How to Keep your Game Fresh (or Fail Trying) - Devlog

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  • Опубликовано: 8 июн 2024
  • ┈ Who is Goodgis? ┈
    I’m a full time Graphic Designer, Game Dev, & RUclipsr. I specialize in making cute, colorful games in Godot and telling my story through my videos. I also run my own little game studio called Firith. My dream is to hire my friends and make Firith a full-time job. I’m known for games such as The Keeyp, Wizbirds, Snomes, and Dewdrop Dynasty.
    ┈ Ways to Support ┈
    💖 Patreon: / goodgis
    ┈ Join the Community ┈
    💬 Discord: / discord
    🦆 TWITTER: / gooodgis
    ┈ My Game Studio ┈
    🍁 Website: firith.studio/
    🕹️ Itch.io: firith.itch.io/
    🐦 Twitter: / firithstudio
    ┈ Timestamps ┈
    Introduction - 0:00
    Troubling Times - 0:33
    The Solution - 3:00
    Conclusion - 5:10
    #devlog​ ​#godot #pyxeledit #madewithgodot​ #indiedev​ #goodgis​ #gamedev​ #indiegame
  • ИгрыИгры

Комментарии • 450

  • @Goodgis
    @Goodgis  3 года назад +35

    Want to get your hands on Dewdrop Dynasty? Make sure to Wishlist the game here:
    store.steampowered.com/app/1444080/Dewdrop_Dynasty/

    • @krishnananda.s1394
      @krishnananda.s1394 3 года назад +1

      This is a lost bee so it should do positive mutations as it is exposed to the wild to travel under water

    • @p0werpuppy839
      @p0werpuppy839 2 года назад +1

      Just wishlisted it. I hope you manage to get it to a standard that you are happy with.

    • @_Darko
      @_Darko 2 года назад +1

      I can’t I don’t have a pc

  • @p0kepanda462
    @p0kepanda462 3 года назад +150

    the game looks rad love to play it one day.

  • @BramOuwerkerk
    @BramOuwerkerk 3 года назад +88

    You should at the line: "I have BEEn here before"

  • @maskgas412
    @maskgas412 3 года назад +86

    “I thought it would be funny if you have a bunch of bugs and other creatures that are prisoners here”
    Ah yes, the finest of comedy

  • @theemeraldfalcon9184
    @theemeraldfalcon9184 3 года назад +57

    Yay, another Dewlog!
    Also, pretty sure he can breath underwater with some scubee gear. Or maybe a re-beether.

    • @Goodgis
      @Goodgis  3 года назад +15

      Maybe he's just really good at holding his breathe. :p

    • @Ced190
      @Ced190 3 года назад +2

      "Po lin the world champion of scuba diving without any equipement for the fifth time in 5 years! This bee... Wait he's a bee? OMG I was sure bees could not breath under water. Anyways back to the news. So for the meteo mark will show you what to expect..."

    • @quista5896
      @quista5896 3 года назад +1

      Re BEEther

    • @dibyoshreepaint9241
      @dibyoshreepaint9241 3 года назад +2

      It would definitely add to the whole ‘medtroidvania’ feel to have to get upgrades before the player can access a particular area

    • @beastteacher4162
      @beastteacher4162 2 года назад +1

      hah

  • @GrizzliusMaximus
    @GrizzliusMaximus 3 года назад +15

    I think focusing on the microscale by imagining being the character can really give a better immersive effect. Also, I love the water area! Adding creative places, even if they don't make sense can really make the game. Your game gave me lots of inspiration!

    • @Goodgis
      @Goodgis  3 года назад +2

      Thanks so much! :D

  • @yigithanion
    @yigithanion 3 года назад +4

    When I watch your videos I want to make games. You give motivation to me. Thanks !

    • @Goodgis
      @Goodgis  3 года назад +1

      Go for it! :D

  • @Skeffles
    @Skeffles 3 года назад +22

    The inevitable water level.
    It's cool that this is starting to look like the final game you had in mind. Good luck!

