Hollow Knight But It's Only The Hitboxes

Поделиться
HTML-код
  • Опубликовано: 7 сен 2023
  • I saw that a mod was created recently that allows you to play through Hollow Knight without visuals, by only showing the hitboxes and nothing else. I decided it would be a fun challenge, as well as a way to have some fun with chroma keying, enjoy!
    follow the stream: / skurrypls
    full vods: / @skurryvods
    edited by zord: / zordesu
    hk mod installer: github.com/fifty-six/Scarab/r...
    thanks for boxing
  • ИгрыИгры

Комментарии • 972

  • @Laachen
    @Laachen 9 месяцев назад +9230

    Skuury is going so insane without Silksong that they deleted Hollow Knight from the game Hollow Knight

    • @noecarrier5035
      @noecarrier5035 9 месяцев назад +288

      My favourite part of Hollow Knight was when the Hollow Knight went "I AM TEH HBOLLOQ KNKGHERT" and Hollow Knighted all over the place. 10/10 epic changed my life

    • @muitacoisagus
      @muitacoisagus 9 месяцев назад +39

      "umm actually they have a man's voice so its actually him" ☝️🤓

    • @abblecore7803
      @abblecore7803 9 месяцев назад +17

      ⁠​⁠@@muitacoisagus”That is very true good that you agree”☝️🤓

    • @Laachen
      @Laachen 9 месяцев назад +193

      @@muitacoisagus I'm not really sure if this is well-intentioned or not but this is a wild thing to comment

    • @justsomeguywithamustache3489
      @justsomeguywithamustache3489 9 месяцев назад +35

      Now its just Hollow without the Knight

  • @dazcarrr
    @dazcarrr 9 месяцев назад +5320

    since the yellow rectangle isn't filled in i guess one might call it a *hollow-*

    • @aethous9163
      @aethous9163 9 месяцев назад +403

      And since it's have some kind of shield-shape weapon. I suggest he is a *knight*

    • @masterflick2669
      @masterflick2669 9 месяцев назад +26

      Here before this blow up

    • @paws9248
      @paws9248 9 месяцев назад +75

      hollow rectangle, of course!

    • @Aer472
      @Aer472 9 месяцев назад

      =(

    • @juan21474
      @juan21474 9 месяцев назад +14

      He's not actually the hollow knight, the final boss is

  • @stsiete2987
    @stsiete2987 9 месяцев назад +3690

    This is like the "would you love me if I was a worm" thing but with a videogame.

    • @Froggycolouring
      @Froggycolouring 9 месяцев назад +95

      Whenever someone mentions that meme I always think of totk lol

    • @somenameidk5278
      @somenameidk5278 8 месяцев назад +30

      ​@@Froggycolouringman if you haven't seen the last tear cutscene that would make no sense 😂

    • @uncivilizedapricot3907
      @uncivilizedapricot3907 8 месяцев назад +10

      ​@@somenameidk5278I've seen it and I still was confused for a minute 😅

    • @minaashido518
      @minaashido518 5 месяцев назад +13

      Except for Zelda it’s more of a wyrm

    • @confusedevilwitch
      @confusedevilwitch 5 месяцев назад +17

      “would you love me if i was a pale wyrm”

  • @arthurmerkel1615
    @arthurmerkel1615 8 месяцев назад +626

    this is how you watch a playthrough of a game without spoiling yourself

    • @_deepcalm_
      @_deepcalm_ 2 месяца назад +24

      only way you could be spoiled is through the audio

    • @shrekman8765
      @shrekman8765 Месяц назад +4

      I thought you said soiling

    • @DarkShard5728
      @DarkShard5728 10 дней назад +1

      ​@@shrekman8765that too

    • @MagikalKrabical
      @MagikalKrabical 4 часа назад

      ​@@shrekman8765Only way you could soil yourself is via the sound

  • @zarnox3071
    @zarnox3071 9 месяцев назад +3000

    Combine this with an enemy randomiser for absolute hell.

