I’m new to it been learning for 1 month but now I can make a platformer very easy now without the tutorial but still learning on how to make action rpg
Pretty cool video! It's motivating to see that a growing number of people compare Godot and Unity. Not because they're competing or playing in the same fields - Unity's a billion-dollar company doubling down on industries other than games like automotive, medical, etc. But there's that slow shift happening with people taking Godot seriously to the point we can make those kinds of videos. Your videos are really slick and pleasant to watch. Keep it up, your channel will grow fast! And thanks for the mention :)
Unity crash mysteriously nearly every time I work with it, sometime when I reopen it after it crashed and some thing in my project has mysteriously changed also... I probably gonna give Godot a try sometime in future when it become more robust and well know, you know, like Blender
It is really interesting to see that Godot is being compared with multimillion engines, and it is backed up by community. It makes me chuckle a bit to be honest. Godot is still a very young engine and yet, it has come so far!
The first time i opened Godot i was so confused by the Node system and the scripting, but after you take a time to learn everything, it's so simple that it feels like one of those visual engines, and even tho its minimalistic, its so flexible and eficient, i just love godot, i dont use it because its the best, but because im best at it, and that's it
And now they have reversed that after a massive backlash from not community as a whole but also because big ass indie game companies decided to let them hear it by turning off unity ads in billions of installed mobile games.. kinda cool
I worked in Unity for around a year or two before switching to Godot. Never got past basic mechanics with Unity, there was just this wall for me. In Unity's defense, I also was learning C# through the engine, but switching Godot felt life-changing. The workflow just worked. Things that took me months of research and fiddling in Unity, I could figure out in Godot in a few days. It just felt more intuitive. I also think this was because my brain finally understood coding after three years (the abstract concepts suddenly started making sense lol), but I still maintain that I find Godot and GDScript way more user-friendly and intuitive in nature.
just for research purposes do you know how you found information about how to use godot? Just need to figure it out because I need to know where to get all the information I need
@@ImNotMister_Mallow I use the documentation, tutorials, StackExchange (for general programming concepts), and trial and error. You're not going to be able to find *all* the info you need, sometimes you just need to jump in and try to make things. If you have zero experience, I suggest watching a basics of GDScript video, and then a basics of Godot video (or a vid that does both!), so you can learn the very basics, and then start learning and experimenting from there. Start with a small project, odds are you won't finish it, but you'll learn regardless.
godot is also small in size, and portable, so you can develop almost anywhere that have a decent enough computer, be it windows, mac, or linux. So, godot also wins the "portability" category. xD
Also Godot doesn't make you to download some stupid unityhubs and create stupid account for unity. Also Godot can be used on some laptop because it is lightweight and fast
I started using Godot because it's completely free, and stay with it because the language is easy to learn (I only knew the basics of C at that time, it only took me like 1-2 months to learn GDScript) and it is potato PC friendly. But at first I also didn't knew what to do. I remember opening Godot for the first time, touching things trying to do anything, and close it out of frustation. Then I started watching tutorials and before I even know I was making prototypes! Now I love Godot. I wouldn't be making games if Godot didn't exist
Having dabbled in both I honestly found godot much easier to use than unity, and godot is also better suited for pixel perfect 2D games. That's actually a major reason to use it if you aren't interested in releasing for consoles.
I tried making a pixel game in Unity and...oof. My pixels were uneven, wide pixels everywhere, its so cursed to look at unless you go through several tutorials just to render your pixel art render correctly.
Tried godot for a class work, the teacher let us select whatever game engine we want, and i love Godot how friendly and easy to lear it is, at start bit confusing as you say because nodes and etc xD but its awesome :3
I’m a Godot fan. I remember opening up unity when I was 11, taking one look, and then closing it. I learned about Godot when I was 13. Opened it up, but I did not close it. It was much simpler. So, I learned about it, with no previous knowledge of coding. I watched gdquests platformer tutorial. I didn’t even come close to knowing what he was saying in the movement code. But, it was fun. Now I am decent with the engine, but still a noobish ameature . Don’t know why I said this. Anyway, your a great RUclipsr goodgis. Dew Drop dynasty looks great! You took godot to a whole new level! Keep up the good work!
2:45 You said 400 a month or 1000 a month, when in reality it's 400 A YEAR and 1000 A YEAR. Unity still looses the price category but 400 **per month** and 400 **per year** are very different prices.
Also another quick fix, you aren't forced to buy if you make 100K, no, that's not true. You only need to buy if you make 100K per year, so if you make 90K from a game during 10 years, that would be 900K without having to spend those extra bucks on the licensing. Alas, great video on the topic! Though I will keep with Unity due to the learning curve >.=.>
I've seen a lot of comparisons and definitely the two are definitely great for beginners as well as advanced programmers alike! Well researched and edited, might say this was one of the best comparisons with Godot and unity.
The lack of tutorials for Godot might also be a good thing too, because if you’re forced to read the manual to figure out what you have to do that could aid your learning far better than having someone that has figured out the solution for you. While it may be quicker to build the desired game in Unity with the amount of tutorials, learning through the manual in Godot could be more effective for your development long term. Or maybe not. What do I know I’m just a bald man 👨🦲
You're absolutely right! You are getting a ton of poorly optimized/buggy games now days because people are only watching tutorials and copying and pasting things without understanding what they do. We are all guilty of it. But reading the manual forces you to understand why you're doing what you're doing!
While i do think it's a great point, The only downside (atleast for me) is that you're kinda left wandering around, looking for a solution. Especially if you're like me and are new and not familiar with terms and words that people use in the topic of programming and game development.
@@MidnightWanderer00 Yeah I can definitely see that as a complete beginner this might be an issue, but I think it can be helpful as a beginner to supplement your development with purely coding syntax tutorials, etc to help further that baseline understanding :) But I guess it may be more fun to just jump into an engine that you can get started straight away, i think it depends on your learning personality too
A few months ago I asked this question in one of your videos. And I ended up by choosing Godot. Since then Im using this Engine and I love it! The node structure helps a lot to write clean and organized code. Nice video Btw!
The video is basically about comparing qualities and choosing a winner. Heavy emphasis on the "choosing the winner" part. I meant it was a hard comparison as in they are both really good engines that excel at what they do, so it is hard to compare them & choose winners after comparing. I was not meaning it is literally difficult to compare them, because yeah they are completely different.
I like that Godot doesn't take multiple years to open, and the fact that it actually opens previews in a new window and doesn't have them lag like crazy is nice.
@LowLinK gamemaker is really nice but the one thing i really wish it had was an animation editor, making complex animations entirely with gml is kind of a nightmare lol
I'm going to stick to Unity for now just because of c#; however, at the rate Godot is evolving, I'm sure it will be worth it to make the switch in the near future. It's exciting to watch the journey of Godot from being completely unknown to being a rival to Unity in only a few years!
