Factorio: GiagaBase Research Station

Поделиться
HTML-код
  • Опубликовано: 20 дек 2024

Комментарии • 39

  • @MrTortoed
    @MrTortoed Год назад +116

    No productivity modules in the labs??? D:

    • @rockerravn
      @rockerravn Год назад +13

      maybe he just dont care even tho its smater with

    • @dukespipes
      @dukespipes  Год назад +34

      Good observation, im a cracktorio addict, i had to walk away from the game, after making this, didnt have a chance to maximize it.

    • @dukespipes
      @dukespipes  Год назад +15

      @@rockerravn I care I care! Thanx for the comment.. take care ;)

    • @rockerravn
      @rockerravn Год назад +3

      @@dukespipes its cool🙂

    • @ironhero741
      @ironhero741 Год назад

      D:

  • @Queue3612
    @Queue3612 Год назад +87

    When i saw all those belts i was excited to see what setup you have to produce and consume all that science, then i looked at the minimap, the belts take up more space then the labs or assemblers. Its a pretty row of belts with a nice way of sending it to the labs but there is no way you are producing or comsuming THAT much science with such a small setup.
    Still kinda cool though.

    • @dukespipes
      @dukespipes  Год назад +11

      Interesting... what would you suggest? this was at the end of a 500 gaming session, i had to give it a rest, im a Cracktorio addict, I have 4 train tracks on the other side of the wall, but i will happily move them, i didnt have a chance to test the throughput or maximize the potential, please share. thanx for the comment

    • @MCRuCr
      @MCRuCr Год назад +7

      playstyles are vastly different in factorio.
      I often find myself enjoying relaxed sunday rides on my train network or still handcrafting stuff I should have automated 100 hours ago. Or doing just stupid/fun stuff like building a huge fossil power plant to create as much pollution as possible. Also I play on a hard difficulty making the game more extended and even slower. >1000h only in vanilla.
      The journey is the reward! Nothing worse than _actually_ finishing a factory, lol

    • @landofbol1098
      @landofbol1098 Год назад +3

      @@dukespipes Your labs would have to consume over 20k science per minute if they were to use a constant flow of those belts. I assume your science production doesn't meet anywhere near that though and you just added a bunch of belts for show

    • @deanslyrics8797
      @deanslyrics8797 5 месяцев назад

      @@MCRuCr since its been so long i wonder if you did go back and make a bigger one,,,, this would be my kind of suggestion (not my base, found on reddit, dont remember the spm)
      steamuserimages-a.akamaihd.net/ugc/1619598247032309541/E7AF66A596DAB1E0C6A154473D51F6D0026D3672/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

  • @thatoneguy2588
    @thatoneguy2588 Год назад +24

    The amount of joy this brings me is insane

  • @nathanberglas9722
    @nathanberglas9722 Год назад +25

    There are a few things to improve, for example, prod 3 modules, add more beacons per lab, and also how a full belt is put onto a half belt, which reduces throughput significantly and also unbalances either side of the sciencebelts. Otherwise, cool design, good work!

    • @MCRuCr
      @MCRuCr Год назад +1

      true engineer speaking

  • @darkden123
    @darkden123 Год назад +6

    those belts are *_s a t i s f a c t i o n_*

  • @mariocamspam72
    @mariocamspam72 Год назад +16

    12-beaconed prod3 labs would be a good alternative

    • @devchary9087
      @devchary9087 Год назад +2

      Or at least 8 beacons. Without speed and prod, this thing takes less than maybe even half a blue belt

  • @prod.phanos
    @prod.phanos Год назад +2

    this sensation... THE FACTORY MUST GROW!!!!

  • @minermaxx1015
    @minermaxx1015 Год назад +9

    gonna steal this belt design my friend, very cool

    • @dukespipes
      @dukespipes  Год назад

      No stealing allowed! j/k is all open source mon frier! enjoy! thanx for the comment

  • @MCRuCr
    @MCRuCr Год назад +5

    Small tip: you can use signals to control item throughput on belts. this way you can start the belts in the exact same moment

  • @gilbertsikora3007
    @gilbertsikora3007 Год назад +5

    ups is still double digits, factory needs to grow

  • @RealShadowreaper
    @RealShadowreaper Год назад +2

    I like how some of the beacons only have 1 module or none at all.

  • @78501
    @78501 Год назад +2

    no prod 3 in labs just hurts

  • @NQuenault
    @NQuenault 5 месяцев назад

    Inserters can take items from labs to labs, no need to make convoyer that far, prod module in labs and speed module in beacons and its ok

  • @charles3840
    @charles3840 Год назад +1

    Never heard the term "gigabase" before but this definitely earns it.

  • @RedTiger393
    @RedTiger393 Год назад +1

    What is your blueprint ?

  • @CrabQueen
    @CrabQueen Год назад

    A beautiful sight

  • @MukyuMyonNyanMimi
    @MukyuMyonNyanMimi Год назад

    The most menacing part is either the width of the belts, or the research speed.

  • @John_Paul14
    @John_Paul14 Год назад

    was wandering why it is so slow, then i saw the ups ...

  • @Battttt
    @Battttt Год назад +2

    awesome, would you be willing to give me the files of your save so I can explore your factory and get some inspiration for mine ?

  • @lolmao500
    @lolmao500 Год назад +5

    500h on one map? Damn

    • @dukespipes
      @dukespipes  Год назад

      I tried making a video but it was 16 minutes too long, can only post 15 minute videos.

  • @blamva3898
    @blamva3898 7 месяцев назад

    rainbow

  • @samueljo7910
    @samueljo7910 Год назад

    So this is why they call the game cracktorio

  • @rhueoflandorin
    @rhueoflandorin 6 месяцев назад

    speed modules in labs instead of productivity? WRONG

  • @flowcsgo804
    @flowcsgo804 Год назад

    psycho :D