Ive played around 20 games with the rinoceronte. My personal opinions: The tier 8 premium has great turret armour for its tier. And impenetrable among its own tier. The tier 9 has no glaring weakness in the turret and people avoid shooting the turret altogether. But on the other hand the rinoceronte, the shoulder plates, it has enough armour to bounce standard rounds but damn the effective armour on level ground is 260-290 that means all gold rounds above 300 just smashes this turret with ease on city maps you can't find alot of ridge lines, just rubbles to block your lower plate and expose the weak turret. Only on highgrounds on ridgelines, the effective armour increases. And in tier X, the gold spam is just terrible, and the cherry on the cake, the ammo racks are just behind those flat parts, it's incredibly frustrating, I know wg is having a hard time balancing this tank, below average HP 2k, doesn't really have real heavy tank armour, below standard view range of 390, terrible dispersion on move and mediocre gun handling while turning turret. Trash dpm among all tier X. The deeper you go into the magazine, the penalty you get after that really really can be felt or even decide a victory or defeat., 18 sec for first shell is terrible, and my jageru reloads in 21 sec....... For 1050 alpha. Enough bashing the rinoceronte, but reslly, it is so unique in its own way. Its strong points are 490 auto reloader, the first ever, VERY good standard ammo and heat, HESH also but you almost never use it because 18sec for loading a HESH seems never worth it. Very good accuracy when sitting still. And it's one of the faster heavy tanks unlike the sluggish Germans or the polish ht. A 1 trick pony is what id call it, the kranvagn beats it in almost all situations. but I'd rather have an underpowered vehicle than op one. So is it op?hell no, I still need more games to say it's even worth grinding or spending free xp on this line. edit: i forgot to mention also, that the loader's duty is shared with the gunner, so if the gunner gets killed (very likely because of the turret placement) the already terrible gun handling now made worst just blooms as big as the moon, and reloading speed is made painfully long.
The biggest problem with nerfing all the other tanks is that premiums can't be nerfed, making the difference between tech tree tanks and premiums even larger.
Bit of a disappointment to be honest. Got lucky and got Bisonte from boxes so crew training would be sorted. But now when saw the tanks :/... Tier IX could be fun with only HE tho
Not exactly, the cc55 is nearly identical to the american T77. It's not even strictly worse than the Bisonte but the main thing is it's just different.
@@heroninja1125 DPM is the same, gun handling is similar, though slightly better, mobility is also similar but slightly better, armour is flat out better, HP is the same and view range is the same. Are we talking about the same tank here?
@@eerojaaskelainen7874 i had that today on the test server. I had a view amazing games (7k dmg) but most games just end up with 2.5k because of the low dpm and very quick games...
WG claims to make their premiums on par with their tech tree counterparts, yet the Bisonte is far ahead of the C55. This is why nobody takes your company seriously.
@@morrisdominique1857 best joke EU, as if they'll change anything, how many times did they change something after the test server before a new patch, not too many at all and changes were always very slim
@@morrisdominique1857 I say this genuinely, but I don’t think I’ve ever seen a tank change from its look on the test server since the obj 277, and that tank would have broken the game if it didn’t get nerfed. I’ve played since 2013 and they say “subject to change” but in reality they are final.
It's not that this tank is bad, infact it's probably just right. It's just that there is already better more OP tanks in the game. So it's not that this needs a buff it's that so many other tanks need a nurf. If this went in 2 years ago we would have thought it was a beast.
I agree. QB has a bad habit of comparing tech tree tanks to premiums as if premiums are the standard. Of course tech tree tanks almost always look weak in those comparisons now.
@@Plank_Hill there are still great tech tree tanks out there. Kranvagn, Obj 430/430U, 60 tp, WZ 111 5A, is 7, stb 1 and fcourse the super qonq. It’s just that tier 7-8 tech tree tanks suffer from op tier 8 premiums. If they would buff these a little it would help.
Yup^^ 50 mm on Top of all the 3 crew Members placed in a nice splashy triangle. It should be possible to Onehit the Rino out into Garage even with tthe most Tier 8 Arties. And that is the thicker part with only 50 mm max Driver has only 45mm. Turret Roof 35 mm, Engine Deck 20 mm. This Tank is more fucked against any Arty than an STRV 103
@@oystein18 The entire italian heavy line when you look at tanks gg looks like poor mans version of Soviet double barrel line. But in reality its even worse because double barrel tanks work like autoloader with one great feature that you can shoot both barrels at the same time, while italian heavies have that compensation mechanic that makes complicated situations even more complicated.
@@oystein18 Well consider this there are two loaders in italian tier x heavy which has only 3 crew. Those are commander and gunner. So what do you think will happen when you use small medkit and one shell kills both or you healed one of them for the other bite the dust 3 seconds later?? This tank is an arty magnet so of course its freaking pointless to use them.
The rino is below average at best. Imagine you spawn in into a battle. There is no place you could go, where a kran couldn't and and the kran would outperform it every time.
If you raise the gun up on the rinoceronte, the weak point dips back down into the turret hiding it completely, it also doesn't weaken the underside of the gun. I suppose it will be a skill to learn like turning your turret away in german heavy's
@Quickybaby The upgraded tracks on the tier8 actually boost ground resistance by 33% and traverse speed by 66%. They are at least as important as the engine upgrade.
The difference in dpm is 157.5 with vents dipping into the second shell, so this tank is definitely going to want to fire two shells and save the third, especially when the extra reload feature is active.
