I love the "I suffered through it so everyone else should too" or "Safe seas will give players bad habits". People shouldn't have to suffer playing a video game. As far as bad habits. Google exists and there are plenty of tutorial guides on the game..
I think it's very bad, and especially the fact that you can farm achievements and commodations on PVE servers. That's a BIG issue Also splitting up the community in two parts and confusing people having two game modes effectivly, seems very weird considering they removed arenas. I don't see how this game mode is any different. Nobody will play it other than to exploit it to farm commodations
Works for doing stuff you don't want other crews around. Like tall tales, fishing, or meg hunting. Also sometimes being able to step away without fear of being sunk is good.
1000% agree with every word. There is also the additional benefit that everyone on the High Seas will know the risk. I no longer have to worry if I am sinking a youngster on his first voyage or some guy fishing or someone doing a Tall Tale, which I never liked doing. That makes my life hella easier. Also, the server size was ALWAYS limited to a certain amount of players and ships. You were never running into more than that. The players are not going to reduce, only the amount of servers. I suspect that the only ones really complaining are the ones that will miss their soft targets.
I'm honest: i'm not a fan of pvp (obscenity yelling children mainly) so i'm looking forward to go play the game i love without the stress and tension involved on the high seas. Its nice that the bigger voices in the community finally are seeing the merits of PvE servers (that have been suggested that way for years now but i digress) It really feels like the only ones really hard complaining about this are the "pirates" that wanna fight but not lose... aka those that need the weak prey because they cannot deal with someone fighting back
I hate the pvp in this game and have been asking for a pve mode since i started playing. But they absolutely ruined any chance of it being playable by taking everything out of it. Its tall tale and fish mode.
Greed. I re-installed the game and started playing again BECAUSE they are bringing safer seas. I don't mind PvP sometimes, and will and do PvP when I am in the mood for it, but I work 60 hours a week, and don't have the time nor the desire to deal with sweatlords all the damned time. I, for one, am VERY excited about this.
I think that people who now “choose” to be in high seas will be onboard with PVP so you will get less people who don’t want to PVP so won’t fight anyway or are just there doing story thus don’t have anything to plunder anyway. So safer seas will actually make the PVP more rewarding in high seas. The only thing being lost is being able to gang up on new/less skilled/non PVPers for now real gain/challenge. And when that happens those players don’t return to the game so you loose them anyway.
Aye but it will also bring in a whole host of new players and returning players who couldn't get into the game because they got sunk right as they spawned
I'm excited! I've owned Sot since it came out, I've only played a couple hours and gave up. Being blasted off the dock even before setting sails doesn't promote a positive learning curve. Neither does "get wrecked you effin nube!" shouted at you. Offering an option for newer players or players who don't want to engage in salty keyboard flexers is nothing but positive. Pvp players are not going to play the pve servers so why cry over it? Pve player are likely to advance to pvp servers with at least some experience to not be sitting duck cannon fodder. I think those opposed to safer seas mode are just angry they don't get to flex on new or inexperienced players for their egos.
On the topic of players 'not learning how to pvp in safer seas.' I remember when I first decided to stop running and learn to fight well, had the biggest issue learning to steer move the ship in a way it wouldn't hit rocks while I was on the cannons. As well as learning the exact arcs that cannonballs take. Ultimately I learned these skills by just doing ghost ship voyages. Sure, they lacked the nuance of a real fight, but I at least got to a point where I wasn't blundering around my ship and missing every shot. That difference alone was huge when I started fighting players. And the muscle memory freed up my thoughts to learn the nuances of a real player! All gained 100% without pvp. And in a real fight, it would have taken me much longer to learn because I was too busy fighting off boarders to even begin learning. I think, so long as dev time is not put toward content exclusive to Safer Seas, this will be nothing but good for the game.
In regards to adding content exclusively to SS, I believe in the video they said that they wouldn't do that. That it would just be content that they add to the High Seas carrying over. Granted this could change, but as of now that doesn't seem to be in their plans.
Just to add a tiny piece of anecdotal evidence... I've always had a very tortured love/hate relationship with SoT. I LOVE the aesthetics and visual design and I LOVE the boat's gameplay mechanics... but I LOOOOOOOATHE PVP. I have two very young children, work is exhausting, and in the small amount of time I can carve out, I play games to relax and unwind. Trying to play a tall tale or explore the world while CONSTANTLY having to look over my shoulder to avoid PVP has been brutal, and there are days when I stare at the desktop icon wondering if I even want to load it up. I'm a solo slooping Pirate Legend, and I've maxed out Hunter's Call. I did this exclusively by running mermaid shrines, exploring shipwrecks, the sea forts, and fishing. I've never done a world event, I've never done a FoF, and I tried HG just once, but felt too anxious afterwards to stomach another go. I mostly level up my Season Pass by fishing in The Devil's Roar while listening to podcasts. My 7yo frequently begs me to let her go on SoT fishing trips with her friend, whose dad I sometimes play with. They mostly like to dig up grubs and fire each other's pets out of the cannons. We have to monitor them, and on average they'd only ever get 10-15 minutes before someone rolls up and ruins their fun. I keep the mic muted, so they thankfully don't have to worry about profanities. Safer Seas has gotten me completely excited to play this game again. My 7yo can go off on her own without me having to worry about other players, and I'll be able to sail around and just vibe after a rough day at work without having to look over my shoulder. I often equate playing the Tall Tales to reading a book while sitting in the middle of a highway during rush hour. You just can't relax and focus on the book, because every 5 seconds you're frantically looking up to see if a car is about to mush you into the pavement. I gave up on doing them a long time ago after most of my attempts ended with my boat being blown apart while I wasn't even in it, so I'm excited to actually be able to complete them now. Other than people who are annoyed there won't be as many easy targets doing TT anymore, I don't understand the negativity on this mode from people. It's going to drastically increase the playerbase without affecting your lives in any meaningful way. Rare will get more money, more engagement, both of which are very likely to increase how long MS will let them keep the game going. It's a win/win.
Exactly! While I can somewhat see their concerns of this game shifting to more PvE instead of PvEvP, the benefits and accessibility of this new mode massively outweigh those concerns in my opinion. The PvP aspect of this game kept me away for a long time, and then when I finally did get it the pvp almost drove me away. Multiple times! I wish I had Safer Seas when I was starting out. It would've made my transition and first experiences with this game soooo much more enjoyable. So i can only imagine how much it will benefit new and returning players.
Yeah I think Rare's gonna be surprised how many people are gonna stick with Safer Seas even with the limitations, and I hope that leads to them giving PvE players some more fun things to do over the years after this comes out.
