Top Ten Bad Levels In Good Games

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  • Опубликовано: 23 ноя 2024

Комментарии • 1,2 тыс.

  • @krowking123
    @krowking123 7 лет назад +1272

    UNDER THE SEA!!!
    UNDER THE SEA!!!
    DOWN WHERE IS WORSE!!!
    YOU GOTTA REHEARSE
    WITH STUPID GOOFY!!!
    UP THERE ITS A AWESOME HACK AND SLASH!!!
    DOWN HERE ITS A POOR BUTTON MASH!!!
    OUR MUSIC HAS NO RING!!!
    OSMENT CAN'T SING!!!!
    SOMEONE KILL MEEEEEEEEEEE!!!!

    • @CarlosThadeu
      @CarlosThadeu 7 лет назад +42

      If you didn't copy andpaste this one, that has to be the best comment about atlantica I've ever seen

    • @krowking123
      @krowking123 7 лет назад +23

      Carlos Thadeu I made it up on the fly. Any similarities to something else are coincidence (or I forgot about it XD)

    • @CarlosThadeu
      @CarlosThadeu 7 лет назад +8

      I'm not saying I've seen it before XD but yeah, thats really creative

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 7 лет назад +2

      krowking123 (shot) your welcome

    • @EvilEmperorKmuz
      @EvilEmperorKmuz 7 лет назад +10

      Under the sea
      I drink my pee
      Get down on sweater
      Then I make it better
      Take it from me
      I run out the door
      and then I say
      Ding Dong and Julien are gay
      Get down on sweater
      Then I make it better
      Under the sea
      This game it is really funny
      You see a big ugly fish
      and then I got hand sid really
      with its gulithtuschish
      And then he put bricks inside her
      And then he fell up the gay
      And then he put bricks inside her
      And he killed her everyday
      Under the tree
      Under the sea
      Down where it's wetter
      I'm wearing a sweater
      Under the sea
      I dropped a panty on the floor
      Then my mom slept on her shawhore
      Get down on sweater
      Then I make it better
      Under the sea
      Under the sea
      I drink my pee
      Down where it's wetter
      Too much spaghetter
      Under so we
      I will kick you in the head
      I will put you into my shed
      Then I will lol
      And I will roll away
      Under the sea

  • @DRWolf001
    @DRWolf001 7 лет назад +146

    I remember playing through Kingdom Hearts 2 only once, and unfortunately "Atlantica" is one of the areas I remember the most because of how much my jaw was dropping the whole time...

    • @slangblues1980
      @slangblues1980 6 лет назад +4

      Now in days it's more beneficial to visit Atlantica in the first game, compared to the sequel.

    • @yoshifan3077
      @yoshifan3077 5 лет назад +1

      Yeah at least of 1st one was better than the 2nd

    • @sketchnotes2246
      @sketchnotes2246 4 года назад +3

      Once you hear Donald trying to sing, there's no going back...

    • @sonicgamingkirbyfan2005v-xm2rl
      @sonicgamingkirbyfan2005v-xm2rl 3 месяца назад

      Unfortunately, I remember that level. The backtracking was unnecessary.

  • @metroidman97
    @metroidman97 7 лет назад +138

    "One of Sonic Team's more rational decisions."
    *shows a screenshot of Sonic Boom, a game Sonic Team didn't make.*

    • @diegoizaguirre3452
      @diegoizaguirre3452 5 лет назад

      Pls explain josh

    • @davidtierney7941
      @davidtierney7941 5 лет назад +8

      That’s the point? As in it was a rational design not to get involved with that game

    • @ezzymo1
      @ezzymo1 2 года назад

      @@davidtierney7941 facts

    • @durandlewis1382
      @durandlewis1382 2 года назад

      Well maybe if Sonic Team was involved, it could've been a lot more loved.

  • @spiritedangelfire9065
    @spiritedangelfire9065 7 лет назад +236

    Roses are red
    fire is too
    where have you been joshscorcher?
    we missed you

    • @captainvandyk6849
      @captainvandyk6849 7 лет назад +11

      he's trying to run two channels (here and FOB Equestria) and Dungeons and Dragon and college

    • @spiritedangelfire9065
      @spiritedangelfire9065 7 лет назад +2

      i know that but that doesn't mean all of us don't miss him any less

  • @goliathe7654
    @goliathe7654 7 лет назад +204

    number one
    "huh I wonder what Zelda game he chose"
    *shows phantom hourglass*
    OH NOOOOO

    • @manuelalbertoromero9528
      @manuelalbertoromero9528 7 лет назад +9

      OH MY GOOODD!!!!

    • @woutmees
      @woutmees 7 лет назад +11

      The Temple of the Ocean King made me rage quit.
      I never rage quit.

    • @kaluawoo
      @kaluawoo 7 лет назад +28

      I actually like that temple. I get everyone hates it, and I kinda get why, but somehow, it was still fun to me. Especially at the end once you get the sword you can kill the phantoms with!

    • @BrisingrFan55
      @BrisingrFan55 7 лет назад +12

      I'm with Kalu-chan, because I really enjoyed finding shortcuts with new items to cut down on the puzzles/time. I'm no speedrunner, but with the timer, that dungeon is practically built for it.
      So after spending a lot of time in it, I didn't mind that it was a repetitive stealth dungeon, because I skipped half of the repetition and never had to worry about getting spotted because I'd figured out the ai really well.
      Tldr: it's not so bad if you obsess over it and do your best to not have to suffer through as much as possible.

    • @LuccianoBartolini
      @LuccianoBartolini 7 лет назад +7

      One of the things I'm the most proud of in that temple is to reach the checkpoint without losing a single second.
      Never hated it, understandable why, but I never hated it.