Yeah that’s true some people are way too paranoid about dipping into the clip like obviously don’t dump everything in a bad situation but don’t be shit scared to hit a couple shots
IMO the best way to play the Italian auto-reloaders is to fire two shots, then reload them. Yeah you have lower DPM but nobody actually uses the DPM of a tank to its full potential anyway.
Hi Qb! I can’t thank you enough for the consistent and amazing content over the past few years! I’ve been tuning Into your RUclips and recently your twitch for 6 years now! Keep it up!
The rhino could just get a reduction of after firing bloom and gun handling. It needs the weakspot removed as it nullifies even the bare amount of armour
It make sense that the 105 has higher pen than the 120 on the tier 9 since it has better shell velocity and velocity maters more that shell weight on penning flat targets
I like the weakspot at the tier X. You can hide it when you're not shooting if you know what you're doing, just like angling your turret with German heavies. Enemy will have an opportunity to shoot at it when it's shooting. Adds like 10-20% more DPM at least to its first shell and we have a deal.
To hide the weak point of the rinoceronte on the turret you could just elevate the gun by about 6 degrees and the weak point will be hidden from the enemy behind the gun
Hey QB, Even though the reload of the first shell in a full clip is about 15 seconds, the gameplay still seems to show that it works well enough. I think fear over longer reloads should be put into better context. It would be great if you could explore this more with a video that specifically measures the time between firing all rounds while positioned in a battle. Even if you have a 6sec reload time, enemies will still be wiggling and trying to juke out a shot from you, causing you to wait more than 6 seconds to fire in a majority of the encounters. Where reload really factors in is in intense situations where the enemy is being hyper-aggressive and probably exposing all their weak points. This, however, is also a situation experienced more on MT and LT play. You also mentioned that autoloaders are built to dump clips and that the Rinocerante struggles with this. To me, this should not behave like an autoloader. IMO, WG should buff the weak point on the Rinocerante. Your Kranvagn comparison is a good reason to show that the weak point is not needed. The Rino is weak in other areas that can be countered. It should be allowed to excel in its hill-play niche. A Kranvagn can oppose the Rino on a hill and clip that weak point without having to wiggle or anything. It isn't a stalemate situation. I also am really disappointed whenever WG puts a weak engine in an HT. I'd rather they boost the engine power to ~770 (hp) than top speed from 40-45. Doing it this way would give a lot more benefit to using the Turbocharger beyond just increasing its forward/reverse speeds. Engine Power with Turbocharger difference: (t) = 44,717 -> (w/ Turbocharger) 44,817 700 (hp) -> 752.5 15.65 (hp/t) -> 16.79 750 (hp) -> 806.25 16.77 (hp/t) -> 17.99 770 (hp) -> 827.75 17.22 (hp/t) -> 18.47 800 (hp) -> 860 17.89 (hp/t) -> 19.19 Comparison to similar HTs: Ridgelines: Kranvagn: 18.08 (hp/t) -> 19.39 T57 Heavy: 14.88 (hp/t) -> 15.97 T95/Chieftan: 12.44 (hp/t) -> 13.35 Super Conq.: 12.34 (hp/t) -> 13.25 Flankers: Obj. 260: 19.58 (hp/t) -> 21.01 AMX 50B: 19.29 (hp/t) -> 20.7 Obj. 277: 17.27 (hp/t) -> 18.53 113: 16.67 (hp/t) -> 17.88 WZ-111 5A: 15 (hp/t) -> 16.09 Poopy Tank: AMX M4 54: 15 (hp/t) -> 16.1 Note that more equipment will lower these numbers. To me, I think that the Rino should be closer to the responsiveness as the Kranvagn for ridgelines. I think the Rino could be best suited for early-game ridgelines and mid-game flanking, second-line support. I think a base (hp) of 770 would give an ideal hp/t ratio for its mixed role. As it stands, its gun seems to handle most closely to a T57 Heavy and has mobility soft stats between the Obj. 260 and the Super Conq.
I think wargaming could rebalance the Rhinoceronte by increasing the dpm to 2,160, lower the shell velocity to 1,000, lower the aim time to 2.5 s, lower the accuracy to 0.38, improve the soft stats to 0.2, 0.2 and 0.1 respectively, and finally increase the top speed to 45.
One fix for the tier 10 would be to give it a 4th shell in the auto reloader. Slightly shorted reload for the first shell and slightly longer reload penalty for the 4th one. Give it some real serious burst potential, though risky to blow the whole thing due to inter clip time and huge reload. Would balance it out and give it a role to play in a "heavy corner" brawl.
The top part of the Rinoceronte isn’t much of an issue since your gun is so huge you can easily block it unless you can then be penned under the gun mantlet
What if tanks with the reload compensation were buffed: So that if you had max number of shells reloaded already, switching to a different shell type would grant the reload compensation for the first shell. Or with the intuition perk it will sometimes grant you the first shell right away AND compensate the 2nd!? or is that too much lol
a tank with weakspots is a healthy tank (for the game ofc), so... i like the fact that WG didn't make this thing completely impenetrable when it's in a hulldown position.
I was excited about the Italian heavies... until now, the tier 7 and the tier 8 are tragically underpowered, the tier 9 is OK, the tier 10 actually looks good but who thinks about the free to play players???? It will be soul-destroying to grind
I was really excitied and hoping to see Rinoceronte in the game but it looks like underpowered Kranvagn on the stats. Of course I do have to actually try it to see if it works, but on the stats, it looks quite abysmal.
