They need as many devs as possible creating content so consumers can justify purchasing the hardware, it's as simple as that. No reason to assume it means Godot's XR development will be exclusive to Oculus headsets, but those headsets dominate the market because they're the most affordable and portable, so they can't realistically ignore them, either.
I mean it makes sense from the perspective that Godot has the most copyleft license of any game engine. Facebook wants that, they also want XR. Thus they can help financially support Godot for those purposes.
While that is true, I think it's more likely about apearance. They don't want to look like a company trying to monopolize the market (which they actively are trying to do).
Refreshing vid, thx! - Came here because of the title, instantly felt a furry ball of fear growing on my tongue, depicted the metacalypse for Godot vividly and started working on a virtual manifest to unite the world and run the barricades .. until you reminded us all of the principles of Godot and how they actually get to their grants. Oof, exhausting first 3 minutes ... lol
Unreal 5 fills a niche for high fidelity games with high hardware requirements. Godot engine can run on a potato. Even comparing engines, Godot isn't exactly direct comperition.
Likely the main reason Epic funded Godot is because Epic would rather rival Godot than Unity. Unity is the largest indie engine on the market and has amazing support for both 2D and 3D development, and Epic has little to no desire to make Unreal support 2D game dev. By funding Godot, they can inadvertently take developers away from their main competition, Unity and keep themselves in the spotlight for 3D, AAA development.
I'm more than happy for free/opensource projects taking money from corporations, at least this allows citizens to actually get value from that money. Its way better than if a company like Facebook had just bought Godot
I think the main purpose of the Meta/Facebook grant to Godot is directly linked with the future metaverse business model. Unreal or Unity are not free and requires royalties for Meta itself and Meta third-party creators. Having a non proprietary or non open-source game engine will not work for the whole metaverse economy. The good point is the grant will fuel up Godot dev and the Godot community will become bigger with time.
Thumbnail seems clickbaity and fearmongery, but I’m looking forward to that XR editor. Godot’s VR support is great from what I’ve used! Those projects you showed are cool too, lots of helpful stuff
I mean its Facebook we're talking about here. Its never usually good news. And it technically isnt either. Its a business strategy, planting seeds if you will.
@@Chevifier or maybe they simply want more ar/vr games on the market (that work best with *their* gear) Especially since godot has lots of strict guidelines about what an outsider company can and cannot interfere with
This is great news, more corps giving money to godot means faster and/or more complete development. It's through deep pocketed industry giants (and the back of community donations and merchantdise) is how blender became as big as it is. We want the industry to embrace Godot, so that Godot can be an even more viable game engine that rivals its closed source compettiton the same way Blender does for its contemporaries.
It is good news, but we should also be wary. Facebook is currently attempting to take control of all XR resources they can to corner the market. I would hate for Facebook to have any kind of control over Godot.
@@TheXello i don't really see that. What would that be? Facebook telling Godot "no you can't implement features for that other XR thing, only for ours"? Contract "implement those features for us for this amount of money" would be beneficial for both, and while Facebook probably would be greedy enough to want to go further and include some exclusivity in features, I don't think Godot would go for that. In fact, the best thing Godot should do right now is just go to the other companies interested in XR and ask them for grants too. "The wolf sated and the sheep alive", as we say it.
Pretty sure Godot will become an important tool for XR development on Meta hardware down the line. The biggest issue at the moment is actually not the support for the hardware but the missing plugina for Oculus Platform Integration, LIV, YUR, etc. That's a bit of a pain point for our development
what is the disaster with firefox ?, I using that browser few year so far so don't know about what the deal with that (since too busy with life I don't check the new as ofte =.=!), can you give summary reason ?
@@royaldarkness8453 well, it was supposed to be the private, secure and open source alternative from chrome, but it its 70% funded by google and its very clear that the project its in a decline.
@@doug9000 ah, no wonder with all the thing people said, so any recommend browser aside from firefox, chrome ? (especially if it have function that let me port most of my history/bookmark and stuff over)
Basically, no. Every decently powerful browser out there is tied to one of the Tech Giant browsers. Some supposedly remove the bad stuff, but, without looking at it yourself, who knows? There's a serious lack of real browser choices.
Before I watch this, I predict it's intended to pay for a better integration of Godot with the Oculus/Meta VR headsets, which makes a lot of sense considering they did the same with Blender. It's basically solving a common problem and that's the nice thing about open-source.
Open Source is protected by a magical being, the Immortality God of Foss. Open source software can always be forked and thus protected by any one willing soul to keep its flame burning. We do not lose a soul in an Open-Source world. The death does not exist in Open-Source world. Death happens only if nobody is there wiling to use the software.
It's definitely scary, but ultimately it's an open source project. If they take it in the wrong direction, a group with enough will can simply fork it into a new project unless there's some license thing I'm unaware of.
