My Thoughts on the Godot Game Engine - Pros & Cons

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  • Опубликовано: 27 сен 2024

Комментарии • 668

  • @robertonome2448
    @robertonome2448 3 года назад +537

    You forgot to mention the incredibly superior UI components of Godot. Probably one of (if not) the strongest aspects of it

    • @Goodgis
      @Goodgis  3 года назад +106

      How did I totally forget to talk about that! XD

    • @Megalomaniakaal
      @Megalomaniakaal 3 года назад +88

      @@Goodgis Because designing UIs in godot feels so natural you forget it was even ever an issue elsewhere.

    • @raulsantandertirado4400
      @raulsantandertirado4400 3 года назад +10

      IKR? Vertical align with CSS was pretty hard for me, yet Godot does it effortlessly :p

    • @foreignwarren7361
      @foreignwarren7361 2 года назад +5

      Superior to what?

    • @robertonome2448
      @robertonome2448 2 года назад +10

      @@foreignwarren7361 Unity's (clunky ui editor that constantly requires bandaid solutions in order to make stuff work/interact properly, such as separators, etc), GameMaker's (gotta make most of them from scratch... for reasons), Construct's (same as gamemaker, since the web-based ones don't even interact w normal layers and are a pain to customize), etc

  • @DevNugget
    @DevNugget 3 года назад +184

    Okay, my thoughts on Godot are simple..
    *i love Godot more than I love myself*

    • @Goodgis
      @Goodgis  3 года назад +37

      Okay, don't do that haha but I feel ya.

    • @ELTABULLO
      @ELTABULLO 3 года назад +4

      That's not saying much...

  • @ollie-d
    @ollie-d 3 года назад +313

    I feel like you could have elaborated more on why the node system is so good. I had a different experience from you when it came to the nodes -- I felt that the system was intuitive right away and probably the only reason I continued to use Godot. The power in the node system is that once you learn the system, you essentially know how to work with any possible object at the highest level. When I learned how to make shaders during a game jam, I only had to watch a tutorial on creating them, but as soon as it was done, I knew exactly how to interface it with other objects in my game because it behaves exactly like every other object in my game. The node system essentially makes it so that all of the learning happens up front and you immediately reap its benefits for the rest of your time using the engine.

    • @Goodgis
      @Goodgis  3 года назад +47

      I agree, it's hard to explain it well in a 9 minute video haha. Thanks for sharing though.

    • @EmblemParade
      @EmblemParade 3 года назад +13

      I tried teaching a friend to use Godot recently and noticed that the stumbling block is the difference between Scenes and Nodes. Conceptually they are very similar and both allow for reuse as well as a certain degree of inheritance. But sometimes it's a bit arbitrary as to whether you need to use one or the other. I feel like the Scene concept is not really necessary and perhaps the entire system can be Node-based.

    • @wizardscrollstudio
      @wizardscrollstudio 3 года назад +4

      The node system is not very efficient though. It's a serious performance bottleneck having too many nodes in the tree.

    • @ShiroCh_ID
      @ShiroCh_ID 3 года назад +3

      im still new to godot
      but after watching some of GDQuest talking about how node works and its concept now i feels like in home
      Node system is prety much like what i used to do in my cinema 4d for maing animation and do some rigging stuff

    • @Uradamus
      @Uradamus 3 года назад +7

      @@EmblemParade scenes are just about encapsulation, you can create an entire game in a single scene, but it will get hard to navigate a big tree and you will end up with a lot of unnecessary redundancies that will be prone to bringing in bugs if you only update some of those redundant nodes and miss others that needed the same changes.
      Breaking out related nodes into self contained scenes just clears up most of that redundancy, makes it easier to update things in a way that will automatically propagate out to all scenes with a shared origin, and just makes organizing and navigating a fair bit easier.

  • @djlclopez128
    @djlclopez128 3 года назад +112

    I am new to game development, and your channel has inspired me to choose Godot as my first engine. Thank you, Goodgis + team!

    • @Goodgis
      @Goodgis  3 года назад +20

      Super glad to hear it! :D Thanks so much.

    • @galgodot1171
      @galgodot1171 2 года назад +4

      I make godot tutorials for beginners. If you are interested, you can visit my channel.

    • @brickburger8362
      @brickburger8362 2 года назад

      Smash

    • @willyamcarkey717
      @willyamcarkey717 2 года назад +3

      19 Years ago I chose Game Maker (one of the earliest versions). I've been blown off by this engine these days. It allows you to make game even without single line of code.

    • @anthonycornell3852
      @anthonycornell3852 2 года назад

      Change you're mind! Godot is not a good first engine at all. It is setup completely different than most engines and there is little to no learning material.

  • @guestb8389
    @guestb8389 3 года назад +220

    For me, I tend to make 2d 8/16-bit style games so almost all the problems with Godot are non-existent so it is the perfect engine for me! :D

    • @Goodgis
      @Goodgis  3 года назад +28

      Yeah, even with 3D I've never really run into issues.

    • @RealFableFox
      @RealFableFox 3 года назад +3

      Any reason not using Game Maker Studio 2?

    • @JinggaSonaArchives
      @JinggaSonaArchives 3 года назад +24

      @@RealFableFox One of the reason would be budget, Godot is 100% free

    • @yuri0568
      @yuri0568 3 года назад +10

      @@JinggaSonaArchives Same. And I dont think gms has linux support.

    • @PlanetComputer
      @PlanetComputer 3 года назад +3

      @@yuri0568 it does but you have to pay 100$ for a desktop version and i see "ubuntu" but im guessing it can run on all debian versions

  • @BlueOctopusDev
    @BlueOctopusDev 3 года назад +53

    my favorite thing in godot is the input manager, its so easy and quick to setup !

  • @HE360
    @HE360 3 года назад +29

    With Godot, you could literally DRAW your levels with pencil and paper and put it into your game. I made a tutorial talking about that and showing people that. It's like somebody thought of almost everything when they made Godot and YES, it's only going to get better because more people are discovering it, are happy with it, and there are LOTS of approaches that a person could take to making their game in Godot because it's set up that way.

    • @Goodgis
      @Goodgis  3 года назад +5

      Thanks for sharing! :D

    • @Azure9577
      @Azure9577 Год назад +1

      Wait really can i ask how?

