UNDER THE SEA!!! UNDER THE SEA!!! DOWN WHERE IS WORSE!!! YOU GOTTA REHEARSE WITH STUPID GOOFY!!! UP THERE ITS A AWESOME HACK AND SLASH!!! DOWN HERE ITS A POOR BUTTON MASH!!! OUR MUSIC HAS NO RING!!! OSMENT CAN'T SING!!!! SOMEONE KILL MEEEEEEEEEEE!!!!
Under the sea I drink my pee Get down on sweater Then I make it better Take it from me I run out the door and then I say Ding Dong and Julien are gay Get down on sweater Then I make it better Under the sea This game it is really funny You see a big ugly fish and then I got hand sid really with its gulithtuschish And then he put bricks inside her And then he fell up the gay And then he put bricks inside her And he killed her everyday Under the tree Under the sea Down where it's wetter I'm wearing a sweater Under the sea I dropped a panty on the floor Then my mom slept on her shawhore Get down on sweater Then I make it better Under the sea Under the sea I drink my pee Down where it's wetter Too much spaghetter Under so we I will kick you in the head I will put you into my shed Then I will lol And I will roll away Under the sea
I remember playing through Kingdom Hearts 2 only once, and unfortunately "Atlantica" is one of the areas I remember the most because of how much my jaw was dropping the whole time...
I actually like that temple. I get everyone hates it, and I kinda get why, but somehow, it was still fun to me. Especially at the end once you get the sword you can kill the phantoms with!
I'm with Kalu-chan, because I really enjoyed finding shortcuts with new items to cut down on the puzzles/time. I'm no speedrunner, but with the timer, that dungeon is practically built for it. So after spending a lot of time in it, I didn't mind that it was a repetitive stealth dungeon, because I skipped half of the repetition and never had to worry about getting spotted because I'd figured out the ai really well. Tldr: it's not so bad if you obsess over it and do your best to not have to suffer through as much as possible.
One of the things I'm the most proud of in that temple is to reach the checkpoint without losing a single second. Never hated it, understandable why, but I never hated it.
Perhaps you can do a Top 10 Good Levels in Bad Games to balance things out? As for what I consider to be a bad level in an otherwise good game: ANY of Big the Cat's levels in Sonic Adventure.
Personally I don't mind the gameplay of the Big the Cat levels this much. Once you get the hang of it, it's actually... well okay. My biggest problem is the character of Big himself.
joshscorcher hey it's not my problem that this constantly happens to most of your videos when u upload them. But at least sense you have kept it up this long that means there are no mistakes in the video. Good job on you.
I'm fairly certain it's an Overclocked Remix of the Wing Cap theme from Mario 64. It is also known for being the intro to Extra Credits youtube series on game design.
And that makes me really happy that they improved the Ocean King's Temple design by A LOT in Spirit Tracks with the Tower of Spirits. You never have to repeat an area, there's no time limit, and you get one of those Phantoms that had frustrated you to no end to POSESS AND CONTROL which is incredibly satisfying and makes for some cool duo-puzzles.
Having only played Bayonetta for the first time today, Route 666 was actually a lot of fun for me! Namely the motorcycle section. That is how Shadow the Hedgehog's bike levels SHOULD have played.
Hello again, i'm glad to see you have an opinion on what a good bike level is seeing as you own a bike yourself Yang and my guess for no.1 was close cos i was thinking it was LOZ OOT Water Temple, but no it's LOZ PH Temple Of The Ocean King
The level isn't too bad on normal difficulty, but on higher difficulties it is absolute garbage. This is mainly due to fights against fast moving enemies that don't provide witch time (which on it's own isn't too bad) while cars that come by extremely fast that you often can't see because of the camera come by to hit you. I would say that the Space Harrier level is much more annoying if you're going for Pure Platinum. Doing that gimmicky section only to go straight into a rival battle isn't the most fun thing when you want to avoid damage.
The Pachinko Machine level is SOOO hard. It broke BOTH members of the Game Grumps, after making two videos worth of attempts at beating it during their Sunshine playthrough. That's how bad it was
The Ocean Temple made me quit Phantom Hourglass for a long time, but once you get to the final floor of it, it's pretty fun to speedrun it to get some sweet loot
Corporal burner you see the great maze is a way to see if the player can go through and see if you know how to defeat all the bosses you've fought before.
Flashy Starwinger I called him by his rank since I found out his rank I call him corporal I respect people that are in the army,marines,and or any form or army and I’ll want to call them by their rank.
While I actually liked the Subspace Emissary, I know it had flaws, but I kind of liked what they were going for with it. How do you feel about the Subspace Emissary overall, Josh?
KH2's Atlantica is over quickly, about 10-12 minutes to do all the musicals. Personally I think the first visit to the Underworld is worse because it takes away your Drive forms, and the bosses aren't fun to fight because all you can do early on is swing the Keyblade. There's no cool combos you can do with Valor form, and you don't have good magic for combos either.
Oh my gosh, I'm not alone, thank you all so very much. ^^ Certainly enjoy KH2 atlantica was more than KH1 Atlantica. Even when cut down a bit, the original songs are still a joy to listen. Ursuals song is actually quiet nice, and everything is better than these horrible swimming mechanics from KH1
he NEVER stated that he hated the franchise, what he doesnt like however is the fucked up, hard to keep up with, confusing as hell STORYLINE... oh and that one Nobody that spams Water Music Notes... we dont speak his name...
Serenia's dream realm in Myst IV: Revelation. The mouse controls were decidedly syaayÿ there. But the rest of the game was epic, and "Enter Spire" is one of the most gorgeous pieces of music ever written.
No one wants to fight Orochi a third time, but I don't believe anyone would be impatient enough to quit the game because of it. That's just ridiculous.
For me, while I love both Mario Galaxy games, there's one thing that I wasn't fond of from the 1st game. Timed Purple Coin Missions I give Galaxy 2 credit for one thing it's that they fixed the problem Galaxy 1 had. In the case of SMG1, "Oh! You collected the Purple Coins you needed to get? How about we see how fast you can get it!"
I still think Atlantica was worse in KH1. Navigation was a pain, finding out where to go was a trial and oh sweet Odysseus do I hate the first Ursula fight.
Whoa. Hating boss rushes. I love boss rushes. Like in Brawl I like the challenge of the Great Maze and how it put everything together, but you pile it up as sins. Those kind of things are awesome to me.
I have a few that I have similar thoughts on in this regard. I'm gonna go over them from least hated to most hated. Donkey Kong Country Returns: Bombs Away (level 4-3) This minecart level in particular gave me a lot of trouble in my first (and so far, only) playthrough. For some reason, despite holding down on the D-pad the whole time, DK would sometimes decide to stop ducking, causing him to die. This basically turned a level that would otherwise be skill-based in a heavily skill-based game into a luck-based torture chamber. Please tell me I'm not the only one that this happened to. The Legend of Zelda: Twilight Princess: City in the Sky I really wanted to like this one. I really did. However, I can't get over my first experience with this dungeon. There's a part toward the end where you have to go around the dungeon until you get to the room above the main branching room, where you have to clawshot down into the latter room to pull down a switch on the ceiling. The problem is, either I didn't realize I needed to pull it, or I did but then saved and turned the game off, which led to me needing to do it again. Either way, feeling completely stuck, I ended up _restarting the entire game_ in frustration. Among the 3D Zelda games, this is one of only two dungeons I ever needed a walkthrough to get through because of this. The other one was the Water Temple. Let that sink in for a moment (no pun intended). Final Fantasy 1: Marsh Cave In order to retrieve the elven king's crown, you need to go down into this difficulty spike of a dungeon. To start with, there are several enemies here that can poison or paralyze you, at a point where you have had almost no prior worries of status ailments. Poison isn't that bad on its own, but if you take in to account that having it active at the end of a battle switches the party around, it becomes tedious to remove. Paralysis wears off at the end of a battle, but it stops you from moving. Period. On top of that, one such enemy, the Green Slime/Ooze, can only effectively be taken out with magic. Then we have the mini-boss of the dungeon, a group of Piscodemons/Wizards, that don't use magic but instead do a crazy amount of physical damage for this point in the game. Because potatoes. And what's your reward for going through this dungeon? Arguably the worst boss in the game. That may not seem so bad, right? I mean, Phoenix Downs are a thing, aren't they? Not in the NES/Virtual Console version, which is the version I happened to play. Yaaay... Cave Story: The Labyrinth For starters, when you first enter the area after fighting a certain spoilery boss, you don't have an opportunity to refill your health without grinding. So if you're low on health, prepare to have a painful time getting all your health back. In order to get through the level, you end up fighting *four bosses*. In order, we have a recolor of Balrog, arguably the most infamously hard boss in the game, Balrog for the final time, and one of the runners up for the most infamously hard boss in the game. Before you even get to that last boss, you have a whole bunch of different situations, where if you misstep even once, you ruin your chances of getting the best ending. Kid Icarus Uprising: Chapter 17 Is it bad that the flying segment is the only good part of the chapter? Story aside, the land portion of this level is essentially an _escort mission_ where you need to keep the Centurions alive to get you to where the boss is. That's easier said than done, considering these Centurions have the constitution of a Magikarp. Not only that, but during this whole segment, you have very little ground to go on. Every other level with a land section had some room to explore, but here, you're confined to one of two circular platforms. And then there's the boss. Hoo boy, the boss. While I don't think it's the worst in the game, it's definitely up there. Combine particularly tough attacks to dodge (especially since you're still stuck on the second of those platforms), uninteresting dialogue in a game where funny dialogue is the rule rather than the exception, the fact that how to actually damage the boss is _never_ brought up unlike other bosses, and the fact that aiming for these far-away weak points (which make clubs and arms tough to use here) means you won't be able to see the boss's attacks coming, you've got a recipe for disaster.