  • @zipthehedgehog5915
    @zipthehedgehog5915 7 лет назад +127

    Four words. Water temples, breath limits.

    • @zipthehedgehog5915
      @zipthehedgehog5915 7 лет назад +2

      NanoRim Yes great bay but after playing Majora's mask 20 or more times I stopped having problems.

    • @zipthehedgehog5915
      @zipthehedgehog5915 7 лет назад +2

      NanoRim Yes great bay but after playing Majora's mask 20 or more times I stopped having problems.

    • @megagustman
      @megagustman 7 лет назад +3

      *+Zip the hedgehog* Five words. Zora tunic and Zora mask.

    • @rgilbert2951
      @rgilbert2951 4 года назад +1

      Stefan Brockelbank [Student] three words: mania hydrocity zone

  • @SEGASister
    @SEGASister 7 лет назад +292

    Perhaps you can do a Top 10 Good Levels in Bad Games to balance things out?
    As for what I consider to be a bad level in an otherwise good game: ANY of Big the Cat's levels in Sonic Adventure.

    • @mightymanatee5342
      @mightymanatee5342 7 лет назад +11

      SEGASister Good game? TearofGrace would contest that.

    • @sablonanime650
      @sablonanime650 7 лет назад +2

      Mighty Manatee oh yeah finally someone pays attention to one of the funniest youtubers I know about

    • @SEGASister
      @SEGASister 7 лет назад +1

      Well, to each their own ^_^ Certainly prefer the gameplay in that game over the sequel (which I'll admit had the better story)

    • @toongrowner1
      @toongrowner1 7 лет назад +6

      Personally I don't mind the gameplay of the Big the Cat levels this much. Once you get the hang of it, it's actually... well okay. My biggest problem is the character of Big himself.

    • @FleezyFliits
      @FleezyFliits 7 лет назад +2

      Wrong channel, bucko. You must be thinking about RabbidLuigi. Josh only uploads once every blue moon.

  • @ChipSonic
    @ChipSonic 7 лет назад +122

    Gonna add this to my watch later before Josh makes a mistake and removes the video

    • @joshscorcher
      @joshscorcher  7 лет назад +44

      ChipperRP har diddy har

    • @ChipSonic
      @ChipSonic 7 лет назад +4

      joshscorcher hey it's not my problem that this constantly happens to most of your videos when u upload them. But at least sense you have kept it up this long that means there are no mistakes in the video. Good job on you.

    • @SingeScorcher
      @SingeScorcher 7 лет назад +3

      I'm fairly certain it's an Overclocked Remix of the Wing Cap theme from Mario 64. It is also known for being the intro to Extra Credits youtube series on game design.

    • @mb778_
      @mb778_ 7 лет назад

      Kane Obscurum Nah, Bob-omb Battlefield.

    • @SingeScorcher
      @SingeScorcher 7 лет назад

      xD you are absolutely right. In my defense I never had super mario 64 sooooo my bad

  • @meemietheeevee4400
    @meemietheeevee4400 7 лет назад +8

    And that makes me really happy that they improved the Ocean King's Temple design by A LOT in Spirit Tracks with the Tower of Spirits. You never have to repeat an area, there's no time limit, and you get one of those Phantoms that had frustrated you to no end to POSESS AND CONTROL which is incredibly satisfying and makes for some cool duo-puzzles.

  • @poolstroke858
    @poolstroke858 7 лет назад +222

    Good job Josh, you've beaten WatchMojo to this spot

    • @poolstroke858
      @poolstroke858 7 лет назад +11

      Well there is no denying that.

    • @bradygliwa2662
      @bradygliwa2662 7 лет назад +5

      They did a list before Josh did, ya know.

    • @poolstroke858
      @poolstroke858 7 лет назад +5

      Oh, thanks for the info.

    • @LocalHolehead
      @LocalHolehead 7 лет назад +5

      He has an idea of what charisma is...... and energy.... :3

    • @nifralo2752
      @nifralo2752 6 лет назад +3

      Watchmojo is the chewing gum of RUclips

  • @genericyoutubecommentchann7418
    @genericyoutubecommentchann7418 7 лет назад +25

    "And then you see an air bubble but kinda miss it." WHAAAAAAT? Why would you do that?

    • @eggmannega6895
      @eggmannega6895 4 года назад +3

      Going by too fast while trying to find a way out as that countdown music increases volume and tempo?

    • @sonicgamingkirbyfan2005v-xm2rl
      @sonicgamingkirbyfan2005v-xm2rl 3 месяца назад

      I. HATE. LABYRINTH ZONE. SO MUCH!!!

  • @LoneOtaku158
    @LoneOtaku158 7 лет назад +85

    Having only played Bayonetta for the first time today, Route 666 was actually a lot of fun for me! Namely the motorcycle section. That is how Shadow the Hedgehog's bike levels SHOULD have played.

    • @celeste1823
      @celeste1823 7 лет назад +6

      I agree. Plus, it uses a remix of After Burner's theme

    • @KeeperOfPoops
      @KeeperOfPoops 7 лет назад +8

      Hello again, i'm glad to see you have an opinion on what a good bike level is seeing as you own a bike yourself Yang
      and my guess for no.1 was close cos i was thinking it was LOZ OOT Water Temple, but no it's LOZ PH Temple Of The Ocean King

    • @cruelcumber5317
      @cruelcumber5317 7 лет назад +5

      The level isn't too bad on normal difficulty, but on higher difficulties it is absolute garbage. This is mainly due to fights against fast moving enemies that don't provide witch time (which on it's own isn't too bad) while cars that come by extremely fast that you often can't see because of the camera come by to hit you. I would say that the Space Harrier level is much more annoying if you're going for Pure Platinum. Doing that gimmicky section only to go straight into a rival battle isn't the most fun thing when you want to avoid damage.

