The Secret Trait of One-Way-Doors in Super Mario Maker 2 and How to Use it!
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- Опубликовано: 11 сен 2024
- One Way Doors in Super Mario Maker 2 have a really unique secret property. A small but unbelievably useful trait that allows us to build insane contraptions in Super Mario Maker 2! Keys that activate pipes, doors that only open up once all enemies are defeated, on/off blocks that activate bullet blasters and much much more becomes possible, thanks to this little One Way Door property! In this video we are first going to take a look at a stage that uses this little mechanic, and afterwards we are going to discuss how all of it works, and how to use it!
----- Level shown in the video:
The Keys are Key!
SCS-X8B-TSF
-----------Credits for the Music--------------
------Holfix
/ holfix
HolFix - Beyond The Kingdom
• [Free Music] HolFix - ...
------ Super Mario Sunshine OST
Bianco Hills
----- Mario and Luigi Superstar Saga OST
Teehee Valley
------Kevin MacLeod
"Adventure Meme", “Amazing Plan”
Kevin MacLeod incompetech.com
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
1:11 "Aren't one-way-doors one-door-ful?"
Please never change.
lol
I love this comment section already
Can someone explain the joke? I don’t understand it.
One door ful it’s supposed to sound like wonderful
That made me say "fuck you take my like" out loud
After all the subversions of it lately, I really just want to hear "actually surprisingly simple" in a Ceave video again.
Hoo-ray!
The way to hear it is actually surprisingly simple.
“The answer is surprisingly simple.”
Ceave gaming, 2018
ruclips.net/video/QdVZ3fUQkpU/видео.html
He actually says it twice in his latest video.
Nintendo: Removes global ground.
Ceave: This is the power of the Super Mario Maker engineering!
Glacier Wolf wait did v 1.1 get rid of global ground?
What’s global ground?
@@KingdomHeartsFan-mu9cfGround that's always rendered and active (usually they're only active when there on screen)
Snake Blocks and things on tracks still work, but sadly most everything else has been lost. I’ve only done skittle testing on one of my old stages, but it seems old stages using old global ground still works fine.
@@drewv. no, just a very big part of it, icicles aren't worth 5 fuzies anymore for example
My question is this: how does this discovery impact your ratings of one-way doors as an addition to the Mario Maker franchise?
I'd say at least one more fuzzy, probably more
And remome one fuzzy from icicles.
@@khmerkandal121 yes
These aren't doors.
@@alysdexia ugh...
Don't let this distract you from the fact that Nintendo removed icicles as global ground, as well as several other objects.
*sorry w h a t*
Doesn't that inherently break any level that was previously dependent on that tech? What are they gonna do about any levels that are unbeatable because of the removal, delete the levels?
@@ScorelessPine Old levels are unaffected. Only new ones.
@@JamesDewey Now that's even *more* surprising to me. Almost as if they kept the old properties of the icicle on a separate item ID and replaced the icicles now with a different ID with different properties.
I'll applaud them for at least thinking that far ahead and not breaking any existing levels, but its still a dumb change.
@@ScorelessPine in Mario Maker 1 they also always kept old physics for old levels in the game when they changed something (for example p-switch jumps), so it's probably not a different id but a different physics logic that loads the levels
If Nintendo removes this...
Flood their offices with coins!
Then make munchers fall from the sky
Flood their offices with coins and threaten to hit the P-switch?
But If they improve contraptions like this, they'll get some one-door-ful Fuzzies
Shiny yet deadly coins
But then, the -floor- *whole building* transforms into shiny, yet deadly coins
"We won't be seeing them for a while"
One way door 30 seconds later
"Aren't one-way doors, one-door-full?"
Brilliant!
bad comma
@@adamantii Yep, it's true
@@adamantii It's actually correct grammar,but not proper. Putting a space after a comma is acceptable,but isn't needed. It's just optional.
Ceave Gaming 2016: Now we're playing with power.
Ceave gaming 2019: Now we're playing with *super* power
Do I see a theme here?
SNestendo!
Cease Gaming 2022: Now we're playing with power, *NINTENDO POWER.*
4:35 It's actually -surprisingly- *_unbelievably_* simple
First Time I see one of your comments on Ceave's vid
Christopher Moon hi again part 2
Christopher Moon... more like...
I See Chara Everywhere On RUclips ;]
@@healmore8716 For me, it's at least " part 50 "
Let's hope Nintendo doesn't also patch this one out...
