so they aren't just making the monsters a little more difficult to represent better the CR, they also changed how to calculate the CR of an encounter, thats seems really good!!
They've really just condensed the 4 difficulties down to 3: med is now low, hard is now moderate, and deadly is now high. Sounds like the tweaks to the numbers and the monsters is only above level ~10.
@@thatradiogeekmost one shots are railroads. Most of the short OFFICIAL adventures released (Radiant Citadel, Golden Vault...) are railroads. Some official medium campaigns (Dragon Heist) have huge railroady aspects. Railroad doesnt mean BAD, it means that the world the players are in has some charachters or events that have SPECIFIC motives and actions and so they will kind of happen "no matter what". Unless the players stops them, of course. Railroad isnt bad PER SE, it just means that most of the enviroment is chill and only some specific things are going to happen. Railroad is bad only as a DM STYLE. When the DM says "so you go there, now you rest, now you eat..." but that can happen even in an open setting campaign. So adventure railroad and DM style railroad are 2 very different things and you should not mix them.
They brought up agriculture gods at the end. I had a high tier game about that topic with the difference between upper and lower plains. Not all lower plains are heavily scared and baron. Devil emissaries would show up legally in upper plains to chat with God's spoke person about agricultural problems.
Woo... A sink hole deposits you into a cavern that resembles the Terracotta Army. You don't know if any of them are alive, statues, or any combination of.
Each column has the face of a different PC. A few others have the faces of PC backstory characters. A few more have the faces of random people. As you walk around, suddenly you hear a whoosh of falling sand. One of the statues of the PCs crumbles. That PC disappears, and the next statue in line animates, changing colour and the PC is back. Are the PCs all constructs? Is this a clone factory? Is it a blessing, a curse, or something else? Who did this, and why the PCs and these other (say 10) people? It is your job to find out!
That's actually an interesting reason for why a character has a Fiend Pact. Their patron was celestial when they made their pact, but their patron fell and now they get Fiend spells and features instead.
I'm so stoked. I tend to get stuck in my ways and I think that everything I write feels the same. This is help me branch out in ways I wouldn't normally consider
Sounds like they're meeting the needs of players to encourage them to play to max level and beyond. Nice! There's SOOOO much to the game, it's honestly a shame when players and dms alike don't realize what epic high-level things they miss out on.
Is the encounter builder able to cater for parties that are bigger than the standard 4 players - that's always been my struggle with regularly running games for 6-7 players and balancing the encounters
I haven't read the 2014 dmg as much as I should, but this book looks incredible. As to how much of an upgrade it is, I'll leave to the reviewers. But I am very excited to get this book!
Nothing connected with me more as a long term DM when I play in someone else's campaign that the shopkeepers and other NPCs are just always blunt and rude. Do you not want returning customers? Do you not want the heroes to save you from the monsters? If anything, we just then help the rogue steal their stuff and we leave the town to its fate.
As a DM I always like to create NPCs that are the opposite to the stereotypical fantasy trope. My go to is the town Blacksmith, a craft Mom with a Louisiana accent with a fully pink and tidy store, she makes custom hand made sets of armor with an options like bedazzled, holographic and the classic Matte pastel pink.
@@alexbucsp Honestly that's brilliant marketing if you're selling for adventurers, your product is easily recognizable and it gets as much attention and travels as far as their exploits do
My players will always engage more with NPCs who are rude. Throw in a twist as to *why* they are being rude and make it something that the PCs could deal with and I have an instantly memorable and beloved NPC.
Do people still do this? It must be the hospitality industry professional in me, but I can't do that. Sure the odd jerk is going to come up. But people like money, especially greedy people. Do what you need to do to get people back. I've always hated playing games with the stereotypical "You'll never know if they're going to betray you or not" NPCs. If I play a game from 1 - 20, maybe 2 should be like that.
What about joining the Storm prompt with the a**hole town story? The adventurers arrive in a coastal city under siege by a Blue Dragon (aka Storm Dragon) and its algae-made Shambling Mounds. The Dragon sunk the ship, so the adventurer must get to the McGuffin before the draconic forces.
There is a another category of adventure hooks besides patron, supernatural, or happenstance. It assumes the PCs are self-motivated adventurers looking to explore the unknown and search for treasure and lost magic. These are rumors of a lost treasure, forgotten spells or magic items - go find the good stuff before someone else does. That's really all you need for an adventure. You don't need a story. You don't need rails. And you don't need to create a linear sequence of encounters. Hopefully there is some attention paid to site-based adventures for a traditional adventuring party who are out looking for loot.
sorry guys, I can´t understand why if we are paying so expensive books, the maps are B&W? Same on that Vecna fiasco adventure... maps are unpainted, why? Paizo give the maps in their modules, and sell map books and such. Pls wotc be good
What about using the 3 act structure when writing adventures? Also it would be nice if WotC releases the sample adventures in the new DMG as a separate product even if only digital.
