As an evil DM, I would *love* to tell my party at the end of a campaign that the crate of "empty bottles" they passed up several sessions ago were potions of invisibility.
Wouldn't work on most of the people I play with. Had a guy that spent most of two sessions (over 5 hours IRL) try to figure out how to take the huge automated construct (think rumba) even after being told by the DM that it wasn't possible... TWICE.
@@JJV7243 why would I do that. Just making the potions in the dungeon potions of poison. They look just like and taste like healing potions But it deals 3d6 poison damage and with every successful DC13 con save the damage is reduced by 1d6 until it reaches zero so 3 successful saves. Maybe describe the container differently than the usual potions so when they use it you can plan accordingly and deal 3d6+ whatever they thought they healed.
Of the three new core books, this is the one I've been looking forward to the most and the preview did not disappoint. Hoping that the first part of the "basics" chapters goes into more detail about structuring a session zero.
I'm with you. I'm the DM for our family and I found the 2014 DMG to be too much of an encylopedia and not enough of a guide. I'm hoping that even though I've been the DM for a little over a year now, I will learn a lot.
One big criticism of 2014's DMG was how it starts from the big and intimidating scope of worlds and campaign settings when most campaign settings start as a simply conceived tavern sufficient only for the first session. I like what they're saying here. Seems way more intuitive.
I love the idea of the Lore Glossary. As someone who has played since 2E, all that knowledge is stuffed inside my head. But since 5E's explosion, its almost like a system shock when you play with someone who 5E is their first edition of D&D and they don't know why its amazing to find a suit of adamantine plate, or stumble upon Baba Yaga's chicken hut.
I hope that lore glossary is good because I'm one of those 5e new guys and I know nothing about the actual lore of the game but would love to actually know it.
I wonder if they'll only include the current new stuff or if they'll really reach back for some things. Having blurbs about stuff like the Ferrous Dragons and their civil war would be neat
@@thatradiogeekNah. As someone who has the 2024 PHB, they aren't lying when they say the art is good, and it's not AI generated. It's just that what we really want to hear in these videos is the content of the book.
Weirdly most excited about the lore glossary. I know a few names of big characters and locations, but know nothing about specifics. Nothing more annoying than doing some campaign prep and trying to flesh things out for players only to find I had some key specifics waaay wrong. 😅 Having a quick reference on that stuff will be a help!
Honestly I love the setting coming in the book. It was my biggest handicap as a new DM! I'm hoping now that it'll help me be able to organize my notes by having something to emulate.
The order of how chapters are arranged now sounds like exactly what I wanted to see. Especially pushing the setting and multiverse back a bit - front-loading that in 2014 I felt was not the best choice, as a new DM might be left feeling they had to build some expansive world before they learned all the nitty-gritty of DMing. Starting with the DM's duties and then giving no-strings-attached sample adventures will ease people into the role better and might lead to less rigid DMing and more confidence in general. Glad to see Greyhawk back too and as someone who also watched the cartoon in my formative years (and also the owner of the miniatures featuring much of the cast), I'm excited to see the references to the series too (loved the art in the 2024 PHB with the gang).
i had no idea about bastions, wasn’t up on any unearthed arcana, and for the past couple weeks have been coming up with a campaign where the main goal of it is the party starting and building up their own guild, so this Bastion feature is incredible!!!!! what perfect timing!!!!
I'm interested in this and hope that AL adopts it. Though I think in their case the group options should be limited to your own AL characters. That's not a wizard's tower, that is Hogwarts.
Here's a DM and art question: When will there be an official world map of official locations made by Wizards of the Coast? Then, potentially, official city maps you have had for a long time? It would be great to have these things readily available and find ones that are actually readable.
On one hand, I like that they're adding a Greyhawk setting into the book. That's really neat. On the other, I was hoping that just like in 2014 DMG, they would also add some "evil" subclass (Oathbreaker paladin, Death cleric, or perhaps Necromancer wizard).
Maybe yall FINALLY decided to make some unique halberds, glaives, hand crossbows, etc!!! Many weapons haven’t had unique legendary versions for the last TEN years!!! Always longsword this and longsword that!
You know that you can replace the longsword adjective and throw in the appropriate base weapon damage and now it's not just long swords. That said there is a reason for stuff like that. I personally want to see some official bows and Crossbows.
um there's no rule that says you can't make those. Just like a DM doesn't have to make a hobgoblin a Fey, they could be a Fiend, dragon, halfling that is immune to all damage, breaths poison gas and has the lucky feat. That's what a DMG is used for.
@@solowolf7418 And roll, and break, and aren't ling enough, aren't strong enough. Long sword is the most commonly used weapon because it is the biggest one handed damage die weapon. That way they can use a shield. On the occasion I do play a martial class I prefer the pole arm with a long bow for range.
@robertdebroeck8291 yeah I'm glad an official nook came out but it was light on lore. I would love more official information on spelljammer, whether it'd in the dmg or a separate book Right now mostly have to get it from old books or fab made 3rd party stuff
I hope there’s clarity on the little things dms encounter that aren’t accounted for in the players handbook. Vehicles like chariots are present with a price, but there are no explanations about how to implement them on the dm side in combat or otherwise. That sort of little detail is what I’d like to see addressed
I thought Blackmoor by David Arneson was the first D&D setting. Hmm, I guess that was technically a Chainmail Fantasy setting first, and Gygax's Greyhawk made it into D&D first.
art of an Velunian army (including Homlet-ian shields!) made up entirely of humans and demi-humans fighting a small party of humanoids... Yet again, a good sign for the direction of Greyhawk they're going for! I'm curious and hopeful to see how they really present it all; and I'm SO excited for new people to get into this setting!!
