Hollow Knight But It's Only The Hitboxes

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  • Опубликовано: 27 сен 2024
  • I saw that a mod was created recently that allows you to play through Hollow Knight without visuals, by only showing the hitboxes and nothing else. I decided it would be a fun challenge, as well as a way to have some fun with chroma keying, enjoy!
    follow the stream: / skurrypls
    full vods: / @skurryvods
    edited by zord: / zordesu
    hk mod installer: github.com/fif...
    thanks for boxing

Комментарии • 1 тыс.

  • @stsiete2987
    @stsiete2987 Год назад +5016

    This is like the "would you love me if I was a worm" thing but with a videogame.

    • @Froggycolouring
      @Froggycolouring Год назад +120

      Whenever someone mentions that meme I always think of totk lol

    • @somenameidk5278
      @somenameidk5278 Год назад +41

      ​@@Froggycolouringman if you haven't seen the last tear cutscene that would make no sense 😂

    • @uncivilizedapricot3907
      @uncivilizedapricot3907 Год назад +16

      ​@@somenameidk5278I've seen it and I still was confused for a minute 😅

    • @minaashido518
      @minaashido518 8 месяцев назад +19

      Except for Zelda it’s more of a wyrm

    • @confusedevilwitch
      @confusedevilwitch 8 месяцев назад +30

      “would you love me if i was a pale wyrm”

  • @Iokser
    @Iokser Год назад +1057

    no mind to think.
    no will to break.
    no sprite to observe suffering.
    born of yellow and rectangle.

    • @lucario4486
      @lucario4486 3 месяца назад +46

      no corners too great

    • @Qwerka
      @Qwerka 3 месяца назад +23

      No wallpaper too relatedtothegame

    • @AniViRus
      @AniViRus 2 месяца назад +13

      Hollow Sprite

    • @Qwerka
      @Qwerka 2 месяца назад

      @@AniViRus XD

    • @Otamatone69
      @Otamatone69 Месяц назад +4

      through its hitbox, hallownest remains eternal

  • @Laeshen
    @Laeshen Год назад +10528

    Skuury is going so insane without Silksong that they deleted Hollow Knight from the game Hollow Knight

    • @noecarrier5035
      @noecarrier5035 Год назад +351

      My favourite part of Hollow Knight was when the Hollow Knight went "I AM TEH HBOLLOQ KNKGHERT" and Hollow Knighted all over the place. 10/10 epic changed my life

    • @muitacoisagus
      @muitacoisagus Год назад +43

      "umm actually they have a man's voice so its actually him" ☝️🤓

    • @abblecore7803
      @abblecore7803 Год назад +19

      ⁠​⁠@@muitacoisagus”That is very true good that you agree”☝️🤓

    • @Laeshen
      @Laeshen Год назад +220

      @@muitacoisagus I'm not really sure if this is well-intentioned or not but this is a wild thing to comment

    • @justsomeguywithamustache3489
      @justsomeguywithamustache3489 Год назад +41

      Now its just Hollow without the Knight

  • @arthurmerkel1615
    @arthurmerkel1615 Год назад +1428

    this is how you watch a playthrough of a game without spoiling yourself

    • @_deepcalm_
      @_deepcalm_ 6 месяцев назад +75

      only way you could be spoiled is through the audio

    • @shrekman8765
      @shrekman8765 5 месяцев назад +20

      I thought you said soiling

    • @DarkShard5728
      @DarkShard5728 4 месяца назад +8

      ​@@shrekman8765that too

    • @MagikalKrabical
      @MagikalKrabical 3 месяца назад +10

      ​@@shrekman8765Only way you could soil yourself is via the sound

    • @NervousOne466
      @NervousOne466 Месяц назад +3

      ​@@MagikalKrabicalWatch with no sound then

  • @dazcarrr
    @dazcarrr Год назад +6255

    since the yellow rectangle isn't filled in i guess one might call it a *hollow-*

    • @aethous9163
      @aethous9163 Год назад +495

      And since it's have some kind of shield-shape weapon. I suggest he is a *knight*

    • @tabarak_allah_subhanah
      @tabarak_allah_subhanah Год назад +33

      Here before this blow up

    • @paws9248
      @paws9248 Год назад +91

      hollow rectangle, of course!