I hate Facebook and no amount of money is going to change that. In my opinion, what Godot most needs for AR/VR support is thread-safe object initialization, so that you can load a large number of objects into a new scene on a separate thread without it affecting the framerate. As it stands now, any procedurally generated scene with a large number of objects stops the program dead in its tracks when that scene gets added to the scene tree, which would cause Godot apps to be rejected from most app stores and rightfully so.
Total bullshit. I've working on procedually generated scene with huge amouts of spatials with collision and no issue at all. You should learn how to code (especially c++)
good news for godot that funding is up. I wish there was a bigger team dedicated, but it is OS. We can also look at the issues and contribute ourselves.
I am a big evil company and I think I want to call my company Land because it will deal with real estate and buying land. so now when someone says "I bought some hunting land", that has nothing to do with my company. other people will then say "oh I don't really like Land they are bad company and you should not deal with them." so while my reputation is the lowest it can be. I now get to drag down my competitors reputation to my level when people think they might be some how linked with me, when they are merely using the word land.
At least Facebook does *something* good, even if it's only for their own intentions or to mitigate their critics through these good will actions. Time will tell. At the end of the day it's money for the devs, so I'm fine with it.
@@musicmoonshine ??? Is that your guess of the future or is that already happening? Godot is an open source game engine after all, so can't be bought or bound to Facebok and has nothing to do with where the games itself get released, which is the personal choice of the game publishers. My guess is that you will find most godot games on itch first.
@@FunFreakeyy if you say so, the team will now spend their time paying off the facebook investments, and the undisclosed amount of money poured into godot will now require them to spend their time on closed source parts. Godot 4 will be the end of free godot development, the team will now be occupied with facebook centric xr development.
@@musicmoonshine That's your speculation but time will tell. A Facebook account will never be required to use Godot, why should it. If you talk about Oculus store games that's another topic, but has nothing to do with Godot itself, several engines are used for Oculus games. Blender also got big investments from a lot of companies and the only thing that happened is, that there are special features implemented that were requested from the companies but now can be used from everyone. Development wasn't stopped in other parts. Essentially a corporation could also hire a dev that works external, send a pull request to implement a feature and after that is done with it. Nevertheless I appreciate your awareness about it, this is really needed.
@@ico-theredstonesurgeon4380 Blender got a grant a while back, didn't change anything on blender work, don't worry, facebook can't buy or demand anything from godot :)
That's not possible. Godot has to ask contributors, since it doesn't own their code. In case that happens, contributors can just pull their code and that leaves Godot with the task of rewriting said code.
@@BrunodeSouzaLino clearly you do not live in reality. you are trapped inside of the metaverse and now mark is making you think these things, when in actuality... you are absolutely propriatrary!!!!
Use coupon code 'KAIJU' for 10% off - www.learngodot.com/courses/tactical-2d-top-down-shooter-godot-engine
I find it strange that the amount is undisclosed, considering Godot is a non-profit entity with a public record.
Maybe that was part of the contract. "We fund you but don't say shit about It"
@@w花b no shit, the question that should always be asked is why?
hmm neat. Hate Facebook Love Godot but it's nice that Godot is out there now
They need as many devs as possible creating content so consumers can justify purchasing the hardware, it's as simple as that. No reason to assume it means Godot's XR development will be exclusive to Oculus headsets, but those headsets dominate the market because they're the most affordable and portable, so they can't realistically ignore them, either.
absolutely right
I mean it makes sense from the perspective that Godot has the most copyleft license of any game engine. Facebook wants that, they also want XR. Thus they can help financially support Godot for those purposes.
While that is true, I think it's more likely about apearance. They don't want to look like a company trying to monopolize the market (which they actively are trying to do).
until they received exclusive undisclosed donations that they now have to pay off with exclusive development
@@musicmoonshine ok, Alex Jones
Refreshing vid, thx! - Came here because of the title, instantly felt a furry ball of fear growing on my tongue, depicted the metacalypse for Godot vividly and started working on a virtual manifest to unite the world and run the barricades .. until you reminded us all of the principles of Godot and how they actually get to their grants. Oof, exhausting first 3 minutes ... lol
A deal with the devil, we’ll let’s see how it goes.
@Süne Zararlısı Well people can still make their own version anyway if It goes wrong. Who will is a question for another day lol
Games in showcase section looks really good. Kudos to the game devs and thank you for showing them.
I find it cool that Epic gave them a grant even though they are the competition.
not really, because Godot becoming better and better will mean more gamedevs -> more indie games -> potentionally more games on the epic gamestore
Unreal 5 fills a niche for high fidelity games with high hardware requirements. Godot engine can run on a potato. Even comparing engines, Godot isn't exactly direct comperition.