    • @FullmetalSonic260
      @FullmetalSonic260 7 лет назад +1

      Route 666 is ironically one of my favorite moments in the game, due to the music and motorcycle section alone lol.

    • @andrewgifford1007
      @andrewgifford1007 6 лет назад

      agreed by the game is like if some one took 30 gallons of red bull or your energy drink of choice

  • @sadlobster1
    @sadlobster1 7 лет назад +8

    The Pachinko Machine level is SOOO hard. It broke BOTH members of the Game Grumps, after making two videos worth of attempts at beating it during their Sunshine playthrough.
    That's how bad it was

  • @FrahdChikun
    @FrahdChikun 7 лет назад +3

    The Ocean Temple made me quit Phantom Hourglass for a long time, but once you get to the final floor of it, it's pretty fun to speedrun it to get some sweet loot

  • @TheArch1v1st
    @TheArch1v1st 7 лет назад +15

    You know, Phantom Hourglass was both my first DS game and my first Zelda game. Suffice to say it was not a good introduction to either of them.

  • @Wayfinder2039
    @Wayfinder2039 7 лет назад +25

    Corporal burner you see the great maze is a way to see if the player can go through and see if you know how to defeat all the bosses you've fought before.

    • @flashystarwinger
      @flashystarwinger 7 лет назад +1

      Joking Jaxson that's corporal burner sir.

    • @Wayfinder2039
      @Wayfinder2039 7 лет назад +1

      Flashy Starwinger I called him by his rank since I found out his rank I call him corporal I respect people that are in the army,marines,and or any form or army and I’ll want to call them by their rank.

  • @DuskMindAbyss
    @DuskMindAbyss 7 лет назад +13

    I hate the Wing Cap sections in Super Mario 64. A perfectly made game that is ruined by a clunky and hard to control flying section... I hate it.

  • @CarlosThadeu
    @CarlosThadeu 7 лет назад +11

    *reads the title* ''Atlantica will be on it right?'' *shows up* "CALLED IT"

  • @ninjaoflight908
    @ninjaoflight908 7 лет назад +21

    While I actually liked the Subspace Emissary, I know it had flaws, but I kind of liked what they were going for with it.
    How do you feel about the Subspace Emissary overall, Josh?

  • @heavyrailz
    @heavyrailz 3 месяца назад +1

    To be fair, with a route number like that you’re expecting hell

  • @jjslider3026
    @jjslider3026 7 лет назад +99

    I feel like I'm the only one that doesn't hate Atlantica. I don't like it, but I don't revile in horror upon visiting it

    • @KingDoopliss20
      @KingDoopliss20 7 лет назад +7

      Greywing Gryphon its worse in kh1, in 2 is just annoying and make your ears bleed. but at least its optional.

    • @RunicBlade98
      @RunicBlade98 7 лет назад +5

      KH2's Atlantica is over quickly, about 10-12 minutes to do all the musicals. Personally I think the first visit to the Underworld is worse because it takes away your Drive forms, and the bosses aren't fun to fight because all you can do early on is swing the Keyblade. There's no cool combos you can do with Valor form, and you don't have good magic for combos either.

    • @jjslider3026
      @jjslider3026 7 лет назад +3

      Kyle - Super64gamer I'd still take that over Deep Jungle any day

    • @toongrowner1
      @toongrowner1 7 лет назад +6

      Oh my gosh, I'm not alone, thank you all so very much. ^^ Certainly enjoy KH2 atlantica was more than KH1 Atlantica. Even when cut down a bit, the original songs are still a joy to listen. Ursuals song is actually quiet nice, and everything is better than these horrible swimming mechanics from KH1

    • @gentlechaos8564
      @gentlechaos8564 7 лет назад +1

      JJ Slider I hate port royal sooo much more. Atlantica is just okay for me.

  • @ninjaoflight908
    @ninjaoflight908 7 лет назад +13

    Well then, if I can make it through Phantom Hourglass, *I CAN MAKE IT THROUGH ANYTHING!!!*

  • @MrJWTH
    @MrJWTH 7 лет назад +14

    I'm not sure if you ever decided to replay Okami but the final boss is good.

  • @DJGamingSmash
    @DJGamingSmash 7 лет назад +19

    I remember that Josh was the first guy I watched on youtube, 5 freaking years ago...

  • @apollothunderflame
    @apollothunderflame 7 лет назад +8

    That Sonic Boom joke falls flat when you remember it wasn't developed by Sonic Team

  • @thedreamcatcherOMG
    @thedreamcatcherOMG 7 лет назад +1

    The explosion at the end was a logic bomb.

  • @A_Name_On_YT
    @A_Name_On_YT 7 лет назад +118

    Did Josh say Okami is a good game?
    Have I entered an alternate reality?

    • @fictionfan0
      @fictionfan0 7 лет назад +28

      I think it's not so much, "Okami is a great game," as much as it is, "It could have been better without all this nonsense."

    • @coolcat001100
      @coolcat001100 7 лет назад +1

      Fuck that, did he just say BAYONETTA is a good game?!

    • @Dracomut
      @Dracomut 7 лет назад +9

      It is, it's just surprising Josh considers Okami to be good considering his outspoken (and occasionally unfair) disdain for the game

    • @bigounce2651
      @bigounce2651 7 лет назад +2

      Fuck ALL of this,did Josh say he likes KINGDOM HEARTS?!

    • @UltimateGamerCC
      @UltimateGamerCC 7 лет назад +11

      he NEVER stated that he hated the franchise, what he doesnt like however is the fucked up, hard to keep up with, confusing as hell STORYLINE... oh and that one Nobody that spams Water Music Notes... we dont speak his name...

