How Long Does Pyribbit (DX) Camp in the Background? - Kirby Triple Deluxe

Поделиться
HTML-код
  • Опубликовано: 24 июл 2024
  • [Read Description]
    In the many times I've played Triple Deluxe and the Kirby Clash games, I've wondered how long and often does this stupid frog hide in the background of the boss battle. What motivated for me to find out is... seeing fantastic fan artwork on the game's 10th anniversary. So I wanted to celebrate this game's launch in Japan 10 years ago by doing science! Yes, I know I'm a month late, but editing this video was super tedious.
    First, I set up two timers. Green for measuring the foreground occurrences and blue for measuring the background occurrences. Each timer will pause and unpause every time Pyribbit would hop to and from the foreground and background respectively. Then I will take the sum of the two timers and use that value to calculate the percentage of time spent in the foreground and background in each phase of the battle. Timers will reset on the beginning of a new phase, but I will take the sum of the foreground and background timers from the respective phases and total them to get a length of the whole battle. All this data will be combined in a chart at the end of this video. So feel free to skip to that part if that's all you care about.
    Now, you're probably wondering how do I know when to stop the timers and it's a fair question to ask too. If it's too short, the data is meaningless and lacking. If it's too long, the data is inconsistent and drawn out. This is where my knowledge of how Kirby bosses are scripted, comes into play.
    In many Kirby games, particularly the modern games, directed by Shinya Kumazaki, from Return to Dream Land and onward, most bosses follow a scripted pattern. They will always attack the same way before eventually returning to the first (or second) move in their sequence before they repeat. In other words, they will cycle through their movesets continuously until Kirby deals enough damage to them. Of course, some bosses, won't ever repeat their first attacks exactly. Sometimes, they will never repeat them at all. But that knowledge is beyond the scope of this video. All we need to know is that Pyribbit (DX)'s very first attack in Phase 2 will not be exactly repeated. His subsequent first attacks will be a slight variant.
    Now, the timers begin the moment Pyribbit is able to be damaged and in the process of using his first move of the phase. The timers will continue until Pyribbit returns to the exact scripted sequence. For example, Pyribbit in Phase 1 begins by hoping in the two forward platforms before landing on the other side of the stage. The moment his health bar appears is when the timers start because that's when Kirby can deal damage to him and the boss is performing an attack. Afterwards, Pyribbit will spread fire around himself and expand it outwards before jumping in lava in attempt to gobble Kirby with his tongue. That is Pyribbit's first set of his scripted moves. There are many other times when Pyribbit will perform these moves but they are all out of order and therefore, not the first scripted attacks. The order of his attacks matter in determining when to continue or stop the timers.
    Measuring the battle like this allows me to have a consistent method of knowing when to stop the timers and check results. The final times in each phase will all be different but the method of recording those times are consistent.
    You could argue that players generally do not take that long to defeat Pyribbit, even on first time playthroughs, and I agree with you. But the times that a regular player or speedrunner takes to defeat Pyribbit is all inconsistent and impossible to measure accurately. Hence why I believe this is the best way to measure Pyribbit's timers. It all boils down to consistency and an adequate amount of data to process and verify.
    0:00 Intro
    0:32 Pyribbit Phase 1
    2:51 Pyribbit Phase 2
    9:33 Pyribbit DX Phase 1
    12:07 Pyribbit DX Phase 2
    19:03 Results
    Uploaded on 2/9/2024
  • ИгрыИгры

Комментарии • 8

  • @Octav2000
    @Octav2000 5 месяцев назад +2

    Speedrunners “love” him

  • @SCoreReMake
    @SCoreReMake 5 месяцев назад +4

    it just seems like HAL keeps bringing this stupid lava frog back in timed scenarios because they want us to suffer (Why is he in the Clash games again? Why not the actually cool bosses like Paintra or Coily Rattler?)
    Regarding scripted attack patterns, I am most curious about how True Void Termina's attack script works. I can't imagine that it's random, so does the script deviate based on the eyes the player has destroyed?
    Certain bosses such as HR-D3 and a few Forgotten Land bosses have somewhat linear attack scripts, but they also seem to have minor deviations to attacks based on hp left (and I don't just mean different phases - there seems to be mini-phases) - I'm somewhat curious about how their attack scripts work as well.

    • @skyguysZ
      @skyguysZ  5 месяцев назад +2

      HAL loves trolling its playerbase when it comes to that stupid frog.
      And yeah, True Void Termina's scripted phases is something I thought about but never looked into. It is something I want to take a look at in the future. As well as the other bosses you mentioned.

    • @SCoreReMake
      @SCoreReMake 2 месяца назад

      You've probably forgotten this comment by now, but recently I was a bit bored, so I decided to investigate Goriath's (specifically phase 2) attack pattern. And by that, I mean scouring the internet for footage of people fighting Goriath because my old computer broke and I forgot to port my Dolphin savefiles, and I wasn't feeling like booting up my Switch to replay the Goriath fight. (Note: I will only be talking about regular Goriath - I'm too lazy to research into his EX's counerpart's attack pattern as well)
      Firstly, Goriath's attack pattern seems to be completely unchanged in Deluxe. (thankfully, otherwise there would be more to analyze...)
      Secondly, he can break the floor after any attack when he reaches certain HP thresholds. However, this does not seem to affect the order of attacks he does.
      Thirdly, I have noticed that there are two different attack patterns Goriath can use in Phase 2. The first and more common attack pattern is (attack names are conjectural):
      1. Kamehameha
      2. Ground Pound
      3. Bound Rocket
      4. Punch
      5. Icicle Drop
      6. Snowballs
      7. Ground Pound
      8. Kamehameha
      [by this point everyone has either killed or been killed by Goriath]
      And this is the second (and rarer attack pattern:
      1. Kamehameha
      2. Bound Rocket
      3. Ground Pound
      4. Punch
      5. Icicle Drop
      [by this point everyone has killed Goriath]
      I've noticed that the second attack pattern seems to only appear when the player has died before or during multiplayer, which suggests that Goriath's attack pattern is determined by his max HP.
      Lastly, you might be curious: how similar is this to Buff Dedede's attack pattern, since that is also another boss which breaks the ground after certain HP thresholds? The answer is that they are quite different, actually. Unlike Goriath whose attack pattern is not affected by the ground break, Buff Dedede's switches to a different attack pattern every time the ground breaks. (Thanks to WiKirby for the info on Buff Dedede's attack pattern btw)
      And that's the vague gist of Goriath's attack pattern! There are still other Kirby bosses with curious attack patterns, but I'm not feeling like doing another research on them atm.

  • @garlicsaber
    @garlicsaber 5 месяцев назад +2

    My favorite RUclipsr.

    • @skyguysZ
      @skyguysZ  5 месяцев назад +1

      Ah... it's you. The saber of garlics

  • @luilong3083
    @luilong3083 5 месяцев назад +1

    Sky guy I know Antonblast can go into background and wario in virtual wario land and this is the year Antonblast come this year

  • @idky6763
    @idky6763 5 месяцев назад +1

    Worst boss