    • @Pootisbird69
      @Pootisbird69 11 месяцев назад +1

      Yeah how does it work?

  • @musclechicken9036
    @musclechicken9036 2 года назад +14

    I have hopped between 3 game engines, Godot is 100% my favorite and I have only been using it for 5 days. I can finally fufil my gamedev dream with godot and make games. I don’t care if the games don’t succeed,I just love making games.

    • @Goodgis
      @Goodgis  2 года назад +1

      Glad to hear it!

  • @robbertzzzzz
    @robbertzzzzz 3 года назад +19

    The coolest thing about the AnimationPlayer is that it can animate animations from other AnimationPlayer nodes. That way you can combine multiple animations without needing to make separate animations for it. I also use them a lot to animate AnimationTree properties, to create transitions within things blend spaces. And they're great for doing vfx, by doing things like combining particles with screenshake.
    The second best node is definitely the Tween node, it can make everything look buttery smooth within a matter of minutes.

    • @Goodgis
      @Goodgis  3 года назад +2

      Thanks for sharing!

    • @aodfr
      @aodfr 2 года назад

      I agree about the AnimationPlayer. Heck you actually do full cinemactics with the animation player. It due to the fact you have access to the entire scene. I love it.

  • @rungeon83
    @rungeon83 3 года назад +6

    The first con of having little learning resources is why I started doing tutorials, I didn't want others to have the same headaches I have and I try do obscure, intermediate tutorials as there are tonnes of resources for beginners.
    Now godot learning resources is growing seriously fast with many decent channels I'd say its no longer a con now.

    • @Goodgis
      @Goodgis  3 года назад +1

      That's awesome! Thanks for the help.

  • @lorgarmor5886
    @lorgarmor5886 3 года назад +43

    One of the strengths of the AnimationPlayer is, that it can animate each and every property of any node and can even call functions with arguments etc. Once you get used to the possibilities it's such a benefit.
    Secondly the scene system (similar to prefabs in Unity) together with the node system make it so flexible and easy to recycle or assemble features, assets or whole levels.
    On top, Godot is so small in size (just a few MB, compared to UE or Unity with their GB size).
    It is open source, there are some specialized versions of the engine from people out there with additional features.
    And after all there are absolutely no liabilities with respect to the projects you create. I never felt comfortable that Epic wants a cut of the revenue generated with UE games. Godot fits way better for smaller indies valueing their independence.

    • @Goodgis
      @Goodgis  3 года назад +3

      Heck yeah, I love it!

    • @Amazing_Software
      @Amazing_Software Год назад

      "Godot fits way better for smaller indies valueing their independence."
      This rings true today more than ever, considering Unity's recent runtime fee starting Jan 2024. We are switching to Godot tomorrow morning. Bye Unity.

  • @JTS-Games
    @JTS-Games 3 года назад +72

    I had to choose between unity and godot, and i'm VERY happy i chose godot. One thing you forgot is that godot is super small and runs on even a potato PC. Thank you for your video's!

    • @Goodgis
      @Goodgis  3 года назад +9

      :D Glad to hear it!

    • @Steven-ls1fz
      @Steven-ls1fz 3 года назад +7

      Yes bro I too ran on my potatoe pc
      Unexpected

    • @Ztaticify
      @Ztaticify 2 года назад +11

      Meanwhile I'm still waiting for my unreal project from last year to finish compiling

    • @anthonycornell3852
      @anthonycornell3852 2 года назад +3

      Sure as long as you don't plan on developing a graphic intensive game

  • @Crisisdarkness
    @Crisisdarkness 3 года назад +13

    2D in godot I must say that it's quite good, but you are right in saying that the 3D lacks improvements, I could see slowdowns, every time I tried a small scene, I hope that Godot 4 improves the 3D approach a lot.
    But despite everything, it's my favorite engine, I especially love it for its nice language, GDScript

    • @Goodgis
      @Goodgis  3 года назад +3

      I've never really had any issues with 3D though, I never made anything that crazy. Honestly, it could be how your implementing it as well.

  • @_sharkdev_
    @_sharkdev_ 3 года назад +23

    Nice! I know this is off topic, but I’ve finally switched off of scratch and am trying to learn C#! Looking forward to this video!

    • @Goodgis
      @Goodgis  3 года назад +3

      That's awesome! :D

    • @scarfyoid8192
      @scarfyoid8192 3 года назад +5

      Tbh I have a lot of respect for people who manage to do stuff in scratch

    • @gmdrandom6287
      @gmdrandom6287 3 года назад +2

      @@scarfyoid8192 well TBF scratch does allow you to make stuff THICC

    • @BumpDev
      @BumpDev 3 года назад +2

      @@scarfyoid8192 ikr they're magicians!

    • @_sharkdev_
      @_sharkdev_ 3 года назад +4

      Scratch is pretty good, I made a simple room engine with it that I used in projects I never published

  • @developerethan4593
    @developerethan4593 2 года назад +6

    I'm working on my own Engine... I just watch these comparisons for fun! I find them entertaining!

    • @Goodgis
      @Goodgis  2 года назад +2

      Woah, that's awesome! What language are you using to built it?

  • @GhostbitStudios
    @GhostbitStudios 3 года назад +12

    I started with godot 5 months ago, and I never looked back! Love GDSCRIPT, and the animation player is amazing! I wanna dip my toes in 3d very soon

    • @Goodgis
      @Goodgis  3 года назад +2

      Heck yeah, that's what I love to hear!

    • @yosuanicolaus
      @yosuanicolaus 2 года назад +1

      I had to read your first sentence twice. Thought you were from the future there (Godot 5.0)

    • @GhostbitStudios
      @GhostbitStudios 2 года назад +1

      @@yosuanicolaus haha oh man godot 5.0 geez 😅

  • @mesmodev
    @mesmodev 3 года назад +6

    I'm a Game Maker user, but I really am interested in Godot. I tried it sometimes, but I never made a complete game with it, not even flappy bird. You pushed me forward to try it another time, so thanks :)

    • @Goodgis
      @Goodgis  3 года назад +1

      Go for it! :D

    • @igorthelight
      @igorthelight 3 года назад +2

      Ex GMS2 user.
      I switched to Godot because GMS not doing anything new. Adding "real" objects and functions is great, but it's still lacking in so many ways.
      Godot is already good and getting even better! :-)

    • @Mk2kRaven
      @Mk2kRaven Год назад

      LTS, new multiplayer, SDF font support, Opera.gx, move and collide function, particle editor, and much much more.
      As it stands, GM is superior, it is just a little behind in terms of features.

