As someone who has experienced all that the market for crappy fighting games on mobile has to offer, I can tell you with 100% certainty that this is a Unity asset flip. Ticks off all the boxes for one. Same combo system I've seen in all of them, same announcer, same noises, same modes (all of the ones I played only had the same 3 modes this game offers), same menu noises, etc. The fact that this is on PS4, Switch and Xbox is a crime in and of itself.
And worse yet, it's not even a FUN asset flip like Chicken Gun (whose gameplay is so good it got a whole fandom), no, this is just bottom of the barrel stuff with zero originality or polish
100% I can tell you for a fact that Ethan, actually is from the old Unity standard assets that come with your unity install the robot is a generic robot that a lot of stuff on the asset store uses and mechanim bot is a generic human male humanoid base model from mixamo LMAO these animations are all also from mixamo as well it seems they need some cleaning up but they can be a good base, if you clean them up, which these people clearly did not
@@kloa4219 you don't even need all that for this, arrays and maybe timers? I'm guessing by timers you just mean having a private float for a timer and adding/subtracting from it until it reaches a certain value? LIke at best this is some if/else statements and not much else
The year is 20XX. The Evolution Championship Series has gone bankrupt and exclusively streams Urban Street Fighter matches 24/7 to pay back their neverending debt to permanent Driver champion Daigo Umehara. The metagame has progressed to a point where none of the players agree to any other stage besides Stage 4.
Umehara was the first human in 20XX to be augmented through extended life treatments and robotic and cybernetic implantations through the government one world government. Truly an example of humanity focusing on what matters for the betterment of all 🙏🏽
I will add that Mecanim Bot looks suspiciously similar to the default humanoid model in Unity, I wouldn't be surprised if it was an older model for it.
bot is from mixamo, rest are standard unity assets and the gameplay is from an asset called universal fighting engine. they literally changed nothing even the ui and text is what comes with the asset. shit like this gives me faith in my games honestly so i dont mind at all
mecanim bot is the mixamo female humanoid model which perplexes me cause mixamo IS an animation library so they shouldve just used their animations tbh it even has anim in its name, theyre not even trying to be subtle
I've had this game on my steam wishlist for the longest time because I was looking into developing a fighting game. Going through resources I found this game and found out it was a unity asset pack called Universal Fighting Engine(UFE). There are other games that used that engine like Fighter of Gods that was fun but this game has little development in it to make it stand out in a good way.
@@dougneon9550 I would actually like to make a fighting game with MUGEN (well, IKEMEN since you can sell it, but you can use MUGEN programming on it). Only issue is getting sprite artists. Ask for paid work and people will either accept and drag their feet with progress, or they will just decline. Now if you use the words 'passion project', you will either get a ton of angry comments telling you that people don't work for free, or some people incredibly committed to your idea.
If you want an explanation to all of this, its because it obviously uses an asset called UFE (Universal Fighting Engine), a Unity asset acting as a template for fighting games. Seems like they legit just uploaded it as a full release with only adding 2 minor things (2 new characters which they dont own using animations of other characters in the game, and 2 stages which looks to be slapped together). Probably costed around $500 and took a day or 2 to make.
This game has one theoretical use and that is at a mystery game tournament. If you ever want to find a worse fighting game look into Frame fighter. I believe it is currently in an entirely unplayable state, not that it was ever particularly functional to begin with.
I appreciate that you have a leveled take about fighting games as a whole. So many in the fgc are jackasses when you say "I like [insert fg title]". I just like the entire genre too.
as someone who enjoys playing crappy old games that were released by actual companies, with budget and staff, and not just made by one guy flipping assets, I'd say this game is way better than many stuff that were sold for much more money... the title wasn't lying tho, it seems like one of the worst fighting games I never played
It's a total asset flip. Nothing is original. if you want to play a better version of Urban Street fighter, go play Universal Fighting Engine Demo. It's basically the same game -minus driver and boxer, soccer boy is replaced with Ellen (a 2d character) and the shitty stages. Funny enough, it has an story mode(it's more like an arcade mode) and training mode. for context: This game was build with the Universal Fighting Engine or UFE for short in the Unity engine. It's the same engine that was used to make Fantasy Strike and Among Us arena.
The factory backgrounds are all from the same factory asset pack map, just in different areas of the map. The characters are all default assets, the fighting game engine was bought off the store, etc.