    • @Aer472
      @Aer472 Год назад

      =(

    • @juan21474
      @juan21474 Год назад +16

      He's not actually the hollow knight, the final boss is

  • @zarnox3071
    @zarnox3071 Год назад +3418

    Combine this with an enemy randomiser for absolute hell.

    • @ryanaugenstein761
      @ryanaugenstein761 Год назад +155

      You are evil lmao

    • @diethylmalonate
      @diethylmalonate Год назад +105

      lol that would make enemy rando actually watchable for me since I have a weird phobia for distorted sprites

    • @aaronking2020
      @aaronking2020 Год назад +49

      Better yet, a room randomiser

    • @softlocker5941
      @softlocker5941 Год назад +30

      ​@@aaronking2020better yet all 3

    • @davidpettigians
      @davidpettigians Год назад +18

      rectangle randomizer

  • @J.R.Unbound
    @J.R.Unbound Год назад +4931

    Wow. I didn't believe others when they said Hollow Knight is beautiful, but now I see how right they were. You can tell one of the devs is a professional animator.

    • @pretzelman945
      @pretzelman945 Год назад +55

      Lmao

    • @Pingoz
      @Pingoz Год назад +230

      The amount of detail they packed into every scene really shows how much passion they had for the game

    • @Froggycolouring
      @Froggycolouring Год назад +44

      ★★★★★
      “Truly a never before seen beautiful gaming experience unlike any other with timeless graphics”
      -Somebody probably

    • @Unknowngalaxyfox
      @Unknowngalaxyfox Год назад +3

      @pingoz9705 oh yeah, especially the stairs in the corner of the room

    • @glauberbispo8922
      @glauberbispo8922 Год назад +1

      @@Pingoz cringe

  • @TheRook__if
    @TheRook__if Год назад +1813

    This unironically gives me a good idea for a video game. It’s a Metroidvania but the further you go into the game, the worse the graphics get until you’re left with just hit boxes and it’s entirely, so in the end, the more you play the game, the more you have to interpret stuff yourself. Or the opposite of that idea who cares.

    • @addyce6005
      @addyce6005 Год назад +486

      The opposite might also work, an Ender’s Game style horror where you start with a really simple set of boxes and it slowly becomes more detailed until it’s revealed that you’re really not the good guy at all… just an idea!

    • @NoahAngott
      @NoahAngott Год назад +148

      Check out the Evoland games, they're exactly what you're describing, just not a Metroidvania.

    • @lop90ful1
      @lop90ful1 Год назад +30

      ​@@addyce6005brilliant

    • @kovanoir
      @kovanoir Год назад +48

      opposite the upgrades are unlocking visuals and mechanics tied to them

    • @benjaminsheffer6945
      @benjaminsheffer6945 Год назад +7

      I loved these games growing up--unlocking not just upgrades, but better visuals, etc

  • @BlueSR
    @BlueSR Год назад +112

    They said be there or be square and skurry didn’t feel line going

  • @phalanges3521
    @phalanges3521 Год назад +806

    Skurry wondering why they're all squares when they are clearly called hit BOXES and not hit BALLS

    • @marsrover69
      @marsrover69 Год назад +189

      Hit balls? Uhh no thanks

    • @dexnacorn7807
      @dexnacorn7807 Год назад +128

      please don't hit balls :(

    • @denebkhast
      @denebkhast Год назад +55

      hit spheres where it's at my dudes, stay safe with your balls intact

    • @phalanges3521
      @phalanges3521 Год назад +23

      Balls are way easier to say then spheres though

    • @GIGACHAD-dk7zs
      @GIGACHAD-dk7zs Год назад +7

      I felt pain reading this

  • @dorobokino
    @dorobokino Год назад +105

    Generally speaking, there will be some discrepancy between the size of the hitbox and the size of the sprite, to add a bit of built-in leniency to the game. Notice, for example, how small the player's hitbox is vs. the hurtbox of their attacks. As a side note, it's funny and fitting that the hitboxes of the Radiance's attacks are perfectly modeled, because that means there is absolutely no leniency to her attacks. You might expect it to be a box that's slightly smaller than the size of the spike's sprites, but no, you'll get hurt the moment you touch the exact sprite

  • @elmerthiendoesgames9061
    @elmerthiendoesgames9061 Год назад +211

    I wasn't ready for invisible Radiance with perfectly shaped attacks. I guess no-telegraph radial beams were to be expected, but it's still terrifying.