    • @ryanaugenstein761
      @ryanaugenstein761 9 месяцев назад +127

      You are evil lmao

    • @diethylmalonate
      @diethylmalonate 9 месяцев назад +90

      lol that would make enemy rando actually watchable for me since I have a weird phobia for distorted sprites

    • @aaronking2020
      @aaronking2020 9 месяцев назад +44

      Better yet, a room randomiser

    • @softlocker5941
      @softlocker5941 9 месяцев назад +24

      ​@@aaronking2020better yet all 3

    • @davidpettigians
      @davidpettigians 9 месяцев назад +15

      rectangle randomizer

  • @Iokser
    @Iokser 9 месяцев назад +173

    no mind to think.
    no will to break.
    no sprite to observe suffering.
    born of yellow and rectangle.

  • @J.R.Unbound
    @J.R.Unbound 9 месяцев назад +4630

    Wow. I didn't believe others when they said Hollow Knight is beautiful, but now I see how right they were. You can tell one of the devs is a professional animator.

    • @pretzelman945
      @pretzelman945 9 месяцев назад +52

      Lmao

    • @Pingoz
      @Pingoz 9 месяцев назад +216

      The amount of detail they packed into every scene really shows how much passion they had for the game

    • @Froggycolouring
      @Froggycolouring 9 месяцев назад +41

      ★★★★★
      “Truly a never before seen beautiful gaming experience unlike any other with timeless graphics”
      -Somebody probably

    • @Unknowngalaxyfox
      @Unknowngalaxyfox 9 месяцев назад +1

      @pingoz9705 oh yeah, especially the stairs in the corner of the room

    • @glauberbispo8922
      @glauberbispo8922 9 месяцев назад +1

      @@Pingoz cringe

  • @_therook_if9036
    @_therook_if9036 9 месяцев назад +1507

    This unironically gives me a good idea for a video game. It’s a Metroidvania but the further you go into the game, the worse the graphics get until you’re left with just hit boxes and it’s entirely, so in the end, the more you play the game, the more you have to interpret stuff yourself. Or the opposite of that idea who cares.

    • @addyce6005
      @addyce6005 9 месяцев назад +413

      The opposite might also work, an Ender’s Game style horror where you start with a really simple set of boxes and it slowly becomes more detailed until it’s revealed that you’re really not the good guy at all… just an idea!

    • @NoahAngott
      @NoahAngott 9 месяцев назад +123

      Check out the Evoland games, they're exactly what you're describing, just not a Metroidvania.

    • @lop90ful1
      @lop90ful1 9 месяцев назад +29

      ​@@addyce6005brilliant

    • @kovanoir
      @kovanoir 9 месяцев назад +36

      opposite the upgrades are unlocking visuals and mechanics tied to them

    • @benjaminsheffer6945
      @benjaminsheffer6945 8 месяцев назад +5

      I loved these games growing up--unlocking not just upgrades, but better visuals, etc

  • @phalanges3521
    @phalanges3521 9 месяцев назад +623

    Skurry wondering why they're all squares when they are clearly called hit BOXES and not hit BALLS

    • @marsrover69
      @marsrover69 9 месяцев назад +144

      Hit balls? Uhh no thanks

    • @dexnacorn7807
      @dexnacorn7807 9 месяцев назад +99

      please don't hit balls :(

    • @denebkhast
      @denebkhast 9 месяцев назад +38

      hit spheres where it's at my dudes, stay safe with your balls intact

    • @phalanges3521
      @phalanges3521 9 месяцев назад +19

      Balls are way easier to say then spheres though

    • @GIGACHAD-dk7zs
      @GIGACHAD-dk7zs 9 месяцев назад +5

      I felt pain reading this

  • @SemiHypercube
    @SemiHypercube 9 месяцев назад +798

    Hollow Knight never looked this good, it's like the Knight is really there

    • @mothgirl326
      @mothgirl326 9 месяцев назад +6

      Not so fast this time, SemiHypercube

    • @thebluehero6459
      @thebluehero6459 9 месяцев назад +16

      it really makes you feel like spiderman

  • @shyguypro9876
    @shyguypro9876 9 месяцев назад +1241

    Skurry screaming "The circles! The circles are chasing me!" makes them sound absolutely deranged.

