Nine New Feats In Dragonlance | Deep Dive | D&D

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  • Опубликовано: 21 ноя 2022
  • ►► Pre-Order Dragonlance: Shadow of the Dragon Queen TODAY dndbeyond.link/yt_Dragonlance...
    Jeremy Crawford and @ToddKenreck talk about why Dragonlance players get extra feats and do a deep dive into the design.
    Dragonlance®: Shadow of the Dragon Queen™ is a tale of conflict and defiance set during the legendary War of the Lance. Create characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies. A Dungeons & Dragons® adventure that takes characters from 1st to 11th level.
    Key Features:
    HEROES OF WAR: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users
    Introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic
    DRAGONLANCE: Introduces the Dragonlance setting to 5th Edition and an overview of what players and DMs need to run adventures during this world spanning conflict.
    WORLD AT WAR: Participate in an epic war story set during the War of the Lance.
    VILLAINS: Pits heroes against the infamous death knight Lord Soth and his army of draconians.
    #dnd #dragonlance #dungeonsanddragons
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Комментарии • 140

  • @chachy3369
    @chachy3369 Год назад +70

    Would like to see more campaigns that go to 20, we currently only have 1.

    • @codypatton2859
      @codypatton2859 Год назад +3

      Write one. That's what I do.

    • @LoreFoundry
      @LoreFoundry Год назад +1

      We beg you

    • @jacobjensen7704
      @jacobjensen7704 Год назад

      I agree.

    • @jacobjensen7704
      @jacobjensen7704 Год назад +13

      @@codypatton2859 dude, really? We can still ask for one from a company we give money to even if we decide to write them ourselves.

    • @DougVehovec
      @DougVehovec Год назад +1

      Hear, hear, and it's the megadungeon one! Appropriate, also secondarily useful for taking parts to use in other adventures and campaigns. I'd like to think the best foot forward from stewards of the game are more complete game experiences to make full use of the game we bought.

  • @loganharowski3561
    @loganharowski3561 Год назад +13

    They can add as many prerequisites as they want because there is always this line from the intro of the DM's Guide. "The DM interprets the rules and decides when to abide by them and when to change them."

  • @TeslaandDragons
    @TeslaandDragons Год назад +11

    I have brew spell The DMs curse. A 5th level enchantment, no save. Get excited about one of your favorite world settings coming, get many character concepts that you are excited to play. Take 6d6 paychic damage when you realize that you will never get to play these characters. The only way your friends will play Dragonlance is if you run it for them.

  • @talscorner3696
    @talscorner3696 Год назад +5

    "They're difficult to steal."
    Challenge accepted, I guess xD

  • @demonoftheweb
    @demonoftheweb Год назад +12

    It sounds really interesting and I'm looking forward to the book. So I like the free feat with the background and the extra at 4th but the limitation might be harsh but that just first impressions for listening in. So i'll save finial call until I get a better chance to see everything together.

  • @maromania7
    @maromania7 Год назад +8

    Designers forget that appealing to everyone is actually a gamble, if you mess it up you appeal to nobody. Who is this book for? Old School fans? Nope, you've changed way too much. New fans looking for a new setting? Too much that's setting specific, a board game tie in people will feel they need, and there's still a ton of lore people feel they need to know regardless of what you say. People looking for things to steal for homebrew? I mean they'll ignore your claims of dragonlance-only, but they also won't buy the book to begin with. People looking for anything new? They're probably caught up in your playtest. Of course you aren't getting the cautious/thrifty crowd, not after Boo's Astral Menagerie. The only people you're reliably appealing to are the die-hard WotC fans, and you didn't need to appeal there, you already have thier money.

  • @cameronpearce5943
    @cameronpearce5943 Год назад +3

    I still wish their was an options for the Knights of Solamnia to get access to the Brace and Goading Attack features. I really like the idea of a knight who can force a foe to focus on them instead of others, and a warrior awaiting a charge with a reaction attack

  • @zachricca4546
    @zachricca4546 Год назад +4

    I'm going to be a big fan of the feats if any of them let me snag summon beast. I love playing the summoner and some classes just REALLY don't want to give you options, or the options you get aren't table friendly - stuff like animate objects

    • @deadpoolrwbyfan8419
      @deadpoolrwbyfan8419 Год назад

      I regret to inform you that none of the feats in the book give access to 2nd level conjuration spells.