As a software developer I found the learning curve with Unity much steeper than Godot. I kept switching between them while starting out and realised that with Godot I just got way more done in less time. Some features that required paid add-ons in Unity were built-in in Godot (2D soft shadows and lighting), and those Unity addons had almost no documentation so I still never managed to work it out. There seems to be an assumption that Unity makes things easier because there's less coding, but actually I found the C# parts really easy to learn but Unity's interface was really confusing. Tbh I'd much rather write my whole game in code, except that it would probably take so much longer. In the end I chose Godot because I just got way more done in less time, and I couldn't get the same game idea working in Unity (2D top-down tiled game with light/shadows). Godot has native networking - Unity currently doesn't and the add-on options were an additional learning curve. Godot works in pixels for 2D. Unity has come a long way now with pixel-perfect rendering etc but I still had weird artifacts when scrolling. If you're just doing a platformer, probably either engine is fine. For top-down tile-based 2D I think Godot offers some specific advantages. For 3D I think Unity has a far higher ceiling in terms of overall capability, but that doesn't necessarily mean it will be better for your indie project. Unity comes bundled with a lot more things you will almost certainly never use - which I think is most of the reason for the confusing and cluttered UI. Godot has some confusing aspects as well - such as light masks (really needs more documentation). Lots of people find Godot's node system confusing but that seems intuitive for me. Maybe it's because I'm a software developer already so inheritance is a natural concept to me. Bottom line - do what I did and spend some time in each engine. Try to make a little game in each one. Then you will have a better idea of their strengths. Use the one you enjoyed more. I would like to try Unity again in future. Like the video says - the engine is just a tool. The important thing is what YOU can create with it.
Funnily enough I switched from Unity to Godot because there was way too much awesome stuff on the Unity Asset Store, and instead of learning how to make a game, I was only buying and testing assets, and getting nowhere. Godot actually helped me get focused and code a game from scratch without relying (too much) on external assets. I even created my own asset (Zone Loading System) with the system I implemented for my game. So I would say a lot of community content is not always a good thing :P
Let me get this straight, you are saying Godot is better solely because you chose to buy stuff from the asset store in Unity? You do realize that you didn’t have any obligation to even look at the asset store and removing community stuff isn’t a “feature” right? I’m not saying either one is better, but this is a completely invalid argument as to why one is better than the other. It’s like saying Godot is better because it has less community help forums that are able to answer your question/problem for you instead of going to the documentation.
as a beginner i tried to learn both unity and godot and see which i preferred and i found that godots scripting made a lot more sense to me than unity and i kinda already understood the node system because it isn’t overly different to unity’s game objects in some ways
Started off with gamemaker studio way back, but tried shifting over to Unity. The amount of videos and tutorials and stack overflow questions really helped out whilst learning xD Godot seems like it could be a good contender though, I like the pixely graphics and game feel I've seen you make and it makes me want to give it a look some time!
I personally have always used Unity, but hearing how responsive the team working on Godot is and that the licensing for it is less restrictive definitely makes me wanna try to hop in and get more familiar with it. I've never been a fan of node-based systems, but I might give it a shot!
Wow, the tone of this video is so beautiful. Just came from listening to the Dionysus teary salt bath tantrum. Such a nice change of pace. Subbing. Disagree about Unity vs Godot overall, but agree with all the individual points. Appreciate you.
Hey Goodgis I finished first game! And it was apart of brackeys game jam. I tell you this because you helped me out in comments of prior video. The feeling of finally finishing a game is awesome thanks for helping me understand how simplicity and actually finishing your projects and what it means to be a game developer. I’ll leave link to it here when I get chance but I really wanted to say thanks for the advice it helped me finish my first game and it means a lot to me. Also I forgot to mention it reminded me a lot of your one video where you made game jam game because it’s something you were passionate about and enjoyed I did top down shooter because it is probably my favorite genre of game and so far all who have left feed back have said they enjoyed it! And it was a game I wanted to make. Idk it’s big moment for me thanks for amazing videos man.
@@waynebrandon1170 I sent it awhile back shortly after I made this post and it had vanished for some reason.. However it’s called Robomaniac on itch io the icon is a red pixelated robot guy. The game is by no means perfect but it being the first game I’ve ever got into a playable state I wouldn’t say it’s half bad. Anyway have fun!
Files corrupting, and having issues with the engine overall actually caused me to just completely drop a game. I couldn't get it to work almost no matter what I tried. I did release one version of the game before this, but this was after I worked on the game for a few hours and fixed a ton of stuff. The game worked great, but then I tried to compile it and it just wouldn't work. I ended up turning off my computer for the night. Upon opening the game the next morning, I couldn't get it to run. It might have just been me not knowing completely what I was doing, but I decided I would try Godot on my next game and now it's just the one that I like better. It was a bit of a rough time getting into the engine because I was used to using Unity, but I honestly don't think I can go back. Godot is just my favorite one out of the two now.
Well to be honest, Godot also have problems with file corruption or issues with other stuff. My mobile game could not even run and after few days of fixing bugs that I didn't made, it was finally in the same state as it was before it get corrupted. Godot is more stable than unity, but it's still just a piece of software.
the solution to the last one is to use version control (corrupted files wont matter) and those errors you’re getting can normally just be cleared with no problem :) great video!
I agree but if a game engine is that buggy that it requires you to always use version control doesn't say a lot about the integrity of the software. haha Like I said, it could have been my computers though.
@@Goodgis I mean you should be using version control in any game engine (if possible ofc) it allows you to mess up and not have your whole project gone, and let's you share your work with others so they can learn from it. I'm going to blame it on your computer, really nice video :)
I agree version control should be used for every project no matter what. I learned this the hard way. But it's still a bit annoying how so many things in Unity can just straight up break your project.
This helps so much, I tried to start learning Unity and had to keep redoing the tutorials because the files were getting corrupted so badly. I’ll be trying out Godot ASAP. Thank you!
My choice is godot, i started using it because gdscript is simmiliar to python. And i was like extremely new to programming etc, i remember not understanding anything i did when i first opened. And i just headed back to bed, then i started watching tutorials and slowly started to understand the engine And the more updates etc they were making, the more confident i was that it was the right choice It becomes more and more powerful at this rate, i am pretty sure at one point it will be as big as unity
I much prefer Unity's design, fact that C# is a first class citizen compared to godot where it is still pretty much in beta, the massive community and asset store (used to be great for tools so big that it'd take an age to roll your own), inspector customisation and just a load of nice features. That being said, I could never fully go back to unity after using Godot. Godot is just so much quicker to work with, not just the workflow itself but also just in the fact that it boots quicker, its quicker to debug, the whole thing just feels much more lightweight. And the thing to remember is, I've been using Godot for less than a year, and Unity I've used for over 10 years. The fact that I feel more comfortable in Godot than I do in Unity despite having 10x less experience in it really says a lot.
I totally agree with the last point! Oh my gosh have I freaked out in the past because of doing absolutely nothing wrong in Unity and having my entire project just *_dying_* :') I think it _may_ occur less with Unity versions that are marked with "LTS," and these problems are often solvable after some frantic Googling. As a beginner Imma stick to learning Unity for now, and I'll try out Godot in the future!
@@waynebrandon1170 Yes!! I finally learned about it recently and it's such a lifesaver! I had to stumble upon a tutorial to learn of its existence, and thank you so much for bringing that up here too. Not many people talk about it but it's so helpful
What I really like about Godot is the size. 60mb or something like that. You can download it so fast and put it on a USB stick if you wanted too. If i made a game and wanted to show it to someone, i could put both the game and the engine on a Usb stick and be absolutely sure it would work on another computer.