    • @Goodgis
      @Goodgis  3 года назад +6

      Thanks so much! :D

  • @rodgermccallister1606
    @rodgermccallister1606 3 года назад +7

    I really really love the art style. The pallet is perfect and the mono-color sprites are so clean. Keep up the awesome work on the game, even if its behind the scenes work that doesn't show well in a devlog. Behind the scenes work is work none-the-less that's getting you closer to done

    • @Goodgis
      @Goodgis  3 года назад

      You're absolutely right! Thanks. :D

  • @sailorenthusiast
    @sailorenthusiast 3 года назад +19

    You got me hooked when you mentioned the game is inspired by SPM. I loved that game when I was younger.

    • @Goodgis
      @Goodgis  3 года назад +7

      Heck yeah, it's such a fun and wholesome adventure!

    • @chunkymonkey7983
      @chunkymonkey7983 3 года назад +2

      SPM is the best. :)

  • @MashUpGames
    @MashUpGames 3 года назад +4

    your art style for this game is so simple yet so nice to look at!

    • @Goodgis
      @Goodgis  3 года назад +1

      I really appreciate that! :D

  • @djlclopez128
    @djlclopez128 3 года назад +5

    Thank you for your DevLogs, they are very professional and interesting, I really enjoy - and look forward to watching - each of your videos. You also pack in a lot of tips, fresh thoughts, and useful information. Thank you!

    • @Goodgis
      @Goodgis  3 года назад +1

      Aww, thanks so much!

  • @ZakarovZero
    @ZakarovZero 3 года назад +4

    I am so glad I found your channel

  • @Rouo24
    @Rouo24 3 года назад +2

    This looks pretty cool! For the water level, I would add like little places where you could breathe (like little bubbles), kinda like Sonic 3. And after a mini boss or something, you could find a helmet or something so you can explore more freely.

    • @Goodgis
      @Goodgis  3 года назад

      That's the cool idea! Thanks for sharing.

  • @EndArtist
    @EndArtist 3 года назад +4

    huh just found this channel and gotta say this content is pretty pog. excited to see where the game goes! keep it up :)

    • @Goodgis
      @Goodgis  3 года назад +1

      Welcome aboard! :D

  • @barj
    @barj 3 года назад +21

    Me waiting for the goodgis thumbnail class 😐

    • @Goodgis
      @Goodgis  3 года назад +6

      Let's make it happen!

    • @dyslexcii
      @dyslexcii 3 года назад

      @@Goodgis I just want to know what software you use/ how you animate your text. The little wave up and down on your text specifically...

  • @pingu7567
    @pingu7567 3 года назад +6

    one of the few youtubers i know that actually replies to a lot of the comments lmao
    sweet vid too as always

    • @Goodgis
      @Goodgis  3 года назад +1

      No lots...all of them. Cheers!

  • @Hyve
    @Hyve 3 года назад +2

    Great video! I keep falling into the same problem with my own game... the idea of adding in new mechanics or reworking them to just make it perfect is something I still struggle with to this day.

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @thejurassicchicken1445
    @thejurassicchicken1445 3 года назад +2

    Your one of the better game design advice people. A lot of what i see from some of the bigger RUclipsr's are videos of cool ideas for games, but not anything really important.

    • @Goodgis
      @Goodgis  3 года назад

      That means a lot to me! Thanks so much.

  • @sho6227
    @sho6227 3 года назад +2

    This looks awesome man, I love the underwater level addition. Keep up the good work, these are seriously some of the best devlogs out there. Not only do you provide cool updates to your games but they always have a great message to them.

    • @Goodgis
      @Goodgis  3 года назад

      Glad you like them! Thanks! :D

  • @NamidaSai
    @NamidaSai 3 года назад +3

    Figuring out the right amount of planning ahead vs breathing room for the project to grow its own way... aaah, the eternal creative balancing act. Thanks for pointing out gamedev-ing is just like all other arts in that regards, tend to forget that. 👌

    • @Goodgis
      @Goodgis  3 года назад +3

      I noticed that pretty much everything in life is a balancing act haha

  • @royschrauwen
    @royschrauwen 3 года назад +2

    Thanks for sharing this with us.
    The game already looks so cool! Can’t wait to see more!