SuperGoker64 oh yea City in the Sky I found that Temple pretty slow and repetitive But when you feel like you forgot something, you have to backtrack through a ton of rooms just to get the item you might've missed
SuperGoker64 I personally find the Cavern of Earth a lot worse than the Marsh Cave. At least the Marsh Cave is just 3 floors. The Cavern of Earth is 5 floors, 3 of those have to be done twice and after doing them the first time you have to go all the way back out because Teleport isn't a thing until the class change. Add in the cockatrices. Petrification is the bane of my existence.
The Squeeklys weren't all that bad. The difference between the Muncher Marathon and Crowded Cavern is that for the latter, you were in for a challenge for waking them up.
I don't know if anyone has wrote this yet but DMC3 was the only game to get a Boss Rush correct. You need to create a connecting line into a circle on a pillar with all the bosses as gems on it, the harder the boss the less you had to defeat, and since you are powered up since the last time you fought them (first play-through) you can utilize techniques you never had back then and if you defeat all of them you get a piece of blue gem (needed to increase your health bar). If another game has done a forced Boss Rush correctly I haven't found it. Speaking of DMC, number 4's Dice levels as Nero, dishonourable mention \ Number 11.
Another okay boss rush? Maybe the rematch against the four fiends in Final Fantasy 4? You fight them with a different team comp than the last time, you probably have more abilities at this point, it doesn't take too long and the fight themselves are actually pretty good. Also yeah, screw the Devil May cry 4 dice. Mission 19 in this game has litteraly no reason to exist. This is where I began to think "Good lord, this game doesn't know when to quit".
MMX1 (and it's remake), ZX, and ZXA. There's thankfully some gameplay in-between each boss or pair of bosses, so it doesn't feel like it drags on forever like other boss rushes. And I don't know if this counts, but you get to rematch the Bayo 1 high angels (with the fights redone to fit the situation) as well as fight a big angel airship and Loptr during the past sections of Bayo 2. However, those fights are divided into 3 fully fleshed out levels, so it doesn't really count as a boss rush. I'd also like to give credit to Viewtiful Joe Red-hot Rumble's boss rush. The fights are a LOT easier when you don't have to worry about 1-3 other opponents getting in your way.
Jazzer995 tbh any game randomizes the bosses and does one or all of these is ok with me: -a single life with no healing to see how many you can survive through -a time limit to see how many you can beat -increases boss difficulty -limits what you can do (like if your character normally has unneeded special powers that would make it easier;mario fire flower when he can just use physical attacks; get rid of that -one hit and you die (like the last level in smg2
Hey joshscorcher, It's been a while since you made videos like this. Glad you're still doing it. Anyway, *THE* WORST level I unfortunately had to go through appears in the game called Super Mario Bros U, known as W9-8, AKA, "Pendulum Castle!" It is a place literally full of spiky ball and chains, Dry Beetles, and those little yellow platforms that turn red and fall if you stand on them long enough (you know what I'm talking about right?). It's hard enough to try and get the three stars in that area without losing any certain flight abilities, but just simply going through the *ENTIRE* level and die so many times, even when you're *this* close to finishing the level until you are all out of your *99* lives was *COMPLETELY* enough to make me cry! And I *STILL* haven't completed it yet! This probably should have been on your list. Specifically Number 1. Or at least one of your Honorable Mentions if you have any.
As much as I love Earthbound, I always dread the part of the game between the third and fourth sanctuaries. A tricky maze with five mini-bosses and countless swarms of enemies, the surprisingly brutal enemies in the Fourside Department Store, and after Moonside (which I thought was pretty creative and enjoyable), a tedious game of "get this item for this monkey". Since Earthbound is pretty stingy when it comes to your inventory size, it's no picnic. Considering that the fourth, fifth and sixth sanctuaries are all cleared rather quickly after the parts mentioned above, it always feels like the game just suddenly slowed to a crawl.
I really liked the temple of the ocean king!! I remember really enjoying getting slightly further in each time, finding all the shortcuts your new items would open up for you until eventually I could reach the end without having spent a single second on the time limit! Being able to run through killing all the phantoms at the end was great! I thought that not only was it a success as a stealth temple but actually one of the most fun puzzles in the entire series!
Finally, someone who hates Temple of the Ocean King as much as I do. Also: - City in the Sky & Sols in Twilight Princess (For the former, I had to backtrack through the bulk of this godforsaken place twice because I missed the switch to open the boss room, and this switch is in a very early part of the temple. For the latter, playing glowy-ball keep away with Zant's hands TWICE frustrated me to the point where I stopped playing the game entirely. No awesome final bosses for me :( ) - Test of Fear in Starfox Adventures (This fiddly exercise in actively attempting to break my thumbstick has aggravated me to the point of I'm planning on making saves immediately before and after this bit so I'll never have to deal with them again) -The board game bits in Devil May Cry 4 (Yeah, you can get cool stuff, but it's 100% luck based, makes you fight bosses again, and is overall lazy design. And, like everything else in this game you do this bit twice.) -The stupid minigames in Naruto: The Broken Bond (which you have to get a certain score on 3 of them just to continue the damned game, Snake Smash is the worst of the lot) -Racing sections in Sonic Adventure 2 (What Sonic Drift 3 might have looked like) -Big's sections in Sonic Adventure (so much for speed :/) -Volleyball bit in Castle Crashers (other than multiplayer prep, what does this add exactly? At least you can spam Y magic as Orange Knight to cheese your way through) -Craggy Chapter and the hamster wheel/treadmill bits in Super Paper Mario (the definition of annoyance)
now i can appreciate the problems with the temple of the ocean king, adding variety to the puzzles or improving on the mechanics of it could have gone places. But i must say, it was narratively a good instrument and did it's job as well as it could with what was given. one thing would be that the sand is charged with sunlight, running out the deeper you go exposed to the curse. and it was actually kind of clear that you would repeatedly return to this place in order to get to the bottom of the entire conflict, not least of all because you clearly saw the doors and marked on your ocean map the locations of the keys. the entire overworld was built around letting you get as deep into the temple as possible to rip out the problem at the root and personally i found that to be more motivating than scrubbing up all the scattered problems around the world. kinda like breath of the wild: there's the corrupted castle, you'll be working the whole game to get in there and kick the big bad in the behind, but if you try to do that now you're dead. I guess it's a matter of taste but i found it a good focal point to say: "there's the problem, you need to do some stuff elsewhere before we dig deeper here, good luck."
I really liked labyrinth zone, and found it a lot easier than marble zone. The Sonic level that really rubbed me the wrong way was EggmanLand on Sonic Unleashed. Also had a lot of fun with route 666.
Maybe i'm in the minority, but i actually liked the boss rush in Okami. It made me feel powerful because by the time i got to that point i was so level uped from exploring and finding secrets that i breezed through the bosses like nothing and it felt satisfying (until after doing a new game plus i found the demon gate where you fight those 9 dogs again. Damn were they pretty damn difficult).
Think you missed a fine opportunity to use a certain cutscene from the Lego Sonic stuff. Him effectively *having a PTSD moment when Labyrinth Zone is mentioned*. Complete with drowning theme playing
The fact that you get the materials needed for the Ultima Weapon (an Oricalchum +), the final Blizzard upgrade, two Puzzle Pieces, and a new Keyblade (which isn't that good unless you use Blizzard a lot) is actually a pretty big sin in my eyes because they literally could've used any other level for these upgrades. Or. You know. Make is a combat stage with much better combat and water controls than KH1's. Just a thought.
As soon as the Sonic drowning music hit, I was like, *_"N O P E"_* as the flashbacks to watching my brother play it, and going into panic mode whenever the music hit, all came rushing back to me! 😖
Well, there IS a bit of a problem... I didn't actually MIND Gloomy Galleon that much. I got hyper-used to the controls, and I can remember Pufftoss's design to the very detail! Orange, round, spiky, red eyes...
He does know that Okami's boss rush is to symbolize Ammy removing the spirits of the boss demons from the earth right? They all got sent back to the arc after she destroyed their forms instead of returning to the realms they came from. And honestly Orochi takes 5 minutes to beat, why does everyone complain about it
DON'T EVEN TRY AND PULL THAT SHIT IN THE CREDITS. I had to play through that shit recently as I was playing KH2 and.. I almost cringed so hard I cried.
First, Gloomy Galleon was really quite boring. I only recall ever spending, like, 2 and a half hours in the level before moving on to the boss. I even played as Lanky, who's the best swimmer of the gang and it was SOOO boring! When I left the level, I did not look back. Man, I remember that pachinko machine from Sunshine and HATED it! I think I actually clipped through the floor a few times. I completely forgot about Atlantica when I finally managed to get my hands on KH2. Not gonna lie, I really hates the level. Partially for the songs, which I kinda just drowned out, but mainly for the controls...