Likely the main reason Epic funded Godot is because Epic would rather rival Godot than Unity. Unity is the largest indie engine on the market and has amazing support for both 2D and 3D development, and Epic has little to no desire to make Unreal support 2D game dev. By funding Godot, they can inadvertently take developers away from their main competition, Unity and keep themselves in the spotlight for 3D, AAA development.
It's not to do with competition, as Godot are not competition. It is about supporting the game development ecosystem as a whole.
I'm waiting eagerly for stable Godot 4.o release
I'm more than happy for free/opensource projects taking money from corporations, at least this allows citizens to actually get value from that money. Its way better than if a company like Facebook had just bought Godot
It would be pretty great to be able to dev while in vr
10:29 Hey Thats me! Thanks a lot dude, appreciate it!
I think the main purpose of the Meta/Facebook grant to Godot is directly linked with the future metaverse business model. Unreal or Unity are not free and requires royalties for Meta itself and Meta third-party creators. Having a non proprietary or non open-source game engine will not work for the whole metaverse economy. The good point is the grant will fuel up Godot dev and the Godot community will become bigger with time.
Thumbnail seems clickbaity and fearmongery, but I’m looking forward to that XR editor. Godot’s VR support is great from what I’ve used!
Those projects you showed are cool too, lots of helpful stuff
I mean its Facebook we're talking about here. Its never usually good news. And it technically isnt either. Its a business strategy, planting seeds if you will.
More Avenues to maximize long term profits. But thats companies in general.
@@Chevifier or maybe they simply want more ar/vr games on the market (that work best with *their* gear)
Especially since godot has lots of strict guidelines about what an outsider company can and cannot interfere with
This is great news, more corps giving money to godot means faster and/or more complete development. It's through deep pocketed industry giants (and the back of community donations and merchantdise) is how blender became as big as it is. We want the industry to embrace Godot, so that Godot can be an even more viable game engine that rivals its closed source compettiton the same way Blender does for its contemporaries.
It is good news, but we should also be wary. Facebook is currently attempting to take control of all XR resources they can to corner the market. I would hate for Facebook to have any kind of control over Godot.
@@TheXello i don't really see that. What would that be? Facebook telling Godot "no you can't implement features for that other XR thing, only for ours"? Contract "implement those features for us for this amount of money" would be beneficial for both, and while Facebook probably would be greedy enough to want to go further and include some exclusivity in features, I don't think Godot would go for that.
In fact, the best thing Godot should do right now is just go to the other companies interested in XR and ask them for grants too.
"The wolf sated and the sheep alive", as we say it.
Pretty sure Godot will become an important tool for XR development on Meta hardware down the line. The biggest issue at the moment is actually not the support for the hardware but the missing plugina for Oculus Platform Integration, LIV, YUR, etc.
That's a bit of a pain point for our development
Is your team using Godot?
@@CodingKaiju Yes VRWorkout is 100% Godot. ruclips.net/video/wcf3p0-3ylo/видео.html
Part of of it is open source as well.
My new year resolutions is to make somthing this year that you can feature in the video...😐
Gook luck budy!
Oh boy, i really miss these videos c;
Happy New Year and welcome back!
But you can just install windows on the steam deck to get around any compatibility problems
The Godot project team is competent, honest and transparent - which is very rare. Protect them at all costs.
is up to the project leaders to decide if godot will follow the great path of linux or the disaster of firefox as an open source project.
what is the disaster with firefox ?, I using that browser few year so far so don't know about what the deal with that (since too busy with life I don't check the new as ofte =.=!), can you give summary reason ?
@@royaldarkness8453 well, it was supposed to be the private, secure and open source alternative from chrome, but it its 70% funded by google and its very clear that the project its in a decline.
@@doug9000 ah, no wonder with all the thing people said, so any recommend browser aside from firefox, chrome ?
(especially if it have function that let me port most of my history/bookmark and stuff over)
@@royaldarkness8453 brave mabye? operagx is cool too but i think its partially owned by a chinese copmany and som e poeple dont like that
Basically, no. Every decently powerful browser out there is tied to one of the Tech Giant browsers. Some supposedly remove the bad stuff, but, without looking at it yourself, who knows? There's a serious lack of real browser choices.
Before I watch this, I predict it's intended to pay for a better integration of Godot with the Oculus/Meta VR headsets, which makes a lot of sense considering they did the same with Blender. It's basically solving a common problem and that's the nice thing about open-source.
seems like godot is more and more became a blender of game engines
I really want the steam deck users to join me in the phrase
"I run Arch BTW."
If anything any FOSS Linux distro is fine with me.
wait i thought steamos was based on debian?
Love these videos but the music is a bit distracting. Quieter music bed with less in-your-face bass would be apprecieted.