  • @arijosjambox3730
    @arijosjambox3730 7 лет назад +36

    Please do some volume control. The music is very loud compared to your voice.

    • @Linkario
      @Linkario 7 лет назад +6

      Why is this so low? Opinions are fine, but having music blare so much louder than the spoken portions really takes me out of the video.

    • @IMakePeopleSaltyApparently
      @IMakePeopleSaltyApparently 7 лет назад

      Admiral Arie its the opposite for me. I didnt even know there was music besides the sections that showed the numbers and the ending/intro

    • @arijosjambox3730
      @arijosjambox3730 7 лет назад +1

      That's what I'm talking about, the jump between really loud music then the comparatively quiet voice.

  • @neond6740
    @neond6740 7 лет назад +7

    Endless Explosions in Kirby Triple Deluxe, only because of its boss.

    • @KororaPenguin
      @KororaPenguin 4 года назад

      Serenia's dream realm in Myst IV: Revelation. The mouse controls were decidedly syaayÿ there. But the rest of the game was epic, and "Enter Spire" is one of the most gorgeous pieces of music ever written.

  • @LimeCultivist
    @LimeCultivist 7 лет назад +2

    No one wants to fight Orochi a third time, but I don't believe anyone would be impatient enough to quit the game because of it. That's just ridiculous.

  • @nathanarrington9651
    @nathanarrington9651 7 лет назад +10

    Uka Uka and Cortex want Tiny get Crystals and bring them to big coliseum in Rome. Crash, leave them for Tiny, or Crash get crushed!

  • @beekbeek8535
    @beekbeek8535 7 лет назад +1

    For me, while I love both Mario Galaxy games, there's one thing that I wasn't fond of from the 1st game.
    Timed Purple Coin Missions
    I give Galaxy 2 credit for one thing it's that they fixed the problem Galaxy 1 had. In the case of SMG1, "Oh! You collected the Purple Coins you needed to get? How about we see how fast you can get it!"

  • @TheFoolishSamurai
    @TheFoolishSamurai 7 лет назад +8

    I remember the Temple of the Ocean King.
    I remember going through the thing so many times to get the awesome ship parts, that I got *too* good at it.

  • @ArachCobra
    @ArachCobra 7 лет назад +2

    I still think Atlantica was worse in KH1. Navigation was a pain, finding out where to go was a trial and oh sweet Odysseus do I hate the first Ursula fight.

  • @coolcat001100
    @coolcat001100 7 лет назад +13

    ...Is that the theme music from Extra Credits?

  • @Padrier958
    @Padrier958 7 лет назад +6

    Whoa. Hating boss rushes.
    I love boss rushes.
    Like in Brawl I like the challenge of the Great Maze and how it put everything together, but you pile it up as sins. Those kind of things are awesome to me.

  • @SuperGoker64
    @SuperGoker64 7 лет назад +20

    I have a few that I have similar thoughts on in this regard. I'm gonna go over them from least hated to most hated.
    Donkey Kong Country Returns: Bombs Away (level 4-3)
    This minecart level in particular gave me a lot of trouble in my first (and so far, only) playthrough. For some reason, despite holding down on the D-pad the whole time, DK would sometimes decide to stop ducking, causing him to die. This basically turned a level that would otherwise be skill-based in a heavily skill-based game into a luck-based torture chamber. Please tell me I'm not the only one that this happened to.
    The Legend of Zelda: Twilight Princess: City in the Sky
    I really wanted to like this one. I really did. However, I can't get over my first experience with this dungeon. There's a part toward the end where you have to go around the dungeon until you get to the room above the main branching room, where you have to clawshot down into the latter room to pull down a switch on the ceiling. The problem is, either I didn't realize I needed to pull it, or I did but then saved and turned the game off, which led to me needing to do it again. Either way, feeling completely stuck, I ended up _restarting the entire game_ in frustration. Among the 3D Zelda games, this is one of only two dungeons I ever needed a walkthrough to get through because of this. The other one was the Water Temple. Let that sink in for a moment (no pun intended).
    Final Fantasy 1: Marsh Cave
    In order to retrieve the elven king's crown, you need to go down into this difficulty spike of a dungeon. To start with, there are several enemies here that can poison or paralyze you, at a point where you have had almost no prior worries of status ailments. Poison isn't that bad on its own, but if you take in to account that having it active at the end of a battle switches the party around, it becomes tedious to remove. Paralysis wears off at the end of a battle, but it stops you from moving. Period. On top of that, one such enemy, the Green Slime/Ooze, can only effectively be taken out with magic. Then we have the mini-boss of the dungeon, a group of Piscodemons/Wizards, that don't use magic but instead do a crazy amount of physical damage for this point in the game. Because potatoes. And what's your reward for going through this dungeon? Arguably the worst boss in the game. That may not seem so bad, right? I mean, Phoenix Downs are a thing, aren't they? Not in the NES/Virtual Console version, which is the version I happened to play. Yaaay...
    Cave Story: The Labyrinth
    For starters, when you first enter the area after fighting a certain spoilery boss, you don't have an opportunity to refill your health without grinding. So if you're low on health, prepare to have a painful time getting all your health back. In order to get through the level, you end up fighting *four bosses*. In order, we have a recolor of Balrog, arguably the most infamously hard boss in the game, Balrog for the final time, and one of the runners up for the most infamously hard boss in the game. Before you even get to that last boss, you have a whole bunch of different situations, where if you misstep even once, you ruin your chances of getting the best ending.
    Kid Icarus Uprising: Chapter 17
    Is it bad that the flying segment is the only good part of the chapter? Story aside, the land portion of this level is essentially an _escort mission_ where you need to keep the Centurions alive to get you to where the boss is. That's easier said than done, considering these Centurions have the constitution of a Magikarp. Not only that, but during this whole segment, you have very little ground to go on. Every other level with a land section had some room to explore, but here, you're confined to one of two circular platforms. And then there's the boss. Hoo boy, the boss. While I don't think it's the worst in the game, it's definitely up there. Combine particularly tough attacks to dodge (especially since you're still stuck on the second of those platforms), uninteresting dialogue in a game where funny dialogue is the rule rather than the exception, the fact that how to actually damage the boss is _never_ brought up unlike other bosses, and the fact that aiming for these far-away weak points (which make clubs and arms tough to use here) means you won't be able to see the boss's attacks coming, you've got a recipe for disaster.