I think it will be hard to hit the weak point on the rinoceronte for anything less than the best gun handling vehicles unless it is sitting stationary. Nice to see the new line isn't completely OP at the moment. Feel bad for people playing the tier 7 and 8 vehicles though.
basically they need to buff the tier 8 so the bisonte is not just better in everyway. they need to buff mobility on the rinocerante, and maybe very slight reload buffs
In case of tier IX... a bit worse penetration doesn't mean that it won't be high enough, e.g. when I had Jagdpanzer IV, its top gun has quite much less penetration than the gun from StuG, but higher alpha; so I was afraid that the pen of the better gun won't be enough, but when I purchased it, the penetration turned out to be enough and my performance was much better.
The tier 10 needs a serious turret armor buff. Currently even using the max gun depression a lot of gold ammo can go through. Either keep the weakspot and make other parts of the turret at least *work* when using the depression, either remove the weakspot because its bad enough
just fyi... i recommend a camo net and binos on your sniping rhino.... I'm still amazed how many people are driving around with those 2 equipments in a heavy... even in a Tier X \o/
So in short: Tier 7 - Just give us money and skip it Tier 8 - Bisonte (even looking at design) would be the better normal Tier 8, but we switched, so in this way, give us more money to skip it. Tier 9 - Could be a keeper Tier X - Eeeeh
I love the fact that they add vehicles with low dpm which are not too fast either. Maybe that brings the avg. match time up a bit. And while I feel like it would have been okay to make the Rinocerontes Turret a bit harder to pen, when being on level ground, I do like the weakpoint on top and the possibility to hide it behind its gun. It just looks to me like there is a challenge to play this tank. Its not just a straight forward hulldown + left mouse button tank.
I think the Rino is going to perform like the new Kranvagn in WoTB where it's the lowest dpm in tier 10 and basically has the speed of an E100, but it turns out it's one of the best performing tier 10s in WoTB even though the stats don't look that good. Tell me if you agree.
I would like to see the reload of the Rino's first shot be shorter with a longer 3rd shot. But IMO the only buffs that should happen are buffs to mobility and gun handling.
Game balance can be rather difficult in the game industry, and across the board, whether it's computer, board, or roleplaying games. Playtesting takes time, effort, and (most importantly) money. In board and non-computer RPG's it's the most difficult situation -- the designer/developer/editorial staff all have deadlines to meet, with additional pressures to make the game easy to learn and understand, and _fun_ . But once you printed the rule book and all those components, and the game ships, you're _stuck_ , for bad or good, and all you can do is issue an errata and fix all the problems in the second edition, so there's additional pressure to get it right the first time. (Long ago there was some opinion in the forums to never purchase the first edition of any GURPS (Steve Jackson Games) product, because quite often it would be flawed in several aspects, and a second edition would fix all the problems (but not always!). The retort was that if no one purchased the first edition then there wouldn't be a second edition. My counter-retort to that was if they continued to not get the first editions right then there wouldn't be any more _first_ editions . . . customer-players would get fed up and go play some other game.) Anyway . . . for online computer games like *_World of Tanks_* the publisher has a massive advantage: They can change the game anytime they like -- no erratas or second editions to print, simply update the game's code. Of course Wargaming does so on a regular basis, but their correction of overpowered (and UNDERpowered) tanks leave a lot to be desired. _If they bother at all_ it takes them months or even years to fix a broken tank, and until then the game is broken to a certain extent, with a horrible lack of game balance within any given tier -- the tech trees and even premium offerings are riddled with tanks that hardly anyone plays because they suck compared to newer, shinier, and more expensive ones. The solutions are for Wargaming to change the stats of tanks over time based on player performance -- win rate, WN8, or some other measure. If a tank is OP, knock it down a peg, and do the opposite for under-performers, and make slight changes like this on a weekly basis. And to avoid power creep a benchmark should be chosen for each tier -- a balanced tank that they never change the stats of, and balance all other tanks in that tier accordingly. But I'm not holding my breath; part of my overall strategy in WoT -- choosing what tanks in which tiers to play, etc. -- is presuming that Wargaming will never implement either of these changes.
I think the DPM isn't even that bad because there is a new mechanic that I don't quite understand that somehow lowers the reload time. Did you take that into account?
so what I'm hearing is, they give us a tier VIII premium auto-reloading heavy tank that's kind of meh, but has decent armour, and then they release a branch of similar tanks that are even more "meh" then that! I hope they buff some of the characteristics of these tanks
When wg released the Bisonte I thought they were taking a step in the right direction by not designing their premium tanks op. And now the tier 8 tech tree counterpart is worse than the well-balanced premium. If the stats of these tanks do not change I wouldn`t even consider to play this new line. Kranvagn is then by far the better choice.
While nerfed, the prog 65 still has a nice gun and a relatively novel autoreloader mechanism. Sure as heck isn't the most competitive choice and not one you'd grind for comp play, but far from the worst too. I still like mine.
IS-3-II vs Obj 703 II QB did you notice that the one is tier 9 and the other is tier 8 premium?! oO Also: just another point to show that they are now very comfortable of putting a much better premium tank in than the tech tree tanks, sooo it seems the premiums are really what they really care about, not the tech tree ones (who would have guessed? ;) )
I think is funny that QB was comparing the 703-ii to the IS3-ii and saying “I think they did a good job making them comparable” forgetting that the IS3-ii is tier 9. If you actually compare the tier 8 (is2-ii) to the 703-ii suddenly you realise QB’s statement is insane haha.