  • @Hilipinapixili
    @Hilipinapixili Год назад +5

    Possible Unity refugee here, trying to diversify my skill portfolio a bit after recent events. How much would you say the scene has changed in the two years since you made the video?

    • @SSukram_
      @SSukram_ Год назад +1

      Personally, it's pretty similar, I would say the 3d functionality got better. Also, since a lot of people are moving to Godot, there will be more tutorials and resources if that's important. Also, it will get more funding because of more users so it will get better faster

    • @dianaselnekovicova948
      @dianaselnekovicova948 Год назад

      Thank you for this video I decided to start my game development and so far I like this engine the most

  • @EdWard-cv5gc
    @EdWard-cv5gc 3 года назад +21

    I really like Godot’s lightweight, but every now and then I think about going to unity because it is already a “stablished” engine. Even though I dislike going back and forth between unity and visual studio(pc freezes sometimes)

    • @jaymhlurbaloyi7813
      @jaymhlurbaloyi7813 3 года назад +6

      I'm way more used to c# so trying GD script is kinda wired , it seems like there many short cuts and I don't Understand it as much as c#
      Anyway c# is my first language , maybe that's why
      But Godot has such a user friendly interface that's really functional

    • @EdWard-cv5gc
      @EdWard-cv5gc 3 года назад +3

      Yeah, I have done two games in both engines(block breaker and ping pong), and they were both relatively easy to be accomplished with both unity and Godot. I guess you will see bigger differences when the project gets larger

    • @depressomocha
      @depressomocha 3 года назад +1

      @@jaymhlurbaloyi7813 you can use c# in godot, if i recall correctly

    • @Goodgis
      @Goodgis  3 года назад +4

      Yeah, Visual Studio made my computer fans fly away. XD

    • @trueblue97
      @trueblue97 2 года назад

      I feel like Unity is my maim tbh. Mostly cuz Unreal seems to be tailored toward 3d, Godot seems to be about 2d more. But Unity seems to do both really well I think

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 года назад +3

    I recently started learning Godot after using Unity for a year and I can definitely notice some of the Pros and cons you highlighted.

    • @Goodgis
      @Goodgis  3 года назад +1

      That's awesome! :D

  • @user-le2zv6go3v
    @user-le2zv6go3v 7 месяцев назад

    I love how you addressed the "experienced programmers" "yeah, that's how it's supposed to work" ...
    godot is the only engine that ever really got me hooked long enough that I feel I understand it a bit .. and apparently it's because of how well it does code reuse..

  • @RenderingUser
    @RenderingUser 3 года назад +5

    Godot's animation player node is basically the unidentical twin brother of Blender's keyframing system

  • @HedgehogY2K
    @HedgehogY2K Год назад +1

    I could even 3D experiment (with cel shading) with Master Chief metal bending against Zuka Zamamee the fire/PLASMA bender as an animation. WOULDN'T THAT BE COOL! If I become a master with this program, I could make whatever I want. Sounds like a fever dream considering I've never had experience with developing nor creating anything. But I just come up with the best ideas that need to be shared and yet, I may never be the person to pull any of them off.

  • @Vegan_Kebab_In_My_Hand
    @Vegan_Kebab_In_My_Hand Месяц назад

    Yesss the animation player node is goated, you can really animate pretty much anything, whatever node property or call methods with it.

  • @n.m.6126
    @n.m.6126 3 года назад +3

    Actually the thing abt godot i like the most, is that the code editor is in the engine. Coming from unity its really ccomfortable not having to wait 20 secs after making aa change to test it out

    • @Goodgis
      @Goodgis  3 года назад +1

      Heck yeah!

  • @breadcat6402
    @breadcat6402 2 года назад +2

    At the beggining, I wanted to choose Game Maker Studio, but he is pay, so I saw Godot, but I cannot test her because of the old OpenGL version that I had, but now, you inspired me to love and search Godot again! Also I want to make a game with the art style seem like your "Rat Roguelike"

    • @Goodgis
      @Goodgis  2 года назад +1

      Glad to hear it. :D

  • @wellhellotherekyle
    @wellhellotherekyle Год назад

    I dunno what it is about your videos but you're the only RUclipsr I come back to and watch old videos for inspiration.

  • @nasser_404
    @nasser_404 2 года назад +3

    Hey!
    I'm a Gamemaker dev, but I think I'm starting to get jealous about all those amazing features that Godot have, might consider to try it and maybe even switch to it when I'm done with the game I'm currently making
    Great video!

    • @Goodgis
      @Goodgis  2 года назад +1

      As a former game maker dev for over 9 years, I can say it's worth the change. :D

    • @cmyk8964
      @cmyk8964 2 года назад

      I’m also a former GM8 user! Maybe there’s a bit of the same 2D DNA running between Game Maker and Godot.

    • @Mk2kRaven
      @Mk2kRaven Год назад

      Only if you want to make it harder on yourself to make a game lol. Godot has a steeper learning curve and it takes longer to get things up and running. Also the manual is really bad lol.

  • @DinoDevOfficial
    @DinoDevOfficial 3 года назад +47

    This looks interesting, I’ll definitely make sure I watch the video as soon as it releases.
    I just started Godot, maybe this will help me a bit?
    P.S, love your content!

    • @Goodgis
      @Goodgis  3 года назад +5

      Thanks so much! :D

  • @Lacotemale
    @Lacotemale 5 месяцев назад

    Thanks for the feedback. I've been using Phaser3 on my current game for the past 3+ years. Once released I'll be looking into Godot after a long rest. 😵

  • @zombboi
    @zombboi 3 года назад +3

    Game Development center helped me finally understand damage and HP like i was stuck on that for sooo long ._.