I used Game Maker since like... 2012 or so. O never bought it (lived based on trial versions) so I never made something serious - Game development was always just a "let's try for no reasom" for me. Now I'm interested in some serious projects so I always thought "Ok Imma save some money so one day I can buy it and make my own serious game". I even spent hours watching Game Maker tutorials. But then I realized that I was conditioning my wish just because an engine. A paid one when there are lots of free ones. I tried Unity and, even tho I liked it and got used to it, there was something that just never clicked on me. And the fact that, as you say, I couldn't even change the GUI of the program without getting an error message. So I am now trying Godot. It's a hell to learn it and the first time I opened it I had to close it because of how different it was. It's still difficult and sometimes even following step by step tutorials I can't get things to work - but I'm still learning and it's just getting easier and easier. Also there are a lot of things that were in Game Maker but notin Unity (I got used to the "var hInput = right_key - left_key" so the get_action_strenght was actually really useful when coming from Unity :happyface: ). Anyways, good video. Also I'd just add... if you're not sure which engine is the best, just try them. Godot and Unity are free so you have a whole life to see if you like them, but the month trial of Game Maker is more than enough in my opinion. And when you have tried all of them, you'll know if you like it or not. Have a good night :)
Really good video comparing the two engines! It's rare that a genuine impartial comparison video between game engines rocks up so this is a nice breath of fresh air! Just one note from me on the pricing of Unity - it's only $399 a year rather than a month (which granted they don't make the most obvious on site as it's a standard to list prices on a per month basis) Really really good video though, keep it up!
I really don't get how people feel it's so horrible to have to pay $400 dollars, while making profits over $100k. Everybody wants to have free tools, not pay the developers, but expect to make money with what they create using said tools. I think they are very fair with that pricing model.
Like any other game engine, Godot can be overwhelming at first glance. But after I watched two or three short videos I found the design and general use more intuitive than Unity's. I also found GDScript easier to learn even though I already knew a bit of C#. The language was built specifically for the game engine (I believe that's not true of C#) and it really shines.
This video surely will make cry several unity fans that believed your engine can't be compared to others like godot but it's really true all wat you said and it's a definitive goal for the free and open source software!
Great comparison between these engines! Personally I see a lot of unity favoutism on youtube but I'm glad godot and unreal have foothold as the more competition between the main engines, the better the engines will be and the better the games that are produced. Then again perhaps I'm just the guy watching the fire burn passing petrol to people since I'm using monogame.
It was a lot easier for me to get into Godot than Unity cause the way Godot works is basically just object oriented programming as a game engine- So if you know some OOP it's far easier and really intuitive to get into Godot.
After doing a weeks worth of Unity tutorials and still being unsure if its for me, I'm about to try out Godot. One thing I like about it (petty) is that its on Steam. I live in Steam.
I have no knowledge of C# or any other coding by the way, except for the tutorials I went through the past week. Gdscript looks much easier to understand to me.
@@Goodgis Were you using an example project that was big cause maybe the vary large project size caused it? Otherwise making a blank project should be fine.
I love Godot but it's 3D is lacking a bit, especially the shadows. Other games I played usually have better shadows but maybe they know some techniques I don't know? Anyone ever worked with that in Godot?
Godot's lighting is greatly improving. Let's also realize that we are comparing Unity (a billion dollar company) to a little open source engine made by a couple guys. That's crazy!
I should also mention, Unity locks features or makes you circumvent some blocks put on you if you don't have a license. So, unless you pay at least $400 per year, you aren't getting the full product. Not sure if this has changed, but last time I checked Unity can support C++ - it just doesn't if you don't pay for it. There are ways to circumvent the barriers in your way, but it's a big hassle.
I agree with everything you've said and I have first hand experience with Unity, but want to give Godot a try just to see what colour the grass is on the other side.
GD script might not be a central language, but because it eliminates fancy formatting for most lines, I can focus on quickly understanding what code does. I still have yet to fully understand the language or a ton of basic programming techniques, but because I actually could read and understand GDScript, I'm already coming up with "faking it" solutions to pretty complex problems. It teaches me how to slowly conquer bigger tasks later, albiet I'll need to eventually study better techniques if I want to work with a bigger, more complex game.
I like Godot because it's small and very dedicated to 2d from what I've seen. However, I use unity because I cannot grasp Godot at this time. The visual scripting isn't very good in Godot, and as I don't really code and rely on visual scripting, that's a deal breaker for me. Unity I find it easier to click boxes, change settings, and just click things until something happens. Fuzzy search works great in bolt, and it greys out things that won't work.
I’m sold. Lately Unity has been messing with my files when I’m not even using the engine and Godot has been looking pretty fine 😏 I think I’ll start looking into using it
Additional info: 1. Godot is not a spyware unlike Unity. Unity want to know everything you do inside engine and even will send you emails trying to sell you crap because you were not active with your project. 2. You want this tool that will speed up your development? Too bad if you are Unity user. Better open that asset-store and cough out that cash to buy that tool (this is most likely reason why Unity do not implement a lot of features). Godot? "Hey look, place tool on top of script and it now runs inside editor with the exact same scripting logic you would use in game". 3. Community/tutorials. I will clarify a bit. Yeah tutorials/documentation might be a little lacking in Godot. Some stuff is not very well explained. However, you dont know something? Jump to Godot discord. There are at least dozen experienced people that will help you in real time. Btw. you can use Godot node system in similar way to Unity component systems, well to be honest Godot with nodes is kind of this modular system.
Just wanted to point out that Godot can export to more than just pc, mac and linux. You can do HTML5, IOS and android exports as well. (Appologies if I missed this mentioned in the video.) And like it's been pointed out, Godot does have a C# build of the engine, so you can use C#. For me, though, the reason I use Godot is because it works out of the box cross platform, so I get to use Linux for my daily driver but can work with other devs that don't. Unity is working on supporting Linux, but that's still in Beta and seems like it will be for a while. Once that's gone full release I will check it out, but I suspect that Godot by then might have progressed to the point where it wont be worth it to switch. We'll see. Right now I'm still growing as a game developer and Godot has everything I need at the moment.
I'm a Unity developer for various reasons, but I'd 100% agree with everything here. I like Unity, but Godot is a strong contender in the engine scene and I think that over the next decade, we'll start to see a lot more games, content, and community development made with Godot, kind of how Unity did when it was a new engine and competing with engines like Unreal, Source, and Quake. I'm also very excited for Godot 4 and can't wait to see how that goes.
I recently became inspired to have a go at programming, but didn’t know whether to choose unity or godot, I’m now using godot and I’m very glad I chose it Thanks for making this video, it helped a lot
I never used Godot (I believe this is my first time hearing about it), so far just Unity, but something I do dislike too much about it is how scripting has to be done on another program, like, come on
Currently in the process of deciding whether or not to break up with Unity. The first thing that impressed me is how quickly I was staring at the editor from double clicking the icon. Wow, that's quick. Also, using c# with Godot, so I guess that's a plus for Godot now.
I like Unity and recently started making games using HTML5, JS and CSS. It feels a lot better to code everything by yourself and not have limitations. I still use Unity for 3D projects but I will probably just start using a better engine someday.
Now thats interesting! I been thinking about HTML5 JS and CSS purely from the standpoint of that they are good technologies to know in the web dev arena! Do you find that game dev using these technologies does tie closely with web dev? or does it seem alien and different?
