eReader Rampage - FINAL - 10 - end
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- Опубликовано: 18 май 2024
- 0:00 last three levels in the pack
0:38 Piranha Plains Adva
3:32 Thwomp Town
6:02 Sky High Sanction
I mean this was interesting, at the very least. definitely an experience.
/ raocow
talkhaus.raocow.com/viewtopic... - Игры
it died as it lived: with two boom boom fights and an insecurity about where the floor is
i loved this series. like raocow said, his career was built on janky nonsense mario. it really brings me back to the classic days of the a side
in the end i think this series... is just what i needed
exactly
The e-conomy never recovered from that sky high sanction, which is why the hack ends here. Truly tragic.
Tags: three hit boom boom, feels weird now
Mario abuses boom boom even so much to pursuing him to his herb garden to assault him in three hits before riding an arrow orb to heaven.
Next time: raocow returns to his comfort zone.
the good: this hack is the first of its kind!
the bad: this hack is the first of it’s kind
The background in the second level is one of the backgrounds from "Battle Mode" if you have a second player, or in the all stars version if you have 2 controllers, as well as if you enter in the same spot player 2 is in the main game
3 hits???
He wasn't a warrior in a garden, just a gardener in a war.
Also, this game would have been pretty neat if the camera and glitches didn't shit on it.
You got 100 A coins but as far as E coins go, you got Seven of Nine, thus proving that the Borg are canon to Mario.
Binge watched the rest of it now and it was pretty nice!
A little project to laugh and enjoy... just what I needed!
i really enjoyed this for what it was honestly
but man. maaan... i'm REALLY excited for tomorrow
I think seeing this level pack in SMW or hell even actual Mario 3 woulda been real cool. Ultimately it seems like the issues mostly stemmed from the editor.
this series ruled lol god bless
Welcome to Thwomp Town
For what it was, this game had a lot of heart.
Tomorrow is more SMW? And a long one? If it's what I'm thinking I am gonna by so hyped.
I just wanna cap off this LP by saying: every time I hear the SMB3 athletic theme, I still, to this day, will internally sing the lyrics to "My Name is Mister the Duck." 😂
I'm sure other peeps would choose "I'm Riding a Log," but not me.
(0:07) Yeah, figured that's where the e+ coin belonged, and its absence really messed with you there.
(0:49) Whoops, I would've held onto the cape, which I think works much better than the raccoon form.
(1:18) Oh, there's a major design flaw right there. If you fall in between those pipes, you're trapped, as it would be a 5-tile jump to get out, but there's no room to get running speed. And, it would be a lattelock (must wait for the timer to kill you) if you had destroyed the nearby plants.
(2:00) There's another lattelock spot just to the left of that 5-tile pipe.
(2:56) Boom Boom here? That's weird.
(3:14) Flawless victory! And you didn't die to this 10-hit Boom Boom!
(3:46) Oof, surprise Maverick Thwomp. And, once again, you die to this game's unreasonably short mercy invincibility period. First death today.
(5:18) It's yet another Boom Boom time!
(5:23) Holy pudding! It's a 3-hit Boom Boom for once! Flawless victory!
(6:12) Rude surprise Shoe Goomba.
(6:16) Blind drop onto that A coin that could've been fatal if the turn block bridge hadn't been extended there.
(6:18) And, we've got a rotating arrow circle from Yoshi's Island: SMW2.
(7:07) Yeah, jumping from a climbable thing wasn't made an official action until SMW, although it's possible in SMB2 if you know the trick.
(7:15) .......... .......... SPLAT!!
(7:22) What are you doing, cowman? Why are you so low on the rope? No, don't... Remember that you can't jump up from it...
(7:28) Dooood...
(7:37) Chipmunk time.
(8:55) Welp, the final level ends anti-climactically. All A coins get!
(9:04) And that's game! Good riddance to its horrible camera system, borked e+ coins, and glitchy floors in the ghost house.
(11:15) A SMW that is a big SMW? Nonsense, I say! :P
Big SMW?
I’m guessing maybe Production 2?
You said it yourself. The levels were fine, they were just not formatted for the camera.
_Big comment_
So I have 3 things to say this time...
*_Tomorrow's big smw:_*
If my guess is correct, you should get the 1.1 update in the waiting section of hacks, it got released very few days ago.
*_This hack:_*
I think we need to improve smaghetti (which as of now it's good but it can be much better) as I really like the idea of being "super mario maker 0", the levels we see this series shows the potential of it, but the camera (and for one level slopes) are big drawbacks since the editor isn't fully complete. (also e-coin issues)
Btw smaghetti also has levels to downloads (which unfortunately you cannot uploads level since around 2 months).
There's more unused cool things in sma4 we didn't see in rampage...
(I will rate about how well the collection is made, as all the levels can be downloaded individually)
*Watcher's rating:* 2/5
Note that I did like almost all levels, the 2/5 is because of e-coins issues, and the addition of a broken level (slopes); If those issues are hopefully gone (in a update), it would be 3+/5.
Btw when is MAGLA (make a good level advanced)? 😉
*_Miscellaneous:_*
*Switch card of the day:*
The 🔴switch: This is the e-reader card switch I'm the most exited about, it's hard mode! What it does is it replaces some enemies with harder ones (kinda like smb1), double boss hp, smb1's power-up loss by damage (for example fire mario into small mario), and double points! Fun fact, this switch activates 4 effects instead of 1 like the others ones!
It would be fun to do a sma4 hard mode playthough, that may be unique in youtube I think.
*Remaining lost switch card effects:*
🔸Smw's power-up box effect: Adds a item box reserve like smw!
🔸Pit saver effect: If mario fall off the level, special rising platforms will save him (but only twice)...
Btw why is the episode not called "ended" instead of "end"?
because "end" is also a noun, it's more usual for native or native-like English speakers to just say "end". The noun is sort-of between abstract and concrete, since "the end" usually refers to something that can be imagined (like a cliff or a butt, or the last piece of film), but the verb is always abstract, because we need to imagine something that ends first. So the noun is preferrable, because people like concrete thinking before more abstract thinking.
Then, as for why he didn't say "the end", I think it's because it's a title, like, the name of this episode, so it doesn't need to be made definite.
@@tovarischkrasnyjeshi Also, because "the end" would have broken the "titles starting with 'e' " theme. =P
Now do it all with floaty Weege. (Kidding. Wouldn't wish that on my worst enemy)
A big SMW? That sounds like nonsense to me.
This is looking like a Drake album the way it was a 38-pack of mid
Big SMW? Sounds like a bunch of nonsense to me.