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @stevenunderwood9935
    @stevenunderwood9935 3 года назад +1

    Dude, I really appreciate you sharing this revelation! This is very relevant, and I've definitely been experiencing a lot of this myself on my own projects. Your game looks very lively! I love the details of the story/history of where your character is (in the cheese mine) and all of your added thoughtfulness about all these things. I've come up with a lot of artless things myself (which is always disappointing when you've put so much into it, especially considering how artful thoughtful creation can be.) I just really appreciate that you recognize that this is a problem and how you've shared your own struggle and solution. I'm definitely buying dewdrop as soon as it comes out! Good luck with the rest of it!

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much, that means a lot!

  • @level1gg
    @level1gg 3 года назад +2

    Looks exciting cant wait to see more of the underwater!

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks! :D

  • @juicebox6124
    @juicebox6124 3 года назад +1

    One biome I would suggest would be some sort of wind based area, so the player could be blown in one direction or another (this would compliment the bee being a character well come to think of it) maybe called "the wispy wastes" or "the cave of storms". Looking forward to the next devlog!

  • @onszik
    @onszik 3 года назад +1

    Your videos are so rewatchable!

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks! :D

  • @HaydenTheEeeeeeeeevilEukaryote
    @HaydenTheEeeeeeeeevilEukaryote 3 года назад

    i love dewdrop’s pixel art, and the recoil mechanic and limited shots that recharge all look really fun

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much!

  • @condimentcountry9279
    @condimentcountry9279 3 года назад +1

    I think the little speech bubble that appears right above the NPCs could be replaced with noise lines that blink as they talk! Reduces redundancy and gives life!

    • @Goodgis
      @Goodgis  3 года назад

      That's a good idea!

  • @renatusdev
    @renatusdev 3 года назад +1

    Taking a break like you mentioned really clears my mind a lot dude. Love your content. Keep it up!

    • @Goodgis
      @Goodgis  3 года назад

      Thanks! Cheers!

  • @animaidan400
    @animaidan400 3 года назад +1

    Woah, okay I know this is just a coincidence but still this is a sick as hell coincidence that my first comment on your channel literally just four days ago was about burnout and then suddenly you've made a video on combatting it lmao. Lovin the quality vids!

    • @Goodgis
      @Goodgis  3 года назад

      That's crazy! haha

  • @TheShelfman
    @TheShelfman 3 года назад +2

    You had some really good points! I've been struggling a bit with my game and I feel like this video could help me out with that. Taking a step back and thinking about it from a different perspective! Thanks😁

    • @Goodgis
      @Goodgis  3 года назад +1

      Glad to hear it! :D

  • @toobasicbot2000
    @toobasicbot2000 3 года назад +3

    Weird idea, I think that the main character should have a bubble underwater so that could be used to explain how he is underwater. Also maybe make it so when you take damage in this area, the bubble shrinks until it breaks, and the break could be used as a death animation.

    • @Goodgis
      @Goodgis  3 года назад +1

      Great idea!

  • @valentinfernandezcejas6590
    @valentinfernandezcejas6590 3 года назад +2

    This is actually looking so cool!
    I'd love to see te final game once finished (and, of course, play it).
    May I recommend you something... IMO, it'd be really cool if every time you finish a zone, the NPC dialogues change. For example, when you let all the slaves free on the pits, they can thank you or so. And maybe a post-game dialogue like "oh, I see you could get your wings. Congratulations!" Or something like that. I know that'd take its time, but, as a player, those are very little but very cool and highly appreciated details.
    Your game is looking fantastic up until now. Hope you can go far with this.

    • @Goodgis
      @Goodgis  3 года назад +1

      That’s a great idea! Thanks for sharing.

  • @domedin9894
    @domedin9894 2 года назад +1

    I love the art for this game so simple yet still awesome...

  • @finbobyeetseggs6158
    @finbobyeetseggs6158 3 года назад +2

    each time we get to see this game it gets better and better.

  • @andrejh.6335
    @andrejh.6335 3 года назад +1

    Great devlog! Maybe the reason why the Pol can breathe underwater is because they have a bubble on their head! Could be an upgrade/ability!

    • @Goodgis
      @Goodgis  3 года назад +1

      Interesting idea, thanks for sharing!