Just put *ALL* of the annoying poison areas from any From Software Soulslike at number one. Valley of Defilement, Blighttown, Nightmare Frontier, etc. I find Nightmare Frontier to be the worst, since you can be invaded even if you never use invasion or helping items, the poison (it can be avoided mostly, unless good 'ol Patches pushes you down there), and of course, the fucking Winter Lanterns.
Besides the poison and lack of visibility (respectively in blighttown and tomb of giants), the design was still genius. However, the lava section of Lost Isalith...
Don't hate me for this Josh but to be honest I kinda enjoyed Atlantica. Call it a guilty pleasure if you want. I liked the rhythm segments and honestly the songs didn't bother me too much. Perhaps I'm tone deaf or something
While I understand why The Temple of the Ocean King isn't that great, I still think it is far too overhated. There are far worse things that Zelda has done over the years (*cough*LOSTPILGRIMAGEFROMBREATHOFTHEWILD*cough*).
I really don't get why people hate hourglass so much. I've played through the game multiple times and I didn't care one bit for the Temple of the Ocean King. Maybe its cause I'm a 90s kid and I'm already used to difficulty in games so this is just the norm...meh.
+Aereto dark souls is hard by modern standards. never played it though, so i cannot say much about its difficulty, and i also have little experience with nintendo hard games (my biggest example is super castlevania 4. got past the dungeon and stopped playing then)
you ever heard of bomberman 64 the second attack? that leaves the first game in the dust in terms of difficulty. I'm not kidding when I say some of the later bosses as well as the final bosses(yes there are two different bosses depending on events in the final area) take quite a bit of skill to beat. if you don't have it good luck man. the game goes for a $125 on ebay cause of how rare it is.
reactions: 10: At least there isn't a breath meter. That looks like it would be unbearable. 9: Meh, Labyrinth Zone ain't got nothin' on scrap brain act 3. AKA the level that randomly decides to be Labyrinth zone again. But now, since it's the penultimate level, the jacked the difficulty up to near impossible. 8: *shrugs* no comment. 7: That moment when you compare the level to Yiazmat. 'nuff said. 6: Been a while since I heard someone bash that level. Which is not a good thing. It looks like it needs some more bashing. 5: Isn't that kinda cheating? You don't like that game right? 4: can't comment on that. Never made it passed that robot thing on that bridge. Yes, I am THAT bad at the game. 3: Not surprised this is on here. 2: Ditto 1: Thank you! Not only is this underrated game getting some recognition, it's having one of it's worst flaws brought up and pounded upon! Two things this game REALLY needs!
The one I think of is the bridge chapter in Radiant Dawn, where holes can break under your units and become impassable obstacles. The only way for anyone else to get past them is to have a flying unit carry them over. And sometimes your paladins will be completely unable to advance since they can't be carried. And then halfway through, Tibarn shows up as an AI partner and starts OHKOing everything he touches, sucking up all the EXP unless you order him to stop moving. Even worse, he brings Leanne along and drops her into a map where the enemies have ballistae that can OHKO her from 10 spaces away.
Why'd you remind me of that. It's not even that bad of a level. It's the gimmick. The stages are short, but you can't proceed to the boss Regi and the next zone unless you collect the right Unown stones to spell out the boss Regi's material, which wouldn't have been so bad if there was a reliable way to get them. Sometimes you just can't find the right Unown, and even when you do, they might not even drop the stone. They also hog up your inventory, so saving extras so you can skip zones may screw you over, and the stones are worthless outside of the dungeon.
I never really had a pronlem with this dungeon, surely due to my "must grind/kill everything" attitude in the series, or if this is the one level where i am ultra lucky. Temporal tower, on the other hand...
But wait, THERE'S MORE!!! Later, in order to recruit the Regis after the story, it is also all luck, sometimes they might join you instantly after beating them or you have to try again. And let's say you didn't get Registeel, you still have to solve the unown puzzle for rock and ice all over again!
Temporal tower is also a pretty brutal final dungeon because of the porygons and Primal Dialga, but I personally think Dark Crater is worse because of your weak Cresselia partner
That's universal across all Legendaries. It's only a problem because of the god-forsaken dungeon gimmick. Thank goodness they didn't do this in Super MD. I think you still have to fight them all, but their GUARANTEED to join you as part of a sidequest for beating their dungeon, which is just a normal dungeon with no tedious gimmicks.
tbh the Temple of the Ocean King was fun imho, the way you'd handle a lot of floors changed as you got more of Link's equips, and the whole experience felt like an elongated time trial. After getting to some floors, it'll let you teleport back to them later, at the cost of the time it took to get there, which can be overwritten by doing it over again. There's also the random time increases for the Hourglass throughout the game that aren't required, but help tons. Aside from that, the Hourglass and Ciela fused in the endgame to give her the power to temporarily become DIO and fight the final boss, which was absolutely insane as well.
11:00 The "BOSS RUSH" is what he puts on the list from the game Okami. . . *and not the "Block Monsters" 'thwomp' enemies? aka the 'living walls.'* (esp if you lack a means of making them fair) Ok. . . sure.
Everyone rips on Sonic Team for the horror that was Sonic Boom, but they didn't actually make it. All the hype about it was that it was made by Big Red Button. You know, the ex-Naughty Dog devs?
Funny. I remember this video after I watched Sonic the Hedgehog 2. Creators really nailed the description of how frustrating is get lost in that maze filled with booby traps and how dreadful is drowning if you don't get out of water or find air bubbles in time. This is the most accurate description of Labyrinth Zone when I watching that scene in movie.
10: Am I the only one that doesn't hate that level? I like how I don't have to worry about drowning while swimming. 1: Wow I really must be the only one that doesn't hate this one. I always got excited about what to expect each visit since I kept going deeper and deeper into an abyss like temple.
Gloomy Galleon is debatably my 2nd least favorite level in DK64, but it's not bad. Aside from the metal shark, I'd rather deal with the Galleon and its boss instead of Crystal Caves.
+joshscorcher I disagree about #1 as there are shortcuts you open with every visit and it take strong advantage of the note taking mechanic for the in-game map, no no no you haven't experienced true hell in Zelda until you've played Oricale of Ages Jabu Jabu's Belly a 2D top down water level with 3D mechanics and takes away one of your item slots just so you can swim -_- also it has ear bleeding music and 3 massive floors and you have to manipulate the water level but in harder to reach locations than the water temple ever had!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The temple of the Ocean King never gave me a headache this level did!!!!!!!!!!
"Which levels tainted the games you loved?" Let's see: Half the night stages (Sonic Unleashed) The World of the Twins and the World of the Heart (Karmaflow) Lizard Act 3, Carlyle Act 3, and Order of the Dragon Tails Act 3 (Spiderman 3 PC) The Upper Cathedral Ward (Bloodborne) Atlantica (Kingdom Hearts 1-2) Costlemark Tower (Final Fantasy XV) Pretty much every stage in Crash 1 HD outside the tutorial levels The Lich Yard (Shovel Knight: Plague of Shadows) The Battle of Beruna (The Lion, the Witch, and the Wardrobe PC) The Hunt for the Professor (Fable 1) The part in Octavia's Anthem where you have to charge up an Orokin Tower...alone...against the Sentients...who were never designed to be fought solo (Warframe)
Bsword640 If you think Costlemark Tower is bad, have you ever reached Pitioss Ruins? I'm not sure if I should say it's horrible or just really out of place, putting a platforming section in a game that really wasn't designed for platforming. It's only helped by the fact that it's exclusively postgame, though just getting to it becomes a chore.
Honestly, much as I used to hate costlemark, I hate the prompto dlc way more (warning: spoilers and rant below): As much as I hated Gladio as a character, he was kinda op with his block and super attacks, and then there was that one cool mechanic... but prompto has all the problems of Noctis in terms of limited options of avoiding attacks, especially from groups, but way worse. He also has next to no option for doing large amounts of damage. There was one optional fight that even gave a trophy for how big and scary it was, but it was honestly easier to slowly whittle down on foot than the fight with a treant, couerl and that one three tusked monster that's just kinda there. The one way to get stronger in the game quite frankly doesn't even make sense as to why you should bother cause the smg damage doesn't go up much, I never saw a reason to boost the jump, and the speed is only useful if you want to tickle at enemies with the weak smg while reversing away from them in a circle. It's especially obvious how bad it gets when you actually try and fight those three mechs. or the encounter where they throw assassins at you and they suck again cause prompto is apparently a low level again. Why couldn't we boost those temporary weapons damage instead, cause some of them were actually really nice. Yes, there is that one attack you can use if you stun an enemy, but enemies practicall stop being stunned after a point, and if you stun them on the snow mobile then you have to get off to use it and then they'll be up again by the time prompto stops the vehicle and gets off and stands there for a half second accepting no commands.
"Improvements" from Dark Chronicle chapter 4. The monster that is designed to carry the dungeon key most often is susceptible to the Ridepod and Max's hammer to a lesser extent. So in this level Max's stone blocks him from setting foot on the floor until the seal has ben broken. Unless you know to prepare Monica's weapons specifically for windup monsters or to bring bombs or a (1500 Gilda) seal-breaking scroll, you lose all data since the last time you saved.