  • @Danyu91
    @Danyu91 Год назад

    for the extra feat from the custom background, does it count towards the ability score increase/feat choice from just achieving lv 4? or you can choose another feat as selecting to gain a feat instead of ASI?

  • @TheSectorM
    @TheSectorM Год назад +9

    Wait, so the Knights of the Rose are no longer the leaders of the Knighthood? There was originally a hierarchy to the knighthood: Crown --->Sword --->Rose. Are you doing away with that entirely?

    • @KCBCollier
      @KCBCollier Год назад +2

      No, it’s there in the book. I think there’s just the assumption that your 1st level character had already gone through Crown and Sword orders if you start as Rose.

    • @Crushanator1
      @Crushanator1 Год назад +1

      That's good, glad they're keeping some things

    • @griff9473
      @griff9473 Год назад

      @@KCBCollier I've been asking around about that. Good to hear.

    • @WittyDroog
      @WittyDroog Год назад

      I'm a little fuzzy on it myself because while the text does directly talk about the hierarchy of it, at 4th level you can choose one of the three orders and gain a feat from that order, and none have a prerequisite in the order you might expect. In the story of the adventure you also never really interact with many Knights nor is there any initiation. I think the idea is they wanted it to be a choice because they're three similar but different effects (kind of Warlock abilities), plus I guess nothing is actually stopping you from taking the others later on, so the way I'm picturing it is that this is a teaching of those orders that your character embodies, not so much that they hold the actual rank, to allow the GM that narrative wiggle room.
      The Mages of High Sorcery have this conundrum as well, where you can take the choice of the free feat but you don't officially "get your robes" until like 6th per the adventure. The text implies they can make you a probational robed sorcerer because admist a war it's a bit tricky to get a test performed so again I think it's more "you embody the teachings of" or at the very least ths is a template designed to work in a Dragonlance game that ISN'T this specific adventure

  • @josephcarriveau9691
    @josephcarriveau9691 Год назад +1

    So, I was pretty let down by the Spelljammer release earlier in the year but I held strong on my preorder for Dragonlance and, well...
    I am pretty excited to play through it, and to probably also run it with my local AL. Much better job setting expectations. I'd like to see more lore and more of the Krynn-specific races but, how about we get that in the form of two more adventure books for levels 12-16 and then 17-20?

  • @owenjuarez
    @owenjuarez Год назад +4

    Can’t wait to try these out!

  • @c4darkmane616
    @c4darkmane616 Год назад

    is there support for various Era's of Dragonlance or is this only at the current point in the timeline?

  • @jancarlmatysiak4354
    @jancarlmatysiak4354 Год назад

    Will the book / the game / the deluxe box come in german and in other foreign languages?

  • @user-jr1bw4ko8k
    @user-jr1bw4ko8k Год назад

    Silly question, but it came up in one of our games, how does the shatter concentration ability by a elder brain dragon work against the 9th spell invulnerability. Does the ability break the concentration due to damage and if so doesn't work on the spell invulnerability? or does it break the spells concentration and then deal the damage as a secondary effect?

    • @PiroMunkie
      @PiroMunkie Год назад

      Sorry I misunderstood the question at first.
      Shatter Concentration essentially "dispels" concentration. The damage it deals is irrelevant to breaking concentration in this instance.
      As for whether the caster with Invulnerability would still take damage, it's unclear but I'd lean towards "yes". Primarily because they're written in that order, losing concentration is instantaneous, and that ability seems specifically designed to beat the situation you're describing.
      Xanathar's Guide to Everything (p.77) has a small paragraph about handling simultaneous effects, in which the person being affected decides in which order the effects are applied, but I believe this is referring to simultaneous effects with different names. For example, if the caster was hit with Shatter Concentration and Disintegrate simultaneously (such as from a held action by an enemy caster), the player could choose to have Disintegrate go first to ignore the damage from it with Invulnerability then receive the effects of Shatter Concentration.