Since you obviously did not listen the video, I can inform you that it is part of the marketing campaign for the updated version of the Dungeon Masters Guide for D&D where the developers are talking about the content to create interest so more people buy the book. The book will be released for sale November 12th. The company Larian studios that made Baldurs Gate 3 have already said that they will not be making a BG4 so don't expect such a game to be released by any CRPG developer in this decade if ever. Have a nice day and consider joining the community of roleplayers who play D&D by investing in the game books and start playing with some of you friends. Its a lot of fun.
so they aren't just making the monsters a little more difficult to represent better the CR, they also changed how to calculate the CR of an encounter, thats seems really good!!
They've really just condensed the 4 difficulties down to 3: med is now low, hard is now moderate, and deadly is now high. Sounds like the tweaks to the numbers and the monsters is only above level ~10.
@@MollymaukT I am running Curse of Strahd reloaded by DragnaCarta now!
@@MollymaukT a lot of DMs reached said conclusions, e.g. look up *_The Lazy Encounter Benchmark_* by *Sly Flourish*
James Wyatt quoting Firefly was exactly what I needed today.
A good railroad has stations and track switches.
@@thatradiogeekmost one shots are railroads. Most of the short OFFICIAL adventures released (Radiant Citadel, Golden Vault...) are railroads. Some official medium campaigns (Dragon Heist) have huge railroady aspects. Railroad doesnt mean BAD, it means that the world the players are in has some charachters or events that have SPECIFIC motives and actions and so they will kind of happen "no matter what". Unless the players stops them, of course. Railroad isnt bad PER SE, it just means that most of the enviroment is chill and only some specific things are going to happen.
Railroad is bad only as a DM STYLE. When the DM says "so you go there, now you rest, now you eat..." but that can happen even in an open setting campaign. So adventure railroad and DM style railroad are 2 very different things and you should not mix them.
Someone hasnt actually played dnd@@thatradiogeek
My favorite part of DM'ing is coming up with an idea for a session and then seeing how the story emerges as my players interact with it.
omg Over the Garden Wall mentioned!!
It's that time of year! Over The Garden Wall is top tier autumn media.
Statues turned away makes methink of the phrase "this is not a place of honor no great deeds are commemorated here" :D
ONE MORE WEEK UNTIL THE DMG IS OUT
are you gaslighting me rn
For those who pre ordered and have the Master tier subscription on D&D Beyond.
@@rafusca (digital version pre order)
And at the FLGS!
Wait, I'm confused. How the heck would it take a week to calculate how much damage?
Already Preorderd but these DMG videos have been really good & would like to see them continue after it's out.
"Might be you fall into that sink hole that has just openned up." *maniacal laughter from a room of DMs* 😹
They brought up agriculture gods at the end. I had a high tier game about that topic with the difference between upper and lower plains. Not all lower plains are heavily scared and baron. Devil emissaries would show up legally in upper plains to chat with God's spoke person about agricultural problems.
Love the Theros shout-out. Can we get a Theros campaign book sometime, now that we have the sourcebook?
They used the heroes that represent each subclass in the art. That’s cool, actually.
Woo... A sink hole deposits you into a cavern that resembles the Terracotta Army.
You don't know if any of them are alive, statues, or any combination of.
Each column has the face of a different PC. A few others have the faces of PC backstory characters. A few more have the faces of random people.
As you walk around, suddenly you hear a whoosh of falling sand. One of the statues of the PCs crumbles. That PC disappears, and the next statue in line animates, changing colour and the PC is back.
Are the PCs all constructs? Is this a clone factory? Is it a blessing, a curse, or something else? Who did this, and why the PCs and these other (say 10) people? It is your job to find out!
30:30 "But I thought you were a Celestial Pact Warlock!"
"Fallen Celestial Pact Warlock."
That's actually an interesting reason for why a character has a Fiend Pact. Their patron was celestial when they made their pact, but their patron fell and now they get Fiend spells and features instead.
I'm so stoked. I tend to get stuck in my ways and I think that everything I write feels the same. This is help me branch out in ways I wouldn't normally consider
Sounds like they're meeting the needs of players to encourage them to play to max level and beyond. Nice! There's SOOOO much to the game, it's honestly a shame when players and dms alike don't realize what epic high-level things they miss out on.
Promising! Enjoyable video. Happy James is on board with Chris. Great team. ❤
I'm fascinated by Chris's shirt. Is there any way of looking at the whole print without the camera cutting the bottom of the pic off?
Came here for this! Haha this shirt is so distracting. I MUST KNOW WHAT IT IS
17:55 that sync haha
Dude! They have art of the Fallbacks! That book was amazing.