Open Source is protected by a magical being, the Immortality God of Foss.
Open source software can always be forked and thus protected by any one willing soul to keep its flame burning.
We do not lose a soul in an Open-Source world. The death does not exist in Open-Source world.
Death happens only if nobody is there wiling to use the software.
It's definitely scary, but ultimately it's an open source project. If they take it in the wrong direction, a group with enough will can simply fork it into a new project unless there's some license thing I'm unaware of.
id definetly switch to linux if it becomes mainstream
Woooooo! Wrought Flesh!!!
gather your party before venturing into algorithm
Welcome back!
I hate Facebook and no amount of money is going to change that.
In my opinion, what Godot most needs for AR/VR support is thread-safe object initialization, so that you can load a large number of objects into a new scene on a separate thread without it affecting the framerate. As it stands now, any procedurally generated scene with a large number of objects stops the program dead in its tracks when that scene gets added to the scene tree, which would cause Godot apps to be rejected from most app stores and rightfully so.
Have you posted your concern as a proposal on the git?
Total bullshit. I've working on procedually generated scene with huge amouts of spatials with collision and no issue at all. You should learn how to code (especially c++)
Facebook needs a engine for they Metaverse.
that thumbnail is scary tbh
good news for godot that funding is up. I wish there was a bigger team dedicated, but it is OS. We can also look at the issues and contribute ourselves.
yes
Oh nooooooo. Please say nooooooo
Wasn't Snopek also hired for XR?
can i make website games with godot?
Yes
So can steam deck run cities skylines?
awesome
Not a good sign
Ok Imma need to check and compile the Godot source code myself from now on
Good luck.
the list goes on
I shall offer my strings in sacrifice to the almighty Algorithm!
Lets just hope Godot doesn't become Facebooks lackey. It is the chosen one... For now
Jolly good, Bastiaan is a legend, a true expert and a lovely guy all round. Godot VR is in good hands.
I am a big evil company and I think I want to call my company Land because it will deal with real estate and buying land. so now when someone says "I bought some hunting land", that has nothing to do with my company. other people will then say "oh I don't really like Land they are bad company and you should not deal with them." so while my reputation is the lowest it can be. I now get to drag down my competitors reputation to my level when people think they might be some how linked with me, when they are merely using the word land.
what?
At least Facebook does *something* good, even if it's only for their own intentions or to mitigate their critics through these good will actions. Time will tell. At the end of the day it's money for the devs, so I'm fine with it.
They did the same for blender
Forcing people to register on facebook to play godot games is not good.
@@musicmoonshine ??? Is that your guess of the future or is that already happening? Godot is an open source game engine after all, so can't be bought or bound to Facebok and has nothing to do with where the games itself get released, which is the personal choice of the game publishers.
My guess is that you will find most godot games on itch first.
@@FunFreakeyy if you say so, the team will now spend their time paying off the facebook investments, and the undisclosed amount of money poured into godot will now require them to spend their time on closed source parts. Godot 4 will be the end of free godot development, the team will now be occupied with facebook centric xr development.
@@musicmoonshine That's your speculation but time will tell. A Facebook account will never be required to use Godot, why should it. If you talk about Oculus store games that's another topic, but has nothing to do with Godot itself, several engines are used for Oculus games.
Blender also got big investments from a lot of companies and the only thing that happened is, that there are special features implemented that were requested from the companies but now can be used from everyone. Development wasn't stopped in other parts. Essentially a corporation could also hire a dev that works external, send a pull request to implement a feature and after that is done with it.
Nevertheless I appreciate your awareness about it, this is really needed.
Very suspicious
Uh oh
for the algorithm !
hello al
I hope godot is not gonna end up like oculus
It can't, Godot is open source and can not be bought, óculos was a just a company
@@kendarr that's reassuring to hear.
@@ico-theredstonesurgeon4380 Blender got a grant a while back, didn't change anything on blender work, don't worry, facebook can't buy or demand anything from godot :)
FML now I gotta find a new engine.....
deal with the devil eh
The thing is does Zucker increase his control over Godot?
Nice
Big corporate buying up everything that was good, goodbye godot
fac..ebook will soon.. attempt to buy Godot and then make it absolutely propriatary!!!!
That's not possible. Godot has to ask contributors, since it doesn't own their code. In case that happens, contributors can just pull their code and that leaves Godot with the task of rewriting said code.
@@BrunodeSouzaLino clearly you do not live in reality. you are trapped inside of the metaverse and now mark is making you think these things, when in actuality...
you are absolutely propriatrary!!!!
all their new code will be proprietary, they'll just support the existing code, tiny fragments of the new work will filter down to facebook only tools
@@musicmoonshine nooooo!!!propitari.... ;_; (shaking and crying clutching my godot 3.3/3.4 version)