    • @CrasherX2000
      @CrasherX2000 7 лет назад +1

      SuperGoker64 oh yea
      City in the Sky
      I found that Temple pretty slow and repetitive
      But when you feel like you forgot something, you have to backtrack through a ton of rooms just to get the item you might've missed

    • @Sad-Lesbian
      @Sad-Lesbian 7 лет назад +2

      SuperGoker64 I personally find the Cavern of Earth a lot worse than the Marsh Cave. At least the Marsh Cave is just 3 floors. The Cavern of Earth is 5 floors, 3 of those have to be done twice and after doing them the first time you have to go all the way back out because Teleport isn't a thing until the class change.
      Add in the cockatrices. Petrification is the bane of my existence.

    • @mr.hankeythexmaspooteamhea6136
      @mr.hankeythexmaspooteamhea6136 7 лет назад +1

      +Hubhuhduh Yeah, the Marsh Cave was an annoyance but it was because of the Cavern of Earth that i didn't want to play it anymore.

    • @CaylenHeeler
      @CaylenHeeler 7 лет назад

      The Squeeklys weren't all that bad. The difference between the Muncher Marathon and Crowded Cavern is that for the latter, you were in for a challenge for waking them up.

    • @zohaiblateef6554
      @zohaiblateef6554 7 лет назад

      Both were easy to be honest

  • @K4RN4GE911
    @K4RN4GE911 7 лет назад +2

    On the plus side of the Pachinko machine level, it gave us one of the best anger explosions on Game Grumps.

  • @Jazzer995
    @Jazzer995 7 лет назад +12

    I don't know if anyone has wrote this yet but DMC3 was the only game to get a Boss Rush correct.
    You need to create a connecting line into a circle on a pillar with all the bosses as gems on it, the harder the boss the less you had to defeat, and since you are powered up since the last time you fought them (first play-through) you can utilize techniques you never had back then and if you defeat all of them you get a piece of blue gem (needed to increase your health bar).
    If another game has done a forced Boss Rush correctly I haven't found it.
    Speaking of DMC, number 4's Dice levels as Nero, dishonourable mention \ Number 11.

    • @emilefoy-legault1031
      @emilefoy-legault1031 7 лет назад

      Another okay boss rush? Maybe the rematch against the four fiends in Final Fantasy 4? You fight them with a different team comp than the last time, you probably have more abilities at this point, it doesn't take too long and the fight themselves are actually pretty good.
      Also yeah, screw the Devil May cry 4 dice. Mission 19 in this game has litteraly no reason to exist. This is where I began to think "Good lord, this game doesn't know when to quit".

    • @espurrseyes42
      @espurrseyes42 7 лет назад +1

      MMX1 (and it's remake), ZX, and ZXA. There's thankfully some gameplay in-between each boss or pair of bosses, so it doesn't feel like it drags on forever like other boss rushes.
      And I don't know if this counts, but you get to rematch the Bayo 1 high angels (with the fights redone to fit the situation) as well as fight a big angel airship and Loptr during the past sections of Bayo 2. However, those fights are divided into 3 fully fleshed out levels, so it doesn't really count as a boss rush.
      I'd also like to give credit to Viewtiful Joe Red-hot Rumble's boss rush. The fights are a LOT easier when you don't have to worry about 1-3 other opponents getting in your way.

    • @K1rkhammer
      @K1rkhammer 7 лет назад

      I love DmC 3 and 4, but 3 handled the end-game infinitely better than 4.

    • @IMakePeopleSaltyApparently
      @IMakePeopleSaltyApparently 7 лет назад

      Jazzer995 tbh any game randomizes the bosses and does one or all of these is ok with me:
      -a single life with no healing to see how many you can survive through
      -a time limit to see how many you can beat
      -increases boss difficulty
      -limits what you can do (like if your character normally has unneeded special powers that would make it easier;mario fire flower when he can just use physical attacks; get rid of that
      -one hit and you die (like the last level in smg2

  • @thesupershinymegagengar2034
    @thesupershinymegagengar2034 7 лет назад +1

    Hey joshscorcher, It's been a while since you made videos like this.
    Glad you're still doing it.
    Anyway, *THE* WORST level I unfortunately had to go through appears in the game called Super Mario Bros U, known as W9-8, AKA, "Pendulum Castle!"
    It is a place literally full of spiky ball and chains, Dry Beetles, and those little yellow platforms that turn red and fall if you stand on them long enough (you know what I'm talking about right?).
    It's hard enough to try and get the three stars in that area without losing any certain flight abilities, but just simply going through the *ENTIRE* level and die so many times, even when you're *this* close to finishing the level until you are all out of your *99* lives was *COMPLETELY* enough to make me cry!
    And I *STILL* haven't completed it yet!
    This probably should have been on your list. Specifically Number 1. Or at least one of your Honorable Mentions if you have any.