I got my first 1st Ed ADnD DMG from Gary Gygax, at the Dungeon, in Geneva, Ws, signed by him. I studied that book like I was getting a Phd on it. The 2014 was a major disappointment. I liked how Gary included dungeon creating tool, and even digging data for different races. I got none of that with the 2014 DMG and felt like i got screwed.
I wasnt super impressed by the new PHB but this one seems like it'll be a huge improvement over the 2014 DMG, as a DM I did feel like the original DMG had a lot of macro information (the multiversal cosmology, how to make campaigns etc.) but not a whole bunch on how to run a smaller adventure. This seems to be able to kickstart a DMs path much easier
This will be incredibly useful. I stopped my campaign because it took way to much prep time along other factors. But mainly time and this sounds like a useful time saver.
I have always used this type of thing in the games I run... it's always been a huge success and a total hit in my games, super glad you implemented such a thing in the official content!!! ❤
I like the idea that the lore glossary could represent what the PCs know about a name of a thing and the DM is free to expand on that brief overview in whatever way they want. Like a prompt or a spring board.
So excited for the new DMG! I've been slowly encouraging a few of my players to think about DMing and this new approach and layout sounds like a fantastic way for them to begin immersing themselves. I especially like the idea proto-DMing experiences with Basions!
I'm such a nerd. I am most excited about the tracking sheets! I literally cannot wait to fill out paperwork about my setting and games 😂 The binder grows!!!
dont worry, learn dnd first, then, as you get more confident you'll start looking up all the other crazy ttrpgs out there (Chronicles of Darkness, LANCER, etc) and realize just how much fun stuff there is to learn
Start small. Get friends together learn, the game together. Don't take to much responsibility on yourself. Everyone is there to have fun so are you. You can do it.
Trollskull Manor features in Waterdeep: Dragon Heist. But yes, I too will be looking over the Bastion rules, to see what might be leveraged for that as it's not well covered in the adventure book as written.
@@hasturnz1445 That's my bad on that. My DM must've used some Waterdeep in our Tyranny campaign. It was a ton of fun though and ended up featuring heavily
@@SortKaffe yeah, probably the same, but there are tons of people complaining that backgrounds are not customizable in the PHB, so this would finally answer their complaints
@@eliascabbio7598it definitely is a DMG facing thing and shouldn't be a player made decision. I'm glad they are putting it in the DMG. Players are too demanding
@@eliascabbio7598the big issue is that with custom background being in the DMG it hurts things like AL where they specifically have to allow you to use it. If it's in the PHB AL can't do anything without making a big issue out of it.
@@byronkooper I don’t disagree. But as a forever DM, only sixteen combinations of origin feats and proficiencies was a terrible call without a custom option. Especially since a few backgrounds are pretty awful. (Linked to bad feats, like Crafter.) Should’ve been at least 20 for wider spread.
I started D&D in 1977 with 1st ed. I have bought every core book (and a lot of supporting books) from 1st ed to PHB 2024. Editions have at times gone sideways and backwards and also have improved over time. I'm just started reading 24's PHB and until tested; I can't give an opinion. Looking forward to seeing the DM manual and running a campaign.
I hope the monsters are more powerful so I don t have to use the DMG every time I need something for the higher level without dying în 1-2 rounds. It would be nice if they also added more lore about the elemental planes and every other special material and monster.
Will the DMG include updated deity domain charts for the worlds of the Multiverse and real world mythological pantheons? That was a sore point for me in the new PHB, that clerics had to pick a domain but chit no examples of deities nor guidance
Probably just Greyhawk deities - the Forgotten Realms has its own book coming out next year. For now there are amazing Wikis for other settings you can use if not playing in Greyhawk.
@@kilamandarosHonestly? I'm cool with that. FR was the de facto setting for 3ed, 4ed, and even 5ed. People are way more familiar with not Gandalf and dark Legolas with scimitars than they are with the circle of eight or the scarlet brotherhood.
@@mappybc6097 Actually Greyhawk was the default setting for the 3e core books, and 4e had its own (Nentir Vale) but FR certainly had the most addons - I own them all. There is also not nearly as much established lore for Greyhawk as there is for FR (the FR wiki has close to 56,000 pages to Greyhawk's less than 5K) so it's much easier to fit in the DMG. It's a more malleable setting for a DM to imprint on, whereas FR is better for those who want the detail and lore already available to play with. Both are great :)
50th anniv. of D&D and big discussion about Greyhawk, but no mention that it was Gary Gygax's home campaign and the those big names were actually his players.
Why are all the comments glazing this?It's a half baked campaign labelled as 'DMG'. Basically they're doing nothing to encourage or support homebrew but instead encouraging dependance on pre-written modules and premade maps. The whole 'sandbox' is just bs for, here's an underdeveloped campaign and most of the lore is a bunch of other stuff to fill pages. All they needed to do is overhaul the CR system and make it easier to use, and provide clear scaling for monsters, traps, travel, spells and items. It's very much giving 'we're not really going to teach you how to do anything so you still rely on us to provide most of your content'. I guess it means when i launch my Patreon it'll do better than i anticipated.
I’m very interested in the lore glossary. I’m pretty new to DnD all things considered, only having played it since college. The new Wish spell references the Lady of Pain, but I have no idea who that is or what the significance there is. I love hearing old stories and knowing some generalities about these characters and events would be very interesting to me.