Looks like someone isn't happy with something on the newest version.
I'm sad too :(
this isn't a glitch
@@asriel5541 Icicles and other items being global ground weren't glitch either.
@Gabriel Rocha da Silva source? I’m not sure that the initial inclusion of icicles and all the other things lost were intended to be global ground. It’s the only logical explanation as to why Nintendo removed them.
I’m not saying you’re wrong, cause I’d love to know they will be returned to their former global ground glory, but I’m not holding my breath either.
Ceave, how would YOU make mario maker 3?
Ceave: well you see **locks door** its surprisingly simple...
Me: “So Ceave, can you help me with my calculus homework?”
Ceave: “Well it’s actually surprisingly
*a-DOOR-able* “
That makss no sense
You should have integrated a proper calculus pun into your punchline. I still C what you did there.
Bob Bobson *Water* you talking about? oh right I don’t *Fish* for that pun anymore btw that pun still *Krakens* me up for some reason
@@dolphinlettuce4376 one....way doorsss?
R.I.P. Global Ground
2015 - 2019 🥀
Don't worry, Blue Platforms on tracks are still Global Ground.
what happened to global ground?
@@KirbySSM Before the update, icicles (and a few other things) were global ground.
They took that feature away from those items, so you could only use blue platforms, which have some downsides.
Until this was discovered. gg
@@Mu_Lambda_Theta WHAT! Why would they do that?
@@KirbySSM Maybe they fixed some unrelated bug and that caused that?
Or they removed it to increase performance? I don't know, I just know that some contraptions won't work anymore (old levels still retain the old code, so levels that are already online won't break)
Comment F to pay your respects to the global ground icicles.
F
*icicles
what someone had to do it
F
@@kwisowofer9872 True, I already corrected that.
F
1:11 “Aren’t one-way doors one-doorfull?”
Ceave Gaming - 2019
If you don't know how Ceave has done some new amazing trick it's always likely to be an enemy limit thing
I swear when I watch a Ceave Mario Maker 2 video, its like I am watch a whole new game! It's actually incredible!
It would be awesome to be able to do this in 3D World as well, but unfortunately, there aren't any one-way doors in that style.
but in 3dw is still global ground as i knoe
@@asriel5541 what do you mean? Are you saying icicles are global ground in 3d world?
@@think_of_a_storyboard3635 clouds are global ground in 3dw
@@think_of_a_storyboard3635 atleast they were when I published the comment, they might have deleted it in the summer update
I've been waiting for him to explain this level!
"Big Red" is nice and all but do you know what's even better?
*COG*
Pog
Big Blue?
Red Luigi
@@gabrielrochadasilva3183 Y E S
Strange way to spell gear
0:16 we won’t see any one way doors for a while
27 seconds later: oh there’s a one way door
Or 2 seconds later at the top left behind the blocks
Finally I can make a "don't toucha the enemy" level
I was kind of disappointed they didn´t had this in goal condition....
just put keys in them.
@@TNTz1ooChannel What he meant is that killing enemies and thus freeing slots will cause something bad to drop out.
So when will Nintendo ruin One-Way Doors, like they did with Icicles?
I estimate 3 weeks
or a month if nobody uses this trick
@Andrew Clarke are asking him or me?
if it's him he probably means they're global ground state if it's me I'm just estimating when there gonna patch the global state
How did Nintendo ruin Icicles?
THEY REMOVED GLOBAL GROUND?
@@footlover9416 Yes including Fire Bars, Blue Platforms on Tracks are now the only global ground.
Coins/Blocks on tracks no longer count towards the Entity Limit.
Can you imagine a *surprisingly simple* use for that?
This is the perfect content, no face cam, no weird jokes, no fluff to the video, just pure carisma and fun MM2 video.
no weird jokes?
@@balls_gaming idk...i would have to watch again to defend my statement, and do i rly wanna do that?
@@DukeApples lol. he said one way dorrs are "Onedoorfull" and said "a-door-able" i love the jokes, but they are kinda stupid
@@balls_gaming 😆
Warp Boxes, ! Block and Track Blocks in the 3D world style are super globally loaded too!
You have a hard limit on how many of each of those, though, don't you?
@@Merennulli Yeah, you need to get creative since there are no one-ways in 3D world. In total you can load 24 slots in the ELB.
Yay! More Super Mario Maker 2!