    • @user-jr1bw4ko8k
      @user-jr1bw4ko8k Год назад

      @@PiroMunkie Thank you very much, that answers it perfectly, appreciate the help

  • @theshadowcult
    @theshadowcult Год назад +1

    All core books: Haha dms, its your world, make your own rules. Dragonlance: Haha dms you cant take these feats cause rules.

  • @mathitismathitis8073
    @mathitismathitis8073 Год назад +6

    I dont know about the Solamnia feats. Feels like the Knights Of the Rose should have gotten the Command option.
    Generally in the books they were the leaders of the knighthood. Most Knights started of at the First Tier , the Order of the Crown, then progressed ( or chose to stay at their order to become leaders of that order) to the next order, that of the sword. After that they aspired to be accepted at the Order Of the Rose, which was mainly formed of respected old knights with proven leadership and prowess skills, or by rich snobs who had donated much for their position.
    In the end it feels a bit weird to steer from the original content in this way. The 3.5 dragonlance setting book had established a subclass for each knighthood ( with 10 levels of progression each) which could be accessed by certain levels. The Rose could take characters of 10th level and up.
    Still we get dragonlance and this new approach is open and inviting. Imma give it every chance.

  • @johnevans5782
    @johnevans5782 Год назад

    The description of the Knights of the Crown as Leaders is confusing. The Knights of the Rose are the traditional leaders of the Knights of Solamnia, while the Knights of the Crown are the LOWEST tier of the three orders.

  • @damek_productions
    @damek_productions Год назад

    Is the Wizards of the coast ever going to make a film/series (Live action/animated) of all the 5e adventures. I and I'm sure more others would really want this!

  • @alphads2000
    @alphads2000 Год назад +5

    but cant the extra feats rule still be used outside of dragonlance? :(

    • @MightyDragoon
      @MightyDragoon Год назад +21

      It's your table, do what you like

    • @TeslaandDragons
      @TeslaandDragons Год назад +1

      I think they can, you cust give everyone a feat at level 1 if that is what you want.

    • @georgebenetton5828
      @georgebenetton5828 Год назад

      @@MightyDragoon Agree... 👍

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад +4

      No . If you try wotc will sand a swat team into your house

    • @TeslaandDragons
      @TeslaandDragons Год назад +4

      @@yuvalgabay1023 cool, is there a time table for this? Will they be bringing their own character sheets or should I have some ready to go?

  • @gregkun1
    @gregkun1 Год назад +6

    "You're a Squire! We want you to practice"😏I think I will name my first character in this campaign Podrick. He follows a Noble Dwarf with the job title of Master of Coin for the royal family. His lord has a true neutral for the right amount of money but a worldly Human Mercenary as a friend. That my character Podrick looks up to his wisdom.

    • @notorious.scoundrel
      @notorious.scoundrel Год назад +1

      Lol, are you surprisingly very popular with the ladies as well?

  • @GulNadar
    @GulNadar Год назад +1

    Me just home-ruling away campaign specific requirements and slapping on home campaign orders on the label.

  • @HoodKombo
    @HoodKombo Год назад

    The "campaign specific prerequisites" is actually a great initiative in favour of the One D&D movement

  • @hackthedungeon
    @hackthedungeon Год назад +1

    Oh, I can only play this if I am playing in Krynn. Sure, no way anyone uses it outside of that campaign.

  • @cloudstone123
    @cloudstone123 Год назад +3

    Hah. Already stole them. Rolling the campaign setting into my homebrew world. I had already used some Krynn themes in my world anyway and the fact that Ishtar is a giant crater at the bottom of an ocean made it easy.

  • @magusd
    @magusd Год назад +2

    Sadly the book doesn't really talk about how the Towers of High Sorcerery views magic-users that do not join them. It talks about renegades, but those are people that join the Tower and either fail the test, or leave. What about a magic-user that just chooses not to join? Are they also a renegade?

    • @Dalenthas
      @Dalenthas Год назад +3

      I believe the "correct" answer is that you get a high pressure sales pitch to join and if you refuse you're branded a renegade.