Some of the common reasons include the rehashed ideas and unresponsive mechanics regarding the celestial brush. And I can agree on that. I quit the game because holy crap, were those mechanics wishy washy
You can actually find his reasons in an old video. Fiery Joker Unscripted 3: Why I Hate Okami. He also explains in his Top Ten Games I Want To Like, where it makes number 5. But not to the extent as in the unscripted.
I played PH twice in my childhood and never really hated the TotOC that much. Granted I played along with a guide, but I still did most of the mechanical work and found it pretty forgiving.
wait, didn't Josh say before that he'd never play Bayonetta because of her heavily sexualized design? Josh change his mind for the sake of good gameplay?
Chapter 2-3 from Super Paper Mario. I always look up the code for the safe at the end so I don't have to play through the incredibly repetitive and boring rubee grinding minigames to beat it. Who thought this was a good idea?! Grunty Industries from Banjo Tooie. An incredibly elaborate and overly complicated layout which makes it frustrating to navigate, the infuriating clinker's cavern section, an overly convoluted way to even get into the level, this level represents collectathon gameplay done wrong. Never played Yooka Laylee yet, though I've heard it's not much better, I'll have to see for myself.
KDog1265 My least favourite part of SPM was that chapter with the cavemen where you had to write "please" three times, and then you were rewarded with a long ass code that you had no choice but to write down.
Super Paper Mario is a fantastic game and one of my favorites of all time, but *fuck the Overthere Stair!* Whoever designed that level should be shot. You'd think the idea of traversing heaven whilst combating an army of skeleton demons would be badass, but instead you get a snail-paced, repetitive labyrinth that also manages to be a fetch quest. Doesn't that sound fun? And the worst part is that the damn thing lasts for two chapters!
And on the subject of worst levels of good games, how about the parts of Miitopia where you're forced apart from your party? A cave-in happens, your party gets split in 2, when you get to a certain point, you get to take control of the other half of your party (only you don't get to CONTROL any of them so the game is on autopilot for every battle), and the reunion cutscene doesn't even require you to press A to activate it!
The Haunted House in Conker’s Bad Fur Day. Throughout the game if you screw up in the middle of a mission, you get put right where you left off as opposed to the beginning of the mission. But in that level, if you have only 1 key left and you die, you have to find ALL the keys again! That is such backwards ass bullshit! Did other programmers chime in while the others were on their lunch break?! Oh and the chocolate...the chocolate is incredibly scarce in that level which is stupid considering you find the chocolate in every corner and every pathway in each level. So there’s like 98% no room to fuck up!
Really? Sonic Team's rational design decision, puts up picture of boom. A game that, in terms of creative input, Sega legitimately had no part in. Greaaaat example josh. Also, if you followed the development, Sonic Boom is Nintendo's fault. Plain and simple. I say that, specifically because the developers thought they were working with something nice like an Xbox One or PS4. They didn't find out months until the game was scheduled to release that the hardware of the wii u is actually shit, and due to that distinct lack of knowledge they had a few months to port what was an xbox one title. TL;DR with sonic boom, Sonic Boom is a fantastic Xbox One title and all we got to see was the shitty port to the Wii U
Boom would most likely be shit even if it was for the Xbox One. You can't say with a straight face that shit level design is a hardware limitations problem.
They had to cut a lot of content out, so they probably had to end up re doing a bunch of levels at breakneck pace. I have a feeling the level design would have turned out better granted they were just polishing the original version. If you've played the Wii version of Sonic Unleashed while, the wii version has it's merits it has a lot more of the wherehog stages. Where as the HD version has Medallions and collectathon problems, it at least has the daytime stages to make up for it. Non HD versions of the game legitimately have an 80/20 ratio of Night/Day stages.
They had to rewrite pretty much the entire game because of the weak hardware, and spend months working with Nintendo and Crytek to get CryEngine 3 working on Wii U at all.
UNDER THE SEA!!!
UNDER THE SEA!!!
DOWN WHERE IS WORSE!!!
YOU GOTTA REHEARSE
WITH STUPID GOOFY!!!
UP THERE ITS A AWESOME HACK AND SLASH!!!
DOWN HERE ITS A POOR BUTTON MASH!!!
OUR MUSIC HAS NO RING!!!
OSMENT CAN'T SING!!!!
SOMEONE KILL MEEEEEEEEEEE!!!!
If you didn't copy andpaste this one, that has to be the best comment about atlantica I've ever seen
Carlos Thadeu I made it up on the fly. Any similarities to something else are coincidence (or I forgot about it XD)
I'm not saying I've seen it before XD but yeah, thats really creative
krowking123 (shot) your welcome
Under the sea
I drink my pee
Get down on sweater
Then I make it better
Take it from me
I run out the door
and then I say
Ding Dong and Julien are gay
Get down on sweater
Then I make it better
Under the sea
This game it is really funny
You see a big ugly fish
and then I got hand sid really
with its gulithtuschish
And then he put bricks inside her
And then he fell up the gay
And then he put bricks inside her
And he killed her everyday
Under the tree
Under the sea
Down where it's wetter
I'm wearing a sweater
Under the sea
I dropped a panty on the floor
Then my mom slept on her shawhore
Get down on sweater
Then I make it better
Under the sea
Under the sea
I drink my pee
Down where it's wetter
Too much spaghetter
Under so we
I will kick you in the head
I will put you into my shed
Then I will lol
And I will roll away
Under the sea
I remember playing through Kingdom Hearts 2 only once, and unfortunately "Atlantica" is one of the areas I remember the most because of how much my jaw was dropping the whole time...
Now in days it's more beneficial to visit Atlantica in the first game, compared to the sequel.
Yeah at least of 1st one was better than the 2nd
Once you hear Donald trying to sing, there's no going back...
Unfortunately, I remember that level. The backtracking was unnecessary.
"One of Sonic Team's more rational decisions."
*shows a screenshot of Sonic Boom, a game Sonic Team didn't make.*
Pls explain josh
That’s the point? As in it was a rational design not to get involved with that game
@@davidtierney7941 facts
Well maybe if Sonic Team was involved, it could've been a lot more loved.
Roses are red
fire is too
where have you been joshscorcher?
we missed you
he's trying to run two channels (here and FOB Equestria) and Dungeons and Dragon and college
i know that but that doesn't mean all of us don't miss him any less
number one
"huh I wonder what Zelda game he chose"
*shows phantom hourglass*
OH NOOOOO
OH MY GOOODD!!!!
The Temple of the Ocean King made me rage quit.
I never rage quit.
I actually like that temple. I get everyone hates it, and I kinda get why, but somehow, it was still fun to me. Especially at the end once you get the sword you can kill the phantoms with!
I'm with Kalu-chan, because I really enjoyed finding shortcuts with new items to cut down on the puzzles/time. I'm no speedrunner, but with the timer, that dungeon is practically built for it.
So after spending a lot of time in it, I didn't mind that it was a repetitive stealth dungeon, because I skipped half of the repetition and never had to worry about getting spotted because I'd figured out the ai really well.
Tldr: it's not so bad if you obsess over it and do your best to not have to suffer through as much as possible.
One of the things I'm the most proud of in that temple is to reach the checkpoint without losing a single second.
Never hated it, understandable why, but I never hated it.
Four words. Water temples, breath limits.
NanoRim Yes great bay but after playing Majora's mask 20 or more times I stopped having problems.
NanoRim Yes great bay but after playing Majora's mask 20 or more times I stopped having problems.
*+Zip the hedgehog* Five words. Zora tunic and Zora mask.
Stefan Brockelbank [Student] three words: mania hydrocity zone
Perhaps you can do a Top 10 Good Levels in Bad Games to balance things out?
As for what I consider to be a bad level in an otherwise good game: ANY of Big the Cat's levels in Sonic Adventure.
SEGASister Good game? TearofGrace would contest that.
Mighty Manatee oh yeah finally someone pays attention to one of the funniest youtubers I know about
Well, to each their own ^_^ Certainly prefer the gameplay in that game over the sequel (which I'll admit had the better story)
Personally I don't mind the gameplay of the Big the Cat levels this much. Once you get the hang of it, it's actually... well okay. My biggest problem is the character of Big himself.
Wrong channel, bucko. You must be thinking about RabbidLuigi. Josh only uploads once every blue moon.
Gonna add this to my watch later before Josh makes a mistake and removes the video
ChipperRP har diddy har
joshscorcher hey it's not my problem that this constantly happens to most of your videos when u upload them. But at least sense you have kept it up this long that means there are no mistakes in the video. Good job on you.
I'm fairly certain it's an Overclocked Remix of the Wing Cap theme from Mario 64. It is also known for being the intro to Extra Credits youtube series on game design.
Kane Obscurum Nah, Bob-omb Battlefield.
xD you are absolutely right. In my defense I never had super mario 64 sooooo my bad
And that makes me really happy that they improved the Ocean King's Temple design by A LOT in Spirit Tracks with the Tower of Spirits. You never have to repeat an area, there's no time limit, and you get one of those Phantoms that had frustrated you to no end to POSESS AND CONTROL which is incredibly satisfying and makes for some cool duo-puzzles.
Good job Josh, you've beaten WatchMojo to this spot
Well there is no denying that.
