This is the video to watch if you’re deciding whether or not to get Mage Knight with the upcoming expansion and all. I would also recommend watching it if you only need a refresher of the rules. I would furthermore recommend watching it even if you have no idea what Mage Knight is, to just learn more about it. I would in fact even recommend watching it if you absolutely hate Mage Knight, who knows it might change your mind.
Still coming back to this beauty of a game. I just wished I had other people who are fascinated by this masterpiece so I could share cooperative or competitive play. But the solo experience still has me keep this game as a centerpiece in my shelf. Edit: 3:10:51 ❤
I really enjoyed this video, i have been playing mage knight for years and still found this video useful sjnce i dont play multiplayer. Cant wajt for the expansion, I already pre ordered.
1:04:57 I did not notice this at the time, but Goldyx could have moved through the space Arythea was standing on - would have triggered the attack of the marauding orc, but that is something that happened afterwards anyway. would have saved a crystal!
Am I right in saying that even though it was mentioned that the monastery advance action cards shouldn’t have been there once the two monasteries were burned, they were put out anyway? Was this in error or did I miss something. I’m watching to remind myself of the rules. It’s great stuff!!
Sorry for the delay in replying. When the monastery appears, you put the card out immediately. If it is still there at the start of the round, you remove any previous AA cards and replace them with new ones. If you burn down the monastery, the card isn’t removed immediately, but when it is removed at the end of the round, it is not replaced.
Great video. 🎉Your Gametopper mat looks awesome Paul. Do you know if they are available in the uk? Their website only delivers to US and Canada. Many thanks.
So the twist mentioned at the beginning is that the host was teaching without playing himself? It does seem fairer, though the other three weren't all newbies. I pre-ordered the new expansion as soon as 401 Games had the option available, and that's despite the fact that I've only played my box (the one with the base game and two expansions in it) once or maybe twice. The games seems really good, I just need to make time on the gaming table to leave it out for a few games at a go, since it takes up a bit of room to play. >_
Nope. The twist was... we were going to continue playing once we found the city and actually do the fight. However, at that point, it was getting late, so the plan changed and I just explained it instead. The original plan was to have 3 new players. Unfortunately, one couldn't make it, so Rob stepped in at the last minute to be the 3rd player. I didn't want to play myself so I could focus on the teach.
@@GamingRulesVideos Ah, okay. I'm only about 2.5 hours in. XD I'll get to the reveal in time, but thanks for answering. I was wondering since the start what it was! >_
@@GamingRulesVideos I think so too. But now I'm off to quest for other videos for this game. Currently my 3D printer (and my wool) are being put to work making inserts (and pouches) for my various board games, so I can't actually play a game right now. Certainly in the mood to try to get one in this week though!
nice video to show how's the game work. would be nicer to have someone to be a GM for newbie. I want to try this game but the complexity has stopped me. ; (
I may have stayed away from this game under false pretences, dettered by its famed complexity. And while it certainly looks to have a lot going on, it doesn't seem any more complex than Oathsworn, Tainted Grail, or Gloomhaven, two of which I've played (OS & GH) and TG ive watched vids and read the rulebook for. Thoughts?
Having played all of those, I think it is less complex than Gloomhaven, but more complex than Tainted Grail. There is a lot going on, but as I showed in the video, a lot of the rules that people class as "fiddly" and "exceptions" are all thematic which really help to learn and remember the game.
@GamingRulesVideos I'm certainly all for a few more rules if it serves theme. Regarding complexity, I find it fascinating how two people will find the same game of different complexity. For example, I find Oathsworn and Gloomhaven quite straightforward (even though I forget the infamous elements board. Ha!), but I am overwhelmed by games like Scythe and Istanbul, where others find them a breeze.
This statement may have been more truthful when MK was released, but I feel like there is a 'difficulty creep' in games for the past several years which by extension makes the game relatively more simple. Couple more things to that: the way the ruleset was presented at that time is simply not in line with most of the games of today, which will inevitably create some 'difficulty' to learn (and frankly - you should really learn this game with someone teaching it...). Also, this is not a game you can learn in one go, in a single game, it takes time, and most gamers for most cases simply do not give their games enough playtime to shine before rating it and moving on to the next one. Finally, I find that most of the difficulty here comes from the insane number of combinations in which cards and skills and rules intersect each other, creating a TON of situations in which you have to make calls on rules precedence and such. In this sense, this is much closer to a TCG/CCG than a usual boardgame. This I would say is less of an issue with most other games where a smaller portion of the actual ruleset is 'hidden' in cards and such. One final thought - part of what makes MK generally more tricky is that even today it is still a unique game in many of its concepts - you lack reference, you do not have inherent familiarity via experience with other boardgames. It does things similar to other games, but not quite exactly the same. It is a lot more deterministic than most games. You have much fewer but much more impactful turns and decisions. All of this compounds the fact that it may be a more daunting proposition than a cursory look at it may suggest.
This is just not a multiplayer game. The ratings it has is firmly for being a solo. It’s perhaps the best solo puzzle, adventure, exploration game there is.
Assuming you can find experienced players, this works great 2-3p - maybe not the 10/10 I would give it for solo, but a solid 8.5/10. 4-5p is just hilarious, and you do it once, then move on. :D
This is the video to watch if you’re deciding whether or not to get Mage Knight with the upcoming expansion and all. I would also recommend watching it if you only need a refresher of the rules. I would furthermore recommend watching it even if you have no idea what Mage Knight is, to just learn more about it. I would in fact even recommend watching it if you absolutely hate Mage Knight, who knows it might change your mind.
The Penultimate Holy Grail of boardgaming ! Respect to the Master...