THIS IS ACTUALLY REVOLUTIONARY OK
@@JoyouslyJoltik bruh
I just felt like pointing out how much effort you put into designing each of your levels, even though they're just for demonstration! I think it's really cool and hope you keep it up :D
Ceave Gaming releases a new video.
Me: *Hooray*
You talked about it so many times and im still impressed, someone was sitting there and thought about this idea and then did it.
I always said that Microsoft was wrong with naming their operating system "Windows" instead of "Doors".
One thing I would like to point out, is that Mario never actually hits his head against any blocks, contrary to popular belief. Instead, it's his hand/fist that actually comes in contact with the block.
Ceave could write a massive Mario Maker textbook full of holy information
RIP 3D world gets shafted again
Do those big goombas that split into 2 count as 2 enemies once they split or does it stay as 1
2 enemies. Pretty sure the Big Goomba is deleted and 2 regular ones are spawned.
They behave separately, and do not depend on each other at all, so there isn't a reason for them to stay as one.
@@lev7509 Then, does it mean if the elb is full only one small goomba will pop out?
@@davinchristino If the ELB is 100, then the Big Goomba is deleted to make 99, then only one Goomba is spawned, as the second one would go over the limit.
Thank you Ceave, I've been struggling to find a mechanic for new contraptions, now I have endless things to do with this.
I love how you say “HOORAY” it’s my new favorite word (:
That's such an amazing and useful finding! Thanks for sharing this, Ceave!
I think we should call them universally loaded one way doors
That would mean both sub areas.
Michael Black
It does
@@want-diversecontent3887 So the 100 one way doors of the mainworld are loaded in any subworld aswell?
R
nevermind just tested it
well now the thought of a troll level where you can't win unless you destroy the muncher with a pow in the right way is possible (those who don't know of this will never be able to win unless a stroke of luck)
too bad i don't have the game lol
I do have the game but it's evil
@@fiftyskoopaklub2982 too poor and i only have an old almost not working Wii of the first model no wii U or switch😅
@@gamermapper i am happy jsut watching the usual 5 youtubers playing it, i am lazy anyway so i don't think i would ever make some amazing level (but maybe some interesting garbage to piss off Carl)
"when nintendo wont make an input output system so you make your own"
-thomas edison
wont not, 1/2-wit.
I love it!! You always make my levels more exciting. And you continued on Mario maker 2, man it’s fun to test all of your contraptions! I learned a lot from you. Like a thowmp and a p switch shell timer and don’t jump don’t look left or right and no running, thank you so much.
Nintendo : * add one way doors *
Ceave : * uses one way doors to create systems to finally make one way doors *
One way doors : am i a joke to you
Hooray Count: 4
Total so far: 316
7:48 "We can enjoy the beautiful view for as long as we want for."
Well... actually... as long as you want to enjoy it for under 300 seconds...
I have a challenge. Try to recreate the stage flip mechanic from the final bowsers castle in new super Mario bros DS
Night time underground smb 3 theme in a sub world, day time underground smb3 theme in the main world. Create the level twice in both the sub world and main world, and then use pipes to swap between them.
Alternatively, you can build the sub world version upside down to make it so that the only thing flipped is YOU, like gravity swapped or something.
I just want to get a vid from Ceave with him RIP'ing Global Ground, lol
I hate how Nintendo removed the "global ground" functionality of most items
I'm so happy to see there is a truly more simple way to hit the limit! You genius!
2:40 *_top ten rappers eminem was afraid to diss_*
what
@@solimm4sks510 The Piranha Plants. They're spittin' fire.
What??
Just want to say really appreciate your sound effect work. Really helps bring these videos alive!
Wow, this is a pretty big deal. I can hear the creative juices flowing already :p
Yay a new Ceave video. This made my day a whole lot better
Last time I was this early icicles still loaded global ground :/
Felix Charles
I cry every time
And one-way doors too!
So many amazing discoveries. How do you keep this up? Thanks so much, Ceave!
I just got notified, how are there this many people?
I played that level called the keys are key before I watched this, but I had no idea Ceave, one of my favorite youtubers, made it!!!
Wouldn't their names need to be One-Way Walls, or One-Way Gates??
yes
this was actually surprisingly simple, unlike a lot of other contraptions
Me: *sees key*
Also me: Ah yes enslaved unlock mecanism
1:11 Definitely of my favorite puns ever.