They did a list before Josh did, ya know.
Oh, thanks for the info.
He has an idea of what charisma is...... and energy.... :3
Watchmojo is the chewing gum of RUclips
"And then you see an air bubble but kinda miss it." WHAAAAAAT? Why would you do that?
Going by too fast while trying to find a way out as that countdown music increases volume and tempo?
I. HATE. LABYRINTH ZONE. SO MUCH!!!
Having only played Bayonetta for the first time today, Route 666 was actually a lot of fun for me! Namely the motorcycle section. That is how Shadow the Hedgehog's bike levels SHOULD have played.
I agree. Plus, it uses a remix of After Burner's theme
Hello again, i'm glad to see you have an opinion on what a good bike level is seeing as you own a bike yourself Yang
and my guess for no.1 was close cos i was thinking it was LOZ OOT Water Temple, but no it's LOZ PH Temple Of The Ocean King
The level isn't too bad on normal difficulty, but on higher difficulties it is absolute garbage. This is mainly due to fights against fast moving enemies that don't provide witch time (which on it's own isn't too bad) while cars that come by extremely fast that you often can't see because of the camera come by to hit you. I would say that the Space Harrier level is much more annoying if you're going for Pure Platinum. Doing that gimmicky section only to go straight into a rival battle isn't the most fun thing when you want to avoid damage.
Route 666 is ironically one of my favorite moments in the game, due to the music and motorcycle section alone lol.
agreed by the game is like if some one took 30 gallons of red bull or your energy drink of choice
The Pachinko Machine level is SOOO hard. It broke BOTH members of the Game Grumps, after making two videos worth of attempts at beating it during their Sunshine playthrough.
That's how bad it was
The Ocean Temple made me quit Phantom Hourglass for a long time, but once you get to the final floor of it, it's pretty fun to speedrun it to get some sweet loot
You know, Phantom Hourglass was both my first DS game and my first Zelda game. Suffice to say it was not a good introduction to either of them.
Corporal burner you see the great maze is a way to see if the player can go through and see if you know how to defeat all the bosses you've fought before.
Joking Jaxson that's corporal burner sir.
Flashy Starwinger I called him by his rank since I found out his rank I call him corporal I respect people that are in the army,marines,and or any form or army and I’ll want to call them by their rank.
I hate the Wing Cap sections in Super Mario 64. A perfectly made game that is ruined by a clunky and hard to control flying section... I hate it.
*reads the title* ''Atlantica will be on it right?'' *shows up* "CALLED IT"
While I actually liked the Subspace Emissary, I know it had flaws, but I kind of liked what they were going for with it.
How do you feel about the Subspace Emissary overall, Josh?
To be fair, with a route number like that you’re expecting hell
I feel like I'm the only one that doesn't hate Atlantica. I don't like it, but I don't revile in horror upon visiting it
Greywing Gryphon its worse in kh1, in 2 is just annoying and make your ears bleed. but at least its optional.
KH2's Atlantica is over quickly, about 10-12 minutes to do all the musicals. Personally I think the first visit to the Underworld is worse because it takes away your Drive forms, and the bosses aren't fun to fight because all you can do early on is swing the Keyblade. There's no cool combos you can do with Valor form, and you don't have good magic for combos either.
Kyle - Super64gamer I'd still take that over Deep Jungle any day
Oh my gosh, I'm not alone, thank you all so very much. ^^ Certainly enjoy KH2 atlantica was more than KH1 Atlantica. Even when cut down a bit, the original songs are still a joy to listen. Ursuals song is actually quiet nice, and everything is better than these horrible swimming mechanics from KH1
JJ Slider I hate port royal sooo much more. Atlantica is just okay for me.
Well then, if I can make it through Phantom Hourglass, *I CAN MAKE IT THROUGH ANYTHING!!!*
I'm not sure if you ever decided to replay Okami but the final boss is good.
I remember that Josh was the first guy I watched on youtube, 5 freaking years ago...
That Sonic Boom joke falls flat when you remember it wasn't developed by Sonic Team
The explosion at the end was a logic bomb.
Did Josh say Okami is a good game?
Have I entered an alternate reality?
I think it's not so much, "Okami is a great game," as much as it is, "It could have been better without all this nonsense."
Fuck that, did he just say BAYONETTA is a good game?!
It is, it's just surprising Josh considers Okami to be good considering his outspoken (and occasionally unfair) disdain for the game
Fuck ALL of this,did Josh say he likes KINGDOM HEARTS?!
he NEVER stated that he hated the franchise, what he doesnt like however is the fucked up, hard to keep up with, confusing as hell STORYLINE... oh and that one Nobody that spams Water Music Notes... we dont speak his name...
Please do some volume control. The music is very loud compared to your voice.
Why is this so low? Opinions are fine, but having music blare so much louder than the spoken portions really takes me out of the video.
Admiral Arie its the opposite for me. I didnt even know there was music besides the sections that showed the numbers and the ending/intro
That's what I'm talking about, the jump between really loud music then the comparatively quiet voice.
Endless Explosions in Kirby Triple Deluxe, only because of its boss.
Serenia's dream realm in Myst IV: Revelation. The mouse controls were decidedly syaayÿ there. But the rest of the game was epic, and "Enter Spire" is one of the most gorgeous pieces of music ever written.
No one wants to fight Orochi a third time, but I don't believe anyone would be impatient enough to quit the game because of it. That's just ridiculous.
Uka Uka and Cortex want Tiny get Crystals and bring them to big coliseum in Rome. Crash, leave them for Tiny, or Crash get crushed!
For me, while I love both Mario Galaxy games, there's one thing that I wasn't fond of from the 1st game.
Timed Purple Coin Missions
I give Galaxy 2 credit for one thing it's that they fixed the problem Galaxy 1 had. In the case of SMG1, "Oh! You collected the Purple Coins you needed to get? How about we see how fast you can get it!"
I remember the Temple of the Ocean King.
I remember going through the thing so many times to get the awesome ship parts, that I got *too* good at it.
I still think Atlantica was worse in KH1. Navigation was a pain, finding out where to go was a trial and oh sweet Odysseus do I hate the first Ursula fight.
...Is that the theme music from Extra Credits?
Whoa. Hating boss rushes.
I love boss rushes.
Like in Brawl I like the challenge of the Great Maze and how it put everything together, but you pile it up as sins. Those kind of things are awesome to me.
I have a few that I have similar thoughts on in this regard. I'm gonna go over them from least hated to most hated.
Donkey Kong Country Returns: Bombs Away (level 4-3)
This minecart level in particular gave me a lot of trouble in my first (and so far, only) playthrough. For some reason, despite holding down on the D-pad the whole time, DK would sometimes decide to stop ducking, causing him to die. This basically turned a level that would otherwise be skill-based in a heavily skill-based game into a luck-based torture chamber. Please tell me I'm not the only one that this happened to.
The Legend of Zelda: Twilight Princess: City in the Sky
I really wanted to like this one. I really did. However, I can't get over my first experience with this dungeon. There's a part toward the end where you have to go around the dungeon until you get to the room above the main branching room, where you have to clawshot down into the latter room to pull down a switch on the ceiling. The problem is, either I didn't realize I needed to pull it, or I did but then saved and turned the game off, which led to me needing to do it again. Either way, feeling completely stuck, I ended up _restarting the entire game_ in frustration. Among the 3D Zelda games, this is one of only two dungeons I ever needed a walkthrough to get through because of this. The other one was the Water Temple. Let that sink in for a moment (no pun intended).
Final Fantasy 1: Marsh Cave
In order to retrieve the elven king's crown, you need to go down into this difficulty spike of a dungeon. To start with, there are several enemies here that can poison or paralyze you, at a point where you have had almost no prior worries of status ailments. Poison isn't that bad on its own, but if you take in to account that having it active at the end of a battle switches the party around, it becomes tedious to remove. Paralysis wears off at the end of a battle, but it stops you from moving. Period. On top of that, one such enemy, the Green Slime/Ooze, can only effectively be taken out with magic. Then we have the mini-boss of the dungeon, a group of Piscodemons/Wizards, that don't use magic but instead do a crazy amount of physical damage for this point in the game. Because potatoes. And what's your reward for going through this dungeon? Arguably the worst boss in the game. That may not seem so bad, right? I mean, Phoenix Downs are a thing, aren't they? Not in the NES/Virtual Console version, which is the version I happened to play. Yaaay...
Cave Story: The Labyrinth
For starters, when you first enter the area after fighting a certain spoilery boss, you don't have an opportunity to refill your health without grinding. So if you're low on health, prepare to have a painful time getting all your health back. In order to get through the level, you end up fighting *four bosses*. In order, we have a recolor of Balrog, arguably the most infamously hard boss in the game, Balrog for the final time, and one of the runners up for the most infamously hard boss in the game. Before you even get to that last boss, you have a whole bunch of different situations, where if you misstep even once, you ruin your chances of getting the best ending.