    • @Goodgis
      @Goodgis  3 года назад

      Heck yeah! :D

  • @hudsonator7259
    @hudsonator7259 Год назад +1

    Finally someone else who knows and somewhat understands lua, from your description of gdscript being a mix of it and python, both two languages that I like. Also, AnimationPlayer is the best animator out of any engine I have tried. (being mostly scratch, very laggy and unbearable unity due to my potato pc and game maker in which it didn't really click for me)

  • @duckyy3129
    @duckyy3129 2 года назад

    It’s really cool that you actually care about your fans and reply to their comments other people don’t want anything to do with their fans and don’t even bother to reply your really nice and awesome 👍

    • @Goodgis
      @Goodgis  2 года назад

      Without you guys, I wouldn't be doing what I'm doing. Plus, I love talking with and interacting with everyone. You guys rock!

  • @gatoalebrije
    @gatoalebrije 3 года назад +1

    I tried Godot a year ago and it was really fun programming and making stuff. I'm really exiting to return in v4.

  • @hamcha
    @hamcha 2 года назад +1

    It's such a shame other apps don't have such a flexible animation tool! Here's a tip: AnimationPlayer can call functions! I used this when I made a bullet hell shmup in a rush to animate bullet spawners position and other parameters (with visual gizmos, thanks _draw()!) and just call "shoot()" when I wanted it to shoot! I made every pattern an animation and cycled between them to fill the screen!

    • @Goodgis
      @Goodgis  2 года назад

      Thanks for sharing! :D

  • @Samsam-kl2lk
    @Samsam-kl2lk 3 года назад +1

    I really like gdnative. It allows you to script your game in whatever language you want as long as there are bindings for it

  • @itsdabenji9518
    @itsdabenji9518 3 года назад +6

    Interesting thoughts, I really liked the video. If I may, though, I do disagree about the whole limitations thing regarding game engines. I do abide by that with other things, such as the restrictions given in game jams. However, it is really frustrating when you are looking for a tool that you just don't have, so I disagree with that idea for game engines, at the very least with larger projects. For a game jam, it is obviously good to lean into the strengths of an engine you are used to, it doesn't make much sense to try and learn Unreal if you are more proficient in Godot when you only have 48 hours or so. With larger projects, I think it is a much better idea to use whatever idea you have to determine which engine you should use, not the other way around. (For instance, the expandable nature of the Unity Engine is why I am using it for a large project that I am working on)
    Also, I am really intrigued by the node based system. As I fall much more on the programming side, you are right when you say that it is important to design things to be reused and recycled, and I take great care in doing that in my game systems, so hearing that Godot does it better than other engines you have used sounds really awesome, so I'm excited to check it out. I've been going back and forth with wanting to learn Godot because I don't have too much time right now, but this video makes me super excited to check it out!

    • @Goodgis
      @Goodgis  3 года назад +1

      Spoken like a true programmer! haha I don't disagree with you that you want something that will work for your large scale project. Honestly, I think organization is more of an issue with larger scale projects then limitations. And Godot is fantastic with organization. But I think saying that using a tool with limitations is a bad thing is silly, literally every game made from the NES - N64 had to fight major limitations to create. Limitation breeds creativity. Now, I'm not saying making a 3D game in Binary or something crazy like that. All I'm saying is Godot's "restrictions" aren't that big of a deal that could make or break a game. :D

    • @itsdabenji9518
      @itsdabenji9518 3 года назад +1

      @@Goodgis ahh, that makes a lot of sense! And it’s also good to hear that Godot is good with organization, as I really want to mess with it at one point, and organization is very important to me. Thanks for the response

    • @devinbelver7124
      @devinbelver7124 3 года назад +1

      Godot is also completely open source so if there is something you don't like or that limits you, you can literally go in and change/add it yourself. In that way, Unity is technically more limited than Godot. If you want to add or change core features of Unity, there is nothing you can do about it.
      Although Unity does give you a head start in 3D of course. Unity has money and several years of development ahead of Godot in that department.

  • @mattjclay
    @mattjclay 2 года назад

    For anyone coming from unity, nodes are similar to components in unity. It basically the inverse of the way unity does it. You add components to build objects in unity. And In godot you add nodes to build objects.

  • @SandwichMitGurke
    @SandwichMitGurke 3 года назад

    just stumbled over your channel and i love your videos already. the background musics fits perfectly

    • @Goodgis
      @Goodgis  3 года назад

      Glad you like them!

  • @Gwizz1027
    @Gwizz1027 2 года назад

    After 2 months of development on my 2d game in godot. I screamed hell ya when yoy brought up Animation Player, all NPCs have the same Animations, just different sprites. On top of that you can animate values! Such as a volume fade, it's crazy

  • @Rubyboat
    @Rubyboat 3 года назад +6

    I personally prefer Unity, I like the challenge of C# and I find it really fun! Nodes haven’t ever felt natural or intuitive to me, and I always felt more confident with typed code than any node based system like unreal, godot or scratch

    • @Goodgis
      @Goodgis  3 года назад +3

      Thanks for sharing!

    • @stephenharperisgay
      @stephenharperisgay 2 года назад +3

      Nodes are just objects, like in any object oriented programming. Same idea as unity GameObjects.
      You can write a game entirely with code in Godot if you want. But the node system is just a way to visualize what you should be doing anyways in code. Unless you're exclusively a functional programmer.

    • @cmyk8964
      @cmyk8964 2 года назад

      > or scratch
      wat.jpg

    • @v44n7
      @v44n7 Год назад

      @@stephenharperisgay can you give me some analogies to how I can think a object oriented programming language?

  • @zelixion_
    @zelixion_ 3 года назад +1

    You're Doin Good you're channel has grown alot! Subbed

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much! :D

    • @zelixion_
      @zelixion_ 3 года назад

      @@Goodgis you"re just so inspiring :)

  • @breh2716
    @breh2716 2 года назад +2

    I left godot, 95% of the reason is having no near enough tutorials, 5% because it always felt messy, gdscript is great, nodes are great, if tutorials do get a big jump, i'm surely coming back

    • @Goodgis
      @Goodgis  2 года назад

      Don’t worry! :D We are getting more and more tutorials everydayx

    • @samuelpope7798
      @samuelpope7798 2 года назад +2

      Breh, my thoughts exactly. The irony is is that GODOT would be a really good first game engine if there were more resources for more than just the very basics. But the size of the GODOT community means limited number of tutorials and that could potentially limit the growth of the community. I really want GODOT to grow. I love open source free stuff! I am not sure if that's going to happen. Let's keep our finger's crossed.