I think that node systems actually makes Godot easier, propably the worst part of Godot is that there are a lot fewer guides for it, so you have to figure stuff out yourself even more often. But maybe that's because I like to categorize stuff.
I'm a Unity user. But I actually... agree with you. While I probably won't be moving away from Unity because I invested so much time learning the engine, I feel that there's a lot of frustrating issues with the program that makes workflow feel far more tedious than it should be sometimes. Getting errors when just opening a project, especially collaborations, happens so often it's relatable and very annoying. There's a lot of bugs and glitches with the program that makes me feel like I'm working with a hunk of junk sometimes, and at times it just kind of ruins my experience with the program. Not to mention, while there is a lot of documentation and tutorials on Unity, I've also found that often times there's hardly any good documentation for new updates. For instance, there was a huge input system rework, which completely changed how the input system works in Unity, but the documentation for it was so bad it took me hours, upon hours, to figure out (by myself) how to use it properly. Especially for VR controls, which is what I was working on at the time. Eventually, yes, I did figure it out, but I could've probably learned it all in 30min had Unity properly shown me properly. Just from first starting up Unreal Engine I immediately felt like it was a more reliable program than Unity and even though I had no idea what I was doing it felt more comfortable, and that shouldn't happen. I still like Unity, despite those things. Maybe because I'm used to it. But it definitely goes without saying that there's improvements to be made.
The fact that Godot is completely free is reason enough for me 😅. I'm pretty fluent in Unity, but Godot is visually more pleasing on the eyes for extended work periods.
Me who still has no clue how to use any of them: I n t e r s t I n g . . .
You can do it!
Patience you must have my young Padawan.
Im new too
Let Master Oogway teach you the way...
I’m new to it been learning for 1 month but now I can make a platformer very easy now without the tutorial but still learning on how to make action rpg
Pretty cool video!
It's motivating to see that a growing number of people compare Godot and Unity.
Not because they're competing or playing in the same fields - Unity's a billion-dollar company doubling down on industries other than games like automotive, medical, etc. But there's that slow shift happening with people taking Godot seriously to the point we can make those kinds of videos.
Your videos are really slick and pleasant to watch. Keep it up, your channel will grow fast!
And thanks for the mention :)
Thanks for making great tutorials! :D it’s channel like yours that help Dev get into Godot.
Ive even started doing tutorials as well it's growing super fast and im all for it. Come on 4.0!!
Hey GDQuest! Love you guyz :) ❤
Love you Godot! Thank you for making your engine runable on my low-end laptop without making it sound like a fan!
Unity crash mysteriously nearly every time I work with it, sometime when I reopen it after it crashed and some thing in my project has mysteriously changed also...
I probably gonna give Godot a try sometime in future when it become more robust and well know, you know, like Blender
Godot: Free Themes.
Unity: You weren't supposed to do that.
XD
Absolutely, Themes are important...
You know unity made the dark themes free
Theyve gotta make money somehow lol
@@channelwilliam1663 but only for two to three specific versions. not all versions
me with no coding knowledge trying to make a AAA game in scratch
You're crazy and I love it!
Do or do not! There is no try!
You do know the term AAA actually refers to budget and team size but not actual game quality right?
@@drew230 i think they just mean a game where if you didnt know better you would think its AAA
Awesome to see a fellow scratch user on here trying to make AAA games too lol.
It is really interesting to see that Godot is being compared with multimillion engines, and it is backed up by community. It makes me chuckle a bit to be honest. Godot is still a very young engine and yet, it has come so far!
It really has!
It came long long years ago. Not really a young engine.
@@curiouskid1547 Compared to Unity, it is relatively young engine.
The first time i opened Godot i was so confused by the Node system and the scripting, but after you take a time to learn everything, it's so simple that it feels like one of those visual engines, and even tho its minimalistic, its so flexible and eficient, i just love godot, i dont use it because its the best, but because im best at it, and that's it
I love that! :D
i just switched from unity cuz godot is lighter takes up less space
Godot, to me, is just visually more appealing and I find it easier to understand.
Heck yeah, I agree!
Smaller in number are we, but larger in mind.
I agree
It doesn't have years of bloat built into it yet
@@boomboompower only one bloatware gdscript
After hearing the news that Unity now has fees for each install, I wanted to look up Gadot. Thanks for this video. It seems really cool.
And now they have reversed that after a massive backlash from not community as a whole but also because big ass indie game companies decided to let them hear it by turning off unity ads in billions of installed mobile games.. kinda cool
Godot Vs unity...
Me: laughts in Microsoft PowerPoint 2000
XD
lol
Are you myself from 2016???
Just finished my puzzle game in Microsoft Word VBA lol
:O
why do other people like me exist
I thought i was the only one
I worked in Unity for around a year or two before switching to Godot. Never got past basic mechanics with Unity, there was just this wall for me. In Unity's defense, I also was learning C# through the engine, but switching Godot felt life-changing. The workflow just worked. Things that took me months of research and fiddling in Unity, I could figure out in Godot in a few days. It just felt more intuitive. I also think this was because my brain finally understood coding after three years (the abstract concepts suddenly started making sense lol), but I still maintain that I find Godot and GDScript way more user-friendly and intuitive in nature.
This is actually awesome to hear! :D
@@Goodgis I'm glad! It's always great to see RUclipsrs (other than GDQuest lol) and programmers that use Godot :>>
just for research purposes do you know how you found information about how to use godot? Just need to figure it out because I need to know where to get all the information I need
@@ImNotMister_Mallow I use the documentation, tutorials, StackExchange (for general programming concepts), and trial and error. You're not going to be able to find *all* the info you need, sometimes you just need to jump in and try to make things. If you have zero experience, I suggest watching a basics of GDScript video, and then a basics of Godot video (or a vid that does both!), so you can learn the very basics, and then start learning and experimenting from there. Start with a small project, odds are you won't finish it, but you'll learn regardless.
godot is also small in size, and portable, so you can develop almost anywhere that have a decent enough computer, be it windows, mac, or linux. So, godot also wins the "portability" category. xD
Oh, that’s a great point!
plus it has an online version beta so you can even use it on chromebooks
Just remember there a 500mb export templetes file to download when you're ready to export. But even then sub 600mb is nothing.
Also Godot doesn't make you to download some stupid unityhubs and create stupid account for unity. Also Godot can be used on some laptop because it is lightweight and fast
Godot can run on 32bit 15y old machine 😊
I started using Godot because it's completely free, and stay with it because the language is easy to learn (I only knew the basics of C at that time, it only took me like 1-2 months to learn GDScript) and it is potato PC friendly.
But at first I also didn't knew what to do. I remember opening Godot for the first time, touching things trying to do anything, and close it out of frustation.
Then I started watching tutorials and before I even know I was making prototypes!
Now I love Godot. I wouldn't be making games if Godot didn't exist
I love this! :D
well im going to try godot then
i already regret my decisions
@Risky Nebulous it is alot more complicated than i thought
@@LookFren welcome to game engines buddy
Having dabbled in both I honestly found godot much easier to use than unity, and godot is also better suited for pixel perfect 2D games. That's actually a major reason to use it if you aren't interested in releasing for consoles.