    • @griff9473
      @griff9473 Год назад +1

      @@Dalenthas that's right.

  • @arttuluttinen
    @arttuluttinen Год назад +2

    Trying to keep it setting specific seems futile to me--homebrew will ignore it and that's what most people play, so what's the point?

    • @KarumaJiusetu
      @KarumaJiusetu Год назад +5

      It's so they can say it's not power creep because it's only officially allowed inside this one adventure. Taking it outside is then homebrewed power creep.

  • @christianolivares5652
    @christianolivares5652 Год назад +7

    Sometimes I wonder what Todd Kenreck's role really is in these kinds of videos. I'd appreciate it if he also mentions the kinds of player feedback they got from the Unearthed Arcana and how Crawford's team made changes/stuck to their design decisions in accordance to that feedback.

    • @ikaemos
      @ikaemos Год назад +5

      Socratic dialogue. It's easier to present ideas in the form of a conversation.

  • @justinfrick362
    @justinfrick362 Год назад

    I personally and very excited for dragonlance to finally officially join the fifth edition content. I have been a fan of the setting for years and years now. I do have one question that I have not seen answered in anything yet: specifically asking for the mages of high sorcery, are there any rules that have been put out in regards for the test of high sorcery? That was always something that intrigued me to no end from the lore, that any practitioner of magic could grow how they wanted to in their formative years whether by experimentation or training or whatever, but at a certain point they had to travel to one of the towers of high sorcery and take the official test of high sorcery in order to advance. If they didn't do that they were labeled a renegade, which was another path that a character could take. Is there something in the rules, say at either 3rd or 4th level, to have a character go to one of the towers and take the test of high sorcery before they can officially take the fourth level feat for high sorcery? If not I think that this is a huge missed opportunity.

    • @SamAdamsGhost
      @SamAdamsGhost Год назад +1

      They said it would be part of the Adventure. I'm sure that will include rules

    • @justinfrick362
      @justinfrick362 Год назад

      @@SamAdamsGhost I really hope so. Even if it is only a framework to help the DM come up with something for their players.

    • @SamAdamsGhost
      @SamAdamsGhost Год назад +1

      @@justinfrick362 It's part of the story. Something about "there will be a point in the adventure for those who want to to take the test"

    • @josephcarriveau9691
      @josephcarriveau9691 Год назад

      @@SamAdamsGhost unfortunately, it's only mentioned in the adventure. You get to be approved to take the test but the order isn't scheduling tests because of the war.
      Really hoping somebody fixes that with some community content because it feels weak to promise a deadly and harrowing trial and then just hand waive it because it's inconvenient.

  • @Keovar
    @Keovar Год назад +3

    So now we need Eberron-focused feats for things like Dragonmarks and Warforged plating, intead of the bizarre implementation we got.

  • @tomgartin
    @tomgartin Год назад +9

    The reason OneDnD is going to be so stripped back and generic is because they want to introduce more setting-specific mechanics, including feats, spells, and subclasses. This is a huge shift from the 2014 PHB, which is so heavily tied to the Forgotten Realms it’s almost impossible to use for other settings. It seems they’ve been working on this for a while, given the way they put together the Sword Coast Adventurer’s Guide, the Eberron books, and Strixhaven. Each time they do it they learn more, so now Dragonlance is their chance to really showcase what they’ve been slowly preparing for over the past few years.

    • @Crushanator1
      @Crushanator1 Год назад

      Hope you're right, but I don't think they'll lean away from Forgotten Realms at this point

  • @wolfVFV
    @wolfVFV Год назад +1

    i think the title sums up the problem with the book
    > Powerful Feats In Dragonlance
    POWERFUL. not interesting not unique not great for roleplay (which they may or not be)
    but the Focus is to make them powerful or in other words better then the existing feats
    which makes feat selection smaller because you most players pick the stronger feat and the old feats jsut cant keep up
    making them setting spezific is only a band aid because the people that buy this book will play that setting

    • @Exisist5151
      @Exisist5151 Год назад

      Powercreep sells. Something wotc is amply aware of with their other media entity.