  • @SemiHypercube
    @SemiHypercube Год назад +884

    Hollow Knight never looked this good, it's like the Knight is really there

  • @SoaringDragon562
    @SoaringDragon562 Год назад +193

    “This is just how speedrunners see the game.”
    > Elder Bug doesn’t even show up
    I dunno, sounds right to me

  • @J.R.Unbound
    @J.R.Unbound Год назад +633

    Okay so the reason why circular hitboxes are a bit rare is due to the fact that it is actually more computationally expensive than boxes (essentially, the more edges an object has, the less optimal it is). Unless an attack demands it (for example, Hornet's string field would feel jank as heck if it was a box), it's better to just use squares or triangles.
    Edit: I'm super glad I made this comment. The replies have been really informative!

    • @alejandrocoria
      @alejandrocoria Год назад +183

      Not necessarily. Collisions with circles can be calculated quite quickly, it is not necessary to use a many-sided polygon. It depends on how the collision calculation is implemented. Normally calculating collisions between 2 circles is the fastest to compute among all pairs of 2D shapes.

    • @J.R.Unbound
      @J.R.Unbound Год назад +13

      @@alejandrocoria Thanks for sharing!

    • @TrueAnts1
      @TrueAnts1 Год назад +3

      but circles arent made of edges

    • @Practicallypreposterous
      @Practicallypreposterous Год назад +54

      ​@@TrueAnts1well yes, but actually no. When you are modelling any plane/ surface, it is made up out of lines. That's what any 3D model will look angular if you look close enough

    • @0-M72-0
      @0-M72-0 Год назад +10

      Not like these are the actual hitboxes in the game files, or I assume not because there are things you can interact with here that don't have a hitbox.

  • @vengertheforceofinconvenie7377
    @vengertheforceofinconvenie7377 Год назад +260

    The empty rectangle slamming into the ground kills me every time

  • @FireofthetigerYT
    @FireofthetigerYT Год назад +194

    Very ballsy move on Skurry’s end to have the backgrounds be hardcore furry porn during the stream but later edit them for the RUclips video as normal backgrounds, but respectable nonetheless

  • @MrBendy420
    @MrBendy420 Год назад +428

    Ive always wondered about the attack hitboxes for bosses ESPECIALLY the second hit of the 3 hit combo attack
    Edit just saw the hitbox at 23:42 and my god that is disgusting

    • @adre2194
      @adre2194 Год назад +20

      It looks like you could stand in there lol

    • @MrBendy420
      @MrBendy420 Год назад

      ​@@adre2194if only

  • @ODISeth
    @ODISeth Год назад +374

    It’s terrifying to see how large the knight’s nail hitbox is like dang that’s, much bigger than I thought

  • @ToyKeeper
    @ToyKeeper Год назад +78

    It's amazing how many places are immediately recognizable even just from the hitboxes and sounds.

  • @bubbletea6255
    @bubbletea6255 Год назад +82

    THIS IS SO VIEWER FRIENDLY

  • @Shadewaltz
    @Shadewaltz Год назад +128

    Wow, Thomas Was Alone has much different gameplay than I remember

  • @Lorraine202
    @Lorraine202 Год назад +59

    The reason the hit boxes for enemies are all rectangular is so that you can reliably hit them from the same distance. Attacks can be different shapes since the focus is on dodging.
    And the Hollow Knight extra rectangle is the raised sword.