I think they should do what GTA does and let the solo players have all the features (minus hourglass and pvp things obviously) but give out MASSIVE bonus' to the High Seas players
I don’t get all the drama. People are saying this game is a sandbox, well in my opinion it really never was until that safer seas update will come. Yes you could do the pve now but it was always at a big risk and a lot people never found it fun. I get it. I hate pvp… mostly because of people I’ve encountered. I really didn’t have much luck in that department. I’d love to occasionally sail in peace and bring my niece and nephew along. I do believe people will move faster to high seas, just because of how much time it’ll take them to level up. Few of my friends are coming back to SoT just because they’ll be able to learn in peace. Not every gamer is the same. We learn at different pace and enjoy different things. Those creating all the hysteria should really open their eyes.
Well it's finally nice to see them come to senses and add PVE servers. The only problem is the restrictions are far too great. I understand the reduced gold (even though 30% is too low), but omitting features is wrong. If they're finally going to cater to the players who don't want competitive play, then they shouldn't punish them for wanting to play that way. They should have access to all the features they paid for as well. You just don't allow pirate crossovers to different server types, to keep it fair. E.g. A PVE pirate, stays a PVE pirate.
But they will have access to all the features, they're just choosing not to access them. Competitive play in SoT is essentially only the hourglass battles and you have to opt in to that... and now you have to actually opt in to play on servers that other players are on. I don't think the limitations are too great. A shared world experience is what Sea of Thieves is and always will be - if you don't want that then you will have to take some limitations.
This is a long one, and I'll admit its a copy paste because I don't feel like writing out the entire thing AGAIN. But here's some of my thoughts on the topic. In my view, I think a lot of people are missing just what kind of teaching Safer Seas will bring about. The major split for Safer seas are people debating on if Safer Seas will prepare new players for PvP properly or not. To me, that argument is sort of missing the point, because its not trying to teach players how to PvP, but instead nudging them into the right mindset to help them figure it out easier and with less frustration. In Game design when crafting enemies, a strategy as old as time is to have enemies not just get entirely new powers, but also modify the existing patterns which allowed you to defeat them. Such as perhaps a level 1 enemy colored blue can only be damaged if you shoot it in the head. Then on then next level, a red variant of that enemy appears that can deflect attacks aimed at its head back at the player. It still has the same core ending. Shoot the head to win. It's just now theirs a new variable you have to account for. But the key is you already understand the core solution, you just need to find a new way too it. This is where I think Safer Sea's will shine in showing new players the ropes. It's true, it will not prepare new players entirely for a galleon to roll up on them. But due to their encounters in Safer Seas skeleton ships, they will know enough concepts to make the situation of "how do I defeat this galleon?" That much easier to solve. To take the example I used before. Skeleton ship is the blue enemy, player galleon is the red. Both require the same core concept to defeat: Shoot holes in the right places so the ship floods with water and sinks. Because the player had previous experience and time to experiment with the Blue enemy, they know things like "This is where I shoot to make water start flooding the ship." "If I shoot the cannons on the other ship, it will knock the ones using them back and they won't be able to fire back effectively." Or even. "If I go over to their ship, I can spawn camp them and stop them from repairing or firing back." But now their's the red ship that takes those same concepts and twists them. Now this ship can board you and try to spawn camp you. This ship can fire on YOUR cannonline to stop you from firing. Skeleton ships could maybe shoot your mast down (informing you its possible), but player ships will specifically try too to slow you down. Its this natural progression that will make PvP encounters easier to swallow, because instead of running around like headless chickens as they have NO idea what's going on they will have basic abilities that, hey, MIGHT even let them get a win! Lets be honest everyone talks about double gunning sweat lords, but most of the time when encountering another ship on the seas? just the ability's I've described before (Shooting lowers, shooting the cannon line, boarding) is enough to secure a sink on the average player. And even if they do sink, putting the basics in the practice will show a tangible effect which will give them the confidence they need to make that jump. The idea that "I was that new player, I got beaten down and had to choose to get back up." Is appropriate, but I also feel is a bit too harsh. Because it takes a specific kind of person to be utterly beaten to a pulp over and over again and still get back up. That's the barrier new players have. But what could make that beating SO much more bearable to the average person is the ability to look at the person beating them and see they gave them a black eye in return. "That ship sunk me. But I managed to board them and kill one!" "That was so close, I actually managed to get their masts down!" "I was on their boat and they had so much water they hit second deck! We'll definitely get them next time." With Safer Sea's ability to properly give players time to learn the blue enemies. When they get to the red? This won't be the like... 5th, 10th, or 15th time they get into a fight with another player. These thoughts will be on the 2nd, 3rd or 4th.
I think Safer Seas is a good addition to the game and will result in more people picking up Sea of Thieves, and will eventually strengthen the game's PvP core. As it stands right now, there is no onboarding process for new players to engage with many of the features and experiences within SOT, especially PvP. The tutorial and much of the marketing starkly ignores this competitive aspect, leading to a rude awakening for many beginning players when a reaper repeatedly sinks and harasses them, causing them to eventually leave the game as many have attested to doing. Providing a PvP-free experience for people to get accustomed to and skilled at the game, including basic ship-on-ship combat through skeletons, will decrease turnover when they are ready for greater rewards on the High Seas and thus strengthen the already weak PvP core. As for the frequent criticism that the inclusion of Safer Seas will cause people to leave main game, I would like to point out that these people have already left or temporarily abandoned the game due to getting sunk and screamed at while fishing, doing tall tales, or just existing, as the player count can attest to.
I only hate the fact that maybe every commendation could be grinded with Safer Seas (I don't know if Mike answered that because I don't use any social media except for Discord)
@@10cody7Of course it does. All the commendations have the risk of PvP involved, as part of a multiplayer sandbox game, since day 1. Someone can steal your cargo, your animals, your vault key, the chest you carry to complete some commendation. Now it'll be just a single player grind, no risk, no player interaction at all, people will choose more and more Safer Seas and less the adventure mode, it's a bad incentive.
@brunoventura3 Basically it will feel unfair. Also to answear @10cody7 sails like the 100 vaults, or 50 captain ghost skulls, or any PvE sail with PvP as risk, will now be seen as "shame you got that from Safer Seas" kinda like a new insult and something low, when currently are like sweat sails or people who are able to fight and will
@@10cody7 Because that means less people on adventure mode, less player interaction, and consequently less PvP. Why would I do a commendation with the risk of PvP, if I can do it with zero risk? It's a bad incentive that keeps people away from adventure mode.
my only change to safer seas is to reduce the lvl cap from 40 to 30 so in high seas theres that slight more chalange to PL but still have access to the higher tier voyages like vaults and such
It's not a standard progression system though. I think I read somewhere that the progression from 0-40 is only 40% of the way to Pirate Legend. The levels are harder to progress the further up you go, so 40 may sound higher than half way but it's actually less than half way to Pirate Legend.
@@EllieBoopGaming I heard that too. You could look at it more like an exponential increase to leveling, like in mmos or in rpgs. It always takes more exp to level the next level than the last one. Level 1-2 won't be the same as 99-100.