  • @dekadevgg
    @dekadevgg 3 года назад +1

    Maybe have the bee run into a helpful frog or friendly worm/snail.
    They give the bee some of their salivae so it can breathe underwater, then just change the model slightly so there's an air bubble around his head.

    • @Goodgis
      @Goodgis  3 года назад +1

      Haha, I like it!

  • @conservativeliberal
    @conservativeliberal 3 года назад +5

    such a lovely game

    • @Goodgis
      @Goodgis  3 года назад +2

      Thanks so much!

  • @viscerallyfemme
    @viscerallyfemme 3 года назад +1

    Another great vid, love what we've seen so far of dewdrop!

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much! :D

  • @DrCrazyEvil
    @DrCrazyEvil 3 года назад +3

    This looks great im definitely gonna buy it when it comes out. But yeah sometimes you gotta work with smaller things. And add things laterite yoy have to

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @Rekiron
    @Rekiron 3 года назад +3

    I thought you were about to rap at the start of the intro. But yeah, breathing life into the world is a great thing to make the game more engaging. This is looking cool!

    • @Goodgis
      @Goodgis  3 года назад

      Oh heck yeah, I'm busting rhythms.

  • @coralcrowglow
    @coralcrowglow 3 года назад +5

    Thank you to the people in the live chat that helped me change my cringy minecraft name. It is now a cultured reference to Roald Dahl's the BFG

    • @SkyriftStudios
      @SkyriftStudios 3 года назад +1

      my minecraft name might be cringier

    • @coralcrowglow
      @coralcrowglow 3 года назад +1

      @@SkyriftStudios But you too can transform and become a BFG

    • @Goodgis
      @Goodgis  3 года назад +2

      I love this, so wholesome!

  • @BumpDev
    @BumpDev 3 года назад +2

    You could make it so that to go underwater you need an oxygen tank that gets refilled when leaving the water. And that oxygen tank also decreases while you're in the water. Just to kinda have some tiny bit more logical reason on how a bee could be breathing underwater.

    • @Goodgis
      @Goodgis  3 года назад

      It's a good idea but nah. Poe doesn't need a reason to breath underwater. haha

    • @BumpDev
      @BumpDev 3 года назад

      @@Goodgis xD

  • @tudor9120
    @tudor9120 3 года назад

    I can't wait to play the game and the new stage is really cool and Im very interested with the idea and the game! Keep it going your game looks great.

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks! Will do!

    • @tudor9120
      @tudor9120 3 года назад

      Not joking but I think I will begin a new game project.. I'm very happy that you responded to my messege👌👌👌👌

  • @xylophoneserpent367
    @xylophoneserpent367 3 года назад +1

    I love a good cheese mine. I don't know if it's possible to convey at the game's resolution, but if the rats had toothpick-picks like for a fancy cheese cube dish, that would be funny.

    • @Goodgis
      @Goodgis  3 года назад

      Maybe they could have spears like that. XD

  • @joon3979
    @joon3979 4 месяца назад

    I think it'd be really cool and would really make sense if there was a "Diving Bell Spider" which grants Poe Lin a bubble to go underwater so it's not that awkward to see a bee flying around underwater

  • @monohero231
    @monohero231 3 года назад +29

    Since its a cheese mine, the rats could have mining helmets made of cheese. Also , any idea on how much the game will cost on release? Its looking really good man, keep up the good work!

    • @Goodgis
      @Goodgis  3 года назад +11

      Just a couple of bucks! Thanks so much.

    • @tinemupfacha6051
      @tinemupfacha6051 3 года назад

      Cheese could distract the rats

  • @waynederksen407
    @waynederksen407 3 года назад +1

    I've been struggling with this as well, thank you!

    • @Goodgis
      @Goodgis  3 года назад +2

      You got this! :D

  • @theothetorch8016
    @theothetorch8016 3 года назад +1

    I LOVE this project so much. Once it comes out, it'll be the game I enjoy until Silksong releases... if you'll make the game quick enough. xD But sereously I want to play this so bad! I'm patient though, take your time.
    I would suggest you giving some small optional challenges that lead to collectables. Even with this small game, I think you could take up a similar mind to team cherry's in that they don't stress out on every player seeing every bit of the game. Finding stuff that I know others usually wouldn't really made me feel like this is a journey of my own, a personal one. Also additional goodies could also help struggling players: Can't get trough this boss? Go around the map and get some powerups! GO GAME GO!
    Also your videos are pretty good in pace and building excitement. Good job!

