Overhauling my Indie Game in ONE WEEK

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  • Опубликовано: 28 май 2024
  • The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/goodgis07221
    I was challenged by Badgis to completely revamp my game in one week. Luckily for me, I just watched a video from Shaun Spalding! Can I fix my retro Metroidvania juicy in one week? Challenge accepted...
    🐝 WISHLIST DEWDROP DYNASTY ON STEAM 🐝
    store.steampowered.com/app/14...
    ✦ Discord - / discord
    ✦ Twitter - / gooodgis
    ✦ Games - firith.itch.io/
    Chapters:
    0:00 Dewdrop Dynasty returns
    0:20 How the Game Looks
    0:52 The Challenge
    1:17 Advice from Shaun Spalding
    1:38 Day 1
    2:17 Day 2
    3:05 Day 3
    4:17 Skillshare
    5:08 Day 4
    6:36 Day 5
    7:48 Secret Updates
    7:59 Challenge Complete
    8:16 Before & After
    8:31 Shoutouts
    #devlog #indiedev #godot #DewdropDynasty #gamedev #Goodgis
  • ИгрыИгры

Комментарии • 575

  • @Goodgis
    @Goodgis  Год назад +48

    Make sure to WISHLIST Dewdrop Dynasty on Steam...or Badgis might show up.
    tinyurl.com/DewdropDynasty

    • @benjeminpenguin5764
      @benjeminpenguin5764 Год назад +1

      Way ahead of you!

    • @VengefulSpectre
      @VengefulSpectre Год назад +1

      Don’t have a PC currently or a Steam Box but if to Switch I’ll be buying!

    • @pato8540
      @pato8540 Год назад +3

      Hi goodgis I want to learn how to make video games but all the videos I’ve been watching didn’t helped me at all so could you please make a series of how to make games beginner friendly and explain how coding works and different kinds of codes and please make like part 1 , part 2, etc. And that all the things will be free and learning the basics of the game engine that you recommend to use but what I’m asking here is make really clear without so many things just the basics that then after many, many episodes every one could be a game dev! Please make it, it would mean a lot to me .

  • @Evitrea
    @Evitrea Год назад +71

    4:05 Be aware that adding too much abilities is often where Metroidvania title start to fall.
    Take the original Ori for example, in the late game there are waaaay too many abilities to learn, and many of them don't really add much to the game.
    In that game, many late game abilities feel like after-thoughts, as they have to underplay the projectile-jump to justify all the newly introduced jumps, which is rarely useful outside some collectibles designed specifically for them.
    My point is, adding new abilities can be dangerous, it can easily completely altered player's behavior and experience, or you can try to squeeze out the potential of the a mechanic but accidentally make the map design all over the place.
    I mean of course it can have an overwhelmingly positive effect, but you'll need a looot of long playtests to make sure things work out. Metroidvania design is kind of complex and non-predictable.

    • @Goodgis
      @Goodgis  Год назад +11

      That's a great point! Thanks for sharing!

    • @ModBros8434
      @ModBros8434 Год назад +5

      I think Hollow Knight avoided this problem very well by having each ability serve several purposes outside of just being a key
      Except Isma's Tear. It's definitely my least favorite upgrade

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 Год назад

      For me that wasn't a problem at all in the original Ori. But super true in Will of the Wisps (god that game was such a step down).
      In Ori 1 I used dashes, jumps, would bash off orbs I threw in good flow. In Ori 2 it was just dash, free bash, bash, free bash, dash, bash. Unless I had to use that dogsh't drill mechanic that deserved another half year of dev time.

  • @wellhellotherekyle
    @wellhellotherekyle Год назад +159

    It would be cool if you could go around collecting pollen, and once you have enough pollen you have access to another ability or two. Think of it like a super bar in a fighting game or something?? Game is looking awesome by the way!

    • @Goodgis
      @Goodgis  Год назад +29

      Thanks for sharing! :D

    • @nesraspongx58
      @nesraspongx58 Год назад +3

      maybe it increases the power of some of your abilities, and you choose which, like maybe the gun does more damage and it would look like you are shooting honey from it (a small chance to make a honey based debuff on an enemy ???) the dash would do damage (same honey idea, maybe it would be a consistant thing) and such

    • @TheWeen344
      @TheWeen344 Год назад

      @@nesraspongx58 like a special currency for upgrades :D

    • @nesraspongx58
      @nesraspongx58 Год назад

      @@TheWeen344 yeah essncially

    • @dogbonestudios4783
      @dogbonestudios4783 Год назад +1

      Maybe it could play like the super meter in cuphead?

