I still don't get it why this game doesn't have more players and the fact that most gamers don't have any idea about it. It has so many interesting mechanics that you don't find on highly developed graphics games.
That’s what happens when you have an open-source community driven RTS. RTS is niche itself, but on top of lack of marketing due to the lack of funding perpetuates this.
@@paladin9876 I know, we're trying our best. Twitter is once again running and there are a decent number of videos and streams each week but actual marketing is unlikely to happen. Edit: added ' to we're and added . to end of sentence.
When i try to get my RTS friends to play this game, its either the graphics are bad or they would rather play supreme commander without trying it out first
which is also a good way to keep people from turtle-ing/porcing up in their base because the player with more extractors should always be able to generate more metal, incentivising people to expand.
Probably wont get a reply but ive been putting the grid up like i normally do and I'll see one extractor at like 250 to 300 and the rest at like half the number. Any idea or reason for the issue last game i had like 10 fusions 2 singularity like 20 solar and an advanced geothermal for like 10 mexs
@@gilbertwalker9862 not really imo, when playing the game I rarely (if ever) actually think about the math at all. All you essentially need to know is that having more metal extractors is a good thing and that linking up overdrive grids makes everything more efficient.
Thanks, I just did my first game and noticed some calculations being different, most of my grid wasn't connected but I had several singularity reactors in certain places so I just had too much power in my long 3 hour game learning things heh. Do the arrows in the resources ">>>>" "
@@gg-gn3re It's a very late response but mainly for others who read this, the arrows tell you how much metal/energy is flowing in or out of storage. one arrow is equal to 5 metal/energy per second. This can also be changed to an actual number in the settings menu just like the graphic under the extractors.
still helpful today, thanks. Although you didn't really explain all the colors. I'm surprised the cost is still 200M each for pylons. Cost should have been reduced to 100M cuz they're rarely worth the cost. smh
I still don't get it why this game doesn't have more players and the fact that most gamers don't have any idea about it. It has so many interesting mechanics that you don't find on highly developed graphics games.
İ agree
three years later and this hasn't changed, the community is very stable but could certainly use some more players!
That’s what happens when you have an open-source community driven RTS. RTS is niche itself, but on top of lack of marketing due to the lack of funding perpetuates this.
@@paladin9876 I know, we're trying our best. Twitter is once again running and there are a decent number of videos and streams each week but actual marketing is unlikely to happen.
Edit: added ' to we're and added . to end of sentence.
When i try to get my RTS friends to play this game, its either the graphics are bad or they would rather play supreme commander without trying it out first
Very helpful explanation of complicated game mechanics. Well done!
Thanks mate. I won't be telling my opponents that don't know this yet. New to the game
hey man i want to really get into supporting this game its everything an rts really needs and i love it
Very helpful video. Thank you.
The square root graph is interesting to look at. More and more yields less and less.
which is also a good way to keep people from turtle-ing/porcing up in their base because the player with more extractors should always be able to generate more metal, incentivising people to expand.
Probably wont get a reply but ive been putting the grid up like i normally do and I'll see one extractor at like 250 to 300 and the rest at like half the number. Any idea or reason for the issue last game i had like 10 fusions 2 singularity like 20 solar and an advanced geothermal for like 10 mexs
Hey, this is pretty good!
Thank you man
There's a great deal of math going on in this game
Too much math I feel :( (But it's still obviously very cool)
@@gilbertwalker9862 not really imo, when playing the game I rarely (if ever) actually think about the math at all. All you essentially need to know is that having more metal extractors is a good thing and that linking up overdrive grids makes everything more efficient.
Thanks, I just did my first game and noticed some calculations being different, most of my grid wasn't connected but I had several singularity reactors in certain places so I just had too much power in my long 3 hour game learning things heh.
Do the arrows in the resources ">>>>" "
yea I know that, was just curious (as I said) what the amount signify. and the math behind it
You want to avoid max with metal(metal lost to excess) but be full for energy(overdrive and repair)
@@gg-gn3re It's a very late response but mainly for others who read this, the arrows tell you how much metal/energy is flowing in or out of storage. one arrow is equal to 5 metal/energy per second. This can also be changed to an actual number in the settings menu just like the graphic under the extractors.
@@64-Bit_Dragon Yea IDK if that was available back then. I ended up looking at the code for it though lmao
thanks for this
still helpful today, thanks. Although you didn't really explain all the colors.
I'm surprised the cost is still 200M each for pylons. Cost should have been reduced to 100M cuz they're rarely worth the cost. smh