I think most people would agree that when a crew full of new players gets completely annihilated in a one-sided fight with a far more experienced crew, that's not great for the health of the game. Whether those skilled players are toxic or sportsmanlike, getting trounced can be a very discouraging experience for a new player, and there's a very real chance that they lose hope and uninstall. I'm kind of concerned that if this feature works more or less the way rare intends; it might create - like you said - a trickle of those inexperienced players into High Seas. But because a portion of the new players have been removed from the high seas population, those that do try to make the plunge will be more likely to run into exactly those sorts of one-sided fights we're worried about. How much those odds shift is something we won't know until we see how many people are actually using safer seas, and I hope the situation I'm describing does not come to pass; but I can see how this feature might actually increase the barrier for entry in an attempt to lower it.
What I'm saying is that since there's no MMR in SoT, if you cut the player base down to just experienced and high skill players so that newbies can't get a match with someone similar in skill to them, it will drive some people away.
@@liquidvitriol4363 It doesn't happen in Rust because there are private and custom PvE/Sandbox servers, beginner player servers, and an active community ready to onboard new players into PvP, all of which are absent from Sea of Thieves. I like PvP but the game and community in SOT do such a horrible job of bringing people who just bought the game up to speed, especially those convinced to purchase the game by the PvE-centric marketing campaign Rare has been focusing on in recent months, which leads to these new players getting continually sunk and griefed by people with many more hours than them. It's similar to TF2 in that the majority of public lobbies are just 4-6 players on each side dominating the match given they've played for several years while newer players get destroyed without any clear avenues to improve their skills, and also similar in that the turnover for both games regarding new players is high. Safer Seas will at the very least allow newer players to experience a taste of the PvE content and battle before they hop into PvP waters and become paranoid of all other ships, reducing said turnover.
As a player that preordered the game and played for the first few weeks before quitting, because there was groups of toxic galleons camping outposts. I didn't come back to Sea of Thieves until Season 4. I left again during season 5 because the playerbase can be incredibly toxic. I play games to relax. Not to get called every profanity there is and then some. If I wanted to be verbally abused, I wouldn't choose a game for that. I don't care about the grind through forts, FoF's, and the other repetitiveness from Rare's lack of originality! I don't care about being a Pirate Legend because I already am and it's nothing special. Safer Seas makes this a casual game for me to revisit and relax while playing, appreciating the unique art style and environment while adventuring around the world. It should be interesting to see if the cheaters move over to Safer Seas to use their exploits without the threat of being caught by streamers and reported as well when farming gold.
I will almost certainly be doing my fishing on Safer Seas when I play on console lol I suck on controller and I cannot fight at all. It will be nice to do all my fishing without worrying about sucking so bad on controller haha.
My biggest worry is they may be happy on safer seas and decide to move to high seas and still get crapped on and leave or go back to safer seas and stay since they will still have no PvP experience only PvE and those are very different. If a person cant handle getting sunk no amount of PvE practice will change that. Also the 3 week grind i did when the vault sails released is still and always will be stuck in my brain. I love using my Inevitable Reaper or Mercenary sails. Those are very rare to see
I think that safer seas are great for tall tales and learning the story with friends or your family but I 100% see why people have criticism, but all I would really want alongside this update is adventures returning as they are what made me fall in love with the game, not hourglass or pvp, it was the story and experiencing that alongside my friends.
In the last podcast on the Sea of Thieves youtube channel, Mike Chapman said they were working on bringing adventures back to the game and making them replayable experiences.
I would love to see the email RARE sent the partners in regards to safer seas. It seems, to me at least, they are all in favor of it now when they were all against ANY PVE servers before. Now safer seas seems to be MANA from heaven. Even PACE twisted himself into all types of knots trying to find the positives of safer seas. That email must have been pretty heavy. Hope it leaks.
not sure if there was an email or if they are just scared of their careers being over lol tons of SoT streamers careers die with the game and they know this. i think thats why they are backpeddling
I think the only thing id atleast change is the level cap I think 40 is a tad bit too high and Id like to see the cap at maybe around 20 to 30. I tend to do the opposite of saying that new players should go threw what I did and I always day dream of what it would feel like to start sea of thieves now than before
I think some people have done the math and 40 might seem high, but the overall exp/rep needed to get to 50 is effectively another 40 levels. Like, 40 or 42 is about halfway to pirate legend in terms of exp from a numbers standpoint. So it could be a fair level for the devs to leave Safer Seas.
All of that fuss about the Safer Seas sounds like child ramble for me. It is so clear and easy to understand. It is not a PvE server, but i've seen so many people calling a private newbie play session "PvE servers" or "They are removing the PvP from Sea of Thieves". The core gameplay stays the same, THEY ARE ADDING, not excluding. The addition will not change how the game should be played, it's just a new approach for the game. If this is a thing, we got to complain about general difficulty in game, since there are SEVERAL games out there that gives the same reward for playing on easy and on the very hard difficulty. They are joining on the complaining side just because the update was not what they were expecting. I agree that what they gave us is good quality but not enough quality for the present situation. But to give fool excuses and ridiculous affirmations just because the newbies can now play in peace, it sounds very childish to me, like the 16 years old bullies that like to pick on 5 years old kids just to make them cry.
Gonna finish my animal voyages on Safer Seas, they are useless to PVPers anyway as the animals die in battle usually. My crew finished the Tall Tales last year, Wild Rose was a pain, but the checkpoint system made it bareable. Many new players don't know about the checkpoints.
I'm fine with safer seas. I feel people should have choice and not HAVE to deal with my BS. I only became what my friends call a "Dread Pirate" after being attacked so many times. They actively try to hold me back from sinking anything i see or find a way to be concerned about. I'll mostly play on high seas regardless but will use safer seas when i just want to chill and enjoy the game world.
I do see the worries around safer sea but I see them as a good things. Here's how I see it, a less effective alliance servers. Right now in th game players new and old can join alliance servers were they get everything from the high sea. Levels, com, and even gold. Sometime even faster than normal games, so what the difference between that and safer seas. Just a way less effective way to do anything, it's there to have fun and just do silly stuff. There have been players who given up on sea off thieves because off how unfun and unfair the pvp is. From even more personal experience, I was teaching someone how to play until we got attack by a brig Full DA set and proceeded to spawn camp us. The person hasn't touch the game since. Now that same person can now join the game again learn the game the way he can learn it and be better prepared. Lastly think about this most people play this game for cosmetics, at only 30% gold earn just the basic cosmetics are going to be a slow grind which will encourage those players to get to high seas to have a faster grind. Now sorry for the long rant, this game is amazing and one of a kind I would love if more player played this game even if that means safer seas needed to be added. May be a blessing in disguise who knows
Being a day one player I couldn't care less about people completely leveling up away from pvp severs due to the fact that not everyone has meth head levels of reactions and not to mention the constant lag and hit registration failing
I think I'm going to use it as a fishing server, I still need some wreckers and if there are regular skeleton forts I need the battle gills. So It's not for me on the whole but I'll check it out and use it for fishing .