    • @Medved-
      @Medved- 4 месяца назад +1

      He always has been

    • @1th_to_comment.
      @1th_to_comment. 4 месяца назад +12

      ​@@Medved- they*

    • @TeroTheHer0
      @TeroTheHer0 4 месяца назад

      @@1th_to_comment.?

    • @oatmeal3013
      @oatmeal3013 3 месяца назад +8

      @@TeroTheHer0 skurry uses they/them not he/him

    • @TeroTheHer0
      @TeroTheHer0 3 месяца назад

      @@oatmeal3013 🙃

  • @elmerthiendoesgames9061
    @elmerthiendoesgames9061 9 месяцев назад +138

    I wasn't ready for invisible Radiance with perfectly shaped attacks. I guess no-telegraph radial beams were to be expected, but it's still terrifying.

  • @drgolden420
    @drgolden420 9 месяцев назад +394

    Ive always wondered about the attack hitboxes for bosses ESPECIALLY the second hit of the 3 hit combo attack
    Edit just saw the hitbox at 23:42 and my god that is disgusting

    • @adre2194
      @adre2194 9 месяцев назад +18

      It looks like you could stand in there lol

    • @drgolden420
      @drgolden420 8 месяцев назад

      ​@@adre2194if only

  • @vengertheforceofinconvenie7377
    @vengertheforceofinconvenie7377 9 месяцев назад +226

    The empty rectangle slamming into the ground kills me every time

  • @SoaringDragon562
    @SoaringDragon562 9 месяцев назад +85

    “This is just how speedrunners see the game.”
    > Elder Bug doesn’t even show up
    I dunno, sounds right to me

  • @dorobokino
    @dorobokino 8 месяцев назад +39

    Generally speaking, there will be some discrepancy between the size of the hitbox and the size of the sprite, to add a bit of built-in leniency to the game. Notice, for example, how small the player's hitbox is vs. the hurtbox of their attacks. As a side note, it's funny and fitting that the hitboxes of the Radiance's attacks are perfectly modeled, because that means there is absolutely no leniency to her attacks. You might expect it to be a box that's slightly smaller than the size of the spike's sprites, but no, you'll get hurt the moment you touch the exact sprite

  • @bubbletea6255
    @bubbletea6255 9 месяцев назад +70

    THIS IS SO VIEWER FRIENDLY

  • @J.R.Unbound
    @J.R.Unbound 9 месяцев назад +596

    Okay so the reason why circular hitboxes are a bit rare is due to the fact that it is actually more computationally expensive than boxes (essentially, the more edges an object has, the less optimal it is). Unless an attack demands it (for example, Hornet's string field would feel jank as heck if it was a box), it's better to just use squares or triangles.
    Edit: I'm super glad I made this comment. The replies have been really informative!

    • @alejandrocoria
      @alejandrocoria 9 месяцев назад +175

      Not necessarily. Collisions with circles can be calculated quite quickly, it is not necessary to use a many-sided polygon. It depends on how the collision calculation is implemented. Normally calculating collisions between 2 circles is the fastest to compute among all pairs of 2D shapes.

    • @J.R.Unbound
      @J.R.Unbound 9 месяцев назад +12

      @@alejandrocoria Thanks for sharing!

    • @brandtyee6257
      @brandtyee6257 9 месяцев назад +2

      but circles arent made of edges

    • @Practicallypreposterous
      @Practicallypreposterous 9 месяцев назад +52

      ​@@brandtyee6257well yes, but actually no. When you are modelling any plane/ surface, it is made up out of lines. That's what any 3D model will look angular if you look close enough

    • @user-oe3kz8ww7d
      @user-oe3kz8ww7d 9 месяцев назад +9

      Not like these are the actual hitboxes in the game files, or I assume not because there are things you can interact with here that don't have a hitbox.