Can confirm, most of this is just straight up a fighting game template by rhe name of UFE (Universal or Ultimate Fighting Engine, can never remember which), which is of course a fighting game template for Unity They really did not try at all lol
Trying to make characters in Mugen back in the day really made me appreciate all the work that goes into making a good fighting game. I remember testing my first character and not understanding why he felt so bad to control -- turns out it was because I hadn't put hitstun on any of his moves
Oh yeah, the moment you opened up the menu I could tell it REEKED of a Unity asset called Universal Fighting Engine 2. Its absolutely shameless how little effort was put into this game to flip onto the store front lmao
This is literally a template project from the Unity asset store, all of the menus, all of the characters, The ENIRE game! It’s supposed to be a tool for game development. There’s even a RUclips series, that’s basically a tutorial on how to use it.
Honestly, props ending this type of video on a positive note. Among all the discussions and debates it can be easy to forget how much effort goes into these games and things can be fun even if they're flawed.
I may be wrong, but i promise ive seen Robot Kyle as a Unity stock asset (not stock as in front page asset, but literally PLACEHOLDER asset) like you could turn on unity with a new file and find him probably
In my local fighting game scene, we played this game at our tourney as side events. I made multiple tier lists and found multiple infinite combos, and I widely was never defeated. I missed this game. My “double air dinky” to “jabapalooza” was never bested when I played Mecanim Bot.
This exact game is a 1 to 1 copy if many mobile fighting games, i've seen over 10 different games like this that do nothing but switch the models and are all by different devs
And to think that instead of spending five dollars on this, you could've spent five dollars on YOMI Hustle, which is actually an amazing and very innovative fighting game with a good community to back it up :D
I developed that same appreciation through watching the evolution of various genres. Super Mario Bros. Started out as a platformer that has tight responsive controls, but feels sluggish and rigid. As the series progressed we see improvements to more fluid movement and control. 3D platformers started off with camera control issues and janky collision, and grew into games with dynamic cameras with consistent and clear interactions. Fighting games have done the same. Just like everything else in life, we use knowledge gained from the past to improve. This gives us enough of a head start to make inovations of our own.
This reminds me of Kandidatos, a brazilian fighting game for far cheaper, about parodies of brazilian politicians fighting for the presidency It uses the same engine and movesets, but of course has a lot more work put into it Also the Robot style has a very fast jab that propels forward and I'm pretty sure frametraps into itself forever
I played that game. I bought that game. I regret nothing, it was hilarious exploring how atrocious it was with my friends. The switch version is a bit different albeit even worse. You can't even play Driver.
I played some time ago another asset flip game similiar to this called Sento Evolved, and has someone that likes to lab stuff in fighting games it was really fun to see the small differences between characters that have the same move set. For example, you have a bunch of shotos but for some reason 1 or 2 of them have less recovery in their firball, giving them an infinite. I really love finding stuff like that.
the worst fighting game the I HAVE played is skullgirls. the only reason I played that unlearnable garbage was because people on the internet told me that it was "begginer friendly". the single player mode is hard even on the lowest difficulty. the only thing I could do to beat it was spamming the same moves over and over again. everything else barely worked. if only there was a tutorial that actually teaches me how to play and beat the story mode. nope there is not such thing. the tutorial that does exist spends a small portion of its time teaching you the absolute basics and then the rest of its time torturing you with one unfair/impossible task after the other.(some of them rely more on luck rather than skill). after spending hours being stuck in some parts of the tutorial the chances are that you may end up forgetting some of the previous parts and get confused in the later tasks. so since neither the tutorial nor the story mode can help you "Get a grasp on the basics" that means that the game is unlearnable.
Can everyone now agree to forgive UNI2's pc port and start glazing UNI2 because compared to this trash, UNI2 is a masterpiece. Edit: And glaze BBTAG too
It's honestly tiring that all the new bad games are just unity games on steam. Old bad games were made with bespoke tools and engines and had their own vision and assets, unity games are completely and utterly soulless.
I actually played this game on my switch from what I remember, that version is even worse than this one, because from what I can recall it had no story mode or training mode.
They have a game on Xbox called kung fu fighting. How do I know this? They both have the same animations for some moves. Also, they both have the same special moves
As awful as this game is, I do have to be a pedant and point out that when you ragged on the game for claiming it had AAA graphics, the complaint is invalid because it doesn't claim that. It says "AAA Graphic Engine," and seeing as how this looks to use Unity and Unity assets, and Unity is a AAA engine, the claim checks out haha.