    • @breh2716
      @breh2716 2 года назад

      @@samuelpope7798 always on the look man but it's getting harder to switch the more i get familiar with unity u know.. godot should do a lot of work but there is potential for sure

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle 3 года назад +1

    I agree that limitations provoke creativity.
    I disagree that this is a good thing. I think it's an emergent property of a sometimes necessary evil.
    I can be creative without limitations where as some limitations prevent me from making my creative vision for no reason.

    • @Goodgis
      @Goodgis  3 года назад

      I'm just saying, your engine doesn't need every bell and whistles to produce good games. I know people who jump around game engines looking for the perfect one, and it doesn't exist.

  • @Vegan_Kebab_In_My_Hand
    @Vegan_Kebab_In_My_Hand Месяц назад

    Me vibing to the video 🤗
    Me seeing dynamic typing 😱

  • @eprst0
    @eprst0 Год назад

    I would like to see more about godot performance, graphics and other technical aspects. So I decided to continue my searching about it. Thanks for the video!

  • @GeorgesChannel
    @GeorgesChannel Год назад

    Great video! I come more from the retro-community and your comment is very true: limitations create more creativity. I tried Godot 4.0 today first time. Its an incredible efficient tool for 2d-game developing.

  • @limpfall13
    @limpfall13 Год назад +1

    I wonder is godot good for making a retro game similar to psx or n64?

  • @LiamNajor
    @LiamNajor 2 года назад +1

    I'm jumping in from javascript engines, so I highly doubt the 3D limitations or performance implications will be an issue lol (especially because I'm making a voxel game)

  • @fillbrainnow1245
    @fillbrainnow1245 2 года назад

    "limitations fosters more creativity" - Amen, Brother!!

    • @Goodgis
      @Goodgis  2 года назад

      This is true!

  • @ToniCorvera
    @ToniCorvera 3 года назад

    I'm a novice as far as gamedev goes but I'm not a fan of gdscript's mixture of static and dynamic types. The editor has sometimes trouble figuring out what you're writing (e.g. whether a method actually exists in an object) and that lets some typing bugs slip until they break midgame. Aside from that, I'm just starting with Godot but I'm liking it a lot.
    I used a lot of prefabs and "prefab variants" in Unity to have hierarchies of functionality, which basically worked as a clunky node system like Godot's. So I'm quite fond of that system.
    Also, I have just seen a superficial view of the animator but seems to me like it's not so different from Unity's, which also lets your animate any property using keyframes and curves.

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks for sharing! :D

  • @Barristan14
    @Barristan14 3 года назад +8

    I use Unity, and for the most part I'm happy with it. Unfortunately, it has a few problems with lack of support for 2D, and with the Animators, which you are essentially unable to access with script. It seems like it also shares quite a similar animation system with Godot, but I might be wrong.

    • @dunkedbiscuit933
      @dunkedbiscuit933 3 года назад

      I feel the Animator is quite modular with the attachable scripts. I feel 2D does have less support than 3D, but I think it is alright. Just my opinion tho.

    • @Goodgis
      @Goodgis  3 года назад +2

      I honestly have never used Unity animator to compare them.

  • @geneanthony3421
    @geneanthony3421 3 года назад +1

    I played with Unity a few times and Godot and I really liked the way Godot felt compared to Unity, although the lack of tutorials on things was annoying.

  • @buddyroach
    @buddyroach 3 года назад +1

    c# is easy to read and it's string interpolation is awesome. like:
    int number = 9;
    print($"The number is {number}");

    • @Goodgis
      @Goodgis  3 года назад

      C# is terrible, I just think gdscript is better and easier. (And that's coming from someone who knows C++)

    • @buddyroach
      @buddyroach 3 года назад

      @@Goodgis C# is great.

    • @No-iy9cx
      @No-iy9cx 2 года назад

      @@Goodgis I don't like GDScript because I hate dynamically typed language haha, I like both C# and C++

  • @huntinmonsterswithern2953
    @huntinmonsterswithern2953 3 года назад +2

    I'm still trying to learn Godot. I'm kind of tossed up between Godot and Unreal. One good thing about Godot though, it is forcing me to learn a bit of coding.

    • @Goodgis
      @Goodgis  3 года назад +2

      That's a great point. :D

    • @stephenharperisgay
      @stephenharperisgay 2 года назад

      Unreal has a much higher learning curve, I'd say.

  • @qwertyram4598
    @qwertyram4598 3 года назад +2

    I'm mostly trying once again to make a game on Godot to get some practice for programming, because I sure won't be able to finish it without any help. GDscript being similar to Python is good, considering I'm mainly a Python dev...

    • @Goodgis
      @Goodgis  3 года назад +1

      Nope, we are the managers. :D

  • @stementhusiast816
    @stementhusiast816 3 года назад

    I love this music, very fun! Lol. I like your content, very high quality. Why don't you have more subscribers? I'm subbing.

    • @Goodgis
      @Goodgis  3 года назад

      Thank you so much! :D

  • @toreozyurek5087
    @toreozyurek5087 3 года назад +1

    Whats the difference between unity's Game Object system and Godot's Node system? Also what can Godot's animation tool can do that Unity's animation tool can't?

    • @santripta
      @santripta 3 года назад

      they're more or less the same in my experience, w the primary difference being that a single GameObject can hold multiple components/scripts while a single node can hold one script / acts as a single component.
      Godot has a really neat jQuery-like node lookup system where you can get a node by just
      $"Relative/Absolute Path to Node"
      The animation tools are more or less the same, with unity having a bit of an advantage in that it has a secondary tool called timeline, which allows you to chain together individual activation, animation, audio, control, and script tracks to make complex sequences like cutscenes etc.