At first look they seem pretty much balanced, maybe give the tier 10 5 km/h extra. They are not too strong but manageable. My personal tactic for the tier 10 would be to fire two shots and reload, then fire two again, that makes for 980 damage in 4 seconds and the reload per shell is just one second different. That way, you always have one shot in reserve to discourage the enemy from pushing.
Do you have this weird bug as well when playing at the test server? When I play, tanks which have been destroyed previously do not turn into wreckages but instead stay as they were before destruction. In addition, tanks do not lose hitpoints visibility which makes calculating situations very difficult...
So what I got from this vid: Go for the Kranvagn lol
i sold the kranvagn in order to finance the grille xD
@@timfischer03 I’ve been there lol. Sold my badger to buy the grille
I have sold E100 because it made me angry. Even after the buffs everyone is just firing gold and going through your turret.
Imagine going 1vs1 this tank against kranvagn lol
@Cool Bean No but its still a very popular T10 TD.
- How do you want your tier 8?
- As usual, take the premium and make it worse
Remember when WG said that premiums tanks should be worse than tech tree tanks ? Pepperidge Farm Remember
@@XSharkdarkX lol indeed
That's not the case with the polish one
Are you kidding?bisonte is crap
@@sorinancuta3934 well bisonte isnt that good but the tier 8 is statistically inferior
Error 304: DPM is nowhere to be found.
404 fix your knowledge chalpče
Yes this has no Dom highest is just over 2000
I'm sure he meant 304 DPM should not be modified ;)
Ive played around 20 games with the rinoceronte. My personal opinions: The tier 8 premium has great turret armour for its tier. And impenetrable among its own tier. The tier 9 has no glaring weakness in the turret and people avoid shooting the turret altogether. But on the other hand the rinoceronte, the shoulder plates, it has enough armour to bounce standard rounds but damn the effective armour on level ground is 260-290 that means all gold rounds above 300 just smashes this turret with ease on city maps you can't find alot of ridge lines, just rubbles to block your lower plate and expose the weak turret. Only on highgrounds on ridgelines, the effective armour increases. And in tier X, the gold spam is just terrible, and the cherry on the cake, the ammo racks are just behind those flat parts, it's incredibly frustrating, I know wg is having a hard time balancing this tank, below average HP 2k, doesn't really have real heavy tank armour, below standard view range of 390, terrible dispersion on move and mediocre gun handling while turning turret. Trash dpm among all tier X. The deeper you go into the magazine, the penalty you get after that really really can be felt or even decide a victory or defeat., 18 sec for first shell is terrible, and my jageru reloads in 21 sec....... For 1050 alpha. Enough bashing the rinoceronte, but reslly, it is so unique in its own way. Its strong points are 490 auto reloader, the first ever, VERY good standard ammo and heat, HESH also but you almost never use it because 18sec for loading a HESH seems never worth it. Very good accuracy when sitting still. And it's one of the faster heavy tanks unlike the sluggish Germans or the polish ht. A 1 trick pony is what id call it, the kranvagn beats it in almost all situations. but I'd rather have an underpowered vehicle than op one. So is it op?hell no, I still need more games to say it's even worth grinding or spending free xp on this line.
edit: i forgot to mention also, that the loader's duty is shared with the gunner, so if the gunner gets killed (very likely because of the turret placement) the already terrible gun handling now made worst just blooms as big as the moon, and reloading speed is made painfully long.
Nope.they try to "ballance" what is not russian;)making mediocre tanks
I totally agree. It feels more like a heavy support tank which can be a ridge line monster if nobody shoots gold.
The biggest problem with nerfing all the other tanks is that premiums can't be nerfed, making the difference between tech tree tanks and premiums even larger.
You forgot to mention that the gun gets knocked out 80% of the times that its penetrated in the turret.
So basically it's a T57 without a decent DPS but with more gun depression
Good god, even the new tier 7 HT in the block still couldn't take the crown from T29.
Dude! i see my T29's eyes glow in the garage waiting to reck these things.
T29 is my only tank I got 3 marked nothing can stop it
In my T29 I just got 4k damage in a winning game and only got a first class mastery, insane.
I got my only pool's medal in it. Absolute beast the t29
@@faisal3398 dude you have to look on base xp not on dmg dealt
They should put such a weakpoint on the chieftain
Or the russian heavies at this point
@@akoskocsis6869 nah most of russian heavies doesn’t have gun depression
so like the other (balanced) chieftain at tier 10? they didnt add
@@akoskocsis6869 people talk about Russian tanks, but in reality they're pretty balanced
@@jordanmungo917 ikr, they have no flexibility compared to all those other heavies that can go hull down and peek on ridge lines
Short summary: they suck
The tier X has got same dpm as bissonte.
Bit of a disappointment to be honest. Got lucky and got Bisonte from boxes so crew training would be sorted. But now when saw the tanks :/... Tier IX could be fun with only HE tho
And the armor of all of them is too weak in my opinion...even worse than e100 turret
Thx Bob!
At least they aren’t OP. Would rather have new trash than new 268v4s
Its basically tier 6 dpm.
So the Bisonte is literally pure P2W over the CC55? Who could've seen that coming?
Not exactly, the cc55 is nearly identical to the american T77. It's not even strictly worse than the Bisonte but the main thing is it's just different.
@@Duckman1616 how is it even close to the t77. nothing is identical at all
Exactly like the 703 and the is2-2
Idk man. That almost 18 power to weight ratio looks very nice. I think that mobility is kind of tge meta rn
@@heroninja1125 DPM is the same, gun handling is similar, though slightly better, mobility is also similar but slightly better, armour is flat out better, HP is the same and view range is the same. Are we talking about the same tank here?