I am noticing that some of the characters depicted in the Dungeon Master´s Guide art are the same ones provided as examples for classes and subclasses in the Player´s Handbook. Do we know their names?
@@maxspecs Yeah on the cover of the 24 PH is Strongheart I just realized. Those characters were dreamed up to be in the cartoon and sell action figures and then never really got used after that that much, so I'm a fan of reclaiming them into the lore. LIke Warduke is super cool. And I love the backstory the Paizo guys gave him in Greyhawk during 3.5E. So I hope that continues more.
I was hoping for a chapter on optional rules (such as Bastions) to make the game a bit more modular. Maybe chapter 3 will cover it but I feel like if it was there it would be a talking point. No mention on custom backgrounds which I was expecting since they're so uniform now.
I play D&D 5e currently. Not sure yet I want to switch to the new rules. I will look at the free basic rules first. Although the mini-adventures in the new DMG sound interesting. Will there be a new Starter Set for 2024 rules? I do like the sample campaign setting is Greyhawk. I could use that to run classic adventures converted to 5e like Yawning Portal, Saltmarsh and Infinite Staircase quests.
Why can't you bring back 3rd edition build your own weapon/armor/shield section? That was so cool. Add a little section about evolving magic item explaining how I can grab my +1 weapon, bring it to the arcane smith and upgrade it to a flametongue+1 and 3 level later, upgrade it to a +2 flametongue, then if I find a arne smith of higher level then the basic one in town, he'll be able to add dancing to my +2 flametongue weapon etc...
Most of this sounds great but their logic for expanding how some magic items work including ammunition is the same logic they used to exclude Artificer in the PHB. "It doesn't fit in every campaign". Should've been included here if that is the case. Would have also loved expansions on the "evil" subclasses for cleric and paladin in the 2014 DMG to include similar options for every class this time.
So.. Venger. Pretty cool. A nod to the past, while actually using a character nobody actually really used much in the last 40 years. Is he gonna be retro'd into Greyhawk ? I wonder how they'll fit him (them ?) in.
so, for the greyhawk setting, they started with all the information newer DMs would want and need and "pulled back" and removed it. they just... keep missing the point. most people don't have the fantasy or storytelling backgrounds needed to "fill in the rest."
what i want to see is the option of taking the Disruption effect from the Mace of Disruption and apply it to another weapon. I had already made a Vampire Killer ala Castlevania by applying it to a whip!
For those tracker sheets, they should make some Microsoft Word templates for these so people can fill these out electronically. Nice for people like to work and store things digitally instead of keeping more paper laying around.
Bastions are a great idea, but I'm not 100% sold on the fact that most of the new DMG is going to be setting-specific content and premade adventures. I think those belong in starter sets or separate setting guide books. Though it's cool that its more friendly towards new DMs. I personally hope for more tools for homebrewing items and monsters
I can’t help but wonder if they mention Gord in the DMG? He is after all not only the best thief ever!! But he was also my introduction to the Greyhawk and its lore. Some of the best books I read as a kid.
Leaving the Greyhawk setting purposefully vague, that sucks. We want detail. People need detail. It's been long enough, people need to know everything.
Pathfinder1e Ultimate Campaign has Bastion rules, and are amazing. I hope this bastion rules, are at least as good as Paizian system. If not, you can, of course, mix both, compare, and pick the best and easier to try
Honestly, I'm actually getting kinda hyped about this. The 2024 PHB actually lived up to what they talked about, and that's the first time I've felt like that happened since...okay, I don't remember that happening before with a new core book, and I started with 2e. Sounds like they understand why the old DMG was a disappointment and the little clips of the new one look so much better.
I as a forever GM, started in 5e, bought all 3 core books, read a lot of the monster manual and the player's handbook, but rarely touched the DMG.. to look up the magic items.. everything i needed to provide for my players was in the other 2 books. I found some obscure rules i eventually needed in the DMG, but those moments were few and far between.. It's so ironic that the one book which should be tailormade for the DM, is the only book you'll barely use...
The dmg doesn’t really need much more than the charts and graphs for all combat rules, distance, AoE, saves, rulings for any conflict, skill charts, dc’s fir every situation possible etc. maybe what? 50 pages at most? Chapter 2: all deities for divine. All patrons for arcane. Chapter 3 all magic items The end. Maybe 50- 100 pages. At most.
Are there no DMG exclusive subclasses like the Oathbreaker? I was hoping the Necromancer, Shadow Sorcerer and other more evil themed subclasses would be in there
Are there going to be rules for vehicles in the DM or do we just stick with the Ghosts of Saltmarsh ship rules and Decent into Averus for land. Also are there going to be rules for mass combat or sieges? What happens when your Bastion is attacked?
This is cool idea. The thing that I came up with when I read this is to maybe have the portability as an upgrade. Like Baba Yaga style attaching chicken feet to your house
@@nabun111 Planned to, just had to stop where I was due to end of Lunch at the time, am just looking through the replies before I start again. hence mentioning the timestamp.
Love the idea of a Bastion. My players are all about to hit 5th Level in the next couple of sessions. I hope they go crazy with it. I need to imagine our Halfling’s Bastion in the woodland realm.
I'm definitely loving the popeye joke. I wonder if "kids these days" know who popeye is. My kids don't because they have all of youtube to watch (as well as our massive DVD/Bluray library) so they never have to spend an afternoon watching whatever happens to be on TV.