That's actually really good to know! :D
I tried making a pixel game in Unity and...oof. My pixels were uneven, wide pixels everywhere, its so cursed to look at unless you go through several tutorials just to render your pixel art render correctly.
Tried godot for a class work, the teacher let us select whatever game engine we want, and i love Godot how friendly and easy to lear it is, at start bit confusing as you say because nodes and etc xD but its awesome :3
I completely agree!
I was waiting for particle system category
"sad particle noises"
LOL
@@Goodgis bruh. You messed up so hard that a feature commented about it....smh
You're a great system to make particles
@@retrobit5973 nooo... I was just kidding :)
He is a really good man
A nice content creator
@@retrobit5973 nooo... I was just kidding :)
He is a really good man
A nice content creator
I’m a Godot fan. I remember opening up unity when I was 11, taking one look, and then closing it. I learned about Godot when I was 13. Opened it up, but I did not close it. It was much simpler. So, I learned about it, with no previous knowledge of coding. I watched gdquests platformer tutorial. I didn’t even come close to knowing what he was saying in the movement code. But, it was fun. Now I am decent with the engine, but still a noobish ameature . Don’t know why I said this. Anyway, your a great RUclipsr goodgis. Dew Drop dynasty looks great! You took godot to a whole new level! Keep up the good work!
Thanks so much! :D That means a lot!
I'm 13 - 1 and I choosed Godot when I was 11
damn I learnt unity when I was 12. mainly due do my lack of python skills. lol I know lua, java, c#, a bit of c++, javascript, but I dont know python.
@@royvarghesedeepa4707 wow that was really 😎
@jrig123 Did you really just correct my "your" 3 month later? 1v1 me buddy.
2:45
You said 400 a month or 1000 a month, when in reality it's 400 A YEAR and 1000 A YEAR.
Unity still looses the price category but 400 **per month** and 400 **per year** are very different prices.
Agreed, just a slip of the tongue!
Also another quick fix, you aren't forced to buy if you make 100K, no, that's not true.
You only need to buy if you make 100K per year, so if you make 90K from a game during 10 years, that would be 900K without having to spend those extra bucks on the licensing.
Alas, great video on the topic! Though I will keep with Unity due to the learning curve >.=.>
Godot's node based system made sense for me. It is pretty easy to learn imo
That's because you have a beautiful brain! :D
@@Goodgis lol love your content
@@serd_ Thanks so much!
It reminds me of Layers in Digital Art, it's pretty logical c:
I'm a comited Godot user(for the time being, I don't see myself changing anytime soon) and I'm super excited for the new tileset system coming
Same here!
The. What.
@@FakeLLama23 One of the major changes slated for Godot 4.0 is an overhaul of the tileset workflow.
When is it coming
@@noahgaming2504 it will be a while, there is no set time for it to release yet sadly :(
I've seen a lot of comparisons and definitely the two are definitely great for beginners as well as advanced programmers alike! Well researched and edited, might say this was one of the best comparisons with Godot and unity.
Thanks so much! :D
The lack of tutorials for Godot might also be a good thing too, because if you’re forced to read the manual to figure out what you have to do that could aid your learning far better than having someone that has figured out the solution for you. While it may be quicker to build the desired game in Unity with the amount of tutorials, learning through the manual in Godot could be more effective for your development long term. Or maybe not. What do I know I’m just a bald man 👨🦲
You're absolutely right! You are getting a ton of poorly optimized/buggy games now days because people are only watching tutorials and copying and pasting things without understanding what they do. We are all guilty of it. But reading the manual forces you to understand why you're doing what you're doing!
While i do think it's a great point,
The only downside (atleast for me) is that you're kinda left wandering around, looking for a solution.
Especially if you're like me and are new and not familiar with terms and words that people use in the topic of programming and game development.
@@MidnightWanderer00 Yeah I can definitely see that as a complete beginner this might be an issue, but I think it can be helpful as a beginner to supplement your development with purely coding syntax tutorials, etc to help further that baseline understanding :) But I guess it may be more fun to just jump into an engine that you can get started straight away, i think it depends on your learning personality too
Good luck making a game in 5 years with that approach
LOL you must be joking!
A few months ago I asked this question in one of your videos. And I ended up by choosing Godot. Since then Im using this Engine and I love it! The node structure helps a lot to write clean and organized code. Nice video Btw!
Super glad to hear it! It's a fantastic engine.
Man, that's such a hard comparison. You did a good job, man.
Thanks so much!
The video is basically about comparing qualities and choosing a winner. Heavy emphasis on the "choosing the winner" part.
I meant it was a hard comparison as in they are both really good engines that excel at what they do, so it is hard to compare them & choose winners after comparing.
I was not meaning it is literally difficult to compare them, because yeah they are completely different.
The moment when you know the problem is not in the engine but its in you ...
hehe
Haha yes is it.
I like that Godot doesn't take multiple years to open, and the fact that it actually opens previews in a new window and doesn't have them lag like crazy is nice.
XD I agree!
Omg, you've replied to all the comments on this video. That's impressive!
Always!
For years I was struggling to learn unity,but I understood Godot in about a month or so
There you go! :D
@LowLinK I am also coming from game maker lol
@LowLinK gamemaker is really nice but the one thing i really wish it had was an animation editor, making complex animations entirely with gml is kind of a nightmare lol
Unity is for the complex stuff, not suprised at all
I agree
you got a clear winner now lol
Powerful you have become, the dark side I sense in you.
Thank you, master Yoda!
@@Goodgis Correction, MinchYoda!
@@Goodgis u dont need to pay in unity u can use it for free
@@Goodgis 1000 dolars are just for pro version
Hehe boi
I'm going to stick to Unity for now just because of c#; however, at the rate Godot is evolving, I'm sure it will be worth it to make the switch in the near future. It's exciting to watch the journey of Godot from being completely unknown to being a rival to Unity in only a few years!
It’s crazy how fast it has grown!
Godot actually has pretty great C# support!
Although its technically still in beta i haven't had any issues with it so far
@@GetAGripGal I honestly didn't know but that's great to hear.
@@Goodgis oh cool! I'll have to check it out
As a software developer I found the learning curve with Unity much steeper than Godot. I kept switching between them while starting out and realised that with Godot I just got way more done in less time. Some features that required paid add-ons in Unity were built-in in Godot (2D soft shadows and lighting), and those Unity addons had almost no documentation so I still never managed to work it out. There seems to be an assumption that Unity makes things easier because there's less coding, but actually I found the C# parts really easy to learn but Unity's interface was really confusing. Tbh I'd much rather write my whole game in code, except that it would probably take so much longer. In the end I chose Godot because I just got way more done in less time, and I couldn't get the same game idea working in Unity (2D top-down tiled game with light/shadows). Godot has native networking - Unity currently doesn't and the add-on options were an additional learning curve. Godot works in pixels for 2D. Unity has come a long way now with pixel-perfect rendering etc but I still had weird artifacts when scrolling.