They seem like you're driving around ammo racked. I would give them 3/5.
And it feels exactly like that. And if u drop 3 shots too soon or in a wrong situation, u r dead tank
imagine when you actually get ammo racked
@@eerojaaskelainen7874 i had that today on the test server. I had a view amazing games (7k dmg) but most games just end up with 2.5k because of the low dpm and very quick games...
@@thijsjansen7600 that sucks. all in all i think the tank can be situational, but in most cases it aint very good.
@@eerojaaskelainen7874 i think i agree. The poor dpm just makes it awfull. Would rather play a kranvagn or regular progetto 65
WG claims to make their premiums on par with their tech tree counterparts, yet the Bisonte is far ahead of the C55. This is why nobody takes your company seriously.
Dude its a test server
Subject to change
@@morrisdominique1857 best joke EU, as if they'll change anything, how many times did they change something after the test server before a new patch, not too many at all and changes were always very slim
That.s why nobody.s playin bisonte cause it.s so "good".so stop cry kid
@@morrisdominique1857 I say this genuinely, but I don’t think I’ve ever seen a tank change from its look on the test server since the obj 277, and that tank would have broken the game if it didn’t get nerfed. I’ve played since 2013 and they say “subject to change” but in reality they are final.
@@sorinancuta3934 Many people play the Bisonte and it has the 3rd highest MoE requirements on tier 8, so it is at least good.
It's not that this tank is bad, infact it's probably just right. It's just that there is already better more OP tanks in the game. So it's not that this needs a buff it's that so many other tanks need a nurf. If this went in 2 years ago we would have thought it was a beast.
It has no armor, it is just bad.
I agree. QB has a bad habit of comparing tech tree tanks to premiums as if premiums are the standard. Of course tech tree tanks almost always look weak in those comparisons now.
Well I never heard someone complaining about the Kranvagen being op and it is essentially better in 8 out of situations
They need to buff it. Otherwise the tanks like chieften will be wayyy to op
@@Plank_Hill there are still great tech tree tanks out there. Kranvagn, Obj 430/430U, 60 tp, WZ 111 5A, is 7, stb 1 and fcourse the super qonq. It’s just that tier 7-8 tech tree tanks suffer from op tier 8 premiums. If they would buff these a little it would help.
Glad i started saving xp in p43 bis like you said on stream,thanks qb
Qb: if it can aim it's gun at you, you can aim your gun at it
Artillery: laughs evilly
Yup^^ 50 mm on Top of all the 3 crew Members placed in a nice splashy triangle. It should be possible to Onehit the Rino out into Garage even with tthe most Tier 8 Arties. And that is the thicker part with only 50 mm max Driver has only 45mm. Turret Roof 35 mm, Engine Deck 20 mm. This Tank is more fucked against any Arty than an STRV 103
And in tier 10 it's often 3 of them.
@@oystein18 The entire italian heavy line when you look at tanks gg looks like poor mans version of Soviet double barrel line. But in reality its even worse because double barrel tanks work like autoloader with one great feature that you can shoot both barrels at the same time, while italian heavies have that compensation mechanic that makes complicated situations even more complicated.
@@Deathwalker666666 Wonder what the reload is when arty have killed the loader and ammorack. Must be pretty fun to play then.
@@oystein18 Well consider this there are two loaders in italian tier x heavy which has only 3 crew. Those are commander and gunner. So what do you think will happen when you use small medkit and one shell kills both or you healed one of them for the other bite the dust 3 seconds later?? This tank is an arty magnet so of course its freaking pointless to use them.
the tier 7 is going to be a heavy that you must play as a slow non armored medium
rino average, tier IX is ok, tier VIII probably doesnt matter because of bisonte!
Trashante
@@RR02022 hello fellow Baboon !
@@RR02022 Bisconte is broken.
The rino is below average at best.
Imagine you spawn in into a battle. There is no place you could go, where a kran couldn't and and the kran would outperform it every time.
All this trashante line need to get great buff!!
M48 Fatton: I’m slow
Rinoceronte: Hold my prosseco
Champagne Is French, in Italy we have the "vino" (wine)
Hold my Prosecco*
If you raise the gun up on the rinoceronte, the weak point dips back down into the turret hiding it completely, it also doesn't weaken the underside of the gun. I suppose it will be a skill to learn like turning your turret away in german heavy's
Everytime QB mentioned the double barrel tanks he compared the 703 2 with the techtree IS3 2 which is the tier 9. shows how strong this one is
@Quickybaby The upgraded tracks on the tier8 actually boost ground resistance by 33% and traverse speed by 66%. They are at least as important as the engine upgrade.
The difference in dpm is 157.5 with vents dipping into the second shell, so this tank is definitely going to want to fire two shells and save the third, especially when the extra reload feature is active.
Yeah that’s true some people are way too paranoid about dipping into the clip like obviously don’t dump everything in a bad situation but don’t be shit scared to hit a couple shots
IMO the best way to play the Italian auto-reloaders is to fire two shots, then reload them. Yeah you have lower DPM but nobody actually uses the DPM of a tank to its full potential anyway.
I have found the tier 9 is best with the stock turret and 2nd 105, the handling and aiming time is far better and the stock turret has more armour .
what I got from this video update : get to tier 9 and stop just like the french single shot heavies 👌👍
Hi Qb! I can’t thank you enough for the consistent and amazing content over the past few years! I’ve been tuning Into your RUclips and recently your twitch for 6 years now! Keep it up!
very devoted fan 😆
@@nolancarter2604 yessir, I’m 14 been playing since I was 8. Started on mobile
The rhino could just get a reduction of after firing bloom and gun handling.