Okay, in the magic items they said that suggested pricing is listed but also mentioned that you could ‘divine’ pricing in the 2014 book. Can someone point at a section or page for me because besides a pricing guide in Ghosts of Saltmarsh for Captain Xendros on the Quartermaster of Iuz, I’m just blind to where this may be. Just the item rarity table on page 135? Uch
This is my BIGGEST issue with the current DMG and it doesn't sound like it will be addressed in the new one. How much does each item cost? Give me a base price, not a range. Because I had to create a spreadsheet for the magic items to remain consistent for my players. The only thing in the 5e DMG is that Item Rarity table on page 135 that is nearly worthless.
@@erikc5797 Seriously, it seems like they just want us to come up with pricing. I know there's a lot of community lists but an official one would be nice. Granted, who knows if it would be fair or balanced. Another thought would be that most magic items are officially thought of as so rare that they wouldn't show up in general stores but only in things like auctions for the rich and powerful. With how many famous streamers have accessible stores and merchants most players now expect to have a store in the major cities that provide magic items. For better or worse there are expectations that are set by these famous campaigns.
we just ended the Curse of Strahd and are off to a new homebrew Quest. We already talked about going back and building a base in Barovia :D And the timing of the new book would fit perfect. But the germadn translation is far to slow. Please try to increase the translation speed. I know it is more difficult than translating a Novel but it is hard to wait
I love strongholds and player bases but I hate how it is implemented with bastions as it removes DM fiat. I'll stick to a more hands on approach and use some bastion stuff piecemeal.
0:00 DM's BFF
2:52 Creating Adventures
7:11 Creating Campaigns
11:15 Greyhawk Sandbox
14:34 Lore Glossary
16:35 Bastions
24:12 Magic Items
27:28 Crafting Magic Items
28:31 Art
31:19 Tracking Sheets
33:51 Chapter 1
36:47 Chapter 2
38:27 Chapter 3
40:34 Wrap Up
Thanks
Chapter 2 timestamp has a mistype in it.
@@videogollumer fixed
@@gamemasters Thanks, GMs.
The underrated hero of the comments
Amazing that Todd was able to shave and regrow his beard in between cuts.
It’s a CGI beard!
That is due to Todd’s dwarven heritage 😂
I'm more surprised that he looks both younger and older at the same time when talking to James.
minor illusion
As an evil DM, I would *love* to tell my party at the end of a campaign that the crate of "empty bottles" they passed up several sessions ago were potions of invisibility.
Im stealing that! Yoink!
Wouldn't work on most of the people I play with. Had a guy that spent most of two sessions (over 5 hours IRL) try to figure out how to take the huge automated construct (think rumba) even after being told by the DM that it wasn't possible... TWICE.
Make sure you have mimics appear to be a potion of healing, until they are drank.
@@JJV7243 why would I do that. Just making the potions in the dungeon potions of poison. They look just like and taste like healing potions
But it deals 3d6 poison damage and with every successful DC13 con save the damage is reduced by 1d6 until it reaches zero so 3 successful saves.
Maybe describe the container differently than the usual potions so when they use it you can plan accordingly and deal 3d6+ whatever they thought they healed.
@@JJV7243 mimics are the furniture in the otherwise innocent barracks.
"Every dungeon is a bastion that went wrong." Or that went very RIGHT, mwahahahaha!
Of the three new core books, this is the one I've been looking forward to the most and the preview did not disappoint. Hoping that the first part of the "basics" chapters goes into more detail about structuring a session zero.
Me too. I've pre-ordered this
I'm with you. I'm the DM for our family and I found the 2014 DMG to be too much of an encylopedia and not enough of a guide. I'm hoping that even though I've been the DM for a little over a year now, I will learn a lot.
I hope there's stuff in the new DMG about running high level campaigns
Nah
Of course there won't be.
they said it would but we dont trust them
That is what modules are for. You are not expected to do home brew anymore.
We have plenty of resources printed over the decades that covers it.
"We don't expect new DM's to jump right into campaign creation." Me: "... I was supposed to wait?"
of course not.
But… then you won’t be buying campaign books. That’s not how this system works. 💰
One big criticism of 2014's DMG was how it starts from the big and intimidating scope of worlds and campaign settings when most campaign settings start as a simply conceived tavern sufficient only for the first session.
I like what they're saying here. Seems way more intuitive.
I love the idea of the Lore Glossary. As someone who has played since 2E, all that knowledge is stuffed inside my head. But since 5E's explosion, its almost like a system shock when you play with someone who 5E is their first edition of D&D and they don't know why its amazing to find a suit of adamantine plate, or stumble upon Baba Yaga's chicken hut.
I hope that lore glossary is good because I'm one of those 5e new guys and I know nothing about the actual lore of the game but would love to actually know it.
that hut is now in DnD Adventure club where Baba is running a boarding house for kids
@@kilamandarosThey say in the Video, that it is general lore and not just Greyhawk Lore. A most important lore from all DnD Glossary
I wonder if they'll only include the current new stuff or if they'll really reach back for some things. Having blurbs about stuff like the Ferrous Dragons and their civil war would be neat
@@gratuitouslurking8610 Thw main dnd channel did the section on the lore glossary snd they reached pretty far back.
Starting my first campaign ever on the 20th of October. This is PERFECTLY timed
Congrats! I hope it goes well.
That's awesome! Congrats!
Congrats! Just have fun!!
Do eeeeet! Don't be hard on yourself. Have fun.
My first campaign was a total mess. Embrace it. Have fun.
GAME TIME: Take a shot of water every time they say Bastion
@@thatradiogeekNah. As someone who has the 2024 PHB, they aren't lying when they say the art is good, and it's not AI generated. It's just that what we really want to hear in these videos is the content of the book.