Kid Icarus Uprising: Chapter 17
Is it bad that the flying segment is the only good part of the chapter? Story aside, the land portion of this level is essentially an _escort mission_ where you need to keep the Centurions alive to get you to where the boss is. That's easier said than done, considering these Centurions have the constitution of a Magikarp. Not only that, but during this whole segment, you have very little ground to go on. Every other level with a land section had some room to explore, but here, you're confined to one of two circular platforms. And then there's the boss. Hoo boy, the boss. While I don't think it's the worst in the game, it's definitely up there. Combine particularly tough attacks to dodge (especially since you're still stuck on the second of those platforms), uninteresting dialogue in a game where funny dialogue is the rule rather than the exception, the fact that how to actually damage the boss is _never_ brought up unlike other bosses, and the fact that aiming for these far-away weak points (which make clubs and arms tough to use here) means you won't be able to see the boss's attacks coming, you've got a recipe for disaster.
SuperGoker64 oh yea
City in the Sky
I found that Temple pretty slow and repetitive
But when you feel like you forgot something, you have to backtrack through a ton of rooms just to get the item you might've missed
SuperGoker64 I personally find the Cavern of Earth a lot worse than the Marsh Cave. At least the Marsh Cave is just 3 floors. The Cavern of Earth is 5 floors, 3 of those have to be done twice and after doing them the first time you have to go all the way back out because Teleport isn't a thing until the class change.
Add in the cockatrices. Petrification is the bane of my existence.
+Hubhuhduh Yeah, the Marsh Cave was an annoyance but it was because of the Cavern of Earth that i didn't want to play it anymore.
The Squeeklys weren't all that bad. The difference between the Muncher Marathon and Crowded Cavern is that for the latter, you were in for a challenge for waking them up.
Both were easy to be honest
On the plus side of the Pachinko machine level, it gave us one of the best anger explosions on Game Grumps.
I don't know if anyone has wrote this yet but DMC3 was the only game to get a Boss Rush correct.
You need to create a connecting line into a circle on a pillar with all the bosses as gems on it, the harder the boss the less you had to defeat, and since you are powered up since the last time you fought them (first play-through) you can utilize techniques you never had back then and if you defeat all of them you get a piece of blue gem (needed to increase your health bar).
If another game has done a forced Boss Rush correctly I haven't found it.
Speaking of DMC, number 4's Dice levels as Nero, dishonourable mention \ Number 11.
Another okay boss rush? Maybe the rematch against the four fiends in Final Fantasy 4? You fight them with a different team comp than the last time, you probably have more abilities at this point, it doesn't take too long and the fight themselves are actually pretty good.
Also yeah, screw the Devil May cry 4 dice. Mission 19 in this game has litteraly no reason to exist. This is where I began to think "Good lord, this game doesn't know when to quit".
MMX1 (and it's remake), ZX, and ZXA. There's thankfully some gameplay in-between each boss or pair of bosses, so it doesn't feel like it drags on forever like other boss rushes.
And I don't know if this counts, but you get to rematch the Bayo 1 high angels (with the fights redone to fit the situation) as well as fight a big angel airship and Loptr during the past sections of Bayo 2. However, those fights are divided into 3 fully fleshed out levels, so it doesn't really count as a boss rush.
I'd also like to give credit to Viewtiful Joe Red-hot Rumble's boss rush. The fights are a LOT easier when you don't have to worry about 1-3 other opponents getting in your way.
I love DmC 3 and 4, but 3 handled the end-game infinitely better than 4.
Jazzer995 tbh any game randomizes the bosses and does one or all of these is ok with me:
-a single life with no healing to see how many you can survive through
-a time limit to see how many you can beat
-increases boss difficulty
-limits what you can do (like if your character normally has unneeded special powers that would make it easier;mario fire flower when he can just use physical attacks; get rid of that
-one hit and you die (like the last level in smg2
Hey joshscorcher, It's been a while since you made videos like this.
Glad you're still doing it.
Anyway, *THE* WORST level I unfortunately had to go through appears in the game called Super Mario Bros U, known as W9-8, AKA, "Pendulum Castle!"
It is a place literally full of spiky ball and chains, Dry Beetles, and those little yellow platforms that turn red and fall if you stand on them long enough (you know what I'm talking about right?).
It's hard enough to try and get the three stars in that area without losing any certain flight abilities, but just simply going through the *ENTIRE* level and die so many times, even when you're *this* close to finishing the level until you are all out of your *99* lives was *COMPLETELY* enough to make me cry!
And I *STILL* haven't completed it yet!
This probably should have been on your list. Specifically Number 1. Or at least one of your Honorable Mentions if you have any.
10:53 I rewinded that part so many times and laughed for 2 minutes non stop.
Am I the only one who actually LIKED Gloomy Galleon?! ... I loved the atmosphere and the music was great imo
I didn't mind it at all! My sister, however...
10:52 Uh, have ever even PLAYED Monster Hunter?
This video is brought to you by tediating (belongs to Joshscorcher).
You mean to tell us you quit playing the amazing game that is Okami *_right before the final boss?_*
As much as I love Earthbound, I always dread the part of the game between the third and fourth sanctuaries. A tricky maze with five mini-bosses and countless swarms of enemies, the surprisingly brutal enemies in the Fourside Department Store, and after Moonside (which I thought was pretty creative and enjoyable), a tedious game of "get this item for this monkey". Since Earthbound is pretty stingy when it comes to your inventory size, it's no picnic. Considering that the fourth, fifth and sixth sanctuaries are all cleared rather quickly after the parts mentioned above, it always feels like the game just suddenly slowed to a crawl.
I really liked the temple of the ocean king!!
I remember really enjoying getting slightly further in each time, finding all the shortcuts your new items would open up for you until eventually I could reach the end without having spent a single second on the time limit! Being able to run through killing all the phantoms at the end was great! I thought that not only was it a success as a stealth temple but actually one of the most fun puzzles in the entire series!
Freddie7010 If only the fight with Bellum that follows didn't totally suck.
bellum is my fav handheld zelda boss
Ryan Mathers If you got it to work, great. It didn't work for me.
of course the fiery joker has a hatred for the water themed boss and world
Finally, someone who hates Temple of the Ocean King as much as I do. Also:
- City in the Sky & Sols in Twilight Princess (For the former, I had to backtrack through the bulk of this godforsaken place twice because I missed the switch to open the boss room, and this switch is in a very early part of the temple. For the latter, playing glowy-ball keep away with Zant's hands TWICE frustrated me to the point where I stopped playing the game entirely. No awesome final bosses for me :( )
- Test of Fear in Starfox Adventures (This fiddly exercise in actively attempting to break my thumbstick has aggravated me to the point of I'm planning on making saves immediately before and after this bit so I'll never have to deal with them again)
-The board game bits in Devil May Cry 4 (Yeah, you can get cool stuff, but it's 100% luck based, makes you fight bosses again, and is overall lazy design. And, like everything else in this game you do this bit twice.)
-The stupid minigames in Naruto: The Broken Bond (which you have to get a certain score on 3 of them just to continue the damned game, Snake Smash is the worst of the lot)
-Racing sections in Sonic Adventure 2 (What Sonic Drift 3 might have looked like)
-Big's sections in Sonic Adventure (so much for speed :/)
-Volleyball bit in Castle Crashers (other than multiplayer prep, what does this add exactly? At least you can spam Y magic as Orange Knight to cheese your way through)
-Craggy Chapter and the hamster wheel/treadmill bits in Super Paper Mario (the definition of annoyance)
now i can appreciate the problems with the temple of the ocean king, adding variety to the puzzles or improving on the mechanics of it could have gone places.
But i must say, it was narratively a good instrument and did it's job as well as it could with what was given. one thing would be that the sand is charged with sunlight, running out the deeper you go exposed to the curse. and it was actually kind of clear that you would repeatedly return to this place in order to get to the bottom of the entire conflict, not least of all because you clearly saw the doors and marked on your ocean map the locations of the keys. the entire overworld was built around letting you get as deep into the temple as possible to rip out the problem at the root and personally i found that to be more motivating than scrubbing up all the scattered problems around the world.
kinda like breath of the wild: there's the corrupted castle, you'll be working the whole game to get in there and kick the big bad in the behind, but if you try to do that now you're dead.
I guess it's a matter of taste but i found it a good focal point to say: "there's the problem, you need to do some stuff elsewhere before we dig deeper here, good luck."
I really liked labyrinth zone, and found it a lot easier than marble zone. The Sonic level that really rubbed me the wrong way was EggmanLand on Sonic Unleashed.
Also had a lot of fun with route 666.
Maybe i'm in the minority, but i actually liked the boss rush in Okami. It made me feel powerful because by the time i got to that point i was so level uped from exploring and finding secrets that i breezed through the bosses like nothing and it felt satisfying (until after doing a new game plus i found the demon gate where you fight those 9 dogs again. Damn were they pretty damn difficult).
Was that Bowser's foot at 6:14?
The Super Shiny Mega Gengar Part of the Daisy costume.
Kwatcher100 sounds cool!
It's not in the ps3, 360 nor pc version though
Yeah its Wii U only. And honestly, who still uses the Wii U anymore?
Ben Campbell um, don't be alarmed, but I still do.
And so does my uncle, and some other people I know.
Looking forward to getting a Nintendo Switch.
HOT TAKE: I really liked the great maze in Brawl.
Hot take, so did I.