  • @pale9819
    @pale9819 5 лет назад +5

    10:53 I rewinded that part so many times and laughed for 2 minutes non stop.

  • @recht_voor_zijn_raap5506
    @recht_voor_zijn_raap5506 7 лет назад +8

    Am I the only one who actually LIKED Gloomy Galleon?! ... I loved the atmosphere and the music was great imo

    • @ilikecurry2345
      @ilikecurry2345 7 лет назад +1

      I didn't mind it at all! My sister, however...

  • @deltaknight2764
    @deltaknight2764 7 лет назад +8

    10:52 Uh, have ever even PLAYED Monster Hunter?

  • @nickelsmart2787
    @nickelsmart2787 7 лет назад +13

    This video is brought to you by tediating (belongs to Joshscorcher).

  • @MxPokirby
    @MxPokirby 7 лет назад +3

    You mean to tell us you quit playing the amazing game that is Okami *_right before the final boss?_*

  • @taylorholmstrom248
    @taylorholmstrom248 7 лет назад +1

    As much as I love Earthbound, I always dread the part of the game between the third and fourth sanctuaries. A tricky maze with five mini-bosses and countless swarms of enemies, the surprisingly brutal enemies in the Fourside Department Store, and after Moonside (which I thought was pretty creative and enjoyable), a tedious game of "get this item for this monkey". Since Earthbound is pretty stingy when it comes to your inventory size, it's no picnic. Considering that the fourth, fifth and sixth sanctuaries are all cleared rather quickly after the parts mentioned above, it always feels like the game just suddenly slowed to a crawl.

  • @Freddie7010
    @Freddie7010 7 лет назад +5

    I really liked the temple of the ocean king!!
    I remember really enjoying getting slightly further in each time, finding all the shortcuts your new items would open up for you until eventually I could reach the end without having spent a single second on the time limit! Being able to run through killing all the phantoms at the end was great! I thought that not only was it a success as a stealth temple but actually one of the most fun puzzles in the entire series!

    • @Kwatcher100
      @Kwatcher100 7 лет назад +2

      Freddie7010 If only the fight with Bellum that follows didn't totally suck.

    • @phantomvaporeon5596
      @phantomvaporeon5596 7 лет назад

      bellum is my fav handheld zelda boss

    • @Kwatcher100
      @Kwatcher100 7 лет назад

      Ryan Mathers If you got it to work, great. It didn't work for me.

  • @dylanmcnab2980
    @dylanmcnab2980 4 года назад +1

    of course the fiery joker has a hatred for the water themed boss and world

  • @TotalAnimeFreak456
    @TotalAnimeFreak456 6 лет назад +5

    Finally, someone who hates Temple of the Ocean King as much as I do. Also:
    - City in the Sky & Sols in Twilight Princess (For the former, I had to backtrack through the bulk of this godforsaken place twice because I missed the switch to open the boss room, and this switch is in a very early part of the temple. For the latter, playing glowy-ball keep away with Zant's hands TWICE frustrated me to the point where I stopped playing the game entirely. No awesome final bosses for me :( )
    - Test of Fear in Starfox Adventures (This fiddly exercise in actively attempting to break my thumbstick has aggravated me to the point of I'm planning on making saves immediately before and after this bit so I'll never have to deal with them again)
    -The board game bits in Devil May Cry 4 (Yeah, you can get cool stuff, but it's 100% luck based, makes you fight bosses again, and is overall lazy design. And, like everything else in this game you do this bit twice.)
    -The stupid minigames in Naruto: The Broken Bond (which you have to get a certain score on 3 of them just to continue the damned game, Snake Smash is the worst of the lot)
    -Racing sections in Sonic Adventure 2 (What Sonic Drift 3 might have looked like)
    -Big's sections in Sonic Adventure (so much for speed :/)
    -Volleyball bit in Castle Crashers (other than multiplayer prep, what does this add exactly? At least you can spam Y magic as Orange Knight to cheese your way through)
    -Craggy Chapter and the hamster wheel/treadmill bits in Super Paper Mario (the definition of annoyance)

  • @Dostoron
    @Dostoron 5 лет назад +1

    now i can appreciate the problems with the temple of the ocean king, adding variety to the puzzles or improving on the mechanics of it could have gone places.
    But i must say, it was narratively a good instrument and did it's job as well as it could with what was given. one thing would be that the sand is charged with sunlight, running out the deeper you go exposed to the curse. and it was actually kind of clear that you would repeatedly return to this place in order to get to the bottom of the entire conflict, not least of all because you clearly saw the doors and marked on your ocean map the locations of the keys. the entire overworld was built around letting you get as deep into the temple as possible to rip out the problem at the root and personally i found that to be more motivating than scrubbing up all the scattered problems around the world.
    kinda like breath of the wild: there's the corrupted castle, you'll be working the whole game to get in there and kick the big bad in the behind, but if you try to do that now you're dead.
    I guess it's a matter of taste but i found it a good focal point to say: "there's the problem, you need to do some stuff elsewhere before we dig deeper here, good luck."

  • @l0stndamned
    @l0stndamned 7 лет назад +4

    I really liked labyrinth zone, and found it a lot easier than marble zone. The Sonic level that really rubbed me the wrong way was EggmanLand on Sonic Unleashed.
    Also had a lot of fun with route 666.

  • @Pooky1991
    @Pooky1991 6 лет назад +2

    Maybe i'm in the minority, but i actually liked the boss rush in Okami. It made me feel powerful because by the time i got to that point i was so level uped from exploring and finding secrets that i breezed through the bosses like nothing and it felt satisfying (until after doing a new game plus i found the demon gate where you fight those 9 dogs again. Damn were they pretty damn difficult).