Im not even calling the hospital, straight to the Funeral Home
You're just making things up to be mad about
just put my fries in the bag bro
@@marimbaguy715 I really love the art in the PHB. I think they did a great job with it
Weirdly most excited about the lore glossary. I know a few names of big characters and locations, but know nothing about specifics. Nothing more annoying than doing some campaign prep and trying to flesh things out for players only to find I had some key specifics waaay wrong. 😅 Having a quick reference on that stuff will be a help!
Volos Guide to Monsters. It’s a gem. Like Mordenien’s, but with lore.
Honestly I love the setting coming in the book. It was my biggest handicap as a new DM! I'm hoping now that it'll help me be able to organize my notes by having something to emulate.
Greyhawk is an awesome setting.
DMs guild has plenty of D&D setting lore and information.
@@snieves4 I don't want someone else's. I want my own, Without confining it to a box.
🤙🏻🤏🏿✋🏾 what’s your name Loki Loki😅😅😊
The order of how chapters are arranged now sounds like exactly what I wanted to see. Especially pushing the setting and multiverse back a bit - front-loading that in 2014 I felt was not the best choice, as a new DM might be left feeling they had to build some expansive world before they learned all the nitty-gritty of DMing. Starting with the DM's duties and then giving no-strings-attached sample adventures will ease people into the role better and might lead to less rigid DMing and more confidence in general. Glad to see Greyhawk back too and as someone who also watched the cartoon in my formative years (and also the owner of the miniatures featuring much of the cast), I'm excited to see the references to the series too (loved the art in the 2024 PHB with the gang).
i had no idea about bastions, wasn’t up on any unearthed arcana, and for the past couple weeks have been coming up with a campaign where the main goal of it is the party starting and building up their own guild, so this Bastion feature is incredible!!!!! what perfect timing!!!!
It was too in the UA.
@@videogollumerdidn't say it wasn't there he said he didn't keep up with the UA.
I'm interested in this and hope that AL adopts it. Though I think in their case the group options should be limited to your own AL characters. That's not a wizard's tower, that is Hogwarts.
@@nickm9102 Oh, my bad.
@@videogollumer it happens.
Here's a DM and art question: When will there be an official world map of official locations made by Wizards of the Coast? Then, potentially, official city maps you have had for a long time? It would be great to have these things readily available and find ones that are actually readable.
But, but.. this all looks like it makes sense and will be highly useable!
I am very proud of D&D's creative teams. Congratulations!
On one hand, I like that they're adding a Greyhawk setting into the book. That's really neat. On the other, I was hoping that just like in 2014 DMG, they would also add some "evil" subclass (Oathbreaker paladin, Death cleric, or perhaps Necromancer wizard).
Maybe yall FINALLY decided to make some unique halberds, glaives, hand crossbows, etc!!! Many weapons haven’t had unique legendary versions for the last TEN years!!! Always longsword this and longsword that!
You know that you can replace the longsword adjective and throw in the appropriate base weapon damage and now it's not just long swords.
That said there is a reason for stuff like that. I personally want to see some official bows and Crossbows.
I wanna see spiked chain
um there's no rule that says you can't make those. Just like a DM doesn't have to make a hobgoblin a Fey, they could be a Fiend, dragon, halfling that is immune to all damage, breaths poison gas and has the lucky feat. That's what a DMG is used for.
That is because long swords 🗡️ rock!
@@solowolf7418 And roll, and break, and aren't ling enough, aren't strong enough.
Long sword is the most commonly used weapon because it is the biggest one handed damage die weapon. That way they can use a shield.
On the occasion I do play a martial class I prefer the pole arm with a long bow for range.
Super excited for bastions. I actually designed the campaign im running around having a bastion in anticipation for them to be published
Me too!
DMGs have always been my favorite. Can’t wait for this one
5:45 imagine if the new DMG has more spelljammer lore than the actual spelljammer bookset
I hope it does contain more information! The book said was very light on that
@robertdebroeck8291 yeah I'm glad an official nook came out but it was light on lore.
I would love more official information on spelljammer, whether it'd in the dmg or a separate book
Right now mostly have to get it from old books or fab made 3rd party stuff
I hope there’s clarity on the little things dms encounter that aren’t accounted for in the players handbook. Vehicles like chariots are present with a price, but there are no explanations about how to implement them on the dm side in combat or otherwise. That sort of little detail is what I’d like to see addressed
I thought Blackmoor by David Arneson was the first D&D setting. Hmm, I guess that was technically a Chainmail Fantasy setting first, and Gygax's Greyhawk made it into D&D first.
I am not a fan of the company that runs the game nowadays, but by God, can I still feel the love and care of the people working within it.
art of an Velunian army (including Homlet-ian shields!) made up entirely of humans and demi-humans fighting a small party of humanoids... Yet again, a good sign for the direction of Greyhawk they're going for! I'm curious and hopeful to see how they really present it all; and I'm SO excited for new people to get into this setting!!
The cuts from shaved to bearded Todd are fun.
Please release a 5e campaign setting book for Mystara.
I love Todd so much. These videos have been great for a while because of him.
I got my first 1st Ed ADnD DMG from Gary Gygax, at the Dungeon, in Geneva, Ws, signed by him. I studied that book like I was getting a Phd on it. The 2014 was a major disappointment. I liked how Gary included dungeon creating tool, and even digging data for different races. I got none of that with the 2014 DMG and felt like i got screwed.
The 2014 DMG felt like it was a supplement for modules, whereas 1st Ed DMG felt like it was good for creating home brew.
26:00 you can have a flametongue greatclub! ...for about five minutes...