Think you missed a fine opportunity to use a certain cutscene from the Lego Sonic stuff. Him effectively *having a PTSD moment when Labyrinth Zone is mentioned*. Complete with drowning theme playing
The fact that you get the materials needed for the Ultima Weapon (an Oricalchum +), the final Blizzard upgrade, two Puzzle Pieces, and a new Keyblade (which isn't that good unless you use Blizzard a lot) is actually a pretty big sin in my eyes because they literally could've used any other level for these upgrades. Or. You know. Make is a combat stage with much better combat and water controls than KH1's. Just a thought.
Whenever I played the Atlantis level in KH2, I just muted the TV
Hell I show the Atlantic level in KH2 to my uncle after that mute the TV Everytime I am in that stupid fucking world
As soon as the Sonic drowning music hit, I was like, *_"N O P E"_* as the flashbacks to watching my brother play it, and going into panic mode whenever the music hit, all came rushing back to me! 😖
Well, there IS a bit of a problem...
I didn't actually MIND Gloomy Galleon that much. I got hyper-used to the controls, and I can remember Pufftoss's design to the very detail! Orange, round, spiky, red eyes...
Tiny fins...
Never heard of someone complaining about route 666,it's hella fun
Ever tried good levels in bad games? As in bad games that have one genuinely good level?
He does know that Okami's boss rush is to symbolize Ammy removing the spirits of the boss demons from the earth right? They all got sent back to the arc after she destroyed their forms instead of returning to the realms they came from. And honestly Orochi takes 5 minutes to beat, why does everyone complain about it
DON'T EVEN TRY AND PULL THAT SHIT IN THE CREDITS. I had to play through that shit recently as I was playing KH2 and.. I almost cringed so hard I cried.
Billbo The Negative Pagan here's an idea mute the tv and put some headphones on that's what I do
First, Gloomy Galleon was really quite boring. I only recall ever spending, like, 2 and a half hours in the level before moving on to the boss. I even played as Lanky, who's the best swimmer of the gang and it was SOOO boring! When I left the level, I did not look back.
Man, I remember that pachinko machine from Sunshine and HATED it! I think I actually clipped through the floor a few times.
I completely forgot about Atlantica when I finally managed to get my hands on KH2. Not gonna lie, I really hates the level. Partially for the songs, which I kinda just drowned out, but mainly for the controls...
One "level" I really don't like coming from a amazing game... is Blight Town from DS1
I found Tomb of the Giants to be MUCH MUCH worse! In Blighttown you can at least see everything and reliably block attacks.
Just put *ALL* of the annoying poison areas from any From Software Soulslike at number one.
Valley of Defilement, Blighttown, Nightmare Frontier, etc.
I find Nightmare Frontier to be the worst, since you can be invaded even if you never use invasion or helping items, the poison (it can be avoided mostly, unless good 'ol Patches pushes you down there), and of course, the fucking Winter Lanterns.
Besides the poison and lack of visibility (respectively in blighttown and tomb of giants), the design was still genius. However, the lava section of Lost Isalith...
Nononono, the worst level in DS1 goes to the Great Hollow
The thing which that level kills most is the framerate.
This video gave me war flashbacks to the Fade level in Dragon Age: Origins. Never had I wanted to be playing on PC more.
Don't hate me for this Josh but to be honest I kinda enjoyed Atlantica. Call it a guilty pleasure if you want. I liked the rhythm segments and honestly the songs didn't bother me too much. Perhaps I'm tone deaf or something
Trust me, I am fairly certain that Josh is one of those people who respects the opinions of others.
5:28-before you started talking about this level a geico ad appeared
While I understand why The Temple of the Ocean King isn't that great, I still think it is far too overhated. There are far worse things that Zelda has done over the years (*cough*LOSTPILGRIMAGEFROMBREATHOFTHEWILD*cough*).
I loved The Great Maze from SSBB. It was the best part of the entire campaign for me.
I really don't get why people hate hourglass so much. I've played through the game multiple times and I didn't care one bit for the Temple of the Ocean King. Maybe its cause I'm a 90s kid and I'm already used to difficulty in games so this is just the norm...meh.
ogre589 I am also a 90s gamer, and have experience in classically hard games. To put it simply, Dark Souls got nothing on them. 😑
+Aereto dark souls is hard by modern standards. never played it though, so i cannot say much about its difficulty, and i also have little experience with nintendo hard games (my biggest example is super castlevania 4. got past the dungeon and stopped playing then)
you ever heard of bomberman 64 the second attack? that leaves the first game in the dust in terms of difficulty. I'm not kidding when I say some of the later bosses as well as the final bosses(yes there are two different bosses depending on events in the final area) take quite a bit of skill to beat. if you don't have it good luck man. the game goes for a $125 on ebay cause of how rare it is.
It's fine, the controls and touch screen mechanics are actually fantastic
Dude, he has beaten the original Castlevania, Mushihimesama and if I recall correctly even I Wanna Be The Guy. It's not "difficulty", it's annoyance.
Thank you Josh for being the only person to still do a different transition screen for the number 1 spot
reactions:
10: At least there isn't a breath meter. That looks like it would be unbearable.
9: Meh, Labyrinth Zone ain't got nothin' on scrap brain act 3. AKA the level that randomly decides to be Labyrinth zone again. But now, since it's the penultimate level, the jacked the difficulty up to near impossible.
8: *shrugs* no comment.
7: That moment when you compare the level to Yiazmat. 'nuff said.
6: Been a while since I heard someone bash that level. Which is not a good thing. It looks like it needs some more bashing.
5: Isn't that kinda cheating? You don't like that game right?
4: can't comment on that. Never made it passed that robot thing on that bridge. Yes, I am THAT bad at the game.
3: Not surprised this is on here.
2: Ditto
1: Thank you! Not only is this underrated game getting some recognition, it's having one of it's worst flaws brought up and pounded upon! Two things this game REALLY needs!
The one I think of is the bridge chapter in Radiant Dawn, where holes can break under your units and become impassable obstacles. The only way for anyone else to get past them is to have a flying unit carry them over. And sometimes your paladins will be completely unable to advance since they can't be carried. And then halfway through, Tibarn shows up as an AI partner and starts OHKOing everything he touches, sucking up all the EXP unless you order him to stop moving. Even worse, he brings Leanne along and drops her into a map where the enemies have ballistae that can OHKO her from 10 spaces away.
My number one would definitely be Aegis Cave from Pokemon Mystery Dungeon Explorers, just.....why? Anyone who played the game knows the pain...
Why'd you remind me of that. It's not even that bad of a level. It's the gimmick. The stages are short, but you can't proceed to the boss Regi and the next zone unless you collect the right Unown stones to spell out the boss Regi's material, which wouldn't have been so bad if there was a reliable way to get them. Sometimes you just can't find the right Unown, and even when you do, they might not even drop the stone. They also hog up your inventory, so saving extras so you can skip zones may screw you over, and the stones are worthless outside of the dungeon.
I never really had a pronlem with this dungeon, surely due to my "must grind/kill everything" attitude in the series, or if this is the one level where i am ultra lucky. Temporal tower, on the other hand...
But wait, THERE'S MORE!!! Later, in order to recruit the Regis after the story, it is also all luck, sometimes they might join you instantly after beating them or you have to try again. And let's say you didn't get Registeel, you still have to solve the unown puzzle for rock and ice all over again!
Temporal tower is also a pretty brutal final dungeon because of the porygons and Primal Dialga, but I personally think Dark Crater is worse because of your weak Cresselia partner
That's universal across all Legendaries. It's only a problem because of the god-forsaken dungeon gimmick. Thank goodness they didn't do this in Super MD. I think you still have to fight them all, but their GUARANTEED to join you as part of a sidequest for beating their dungeon, which is just a normal dungeon with no tedious gimmicks.
tbh the Temple of the Ocean King was fun imho, the way you'd handle a lot of floors changed as you got more of Link's equips, and the whole experience felt like an elongated time trial. After getting to some floors, it'll let you teleport back to them later, at the cost of the time it took to get there, which can be overwritten by doing it over again. There's also the random time increases for the Hourglass throughout the game that aren't required, but help tons.
Aside from that, the Hourglass and Ciela fused in the endgame to give her the power to temporarily become DIO and fight the final boss, which was absolutely insane as well.
11:00 The "BOSS RUSH" is what he puts on the list from the game Okami. . .
*and not the "Block Monsters" 'thwomp' enemies? aka the 'living walls.'*
(esp if you lack a means of making them fair) Ok. . . sure.
Rock tunnel and Mt Moon in Pokemon RGB and FRLG with its labrynth and ALLLLLLLLL. Those. Zubats
Rock Tunnel being the worst of the two.
Everyone rips on Sonic Team for the horror that was Sonic Boom, but they didn't actually make it.
All the hype about it was that it was made by Big Red Button. You know, the ex-Naughty Dog devs?
Funny. I remember this video after I watched Sonic the Hedgehog 2. Creators really nailed the description of how frustrating is get lost in that maze filled with booby traps and how dreadful is drowning if you don't get out of water or find air bubbles in time. This is the most accurate description of Labyrinth Zone when I watching that scene in movie.
10: Am I the only one that doesn't hate that level? I like how I don't have to worry about drowning while swimming.
1: Wow I really must be the only one that doesn't hate this one. I always got excited about what to expect each visit since I kept going deeper and deeper into an abyss like temple.
CrystalMoonStar I don't hate the Temple of the Ocean King either. I enjoyed it.