  • @Gerpar_
    @Gerpar_ Год назад +145

    9:45
    Fun fact about colliders from a gamedev perspective actually:
    Circle / sphere colliders are the cheapest type on processing power! Broken down, all they really are is a distance check between their center point and other colliders :D

    • @matiasgarciacasas558
      @matiasgarciacasas558 Год назад +13

      Shouldn't box colliders be cheaper, since you only have to compare a few numbers and don't have to do any arithmetic?

    • @Gerpar_
      @Gerpar_ Год назад

      @@matiasgarciacasas558 So, the way that box colliders work is that they need to compare between multiple different points, seeing if they intercept, as well as the "lines" between the points.
      I can't really explain it that well in a comment here without it ending up super long, but if you're interested, happycoding has a pretty good explanation on collision detection stuff plus some examples you can see in the browser (it is decently long though)
      There's also some comparison videos on RUclips to see the performance between sphere / box / mesh colliders in Unity (which is the engine Hollow Knight runs on) if you're not as interested in the technical side of things, but at the end of the day, it takes a *lot* to actually make a 2D game struggle performance wise from colliders anyways :P

    • @CensoredUsername_
      @CensoredUsername_ Год назад +35

      @@matiasgarciacasas558 both are pretty cheap. Box-box collision requires some conditional branching, where circle-circle requires some multiplies without branching. More annoying edge cases are box-circle collision ( due to the corners) or rotated box collision (much more complex than aligned box collision)

    • @tochka832
      @tochka832 Год назад +1

      @@CensoredUsername_ branching for box-box case is not actually needed, vectorization is trivial as all is needed is point coordinate relation check and then ANDing all of those, even without SIMD it's possible. circle-circle might be costlier actually, as euclidian distance calculation requires power of two and square root operations, but those are intrinsic in modern cpus, so, both are pretty cheap in the end and of constant cost.

    • @CensoredUsername_
      @CensoredUsername_ Год назад +1

      @@tochka832 good point, you can just and those. But that said, circle-circle collision doesn't need square root either, as you can instead just compare the squared distance with the squared sum of radii. As while multiply is very fast on modern processors, accurate square root is still significantly slower.

  • @Link_Bird
    @Link_Bird Год назад +455

    I have a hard time believing the Knight's hurtbox is so small

    • @saatvikkalra6061
      @saatvikkalra6061 Год назад +70

      he a smol bean

    • @lexacutable
      @lexacutable Год назад +80

      wait till you hear about the player hitbox in bullet hell games

    • @RRRR-jr1gp
      @RRRR-jr1gp Год назад +114

      it's so the combat feels better because you only take damage on hits where you're like "yup that was a hit"

    • @roxas5071
      @roxas5071 Год назад +37

      ​@@lexacutablethe thiccest women in touhou carrying the most miniscule hitboxes

    • @1th_to_comment.
      @1th_to_comment. Год назад +6

      ​@@lexacutableI'm not good at interpreting them in thoes games

  • @wombatpandaa9774
    @wombatpandaa9774 Год назад +92

    The hornet 1 fight goy me thinking - a HK mod where all the art is replaced by ms paint art would be amazing

    • @elizabethnessie580
      @elizabethnessie580 Год назад +7

      I wonder how didnt anyone make something like this before
      Maybe the main reason is assetflip for this game would be a HUGE task.

    • @Literally___Me
      @Literally___Me Год назад

      @@elizabethnessie580But like people have done more

  • @TheAdvertisement
    @TheAdvertisement 8 месяцев назад +5

    I'm so proud of small thin yellow rectangle for being able to beat large unstable red rectangle! What a thrilling battle!
    12:40 Also Red Rectangle and Rick Roll share the same acronym. :p

  • @Eevay_
    @Eevay_ Год назад +288

    i'm so happy that there are some circle hitboxes

    • @glareninja
      @glareninja Год назад +26

      Now we need oddly specific hit boxes

    • @daviio
      @daviio Год назад +12

      ​@@glareninjaarent the walls oddly specific?