  • @Shadewaltz
    @Shadewaltz 9 месяцев назад +114

    Wow, Thomas Was Alone has much different gameplay than I remember

    • @callumfinlayson-palmer8393
      @callumfinlayson-palmer8393 9 месяцев назад +1

      Stole my joke haha

    • @Gerpar_
      @Gerpar_ 9 месяцев назад +5

      The sequel is looking real sick

    • @o.steinman3855
      @o.steinman3855 9 месяцев назад +2

      JESUS that’s a throwback

    • @Gardengap
      @Gardengap 3 месяца назад

      Wow, wasn’t expecting to see a Thomas Was Alone reference

  • @ODISeth
    @ODISeth 9 месяцев назад +346

    It’s terrifying to see how large the knight’s nail hitbox is like dang that’s, much bigger than I thought

  • @Link_Bird
    @Link_Bird 9 месяцев назад +434

    I have a hard time believing the Knight's hurtbox is so small

    • @saatvikkalra6061
      @saatvikkalra6061 9 месяцев назад +68

      he a smol bean

    • @lexacutable
      @lexacutable 9 месяцев назад +75

      wait till you hear about the player hitbox in bullet hell games

    • @RRRR-jr1gp
      @RRRR-jr1gp 8 месяцев назад +102

      it's so the combat feels better because you only take damage on hits where you're like "yup that was a hit"

    • @roxas5071
      @roxas5071 8 месяцев назад +33

      ​@@lexacutablethe thiccest women in touhou carrying the most miniscule hitboxes

    • @1th_to_comment.
      @1th_to_comment. 8 месяцев назад +6

      ​@@lexacutableI'm not good at interpreting them in thoes games

  • @Malao558
    @Malao558 9 месяцев назад +191

    I find it interesting how you can clearly see the more complex hitboxes laid directly over the blocky placeholder geometry, which were probably only made after the art assets were finalized. I bet there’s some weird parts where they intersect that are exploitable.

    • @diethylmalonate
      @diethylmalonate 9 месяцев назад +27

      The lower corners of the Uumuu rectangle look like they can get hit even when it's in the round phase, if you angle something just right
      Unless there's some layer of invulnerability over it at those times

    • @antongrigoryev6381
      @antongrigoryev6381 9 месяцев назад +25

      @@diethylmalonate There should be invulnerability. If only thing that matters was hitting the rectangle hitbox, spells would've be able to damage it as they hit in AoE.

  • @Eevay_
    @Eevay_ 9 месяцев назад +281

    i'm so happy that there are some circle hitboxes

    • @glareninja
      @glareninja 9 месяцев назад +25

      Now we need oddly specific hit boxes

    • @daviio
      @daviio 9 месяцев назад +11

      ​@@glareninjaarent the walls oddly specific?

    • @duckified.
      @duckified. 9 месяцев назад +9

      @@daviioyeah, a lot of the curved ceilings couldn't be made with actual curves so they just randomly segment lines together

    • @theblah12
      @theblah12 8 месяцев назад +3

      @@daviioSpecific, but not in a particularly odd way

  • @FireofthetigerYT
    @FireofthetigerYT 9 месяцев назад +100

    Very ballsy move on Skurry’s end to have the backgrounds be hardcore furry porn during the stream but later edit them for the RUclips video as normal backgrounds, but respectable nonetheless

  • @TotallyAPacifist
    @TotallyAPacifist 9 месяцев назад +183

    Guys I think skurry needs silksong before they go even more insane

  • @Leedrian
    @Leedrian 9 месяцев назад +163

    Loved your choice of pictures! Anyone else playing this would have been boring, but you always know how to make things fun

    • @MumboJ
      @MumboJ 9 месяцев назад +7

      Honestly I was expecting to tune out after a few minutes but that really did keep me interested.