  • @thesupershinymegagengar2034
    @thesupershinymegagengar2034 7 лет назад +21

    Was that Bowser's foot at 6:14?

    • @Kwatcher100
      @Kwatcher100 7 лет назад +5

      The Super Shiny Mega Gengar Part of the Daisy costume.

    • @thesupershinymegagengar2034
      @thesupershinymegagengar2034 7 лет назад

      Kwatcher100 sounds cool!

    • @celeste1823
      @celeste1823 7 лет назад

      It's not in the ps3, 360 nor pc version though

    • @LoneOtaku158
      @LoneOtaku158 7 лет назад +5

      Yeah its Wii U only. And honestly, who still uses the Wii U anymore?

    • @thesupershinymegagengar2034
      @thesupershinymegagengar2034 7 лет назад

      Ben Campbell um, don't be alarmed, but I still do.
      And so does my uncle, and some other people I know.
      Looking forward to getting a Nintendo Switch.

  • @sailorenthusiast
    @sailorenthusiast 4 года назад +2

    HOT TAKE: I really liked the great maze in Brawl.

    • @BJGvideos
      @BJGvideos 4 года назад +1

      Hot take, so did I.

  • @Sanodi21
    @Sanodi21 7 лет назад +3

    Think you missed a fine opportunity to use a certain cutscene from the Lego Sonic stuff. Him effectively *having a PTSD moment when Labyrinth Zone is mentioned*. Complete with drowning theme playing

  • @JDracovia129
    @JDracovia129 7 лет назад +2

    The fact that you get the materials needed for the Ultima Weapon (an Oricalchum +), the final Blizzard upgrade, two Puzzle Pieces, and a new Keyblade (which isn't that good unless you use Blizzard a lot) is actually a pretty big sin in my eyes because they literally could've used any other level for these upgrades. Or. You know. Make is a combat stage with much better combat and water controls than KH1's. Just a thought.

  • @prowlingmonkey
    @prowlingmonkey 5 лет назад +3

    Whenever I played the Atlantis level in KH2, I just muted the TV

    • @meshainworldland9569
      @meshainworldland9569 2 месяца назад

      Hell I show the Atlantic level in KH2 to my uncle after that mute the TV Everytime I am in that stupid fucking world

  • @Jackie-McCann
    @Jackie-McCann 7 лет назад +2

    As soon as the Sonic drowning music hit, I was like, *_"N O P E"_* as the flashbacks to watching my brother play it, and going into panic mode whenever the music hit, all came rushing back to me! 😖

  • @ilikecurry2345
    @ilikecurry2345 7 лет назад +3

    Well, there IS a bit of a problem...
    I didn't actually MIND Gloomy Galleon that much. I got hyper-used to the controls, and I can remember Pufftoss's design to the very detail! Orange, round, spiky, red eyes...

  • @sasir2013
    @sasir2013 4 года назад +1

    Never heard of someone complaining about route 666,it's hella fun

  • @gunpsycho
    @gunpsycho 7 лет назад +3

    Ever tried good levels in bad games? As in bad games that have one genuinely good level?

  • @eeveeongirl
    @eeveeongirl 7 лет назад +1

    He does know that Okami's boss rush is to symbolize Ammy removing the spirits of the boss demons from the earth right? They all got sent back to the arc after she destroyed their forms instead of returning to the realms they came from. And honestly Orochi takes 5 minutes to beat, why does everyone complain about it

  • @BillboTNP
    @BillboTNP 7 лет назад +14

    DON'T EVEN TRY AND PULL THAT SHIT IN THE CREDITS. I had to play through that shit recently as I was playing KH2 and.. I almost cringed so hard I cried.

    • @goldylover1000
      @goldylover1000 6 лет назад

      Billbo The Negative Pagan here's an idea mute the tv and put some headphones on that's what I do

  • @SaiyanGamer95
    @SaiyanGamer95 7 лет назад +2

    First, Gloomy Galleon was really quite boring. I only recall ever spending, like, 2 and a half hours in the level before moving on to the boss. I even played as Lanky, who's the best swimmer of the gang and it was SOOO boring! When I left the level, I did not look back.
    Man, I remember that pachinko machine from Sunshine and HATED it! I think I actually clipped through the floor a few times.
    I completely forgot about Atlantica when I finally managed to get my hands on KH2. Not gonna lie, I really hates the level. Partially for the songs, which I kinda just drowned out, but mainly for the controls...

  • @williamcote4208
    @williamcote4208 7 лет назад +14

    One "level" I really don't like coming from a amazing game... is Blight Town from DS1

    • @soschar2050
      @soschar2050 7 лет назад +7

      I found Tomb of the Giants to be MUCH MUCH worse! In Blighttown you can at least see everything and reliably block attacks.

    • @orochius5033
      @orochius5033 7 лет назад +3

      Just put *ALL* of the annoying poison areas from any From Software Soulslike at number one.
      Valley of Defilement, Blighttown, Nightmare Frontier, etc.
      I find Nightmare Frontier to be the worst, since you can be invaded even if you never use invasion or helping items, the poison (it can be avoided mostly, unless good 'ol Patches pushes you down there), and of course, the fucking Winter Lanterns.

    • @WeAreMagikarp
      @WeAreMagikarp 7 лет назад

      Besides the poison and lack of visibility (respectively in blighttown and tomb of giants), the design was still genius. However, the lava section of Lost Isalith...

    • @NEETKitten
      @NEETKitten 7 лет назад

      Nononono, the worst level in DS1 goes to the Great Hollow

    • @ThatSpecificIndividual
      @ThatSpecificIndividual 7 лет назад

      The thing which that level kills most is the framerate.