    • @duckified.
      @duckified. Год назад +11

      @@daviioyeah, a lot of the curved ceilings couldn't be made with actual curves so they just randomly segment lines together

    • @theblah12
      @theblah12 Год назад +4

      @@daviioSpecific, but not in a particularly odd way

  • @knyte_
    @knyte_ 11 месяцев назад +6

    2:02
    This make so much sense, no wonder speedrunner don’t talk to Elderbug

  • @Leedrian
    @Leedrian Год назад +169

    Loved your choice of pictures! Anyone else playing this would have been boring, but you always know how to make things fun

    • @MumboJ
      @MumboJ Год назад +9

      Honestly I was expecting to tune out after a few minutes but that really did keep me interested.

    • @KrakatonMain
      @KrakatonMain Год назад +11

      Fr tho! Like, I figured they had a special mod so we could see the normal game. I never even CONSIDERED chromakeying the background out, but it makes perfect sense

  • @Dr.Death8520
    @Dr.Death8520 Год назад +40

    Finally, a spoiler-free playthrough

  • @petietheamazing7234
    @petietheamazing7234 Год назад +38

    1. Looks like an entirely different game
    2. Can’t wait for the randomizer of this

  • @tylercoon1791
    @tylercoon1791 Год назад +26

    According to the hitboxes, Hollow Knight’s got that Hash Slinging Slasher posture

    • @sqrt7956
      @sqrt7956 9 месяцев назад

      Lmao??

  • @slavicprogrammer6100
    @slavicprogrammer6100 Год назад +6

    Fun fact: circles are quite easy to compute. There is a neat equation of which logical value tells you if something is within the circle, namely (x-a)^2 + (y-b)^2

    • @sqrt7956
      @sqrt7956 9 месяцев назад

      Pythagorean theorem my beloved 😍

  • @lazerpie101
    @lazerpie101 7 месяцев назад +6

    I assume the reason most colliders are square is for consistency. Imagine trying to consistently bounce on an enemy, but every time they move slightly horizontally it changes the timing of your interactions.
    It'd turn a fun and simple mechanic into something more complex you have to train on.
    It's also just easier to make a square hitbox for things.

  • @Akira-ss6cm
    @Akira-ss6cm Год назад +16

    These were some of the most intense boxing matches I've ever seen.

  • @Kyogre85
    @Kyogre85 11 месяцев назад +6

    I love playing holllow knight as the National Geographic logo

  • @shining_umbreonflaming_fla4383
    @shining_umbreonflaming_fla4383 Год назад +20

    "mom can we get silksong?"
    But we already have silksong at home
    *Silksong at home*

  • @Boudiccagrace
    @Boudiccagrace Год назад +65

    Its really interesting to see all the different hit boxes and it looks really cool and abstract without the art

  • @ImmortalAbyss
    @ImmortalAbyss Год назад +36

    I wonder if community will become sane again once silksong releases?..

    • @TrueWolves
      @TrueWolves Год назад +20

      At least some of the damage is probably permanent.

    • @amatteurrwave
      @amatteurrwave Год назад +11

      it'll be like r/Pikmin, they'll just have more stuff to be insane about

  • @elesh.n
    @elesh.n Год назад +14

    Is it crazy that as a unity dev I am actually learning a lot from this vid... your nail hitbox is HUGE in this game.

  • @jakehoward8830
    @jakehoward8830 8 месяцев назад +3

    Ah yes, Vector Knight. A classic from old school arcades alongside its Vector brother Asteroids

  • @KonkyDonk
    @KonkyDonk Год назад +180

    Crazy how abyss shriek is just side hitboxes without a middle one

    • @sunscraper1
      @sunscraper1 Год назад +59

      They do have a middle. It is just so big that every time skurry uses it, it goes off screen. Thus, it looks like it has no middle

  • @lunarkomet
    @lunarkomet Год назад +8

    This is funny but most importantly it's incredibly informational
    I really wish more videos like this existed

  • @scrapbotcommander
    @scrapbotcommander Год назад +11

    Watching this makes me feel like the level designers accidentally drew their first draft for the map layout using the magic pencil, so it came to life

  • @RBrito-fd4lc
    @RBrito-fd4lc Год назад +12

    Funny thing about this is that you can't even be like, NO WAY THAT HIT ME!