    • @KrakatonMain
      @KrakatonMain 9 месяцев назад +11

      Fr tho! Like, I figured they had a special mod so we could see the normal game. I never even CONSIDERED chromakeying the background out, but it makes perfect sense

  • @ToyKeeper
    @ToyKeeper 9 месяцев назад +59

    It's amazing how many places are immediately recognizable even just from the hitboxes and sounds.

  • @Lorraine202
    @Lorraine202 9 месяцев назад +49

    The reason the hit boxes for enemies are all rectangular is so that you can reliably hit them from the same distance. Attacks can be different shapes since the focus is on dodging.
    And the Hollow Knight extra rectangle is the raised sword.

  • @wombatpandaa9774
    @wombatpandaa9774 9 месяцев назад +76

    The hornet 1 fight goy me thinking - a HK mod where all the art is replaced by ms paint art would be amazing

    • @elizabethnessie580
      @elizabethnessie580 8 месяцев назад +5

      I wonder how didnt anyone make something like this before
      Maybe the main reason is assetflip for this game would be a HUGE task.

    • @Literally___Me
      @Literally___Me 8 месяцев назад

      @@elizabethnessie580But like people have done more

  • @Dr.Death8520
    @Dr.Death8520 9 месяцев назад +27

    Finally, a spoiler-free playthrough

  • @petietheamazing7234
    @petietheamazing7234 9 месяцев назад +31

    1. Looks like an entirely different game
    2. Can’t wait for the randomizer of this

  • @tylercoon1791
    @tylercoon1791 9 месяцев назад +15

    According to the hitboxes, Hollow Knight’s got that Hash Slinging Slasher posture

    • @sqrt7956
      @sqrt7956 5 месяцев назад

      Lmao??

  • @BlueSR
    @BlueSR 9 месяцев назад +11

    They said be there or be square and skurry didn’t feel line going

    • @fitp2183
      @fitp2183 9 месяцев назад +1

      hi blue!

  • @KonkyDonk
    @KonkyDonk 9 месяцев назад +175

    Crazy how abyss shriek is just side hitboxes without a middle one

    • @sunscraper1
      @sunscraper1 9 месяцев назад +57

      They do have a middle. It is just so big that every time skurry uses it, it goes off screen. Thus, it looks like it has no middle

  • @Gerpar_
    @Gerpar_ 9 месяцев назад +132

    9:45
    Fun fact about colliders from a gamedev perspective actually:
    Circle / sphere colliders are the cheapest type on processing power! Broken down, all they really are is a distance check between their center point and other colliders :D

    • @matiasgarciacasas558
      @matiasgarciacasas558 9 месяцев назад +14

      Shouldn't box colliders be cheaper, since you only have to compare a few numbers and don't have to do any arithmetic?

    • @Gerpar_
      @Gerpar_ 9 месяцев назад

      @@matiasgarciacasas558 So, the way that box colliders work is that they need to compare between multiple different points, seeing if they intercept, as well as the "lines" between the points.
      I can't really explain it that well in a comment here without it ending up super long, but if you're interested, happycoding has a pretty good explanation on collision detection stuff plus some examples you can see in the browser (it is decently long though)
      There's also some comparison videos on RUclips to see the performance between sphere / box / mesh colliders in Unity (which is the engine Hollow Knight runs on) if you're not as interested in the technical side of things, but at the end of the day, it takes a *lot* to actually make a 2D game struggle performance wise from colliders anyways :P

    • @CensoredUsername_
      @CensoredUsername_ 9 месяцев назад +32

      @@matiasgarciacasas558 both are pretty cheap. Box-box collision requires some conditional branching, where circle-circle requires some multiplies without branching. More annoying edge cases are box-circle collision ( due to the corners) or rotated box collision (much more complex than aligned box collision)

    • @tochka832
      @tochka832 8 месяцев назад +2

      @@CensoredUsername_ branching for box-box case is not actually needed, vectorization is trivial as all is needed is point coordinate relation check and then ANDing all of those, even without SIMD it's possible. circle-circle might be costlier actually, as euclidian distance calculation requires power of two and square root operations, but those are intrinsic in modern cpus, so, both are pretty cheap in the end and of constant cost.