If you're just doing a platformer, probably either engine is fine. For top-down tile-based 2D I think Godot offers some specific advantages. For 3D I think Unity has a far higher ceiling in terms of overall capability, but that doesn't necessarily mean it will be better for your indie project. Unity comes bundled with a lot more things you will almost certainly never use - which I think is most of the reason for the confusing and cluttered UI. Godot has some confusing aspects as well - such as light masks (really needs more documentation). Lots of people find Godot's node system confusing but that seems intuitive for me. Maybe it's because I'm a software developer already so inheritance is a natural concept to me. Bottom line - do what I did and spend some time in each engine. Try to make a little game in each one. Then you will have a better idea of their strengths. Use the one you enjoyed more. I would like to try Unity again in future. Like the video says - the engine is just a tool. The important thing is what YOU can create with it.
Woah, thanks for sharing. :D
Funnily enough I switched from Unity to Godot because there was way too much awesome stuff on the Unity Asset Store, and instead of learning how to make a game, I was only buying and testing assets, and getting nowhere. Godot actually helped me get focused and code a game from scratch without relying (too much) on external assets. I even created my own asset (Zone Loading System) with the system I implemented for my game.
So I would say a lot of community content is not always a good thing :P
I completely agree!
me: doesnt even know there was an asset store
me: oh, so I've been doing it the hard way all this time.
Let me get this straight, you are saying Godot is better solely because you chose to buy stuff from the asset store in Unity? You do realize that you didn’t have any obligation to even look at the asset store and removing community stuff isn’t a “feature” right?
I’m not saying either one is better, but this is a completely invalid argument as to why one is better than the other. It’s like saying Godot is better because it has less community help forums that are able to answer your question/problem for you instead of going to the documentation.
@@JJCUBER i agree
as a beginner i tried to learn both unity and godot and see which i preferred and i found that godots scripting made a lot more sense to me than unity and i kinda already understood the node system because it isn’t overly different to unity’s game objects in some ways
Started off with gamemaker studio way back, but tried shifting over to Unity. The amount of videos and tutorials and stack overflow questions really helped out whilst learning xD Godot seems like it could be a good contender though, I like the pixely graphics and game feel I've seen you make and it makes me want to give it a look some time!
Great to hear! :D
I personally have always used Unity, but hearing how responsive the team working on Godot is and that the licensing for it is less restrictive definitely makes me wanna try to hop in and get more familiar with it. I've never been a fan of node-based systems, but I might give it a shot!
It's definitely not for everyone but truly is a fantastic product.
If the engine suits you use it, that's my advice.
I completely agree!
Your path you must decide.
But the english doesn't agree with you.
Love how Godot has built in Documentation. For me Godot was the right choice because I came from Python
For sure!
What about lua?
@@jimmynakamura7401 just use roblox
for me unity was best because the first language I've learnt was java
@@jimmynakamura7401 Corona SDK
Wow, the tone of this video is so beautiful. Just came from listening to the Dionysus teary salt bath tantrum. Such a nice change of pace.
Subbing. Disagree about Unity vs Godot overall, but agree with all the individual points. Appreciate you.
Glad to hear! :D
Hey Goodgis I finished first game! And it was apart of brackeys game jam. I tell you this because you helped me out in comments of prior video. The feeling of finally finishing a game is awesome thanks for helping me understand how simplicity and actually finishing your projects and what it means to be a game developer. I’ll leave link to it here when I get chance but I really wanted to say thanks for the advice it helped me finish my first game and it means a lot to me.
Also I forgot to mention it reminded me a lot of your one video where you made game jam game because it’s something you were passionate about and enjoyed I did top down shooter because it is probably my favorite genre of game and so far all who have left feed back have said they enjoyed it! And it was a game I wanted to make. Idk it’s big moment for me thanks for amazing videos man.
That's fantastic to hear! :D
So wheres a link, lets see it
@@waynebrandon1170 I sent it awhile back shortly after I made this post and it had vanished for some reason.. However it’s called Robomaniac on itch io the icon is a red pixelated robot guy. The game is by no means perfect but it being the first game I’ve ever got into a playable state I wouldn’t say it’s half bad. Anyway have fun!
@@francoantonio9936 lol not bad dude, its hard though. But good effort! Unity is addictive!
@@waynebrandon1170 glad you liked it!
this hits different now
Both are amazing!
I would recommend you all to stick with one.
Engine doesn't makes a game you make it!
Definitely agree!
Files corrupting, and having issues with the engine overall actually caused me to just completely drop a game. I couldn't get it to work almost no matter what I tried. I did release one version of the game before this, but this was after I worked on the game for a few hours and fixed a ton of stuff. The game worked great, but then I tried to compile it and it just wouldn't work. I ended up turning off my computer for the night. Upon opening the game the next morning, I couldn't get it to run. It might have just been me not knowing completely what I was doing, but I decided I would try Godot on my next game and now it's just the one that I like better. It was a bit of a rough time getting into the engine because I was used to using Unity, but I honestly don't think I can go back. Godot is just my favorite one out of the two now.
That's awesome to hear! :D
Well to be honest, Godot also have problems with file corruption or issues with other stuff.
My mobile game could not even run and after few days of fixing bugs that I didn't made, it was finally in the same state as it was before it get corrupted.
Godot is more stable than unity, but it's still just a piece of software.
Maybe backup in future?
man I feel like you messed up somewhere. just copy-paste the error in google then the cmmunity will explain where you went wrong.
Who's here after the news? RIP Unity I'm going to Godot
Me
Me
What news ??
Are you still enjoying godot?! 😏
YES THE BLOAT IN UNITY. My potato just couldn't handle it, then I found Godot.
I love that! "Godot is for Potatoes!"
What bloat?
oppsite happened with me
the solution to the last one is to use version control (corrupted files wont matter) and those errors you’re getting can normally just be cleared with no problem :)
great video!
I agree but if a game engine is that buggy that it requires you to always use version control doesn't say a lot about the integrity of the software. haha Like I said, it could have been my computers though.
@@Goodgis I mean you should be using version control in any game engine (if possible ofc) it allows you to mess up and not have your whole project gone, and let's you share your work with others so they can learn from it. I'm going to blame it on your computer, really nice video :)
I agree version control should be used for every project no matter what. I learned this the hard way. But it's still a bit annoying how so many things in Unity can just straight up break your project.
This helps so much, I tried to start learning Unity and had to keep redoing the tutorials because the files were getting corrupted so badly. I’ll be trying out Godot ASAP. Thank you!
Glad to hear it! :D
My choice is godot, i started using it because gdscript is simmiliar to python. And i was like extremely new to programming etc, i remember not understanding anything i did when i first opened. And i just headed back to bed, then i started watching tutorials and slowly started to understand the engine
And the more updates etc they were making, the more confident i was that it was the right choice
It becomes more and more powerful at this rate, i am pretty sure at one point it will be as big as unity
Heck yeah!
I much prefer Unity's design, fact that C# is a first class citizen compared to godot where it is still pretty much in beta, the massive community and asset store (used to be great for tools so big that it'd take an age to roll your own), inspector customisation and just a load of nice features.
That being said, I could never fully go back to unity after using Godot. Godot is just so much quicker to work with, not just the workflow itself but also just in the fact that it boots quicker, its quicker to debug, the whole thing just feels much more lightweight. And the thing to remember is, I've been using Godot for less than a year, and Unity I've used for over 10 years. The fact that I feel more comfortable in Godot than I do in Unity despite having 10x less experience in it really says a lot.