Such an amazing video with the sort of "GM" rules person. Well done!
I love teaching games, especially good ones :)
This video was very helpful. I love seeing how much fun you are having when just teaching a game you love.
It's the best!
Still coming back to this beauty of a game. I just wished I had other people who are fascinated by this masterpiece so I could share cooperative or competitive play. But the solo experience still has me keep this game as a centerpiece in my shelf.
Edit: 3:10:51 ❤
I really enjoyed this video, i have been playing mage knight for years and still found this video useful sjnce i dont play multiplayer. Cant wajt for the expansion, I already pre ordered.
1:04:57 I did not notice this at the time, but Goldyx could have moved through the space Arythea was standing on - would have triggered the attack of the marauding orc, but that is something that happened afterwards anyway. would have saved a crystal!
Good spot.
Cool Mage Knights! Great Game Choice!
Am I right in saying that even though it was mentioned that the monastery advance action cards shouldn’t have been there once the two monasteries were burned, they were put out anyway? Was this in error or did I miss something. I’m watching to remind myself of the rules. It’s great stuff!!
Sorry for the delay in replying. When the monastery appears, you put the card out immediately. If it is still there at the start of the round, you remove any previous AA cards and replace them with new ones. If you burn down the monastery, the card isn’t removed immediately, but when it is removed at the end of the round, it is not replaced.
Great video. 🎉Your Gametopper mat looks awesome Paul. Do you know if they are available in the uk? Their website only delivers to US and Canada. Many thanks.
I think they are. Best to contact them.
So the twist mentioned at the beginning is that the host was teaching without playing himself?
It does seem fairer, though the other three weren't all newbies.
I pre-ordered the new expansion as soon as 401 Games had the option available, and that's despite the fact that I've only played my box (the one with the base game and two expansions in it) once or maybe twice.
The games seems really good, I just need to make time on the gaming table to leave it out for a few games at a go, since it takes up a bit of room to play. >_
Nope. The twist was... we were going to continue playing once we found the city and actually do the fight.
However, at that point, it was getting late, so the plan changed and I just explained it instead.
The original plan was to have 3 new players. Unfortunately, one couldn't make it, so Rob stepped in at the last minute to be the 3rd player.
I didn't want to play myself so I could focus on the teach.
@@GamingRulesVideos Ah, okay. I'm only about 2.5 hours in. XD
I'll get to the reveal in time, but thanks for answering. I was wondering since the start what it was! >_
@@ChimeratAlpha I was really disappointed we didn't do it, as I thought it would have been very cool.
@@GamingRulesVideos I think so too. But now I'm off to quest for other videos for this game. Currently my 3D printer (and my wool) are being put to work making inserts (and pouches) for my various board games, so I can't actually play a game right now.
Certainly in the mood to try to get one in this week though!
nice video to show how's the game work.
would be nicer to have someone to be a GM for newbie.
I want to try this game but the complexity has stopped me. ; (
With this video and the walkthrough manual, you should be ok.
e x c e l l e n t
I may have stayed away from this game under false pretences, dettered by its famed complexity. And while it certainly looks to have a lot going on, it doesn't seem any more complex than Oathsworn, Tainted Grail, or Gloomhaven, two of which I've played (OS & GH) and TG ive watched vids and read the rulebook for.
Thoughts?
Having played all of those, I think it is less complex than Gloomhaven, but more complex than Tainted Grail.
There is a lot going on, but as I showed in the video, a lot of the rules that people class as "fiddly" and "exceptions" are all thematic which really help to learn and remember the game.
@GamingRulesVideos I'm certainly all for a few more rules if it serves theme.
Regarding complexity, I find it fascinating how two people will find the same game of different complexity. For example, I find Oathsworn and Gloomhaven quite straightforward (even though I forget the infamous elements board. Ha!), but I am overwhelmed by games like Scythe and Istanbul, where others find them a breeze.
@@PaulMB40 Really interesting. Istanbul is a light-medium game :)
But yeah, we are all different.
This statement may have been more truthful when MK was released, but I feel like there is a 'difficulty creep' in games for the past several years which by extension makes the game relatively more simple. Couple more things to that: the way the ruleset was presented at that time is simply not in line with most of the games of today, which will inevitably create some 'difficulty' to learn (and frankly - you should really learn this game with someone teaching it...). Also, this is not a game you can learn in one go, in a single game, it takes time, and most gamers for most cases simply do not give their games enough playtime to shine before rating it and moving on to the next one. Finally, I find that most of the difficulty here comes from the insane number of combinations in which cards and skills and rules intersect each other, creating a TON of situations in which you have to make calls on rules precedence and such. In this sense, this is much closer to a TCG/CCG than a usual boardgame. This I would say is less of an issue with most other games where a smaller portion of the actual ruleset is 'hidden' in cards and such.
One final thought - part of what makes MK generally more tricky is that even today it is still a unique game in many of its concepts - you lack reference, you do not have inherent familiarity via experience with other boardgames. It does things similar to other games, but not quite exactly the same. It is a lot more deterministic than most games. You have much fewer but much more impactful turns and decisions. All of this compounds the fact that it may be a more daunting proposition than a cursory look at it may suggest.
@@Sajatzsiraf That's encouraging to read on every point. Cheers!
This is just not a multiplayer game. The ratings it has is firmly for being a solo. It’s perhaps the best solo puzzle, adventure, exploration game there is.
Each to their own. I much prefer it at 2-3 players
I must agree with Paul here. For me 3 player competitive is the sweet spot
Assuming you can find experienced players, this works great 2-3p - maybe not the 10/10 I would give it for solo, but a solid 8.5/10. 4-5p is just hilarious, and you do it once, then move on. :D