Even if there arent skelli forts (i dont really see why turing off WEs would be needed...) you can get Battlegils during Skelli ship raids too (basically while the game plays that music track), bonus if you are already on a wreck because in many cases there the skill ship doesnt come up -> battlegills free. Take it from a guy who went through the full HC grind already
Devaluing Cosmetics has everything to do with people's freaking egos. Too bad i don't care how someone else plays the game or if they have an easier time than I had.
6:23 people are screaming about safer seas because they are acutely aware they are bad at PvP want to want to dunk on PvE players to make themselves feel better and obviously this is extremely toxic behaviour. As you highlighted we should not be forcing players how to play the game. Rare gives the tools and the community uses them how they want to use it. Arena was only used by like 3% of the community so that tells me SoT has at least 3%'s worth of TDMers and mindless sweats who care nothing for the game itself and just enjoy mindless fragging. Now in the unikely event Safer Seas fails Rare closes it off and we are back all in one toxic sweaty cauldron again.
I understand the initial concern that people think that people are just gonna play safer seas to safely grind gold and never have to worry about pvp, but I think those people are quickly gonna realize how not worth it it is. I mean no emissaries and 30%? That is ridiculously low pay off, as it absolutely should be. When me and my friend play for the a whole day around 12hours or so doing world events and sinking other players and we don't even play reapers emissary, we usually make a bit over million gold per session. So that without an emissary and 30% makes makes a whole day of playing around 120k. And we are 2000h+ players, so yeah a fucking 100k for a whole day of playing? Nobody will be doing that once they realize how much of an effect the negatives are. Plus no captain ships if I remember correctly, so selling is gonna take even more time.
Honestly, the biggest crime here is spreading an already THIN update over 3 fucking months.. I mean, if rare needs ideas for content, i got a few pages of suggestions laying around... New shiptypes for instance.. god.. please......!
Everyone mad about something that doesn't matter or make the game worse, then there's the ugly ass teal beacon for the SoS that does exactly what Rare does worst. Forcing player interaction instead of it being organic. They are wearing blinders and think forcing the pvp interactions is what makes the game special ie: hourglass, CoF, and now this. Guilds are whatever, not very exciting for another excel spreadsheet to navigate through and isn't real content. So the next season is literally a single new skull. This is less content than Season 9.
I dont think im a fan of safer seas. Griding tall tales might be good but it has never been an issue for me. Wanting to hide to spare the children sounds like those children shouldnt play an online game. There are PLENTY of single/coop games that shelters kids from the 'real world' so to speak. Its a good tutorial yes, but NOTHING should be earnable there so people will learn one of two things: 1: "i need to be better" 2: "i need to accept this game might not be suitable, i must go and look at the litteral THOUSANDS of other options" Handholding in games is wrong.
Guilds only thing worth this Season. New Event/Voyage thing is just forced PvP, nobody wants to be forced. Pve server is just a short attempt to please the salt players who cry over everything. It wont be enough and they will now demand more. (here looking at FOV increase)
PvP tutorials are almost impossible to create in game. The unpredictability of PvP encounters is pretty hard to teach. Learning the basics of combat with skellies and phantoms is as close as they'll get so Safer Seas will help with that.
@@EllieBoopGaming sorry to disagree but having a basic pvp tutorial in this game, especially naval stuff Is definitely not impossible or too much to ask. It is sad that a pvp tutorial of some kind is too hard.
But Safer Seas is the extended tutorial... the naval stuff will be taught through adventuring to the skeleton fleet or the ghost ship world event. It's not that it's too hard to do a pvp tutorial, it's that it wouldn't be of any use. There are plenty of guides on RUclips for players who want the pro strats... otherwise just play PvE and get better at naval combat that way before fighting player ships.
@@EllieBoopGaming I get what you are saying and youtube guides are great but most people seek out guides once they are already invested in a game. I think knowing things like raising your sails when fighting or headshot damage doesn't exist would be really nice to know from the start.
I've been calling for an overhaul to the UI for years. Handy tool tips would be great for info like that. Safer Seas will get people invested in the game though which will mean they are less likely to quit High Seas when they eventually head over that way. I don't disagree that there should be more guides in game... I just don't know how they'd implement it with their current UI and the way they like to stick with the immersion side of the game, rather than the technical information side. It's why they don't have damage numbers or health bars on bosses. It's a similar thing probably.
''It's not a player versus environment server!'' It's literally exactly that, the game is PvPvE, they took the vP away, so it's PvE. I can't believe I have to explain this like to a 4th grader.
@amcho6776 like ellie said, a place for newcomers to learn the game. And also for children. If you really want to grind pve on the safe sea's who DON'T have captained ships, emissaries, daily/special events and only a 30% cut? That's a HUGE handicap. You would barely make any gold at all, it's not worth it.
Do they not realise people who go onto pve servers are very short lived players? Once they get the skins they want they have nothing to do, and won’t know how to pvp so they will get destroyed and quit
Do you not realise that those people likely wouldn't have stayed around on high seas whatsoever and would just quit faster, resulting in less opportunity for money made off them? Seriously, just because they MIGHT not stick around forever is no reason to be hostile towards them, especially if you want the game's playerbase to grow again.
PvE Servers/Single Crew Sessions, whatever you want to call it, Rare are adding it in Season 10.... What are your thoughts? Keep it civil please! 😎☠⛵🤩
I love the "I suffered through it so everyone else should too" or "Safe seas will give players bad habits". People shouldn't have to suffer playing a video game. As far as bad habits. Google exists and there are plenty of tutorial guides on the game..
I think it's very bad, and especially the fact that you can farm achievements and commodations on PVE servers. That's a BIG issue
Also splitting up the community in two parts and confusing people having two game modes effectivly, seems very weird considering they removed arenas. I don't see how this game mode is any different. Nobody will play it other than to exploit it to farm commodations
It couldve been great but they ruined by not letting you do anything in it. Its basically going to be tall tale mode.
Works for doing stuff you don't want other crews around. Like tall tales, fishing, or meg hunting. Also sometimes being able to step away without fear of being sunk is good.
@@thotsnpreyers How would it be fair in any way if you could earn gold and complete commendations and such in a mode without PvP?
1000% agree with every word. There is also the additional benefit that everyone on the High Seas will know the risk. I no longer have to worry if I am sinking a youngster on his first voyage or some guy fishing or someone doing a Tall Tale, which I never liked doing. That makes my life hella easier. Also, the server size was ALWAYS limited to a certain amount of players and ships. You were never running into more than that. The players are not going to reduce, only the amount of servers. I suspect that the only ones really complaining are the ones that will miss their soft targets.