  • @robertbromley5230
    @robertbromley5230 Год назад +1

    The lore behind the 3 knightly order’s seem to have changed a lot from their original conceptions. Memory might be failing me here but Knight’s of the Rose were the leadership order, full stop. Crown were the basic initiates of the knights while Sword were quasi-Paladins, maybe better described as warrior priests or even something like Hospitalers.

    • @exodakmak5277
      @exodakmak5277 Год назад

      You are correct, I noticed this immediately as well. Order of the Crown were footmen, Sword Knights were hospitallers (had access to divine magic) and Rose Knights were leadership, command and tribunal judges. Also the orders were ranked in this order respectively.

    • @WittyDroog
      @WittyDroog Год назад

      They still mention this in the text block but mechanically it's a bit more freeform, I'm assuming to allow for character freedom but fluffwise it's still as you describe.

  • @bigsarge2085
    @bigsarge2085 Год назад +1

    I like it.

  • @32Loveless50
    @32Loveless50 Год назад +8

    not a fan of setting specific things.
    mostly play homebrew campaigns and it just takes a lot away from customizing if they can not be used in multiple campaigns.

    • @federicoleone1998
      @federicoleone1998 Год назад +2

      Agree. But at this point falvour is free, you can take one of these feats just for mechanical reasons and say that fits in your fighter just because is a member of some kind of order

    • @Itachi45481
      @Itachi45481 Год назад +2

      totally agree besides most dms will hand wave this campaign only feats and allow them in their game

    • @ikaemos
      @ikaemos Год назад +2

      If they give us precise guidelines as to _why_ a certain mechanic or rule change is implemented in a setting (like here, Crawford mentions that the campaign is deliberately made more challenging to account for greater feat availability), then it shouldn't be a problem. You just look at your homebrew campaign, and choose whether to implement setting-specific rules based on whether they fit. It's no different than choosing whether you allow Dark Gifts from Ravenloft - if they fit the tone, go for it; the extra abilities gained by the characters will be offset by the fact that they're playing in a horror/dark fantasy setting and thus things are inherently more challenging.

    • @Exisist5151
      @Exisist5151 Год назад

      The reason it’s setting specific is specifically for DMs so they can have an excuse to not allow a particular thing into their setting if it does not fit the tone. Because if it didn’t have that label on it and the DM still doesn’t allow it due to tonal conflicts the player is more likely to be upset. It sets expectations.

    • @32Loveless50
      @32Loveless50 Год назад

      DM's have always been able to say no to things.
      it is basically one of the rules :D
      so that is just a bad excuse.

  • @ethankendall9499
    @ethankendall9499 Год назад

    Hard to pull those feats from the setting? Wanna bet? Players and DM's are pretty creative.

  • @jamricsloe
    @jamricsloe Год назад

    Sounds like a Dark Sun setup to me.

    • @TeemuSa
      @TeemuSa Год назад

      No doubt has Dark Sun drawn a lot of inspiration from Dragonlance.

  • @andrewjacques2104
    @andrewjacques2104 Год назад

    Free feats? Awesome. Love that. With how few chances people get to take them they never should have been optional. Locked behind classes? I'll have to see it. But locked behind a campaign? Come on now that's easy for you to ignore people need to stop complaining about everything

  • @Crushanator1
    @Crushanator1 Год назад +1

    I kind of like having an Adventure / Campaign setting with specific character options. The alternative is a Forgotten Realms kitchen sink approach where you've got a party with like an Aarocrokra, a tiefling, a bugbear, and a goo guy all doing multi class nonsense with feats, spells and subclass options from a dozen books and surprise surprise the characters end up just being complicated murder hobos who are designed to break the balanced encounters, forcing DM escalation until suddenly PCs get mad that DMs arent playing fair.
    If that's your idea of fun, you can just take the feats and stick them in your game. Changing the default expectation from "you can use literally everything from any book" to "the setting matters" is good in my opinion

  • @muriomoira
    @muriomoira Год назад +6

    Yey, more power to the most powerfull classes in the game... I don't wanna be shitty, but could you please give bards, druids, rogues and monks a bit more of the spotlight in the future?