  • @ShakyDawn
    @ShakyDawn Год назад +37

    Your story telling is awesome, don't get me wrong, the updates on the game are amazing, but the way you present them always put a smile on my face every time! Great job as always!

    • @Goodgis
      @Goodgis  Год назад +3

      That really means a lot! Thanks so much.

  • @Vailskibum
    @Vailskibum Год назад +21

    Looks a lot better 👀

    • @Goodgis
      @Goodgis  Год назад +7

      Thanks so much! I think so too!

    • @CoolModderJaydonX
      @CoolModderJaydonX 9 месяцев назад +2

      Vailskibum?! Wow. Didn't expect YOU here, of all people. Not saying that's bad or anything, but wow.

  • @SquidGodDev
    @SquidGodDev Год назад +76

    Loved the editing on this one, especially the intro, and the genius idea to use Badgis to produce a storyline out of thin air. Excited for the Next Fest demo!

    • @Goodgis
      @Goodgis  Год назад +5

      Thanks so much, Atsu! haha

    • @OUTSEET-ti1mt
      @OUTSEET-ti1mt Год назад +1

      @@Goodgis what editing software you use not sponsored

    • @wohao_gaster7434
      @wohao_gaster7434 Год назад

      @@OUTSEET-ti1mt Probably sony vegas

    • @JuhoSprite
      @JuhoSprite Год назад

      @@wohao_gaster7434 I think he uses premiere cuz he has an adobe license

  • @microdavid7098
    @microdavid7098 Год назад +14

    I'm yet to make that fan game. The lore is becoming bigger and bigger. Badgis now has a house!
    The videos are so crisp, and entertaining and the game looks amazing. Super happy about how this turned out

    • @Goodgis
      @Goodgis  Год назад +4

      Oh boy! haha I can't wait. And thanks so much, David.

  • @stevemcwin
    @stevemcwin Год назад +16

    A couple of things that really make games looks way better in a lot of cases are lighting and parallax. Would definitely recommend messing with those two a bit.

    • @Goodgis
      @Goodgis  Год назад +4

      Definitely! I'm planning on redoing the background artwork for all the locations.

  • @Oliver-is5vw
    @Oliver-is5vw Год назад +20

    This game looks awesome. Super excited for its release.
    My only thought was why not use a honeycomb design for the health bar instead of a flower since Yoshi already did that and it’s the bee aesthetic that’s original.
    Loved the video. Keep up the good work.

    • @Goodgis
      @Goodgis  Год назад +8

      Because flowers play a bigger role in this game than you think. ;) Also I did actually try a honeycomb and it didn't really fit. But thanks for the suggestion.

    • @allnamesaretaken1
      @allnamesaretaken1 Год назад

      @@Goodgis just my opinion but it looks weird having the health deplete counter clock-wise instead of clock-wise.

  • @decas5505
    @decas5505 Год назад +6

    I would like that when you die the bee guy? (Sorry i dont know its name) kneels then the screen fades to black and then it finally dies or something similar. Make the player FEEL they messed up, make them feel regret for killing that cute guy, make them realise they NEED to play better
    Also i think the ¨droplets¨ should be grabbed when the player is near them kind of like a magnet, because they are so tiny and searching for each one of them individually kills the pacing imo
    Really good game, i expect great things from this project!!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks for sharing! There actually will be a magnet feature but you'll have to unlock with another mechanic.

    • @decas5505
      @decas5505 Год назад +1

      @@Goodgis Nice! But you should add like a mini version on it that the player starts with, because as i said the droplets are really tiny and searching for every one of them when you kill an enemy might kill the pacing

  • @Pika782
    @Pika782 Год назад +19

    Dewdrop Dynasty captured my attention! Considering buying this game when it comes out

    • @Goodgis
      @Goodgis  Год назад +7

      Please do and make my indie dev dream a reality haha

    • @Pika782
      @Pika782 Год назад +3

      @@Goodgis dont worry I will :D

  • @eboatwright_
    @eboatwright_ Год назад +1

    THIS LOOKS SO AMAZING! I love the pedal's (HP bar) animations, I love the blurry backgrounds, the bloom, and the new animations for Po!