Thanks for sharing! :D
I totally agree with the last point! Oh my gosh have I freaked out in the past because of doing absolutely nothing wrong in Unity and having my entire project just *_dying_* :') I think it _may_ occur less with Unity versions that are marked with "LTS," and these problems are often solvable after some frantic Googling. As a beginner Imma stick to learning Unity for now, and I'll try out Godot in the future!
It can be soooo crazy! Haha
Ever heard of backing up, or GIT?
@@waynebrandon1170 Yes!! I finally learned about it recently and it's such a lifesaver! I had to stumble upon a tutorial to learn of its existence, and thank you so much for bringing that up here too. Not many people talk about it but it's so helpful
Godot also has first-class Linux support for game development, cuz ome of the Godot devs also work on the Linux kernel
wow he just called game engines tools, come on man, they have feelings too!
Heck yeah, and I'll do it again. ;)
What I really like about Godot is the size. 60mb or something like that. You can download it so fast and put it on a USB stick if you wanted too. If i made a game and wanted to show it to someone, i could put both the game and the engine on a Usb stick and be absolutely sure it would work on another computer.
Heck yeah! :D
Im new to game dev and picked Unity because everyone used it. I might give Gadot a shot aye.
You definitely should!
unless you have no knowledge in python like me. but if you wanna learn do it.
@@royvarghesedeepa4707 what does python have to do with anything?
@@softwarelivre2389 Python is one of the supported languages you can script in Godot. GDScript is also based on a Pythoney syntax.
@@royvarghesedeepa4707 Python is way more easy than javascript and also gd use javascript too, but python is easy bro.
I used Game Maker since like... 2012 or so. O never bought it (lived based on trial versions) so I never made something serious - Game development was always just a "let's try for no reasom" for me. Now I'm interested in some serious projects so I always thought "Ok Imma save some money so one day I can buy it and make my own serious game". I even spent hours watching Game Maker tutorials. But then I realized that I was conditioning my wish just because an engine. A paid one when there are lots of free ones.
I tried Unity and, even tho I liked it and got used to it, there was something that just never clicked on me. And the fact that, as you say, I couldn't even change the GUI of the program without getting an error message.
So I am now trying Godot. It's a hell to learn it and the first time I opened it I had to close it because of how different it was.
It's still difficult and sometimes even following step by step tutorials I can't get things to work - but I'm still learning and it's just getting easier and easier. Also there are a lot of things that were in Game Maker but notin Unity (I got used to the "var hInput = right_key - left_key" so the get_action_strenght was actually really useful when coming from Unity :happyface: ).
Anyways, good video. Also I'd just add... if you're not sure which engine is the best, just try them. Godot and Unity are free so you have a whole life to see if you like them, but the month trial of Game Maker is more than enough in my opinion. And when you have tried all of them, you'll know if you like it or not.
Have a good night :)
Great advice! Thanks for sharing!
Really good video comparing the two engines! It's rare that a genuine impartial comparison video between game engines rocks up so this is a nice breath of fresh air! Just one note from me on the pricing of Unity - it's only $399 a year rather than a month (which granted they don't make the most obvious on site as it's a standard to list prices on a per month basis) Really really good video though, keep it up!
You are correct! That slipped through the editing.
I really don't get how people feel it's so horrible to have to pay $400 dollars, while making profits over $100k. Everybody wants to have free tools, not pay the developers, but expect to make money with what they create using said tools. I think they are very fair with that pricing model.
Bro Thank you for being such a huge inspiration to me, I am back in the Dev game now!
That's fantastic! Glad to hear it!
I can't believe I am not in your description :sadface:
Updated, only because I like you. ;)
Like any other game engine, Godot can be overwhelming at first glance. But after I watched two or three short videos I found the design and general use more intuitive than Unity's. I also found GDScript easier to learn even though I already knew a bit of C#. The language was built specifically for the game engine (I believe that's not true of C#) and it really shines.
Well said!
Godot not bad but Im Unity fan boy
It's okay to be wrong. ;)
@@Goodgis b o i
@@Goodgis xDxDxD
This video surely will make cry several unity fans that believed your engine can't be compared to others like godot but it's really true all wat you said and it's a definitive goal for the free and open source software!
Heck yeah! Let them cry haha
@@Goodgis 😁😁💪💪💪
Godot is quite literally my dream engine, people just need to start doing more tutorials on it
Yeah im still waiting for them so i can start in godot rn im juat waiting
@@nikto4475 just start now, there are tutorials that teach you the basics and you can do a lot with just the basics.
Heck yeah!
I just started this journey and videos like yours are so helpful! Thank you so much for this great content and keep it up this way!
Thank you! Will do! :D
Great comparison between these engines! Personally I see a lot of unity favoutism on youtube but I'm glad godot and unreal have foothold as the more competition between the main engines, the better the engines will be and the better the games that are produced. Then again perhaps I'm just the guy watching the fire burn passing petrol to people since I'm using monogame.
haha I love it! :D
i thought this is gonna be a biased video but i love the objective perspective showing both the good and the bad of both engines.
great video
Thank you!
*_Frantically closes Unity and opens Godot_*
Let's go! Wait, does Godot also use C#?
The mono version has a C# option, but IIRC there's no built-in editor for it.
Yes!
"heck, maybe even a toaster"
I think Jonas Tyroller heard you on that one...
XD True!
It was a lot easier for me to get into Godot than Unity cause the way Godot works is basically just object oriented programming as a game engine-
So if you know some OOP it's far easier and really intuitive to get into Godot.
That's a great point!
I would really appreciate if you could make a 2023 comparison, considering many developers are leaving unity due to the new pricing policy
Yep i was gonna use unity before the pricing policy but now i'm just gonna use python or c++
People are going back to Unity, but a lot were saying it's a good engine but is not ready for prime time.
After doing a weeks worth of Unity tutorials and still being unsure if its for me, I'm about to try out Godot. One thing I like about it (petty) is that its on Steam. I live in Steam.
I have no knowledge of C# or any other coding by the way, except for the tutorials I went through the past week. Gdscript looks much easier to understand to me.
Nice! haha
Can you do a remake of this video ever since the drama going around at Unity?
Haha, why? The information stand the same. :D
Yees pls do a vid on the graphical side of things!
Sure!
I think file corruption was just your machine. I’ve been using unity for like 3 years and that’s never happened to me.
That's happened to me on three different machines and they were all solid builds. So I'm not sure what happened.
@@Goodgis Were you using an example project that was big cause maybe the vary large project size caused it? Otherwise making a blank project should be fine.
@@outercloud No, I started with a blank one. :D
I love Godot but it's 3D is lacking a bit, especially the shadows. Other games I played usually have better shadows but maybe they know some techniques I don't know? Anyone ever worked with that in Godot?
Godot's lighting is greatly improving. Let's also realize that we are comparing Unity (a billion dollar company) to a little open source engine made by a couple guys. That's crazy!
@@Goodgis It is impressive
I should also mention, Unity locks features or makes you circumvent some blocks put on you if you don't have a license. So, unless you pay at least $400 per year, you aren't getting the full product. Not sure if this has changed, but last time I checked Unity can support C++ - it just doesn't if you don't pay for it. There are ways to circumvent the barriers in your way, but it's a big hassle.
True!
I love Godot and I'm so glad that this engine getting more and more popular!
Same here!