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад +1

      Druids and bards?

    • @muriomoira
      @muriomoira Год назад

      @@yuvalgabay1023 yep, almost every new spell released nowadays is an exclusive sorc/wiz/warlock one and now we're getting sorc/wizard exclusive feats, I would even say that clerics are also getting affected by it since those New features are really strong most of the times... Anyways, im not asking them to stop releasing content, just to sometimes give more love to classes who arent from the "arcane trio"

    • @user-ni7ji3fb8m
      @user-ni7ji3fb8m Год назад +2

      Bard is literaly the second strongest class in the game. You can get any spell you want from magical secrets. And druids are strong AF.

    • @muriomoira
      @muriomoira Год назад

      @@user-ni7ji3fb8m agreed bc my point wasn't that they are weak, it was that New content is being horded by some already really strong classes instead of being evenly distributed among all of them... (and I disagree that just bc of magical secrets bards don't need a few new spells to shake things up at earlier levels, magical secrets is a really late game feature and bards really lack in exclusive spells...)

    • @Crushanator1
      @Crushanator1 Год назад +1

      Fighters are the most powerful class in the game?

  • @jacobnordquist3448
    @jacobnordquist3448 Год назад

    I'm a fan of getting really cool specific feats or taking a generically good but less flashy feat.

  • @Peteman
    @Peteman Год назад

    Could this conceptually be used to create certain kinds of races? I've felt that things like Aasimar, Tiefling, Genasi, Revenant, Dhampir, and possibly even Shifter (as well as other planetouched, lycanthropic, undead and similar concepts) could be made into templates that could be applied to any race. So you could have a Dragonborn Aasimar, or an Orcish Tiefling, or a Dwarven Genasi, or a Revenant Tabaxi, or an Elven Dhampir, or a Tortle Shifter.

    • @paulrudd1483
      @paulrudd1483 Год назад

      I'd recommend reading the "versatile heritage" rules from Pathfinder 2E, that's exactly how it's handled. Even if you plan on never playing pathfinder 2E you could maybe steal the system for your homebrew games?

  • @legomojo
    @legomojo Год назад

    A feat at 1st and 4th level?? What a great "new" idea thats fun. Who'd have thunk? 😂

  • @arkonos4406
    @arkonos4406 Год назад

    Where moonbeam in lunar sorcery?

  • @alisterkold
    @alisterkold Год назад

    Here's a great idea off the top of my head go back to the 3.5 basic rules and take from there and build it in with the newer rules from 5e to oned&d and mix them and build the best d&d edition ever like hmmm d&d is a great game so look at what people loved about the old editions and find a great way to build the game instead of trying to be PC about it be smart about what people love

  • @rorymonkey
    @rorymonkey Год назад +1

    Setting only mechanics is a terrible idea. Setting inspired mechanics is fun. For a game about chance and imagination, you never want to tell your players that they can’t play what they want to play because it won’t fit into your world. If your player wants to play a vampire cat person dragon rider. Let them. This is about fun.

    • @Exisist5151
      @Exisist5151 Год назад

      Heaven forbid you ever have to tell your players no.
      Seriously dude. If you’re in a low-magic murder mystery or a billion other settings that don’t call for it any DM has the ability to say no to a player being a vampire cat person dragon rider.

  • @oceanhell2
    @oceanhell2 Год назад +1

    Idk this kind of feels like some weird character gatekeeping. Kind of the opposite of where DND was supposed to be heading, no? Maybe Im wrong. Maybe people want this. Maybe people just dont enjoy making their own worlds as much as they used to idk.

  • @matthewgordon3281
    @matthewgordon3281 Год назад

    Can't wait to buy the book. Hope there is a lot of good setting information.

    • @samj7160
      @samj7160 Год назад +3

      There isn’t !

    • @matheusfernandes2102
      @matheusfernandes2102 Год назад +1

      It's an adventure book, not a campaign setting book

    • @BrianSmithPlanetEarthDiver
      @BrianSmithPlanetEarthDiver Год назад

      There is superficial setting information so you can jump in and play. For that you may need to get some older material from DM'sGuild.