    • @CensoredUsername_
      @CensoredUsername_ 8 месяцев назад +1

      @@tochka832 good point, you can just and those. But that said, circle-circle collision doesn't need square root either, as you can instead just compare the squared distance with the squared sum of radii. As while multiply is very fast on modern processors, accurate square root is still significantly slower.

  • @6oudicca9race_cogflychurch
    @6oudicca9race_cogflychurch 9 месяцев назад +64

    Its really interesting to see all the different hit boxes and it looks really cool and abstract without the art

  • @ImmortalAbyss
    @ImmortalAbyss 9 месяцев назад +31

    I wonder if community will become sane again once silksong releases?..

    • @TrueWolves
      @TrueWolves 9 месяцев назад +18

      At least some of the damage is probably permanent.

    • @amatteurrwave
      @amatteurrwave 9 месяцев назад +9

      it'll be like r/Pikmin, they'll just have more stuff to be insane about

  • @shining_umbreonflaming_fla4383
    @shining_umbreonflaming_fla4383 9 месяцев назад +17

    "mom can we get silksong?"
    But we already have silksong at home
    *Silksong at home*

  • @Kronosdoesshit
    @Kronosdoesshit 9 месяцев назад +40

    Skurry you're scaring me.

    • @Foolish_Spoon
      @Foolish_Spoon 9 месяцев назад +18

      you should be afraid, skurry is a menace

    • @CaTastrophy427
      @CaTastrophy427 9 месяцев назад +7

      @@Foolish_Spoon Skurry is very skurry

    • @tabeatamm3594
      @tabeatamm3594 9 месяцев назад +4

      They're going insane in waiting for Silksong

    • @ccfffvbbbbbffg1774
      @ccfffvbbbbbffg1774 9 месяцев назад +1

      Slurry you're slurring me

    • @ccfffvbbbbbffg1774
      @ccfffvbbbbbffg1774 9 месяцев назад

      Skurry you're skurring me

  • @Akira-ss6cm
    @Akira-ss6cm 8 месяцев назад +9

    These were some of the most intense boxing matches I've ever seen.

  • @lop90ful1
    @lop90ful1 9 месяцев назад +5

    Honestly seeing this game simplifed like that really inspres into making ganes and helps with understanding it

  • @crazyfiend
    @crazyfiend 9 месяцев назад +55

    Lmao hollowbox is where skurry has descended to

    • @TeroTheHer0
      @TeroTheHer0 3 месяца назад

      Yeah he’s going insane waiting for silksong😂

  • @WetSpunge27
    @WetSpunge27 9 месяцев назад +25

    Dude holy shit. Hollow Knight content will never die

  • @Cardmaster12
    @Cardmaster12 9 месяцев назад +8

    I am in awe of how perfectly modeled hornet’s nail is

  • @leinadlink
    @leinadlink 7 месяцев назад +3

    finally, the sequel I was waiting for Thomas Was Alone

  • @elesh3178
    @elesh3178 9 месяцев назад +9

    Is it crazy that as a unity dev I am actually learning a lot from this vid... your nail hitbox is HUGE in this game.

  • @knyte_
    @knyte_ 7 месяцев назад +2

    2:02
    This make so much sense, no wonder speedrunner don’t talk to Elderbug

  • @PokerPlayerJames
    @PokerPlayerJames 3 месяца назад +4

    Man, the Thomas Was Alone DLC goes hard. Mike Bithell really outdid himself.

  • @lorenzoniccoli99ln
    @lorenzoniccoli99ln 8 месяцев назад +4

    This is funny but most importantly it's incredibly informational
    I really wish more videos like this existed

  • @TheKeyblader133
    @TheKeyblader133 9 месяцев назад +7

    man this really brings back memories, this probably was my favorite game on the atari classics disc as a kid

  • @LASAGNA_LARRY
    @LASAGNA_LARRY 9 месяцев назад +4

    That “Baldur” Gate joke was top notch, lol.