    • @Goodgis
      @Goodgis  3 года назад

      This video wasn't a comparison of engines. I was just talking about features I like with Godot. If you like Unity and use Unity, then why does it matter? :D

  • @nuclear_family
    @nuclear_family 3 года назад +2

    GD script is a mix of python and lua
    Me who knows both lua and python: happy smiling noises

    • @skyquest9361
      @skyquest9361 3 года назад

      ME happy noises too
      who uses roblox studio

    • @Goodgis
      @Goodgis  3 года назад

      :D

  • @Magnymbus
    @Magnymbus 3 года назад

    I frankly ADORE gdscript. Most convenient programing language for game dev I've ever used. Python and Lua are great in a lot of ways, but I feel that they were never really meant to do game development. (With the exception of Lua being great for data driven engines or modding support.) But the sheer amount of convenient features in gdscript is astounding. I especially appreciate the move_and_slide_with_snap() built in function for KinematicBody because it turns many lines of C++/C# into one fully featured platforming movement function (I don't remember if it comes with a built in boolean for coyote time... But that's not too hard to do with a basic delta timer).

    • @Goodgis
      @Goodgis  3 года назад

      It's honestly fantastic!

  • @soverain
    @soverain 2 года назад

    Your explanation of Godot's node system reminds me a lot of Unity's prefab (and nested prefab) system. You can create reusable components and compose them to create something totally different.

    • @Goodgis
      @Goodgis  2 года назад

      It's like prefabs but actually usable. XD

    • @soverain
      @soverain 2 года назад

      @@Goodgis Maaan, that's too much salt! :'). I get your point, sometimes I want to murder the guy who invented prefab overrides in scenes!

  • @YouTubsel
    @YouTubsel 2 года назад

    There's one point I also keep on making for any other Open Source program like Blender, Krita or any major Linux distro - any time you are willing to invest in actually using Open Source software is time that can not be taken away from you by a large company buying your favorite program to let it die or put it behind a subscription wall or whatever. And even in the worst scenario that the program is abandoned some day - the code is still there. You *could* theoretically hire someone to fix it enough for you to use it some more.
    Also any support you show any open project is a benefit for every user and especially any user without the means to pay for subscription. And hell - Open Source software never comes with any stupid invasive OS blocking licensing DRM software launcher.
    You want a cutting edge software with the best of the best art - yure: go for unreal. Hands down. Unreal is awesome. And at least currently Epic are also still an awesome company. But if your project and workflow suits it I always make the point for at least giving any Open Source Software a try.
    That point alone is worth checking Godot out.
    Not to mention Sonic Colors was released on Godot 3.x (probably heeeavily modified by SEGA) and TESLA are using godot for some of their cars' UIs, apparently. :)

    • @Goodgis
      @Goodgis  2 года назад

      Thanks for sharing! :D

  • @Blue-Robin
    @Blue-Robin 3 года назад +1

    YES ANNOTHER VIDEOOOOOOOO

  • @rix1602
    @rix1602 2 года назад

    What I like about Godot (as a noob):
    -Python based language: It's one of the easier yet complete language for me, as a non-programer that still want to add more or less custom scripts.
    -Open source: well, it's open source. Not gonna expend on that.
    -Lightweight, portable and perfect for 2D: I like to work on my laptop, it's not a workstatikn and it's definitly nothing comparable to my desktop. And I like 2D graphics, at least as a maybe future indie dev.
    -The nodes: Pretty intuitive and easy to use for everyday people.
    -Future: I started godot 1 year ago, and it's evolving rapidly. I'm sure it will keep going on like that and follow Blender's path (my second favorite software after ZBrush, yes, I like some paif stuff too !)
    What I don't like:
    -The manual is highly unspecific
    -Some features are very unintuitive, and I had hard time resolving a lot of jitter problems.
    -The nodes: I like them but I hate them, there is something very frustrating with the nide structure. It's so easy to build something and end up trapped in your creation, having to build work around to get out of your own traps or completly scrap your node and start from fresh (usually the better idea). It's not that it's harder than "real" programming. Just that the simplicity of it make it easier to come to it for unexperienced users.

    • @Goodgis
      @Goodgis  2 года назад

      Thanks for sharing! :D

  • @Imjudah-
    @Imjudah- 3 года назад +3

    I want to develop a game in Godot what I’ve thinking is osu crossed with an rpg

    • @Goodgis
      @Goodgis  3 года назад

      Go for it! :D

  • @igorgiuseppe1862
    @igorgiuseppe1862 3 года назад

    godot dont have lod support, but its easy to implement and there are some add'ons that do that for you...
    well i never tried, but it looks easy to do or to use.
    one big issue with godot is not having occlusion culling (well godot 3.4 and 4.0 will have it, but at least in the beta of 3.4, you have to do some manual tweaking, its not just "click to enable oclusion culling" you have to specify oclusion areas or something like that.
    i hope they make an better algorithm by the time they relase the 4.0 version, on the other hand an generic algorith to try to solve any situation may not provide an performance as good as if you manually tweak it to fit your game.
    another thing to consider is that godot currently dont have an automatic subdivide, so you have to create an model of your assets for each LOD, i think some one is developing it, but i dont expect it to be as good as the one that unreal 5 will have, the automatic subdivide/lod from unreal called nanite may not work for every 3D model, i'm not sure if it can handle complex shapes like an human being or just stuff like rocks, but it should be much better than anything godot will have for the next couple of years.
    oh, and godot dont have texture streaming afaik, this is an important feature for games that you fast travel on the map, such as racing games.

    • @Goodgis
      @Goodgis  3 года назад

      Yeah, the 3D is definitely lacking in a few areas. :D

  • @Conning157
    @Conning157 5 месяцев назад +1

    I've been learning gamemaker but I don't think that it's completely right for me. I'm now gonna switch to godot and see if it works.

    • @Goodgis
      @Goodgis  5 месяцев назад

      Go for it!

  • @medosfilms
    @medosfilms 3 года назад +3

    hi

  • @wizardpooypants8671
    @wizardpooypants8671 3 года назад +1

    I’m new to Godoy but I love watching videos like yours,I’m just wondering what was the series you watched that helped you make networking in Godot?

    • @pangotango5207
      @pangotango5207 3 года назад

      Game Development Center has a whole, in-depth advanced tutorial series on networking in Godot. I think that's part of the tutorials he was referring to.