Aye!
I'm honest: i'm not a fan of pvp (obscenity yelling children mainly) so i'm looking forward to go play the game i love without the stress and tension involved on the high seas. Its nice that the bigger voices in the community finally are seeing the merits of PvE servers (that have been suggested that way for years now but i digress)
It really feels like the only ones really hard complaining about this are the "pirates" that wanna fight but not lose... aka those that need the weak prey because they cannot deal with someone fighting back
I hate the pvp in this game and have been asking for a pve mode since i started playing. But they absolutely ruined any chance of it being playable by taking everything out of it. Its tall tale and fish mode.
Yeah I get it but this game was supposed to be about a PvP based world. You can’t complain if it’s your fault that u got in the situation
Greed. I re-installed the game and started playing again BECAUSE they are bringing safer seas. I don't mind PvP sometimes, and will and do PvP when I am in the mood for it, but I work 60 hours a week, and don't have the time nor the desire to deal with sweatlords all the damned time. I, for one, am VERY excited about this.
I think that people who now “choose” to be in high seas will be onboard with PVP so you will get less people who don’t want to PVP so won’t fight anyway or are just there doing story thus don’t have anything to plunder anyway. So safer seas will actually make the PVP more rewarding in high seas. The only thing being lost is being able to gang up on new/less skilled/non PVPers for now real gain/challenge. And when that happens those players don’t return to the game so you loose them anyway.
Aye but it will also bring in a whole host of new players and returning players who couldn't get into the game because they got sunk right as they spawned
I'm excited! I've owned Sot since it came out, I've only played a couple hours and gave up. Being blasted off the dock even before setting sails doesn't promote a positive learning curve. Neither does "get wrecked you effin nube!" shouted at you.
Offering an option for newer players or players who don't want to engage in salty keyboard flexers is nothing but positive. Pvp players are not going to play the pve servers so why cry over it? Pve player are likely to advance to pvp servers with at least some experience to not be sitting duck cannon fodder. I think those opposed to safer seas mode are just angry they don't get to flex on new or inexperienced players for their egos.
On the topic of players 'not learning how to pvp in safer seas.' I remember when I first decided to stop running and learn to fight well, had the biggest issue learning to steer move the ship in a way it wouldn't hit rocks while I was on the cannons. As well as learning the exact arcs that cannonballs take.
Ultimately I learned these skills by just doing ghost ship voyages. Sure, they lacked the nuance of a real fight, but I at least got to a point where I wasn't blundering around my ship and missing every shot.
That difference alone was huge when I started fighting players. And the muscle memory freed up my thoughts to learn the nuances of a real player! All gained 100% without pvp. And in a real fight, it would have taken me much longer to learn because I was too busy fighting off boarders to even begin learning.
I think, so long as dev time is not put toward content exclusive to Safer Seas, this will be nothing but good for the game.
Agree 💯
In regards to adding content exclusively to SS, I believe in the video they said that they wouldn't do that. That it would just be content that they add to the High Seas carrying over. Granted this could change, but as of now that doesn't seem to be in their plans.
You won’t know where the skulls goes until you take out the skull from the chest.
To touch on the fotd and fof thing, if you are not a pvp player, you're never gonna walk away with that loot.
I say this as a player that doesn't pvp
Just to add a tiny piece of anecdotal evidence... I've always had a very tortured love/hate relationship with SoT. I LOVE the aesthetics and visual design and I LOVE the boat's gameplay mechanics... but I LOOOOOOOATHE PVP. I have two very young children, work is exhausting, and in the small amount of time I can carve out, I play games to relax and unwind. Trying to play a tall tale or explore the world while CONSTANTLY having to look over my shoulder to avoid PVP has been brutal, and there are days when I stare at the desktop icon wondering if I even want to load it up.
I'm a solo slooping Pirate Legend, and I've maxed out Hunter's Call. I did this exclusively by running mermaid shrines, exploring shipwrecks, the sea forts, and fishing. I've never done a world event, I've never done a FoF, and I tried HG just once, but felt too anxious afterwards to stomach another go. I mostly level up my Season Pass by fishing in The Devil's Roar while listening to podcasts.
My 7yo frequently begs me to let her go on SoT fishing trips with her friend, whose dad I sometimes play with. They mostly like to dig up grubs and fire each other's pets out of the cannons. We have to monitor them, and on average they'd only ever get 10-15 minutes before someone rolls up and ruins their fun. I keep the mic muted, so they thankfully don't have to worry about profanities.
Safer Seas has gotten me completely excited to play this game again. My 7yo can go off on her own without me having to worry about other players, and I'll be able to sail around and just vibe after a rough day at work without having to look over my shoulder. I often equate playing the Tall Tales to reading a book while sitting in the middle of a highway during rush hour. You just can't relax and focus on the book, because every 5 seconds you're frantically looking up to see if a car is about to mush you into the pavement. I gave up on doing them a long time ago after most of my attempts ended with my boat being blown apart while I wasn't even in it, so I'm excited to actually be able to complete them now.
Other than people who are annoyed there won't be as many easy targets doing TT anymore, I don't understand the negativity on this mode from people. It's going to drastically increase the playerbase without affecting your lives in any meaningful way. Rare will get more money, more engagement, both of which are very likely to increase how long MS will let them keep the game going. It's a win/win.
Exactly! While I can somewhat see their concerns of this game shifting to more PvE instead of PvEvP, the benefits and accessibility of this new mode massively outweigh those concerns in my opinion. The PvP aspect of this game kept me away for a long time, and then when I finally did get it the pvp almost drove me away. Multiple times! I wish I had Safer Seas when I was starting out. It would've made my transition and first experiences with this game soooo much more enjoyable. So i can only imagine how much it will benefit new and returning players.
Yeah I think Rare's gonna be surprised how many people are gonna stick with Safer Seas even with the limitations, and I hope that leads to them giving PvE players some more fun things to do over the years after this comes out.
I might be able to finish the hunter commendations in peace. I’ll take it
I think they should do what GTA does and let the solo players have all the features (minus hourglass and pvp things obviously) but give out MASSIVE bonus' to the High Seas players
I don’t get all the drama. People are saying this game is a sandbox, well in my opinion it really never was until that safer seas update will come. Yes you could do the pve now but it was always at a big risk and a lot people never found it fun. I get it. I hate pvp… mostly because of people I’ve encountered. I really didn’t have much luck in that department. I’d love to occasionally sail in peace and bring my niece and nephew along. I do believe people will move faster to high seas, just because of how much time it’ll take them to level up. Few of my friends are coming back to SoT just because they’ll be able to learn in peace. Not every gamer is the same. We learn at different pace and enjoy different things. Those creating all the hysteria should really open their eyes.