This video is inspiring me to finish my own Worst Fighting Game video, about a completely different, completely garbage game. If i had to give Urban Street Fighter any credit, it seems to at least have the ability to use strategies and has a minimal level of mechanical execution. There are games that offer less ability to impact the game state, while also being garbage.
The sad thing is I've played enough of these assetflip games on the AppStore to recognise the engine immediately just from the font and menus alone. I knew exactly what this game was going to be. The move sets, the models, the animations, the backgrounds, they are all default assets. This game was made on something called universal fighting engine. There's a lot of trash similar to this out there. You could have made this. Almost anyone could have.
I like your surprisingly positive end note. You could have just ranted about this game, but I agree: it's incredibly hard to make a fighting game. I mean, the biggest ones have been going on for over 30 years, of course they are well polished and have accomplished a lot of impressive feats. One could argue that this game could have used some originality in the stage and (especially) the character names. The only reason I can imagine they barely gave them names is because, when you are making a game in such a rich genre, you're bound to find characters in other games with similar names. Or, perhaps, real people (like, imagine if they gave Soccer Boy an actual name. There's no way there hasn't been a soccer player with any given name that looks like him, and what if they don't like seeing "them" in a game?). That said, who knows, maybe they'll make Urban Street Fighting 2, and improve a lot
They call him Driver because he drives
They call him Soccor Boy because he's a boy that soccors.
There’s something inside you…
@@yesmybagel2751 its hard to explain
He has a drive for… something.
“They’re talking about you”
As someone who has experienced all that the market for crappy fighting games on mobile has to offer, I can tell you with 100% certainty that this is a Unity asset flip. Ticks off all the boxes for one. Same combo system I've seen in all of them, same announcer, same noises, same modes (all of the ones I played only had the same 3 modes this game offers), same menu noises, etc. The fact that this is on PS4, Switch and Xbox is a crime in and of itself.
And worse yet, it's not even a FUN asset flip like Chicken Gun (whose gameplay is so good it got a whole fandom), no, this is just bottom of the barrel stuff with zero originality or polish
100% I can tell you for a fact that Ethan, actually is from the old Unity standard assets that come with your unity install
the robot is a generic robot that a lot of stuff on the asset store uses
and mechanim bot is a generic human male humanoid base model from mixamo LMAO
these animations are all also from mixamo as well it seems
they need some cleaning up but they can be a good base, if you clean them up, which these people clearly did not
just learn about state machines, arrays, linked lists, and timers
@@kloa4219 you don't even need all that for this, arrays and maybe timers? I'm guessing by timers you just mean having a private float for a timer and adding/subtracting from it until it reaches a certain value?
LIke at best this is some if/else statements and not much else
Wait do I know you?
The year is 20XX. The Evolution Championship Series has gone bankrupt and exclusively streams Urban Street Fighter matches 24/7 to pay back their neverending debt to permanent Driver champion Daigo Umehara. The metagame has progressed to a point where none of the players agree to any other stage besides Stage 4.
Umehara was the first human in 20XX to be augmented through extended life treatments and robotic and cybernetic implantations through the government one world government. Truly an example of humanity focusing on what matters for the betterment of all 🙏🏽
worst part is half the assests are taken from a unity assest pack... actually probably all of em are tbh
I will add that Mecanim Bot looks suspiciously similar to the default humanoid model in Unity, I wouldn't be surprised if it was an older model for it.
bot is from mixamo, rest are standard unity assets and the gameplay is from an asset called universal fighting engine. they literally changed nothing even the ui and text is what comes with the asset. shit like this gives me faith in my games honestly so i dont mind at all
mecanim bot is the mixamo female humanoid model which perplexes me cause mixamo IS an animation library so they shouldve just used their animations tbh
it even has anim in its name, theyre not even trying to be subtle
The entire game is in place from Combat Master Combat Zone map
It should’ve been called Factory Fighter lmaooo
smart move on inverting the words since there is already a program called fighter factory
Robot Kyle Guilty Gear????
HEAVEN OR HELL?
DUEL 1?
LET'S ROCK?
SLASH?
Certified Destroyed moment
I've had this game on my steam wishlist for the longest time because I was looking into developing a fighting game. Going through resources I found this game and found out it was a unity asset pack called Universal Fighting Engine(UFE). There are other games that used that engine like Fighter of Gods that was fun but this game has little development in it to make it stand out in a good way.