    • @Goodgis
      @Goodgis  Год назад

      Thank you so much! :D I've been having an absolute blast working on the game!

    • @eboatwright_
      @eboatwright_ Год назад

      @@Goodgis That's good

  • @kiddbusiness
    @kiddbusiness Год назад +1

    3:26 That charge shot jump was too clean
    I'm really glad you are still working hard man I haven't watched you in a while
    I have to say I was shocked by the insanely good and flowing editing of this video and it was really really smooth
    I'm gonna go back and watch more of your vids man!
    Can't wait to play Dewdrop Dynasty man

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @GamesBySaul
    @GamesBySaul Год назад +1

    Really nice work! The changes you made just seem to have taken the game to that next level! Looking forward to the next one! 👀

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @subroutinedev2322
    @subroutinedev2322 Год назад +2

    Nice video!
    I am surprised how much you have made in only one week, the game now looks much better and juicier :D
    Keep up the good work!

    • @Goodgis
      @Goodgis  Год назад

      Thanks a ton! Will do! :D

  • @Oterpungen
    @Oterpungen 3 месяца назад

    I really like this game and it just looks amazing. I hope everything goes smooth with release and that you continue making great games like this.

  • @strawberrys0da714
    @strawberrys0da714 Год назад +1

    Every time you come out with one of these videos I get so HYPED! I can't wait to see how the finished game turns out, however long it may be.

    • @Goodgis
      @Goodgis  Год назад

      That's awesome! I do too. :D I'm working hard to get this bad boy done.

  • @nightbringer99
    @nightbringer99 Год назад

    Wishlisted! I love the look of the game, and how it appears to play, and it's good to know it's being made by someone with such passion and attention to detail.

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @Bwubdle198
    @Bwubdle198 Год назад

    I’m so excited for dewdrop and i’m glad that your able to work on it and make it better :)

  • @Skeffles
    @Skeffles Год назад

    Brilliant to see you really trying to flesh out the game feel!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @Bo-kq8tn
    @Bo-kq8tn Год назад

    this looks really cute, and the juice you added to all the animations looks REALLY satisfying!
    I'm not sure about having both rolling AND dashing as mechanics, unless they're just like, a visual change and do the same thing. I feel like I would get them confused often. But the dash just looks /so good/, the gradient is *chefs kiss*
    I also really like the little flip the player does when they run out of ammo middair, good visual communication+very satisfying to watch

    • @Goodgis
      @Goodgis  Год назад

      Thanks for sharing! :D

  • @Bogrin
    @Bogrin Год назад

    Just found your channel and gotta say I love the look of the game! Will be following for sure!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @troglodyteluke
    @troglodyteluke Год назад

    Wow, you are inspiring! I work on my metroidvania too and your devlogs are interesting and educational!

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Год назад

    Yep i've always kept tabs on my projects like most of the time I stare into/have open my RUclips creator tab or my davaint page or my novels, Table Top/Video games even if I'm to sick to do anything that day it helps me keep tabs on them and let me think of ideas for them or even tweak them in a small way... That said I don't look at my Itch.10 page enough or search though my projects folder that much just seeing where I put things. Which congrats on your late spring cleaning and also getting into next fest can't wait to see you there!

  • @spiral7043
    @spiral7043 Год назад +1

    Another great video, as always can’t wait for the next

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! I'm trying to balance great videos and actually working on the game. haha

    • @spiral7043
      @spiral7043 Год назад

      @goodgis well you’re doing a good job

  • @oldfallstorm3064
    @oldfallstorm3064 Год назад +1

    Finally! The time has come for a new devlog!

  • @anawan
    @anawan Год назад +1

    Death animation is just so cute ! Incredible how gorgeous your game looks with just this limited color palette !

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @TherealSettle
    @TherealSettle Год назад

    Love your vid, always makes me happy

    • @Goodgis
      @Goodgis  Год назад +1

      You are so kind! :D Thanks, dude!

  • @vedoxg
    @vedoxg Год назад

    Open your project every day even if you don't do anythink was the best advice anyone gave me so far! Thanks

  • @maxrdev703
    @maxrdev703 Год назад

    The game looks great! I love some of the new mechanics. The flower and movement especially. Can’t wait for the game to release. Super cool to see a drawn up Badgis!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! Yes, Badgis has a mind of his own.

  • @mattiaslaserskold137
    @mattiaslaserskold137 Год назад

    Just realized how well produced your videos are. So nice.