Well it's finally nice to see them come to senses and add PVE servers. The only problem is the restrictions are far too great. I understand the reduced gold (even though 30% is too low), but omitting features is wrong. If they're finally going to cater to the players who don't want competitive play, then they shouldn't punish them for wanting to play that way. They should have access to all the features they paid for as well. You just don't allow pirate crossovers to different server types, to keep it fair. E.g. A PVE pirate, stays a PVE pirate.
But they will have access to all the features, they're just choosing not to access them. Competitive play in SoT is essentially only the hourglass battles and you have to opt in to that... and now you have to actually opt in to play on servers that other players are on. I don't think the limitations are too great. A shared world experience is what Sea of Thieves is and always will be - if you don't want that then you will have to take some limitations.
This is a long one, and I'll admit its a copy paste because I don't feel like writing out the entire thing AGAIN. But here's some of my thoughts on the topic.
In my view, I think a lot of people are missing just what kind of teaching Safer Seas will bring about. The major split for Safer seas are people debating on if Safer Seas will prepare new players for PvP properly or not. To me, that argument is sort of missing the point, because its not trying to teach players how to PvP, but instead nudging them into the right mindset to help them figure it out easier and with less frustration.
In Game design when crafting enemies, a strategy as old as time is to have enemies not just get entirely new powers, but also modify the existing patterns which allowed you to defeat them. Such as perhaps a level 1 enemy colored blue can only be damaged if you shoot it in the head. Then on then next level, a red variant of that enemy appears that can deflect attacks aimed at its head back at the player. It still has the same core ending. Shoot the head to win. It's just now theirs a new variable you have to account for. But the key is you already understand the core solution, you just need to find a new way too it.
This is where I think Safer Sea's will shine in showing new players the ropes. It's true, it will not prepare new players entirely for a galleon to roll up on them. But due to their encounters in Safer Seas skeleton ships, they will know enough concepts to make the situation of "how do I defeat this galleon?" That much easier to solve.
To take the example I used before. Skeleton ship is the blue enemy, player galleon is the red. Both require the same core concept to defeat: Shoot holes in the right places so the ship floods with water and sinks. Because the player had previous experience and time to experiment with the Blue enemy, they know things like "This is where I shoot to make water start flooding the ship." "If I shoot the cannons on the other ship, it will knock the ones using them back and they won't be able to fire back effectively." Or even. "If I go over to their ship, I can spawn camp them and stop them from repairing or firing back."
But now their's the red ship that takes those same concepts and twists them. Now this ship can board you and try to spawn camp you. This ship can fire on YOUR cannonline to stop you from firing. Skeleton ships could maybe shoot your mast down (informing you its possible), but player ships will specifically try too to slow you down.
Its this natural progression that will make PvP encounters easier to swallow, because instead of running around like headless chickens as they have NO idea what's going on they will have basic abilities that, hey, MIGHT even let them get a win! Lets be honest everyone talks about double gunning sweat lords, but most of the time when encountering another ship on the seas? just the ability's I've described before (Shooting lowers, shooting the cannon line, boarding) is enough to secure a sink on the average player. And even if they do sink, putting the basics in the practice will show a tangible effect which will give them the confidence they need to make that jump.
The idea that "I was that new player, I got beaten down and had to choose to get back up." Is appropriate, but I also feel is a bit too harsh. Because it takes a specific kind of person to be utterly beaten to a pulp over and over again and still get back up. That's the barrier new players have. But what could make that beating SO much more bearable to the average person is the ability to look at the person beating them and see they gave them a black eye in return.
"That ship sunk me. But I managed to board them and kill one!"
"That was so close, I actually managed to get their masts down!"
"I was on their boat and they had so much water they hit second deck! We'll definitely get them next time."
With Safer Sea's ability to properly give players time to learn the blue enemies. When they get to the red? This won't be the like... 5th, 10th, or 15th time they get into a fight with another player. These thoughts will be on the 2nd, 3rd or 4th.
I think Safer Seas is a good addition to the game and will result in more people picking up Sea of Thieves, and will eventually strengthen the game's PvP core. As it stands right now, there is no onboarding process for new players to engage with many of the features and experiences within SOT, especially PvP. The tutorial and much of the marketing starkly ignores this competitive aspect, leading to a rude awakening for many beginning players when a reaper repeatedly sinks and harasses them, causing them to eventually leave the game as many have attested to doing. Providing a PvP-free experience for people to get accustomed to and skilled at the game, including basic ship-on-ship combat through skeletons, will decrease turnover when they are ready for greater rewards on the High Seas and thus strengthen the already weak PvP core.
As for the frequent criticism that the inclusion of Safer Seas will cause people to leave main game, I would like to point out that these people have already left or temporarily abandoned the game due to getting sunk and screamed at while fishing, doing tall tales, or just existing, as the player count can attest to.
I only hate the fact that maybe every commendation could be grinded with Safer Seas (I don't know if Mike answered that because I don't use any social media except for Discord)
@@10cody7Of course it does. All the commendations have the risk of PvP involved, as part of a multiplayer sandbox game, since day 1. Someone can steal your cargo, your animals, your vault key, the chest you carry to complete some commendation. Now it'll be just a single player grind, no risk, no player interaction at all, people will choose more and more Safer Seas and less the adventure mode, it's a bad incentive.
@brunoventura3 Basically it will feel unfair. Also to answear @10cody7 sails like the 100 vaults, or 50 captain ghost skulls, or any PvE sail with PvP as risk, will now be seen as "shame you got that from Safer Seas" kinda like a new insult and something low, when currently are like sweat sails or people who are able to fight and will
@@10cody7 Because that means less people on adventure mode, less player interaction, and consequently less PvP. Why would I do a commendation with the risk of PvP, if I can do it with zero risk? It's a bad incentive that keeps people away from adventure mode.
my only change to safer seas is to reduce the lvl cap from 40 to 30 so in high seas theres that slight more chalange to PL but still have access to the higher tier voyages like vaults and such
It's not a standard progression system though. I think I read somewhere that the progression from 0-40 is only 40% of the way to Pirate Legend. The levels are harder to progress the further up you go, so 40 may sound higher than half way but it's actually less than half way to Pirate Legend.
@@EllieBoopGaming I heard that too. You could look at it more like an exponential increase to leveling, like in mmos or in rpgs. It always takes more exp to level the next level than the last one. Level 1-2 won't be the same as 99-100.
I think most people would agree that when a crew full of new players gets completely annihilated in a one-sided fight with a far more experienced crew, that's not great for the health of the game. Whether those skilled players are toxic or sportsmanlike, getting trounced can be a very discouraging experience for a new player, and there's a very real chance that they lose hope and uninstall.
I'm kind of concerned that if this feature works more or less the way rare intends; it might create - like you said - a trickle of those inexperienced players into High Seas. But because a portion of the new players have been removed from the high seas population, those that do try to make the plunge will be more likely to run into exactly those sorts of one-sided fights we're worried about.