You could just study MUGEN to get an in depth grasp of character and system design
@@dougneon9550 I would actually like to make a fighting game with MUGEN (well, IKEMEN since you can sell it, but you can use MUGEN programming on it). Only issue is getting sprite artists. Ask for paid work and people will either accept and drag their feet with progress, or they will just decline. Now if you use the words 'passion project', you will either get a ton of angry comments telling you that people don't work for free, or some people incredibly committed to your idea.
The most unique fighting game i played gotta be toribash, u can literally do any move in gaming
I killed a man by doing only pelvic thrusts in Toribash’s multiplayer
Simultaneous turn based physics ragdoll fighting, still one of the coolest concepts out there. I should play it again
there really needs to be a new game made similar to toribash
@@Strazion....so have y'all played yomihustle yet
@@landrylongacre6391Lmao
Oh my word he's literally called "Robot Kyle". This has to be a shitpost game.
Urban Street Fighter, more like Industrial Street Fighter.
If you want an explanation to all of this, its because it obviously uses an asset called UFE (Universal Fighting Engine), a Unity asset acting as a template for fighting games. Seems like they legit just uploaded it as a full release with only adding 2 minor things (2 new characters which they dont own using animations of other characters in the game, and 2 stages which looks to be slapped together).
Probably costed around $500 and took a day or 2 to make.
This game has one theoretical use and that is at a mystery game tournament. If you ever want to find a worse fighting game look into Frame fighter. I believe it is currently in an entirely unplayable state, not that it was ever particularly functional to begin with.
Isn't Frame Fighter just a minigame, though?
@@baalfgames5318 Yeah, but it is so bad I feel I have to bring it up when people talk about bad fighting games.
I wonder what the meta of this game is
Mecanim Bot, Suzan, and Soccer Boy all have 3 infinite combos on the whole cast, and they have 4 on Boxer.
This isn't power rangers battle for the grid
I appreciate that you have a leveled take about fighting games as a whole. So many in the fgc are jackasses when you say "I like [insert fg title]". I just like the entire genre too.
someone make a fan remake of this and call it; "Urban Street Fighter: Factory Fights" i am begging you
I would kill to see this happen
as someone who enjoys playing crappy old games that were released by actual companies, with budget and staff, and not just made by one guy flipping assets, I'd say this game is way better than many stuff that were sold for much more money... the title wasn't lying tho, it seems like one of the worst fighting games I never played
It's a total asset flip. Nothing is original. if you want to play a better version of Urban Street fighter, go play Universal Fighting Engine Demo. It's basically the same game -minus driver and boxer, soccer boy is replaced with Ellen (a 2d character) and the shitty stages. Funny enough, it has an story mode(it's more like an arcade mode) and training mode.
for context: This game was build with the Universal Fighting Engine or UFE for short in the Unity engine. It's the same engine that was used to make Fantasy Strike and Among Us arena.
The factory backgrounds are all from the same factory asset pack map, just in different areas of the map. The characters are all default assets, the fighting game engine was bought off the store, etc.
i think what makes this funnier for me was that I saw this game on the switch out of all consoles
I saw it in PS5 lol
Hahaha, "It's Wing Chun... it's Wing Chun guys"
This pairs with Matt McMuscle’s series well. Would love to see more like this
I didn't realize this was a small RUclips channel, your quality of content is great!
Robot kyle is such a "not robo-ky"
Can confirm, most of this is just straight up a fighting game template by rhe name of UFE (Universal or Ultimate Fighting Engine, can never remember which), which is of course a fighting game template for Unity
They really did not try at all lol
Trying to make characters in Mugen back in the day really made me appreciate all the work that goes into making a good fighting game. I remember testing my first character and not understanding why he felt so bad to control -- turns out it was because I hadn't put hitstun on any of his moves
Oh yeah, the moment you opened up the menu I could tell it REEKED of a Unity asset called Universal Fighting Engine 2. Its absolutely shameless how little effort was put into this game to flip onto the store front lmao
Why Mike from unreal engine is in a unity asset flip?
Uhm you cant use unreals assets outside of unreal.
This is literally a template project from the Unity asset store, all of the menus, all of the characters, The ENIRE game! It’s supposed to be a tool for game development.
There’s even a RUclips series, that’s basically a tutorial on how to use it.
I’d say “Call Matt McMuscles right goddamn now” but I think this wouldn’t qualify for his series
Honestly, props ending this type of video on a positive note. Among all the discussions and debates it can be easy to forget how much effort goes into these games and things can be fun even if they're flawed.