    • @wizardpooypants8671
      @wizardpooypants8671 3 года назад

      @@pangotango5207 thank you!!!

    • @Goodgis
      @Goodgis  3 года назад

      Heart Beast Action RPG series!

    • @wizardpooypants8671
      @wizardpooypants8671 3 года назад

      @@Goodgis Thank you for replying, I love your videos!

  • @blitzles999
    @blitzles999 3 года назад +1

    POGGERS!!!!!!!!!! a new vid!

  • @ThatOneRobloxDev
    @ThatOneRobloxDev Год назад

    4:23 Python and TypeScript

  • @nthSonata
    @nthSonata 3 года назад +1

    I know it's super petty and pretty minor in the grand scheme of things, but honestly my biggest issue with Godot 3D is the fact that it uses Y as the vertical axis instead of Z. If they added an option to change it, that would honestly be great

    • @Goodgis
      @Goodgis  3 года назад +2

      Isn't that how it's suppose to be? Y is always vertical, even in 2D.

    • @nthSonata
      @nthSonata 3 года назад +1

      @@Goodgis Thank you for the reply! It actually varies from program to program; stuff like Blender, Unreal, and Source all use Z up, while Godot, Unity, and other things like Minecraft and most rendering kits like OpenGL use Y up.
      There are a number of different arguments for and against both styles; the argument you stated, that Y is used for the vertical axis in 2D, is the main argument for that orientation. The main argument for Z up is that it's what mathematics uses (following the right hand rule), though my personal reason for the preference (other than familiarity) is that it groups the two horizontal axes (which act the same) together while having the odd one out at the end.
      Overall, I'd say a major factor for deciding which way would most suit would be, which axis would be logical to be the "third" added axis for Z to act as? For something based of a sidescroller, such as a platformer, where Y is already acting as the vertical axis and we're adding Z as "depth", Y up makes perfect sense. For something based off of a top-down perspective, such as a first-person game, where Y is normaly acting as a horizontal axis along with X, and we're adding Z as "hight" (still technically depth if we keep the top-down perspective), then, in my opinion, Y up doesn't make a whole lot of sense other than "it's what's used normally!" However, I can totally understand why someone would think differently.
      As a slight tangent, for a project where each axis is treated equally, such as with six degrees of freedom, I personally would prefer Z up being "default", but could work with either. However, this does bring up an interesting point: currently in Godot 3D, it is impossible (or at least, I haven't figured out how to) to roll (rotate about the axis of depth) the camera, which means that the camera is *always* aligned with Y up. If you could roll the camera, you'd be able to align it with anything acting as "up", which would go a long way to letting you "trick" Godot into letting you act as if it is Z up (or even X up, or Y down (-Y up), or any other arbitrary line being up!). Blender *does* allow this, as well as other things to help aid with modeling with any of the six cardinal axes being "up" (such as changing the default gravity and the grid "floor"), though I do still think it would be nice if they had an option to change it outright for those that want it.
      Anyways sorry for this massive writeup! It's something that I find interesting, and I'm always in favour of more modularity and user choice. Sadly in this case, I'm not sure how easy it would be to implement building on the current code base; the ability to roll the camera would be a nice start, though.

    • @devinbelver7124
      @devinbelver7124 3 года назад

      I kinda just got used to it. Even as someone who uses Blender and Godot. After a few weeks, it's not even a thought anymore.
      If it bothers you, can't you just change the direction of gravity? In 3D space, that's the only thing that tells you which way is down anyways. Set gravity to be on the Z axis and everything lines up the way you want. The only problem would be not being able to use things like Vector3.UP as a short cut and "view top" will no longer be top but whatever, these things are irrelevant to the game so.

  • @ronanshimmon2328
    @ronanshimmon2328 3 года назад

    Really great video. This channel inspired me to pick up Godot.

    • @Goodgis
      @Goodgis  3 года назад

      Glad to hear it!

  • @3_14pie
    @3_14pie 3 года назад

    Have you ever considered a custom engine? For small stuff and beginners a game engine is great, however I think gamedev really shines with custom engines(or no engine at all), I would love to hear your take on this topic

    • @Goodgis
      @Goodgis  3 года назад

      Definitely! Though I think most people who use custom engines rarely finish their games and become more focused on their engines. haha

    • @3_14pie
      @3_14pie 3 года назад

      @@Goodgis absolutely, and the number of people that finish games at all is small, so that's really something to worry about when considering a custom engine, even though tools like monogame and box2d help a lot with the process

  • @alexcornflow
    @alexcornflow 7 месяцев назад

    Is it possible to have a voxel isometric game in godot and make it look as good as Minecraft Dungeons?

  • @shockvalue5086
    @shockvalue5086 3 года назад

    Have you seen sonic colours ultimate seems to be the first major godot engine showcase

    • @Goodgis
      @Goodgis  3 года назад

      Yeah, that's super exciting!

  • @thearteus
    @thearteus 3 года назад

    I just started learning Godot and I have a big problem with finding something that will help me understand the GDScript and learn how to use it.
    P.S. I really like your videos, this style and montage and your comment make them perfect to watch and listen

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks so much! Just watch a video on Python, it's basically the same thing.

    • @devinbelver7124
      @devinbelver7124 3 года назад

      Here is a complete GD script tutorial series. I still go back and watch some of these. ruclips.net/video/itKLmCwGeNs/видео.html

  • @Skeffles
    @Skeffles 3 года назад

    Great video. It's great to hear what people think of it.

    • @Goodgis
      @Goodgis  3 года назад +1

      Thanks for watching!

  • @hehehe_yup_blehhh
    @hehehe_yup_blehhh 3 года назад

    if you have a nintendo switch, you should use game builder garage! its a very simple node based coding program that has lots of limitations, but I think that makes it a lot more challenging to make things work, so id love to see what you would do with it

    • @Goodgis
      @Goodgis  3 года назад +2

      I'll check it out! :D

  • @PlayWithFurcifer
    @PlayWithFurcifer 3 года назад +1

    Great video! :)

  • @RemyIsCoool
    @RemyIsCoool 2 года назад

    Personally, I like the autoload system. I know unity has something similar, but it lets you have nodes available in every scene.

  • @gnerkus
    @gnerkus 2 года назад

    In a video about Godot, there isn't a link to the game engine in the description...