I wasnt super impressed by the new PHB but this one seems like it'll be a huge improvement over the 2014 DMG, as a DM I did feel like the original DMG had a lot of macro information (the multiversal cosmology, how to make campaigns etc.) but not a whole bunch on how to run a smaller adventure. This seems to be able to kickstart a DMs path much easier
This will be incredibly useful. I stopped my campaign because it took way to much prep time along other factors. But mainly time and this sounds like a useful time saver.
I have always used this type of thing in the games I run... it's always been a huge success and a total hit in my games, super glad you implemented such a thing in the official content!!! ❤
I like the idea that the lore glossary could represent what the PCs know about a name of a thing and the DM is free to expand on that brief overview in whatever way they want. Like a prompt or a spring board.
So excited for the new DMG! I've been slowly encouraging a few of my players to think about DMing and this new approach and layout sounds like a fantastic way for them to begin immersing themselves. I especially like the idea proto-DMing experiences with Basions!
I enjoy RP as both player and DM. As DM, I struggle with detail and combat encounter options, so I'm excited for this book.
I'm such a nerd. I am most excited about the tracking sheets! I literally cannot wait to fill out paperwork about my setting and games 😂 The binder grows!!!
this is so cool! i love the idea of D&D
and want to get into it,
there's a lot of work tho ^w^'
so ig wish me luck
You can do it! Good luck!
dont worry, learn dnd first, then, as you get more confident you'll start looking up all the other crazy ttrpgs out there (Chronicles of Darkness, LANCER, etc) and realize just how much fun stuff there is to learn
You can do it!
Start small. Get friends together learn, the game together. Don't take to much responsibility on yourself. Everyone is there to have fun so are you. You can do it.
I believe in you! ^-^
Trollskull Manor in Tyranny is a great example of what inserting bastions into a campaign can be like, take or leave it.
Trollskull Manor features in Waterdeep: Dragon Heist. But yes, I too will be looking over the Bastion rules, to see what might be leveraged for that as it's not well covered in the adventure book as written.
@@hasturnz1445 That's my bad on that. My DM must've used some Waterdeep in our Tyranny campaign. It was a ton of fun though and ended up featuring heavily
Looking forward for the Custom Backgrounds sections
I assume the rule is the same as it was in the playtest - and the same as the rule in the 2024 PHB on using an older background instead of a new one
@@SortKaffe yeah, probably the same, but there are tons of people complaining that backgrounds are not customizable in the PHB, so this would finally answer their complaints
@@eliascabbio7598it definitely is a DMG facing thing and shouldn't be a player made decision. I'm glad they are putting it in the DMG. Players are too demanding
@@eliascabbio7598the big issue is that with custom background being in the DMG it hurts things like AL where they specifically have to allow you to use it. If it's in the PHB AL can't do anything without making a big issue out of it.
@@byronkooper I don’t disagree. But as a forever DM, only sixteen combinations of origin feats and proficiencies was a terrible call without a custom option. Especially since a few backgrounds are pretty awful. (Linked to bad feats, like Crafter.)
Should’ve been at least 20 for wider spread.
I love the bastion idea. Unfortunately I see most players have a hard enough time just keeping track of their own resources, features and XP 😂
Gotta train em
I started D&D in 1977 with 1st ed. I have bought every core book (and a lot of supporting books) from 1st ed to PHB 2024. Editions have at times gone sideways and backwards and also have improved over time. I'm just started reading 24's PHB and until tested; I can't give an opinion. Looking forward to seeing the DM manual and running a campaign.
I hope the monsters are more powerful so I don t have to use the DMG every time I need something for the higher level without dying în 1-2 rounds. It would be nice if they also added more lore about the elemental planes and every other special material and monster.
Will the DMG include updated deity domain charts for the worlds of the Multiverse and real world mythological pantheons? That was a sore point for me in the new PHB, that clerics had to pick a domain but chit no examples of deities nor guidance
Probably just Greyhawk deities - the Forgotten Realms has its own book coming out next year. For now there are amazing Wikis for other settings you can use if not playing in Greyhawk.
@@kilamandarosHonestly? I'm cool with that. FR was the de facto setting for 3ed, 4ed, and even 5ed. People are way more familiar with not Gandalf and dark Legolas with scimitars than they are with the circle of eight or the scarlet brotherhood.
@@mappybc6097 Actually Greyhawk was the default setting for the 3e core books, and 4e had its own (Nentir Vale) but FR certainly had the most addons - I own them all. There is also not nearly as much established lore for Greyhawk as there is for FR (the FR wiki has close to 56,000 pages to Greyhawk's less than 5K) so it's much easier to fit in the DMG. It's a more malleable setting for a DM to imprint on, whereas FR is better for those who want the detail and lore already available to play with. Both are great :)
I actually have and have read the original World of Greyhawk folio and I am amazed we will now get an update to that!
Okay they make the Bastion part feel really exiting and Im kinda hyped for that bit of the book now.
50th anniv. of D&D and big discussion about Greyhawk, but no mention that it was Gary Gygax's home campaign and the those big names were actually his players.
Might want to check out the actual greyhawk video
Why are all the comments glazing this?It's a half baked campaign labelled as 'DMG'.
Basically they're doing nothing to encourage or support homebrew but instead encouraging dependance on pre-written modules and premade maps.
The whole 'sandbox' is just bs for, here's an underdeveloped campaign and most of the lore is a bunch of other stuff to fill pages.
All they needed to do is overhaul the CR system and make it easier to use, and provide clear scaling for monsters, traps, travel, spells and items.