    • @theothetorch8016
      @theothetorch8016 3 года назад

      Also make sure to finetune the color palette! Because of your simple style, colors matter even more than usual. Good colors ARE a deciding factor in your game graphics for me, and possibly others. (I personally would change the color of the first green area and the blue bug, because I think those colors could be a lot nicer. It's only a bit of fine tuning but helps a ton. Also maybe you could give just a tad bit of blue to the background) I know that you're going for an old style look, and that old games usually didn't have tuu much colors to worked with (therefore some of their palettes is straight-up terrible), but you sometimes have to break the barrier a bit where old games failed. I'm only saying this because I want to play a nice looking game when this reliases and IMO this could help a lot. +A good look is good for marketing too. ;)

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much and I appreciate the tip!

  • @DrunkenPilotVideos
    @DrunkenPilotVideos 3 года назад +1

    I think poe should have a bubble stuck on its head in the underwater section. Looking like an astronaut retro helmet

    • @Goodgis
      @Goodgis  3 года назад +1

      But what type a bubble? A soap bubble, frog bubble, or a pure beautiful bubble. haha

  • @heyitsjoe1961
    @heyitsjoe1961 3 года назад +3

    This is late but I think you can give him a honey helmet so he can breath underwater(like sandy cheeks from spongebob)

  • @searose7410
    @searose7410 3 года назад +1

    Maybe you could add a Wasp hive or ant nest?? I think both would be neat to see, and have a fair amount of ideas for each. The wasp nest could have constantly flying enemies that chase you, or the ants could be fire ants that breathe fire!

    • @Goodgis
      @Goodgis  3 года назад

      Haha that's a pretty sweet idea!

  • @LastGamerName
    @LastGamerName 3 года назад +2

    I like the underwater area idea. It makes sense too because if it rains or something some of the tunnels are bound to be flooded.
    I do have a request though, did you build your own dialog editor? If so, could you make a tutorial over the basics of how you went about it? Or if you watched a tutorial point me in that direction? Thanks mate and keep up the good work!

    • @Goodgis
      @Goodgis  3 года назад +1

      Yeah, maybe down the road and can show what I did. :D

  • @retrogaming7118
    @retrogaming7118 3 года назад +1

    U r the definition of the hero we got but not the one we deserve.
    U r literally the most helpful person on utube and ur videos r always jam packed with wonderful tips and things to think about.
    I love ur videos and I appreciate ur consistent uploads.
    #notigang

    • @Goodgis
      @Goodgis  3 года назад

      Aww, you guys are the best! :D

  • @timmytimmy9771
    @timmytimmy9771 3 года назад +2

    About that waterlevel...
    One thing many exploration games use is the inclusion of areas that you are yet unable to enter.
    You could have the water visible for example, but when you try to enter you simply get the prompt "No way! I'd drown with no air"
    That gives the player a clue to find air in order to reach this now mysterious area...
    Well, later on you kill a boss that had a fishbowl on his head, and he just so happened to drop that....
    This will promt the player to think of what that could be used for, and they get excited to get back and see if they can enter the water.
    Probably a bad explanation, im on phone and haven't watched the entire video yet. Also not a native english speaker so sorry for any spelling spoofs.

    • @Goodgis
      @Goodgis  3 года назад

      No, I totally get what you're saying! Thanks for sharing.

  • @divingsquid
    @divingsquid 3 года назад +1

    Super interesting video man, the game is coming along so nicely!

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @francodeluca6088
    @francodeluca6088 3 года назад +2

    the animation is so fluid

  • @FloatingOer
    @FloatingOer 3 года назад +2

    For me the spinning metal discs/ spikes feels out of place in the bug theme, maybe something like a vine with thorns that goes in and out of the playing area can be used instead. I love the clean look of the art and how smooth the gameplay looks.