  • @Cardmaster12
    @Cardmaster12 Год назад +11

    I am in awe of how perfectly modeled hornet’s nail is

  • @redlerred7
    @redlerred7 Год назад +8

    Wherein the National Geographic logo engages in platforming and combat with other colored geometric shapes.

  • @lop90ful1
    @lop90ful1 Год назад +6

    Honestly seeing this game simplifed like that really inspres into making ganes and helps with understanding it

  • @PokerPlayerJames
    @PokerPlayerJames 7 месяцев назад +6

    Man, the Thomas Was Alone DLC goes hard. Mike Bithell really outdid himself.

  • @xero.93.
    @xero.93. Год назад +11

    circle is so rare (or any non-rectangles you can interact with) because slope collision is hard to integrate and team cherry wanted to put their broke manpower elsewhere

  • @WetSpunge27
    @WetSpunge27 Год назад +25

    Dude holy shit. Hollow Knight content will never die

  • @justincase5002
    @justincase5002 Год назад +7

    We've ascended beyond Gorb just because we're mad of waiting for Silksong

  • @JetSetDman
    @JetSetDman Год назад +16

    Behold, Hollow Knight, optimized to its core components

  • @godnoobbrawlstars6409
    @godnoobbrawlstars6409 Год назад +14

    If someone beat any radiant but only the hit box, I swear Team Cherry is forced to release silk song at that point

  • @kingdomrains
    @kingdomrains Год назад +9

    I am reminded of "Thomas was alone", but making a game like this looks like a great idea for aspiring game devs

  • @bakajanai.
    @bakajanai. Год назад +5

    now we know why speedrunners skips elder bug. They literally cant see him

  • @leinadlink
    @leinadlink 11 месяцев назад +4

    finally, the sequel I was waiting for Thomas Was Alone

  • @crazyfiend
    @crazyfiend Год назад +56

    Lmao hollowbox is where skurry has descended to

    • @TeroTheHer0
      @TeroTheHer0 7 месяцев назад

      Yeah he’s going insane waiting for silksong😂

  • @TheKeyblader133
    @TheKeyblader133 Год назад +7

    man this really brings back memories, this probably was my favorite game on the atari classics disc as a kid

  • @The-Omega-Blade
    @The-Omega-Blade Год назад +4

    Drawing Hornet's arena just killed me, i was not prepared for that!

  • @fishcraft7323
    @fishcraft7323 Год назад +15

    Skurry’s art skills are amazing.

  • @warlock2507
    @warlock2507 Год назад +9

    I do actually really want to see what that weird spot looks like in the normal game.

  • @gogauze
    @gogauze Год назад +4

    The visual gags during the story epilogue had me laughing to the point that my spouse had to check on me to see if I was alright.

  • @dragonthatshootsboilingtea3884
    @dragonthatshootsboilingtea3884 Год назад +9

    Finally some actual silksong content

  • @Side_N0te
    @Side_N0te Год назад +38

    Honestly it's just neat to see how different the game is just by removing the graphics.

  • @virdrae
    @virdrae Год назад +9

    It is good that Zote finaly was a worthy oponent outside of dreams.

  • @beholderborn2561
    @beholderborn2561 Год назад +17

    Is this loss?

  • @teabow.
    @teabow. Год назад +6

    the amount of details they put into each frame is insane

  • @AngelofGrace96
    @AngelofGrace96 Год назад +2

    the different backgrounds made me laugh really hard, great choices

  • @darksentinel082
    @darksentinel082 Год назад +7

    Now I’m tempted to actually make a game that’s just hitboxes. Some backgrounds for different areas and such as well. Could maybe make some cool gameplay things with it..

  • @dragondias137
    @dragondias137 8 месяцев назад +1

    the fact that I can figure out where he is and what he's doing despite the mod makes me realize that I've been playing this game too much.

  • @1umbreon4life
    @1umbreon4life Год назад +6

    13:26 "it traps you in this huuuuuge rectangle."
    Skurry....i don't think that's a rectangle

  • @TheAdvertisement
    @TheAdvertisement 9 месяцев назад +1

    The backgrounds are truly the best part of this.