It needs the weakspot removed as it nullifies even the bare amount of armour
It make sense that the 105 has higher pen than the 120 on the tier 9 since it has better shell velocity and velocity maters more that shell weight on penning flat targets
In my first game in the tier 9 i got 1600 damage delt and 1500 blocked. These new tanks feel really good!
i know its the first game and so on but in general, fully loaded and elite, 1600 damage on a tier 9 heavy is not extraordinary
It's Bad xdd
I’m not saying it’s good but usually first game u do t do so well.....yeah its not a good result I know.
I like the weakspot at the tier X. You can hide it when you're not shooting if you know what you're doing, just like angling your turret with German heavies. Enemy will have an opportunity to shoot at it when it's shooting.
Adds like 10-20% more DPM at least to its first shell and we have a deal.
Rinoceronte needs a buff ASAP and all the other tanks in the line
To hide the weak point of the rinoceronte on the turret you could just elevate the gun by about 6 degrees and the weak point will be hidden from the enemy behind the gun
Hey QB, Even though the reload of the first shell in a full clip is about 15 seconds, the gameplay still seems to show that it works well enough. I think fear over longer reloads should be put into better context. It would be great if you could explore this more with a video that specifically measures the time between firing all rounds while positioned in a battle. Even if you have a 6sec reload time, enemies will still be wiggling and trying to juke out a shot from you, causing you to wait more than 6 seconds to fire in a majority of the encounters. Where reload really factors in is in intense situations where the enemy is being hyper-aggressive and probably exposing all their weak points. This, however, is also a situation experienced more on MT and LT play.
You also mentioned that autoloaders are built to dump clips and that the Rinocerante struggles with this. To me, this should not behave like an autoloader.
IMO, WG should buff the weak point on the Rinocerante. Your Kranvagn comparison is a good reason to show that the weak point is not needed. The Rino is weak in other areas that can be countered. It should be allowed to excel in its hill-play niche. A Kranvagn can oppose the Rino on a hill and clip that weak point without having to wiggle or anything. It isn't a stalemate situation.
I also am really disappointed whenever WG puts a weak engine in an HT. I'd rather they boost the engine power to ~770 (hp) than top speed from 40-45. Doing it this way would give a lot more benefit to using the Turbocharger beyond just increasing its forward/reverse speeds.
Engine Power with Turbocharger difference:
(t) = 44,717 -> (w/ Turbocharger) 44,817
700 (hp) -> 752.5
15.65 (hp/t) -> 16.79
750 (hp) -> 806.25
16.77 (hp/t) -> 17.99
770 (hp) -> 827.75
17.22 (hp/t) -> 18.47
800 (hp) -> 860
17.89 (hp/t) -> 19.19
Comparison to similar HTs:
Ridgelines:
Kranvagn: 18.08 (hp/t) -> 19.39
T57 Heavy: 14.88 (hp/t) -> 15.97
T95/Chieftan: 12.44 (hp/t) -> 13.35
Super Conq.: 12.34 (hp/t) -> 13.25
Flankers:
Obj. 260: 19.58 (hp/t) -> 21.01
AMX 50B: 19.29 (hp/t) -> 20.7
Obj. 277: 17.27 (hp/t) -> 18.53
113: 16.67 (hp/t) -> 17.88
WZ-111 5A: 15 (hp/t) -> 16.09
Poopy Tank:
AMX M4 54: 15 (hp/t) -> 16.1
Note that more equipment will lower these numbers.
To me, I think that the Rino should be closer to the responsiveness as the Kranvagn for ridgelines. I think the Rino could be best suited for early-game ridgelines and mid-game flanking, second-line support. I think a base (hp) of 770 would give an ideal hp/t ratio for its mixed role.
As it stands, its gun seems to handle most closely to a T57 Heavy and has mobility soft stats between the Obj. 260 and the Super Conq.
the tier 9 looks like the actual gem of the tree.
I think wargaming could rebalance the Rhinoceronte by increasing the dpm to 2,160, lower the shell velocity to 1,000, lower the aim time to 2.5 s, lower the accuracy to 0.38, improve the soft stats to 0.2, 0.2 and 0.1 respectively, and finally increase the top speed to 45.
One fix for the tier 10 would be to give it a 4th shell in the auto reloader. Slightly shorted reload for the first shell and slightly longer reload penalty for the 4th one. Give it some real serious burst potential, though risky to blow the whole thing due to inter clip time and huge reload. Would balance it out and give it a role to play in a "heavy corner" brawl.
The top part of the Rinoceronte isn’t much of an issue since your gun is so huge you can easily block it unless you can then be penned under the gun mantlet
What if tanks with the reload compensation were buffed: So that if you had max number of shells reloaded already, switching to a different shell type would grant the reload compensation for the first shell. Or with the intuition perk it will sometimes grant you the first shell right away AND compensate the 2nd!? or is that too much lol
I tried tier 10 and I this it is very powerful, in battle even the hull bounces really often! Tier 9 also looks pretty good!
15:35 - they already changed that, now it is 2,4
Thx Quicky Baby for giving us content during this boring time. Your the only one that created posts almost every day. (at least for me)
Fun fact:
The t8 tank has less DPM (both fully equipped with crew etc.) than the British t8 tech tree scout.
oof
a tank with weakspots is a healthy tank (for the game ofc), so... i like the fact that WG didn't make this thing completely impenetrable when it's in a hulldown position.