    • @Goodgis
      @Goodgis  3 года назад +1

      Nah, I'd rather make something more original instead of copying Hollow Knight. :D The game is going to be weirder and less bug themed then you might think.

    • @FloatingOer
      @FloatingOer 3 года назад

      @@Goodgis Ah ok, that's cool, I thought it was going to be fully bug themed so they felt out of place at the moment

  • @His-Games
    @His-Games 3 года назад +1

    if nothing else, the artwork is so beautiful. 1 bit games aren't always done well, but this certainly is

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @stevenunderwood9935
    @stevenunderwood9935 2 года назад

    If you're looking for ideas & advice for dewdrop (which already looks soooooo cool), there are sooo many ways you can go! I'd recommend some thought experiments (some of which you've already done), such as: what "mechanics"/story/things are fun?, what are you thinking about while playing the game?, what tropes are you using in the game? (I always like messing with these tropes. It amost always comes across as fun/funny, though overall, there is a format to metroidvania games.)
    Yeah. Etc. You've probably already thought about these but never hurts to hear them!
    I love the creative process and hope your game goes well!
    I'll be so excited to play it!

    • @Goodgis
      @Goodgis  2 года назад

      Thanks for sharing!

  • @ryodwun
    @ryodwun 3 года назад +2

    I stupidly entered two game jams that both end on Monday and start tomorrow, I’ve also never finished a game before so I hope I learn a lot!

    • @Goodgis
      @Goodgis  3 года назад +1

      Dang, best of luck to you.

  • @ZooHair
    @ZooHair 3 года назад +2

    that shader in water biome is looking extra AWESOME ngl

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much!

  • @FDragon07
    @FDragon07 3 года назад +1

    I will be keeping an eye on the patron but you should add more benefits to the tiers other than discord and voting. Something like a sneak peeks of videos and early early access of dewdrop (When it is in a good state of your liking).

    • @Goodgis
      @Goodgis  3 года назад +1

      I might update it in the future but trust me, you'll already a ton of awesome stuff. My plan is to have demos and a lot of free resources given out on my patreon posts.

  • @infamousXsniper055
    @infamousXsniper055 3 года назад +1

    It's important to step back from what you're doing an occasionally ask yourself, "what am I doing? what is the player doing? is it fun? are the unfun parts necessary? can I make the unfun parts fun?". As you work on something, you'll build up some habits, routines, mechanics, etc. which are just sort of there because you thought they were necessary or that you just made without thinking about them. It's good to reevaluate these kind of things.
    For example, in a game similar to Dewdrop Dynasty, if there is a part of the map the player will walk through for a long time without doing much, is that section of the map necessary? You could shrink it, skip over it and imply the player walked for awhile, or just remove the section. If that's not possible, how can you make walking through an open room fun? You could put obstacles in the room which aren't very hard but are satisfying to complete. You could make sure the player has access to something which makes moving through a large, open area fast or fun. In Hollow Knight, the crystal dash makes big open areas a breeze. It's also just satisfying to find large areas to use it in. Finally, you could improve your game's movement so that just movement alone is fun. Celeste has its dash and many maneuvers which you can pull off with it. These maneuvers are tough but give you a way to try and optimize your movement so that it's fun, even without any obstacle. If there is something like this in the base movement system, it needs to be possible to do but at least somewhat difficult. Additionally, good movement needs to make a noticeable difference which makes optimal play rewarding.
    Be careful just moving on to making new content when your game feels stale. That may mean earlier areas aren't very fun. If playing through certain sections of your own game doesn't seem fun, that would be a good time to reevaluate them.

    • @Goodgis
      @Goodgis  3 года назад

      You're absolutely right. I would rather have fewer areas in the game but just make them super polished and fun. I've made too many long, boring games before and they just have no replayability.

  • @renatocesar9972
    @renatocesar9972 3 года назад +2

    Bro, your videos are so well made. I think I need some classes kkk

  • @El-Iks
    @El-Iks 3 года назад +2

    You should give the bee a bubble around its head while it's underwater. So it's cute and makes sense

    • @Goodgis
      @Goodgis  3 года назад +1

      True true!