I may be wrong, but i promise ive seen Robot Kyle as a Unity stock asset (not stock as in front page asset, but literally PLACEHOLDER asset)
like you could turn on unity with a new file and find him probably
Funny thing is there's already an urban Street Fighter - it's called Street Fighter 6
WE’VE COME FULL CIRCLE
This settles it. I'm taking this game off my wishlist...
and putting it in my library
2:33 nooo not the nascar lore
matpat needs to theorize
In my local fighting game scene, we played this game at our tourney as side events. I made multiple tier lists and found multiple infinite combos, and I widely was never defeated. I missed this game. My “double air dinky” to “jabapalooza” was never bested when I played Mecanim Bot.
This exact game is a 1 to 1 copy if many mobile fighting games, i've seen over 10 different games like this that do nothing but switch the models and are all by different devs
robot kyle?? is that his actual name?? oh my god??
You should gift this to Matt McMuscles. He would love this.
Bro two of the characters are from vrchat
And to think that instead of spending five dollars on this, you could've spent five dollars on YOMI Hustle, which is actually an amazing and very innovative fighting game with a good community to back it up :D
I developed that same appreciation through watching the evolution of various genres. Super Mario Bros. Started out as a platformer that has tight responsive controls, but feels sluggish and rigid. As the series progressed we see improvements to more fluid movement and control. 3D platformers started off with camera control issues and janky collision, and grew into games with dynamic cameras with consistent and clear interactions.
Fighting games have done the same. Just like everything else in life, we use knowledge gained from the past to improve. This gives us enough of a head start to make inovations of our own.
This reminds me of Kandidatos, a brazilian fighting game for far cheaper, about parodies of brazilian politicians fighting for the presidency
It uses the same engine and movesets, but of course has a lot more work put into it
Also the Robot style has a very fast jab that propels forward and I'm pretty sure frametraps into itself forever
cant believe urban street fighter got robo ky before strive
I remember this asset-flip game. A bootleg Marvel game used this where EVERYBODY does Chun-Li's Hyakuretsukyaku
cant be worse then Criticom
I played that game.
I bought that game.
I regret nothing, it was hilarious exploring how atrocious it was with my friends.
The switch version is a bit different albeit even worse. You can't even play Driver.
I played some time ago another asset flip game similiar to this called Sento Evolved, and has someone that likes to lab stuff in fighting games it was really fun to see the small differences between characters that have the same move set. For example, you have a bunch of shotos but for some reason 1 or 2 of them have less recovery in their firball, giving them an infinite.
I really love finding stuff like that.
If this game came out sooner we could have had a Saturday morning scruublords on it
Mecanim Bot? Isn't that the maximo default model?
Good video
Lol
Robot kyle is a default model in unity and a public model in VRChat with the same name. robot kyle
@@crodojoe Didn't know, thanks.
3d fighter maker will never be topped
THE GUY ON the right 2:17 looks like a tim heidecker character
Funnily enough, this has been on my wishlist on psn for a while. I do wanna get into marathoning shovelware tbh
the worst fighting game the I HAVE played is skullgirls.
the only reason I played that unlearnable garbage was because people on the internet told me that it was "begginer friendly".
the single player mode is hard even on the lowest difficulty.
the only thing I could do to beat it was spamming the same moves over and over again.
everything else barely worked.
if only there was a tutorial that actually teaches me how to play and beat the story mode.
nope there is not such thing.
the tutorial that does exist spends a small portion of its time teaching you the absolute basics and then the rest of its time torturing you with one unfair/impossible task after the other.(some of them rely more on luck rather than skill).
after spending hours being stuck in some parts of the tutorial the chances are that you may end up forgetting some of the previous parts and get confused in the later tasks.
so since neither the tutorial nor the story mode can help you "Get a grasp on the basics" that means that the game is unlearnable.
Dev doesn't even know the diference between a beat-em-up and a fighting game
Soccer Boy mains rise up, we're kicking our way to the top of the ladder
Robot Kyle is a VR chat avatar I’m dying😂
Can everyone now agree to forgive UNI2's pc port and start glazing UNI2 because compared to this trash, UNI2 is a masterpiece.
Edit: And glaze BBTAG too
This is just the Unity Engine template "UFE2 Basic" with a few models thrown in. Trash asset flip.
