The 4.0 BSDF node has changed, you may not find the Subsurface bar, for 4.0 you can turn Weight to 1.0, and choose Random Walk (Skin), adjust Scale to you like, then the resault is much the same as old BD version.
Hey Derek I just want you to know that you are a great teacher. I love your tutorials. You are hilarious and easy to follow. Definitely one of the best blender teachers on the platform. Keep being you!
Hey dude, nice work. I was wondering what are your viewport settings, my render preview looks gray without any lights and yours look plain black. Maybe it's nothing but I wanted to know lol. Thank u
I appreciate this breakdown step-by-step approach to materials in Blender - thanks Derek. I have one question - why use an emissive material to light up the scene instead of lights?
I normally work with area lights but thought it would be fun to just use emissive planes here. Similar results. I'm not typically too concerned with what is best or most practical. Either works
Nice video, thank you! Can we get the same effect mixing a translucent shader node instead of using subsurface? I generaly have some problems with subsurface radius...
If i render a 3D video on a laptop, if it shows for 2 days,should we keep it(laptop) on while charging....? My PC is Asus zenbook pro 15 duo oled rtx 3060, i7, 2 tb laptop Pls say
There is a video on my channel called practical material development and blender. That covers the same thing but is over an hour long. Check that one out
I think a basic light renders a little faster. A plane as an emissive light is pretty fast but a highly dense mesh as an emissive light can start to be slower.
@@DerekElliott so whats the advantage of emissive plane? if it slower and create noisy image why one would use it? I couldnt get this method to work . as it create the noise that doesnt fully revert back to the intended material, even when the camera(viewport) not moving. changing the rate of roughness , metalic , or any other rate in material nodes doesnt do anything . only slightly change the noise of the image. am I doing something wrong . Iam using blender on m1 pro 16GB
Here for ASMR.
The 4.0 BSDF node has changed, you may not find the Subsurface bar, for 4.0 you can turn Weight to 1.0, and choose Random Walk (Skin), adjust Scale to you like, then the resault is much the same as old BD version.
Hey Derek I just want you to know that you are a great teacher. I love your tutorials. You are hilarious and easy to follow. Definitely one of the best blender teachers on the platform. Keep being you!
Thank you 🤟
Shout out for Derek, for still creating landscape videos for us.
why is your principled bsdf having so many things. mine doesn't even have subsurface, sheen tint, clear coat...
I'm living under an untextured rock...lol😅😅
Dude you rock! Thanks for these tutorials, I learn more here than I did in college :,)
ah yes if only I could go back and teach myself!
Hey dude, nice work. I was wondering what are your viewport settings, my render preview looks gray without any lights and yours look plain black.
Maybe it's nothing but I wanted to know lol. Thank u
I'm having the same problem ;]
@@maxp_q i found the solution! ruclips.net/video/wVt-nRBxzXg/видео.htmlsi=CYrfMaoBZyVw8PcS
I dont think my blender comes with materials casuse it just doesnt work
I appreciate this breakdown step-by-step approach to materials in Blender - thanks Derek. I have one question - why use an emissive material to light up the scene instead of lights?
I've been using blender for over a year and a half and I still learn new things from this video..good job Derek.
The audio is a bit distorted as if you added more base and were talking too closely to the mic. Great content though!
Yeah I still have never figured out how to get my audio quite right
Simple / Quick and Clean explained! Thanks mate! Well done! Cycles is really way better for qualified renders.
I was wondering why you prefer emission planes instead of area lights with radius and spread and all
I normally work with area lights but thought it would be fun to just use emissive planes here. Similar results. I'm not typically too concerned with what is best or most practical. Either works
Small suggestion, please cutoff the bass in your audio. It'll make it more comprehensible.
Thank you for this. Could you show us how to got the materials to transition in the 1st 5 seconds of this tutorial? Thanks you x 1000.
You can insert keyframes by right clicking on any property within the principled shader
@@DerekElliott ahhhh. Got it. Thank Derek!
Nice video, thank you! Can we get the same effect mixing a translucent shader node instead of using subsurface? I generaly have some problems with subsurface radius...
Your voice reminds me of Matthew McConaughey from wolf of wall street
I literally understood from this video how to create all those materials from the tutorials that I had to watch before.
Spreading your channel among my friends like the plague
How make this in blender?
ruclips.net/video/S40GC-rOuIw/видео.html
How to render an optical zoom image in blender please make a video on that
The best!
Thanks, finally I understood
I watch the whole video, very valuable information covered in under 10 min👏👏
This really helped, I mean there's so much more I would like to know but this basics are very useful to actually understand the science behind
Is AI Replace 3d artist
Maybe some yes
Living under an untextured rock 😂
Simple but really useful video! Thank you!
Too much low freqs in the audio. Almost muffled. Add some highs back in dude.
Sorry I can never get the audio quite right. Open to your audacity suggestions.
Thanks! Very short, well explained!
Hi Derek - don't worry, i'm still not telling anyone you sometimes use triangles. 🤫
Shhh
If i render a 3D video on a laptop, if it shows for 2 days,should we keep it(laptop) on while charging....?
My PC is Asus zenbook pro 15 duo oled rtx 3060, i7, 2 tb laptop
Pls say
Sorry, I'm not familiar enough to advise on hardware recommendations
Render as image sequences not a video format. That way you can cancel rendering anytime and continue to render from frame you ended last time.
Oh wow! This is amazing! Would i be able to do this on a gtx 1070?
Yes, I am sure you could. Transmissive and subsurface materials will take the longest to render
The best tutorial on Materials in blender!
Hi Derek. What is your computer spec ? Thanks so much.
i9-13900K processor and an RTX 4090
perfect video to give a basic overview to a beginer, really liked it
Great to hear
Simple and factual basics , thnx .
Can you make a simple fishtank wit glowing plants and a night scene setting?
I could yeah!
I hope you will go deeper and not just scratch the surface
There is a video on my channel called practical material development and blender. That covers the same thing but is over an hour long. Check that one out
@@DerekElliott yes! Thank you very very much! 💗
Awesome 🔥🔥🔥💯
nice very useful
Very helpful! Thanks!
Nice video matey
Can you telling us about your PC ???
i9-13900K processor and an RTX 4090
This is relaxing.
whats the difference between emmisive plane and a basic light
I think a basic light renders a little faster. A plane as an emissive light is pretty fast but a highly dense mesh as an emissive light can start to be slower.
If I remember corectly, emissive plane make more noisy images
@@DerekElliott so whats the advantage of emissive plane? if it slower and create noisy image why one would use it? I couldnt get this method to work . as it create the noise that doesnt fully revert back to the intended material, even when the camera(viewport) not moving. changing the rate of roughness , metalic , or any other rate in material nodes doesnt do anything . only slightly change the noise of the image. am I doing something wrong . Iam using blender on m1 pro 16GB
Thank u so much
Cool video.
спасибо
well done as ever Derek 👍👍👍
👏🏻 👏🏻👏🏻
🔥🔥🔥🔥
!!!
bro fix micro i turned off video on 6 second no offense
Soooorrrryyyyy