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @ZooHair
    @ZooHair Год назад +1

    The game is evolving to an awesome project.
    Awesome work.

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @matangoldstien5922
    @matangoldstien5922 Год назад +3

    Hey Goodgis,
    You sharing Milanote I was able to work so effectively on a project of mine
    It really saved it, so I want to say thank you!!

    • @Goodgis
      @Goodgis  Год назад

      Super happy to hear that! :D It's my favorite.

  • @ReeceGeofroy
    @ReeceGeofroy Год назад

    Definitely my most anticipated game of 2022/2023. Love what you are doing man, can't wait to play it!

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much, Reece! :D

  • @Tey_
    @Tey_ Год назад

    Nice video. tbh you were the reason that my ambition for wanting make games ignite again and so far it's been so fun. Thank you so much and please have a good day. ❤

    • @Goodgis
      @Goodgis  Год назад

      That's very kind of you to say! Keep working hard and you'll be successful. :D

  • @primalaspid7197
    @primalaspid7197 Год назад

    awesome editing!

  • @mewwww17
    @mewwww17 Год назад

    Haven't watched one of your vids in a while but suddenly I feel like I'm watching a long-form short lol. Not sure how I feel about the new style, but hope it's working well for you! The game is constantly getting cooler.

  • @JuhoSprite
    @JuhoSprite Год назад

    YESYESSYESS FINALLY I WAS WAITING FOR ANOTHER VID ON THE GAME

    • @Goodgis
      @Goodgis  Год назад

      And this time you didn't have to wait 6 months! haha

  • @obvbeans
    @obvbeans Год назад

    Really really good vid keep on going!!👍

    • @Goodgis
      @Goodgis  Год назад

      Thanks, will do! :D

  • @pnvgordinho
    @pnvgordinho Год назад

    Your game looks super cool. I like the simple pixel art and the colors.

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much!

  • @finbobyeetseggs6158
    @finbobyeetseggs6158 Год назад

    finally the devlog ive been waiting im actually so hyped

  • @animationsbelike
    @animationsbelike Год назад

    YAY! :D New Video the day is safed! btw. Crazy editing

  • @cosmindev2200
    @cosmindev2200 Год назад

    looking great so far!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks, Cosmindev! Hope you're doing well!

  • @porfelipe5349
    @porfelipe5349 Год назад +1

    Congratulations for the spectacular game🤩! I found it very interesting and my question is if it will have different languages

  • @ennizodev
    @ennizodev Год назад

    Looks amazing! keep fight!

    • @Goodgis
      @Goodgis  Год назад

      Thank you! Will do!

    • @ennizodev
      @ennizodev Год назад

      @@Goodgis yea! 🙏🏻^^

  • @yaaannn8126
    @yaaannn8126 Год назад +2

    the air flip when you have no amo is a genius move good job

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

  • @BrokenPhysics_
    @BrokenPhysics_ 5 дней назад

    this game looks SO fire
    metroidvanias are my favorite game genre so i can already tell this games gonna be a banger!

  • @smolblockboi
    @smolblockboi Год назад +1

    I've no idea how you stick with a project for so long but it's really paying off! Very cool to see the progress.

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! I've found that the longer I work on it, the easier it's been. :D

    • @yellowvideos5228
      @yellowvideos5228 Год назад

      @@Goodgis can you make a video on how to make a 2d game on Godot I use that game engine and I suck at it so I need a video on how to use it

  • @StevenLoprese
    @StevenLoprese Год назад

    You must be doing something right. This hit my algorithm.
    The movement in your game looks really smooth and fluid, yet snappy. Movement in games is so important, but often overlooked, and I think you have nailed it.

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @supercyclone8342
    @supercyclone8342 Год назад

    Your game is really shaping up! Never underestimate the power of game juice! Also, I too picked up haiku for inspiration for my own metroidvania. It's pretty fun so far

    • @Goodgis
      @Goodgis  Год назад

      Juice makes or breaks a game haha

  • @ladincredible6466
    @ladincredible6466 Год назад

    Great video!!