How much those odds shift is something we won't know until we see how many people are actually using safer seas, and I hope the situation I'm describing does not come to pass; but I can see how this feature might actually increase the barrier for entry in an attempt to lower it.
losing is part of any pvp game, thats not whats driving the playerbase away
What I'm saying is that since there's no MMR in SoT, if you cut the player base down to just experienced and high skill players so that newbies can't get a match with someone similar in skill to them, it will drive some people away.
@sarnicholas4053 so why doesn't that happen in a game like rust? Rust is 10 years old, has open world pvp, no MMR and is now more popular than ever
@@liquidvitriol4363 It doesn't happen in Rust because there are private and custom PvE/Sandbox servers, beginner player servers, and an active community ready to onboard new players into PvP, all of which are absent from Sea of Thieves. I like PvP but the game and community in SOT do such a horrible job of bringing people who just bought the game up to speed, especially those convinced to purchase the game by the PvE-centric marketing campaign Rare has been focusing on in recent months, which leads to these new players getting continually sunk and griefed by people with many more hours than them. It's similar to TF2 in that the majority of public lobbies are just 4-6 players on each side dominating the match given they've played for several years while newer players get destroyed without any clear avenues to improve their skills, and also similar in that the turnover for both games regarding new players is high. Safer Seas will at the very least allow newer players to experience a taste of the PvE content and battle before they hop into PvP waters and become paranoid of all other ships, reducing said turnover.
In regards to just opening the chest once at the sell point. Mike said on twitter you won't know the delivery location until you have the skull
That's great news!
I honestly dont see a problem with it, I'll be using it for Tall Tales & some fishing & use the main servers for everything else.
As a player that preordered the game and played for the first few weeks before quitting, because there was groups of toxic galleons camping outposts. I didn't come back to Sea of Thieves until Season 4. I left again during season 5 because the playerbase can be incredibly toxic. I play games to relax. Not to get called every profanity there is and then some. If I wanted to be verbally abused, I wouldn't choose a game for that. I don't care about the grind through forts, FoF's, and the other repetitiveness from Rare's lack of originality! I don't care about being a Pirate Legend because I already am and it's nothing special. Safer Seas makes this a casual game for me to revisit and relax while playing, appreciating the unique art style and environment while adventuring around the world. It should be interesting to see if the cheaters move over to Safer Seas to use their exploits without the threat of being caught by streamers and reported as well when farming gold.
I will almost certainly be doing my fishing on Safer Seas when I play on console lol I suck on controller and I cannot fight at all. It will be nice to do all my fishing without worrying about sucking so bad on controller haha.
3:20 You wont hand it in at an outpost, it will be random, and you only get it when you open the chest.
Yep, glad that they've done this!
My biggest worry is they may be happy on safer seas and decide to move to high seas and still get crapped on and leave or go back to safer seas and stay since they will still have no PvP experience only PvE and those are very different. If a person cant handle getting sunk no amount of PvE practice will change that.
Also the 3 week grind i did when the vault sails released is still and always will be stuck in my brain. I love using my Inevitable Reaper or Mercenary sails. Those are very rare to see
Why do you care if theyre happy on safer seas?
I think that safer seas are great for tall tales and learning the story with friends or your family but I 100% see why people have criticism, but all I would really want alongside this update is adventures returning as they are what made me fall in love with the game, not hourglass or pvp, it was the story and experiencing that alongside my friends.
They have said adventures will be returning as replayable voyages so that should be right up your street! 😀
Oh did they? Awesome! Where did they say this?@@EllieBoopGaming
In the last podcast on the Sea of Thieves youtube channel, Mike Chapman said they were working on bringing adventures back to the game and making them replayable experiences.
Thank you!@@EllieBoopGaming
@@EllieBoopGaming right forgot about that thanks for reminding me!
I would love to see the email RARE sent the partners in regards to safer seas. It seems, to me at least, they are all in favor of it now when they were all against ANY PVE servers before. Now safer seas seems to be MANA from heaven. Even PACE twisted himself into all types of knots trying to find the positives of safer seas. That email must have been pretty heavy. Hope it leaks.
not sure if there was an email or if they are just scared of their careers being over lol tons of SoT streamers careers die with the game and they know this. i think thats why they are backpeddling
I think the only thing id atleast change is the level cap I think 40 is a tad bit too high and Id like to see the cap at maybe around 20 to 30. I tend to do the opposite of saying that new players should go threw what I did and I always day dream of what it would feel like to start sea of thieves now than before
I think some people have done the math and 40 might seem high, but the overall exp/rep needed to get to 50 is effectively another 40 levels. Like, 40 or 42 is about halfway to pirate legend in terms of exp from a numbers standpoint. So it could be a fair level for the devs to leave Safer Seas.
All of that fuss about the Safer Seas sounds like child ramble for me. It is so clear and easy to understand. It is not a PvE server, but i've seen so many people calling a private newbie play session "PvE servers" or "They are removing the PvP from Sea of Thieves". The core gameplay stays the same, THEY ARE ADDING, not excluding. The addition will not change how the game should be played, it's just a new approach for the game. If this is a thing, we got to complain about general difficulty in game, since there are SEVERAL games out there that gives the same reward for playing on easy and on the very hard difficulty.
They are joining on the complaining side just because the update was not what they were expecting. I agree that what they gave us is good quality but not enough quality for the present situation. But to give fool excuses and ridiculous affirmations just because the newbies can now play in peace, it sounds very childish to me, like the 16 years old bullies that like to pick on 5 years old kids just to make them cry.
Gonna finish my animal voyages on Safer Seas, they are useless to PVPers anyway as the animals die in battle usually. My crew finished the Tall Tales last year, Wild Rose was a pain, but the checkpoint system made it bareable. Many new players don't know about the checkpoints.
I realy don't care about pve server, but I want NEW THINGS to do in game and now I must wait 2024 to see something I hope
Same. I'm excited for Skull of Siren Song but that's pretty much it that's new stuff to do :(
I'm fine with safer seas. I feel people should have choice and not HAVE to deal with my BS. I only became what my friends call a "Dread Pirate" after being attacked so many times. They actively try to hold me back from sinking anything i see or find a way to be concerned about. I'll mostly play on high seas regardless but will use safer seas when i just want to chill and enjoy the game world.