"When there's no more room in the ABYSS the Prince of Demons EMERGES" hmm
"What did people do to make the God angry?"
Wow. Some high level victim blaming there! 😂
Mind if I steal the dungeon HOA? I'm stealing the dungeon HOA. You can't stop me!
Is the encounter builder able to cater for parties that are bigger than the standard 4 players - that's always been my struggle with regularly running games for 6-7 players and balancing the encounters
Such fantastic advice and what a great book the new DMG is. It's like the way the DMG was meant to be.
Adventures keep the art in heart
Yoooo! The Fall Backs!!!!
I haven't read the 2014 dmg as much as I should, but this book looks incredible. As to how much of an upgrade it is, I'll leave to the reviewers. But I am very excited to get this book!
One more week!
Nothing connected with me more as a long term DM when I play in someone else's campaign that the shopkeepers and other NPCs are just always blunt and rude. Do you not want returning customers? Do you not want the heroes to save you from the monsters? If anything, we just then help the rogue steal their stuff and we leave the town to its fate.
As a DM I always like to create NPCs that are the opposite to the stereotypical fantasy trope. My go to is the town Blacksmith, a craft Mom with a Louisiana accent with a fully pink and tidy store, she makes custom hand made sets of armor with an options like bedazzled, holographic and the classic Matte pastel pink.
@@alexbucsp Honestly that's brilliant marketing if you're selling for adventurers, your product is easily recognizable and it gets as much attention and travels as far as their exploits do
My players will always engage more with NPCs who are rude. Throw in a twist as to *why* they are being rude and make it something that the PCs could deal with and I have an instantly memorable and beloved NPC.
Do people still do this? It must be the hospitality industry professional in me, but I can't do that. Sure the odd jerk is going to come up. But people like money, especially greedy people. Do what you need to do to get people back. I've always hated playing games with the stereotypical "You'll never know if they're going to betray you or not" NPCs. If I play a game from 1 - 20, maybe 2 should be like that.
Todd's story about the jerk villagers is so great! Oh man, I think WoTC needs to do their own actual play with Todd as DM.
What about joining the Storm prompt with the a**hole town story?
The adventurers arrive in a coastal city under siege by a Blue Dragon (aka Storm Dragon) and its algae-made Shambling Mounds. The Dragon sunk the ship, so the adventurer must get to the McGuffin before the draconic forces.
another wholly positive change
Chris, tshirt, WHERE?
it's a penny-arcade t-shirt
"Railroading isn't fun" --- Also .... Vecna: Eve of Ruin??
OVER THE GARDEN WALL MENTIONED
October, otgw reference... checks out
There is a another category of adventure hooks besides patron, supernatural, or happenstance. It assumes the PCs are self-motivated adventurers looking to explore the unknown and search for treasure and lost magic. These are rumors of a lost treasure, forgotten spells or magic items - go find the good stuff before someone else does. That's really all you need for an adventure. You don't need a story. You don't need rails. And you don't need to create a linear sequence of encounters. Hopefully there is some attention paid to site-based adventures for a traditional adventuring party who are out looking for loot.
Sounds very much like the West Marches-style of play! I'm hoping to combine that with the 2024 DMG for my next campaign.
You talk about railroading, but every one of your modules are railroads 😂
Let's go!
Anything about using 1HP minions?
I have almost every 5 e Adventure...I do not follow their book nariative to be exact...I use it as a guide
It is challenging as a DM to use this without the new Monster Manual.
Well they do have some free monsters released online for the update.
sorry guys, I can´t understand why if we are paying so expensive books, the maps are B&W?
Same on that Vecna fiasco adventure... maps are unpainted, why?
Paizo give the maps in their modules, and sell map books and such. Pls wotc be good
[french lizard voice] Conclusion.
Let’s go!!
Theros gets mentioned twice here because it is secretly the best DMG yet published by Wotc.
What about using the 3 act structure when writing adventures? Also it would be nice if WotC releases the sample adventures in the new DMG as a separate product even if only digital.
The Japanese 4-act structure of kishotenketsu is more appealing for D&D in my experience
First to watch?
make more high level games. the 1-10 grind is boring
Is this for Baldurs Gate 4?
😢
Since you obviously did not listen the video, I can inform you that it is part of the marketing campaign for the updated version of the Dungeon Masters Guide for D&D where the developers are talking about the content to create interest so more people buy the book. The book will be released for sale November 12th. The company Larian studios that made Baldurs Gate 3 have already said that they will not be making a BG4 so don't expect such a game to be released by any CRPG developer in this decade if ever. Have a nice day and consider joining the community of roleplayers who play D&D by investing in the game books and start playing with some of you friends. Its a lot of fun.
@@dadlen44 ☝🤓