  • @Kasiarzynka
    @Kasiarzynka Год назад +1

    I have this project I started over 7 months ago (not a game, but a C# Windows Forms Application), where I basically made up stuff on the go by trying out what would work and what wouldn't. A lot of redundant code, by either being the exact same or very similar to the point where it can be generalized and placed in a function with an extra parameter. Some things are just not where they should be. Along the project, the concept of what does what and where it is, changed, too (I now have an extra sub-project for handling configuration and another one prepared to split data processing from the GUI project)...
    Long story short, I got to a point where I basically have to rewrite/re-put together the thing from scratch, in order for it to work properly and not go in circles. I already started because I could reuse two of the libraries in another project but it wouldn't work completely. It's still a pretty overwhelming task, though, especially if you're not a pro at programming.
    I kinda wanna get back to reworking the code (more), now thanks to this video, thank you for putting it out there.

    • @Goodgis
      @Goodgis  Год назад

      You should! But don't get too caught up with everything. Ultimately your code is going to be a little messy and that's totally fine.

  • @Pokemon-Master
    @Pokemon-Master Год назад +1

    You did a great job! 👍

    • @Goodgis
      @Goodgis  Год назад +1

      Thank you! Cheers! :D

  • @itsmidge
    @itsmidge Год назад

    The game looks great, and your videos are slick as always. One thing that surprised me about your steam page is - no trailer yet. May I ask why? I would have guessed, especially with a successful youtube channel, that would be one of the most important things to get up early on a steam page. Thank you!

    • @Goodgis
      @Goodgis  Год назад +1

      A bad trailer is worse than no trailer. I just want to have enough of the game and story to show off. (Also I'm waiting for the music from my composer.) :D

  • @gatoalebrije
    @gatoalebrije Год назад

    Very creative that life flower.

    • @Goodgis
      @Goodgis  Год назад

      Thank you! Cheers!

  • @chuckya777
    @chuckya777 Год назад

    you are really craetive when it comes to video editing. i love it on rhis video😊

    • @Goodgis
      @Goodgis  Год назад

      Thank you so much 🤗

  • @Habbitual
    @Habbitual Год назад +2

    It's always these small touches(talking about like how you flip when you run out of ammo) that can really effect how a game feels.

  • @bluecrystalstudio402
    @bluecrystalstudio402 Год назад

    Looks great !

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @numptyco
    @numptyco Год назад +2

    I love game dev because one tiny little change can completely improve the entire experience.

  • @bernadettekameni3859
    @bernadettekameni3859 Год назад

    Your game looks pretty cool si dynamique keepup bro

  • @psyche349
    @psyche349 Год назад

    Hey, what an awesome game man, really, the graphics looks great and that death scene feels great too, thoose abilities really seem to take the game to a new level really, that front flip also gives alot of juice to, finally, hahahahaha, sometimes I also hear that voice that tells me "ohh I thought you said you were one of the good ones" XD TBH i love it. :P great great video.

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! haha

  • @ObsidianContraption
    @ObsidianContraption Год назад

    It's looking pretty sweet!

  • @FabiulousGames
    @FabiulousGames Год назад

    Front flip when player runs out of ammo is a cool touch

    • @Goodgis
      @Goodgis  Год назад

      Thanks! :D It definitely makes the game feel juicier.

  • @snugpig
    @snugpig Год назад

    THIS LOOKS SO GOOD

  • @TheWeen344
    @TheWeen344 Год назад

    The movement looks so good now wow

  • @keepitshort4208
    @keepitshort4208 Год назад

    Looks amazing
    You can add rage mode knowing when it's active can be defined by the color of the character, for reaction to boss fights you can add the way his expression change with the eyes adjustment or the antenna move fast or stay upright and static shaking I guess it's a small change I know but just an idea I'm sure you can think of something much better then this,
    Not sure if you will add a shotgun

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks for the suggestion! :D

  • @benjeminpenguin5764
    @benjeminpenguin5764 Год назад

    Great devlog! very inspiring to my work! (Also I love Shaun Spalding)

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much! :D

    • @Itzame3756
      @Itzame3756 Год назад +1

      Hi me from other account lol

  • @lonelyfloat2582
    @lonelyfloat2582 Год назад +2

    badgis is officially canon! :D

    • @Goodgis
      @Goodgis  Год назад

      *shhhh* He's listening...

  • @Ibizaaa
    @Ibizaaa Год назад

    Inspired me to overhaul my indie game thanks!

    • @Goodgis
      @Goodgis  Год назад +1

      That's awesome! I wish you the best of luck!