  • @EncephalonBubble
    @EncephalonBubble Год назад +7

    I’m curious to know what this looks like in path of pain

  • @spaceytraveller6971
    @spaceytraveller6971 Год назад +16

    We're approaching Punch Out style blindfolded speedruns here, I'd love to see if someone could somehow do a full run of that

  • @massgunner4152
    @massgunner4152 Год назад +3

    Alt title: we made the hollow knight even more hollow.

  • @jukesdtj656
    @jukesdtj656 Год назад +6

    If the contrast was upped with all the boxes being like neon and the background being black I could see myself actually playing this for fun. Like it would be really cool.

  • @heck_n_degenerate940
    @heck_n_degenerate940 Год назад +4

    I’m guessing the dark blue-purple rectangles are respawn checkpoints for loading back into the game or falling into spikes

  • @mastercheif978
    @mastercheif978 Год назад +2

    This vod was a trip to watch, happy to get to revisit this now for the highlights

  • @bradencosier80
    @bradencosier80 Год назад +3

    For a lot of this, the hitboxes feel like it actually makes it easier

  • @Barberbee
    @Barberbee Год назад +3

    I feel like this is what Thomas Was Alone would be like as a metroidvania

  • @beamtrigger
    @beamtrigger Год назад +7

    New video idea: Guess the room from only hitboxes!

  • @duncanurquhart5278
    @duncanurquhart5278 Год назад +2

    this actually looks kind of awesome lol, i think with the right stylization i could see a game with this as the art style working

  • @VikSun14618
    @VikSun14618 Год назад +3

    And just like that, Skurry will eat for another month

  • @thelastfruitcake
    @thelastfruitcake 6 месяцев назад +1

    watching this without sound makes it so immersive

  • @clarfonthey
    @clarfonthey Год назад +4

    Skurry is really no stranger to love

  • @ImpureVessel
    @ImpureVessel 9 месяцев назад

    The community:
    "Tell me Hollow Knight fans are desperate for Silksong without telling me Hollow Knight fans are desperate for Silksong."
    Skurry:

  • @Evelaraevia
    @Evelaraevia Год назад +2

    The best part of this video for me is that I haven't even this game played outside of like 10 second clips here and there. So I have no clue what is going on lol.

  • @SirPembertonS.Crevalius
    @SirPembertonS.Crevalius Год назад +5

    Barebones Hollow Knight looking ridiculously silly xD

  • @grummdoesstuff2983
    @grummdoesstuff2983 8 месяцев назад +2

    Seeing how the sausage gets made like this is really cool. I’d love it if it gets updated to actually show everything.

  • @PlebBora
    @PlebBora Год назад +3

    the background trolling in stream was hilarous

  • @chamma5370
    @chamma5370 Год назад +1

    8:52 omg the best art of my life

  • @JetNekko
    @JetNekko Год назад +4

    skurry never fails to give us quality hollow knight content

  • @himignicest1571
    @himignicest1571 Год назад

    the images in the bg add so much to this video this video is so meaningul to me omg THANK U FOR POSTING SKURRY TEEHEE

  • @ursodecoracaopartido
    @ursodecoracaopartido Год назад +2

    I want a hollow knight hitbox randomizer

  • @trevelyandovah8479
    @trevelyandovah8479 11 месяцев назад +1

    The Hollow Knight got those gerymandered district hitboxes

  • @PilaJones
    @PilaJones Год назад +18

    I watch your videos with my girlfriend every weekend thank you for being you :3

  • @flacc6678
    @flacc6678 11 месяцев назад +2

    WTF?! National Geographyc as the main character? Game of the Year.

  • @Furufoo
    @Furufoo Год назад +3

    8:18 am I really the only one that noticed the cock rock on the background while playing? I feel like that's the thing I would remember the most clearly from this arena, there's literally just a huge pillar with two boulders at the base looking like a dick and balls

    • @ccfffvbbbbbffg1774
      @ccfffvbbbbbffg1774 Год назад

      I don't remember the cock rock but I do remember the 3 pillars in general.