It's honestly tiring that all the new bad games are just unity games on steam. Old bad games were made with bespoke tools and engines and had their own vision and assets, unity games are completely and utterly soulless.
I actually played this game on my switch from what I remember, that version is even worse than this one, because from what I can recall it had no story mode or training mode.
Hollow: This is the worst fighting game you'll ever see and play.
Me: Worse than _Shaq Fu_ and _Tattoo Assassins?_
at least you can get some good laughs out of those
here, the best thing is the character names
I wouldn't call Shaq Fu *that* bad.
At least Shaq Fu has charm to it
When is this coming to evo? (Nice video!)
This is the big rigs over the road racing of fighting games
Robot named Kyle has to be Guilty Gear joke. Weird thing is that there is no joke, just the meme name.
The stage with the messed up background is actually an interesting gimmick tho, ngl. Neither players can see lmaoo
They have a game on Xbox called kung fu fighting. How do I know this? They both have the same animations for some moves. Also, they both have the same special moves
This is obviously a sequel to urban reign.
I’ve seen the exact setting of the “streets” in a random web browser fps game. I assume they are free assets.
Bro I love this video
I wanted to know the lore behind Soccer Boy.
As awful as this game is, I do have to be a pedant and point out that when you ragged on the game for claiming it had AAA graphics, the complaint is invalid because it doesn't claim that. It says "AAA Graphic Engine," and seeing as how this looks to use Unity and Unity assets, and Unity is a AAA engine, the claim checks out haha.
remember Robo-Ky? this is him now
robo-heroin, not even once
There is something inside the driver that is hard to explain
I would love to see you cover YOMI Hustle so badly
kusoge hunter has already made a review on this, keep up
Now which is the worst? This or Iron and Blood? Get Matt McMuscles on this shit imediatly!
"Calling theem generic would be an understatement"
You're right, so I will call them what they actually are: stock assets.
Can confirm NASCAR drivers can box
This video is inspiring me to finish my own Worst Fighting Game video, about a completely different, completely garbage game.
If i had to give Urban Street Fighter any credit, it seems to at least have the ability to use strategies and has a minimal level of mechanical execution. There are games that offer less ability to impact the game state, while also being garbage.
I actually remember these games and there's multiple of them with the same format and characters but with different color schemes and names..
I'm a Driver main with Mechanim Bot as my pocket.
If only Matt McMuscles covers this game in the future...
IS It worse than críticon? Expect no mercy or iron blood? lets get... In the ring
The thumbnail made me think that this video was going to be about Toribash lool
try YOMI hustle. its a insane game about fighting.
this is an asset flip lol you basically played the equivalent of a plugin
Technically, they advertised "AAA Graphic"...I'm sure that one amazing graphic is in there somewhere
The sad thing is I've played enough of these assetflip games on the AppStore to recognise the engine immediately just from the font and menus alone.
I knew exactly what this game was going to be. The move sets, the models, the animations, the backgrounds, they are all default assets.
This game was made on something called universal fighting engine. There's a lot of trash similar to this out there.
You could have made this. Almost anyone could have.
I like your surprisingly positive end note. You could have just ranted about this game, but I agree: it's incredibly hard to make a fighting game. I mean, the biggest ones have been going on for over 30 years, of course they are well polished and have accomplished a lot of impressive feats.
One could argue that this game could have used some originality in the stage and (especially) the character names. The only reason I can imagine they barely gave them names is because, when you are making a game in such a rich genre, you're bound to find characters in other games with similar names. Or, perhaps, real people (like, imagine if they gave Soccer Boy an actual name. There's no way there hasn't been a soccer player with any given name that looks like him, and what if they don't like seeing "them" in a game?).
That said, who knows, maybe they'll make Urban Street Fighting 2, and improve a lot
Do you guys think Driver has a chance to make it into Street Fighter 6 as a guest character?
Rainbowcore Hypernova would like to have a word.
pov: you bought a very expensive game and it show "made with unity" first
me: DAMN IT
Robot Kyle? Never seen a day that Robo Ky would isekai there. Lmao
The game would be a worthy contender on Matt McMuscles Worst Fighting Game series.
That game is not trash its masterpice✨✨✨✨✨
Thumbnail reminded me of Toribash
I want to experience thay OFFLINE...
Will avoid this like the lost plague of Zanzibar. Thanks for taking the pain for ALL fighting game fans. Subbed
Worst fighting games now a days are literally Anime Licensed Games
Wait why does the menu look like a half life screenshot?