  • @8x8BitGames
    @8x8BitGames Год назад +2

    This game be lookin JUICY

  • @griffinbrooks6748
    @griffinbrooks6748 Год назад

    One good thing about camping for 3 days is that so many good youtubers appear in my notifications lol. Thanks Goodgis :D

    • @Goodgis
      @Goodgis  Год назад

      Hey, I got you! haha

  • @MattiaPiola
    @MattiaPiola Год назад

    Great video as always, and great work with the game!
    May I ask you what is the program you used for mind-maps/vision boards that can be seen at the 2:00 mark?

    • @Goodgis
      @Goodgis  Год назад

      Thanks! :D And it's called Milanote

  • @sNIXerBars2009
    @sNIXerBars2009 Год назад +2

    Who knew the residents of dewdrop are made out of their currency.

    • @Goodgis
      @Goodgis  Год назад

      It's a strange society.

  • @LotusKay36
    @LotusKay36 Год назад

    Thanks for the devlog Goodgis! Here is an idea I had for your game:
    You remember a game called Titan Souls? What if after the character runs out of ammo, they can throw their gun at enemies but the gun remains on the ground/where the impact occurred until the character runs over the gun to pick it up again. This might be a fun mechanic where the player isn’t out of options if out of ammo BUT they need to be more strategic in this situation of mis-managing their ammo. With the penalty of mis-management being that the player is more at risk in this state but still able to push past enemies if they are skilled.

    • @Goodgis
      @Goodgis  Год назад +1

      Woah, thanks for sharing!

  • @vexzyy569
    @vexzyy569 Год назад +1

    I just cannot express the things I feel when I look at this game like I’m just completely speechless

  • @flameguy21
    @flameguy21 Год назад

    Those are some JUICY sound effects. Man.

    • @Goodgis
      @Goodgis  Год назад

      Don't they make a world of difference? Thanks so much! :D

  • @turtleturtleturtleturtle
    @turtleturtleturtleturtle Год назад +2

    I got an idea for a powerful melee stinger attack but when you use it you take damage. Real bees die when they use the stinger but for gameplay reasons it would be just 1 or 2 damage.

  • @Raymond13557
    @Raymond13557 Год назад

    if i may suggest a mechanic: Berserk it'll cost your stamina and nearly all your hp but you'd become invincible for 10 seconds, and any damage done will restore your hp to x amount of enemies slain

  • @kitetm7596
    @kitetm7596 Год назад +2

    Can't wait to play it :)

  • @peterw3dart522
    @peterw3dart522 Год назад

    7:04 honestly this is the reason I stopped working on platformers. I feel like people start working on platformers by default, even though they don't even play games like that. And then drop the projects because they get bored or because the game turns out bad.
    Make the games you would play yourself.

    • @Goodgis
      @Goodgis  Год назад

      Yeah, they are most of the most popular genre's but if you love the genre then you should make a game in it. :D

  • @SaeybinUnderFire
    @SaeybinUnderFire Год назад

    I really like the flower petal idea. I wonder if it'd help if you can "reclaim" some of the bullets from the enemies you kill so that the player doesn't lose so much of it and also some sort of indicator (bar) to know how little they have left? Also in addition to dew drops, bullets can also be looted as well.

    • @Goodgis
      @Goodgis  Год назад

      Thanks for the suggestion. :D

  • @Gremwu
    @Gremwu Год назад

    I recommend having a debug scene where you can test new features and interactions

  • @scobro
    @scobro Год назад +1

    @goodgis can you tell me how you re did your camera system? I've been struggling to make mine. yours is literally how I have envisioned the perfect camera system for my game.

  • @HuskgamerI
    @HuskgamerI Год назад +1

    This game is like if cave story and zelda had a baby

  • @GrandMaster186
    @GrandMaster186 Год назад

    rolling + dropping a mine could be a fun upgrade

  • @mohamedbensaid2258
    @mohamedbensaid2258 Год назад

    a good one is replacement wing that let u glide for a short periode

    • @Goodgis
      @Goodgis  Год назад

      I'm writing that down! :D Thanks for the suggestion.