  • @heroofRaven
    @heroofRaven Год назад

    I am part of a dozen servers on discord. Several hundred people of varying ages race and backgrounds. Last poll we had 73% dislike for the direction of one dnd. How can you say it's popular. I understand a few hundred people are not the entire community but it was a pretty broad poll.

  • @catastropheoverclock
    @catastropheoverclock Год назад

    Eventually: a free feat at every level

  • @karnage926
    @karnage926 Год назад

    👣Thieves

  • @FeroDega
    @FeroDega Год назад

    Is it just me or does Jeremy Crawford always sound like he has a pool of water in his mouth that he's trying not to spill. And Todd always looks like he's desperately trying to hide his two front teeth.

  • @mikecrane2093
    @mikecrane2093 Год назад +4

    I think WotC is trying too hard to be everything to everyone, and that almost always means that they will suck at everything.

  • @DunselBeard
    @DunselBeard Год назад

    So they're going back to the 3rd edition where feats have prerequisite feats.

  • @theophrastusbombastus1359
    @theophrastusbombastus1359 Год назад +2

    I think I'll be passing on this book.
    Much like the Witchlight book, I was hoping for an actual campaign setting.
    I haven't read any of the novels, and I can't invest all the time and money into reading a trilogy or more of stories.
    I'll maybe play in it if the DM is schooled in the lore from the old days though

  • @remyb6854
    @remyb6854 Год назад

    So the made generic knightly abilities off limits to normal campaigns because...
    No reason?
    Is 5e falling off? It sounds like they've lost the way.

    • @Crushanator1
      @Crushanator1 Год назад +1

      They literally just said, because they don't want to combine it with things from other setting and either things get broken or even up losing setting flavor. Generic knightly abilities will probably come in 6E, and if theres setting Knights in other settings (like FR) then they'll probably have flavourful abilities in those settings.
      Or if your homebrew setting has Knights (or anything else), then pick and choose want you want to incorporate. Picking every flavor ends up tasting foul

    • @remyb6854
      @remyb6854 Год назад

      @@Crushanator1 No, these ARE generic knightly abilities. They just stuck a campaign only label on them for no reason.

    • @Exisist5151
      @Exisist5151 Год назад

      “Why have things be different when it can all be homogenized?” Is essentially what you’re asking.
      The answer is it’s hard to make distinct narratives when you are forced to include everything everywhere and must abide to the players whims and warp your setting around them. “My character is a changeling.” Well shit as a player you just made a massive narrative implication in my setting. I think this is how it should’ve been for many subclasses that exist in the game and a select few are available to all campaigns as they are considered “generic fantasy”

  • @gcvrsa
    @gcvrsa Год назад

    All of this proves my point that the two worst aspects of D&D are that too much of what should really be setting-specific rules are presented as part of the core rules of the game system, and that the class-based PC development system was a bad idea from the very beginning in the 1970s. D&D should get rid of classes and levels entirely, and move to a purely skills-based, or if you prefer, a Feats-based PC development system. The third-worst part is, of course, the ridiculous Vancian magic system.

  • @Risu-sama
    @Risu-sama Год назад

    why the hell are they campaign specific? absurd.

  • @nickw2876
    @nickw2876 Год назад

    You already have too much power creep each book you release...try helping the dms with challenge ratings...

  • @ryanscanlon2151
    @ryanscanlon2151 Год назад +6

    Not a fan of campaign locked player content. I get more and more worried that One D&D is going to be a soulless shell compared to 5e. Gotta keep all the pieces in their own separate little boxes and don't you get them mixed together too much or it will be to complicated for you. Leave all the pieces in one big box called One D&D mixed together and let us figure out how to put them together by talking to each other about it. That's what games like this are meant to do get people with different idea to get together and talk and that is by far 5e's greatest strength.
    Your team has gotten better and better at making good and balanced 5e content yet for some reason you're more and more timid about it. Throw more pieces into the box for us to shake things up and let the community figure it out together.