I was excited about the Italian heavies... until now, the tier 7 and the tier 8 are tragically underpowered, the tier 9 is OK, the tier 10 actually looks good but who thinks about the free to play players???? It will be soul-destroying to grind
See?wg taught with easy;)and we have only cryin kids.every line is hard to grind so,what.s your point?
@@sorinancuta3934 not every line has subpar tanks
If you try hard enough should only take 5 hours maybe 7 depending on teams
That was only a matter of time...There are already Italian Prem tanks in the game, a new line is usually to follow soon after.
I was really excitied and hoping to see Rinoceronte in the game but it looks like underpowered Kranvagn on the stats. Of course I do have to actually try it to see if it works, but on the stats, it looks quite abysmal.
just for info the best shell velocity of heavy tanks is the obj 277 which is really OP in velocity i guess
DailyBaby? :D
He just too quicky
Turbo charger!
I think it will be hard to hit the weak point on the rinoceronte for anything less than the best gun handling vehicles unless it is sitting stationary. Nice to see the new line isn't completely OP at the moment. Feel bad for people playing the tier 7 and 8 vehicles though.
basically they need to buff the tier 8 so the bisonte is not just better in everyway. they need to buff mobility on the rinocerante, and maybe very slight reload buffs
In case of tier IX... a bit worse penetration doesn't mean that it won't be high enough, e.g. when I had Jagdpanzer IV, its top gun has quite much less penetration than the gun from StuG, but higher alpha; so I was afraid that the pen of the better gun won't be enough, but when I purchased it, the penetration turned out to be enough and my performance was much better.
The tier 10 needs a serious turret armor buff. Currently even using the max gun depression a lot of gold ammo can go through. Either keep the weakspot and make other parts of the turret at least *work* when using the depression, either remove the weakspot because its bad enough
just fyi... i recommend a camo net and binos on your sniping rhino.... I'm still amazed how many people are driving around with those 2 equipments in a heavy... even in a Tier X \o/
heats' velocity like kv-2 HE sound op
168 stock Pen, laughs in Upgraded T25/2
I for one understand this pain. My credits never saw it coming.
the tier 9 looks like a discount bisonte imo
So in short:
Tier 7 - Just give us money and skip it
Tier 8 - Bisonte (even looking at design) would be the better normal Tier 8, but we switched, so in this way, give us more money to skip it.
Tier 9 - Could be a keeper
Tier X - Eeeeh
The P.88 looks like a valentine that ate way to much spaghetti and lasagna for 10 years
Tier 9 looks the best to me, has the same dpm as the tier 10 and turret armor along with hull when using gun depresion are really good.
The fact that the tier 7 stock gun DPM is almost as good as the Rinoceronte's DPM says alot about how underpowered the Rino is gonna be lol
I love QB's shock of the weakpoint. I am super happy that there are new tanks that are not hugely OP...
Please explain to me again how Italian auto reloaders work
IS-3-II is tier 9 quicky, if you compare the IS-2-II to the obj 703 II, the difference is as big as the bisonte is to the progetto 54
I love the fact that they add vehicles with low dpm which are not too fast either. Maybe that brings the avg. match time up a bit. And while I feel like it would have been okay to make the Rinocerontes Turret a bit harder to pen, when being on level ground, I do like the weakpoint on top and the possibility to hide it behind its gun. It just looks to me like there is a challenge to play this tank. Its not just a straight forward hulldown + left mouse button tank.
Is no one talking about the HE rounds at Tier 8,9 & 10 ?? Incredible
I think the Rino is going to perform like the new Kranvagn in WoTB where it's the lowest dpm in tier 10 and basically has the speed of an E100, but it turns out it's one of the best performing tier 10s in WoTB even though the stats don't look that good. Tell me if you agree.
the teir 10 is fucking OP
I would like to see the reload of the Rino's first shot be shorter with a longer 3rd shot. But IMO the only buffs that should happen are buffs to mobility and gun handling.
I loved going for the progetto 65 on console, once the heavies come out I'm going for that line immediately
Quickybaby I think they should add twin turbos in world of tanks, don't you agree
The tier 8 is a long squished hellcat lol 😆 😂
Game balance can be rather difficult in the game industry, and across the board, whether it's computer, board, or roleplaying games. Playtesting takes time, effort, and (most importantly) money.
In board and non-computer RPG's it's the most difficult situation -- the designer/developer/editorial staff all have deadlines to meet, with additional pressures to make the game easy to learn and understand, and _fun_ . But once you printed the rule book and all those components, and the game ships, you're _stuck_ , for bad or good, and all you can do is issue an errata and fix all the problems in the second edition, so there's additional pressure to get it right the first time.
(Long ago there was some opinion in the forums to never purchase the first edition of any GURPS (Steve Jackson Games) product, because quite often it would be flawed in several aspects, and a second edition would fix all the problems (but not always!). The retort was that if no one purchased the first edition then there wouldn't be a second edition. My counter-retort to that was if they continued to not get the first editions right then there wouldn't be any more _first_ editions . . . customer-players would get fed up and go play some other game.)
Anyway . . . for online computer games like *_World of Tanks_* the publisher has a massive advantage: They can change the game anytime they like -- no erratas or second editions to print, simply update the game's code. Of course Wargaming does so on a regular basis, but their correction of overpowered (and UNDERpowered) tanks leave a lot to be desired. _If they bother at all_ it takes them months or even years to fix a broken tank, and until then the game is broken to a certain extent, with a horrible lack of game balance within any given tier -- the tech trees and even premium offerings are riddled with tanks that hardly anyone plays because they suck compared to newer, shinier, and more expensive ones.