  • @slavicprogrammer6100
    @slavicprogrammer6100 9 месяцев назад +3

    Fun fact: circles are quite easy to compute. There is a neat equation of which logical value tells you if something is within the circle, namely (x-a)^2 + (y-b)^2

    • @sqrt7956
      @sqrt7956 5 месяцев назад

      Pythagorean theorem my beloved 😍

  • @dragonthatshootsboilingtea3884
    @dragonthatshootsboilingtea3884 9 месяцев назад +8

    Finally some actual silksong content

  • @kingdomrains
    @kingdomrains 9 месяцев назад +8

    I am reminded of "Thomas was alone", but making a game like this looks like a great idea for aspiring game devs

  • @xero.93.
    @xero.93. 9 месяцев назад +9

    circle is so rare (or any non-rectangles you can interact with) because slope collision is hard to integrate and team cherry wanted to put their broke manpower elsewhere

  • @fishcraft7323
    @fishcraft7323 9 месяцев назад +13

    Skurry’s art skills are amazing.

  • @JetSetDman
    @JetSetDman 9 месяцев назад +14

    Behold, Hollow Knight, optimized to its core components

    • @Mona-by8qq
      @Mona-by8qq 3 месяца назад

      Nu-uh theres still sound

  • @scrapbotcommander
    @scrapbotcommander 9 месяцев назад +7

    Watching this makes me feel like the level designers accidentally drew their first draft for the map layout using the magic pencil, so it came to life

  • @RBrito-fd4lc
    @RBrito-fd4lc 9 месяцев назад +8

    Funny thing about this is that you can't even be like, NO WAY THAT HIT ME!

  • @godnoobbrawlstars6409
    @godnoobbrawlstars6409 9 месяцев назад +12

    If someone beat any radiant but only the hit box, I swear Team Cherry is forced to release silk song at that point

  • @Side_N0te
    @Side_N0te 9 месяцев назад +37

    Honestly it's just neat to see how different the game is just by removing the graphics.

  • @theomegablade6415
    @theomegablade6415 8 месяцев назад +3

    Drawing Hornet's arena just killed me, i was not prepared for that!

  • @AngelofGrace96
    @AngelofGrace96 9 месяцев назад +2

    the different backgrounds made me laugh really hard, great choices

  • @mastercheif978
    @mastercheif978 9 месяцев назад +2

    This vod was a trip to watch, happy to get to revisit this now for the highlights

  • @justincase5002
    @justincase5002 9 месяцев назад +5

    We've ascended beyond Gorb just because we're mad of waiting for Silksong

  • @teabow.
    @teabow. 9 месяцев назад +5

    the amount of details they put into each frame is insane

  • @chamma5370
    @chamma5370 9 месяцев назад +1

    8:52 omg the best art of my life

  • @TheAdvertisement
    @TheAdvertisement 5 месяцев назад +1

    The backgrounds are truly the best part of this.

  • @darksentinel082
    @darksentinel082 9 месяцев назад +7

    Now I’m tempted to actually make a game that’s just hitboxes. Some backgrounds for different areas and such as well. Could maybe make some cool gameplay things with it..

  • @bonniedan123mc
    @bonniedan123mc 9 месяцев назад +3

    Really loved Zord’s small touches here and there. Brings a smile to my face:)

  • @grummdoesstuff2983
    @grummdoesstuff2983 4 месяца назад +2

    Seeing how the sausage gets made like this is really cool. I’d love it if it gets updated to actually show everything.

  • @warlock2507
    @warlock2507 9 месяцев назад +6

    I do actually really want to see what that weird spot looks like in the normal game.

  • @virdrae
    @virdrae 9 месяцев назад +7

    It is good that Zote finaly was a worthy oponent outside of dreams.