    • @TheJurzerker
      @TheJurzerker Год назад

      If you have a plate with mac n cheese, mashed potatoes, green beans etc, isnt it more bland if you mix it all together into a grool and eat it all at once, than if you kept the pieces seperate so you could actually taste the difference? Dont get me wrong, i use the Strixhaven backgrounds all the time, and will probably graft the backgrounds and feats into my world.
      I think in the future if they keep things seperate they could make really strong feats and backgrounds and prioritize capturing the theme over making sure they arent any stronger than base options. The whole community freaked out about the Strixhaven stuff and a lot of DMs banned them unless you are in a Strixhaven campaign, they seem to just be reacting and learning from that.

    • @ryanscanlon2151
      @ryanscanlon2151 Год назад +1

      @@TheJurzerker sure if you blend all those things up in a blender and turn them into grool yeah that can be pretty bland, but the counter point in this analogy is the Thanksgiving sandwitch where you put turkey, stuffing, mashed potatoes, cranberry sauce etc on bread which is a very flavorful creation. There is always a risk making a bad mix but the potential to make a good mix far out ways the drawbacks.
      It seems like you believe as I do the blowback from strixhaven was largely unwarranted. I think the only misstep in strixhaven was putting so much extra power into an existing feature IE backgrounds where Ravenloft took it's setting specific mechanics and made them the Dark gifts features which are a separate take it or leave it system.
      The structure here could have done something similar, you make the new feats open to everyone but instead of making the backgrounds and feats locked to this campaign you make a separate mechanic like "War type Campaign" that gives you the extra feats at first and 4th level.

    • @TheJurzerker
      @TheJurzerker Год назад

      @@ryanscanlon2151 well now im just hungry.
      Yeah, i think i would prefer it done that way, like Dark Gifts or whatever. In the case of the Strixhaven stuff, im down if my players can recontextualize them (handily, a PC started a magic school a few hundred years ago in our setting, so thats usually an easy switch) and i think id let someone use these if they can make it fit in the world, reskinned. I enjoy the player power creep over the last few years, im weird like that.
      I HATE the idea of class specific feats though. I loved how 5e you could do some weird stuff, like play an elf wizard with Sharpshooter or something, the flexibility of the feat system was great.

  • @Itachi45481
    @Itachi45481 Год назад +1

    Don't like you gave us feats locked to a campaign aka you cannot use unless you dm is nice and you gave us feats that gave us 2nd lvl spells where your not locked to multiclassing and you made these to test dnd one in fifth edition especially when alot of us wanted new feats to use in our own homebrewed worlds, I'm not sating campaigns are not wrong to have but locking these are not cool

  • @matthewwarner2305
    @matthewwarner2305 Год назад +36

    Giving out more free feats by default? Locking feats to the campaign? Locking feats to classes? 3 easy ways to turn me off the new book as both player and GM.

    • @thesussadin
      @thesussadin Год назад +41

      Or... you could dm how you want. And choose your dm as you wish if you're a player

    • @matthewwarner2305
      @matthewwarner2305 Год назад +2

      @@thesussadin I might end up doing that, just don't like the direction it's all going in.

    • @matthewmoran1866
      @matthewmoran1866 Год назад +4

      I agree, feats really don't like feel like they should be locked behind classes or especially campaign, I feel like campaign specific abilities should be their own system within the campaign instead of being feats

    • @gammalolman580
      @gammalolman580 Год назад +2

      While one free feat is not the worst thing (and in fact for some feats it basically is necessary) i agree that having campaign-locked feats and class-locked feats is a bit dumb

    • @egrettacaerulea
      @egrettacaerulea Год назад +7

      Realistically, they're just giving DM's permission to say no to a strong feat.
      Homebrewers will do what they want, hopefully balancing as they go.

  • @MrDeadfishrock
    @MrDeadfishrock Год назад +1

    One dnd sucks

  • @matthewcaskey1051
    @matthewcaskey1051 Год назад

    You seem to cater to players a bit too much.

  • @RWalk97
    @RWalk97 Год назад +1

    I'm very disappointed in this new release. The prerequisites for the feats are overly complicated to a detrimental point (and "campaign specific" feats are stupid), and this whole book seems to be shilling for the One DnD program. Do better.