It's very much giving 'we're not really going to teach you how to do anything so you still rely on us to provide most of your content'.
I guess it means when i launch my Patreon it'll do better than i anticipated.
Looks like I need to find all of the campaign books I already own for the Greyhawk setting. 😁
ah, a return to Greyhawk....
Definitely, that way you can see what they changed for the sake of being "problematic."
I hope we have a few optional rules for customizing the experience. Especially, making the game harder and with higher stakes.
Still putting my idea out of making a book of JAKE RAINES GUIDE TO NPCS(EVERYONE) where it goes through almsot every npc you can in the multiverse
Sold. I’m sold. Chris Perkins right out the gate here with that into, I’m in. Sign me up baby!
I’m very interested in the lore glossary. I’m pretty new to DnD all things considered, only having played it since college. The new Wish spell references the Lady of Pain, but I have no idea who that is or what the significance there is. I love hearing old stories and knowing some generalities about these characters and events would be very interesting to me.
Will all the maps from the adventures be immediately available digitally and in the Maps tool?
I am noticing that some of the characters depicted in the Dungeon Master´s Guide art are the same ones provided as examples for classes and subclasses in the Player´s Handbook.
Do we know their names?
@@VargoDnD I noticed that too! I love the dragonborn monk
A bunch of them are the characters from the old DnD cartoons
@@maxspecs Yeah on the cover of the 24 PH is Strongheart I just realized. Those characters were dreamed up to be in the cartoon and sell action figures and then never really got used after that that much, so I'm a fan of reclaiming them into the lore. LIke Warduke is super cool. And I love the backstory the Paizo guys gave him in Greyhawk during 3.5E. So I hope that continues more.
'Variety is richness'. I can't wait to get my hands on the new DMG.
I was hoping for a chapter on optional rules (such as Bastions) to make the game a bit more modular. Maybe chapter 3 will cover it but I feel like if it was there it would be a talking point. No mention on custom backgrounds which I was expecting since they're so uniform now.
I play D&D 5e currently. Not sure yet I want to switch to the new rules. I will look at the free basic rules first. Although the mini-adventures in the new DMG sound interesting. Will there be a new Starter Set for 2024 rules?
I do like the sample campaign setting is Greyhawk. I could use that to run classic adventures converted to 5e like Yawning Portal, Saltmarsh and Infinite Staircase quests.
I really like the idea of the PC bastion system and streaming the exploration pillar and role playing pillar
Why can't you bring back 3rd edition build your own weapon/armor/shield section? That was so cool. Add a little section about evolving magic item explaining how I can grab my +1 weapon, bring it to the arcane smith and upgrade it to a flametongue+1 and 3 level later, upgrade it to a +2 flametongue, then if I find a arne smith of higher level then the basic one in town, he'll be able to add dancing to my +2 flametongue weapon etc...
Most of this sounds great but their logic for expanding how some magic items work including ammunition is the same logic they used to exclude Artificer in the PHB. "It doesn't fit in every campaign". Should've been included here if that is the case. Would have also loved expansions on the "evil" subclasses for cleric and paladin in the 2014 DMG to include similar options for every class this time.
So.. Venger. Pretty cool. A nod to the past, while actually using a character nobody actually really used much in the last 40 years. Is he gonna be retro'd into Greyhawk ? I wonder how they'll fit him (them ?) in.
so, for the greyhawk setting, they started with all the information newer DMs would want and need and "pulled back" and removed it. they just... keep missing the point. most people don't have the fantasy or storytelling backgrounds needed to "fill in the rest."
im curious how detailed bastions will be compared to other 3rd party books that do bases/housing/guilds halls/etc
what i want to see is the option of taking the Disruption effect from the Mace of Disruption and apply it to another weapon. I had already made a Vampire Killer ala Castlevania by applying it to a whip!
For those tracker sheets, they should make some Microsoft Word templates for these so people can fill these out electronically. Nice for people like to work and store things digitally instead of keeping more paper laying around.
Bastions are a great idea, but I'm not 100% sold on the fact that most of the new DMG is going to be setting-specific content and premade adventures. I think those belong in starter sets or separate setting guide books. Though it's cool that its more friendly towards new DMs. I personally hope for more tools for homebrewing items and monsters
It isnt though? Most of the DMG is setting agnostic
I hope... wish really that the lore glossary touches on Spellfire, I don't imagine it will but I can dream.
I can’t help but wonder if they mention Gord in the DMG? He is after all not only the best thief ever!! But he was also my introduction to the Greyhawk and its lore. Some of the best books I read as a kid.
I am ridiculously excited for this. Every single bone in my nerd body is delighted that I’ve preordered it!
Leaving the Greyhawk setting purposefully vague, that sucks. We want detail. People need detail. It's been long enough, people need to know everything.
Pathfinder1e Ultimate Campaign has Bastion rules, and are amazing. I hope this bastion rules, are at least as good as Paizian system.
If not, you can, of course, mix both, compare, and pick the best and easier to try
Honestly, I'm actually getting kinda hyped about this. The 2024 PHB actually lived up to what they talked about, and that's the first time I've felt like that happened since...okay, I don't remember that happening before with a new core book, and I started with 2e. Sounds like they understand why the old DMG was a disappointment and the little clips of the new one look so much better.
I largely still think I prefer the 2014 player options but this 2024 DMG looks JUICY
Oh man i am excited for this book. Eager to add this to my collection!
I as a forever GM, started in 5e, bought all 3 core books, read a lot of the monster manual and the player's handbook, but rarely touched the DMG.. to look up the magic items.. everything i needed to provide for my players was in the other 2 books. I found some obscure rules i eventually needed in the DMG, but those moments were few and far between..