  • @theothetorch8016
    @theothetorch8016 2 года назад

    I'm gonna jump in the ocean if "WHEN DEVLOG!?" cuz I am getting impatient. Please continue this series, as it is the best one you have so far. Love this game.

    • @Goodgis
      @Goodgis  2 года назад

      I literally just posted a new one. :D

    • @theothetorch8016
      @theothetorch8016 2 года назад

      @@Goodgis Oh lol. My bad. Though, adding it to the playlist would be a good idea if it really is a part of the devlog series.

  • @Scootch
    @Scootch 3 года назад +3

    I'm so excited for this game, it looks amazing and is totally up my alley! Keep up the good work!
    I have a couple questions in regards to the art of the game. Do you have a specific color palette you use for the game? How many colors is that palette? Also, what sizes do you typically use when making characters? Do you try to limit yourself to something like 16x16 px?

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much! I do have a color palette but I give myself flexibility to break it. Also I believe my tile size 8x8. Thanks for asking.

    • @Scootch
      @Scootch 3 года назад

      @@Goodgis Cool, thank you!

  • @alexmk9717
    @alexmk9717 3 года назад +1

    Wow the game looks cool! You said it’s a metroidvania, so maybe you could add a gadjet you must get to access to water areas, to make the bee not drown you know

    • @Goodgis
      @Goodgis  3 года назад

      That's a cool idea!

  • @lightninjohn5651
    @lightninjohn5651 3 года назад +1

    3:18 the same way Mario breathes underwater

    • @Goodgis
      @Goodgis  3 года назад

      Good answer!

  • @MrDitano
    @MrDitano Год назад

    When it comes to new locations. Just write some ideas done, no matter how weird or unrealistic they are. Then when you have tons of this you pick a few out which you think it would fit most in your game and after that you change some aspects so it fits perfect in your game.

  • @Abimbim123-Mantap
    @Abimbim123-Mantap 3 года назад +2

    I recommend just releasing a demo of it with the key features to get some feedbacks on the game. How to get those key features? Just narrow the things to Must Have, Should Have, Could Have , Wouldn't have.

  • @SkinnerSpace
    @SkinnerSpace 3 года назад +1

    As always good video!

    • @Goodgis
      @Goodgis  3 года назад

      I appreciate that! :D

  • @gingeykid6874
    @gingeykid6874 3 года назад

    For an idea for the game. Maybe include a spider level. It could be either underground or in like a hollow tree (the tree could lead to outside areas). I feel like dodging spiderwebs would be cool and if you get in one it slows you down while also alerting enemies to your location to attack. I was also thinking like a quick time event where you anger the whole spider horde and have to run away dodging things that appearing from of you.

    • @Goodgis
      @Goodgis  3 года назад

      Oooh, I like that!

  • @RacingLegendss
    @RacingLegendss 3 года назад +1

    The one, the ONLY, GOOOODGISSSS

  • @FuriousMaximum
    @FuriousMaximum Год назад

    This looks like it will be awesome and adorable 😊

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! I'm hard at work with it. :D

  • @almospal4480
    @almospal4480 2 года назад

    Hello, I love these videos, I also want to make a game kinda like this, but I only started it now. I wish you a good carier and keep up the good work! :)

    • @Goodgis
      @Goodgis  2 года назад

      Thanks so much, you too!

  • @jonathanjoestar5742
    @jonathanjoestar5742 3 года назад +2

    Maybe make a trash based location with raccoons and cats and crows and they are all fighting each other and you can help one if you want and you get a different upgrade to make the game more replayable

    • @Goodgis
      @Goodgis  3 года назад

      I love that idea! haha

  • @ronga8242
    @ronga8242 3 года назад

    Nice. I hope I see an Olm in the underwater place!

  • @gaminggamma2875
    @gaminggamma2875 3 года назад +3

    Really cool game, and i completely know what you are talking about. I guess i should start to finish my game instead of just creating new features that i dont like😅😁

    • @Goodgis
      @Goodgis  3 года назад +1

      Heck yeah, man!

  • @KekiPanadero
    @KekiPanadero 2 года назад

    Dude. This game actually looks fun! I wanna play!!! 🤩

    • @Goodgis
      @Goodgis  2 года назад

      You can play the debug level on Patreon right now!