I do see the worries around safer sea but I see them as a good things. Here's how I see it, a less effective alliance servers. Right now in th game players new and old can join alliance servers were they get everything from the high sea. Levels, com, and even gold. Sometime even faster than normal games, so what the difference between that and safer seas. Just a way less effective way to do anything, it's there to have fun and just do silly stuff. There have been players who given up on sea off thieves because off how unfun and unfair the pvp is. From even more personal experience, I was teaching someone how to play until we got attack by a brig Full DA set and proceeded to spawn camp us. The person hasn't touch the game since. Now that same person can now join the game again learn the game the way he can learn it and be better prepared. Lastly think about this most people play this game for cosmetics, at only 30% gold earn just the basic cosmetics are going to be a slow grind which will encourage those players to get to high seas to have a faster grind. Now sorry for the long rant, this game is amazing and one of a kind I would love if more player played this game even if that means safer seas needed to be added. May be a blessing in disguise who knows
Being a day one player I couldn't care less about people completely leveling up away from pvp severs due to the fact that not everyone has meth head levels of reactions and not to mention the constant lag and hit registration failing
I think I'm going to use it as a fishing server, I still need some wreckers and if there are regular skeleton forts I need the battle gills. So It's not for me on the whole but I'll check it out and use it for fishing .
Even if there arent skelli forts (i dont really see why turing off WEs would be needed...) you can get Battlegils during Skelli ship raids too (basically while the game plays that music track), bonus if you are already on a wreck because in many cases there the skill ship doesnt come up -> battlegills free.
Take it from a guy who went through the full HC grind already
I hope you are correct Ellie. Also, yes, what do we get when others get safer seas?
You got enough...
PVP voyage for ESP users, love it.
Devaluing Cosmetics has everything to do with people's freaking egos. Too bad i don't care how someone else plays the game or if they have an easier time than I had.
6:23 people are screaming about safer seas because they are acutely aware they are bad at PvP want to want to dunk on PvE players to make themselves feel better and obviously this is extremely toxic behaviour. As you highlighted we should not be forcing players how to play the game. Rare gives the tools and the community uses them how they want to use it. Arena was only used by like 3% of the community so that tells me SoT has at least 3%'s worth of TDMers and mindless sweats who care nothing for the game itself and just enjoy mindless fragging. Now in the unikely event Safer Seas fails Rare closes it off and we are back all in one toxic sweaty cauldron again.
That means i cant prey on new pirates 😭😭😭
I understand the initial concern that people think that people are just gonna play safer seas to safely grind gold and never have to worry about pvp, but I think those people are quickly gonna realize how not worth it it is. I mean no emissaries and 30%? That is ridiculously low pay off, as it absolutely should be. When me and my friend play for the a whole day around 12hours or so doing world events and sinking other players and we don't even play reapers emissary, we usually make a bit over million gold per session. So that without an emissary and 30% makes makes a whole day of playing around 120k. And we are 2000h+ players, so yeah a fucking 100k for a whole day of playing? Nobody will be doing that once they realize how much of an effect the negatives are. Plus no captain ships if I remember correctly, so selling is gonna take even more time.
Honestly, the biggest crime here is spreading an already THIN update over 3 fucking months..
I mean, if rare needs ideas for content, i got a few pages of suggestions laying around...
New shiptypes for instance.. god.. please......!
Safer Seas happy for new players, delighted for the sweats 😂
Everyone mad about something that doesn't matter or make the game worse, then there's the ugly ass teal beacon for the SoS that does exactly what Rare does worst. Forcing player interaction instead of it being organic. They are wearing blinders and think forcing the pvp interactions is what makes the game special ie: hourglass, CoF, and now this. Guilds are whatever, not very exciting for another excel spreadsheet to navigate through and isn't real content. So the next season is literally a single new skull. This is less content than Season 9.
I dont think im a fan of safer seas. Griding tall tales might be good but it has never been an issue for me.
Wanting to hide to spare the children sounds like those children shouldnt play an online game. There are PLENTY of single/coop games that shelters kids from the 'real world' so to speak.
Its a good tutorial yes, but NOTHING should be earnable there so people will learn one of two things:
1: "i need to be better"
2: "i need to accept this game might not be suitable, i must go and look at the litteral THOUSANDS of other options"
Handholding in games is wrong.
its not a PVE server tho its more like a talltale/learning server
U don't know where the skull is go be sold unti u open it (chest)
Yeah I've since found this out. Thank goodness!
@@EllieBoopGaming yup glad to see they thought ahead
Definitely!
Guilds only thing worth this Season.
New Event/Voyage thing is just forced PvP, nobody wants to be forced.
Pve server is just a short attempt to please the salt players who cry over everything. It wont be enough and they will now demand more. (here looking at FOV increase)
How is the PvP Voyage forced you optionally go and do it. The game doesn't force you to sail over and do it.
You gotta point
Mabey the game should have a real pvp tutorial instead
PvP tutorials are almost impossible to create in game. The unpredictability of PvP encounters is pretty hard to teach. Learning the basics of combat with skellies and phantoms is as close as they'll get so Safer Seas will help with that.
@@EllieBoopGaming sorry to disagree but having a basic pvp tutorial in this game, especially naval stuff Is definitely not impossible or too much to ask. It is sad that a pvp tutorial of some kind is too hard.
But Safer Seas is the extended tutorial... the naval stuff will be taught through adventuring to the skeleton fleet or the ghost ship world event. It's not that it's too hard to do a pvp tutorial, it's that it wouldn't be of any use. There are plenty of guides on RUclips for players who want the pro strats... otherwise just play PvE and get better at naval combat that way before fighting player ships.
@@EllieBoopGaming I get what you are saying and youtube guides are great but most people seek out guides once they are already invested in a game. I think knowing things like raising your sails when fighting or headshot damage doesn't exist would be really nice to know from the start.
I've been calling for an overhaul to the UI for years. Handy tool tips would be great for info like that. Safer Seas will get people invested in the game though which will mean they are less likely to quit High Seas when they eventually head over that way. I don't disagree that there should be more guides in game... I just don't know how they'd implement it with their current UI and the way they like to stick with the immersion side of the game, rather than the technical information side. It's why they don't have damage numbers or health bars on bosses. It's a similar thing probably.
It's NOT a pve server! Stop calling it that and stop making a fuss about it!
what is it other than a server based on Player vs. Environment
It IS a PvE server
''It's not a player versus environment server!'' It's literally exactly that, the game is PvPvE, they took the vP away, so it's PvE. I can't believe I have to explain this like to a 4th grader.
@amcho6776 like ellie said, a place for newcomers to learn the game. And also for children. If you really want to grind pve on the safe sea's who DON'T have captained ships, emissaries, daily/special events and only a 30% cut? That's a HUGE handicap. You would barely make any gold at all, it's not worth it.
@@jackbullandothers3322 But it's still (literally) a PvE server
Do they not realise people who go onto pve servers are very short lived players? Once they get the skins they want they have nothing to do, and won’t know how to pvp so they will get destroyed and quit
Do you not realise that those people likely wouldn't have stayed around on high seas whatsoever and would just quit faster, resulting in less opportunity for money made off them?
Seriously, just because they MIGHT not stick around forever is no reason to be hostile towards them, especially if you want the game's playerbase to grow again.
why not just have safer seas and high seas have separate progression?