  • @trentontyee2552
    @trentontyee2552 Год назад

    you should do if you charge shot up while in the air you do a ground pound that does area damage, it would really change up combat

    • @Goodgis
      @Goodgis  Год назад

      Thanks for sharing! :D

  • @dogbonestudios4783
    @dogbonestudios4783 Год назад

    I'm so excited for the game to release!! Also, I think the game would be really cool if you made a port to nintendo switch when you're done! I think it would be really fun to play on the switch

  • @HaydenTheEeeeeeeeevilEukaryote

    I think the atari graphics were a big draw
    faithful ones may cause issues, but with different saturations/brightnesses for things like the player/enemies/objects, platforms and non-interactable elements, would add distinction and clarity, plus the post processing would spice it up to look more interesting. This may be the best of both old and new?
    your new art looks great too though plus more seemed to go into it, so going back would be a shame in that sense but i loved how miniature the atari art made everything look, and how simple yet awesome the gun mechanic was to go with it with room to grow in complexity (which so far looks like youre doing that wonderfully)
    idk, the atari art captured a feel that drew me into this project in the first place that i feel is now gone, and maybe that isnt a bad thing. I’m of course still going to keep up regardless because this game still looks sick, but this is my feedback

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks for sharing!

  • @rogercls
    @rogercls Год назад +1

    Seems so awesome! Didn't like the colorful dash, though. Maybe just shades of yellow?

    • @Goodgis
      @Goodgis  Год назад +1

      Interesting, what makes you say that? Having just yellow didn't read as well.

    • @rogercls
      @rogercls Год назад +1

      @@Goodgis, I don't know, the colorfulness seems a little bit off taking into account everything else aesthetic-wise in the game. I would advise shades of yellow and perhaps a little other effect together, maybe some small sunflowers falling nicely from the dash.

  • @kajor331
    @kajor331 Год назад

    Not sure if you have it already but I think areas that have a chance to spawn a merchant that sells buffs would be a pretty cool idea

    • @Goodgis
      @Goodgis  Год назад

      That could be awesome! Noted!

  • @ELV13S
    @ELV13S Год назад

    can i suggest a change in the chest sprite? its gonna be like a flower unbloomed and when u open the chest it blooms? so its more organic in the game world? ability suggestions are diff bullet types where a certain lock requires a certain bullet to be destroyed? can even have elemental properties for combat and exploration like freezer bullets lets u make a temp platform from enemies, fire bullets gives u higher jump boost, wind bullets gives a knockback like dash so u can chain dashes in air black hole bullets lets u hover midair, etc?

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks for the suggestions! :D

  • @Lazy_P3
    @Lazy_P3 Год назад

    Awesome !

  • @FireallyXTheories
    @FireallyXTheories Год назад

    Running out of ammo has never felt so good!

  • @ianboyer2224
    @ianboyer2224 Год назад +2

    I clicked on that notification faster than.. something fast! Idk I can’t think of anything lol

    • @Goodgis
      @Goodgis  Год назад

      Ahhhhh yeah! haha

  • @gamedevwithdrew
    @gamedevwithdrew Год назад +1

    Hey Goodgis! I would love to know how you incorporated your rolling animation after you run out of ammo, I myself am working on a metroidvania style game and am looking for a better way to work on my animations and StateMachines. Thank you so much for your videos!

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @gureivideogame
    @gureivideogame Год назад

    Displaying the HP through petals? Such a cool idea...

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @devz117
    @devz117 Год назад +1

    This video was as they say poggers

    • @Goodgis
      @Goodgis  Год назад +1

      Ayyye! Thanks!

  • @Selrisitai
    @Selrisitai Год назад

    Idea: Jumping out of a roll gives you a long jump if you keep holding forward. You could make it impossible to do a shoot-jump afterward but it gives you more distance than a normal double or triple jump; alternatively, it gets you further overall and you can then use your gun-jumps for even greater distance.
    If you can roll _through_ enemies, being invulnerable to touch-damage during a roll (but not to attack damage?) it would open up strategies for both bosses and some standard enemies.
    Instead of the roll making you invulnerable to attacks, it can legitimately throw you forward rapidly, thus becoming a dodge rather than a moment of invincibility.
    I recommend that you keep one thing in mind: Whenever you add an ability, you need to then build the game around that ability, rather than having a game that's been built that you then throw random abilities into. Like I mentioned with the "rolling through enemies" thing: You'd have to ensure all of your enemies play nice with this mechanic.

    • @Goodgis
      @Goodgis  Год назад +1

      Great suggestion! I've wrote them down. Thanks so much.

  • @MP_Indy
    @MP_Indy Год назад +1

    2:02 do you have a full screen shot of the dev map? Did you draw it by hand or was there a program you used? I know it could prolly be done in word or anything else, but just curious.