What a one-door-ful video!
this video gave me new ideas thanks
its been so long since ive hada good idea for a level that i stopped playing
when you hold the key or keys (hovering around you) do they count towards the level limit until it is used? or does it act the same as if you collected the key and there was no key door?
Ever since SMM2 came out, you upload so rarely. I love you videos so much though!
Ceave: The keys are key.
Me: Nice.
Nice
You don't have enough subscribers for all the amazing contraptions you bring to us.
Icicles have been stripped if functionality
*of
@@stylesnivy1839 lol you can edit your comment
I’m to lazy to do that
Ich feier es dass du alles immer so simpel erklärst
Hello god.
How is the giant gap working out.
Does work in SMM2?
Yeah found about this trick before, but dang is way of using it totally blew my mind.
8:05 you can cheese the maze, you don't need the key
Onedoorful and Adoorable
-Ceave 2019
Edit thanks for the 50 likes :p
You mean One-door-ful
@@martink5647 yea probably
@@bedrocklolgame no
CEAVE YOU ARE A GENIUS!!! Thank you so much for show this trick to the world!
I knew the one way door was the third best mario thing ever!
(After both weegee and fuzzy's)
I figured out what was going on, the moment I collected the first key. Nice to finally see a video which basically confirms what I guessed in the level comments. Also, I risked muncher death at the end, to get the 1-UP. LOL
Toad: "Big Red"
Toadette: "Big Red"
Ceave: "Big Red"
Me:
ಠ_ಠ
It sounds like a terrable member of the avengers.
WOAH I am big red.
This is my mate tiny green.
YAAHHOOOOOOOOOO
...
big bro
TL;DW: Unlike any other object in the game, one-way doors are _always_ loaded in the level regardless of where the player is, making the creation of levels that abuse the maximum entity limit (such as "kill all the enemies" layouts) much simpler.
Can we get an F in the chat for global ground
Yaay u finally uploaded time to get some popcorn
"the keys are key"
hmm yes
the *keys* here are made off *key*
edit: never thougth typing out a meme would be the key for bad pun replies
*keys* are a *key* mechanic
*Keyness Intensifies*
of*
@@radiaz121 why are there so many people correcting everyones typing mistakes but nobody is fixing all problems we made with our planet and go to orther planets instead
With One-way doors and Super Mario Maker 2, Keys now look like keys.
Ceave, i have an idea for a future video:
Ways to make an impossible multiplayer level.
I recently watched a video on yt and noticed that a shell, which goes back and forth, turning a on-off switch on and off, in singleplayer disappears if you go too far away from it, but in multiplayer this doesn't happen and the shell doesn't disappear. You could use this technique and maybe other techniques to make impossible stages for multiplayer.
Adorable wow you surprise me every time
2:58
I love this channel. You should upload more often.
"Aren't one-way doors just won *door* ful?"
*yes. yes they are*
*one* door *full*
7:28 P stands for "please send me a shell train"
All rights so, if the one-way doors passed the enemies limit, that means... The one-way doors are *enemies?* OMG! I will never touch them now!
@cumquatrct3, what? I'm not talking about them now! I'm talking about one-way doors!
HOLY CRAP THIS IS THE FIRST TIME I HAVE EVER UNDERSTOOD ANYTHING YOU HAVE SAID
CONGRATULATIONS!
"Big red"'s a funny name!
Funny name for a dildo.
Holy, this is awesome stuff. I really want to make a Zelda like dungeon level using this now
"The keys are Key!"
Hmm. Yes.
The floor here is made out of floor
@Zeta No, the floor is made of awesome fuzzies
Can't relate. The floor here is made out of shooty-shooty bang-bang games.
thank you ceave now I know how to finish my level that I've dropped creating as well as playing smm2 now I know about such a feat
"One-door-ful"
-Ceave Gaming 2019
Liked the video just for all the door puns xD
Nobody:
Ceave: Well the answer is, surprisingly simple.
Holy crap, I didn't know 1-Way Doors were an entity (let alone a super globally loaded one)! Can't wait to see what people create with these!
How the heck do you find this stuff?!
testing
like every other glitch in every mario game and every game ever
luck
Clicking on a video by Ceave
Me: Another entity limit one, isn't it.
Ceave at 3:00: Well the answer is surprisingly simple.
Me: Not even bothering with the rest of the video.
Watch nintendo remove this in the next update for no reason
Great video! You probably get flooded with tons of ideas from other people but may I suggest you do a video on tricks and tips with boom boom. Excellent stuff as always!