I agree with everything you've said and I have first hand experience with Unity, but want to give Godot a try just to see what colour the grass is on the other side.
It's definitely worth trying at least once.
its yellow
And where is loading time category?
Godot wins
Wow, Your videos are always so motivating and great.
I use Construct 3 right now, but I'm taking a Unity class and I'm trying to get into Unity.
That's awesome! Best of luck!
When I make my own games, I prefer Godot.
But when I play games from other people, I don't care which engine they used as long as the game is good.
I agree!
Lets see one of your games!
GD script might not be a central language, but because it eliminates fancy formatting for most lines, I can focus on quickly understanding what code does.
I still have yet to fully understand the language or a ton of basic programming techniques, but because I actually could read and understand GDScript, I'm already coming up with "faking it" solutions to pretty complex problems. It teaches me how to slowly conquer bigger tasks later, albiet I'll need to eventually study better techniques if I want to work with a bigger, more complex game.
That's fantastic! :D
I like Godot because it's small and very dedicated to 2d from what I've seen. However, I use unity because I cannot grasp Godot at this time. The visual scripting isn't very good in Godot, and as I don't really code and rely on visual scripting, that's a deal breaker for me. Unity I find it easier to click boxes, change settings, and just click things until something happens. Fuzzy search works great in bolt, and it greys out things that won't work.
I've never actually used the visual scripting on Godot so that's a great point. Thanks for sharing!
in my opion just use whatever you like.
Agreed!
I’m sold. Lately Unity has been messing with my files when I’m not even using the engine and Godot has been looking pretty fine 😏 I think I’ll start looking into using it
You should ;)
Great video!I'm hyped for all the updates that will come with Godot 4.0!
Same here!
Additional info:
1. Godot is not a spyware unlike Unity. Unity want to know everything you do inside engine and even will send you emails trying to sell you crap because you were not active with your project.
2. You want this tool that will speed up your development? Too bad if you are Unity user. Better open that asset-store and cough out that cash to buy that tool (this is most likely reason why Unity do not implement a lot of features). Godot? "Hey look, place tool on top of script and it now runs inside editor with the exact same scripting logic you would use in game".
3. Community/tutorials. I will clarify a bit. Yeah tutorials/documentation might be a little lacking in Godot. Some stuff is not very well explained. However, you dont know something? Jump to Godot discord. There are at least dozen experienced people that will help you in real time.
Btw. you can use Godot node system in similar way to Unity component systems, well to be honest Godot with nodes is kind of this modular system.
That's pretty sweet! I didn't even think about that!
Godot is under the MIT license.
Which means yes you do in fact have to say its godot with the MIT license somewhere in anything you publish.
Yup!
How do you get that amazing pixelated effect!?? It looks sooo good
Upscaling ;)
Just wanted to point out that Godot can export to more than just pc, mac and linux. You can do HTML5, IOS and android exports as well. (Appologies if I missed this mentioned in the video.) And like it's been pointed out, Godot does have a C# build of the engine, so you can use C#. For me, though, the reason I use Godot is because it works out of the box cross platform, so I get to use Linux for my daily driver but can work with other devs that don't. Unity is working on supporting Linux, but that's still in Beta and seems like it will be for a while. Once that's gone full release I will check it out, but I suspect that Godot by then might have progressed to the point where it wont be worth it to switch. We'll see. Right now I'm still growing as a game developer and Godot has everything I need at the moment.
Thanks for sharing! It is really good for what it is.
I'm a Unity developer for various reasons, but I'd 100% agree with everything here. I like Unity, but Godot is a strong contender in the engine scene and I think that over the next decade, we'll start to see a lot more games, content, and community development made with Godot, kind of how Unity did when it was a new engine and competing with engines like Unreal, Source, and Quake. I'm also very excited for Godot 4 and can't wait to see how that goes.
Most wholesome Unity comment yet!
I recently became inspired to have a go at programming, but didn’t know whether to choose unity or godot, I’m now using godot and I’m very glad I chose it
Thanks for making this video, it helped a lot
Glad to hear it! :D
I never used Godot (I believe this is my first time hearing about it), so far just Unity, but something I do dislike too much about it is how scripting has to be done on another program, like, come on
Yeah.....
Currently in the process of deciding whether or not to break up with Unity. The first thing that impressed me is how quickly I was staring at the editor from double clicking the icon. Wow, that's quick.
Also, using c# with Godot, so I guess that's a plus for Godot now.
Just try them both and see which one you like better. :D
I like Unity and recently started making games using HTML5, JS and CSS.
It feels a lot better to code everything by yourself and not have limitations. I still use Unity for 3D projects but I will probably just start using a better engine someday.
It's good to find something that works well with you!
Now thats interesting! I been thinking about HTML5 JS and CSS purely from the standpoint of that they are good technologies to know in the web dev arena! Do you find that game dev using these technologies does tie closely with web dev? or does it seem alien and different?
@@waynebrandon1170 Yeah, it's just making a webpage that renders a game from JS. Menus, UI, etc. are still HTML & CSS
@@ainaracatgirl Do you need any additional frameworks? im going to give Unity a skip for a bit and focus on this.
@@waynebrandon1170 You don't, HTML5 Canvas can do 2D rendering and WebGL 3D rendering. I haven't used any frameworks so far
1:02 is that the spiritual successor to Wizbirds you said you were gonna make? :O
It was a little preview, yes. ;)
@@Goodgis :O
I think that node systems actually makes Godot easier, propably the worst part of Godot is that there are a lot fewer guides for it, so you have to figure stuff out yourself even more often.
But maybe that's because I like to categorize stuff.
You're right!
I'm a Unity user. But I actually... agree with you. While I probably won't be moving away from Unity because I invested so much time learning the engine, I feel that there's a lot of frustrating issues with the program that makes workflow feel far more tedious than it should be sometimes.
Getting errors when just opening a project, especially collaborations, happens so often it's relatable and very annoying. There's a lot of bugs and glitches with the program that makes me feel like I'm working with a hunk of junk sometimes, and at times it just kind of ruins my experience with the program.
Not to mention, while there is a lot of documentation and tutorials on Unity, I've also found that often times there's hardly any good documentation for new updates.
For instance, there was a huge input system rework, which completely changed how the input system works in Unity, but the documentation for it was so bad it took me hours, upon hours, to figure out (by myself) how to use it properly. Especially for VR controls, which is what I was working on at the time. Eventually, yes, I did figure it out, but I could've probably learned it all in 30min had Unity properly shown me properly.
Just from first starting up Unreal Engine I immediately felt like it was a more reliable program than Unity and even though I had no idea what I was doing it felt more comfortable, and that shouldn't happen.
I still like Unity, despite those things. Maybe because I'm used to it. But it definitely goes without saying that there's improvements to be made.
Hey, and that's great! When it comes down to it. All that matter is that you're comfortable with the engine!
The fact that Godot is completely free is reason enough for me 😅. I'm pretty fluent in Unity, but Godot is visually more pleasing on the eyes for extended work periods.
Heck yeah!
6:34
"maybe it's Scrath" haha
It is capable of doing things but it is really just an introduction to programming. Loved it though
5:37 programming in a nutshell (or at least for me)
LOL
There are many pros and cons to each. What settled the matter for me and my team was how easy Godot is to use with Git. Collaboration is a breeze.
I completely agree!