    • @Goodgis
      @Goodgis  2 года назад

      I just figured people could easily search for it. :)

  • @bananapeelonhead
    @bananapeelonhead 3 года назад +2

    Hi Goodgis, do you have any tips for somehow who uses C3 and wants to move to Godot but can't code that much? I have a heavy background in illustration so that's why I use C3. I got used to visual script very quickly and I think I'm doing OK with that. What were your first steps to change the mindset from visual script to actual script?

    • @Goodgis
      @Goodgis  3 года назад +2

      The secret is, I used to properly program before I started using Construct. But honestly, I would recommend watching some Python videos to get you started. :D

  • @csubh
    @csubh Год назад

    Why don't you make a Godot-C# tutorial series, please :)

  • @DJaycerOfficial
    @DJaycerOfficial Год назад

    I would love godot a lot more if I knew how to use it.

  • @a_p_vox
    @a_p_vox 2 года назад

    I'm waiting for UE5, wich will come with the most revolutionary features for rendering, Lumin (wich is the standalone ray tracing through the engine) and Nanite (wich will hide the polygons you could ever notice on 3D).
    If Godot gets to surpass it next to the rest of features, even plus stepping ahead Ubisoft with its project IK RIG (pretty smart character physics), it's just a matter of better guides (including video tutorials) to make the competition eat the dust!

    • @Goodgis
      @Goodgis  2 года назад

      You're comparing a million dollar company to a free open source project. :p It's gonna take some time.

    • @saul8510
      @saul8510 2 года назад

      well godot 4 has sdfgi(global illumination technique) and auto lod.

  • @notsoaveragegames7767
    @notsoaveragegames7767 3 года назад +1

    Well since we all know your favorite game engine, what is your least favorite game engine?

    • @Goodgis
      @Goodgis  3 года назад +1

      Probably Unreal.

  • @MewPurPur
    @MewPurPur 3 года назад +2

    6:40 Maybe you just used it for terrain with simple collisions or something like that. For my 2D platformer, it's been such a disaster I just postponed them until I switch to 4.0.
    - SO UNINTUITIVE. I must make a tile, then select the size, then delete it and start doing things properly? Come on. So many things like this.
    - SO SLOW. I have to spend 5 minutes manually adding collision to every single tile in my 3x3 minimal setup? Also, everything unselects. Also, another 5 minutes to add occlusion
    - Because it's one body, I need to use 4 tilemaps for things in different physics layers.
    - Limitations.
    - When I did try to set it up despite all its flaws, I basically discovered a new tilemap bug every day. No kidding.
    Edit 2 days later: Wow, I zipped my game to move it to a different device and the tilemap resource just so happens to be the only thing that got corrupted.

    • @Goodgis
      @Goodgis  3 года назад

      Interesting. Like I definitely know where you're coming from but it just hasn't been that bad for me.

    • @olek0
      @olek0 2 года назад

      I guess you really hate the tilemap system that the tilemap itself corrupts

  • @ButrintZeqiri
    @ButrintZeqiri Год назад +1

    for me Godot is WAY easier to make 2d games than unity so, yeah, also i got further with Godot than with gamemaker AND unity combined lol

  • @ZooHair
    @ZooHair 3 года назад

    can't wait for Godot 4.0

  • @aodfr
    @aodfr 2 года назад

    So far I like godot. It good engine. It doesn't have all the feature which I want but I can always grab the source code and add it. Like adding in GL4 and D3D11 renders. I'm thinking of doing it because they offer a nice way to handle LOD dynamically using tesslation. However, there could be a way with the gles* versions of GL. I think it probably static LOD. This means you either you either create lower poly models or automating by removing vertices from the mesh. Also scene cull. This can be achieved by test the camera fustrum vs the scene collision shapes. Yeah I'm going to look at the source code and take some notes. Love it so far though.

    • @Goodgis
      @Goodgis  2 года назад

      :D

    • @No-iy9cx
      @No-iy9cx 2 года назад

      That will be good that if you can contribute your result to Godot :D

  • @frosty7674
    @frosty7674 3 года назад

    I have encountered a lot of bugs and issues in Godot, like my script not working with other objects, animations not playing properly, i thought GDScript was bugged so I even used C++ in Godot but that too didn't solve. So I finally decided to make my own engine using C++ and OpenGL

    • @Goodgis
      @Goodgis  3 года назад

      That sounds like you weren't coding correctly then. I've never encounter a single bug using Godot.

    • @frosty7674
      @frosty7674 3 года назад

      GDScript uses a python like syntax and I have never been a big fan of python that might be the issue. One more thing is that every script you make in GDScript is not a class which causes messed up code

  • @strangeanimations2518
    @strangeanimations2518 3 года назад

    thank you

    • @Goodgis
      @Goodgis  3 года назад +1

      You're welcome

  • @kingjawdev8102
    @kingjawdev8102 3 года назад

    Another banger from goodgis as always.

    • @Goodgis
      @Goodgis  3 года назад

      Thanks so much! :D

  • @vishwahsiva8738
    @vishwahsiva8738 3 года назад

    you left some cons: Very hard to implement Network Functionalities and only third part analytics and Ads tools are available

    • @Goodgis
      @Goodgis  3 года назад +1

      No no no, networking functions are fantastic!

  • @code-dredd
    @code-dredd 3 года назад

    Better editor integration for other languages (e.g., C#, Rust, etc.) would be good, at the same level as GDScript is today.

  • @roninnib6635
    @roninnib6635 3 года назад

    Is it possible to design models and textures inside of Godot. I just had to stop using it after playing with it for an hour and a half just pissing my self of tying to make a background. Do you really have to download a different program just to make a blue wall.

    • @Goodgis
      @Goodgis  3 года назад

      I don't think so, I just use blender. :D

  • @rubenoes
    @rubenoes 3 года назад +1

    I’m a beginner game dev and I love Godot I tried out unity but i prefer godot

    • @Goodgis
      @Goodgis  3 года назад +1

      That's awesome! :D

  • @DejaimeNeto
    @DejaimeNeto 3 года назад

    yes

  • @N3lius
    @N3lius 3 года назад

    6:04 vibin' :D