It's so ironic that the one book which should be tailormade for the DM, is the only book you'll barely use...
The dmg doesn’t really need much more than the charts and graphs for all combat rules, distance, AoE, saves, rulings for any conflict, skill charts, dc’s fir every situation possible etc. maybe what? 50 pages at most? Chapter 2: all deities for divine. All patrons for arcane. Chapter 3 all magic items
The end. Maybe 50- 100 pages. At most.
Are there no DMG exclusive subclasses like the Oathbreaker? I was hoping the Necromancer, Shadow Sorcerer and other more evil themed subclasses would be in there
I was kinda hoping for the death domain. In terms of Cleric Domains for Deities, I hope they don't lazily say "you figure it out".
@@videogollumergonna have to wait till they make more books so they can make more money…
DM does not subclasses, you can custom-make whatever Monster you like, monsters use different rules than PC's (ever since 4e, and 5e is the same)
@@hasturnz1445 The original 5e DMG literally had the Oathbreaker Paladin and the Death Cleric in it!
Greyhawk! “Lore Glossary”! Yay!
Those tracking sheets need to be plain and printer-friendly!
Don’t really care for the new PHB but I will probably pick this up.
Are there 2024 iterations of Optional Rules? (injuries, rest variants, More Difficult Magic Item identification, Encumbrance etc)
I feel like this should be the intro to a revamped and dramatic "How its Made" on the Discovery channel
I forget that Chris Perkins is an eldritch being unaffected by time. I could hear him talking about the dmg all day
Hopefully they include more world building tools, fix or get rid of the challenge rating and seriously upgrade the monsters.
I hope we get some new enchanted flutes. There are none. We got pipes, drums, lutes, lyres, viols etc but no flutes.
Are there going to be rules for vehicles in the DM or do we just stick with the Ghosts of Saltmarsh ship rules and Decent into Averus for land. Also are there going to be rules for mass combat or sieges? What happens when your Bastion is attacked?
It sounds like it will be the best d&d dmg ever written.
Blackmoor would have been a better choice and a more honest choice.
Darkmoor is arguably just as much the first Campaign Setting.
Mystara is also a setting I think would have been better for the generic DMG setting
Had to stop at 22:12 (lunch break over) what about the idea of Mobile Bastions (Ship/Spelljammer/Bag of Holding)?
I like this idea. A caravan or a traveling circus. A small nomadic tribe.
@@ZzGeWizZ Very nice. But i thing u need to read the wirtten rules first and look if changes are nessesary
This is cool idea. The thing that I came up with when I read this is to maybe have the portability as an upgrade. Like Baba Yaga style attaching chicken feet to your house
Brilliant!
Although what do you mean Bag of Holding? How are you supposed to fit an entire base of operations inside a 4x4x4ft space?
@@nabun111 Planned to, just had to stop where I was due to end of Lunch at the time, am just looking through the replies before I start again. hence mentioning the timestamp.
Love the idea of a Bastion. My players are all about to hit 5th Level in the next couple of sessions. I hope they go crazy with it. I need to imagine our Halfling’s Bastion in the woodland realm.
yup Bastions is a really neat idea. I mean theoretically we always had this, the idea of strongholds, etc. but codifying it this way is pretty neat.
@@provisionalhypothesis I already floated it as an option and our Arcane Trickster Rogue is ready to build his evil tower.
I'm definitely loving the popeye joke. I wonder if "kids these days" know who popeye is. My kids don't because they have all of youtube to watch (as well as our massive DVD/Bluray library) so they never have to spend an afternoon watching whatever happens to be on TV.
I may get it to compare it to kobold Press TOV Dungeon Master's Guidebook. I am optimistic and could see myself using both
im really excited for this book
Can't wait to see the new rules!
I want to know more about the creature creation system based on Challenge Rating
I think that information can be found in the new Monster Manual rather than in this particular book.
Okay, in the magic items they said that suggested pricing is listed but also mentioned that you could ‘divine’ pricing in the 2014 book. Can someone point at a section or page for me because besides a pricing guide in Ghosts of Saltmarsh for Captain Xendros on the Quartermaster of Iuz, I’m just blind to where this may be.
Just the item rarity table on page 135? Uch
This is my BIGGEST issue with the current DMG and it doesn't sound like it will be addressed in the new one. How much does each item cost? Give me a base price, not a range. Because I had to create a spreadsheet for the magic items to remain consistent for my players. The only thing in the 5e DMG is that Item Rarity table on page 135 that is nearly worthless.
@@erikc5797 Seriously, it seems like they just want us to come up with pricing. I know there's a lot of community lists but an official one would be nice. Granted, who knows if it would be fair or balanced.
Another thought would be that most magic items are officially thought of as so rare that they wouldn't show up in general stores but only in things like auctions for the rich and powerful.
With how many famous streamers have accessible stores and merchants most players now expect to have a store in the major cities that provide magic items. For better or worse there are expectations that are set by these famous campaigns.
we just ended the Curse of Strahd and are off to a new homebrew Quest. We already talked about going back and building a base in Barovia :D And the timing of the new book would fit perfect. But the germadn translation is far to slow. Please try to increase the translation speed. I know it is more difficult than translating a Novel but it is hard to wait
I love strongholds and player bases but I hate how it is implemented with bastions as it removes DM fiat. I'll stick to a more hands on approach and use some bastion stuff piecemeal.
Nothing about custom backgrounds. This is going to be a problem, especially for organized play or tables that are RAW.