  • @slowspell69
    @slowspell69 3 года назад +1

    Wow, I can't wait to play this :)

    • @Goodgis
      @Goodgis  3 года назад

      I can't wait for you to play it! :D

  • @gamedevengineer2152
    @gamedevengineer2152 3 года назад

    Amazing job!

  • @hudsonator7259
    @hudsonator7259 Год назад

    You should need to find like a water hazmat suit or something I can't think of the name but make this required for underwater exploration

  • @willaxesawian9242
    @willaxesawian9242 3 года назад +1

    lmao I just knew there was gonna be a underwater level

    • @Goodgis
      @Goodgis  3 года назад

      Why of course! :D

  • @dirt8060
    @dirt8060 3 года назад +1

    the underwater place could be called:
    The Coral Reap
    get it

  • @mr.preston1632
    @mr.preston1632 3 года назад

    I like where the development of the lore an plot is going but, you got to have some sort of lore filled location in theses bigger locations like the pits and the Depths ( thats what im going to call the underwater place ), make sure you reward your player for exploring. Not to make it too much like an RPG because thats not what you should be going for but, have you ever thought of different weapons and enemies that have a different reaction to those weapons, this game seems really promising and im interested to see how it turns out

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks for sharing! :D

  • @doccampbell2006
    @doccampbell2006 3 года назад +1

    My solution is just to find a game Jam and do that for a week and take a breath from my main project. I play with other mechanics and if they are good enough, I’ll add them to my main game

    • @Goodgis
      @Goodgis  3 года назад

      That's a great idea! :D

  • @Stefan.t.b
    @Stefan.t.b 3 года назад +1

    Do a tree to climb up. On it you can find birds, ants and a big cat boss

    • @Goodgis
      @Goodgis  3 года назад

      Maybe I will.. ;)

  • @Oliver-jk7cs
    @Oliver-jk7cs 3 года назад

    for the underwater part, maybe give him one of those glass bubble helmets.
    also, i feel like the font should be in the same pixel resolution as the rest of the game as it looks a bit off

    • @Goodgis
      @Goodgis  3 года назад

      I get where you're coming from with the font but personally I can't stand chunky, pixelated fonts. They are hard to read and have terrible kerning. haha

  • @buddygamesdev
    @buddygamesdev 3 года назад +1

    0:00 and I'm already grooving

    • @Goodgis
      @Goodgis  3 года назад +1

      I love this intro. :D

  • @notluke2410
    @notluke2410 3 года назад +1

    You should make an Easter egg where a fish points out how you’re a bee and shouldn’t be able to go underwater

    • @Goodgis
      @Goodgis  3 года назад

      Nah, I'll leave that to the youtube comments. haha

  • @onszik
    @onszik 3 года назад +1

    Yess goodgis upload 😎

  • @BlueOctopusDev
    @BlueOctopusDev 3 года назад +3

    yayy a new video :D

  • @yoyoslol
    @yoyoslol 3 года назад +1

    the rat boss reminds me of the super mario bros 3 mouse boss

  • @arsenbabaev1022
    @arsenbabaev1022 3 года назад +1

    My tip is don't plan ahead for more than 1 week of work. When you have a task and you finish it feels like 100% out of 100%, But when you plan until release or final version you making 1% out of 100 and it feels like a chore...

    • @Goodgis
      @Goodgis  3 года назад

      You are absolutely right! Great tip.

  • @TheEJB
    @TheEJB 2 года назад

    you know how you said the final might be a spider, you could probably make a dlc that you can play as a spider and the goal is to destory the bees

    • @Goodgis
      @Goodgis  2 года назад +1

      Nah, too bad for me. :p

  • @janelleleviniacarillo7612
    @janelleleviniacarillo7612 3 года назад +1

    You should add locations like a house where terms ants and rats and boss who is a cat and ant hill where the boss is a ant queen

  • @oct8530
    @oct8530 2 года назад

    dude! i cant wait till this game is out

  • @komicpancake8387
    @komicpancake8387 3 года назад +2

    Your art style is yes