  • @spaceytraveller6971
    @spaceytraveller6971 9 месяцев назад +16

    We're approaching Punch Out style blindfolded speedruns here, I'd love to see if someone could somehow do a full run of that

  • @thelastfruitcake
    @thelastfruitcake 2 месяца назад +1

    watching this without sound makes it so immersive

  • @lazerpie101
    @lazerpie101 3 месяца назад +2

    I assume the reason most colliders are square is for consistency. Imagine trying to consistently bounce on an enemy, but every time they move slightly horizontally it changes the timing of your interactions.
    It'd turn a fun and simple mechanic into something more complex you have to train on.
    It's also just easier to make a square hitbox for things.

  • @straight-up479
    @straight-up479 9 месяцев назад +5

    This would be so so cool to see in rain world!!! Especially with the physics-based sprites

  • @Barberbee
    @Barberbee 9 месяцев назад +3

    I feel like this is what Thomas Was Alone would be like as a metroidvania

  • @himignicest1571
    @himignicest1571 8 месяцев назад

    the images in the bg add so much to this video this video is so meaningul to me omg THANK U FOR POSTING SKURRY TEEHEE

  • @RoundusMongus
    @RoundusMongus 6 месяцев назад +1

    4:47 The fact that the mod replaced the knight in the little “item get” images with the new Yellow Rectangle character is great.

  • @clarfonthey
    @clarfonthey 9 месяцев назад +4

    Skurry is really no stranger to love

  • @EncephalonBubble
    @EncephalonBubble 9 месяцев назад +5

    I’m curious to know what this looks like in path of pain

  • @duncanurquhart5278
    @duncanurquhart5278 9 месяцев назад +2

    this actually looks kind of awesome lol, i think with the right stylization i could see a game with this as the art style working

  • @Kaleb_22
    @Kaleb_22 9 месяцев назад

    First video I witnessed on stream, great job Skurry!

  • @k4lepoching982
    @k4lepoching982 8 месяцев назад +3

    A bold decision from the developer to add combat to the long awaited sequel to Thomas Was Alone.

  • @heck_n_degenerate940
    @heck_n_degenerate940 9 месяцев назад +3

    I’m guessing the dark blue-purple rectangles are respawn checkpoints for loading back into the game or falling into spikes

  • @neth7826
    @neth7826 8 месяцев назад

    Wow this is a great way to watch gameplay of hollow knight without getting spoiled

  • @Gwen_Hemoxia
    @Gwen_Hemoxia 8 месяцев назад +1

    For those like me who would like to know the name of the track in the intro, it's "Time and Space" by Bill Kiley

  • @VikSun14618
    @VikSun14618 9 месяцев назад +3

    And just like that, Skurry will eat for another month

  • @PlebBora
    @PlebBora 9 месяцев назад +3

    the background trolling in stream was hilarous

  • @aminionsmadness
    @aminionsmadness 9 месяцев назад +1

    Thank you for the amazing run content. your videos have helped me through a really hard time, also you have an amazing voice.

  • @zenfirelord3943
    @zenfirelord3943 9 месяцев назад +1

    Skurry!!! Love your vids. Thank you for posting. Helps me sleep at night.

  • @LongThrow
    @LongThrow 9 месяцев назад +6

    LET'S GO! I love you skurry!

  • @beamtrigger
    @beamtrigger 9 месяцев назад +6

    New video idea: Guess the room from only hitboxes!

  • @Evelaraevia
    @Evelaraevia 9 месяцев назад +2

    The best part of this video for me is that I haven't even this game played outside of like 10 second clips here and there. So I have no clue what is going on lol.

  • @dineshsarvanan9609
    @dineshsarvanan9609 9 месяцев назад +2

    My day blessed with Skurry's upload

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius 9 месяцев назад +5

    Barebones Hollow Knight looking ridiculously silly xD

  • @OriFunTime
    @OriFunTime 9 месяцев назад +4

    soo funny love this skurry!!!

  • @witherr
    @witherr 9 месяцев назад

    Watched the vod of this one, cant wait to watch this!!!

  • @benro6564
    @benro6564 9 месяцев назад

    One of the most creative HK videos I have ever seen