The solutions are for Wargaming to change the stats of tanks over time based on player performance -- win rate, WN8, or some other measure. If a tank is OP, knock it down a peg, and do the opposite for under-performers, and make slight changes like this on a weekly basis. And to avoid power creep a benchmark should be chosen for each tier -- a balanced tank that they never change the stats of, and balance all other tanks in that tier accordingly.
But I'm not holding my breath; part of my overall strategy in WoT -- choosing what tanks in which tiers to play, etc. -- is presuming that Wargaming will never implement either of these changes.
thanks QB you have improved my winrate by 4 % by your tips!!!!! cant wait for your next video!!!
I think the DPM isn't even that bad because there is a new mechanic that I don't quite understand that somehow lowers the reload time. Did you take that into account?
Hi. Is there an spreadsheet of some kind with recomended quicky setups?
The pen on the tier 7 isn't too bad when u consider that the t43 has 144mm pen with top gun
I followed QB's advice and saved up 60k exp on the P43 bis, accumulated 100k free exp, saved my Italian Blueprints, and now I'm ready. =)
"wierd triangle on top of the vehicle".... it IS called Rinoceronte which translates to Rhinoceros. ;)
tbh I can make this tank work with apcr on test server with 3k avg DMG, i think it's actually very good but maybe just my playstyle
Learned more about Grammarly watching this video. With Grammarly you can make your writing more exciting.
The T110E5 wishes it's cupola was as small as that "massive weakpoint" on top of the Rhino.
so what I'm hearing is, they give us a tier VIII premium auto-reloading heavy tank that's kind of meh, but has decent armour, and then they release a branch of similar tanks that are even more "meh" then that! I hope they buff some of the characteristics of these tanks
I hope they drop the stats of all vehicles to this kind of level. It would fix the 15-1 games I think as rushing wont be as viable anymore
i mean, with the turret on the tier 8, is it surprising? a LOT of tanks have "less" armor on the top turret, but better angles.
They could just buff the turrets and it would be good
Jesus, that tier 7 will be a pain in the ass to grind
@STERBEN ..... you cant grind tier 10.. you grind FOR tier 10
Tier 7 should only take an hour just get gun and get 8 then sell it
@@giorgizosimovi3313 you can grind a tier 10. You grind marks, free xp, crew, and if you have skill can even make credits.
@STERBEN i can average 40 if not 50
@STERBEN serious, shouldn't need to shoot gold at anything but super heavies if you can aim.
When wg released the Bisonte I thought they were taking a step in the right direction by not designing their premium tanks op. And now the tier 8 tech tree counterpart is worse than the well-balanced premium. If the stats of these tanks do not change I wouldn`t even consider to play this new line. Kranvagn is then by far the better choice.
Sounds like the entire line is a Skip right now. Between that and the nerfs to Italian mediums, is there any point in playing that nation at all?
While nerfed, the prog 65 still has a nice gun and a relatively novel autoreloader mechanism. Sure as heck isn't the most competitive choice and not one you'd grind for comp play, but far from the worst too. I still like mine.
The mediums are still worth it from t8 on up
IS-3-II vs Obj 703 II
QB did you notice that the one is tier 9 and the other is tier 8 premium?! oO
Also: just another point to show that they are now very comfortable of putting a much better premium tank in than the tech tree tanks, sooo it seems the premiums are really what they really care about, not the tech tree ones (who would have guessed? ;) )
also... i love that weakspot. tanks should have weakpoints. and if u think that one is huge... t110E5...
Yes but e5 has one of the best firepower of any tier 10 heavy .....which the rhinoceronte doesn't have
I think is funny that QB was comparing the 703-ii to the IS3-ii and saying “I think they did a good job making them comparable” forgetting that the IS3-ii is tier 9.
If you actually compare the tier 8 (is2-ii) to the 703-ii suddenly you realise QB’s statement is insane haha.
Funny how the top 105mm gun at tier IX has 2021 kgs of weight instead of a round number.
they should just buff the gun handling to progetto 65 levels, its an italian autoreloader, these tanks are flexible, and have a very good gun.
Don't let Peppy know you want to love the Rinoceronte Italian heavy tank.
At first look they seem pretty much balanced, maybe give the tier 10 5 km/h extra. They are not too strong but manageable.
My personal tactic for the tier 10 would be to fire two shots and reload, then fire two again, that makes for 980 damage in 4 seconds and the reload per shell is just one second different. That way, you always have one shot in reserve to discourage the enemy from pushing.
the HE for the Rhino will be GREAT for killing wheelies! I'm sold
I feel these tanks are going to get speed and/or Dpm buffs within a year of release.
Qb have you heard about team clash 2021 that starts tomorrow?
Italian heavy tanks ? I imagined a pizza slice with 2 meatballs as cupolas and a spaghetti as cannon.
The front of the CC55 is not that specific. It looks a LOT like the front of a T110E5 just smaller and squished.
Is5 tank rewiev!!! You forgot about it 4 years ago.... 😎
The progetto 54's turret kinda looks like the panther/M0 turret
Do you have this weird bug as well when playing at the test server? When I play, tanks which have been destroyed previously do not turn into wreckages but instead stay as they were before destruction. In addition, tanks do not lose hitpoints visibility which makes calculating situations very difficult...