Me too. Me thinkin' Josh has not much patience with this kind of thing.
ChiefMedicPururu Phantom Hourglass was my first Zelda Game though, so I mean, I may be a little biased.
+CrystalMoonStar Are you sure you're not a masochist?
Gloomy Galleon is debatably my 2nd least favorite level in DK64, but it's not bad. Aside from the metal shark, I'd rather deal with the Galleon and its boss instead of Crystal Caves.
I'm glad that SOMEONE did this type of list.
And I'm glad that it was someone like you, Josh. You're the most unbiased countdown maker I know.
+joshscorcher I disagree about #1 as there are shortcuts you open with every visit and it take strong advantage of the note taking mechanic for the in-game map, no no no you haven't experienced true hell in Zelda until you've played Oricale of Ages Jabu Jabu's Belly a 2D top down water level with 3D mechanics and takes away one of your item slots just so you can swim -_- also it has ear bleeding music and 3 massive floors and you have to manipulate the water level but in harder to reach locations than the water temple ever had!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The temple of the Ocean King never gave me a headache this level did!!!!!!!!!!
I remember the game mechanics for Oracle of Ages. *Shudders*
Missed ya Josh.
"Which levels tainted the games you loved?"
Let's see:
Half the night stages (Sonic Unleashed)
The World of the Twins and the World of the Heart (Karmaflow)
Lizard Act 3, Carlyle Act 3, and Order of the Dragon Tails Act 3 (Spiderman 3 PC)
The Upper Cathedral Ward (Bloodborne)
Atlantica (Kingdom Hearts 1-2)
Costlemark Tower (Final Fantasy XV)
Pretty much every stage in Crash 1 HD outside the tutorial levels
The Lich Yard (Shovel Knight: Plague of Shadows)
The Battle of Beruna (The Lion, the Witch, and the Wardrobe PC)
The Hunt for the Professor (Fable 1)
The part in Octavia's Anthem where you have to charge up an Orokin Tower...alone...against the Sentients...who were never designed to be fought solo (Warframe)
Hate that part in Octavia's Anthem too. Thank god for the fact that the Operator's void beam removes their resistances
Bsword640 If you think Costlemark Tower is bad, have you ever reached Pitioss Ruins? I'm not sure if I should say it's horrible or just really out of place, putting a platforming section in a game that really wasn't designed for platforming. It's only helped by the fact that it's exclusively postgame, though just getting to it becomes a chore.
Bsword640 First Crash game is still just as hard as the HD one, last I recalled. Those were the days of classic hard...
Honestly, much as I used to hate costlemark, I hate the prompto dlc way more (warning: spoilers and rant below):
As much as I hated Gladio as a character, he was kinda op with his block and super attacks, and then there was that one cool mechanic... but prompto has all the problems of Noctis in terms of limited options of avoiding attacks, especially from groups, but way worse. He also has next to no option for doing large amounts of damage. There was one optional fight that even gave a trophy for how big and scary it was, but it was honestly easier to slowly whittle down on foot than the fight with a treant, couerl and that one three tusked monster that's just kinda there.
The one way to get stronger in the game quite frankly doesn't even make sense as to why you should bother cause the smg damage doesn't go up much, I never saw a reason to boost the jump, and the speed is only useful if you want to tickle at enemies with the weak smg while reversing away from them in a circle. It's especially obvious how bad it gets when you actually try and fight those three mechs. or the encounter where they throw assassins at you and they suck again cause prompto is apparently a low level again. Why couldn't we boost those temporary weapons damage instead, cause some of them were actually really nice. Yes, there is that one attack you can use if you stun an enemy, but enemies practicall stop being stunned after a point, and if you stun them on the snow mobile then you have to get off to use it and then they'll be up again by the time prompto stops the vehicle and gets off and stands there for a half second accepting no commands.
Rurick91 at least we got a great character arc from Prompto
I'm expecting hate... I love the water temples in Legend of Zelda. Actually my favorite temples and areas in any Zelda game is the Water areas.
Spoiler Alert:
water levels
"Improvements" from Dark Chronicle chapter 4. The monster that is designed to carry the dungeon key most often is susceptible to the Ridepod and Max's hammer to a lesser extent. So in this level Max's stone blocks him from setting foot on the floor until the seal has ben broken. Unless you know to prepare Monica's weapons specifically for windup monsters or to bring bombs or a (1500 Gilda) seal-breaking scroll, you lose all data since the last time you saved.
Why do you dislike Okami? It is an awesome game, with some of the best music and art style I've seen in a game.
Some of the common reasons include the rehashed ideas and unresponsive mechanics regarding the celestial brush. And I can agree on that. I quit the game because holy crap, were those mechanics wishy washy
You can actually find his reasons in an old video.
Fiery Joker Unscripted 3: Why I Hate Okami.
He also explains in his Top Ten Games I Want To Like, where it makes number 5. But not to the extent as in the unscripted.
SaltisVonWaltis because he played the Wii version
Okami is a terrible game downright
Gabriel Santana thank you for sharing
I played PH twice in my childhood and never really hated the TotOC that much.
Granted I played along with a guide, but I still did most of the mechanical work and found it pretty forgiving.
13:44 Obviously Josh has never played Shadow of Destiny.
All the Number 1 spot did was make me happy I put Phantom Hourglass down and NEVER wanted to pick it back up again.
wait, didn't Josh say before that he'd never play Bayonetta because of her heavily sexualized design? Josh change his mind for the sake of good gameplay?
He said he doesn't like them, I never remember him saying he never played them
When I hear the transition music, I think of the show Extra Credits. Such a good show on game design. :)
Chapter 2-3 from Super Paper Mario. I always look up the code for the safe at the end so I don't have to play through the incredibly repetitive and boring rubee grinding minigames to beat it. Who thought this was a good idea?!
Grunty Industries from Banjo Tooie. An incredibly elaborate and overly complicated layout which makes it frustrating to navigate, the infuriating clinker's cavern section, an overly convoluted way to even get into the level, this level represents collectathon gameplay done wrong. Never played Yooka Laylee yet, though I've heard it's not much better, I'll have to see for myself.
dimentiorules
SPM Ch 2-3 is truly horrible, though I think I hate 3-3 more. Freaking Crazee Dayzees with the most obnoxious placements.
KDog1265
My least favourite part of SPM was that chapter with the cavemen where you had to write "please" three times, and then you were rewarded with a long ass code that you had no choice but to write down.
Yeah, I hated that part. And the Crazee Dayzees. But not so much for 2-3
Super Paper Mario is a fantastic game and one of my favorites of all time, but *fuck the Overthere Stair!* Whoever designed that level should be shot. You'd think the idea of traversing heaven whilst combating an army of skeleton demons would be badass, but instead you get a snail-paced, repetitive labyrinth that also manages to be a fetch quest. Doesn't that sound fun? And the worst part is that the damn thing lasts for two chapters!
And on the subject of worst levels of good games, how about the parts of Miitopia where you're forced apart from your party? A cave-in happens, your party gets split in 2, when you get to a certain point, you get to take control of the other half of your party (only you don't get to CONTROL any of them so the game is on autopilot for every battle), and the reunion cutscene doesn't even require you to press A to activate it!
#GiveJokerHisMoneyBack
The Haunted House in Conker’s Bad Fur Day. Throughout the game if you screw up in the middle of a mission, you get put right where you left off as opposed to the beginning of the mission. But in that level, if you have only 1 key left and you die, you have to find ALL the keys again! That is such backwards ass bullshit! Did other programmers chime in while the others were on their lunch break?! Oh and the chocolate...the chocolate is incredibly scarce in that level which is stupid considering you find the chocolate in every corner and every pathway in each level. So there’s like 98% no room to fuck up!
Really? Sonic Team's rational design decision, puts up picture of boom.
A game that, in terms of creative input, Sega legitimately had no part in. Greaaaat example josh.
Also, if you followed the development, Sonic Boom is Nintendo's fault. Plain and simple. I say that, specifically because the developers thought they were working with something nice like an Xbox One or PS4. They didn't find out months until the game was scheduled to release that the hardware of the wii u is actually shit, and due to that distinct lack of knowledge they had a few months to port what was an xbox one title.
TL;DR with sonic boom, Sonic Boom is a fantastic Xbox One title and all we got to see was the shitty port to the Wii U
Boom would most likely be shit even if it was for the Xbox One. You can't say with a straight face that shit level design is a hardware limitations problem.
They had to cut a lot of content out, so they probably had to end up re doing a bunch of levels at breakneck pace. I have a feeling the level design would have turned out better granted they were just polishing the original version. If you've played the Wii version of Sonic Unleashed while, the wii version has it's merits it has a lot more of the wherehog stages. Where as the HD version has Medallions and collectathon problems, it at least has the daytime stages to make up for it. Non HD versions of the game legitimately have an 80/20 ratio of Night/Day stages.
TIM IS DEAD i could say the same about the gta ports to Xbox. Especially san Andres. Lets just say i QUICKLY exchanged it for ps2.
They had to rewrite pretty much the entire game because of the weak hardware, and spend months working with Nintendo and Crytek to get CryEngine 3 working on Wii U at all.
"But fo those of you who have played this game..."
Me: *smacks phone across the room* WE DON’T TALK ABOUT THAT