  • @dearroseprincess289
    @dearroseprincess289 6 лет назад +2

    This video gave me war flashbacks to the Fade level in Dragon Age: Origins. Never had I wanted to be playing on PC more.

  • @justind5183
    @justind5183 7 лет назад +8

    Don't hate me for this Josh but to be honest I kinda enjoyed Atlantica. Call it a guilty pleasure if you want. I liked the rhythm segments and honestly the songs didn't bother me too much. Perhaps I'm tone deaf or something

    • @honchdreigon606
      @honchdreigon606 6 лет назад

      Trust me, I am fairly certain that Josh is one of those people who respects the opinions of others.

  • @James-qk9ql
    @James-qk9ql 6 лет назад +2

    5:28-before you started talking about this level a geico ad appeared

  • @MaesterMike
    @MaesterMike 7 лет назад +3

    While I understand why The Temple of the Ocean King isn't that great, I still think it is far too overhated. There are far worse things that Zelda has done over the years (*cough*LOSTPILGRIMAGEFROMBREATHOFTHEWILD*cough*).

  • @woutmees
    @woutmees 7 лет назад +2

    I loved The Great Maze from SSBB. It was the best part of the entire campaign for me.

  • @ogre589
    @ogre589 7 лет назад +10

    I really don't get why people hate hourglass so much. I've played through the game multiple times and I didn't care one bit for the Temple of the Ocean King. Maybe its cause I'm a 90s kid and I'm already used to difficulty in games so this is just the norm...meh.

    • @Aereto
      @Aereto 7 лет назад

      ogre589 I am also a 90s gamer, and have experience in classically hard games. To put it simply, Dark Souls got nothing on them. 😑

    • @Underworlder5
      @Underworlder5 7 лет назад

      +Aereto dark souls is hard by modern standards. never played it though, so i cannot say much about its difficulty, and i also have little experience with nintendo hard games (my biggest example is super castlevania 4. got past the dungeon and stopped playing then)

    • @ogre589
      @ogre589 7 лет назад +1

      you ever heard of bomberman 64 the second attack? that leaves the first game in the dust in terms of difficulty. I'm not kidding when I say some of the later bosses as well as the final bosses(yes there are two different bosses depending on events in the final area) take quite a bit of skill to beat. if you don't have it good luck man. the game goes for a $125 on ebay cause of how rare it is.

    • @IMmephiles
      @IMmephiles 7 лет назад +1

      It's fine, the controls and touch screen mechanics are actually fantastic

    • @scissorman44
      @scissorman44 7 лет назад

      Dude, he has beaten the original Castlevania, Mushihimesama and if I recall correctly even I Wanna Be The Guy. It's not "difficulty", it's annoyance.

  • @bluueclipse
    @bluueclipse 7 лет назад

    Thank you Josh for being the only person to still do a different transition screen for the number 1 spot

  • @lankymaccrazyhair264
    @lankymaccrazyhair264 7 лет назад +7

    reactions:
    10: At least there isn't a breath meter. That looks like it would be unbearable.
    9: Meh, Labyrinth Zone ain't got nothin' on scrap brain act 3. AKA the level that randomly decides to be Labyrinth zone again. But now, since it's the penultimate level, the jacked the difficulty up to near impossible.
    8: *shrugs* no comment.
    7: That moment when you compare the level to Yiazmat. 'nuff said.
    6: Been a while since I heard someone bash that level. Which is not a good thing. It looks like it needs some more bashing.
    5: Isn't that kinda cheating? You don't like that game right?
    4: can't comment on that. Never made it passed that robot thing on that bridge. Yes, I am THAT bad at the game.
    3: Not surprised this is on here.
    2: Ditto
    1: Thank you! Not only is this underrated game getting some recognition, it's having one of it's worst flaws brought up and pounded upon! Two things this game REALLY needs!

  • @PikminWarrior454
    @PikminWarrior454 7 лет назад

    The one I think of is the bridge chapter in Radiant Dawn, where holes can break under your units and become impassable obstacles. The only way for anyone else to get past them is to have a flying unit carry them over. And sometimes your paladins will be completely unable to advance since they can't be carried. And then halfway through, Tibarn shows up as an AI partner and starts OHKOing everything he touches, sucking up all the EXP unless you order him to stop moving. Even worse, he brings Leanne along and drops her into a map where the enemies have ballistae that can OHKO her from 10 spaces away.

  • @brunolinares604
    @brunolinares604 7 лет назад +5

    My number one would definitely be Aegis Cave from Pokemon Mystery Dungeon Explorers, just.....why? Anyone who played the game knows the pain...

    • @espurrseyes42
      @espurrseyes42 7 лет назад +2

      Why'd you remind me of that. It's not even that bad of a level. It's the gimmick. The stages are short, but you can't proceed to the boss Regi and the next zone unless you collect the right Unown stones to spell out the boss Regi's material, which wouldn't have been so bad if there was a reliable way to get them. Sometimes you just can't find the right Unown, and even when you do, they might not even drop the stone. They also hog up your inventory, so saving extras so you can skip zones may screw you over, and the stones are worthless outside of the dungeon.

    • @lyncario5515
      @lyncario5515 7 лет назад +2

      I never really had a pronlem with this dungeon, surely due to my "must grind/kill everything" attitude in the series, or if this is the one level where i am ultra lucky. Temporal tower, on the other hand...

    • @brunolinares604
      @brunolinares604 7 лет назад

      But wait, THERE'S MORE!!! Later, in order to recruit the Regis after the story, it is also all luck, sometimes they might join you instantly after beating them or you have to try again. And let's say you didn't get Registeel, you still have to solve the unown puzzle for rock and ice all over again!

    • @brunolinares604
      @brunolinares604 7 лет назад +2

      Temporal tower is also a pretty brutal final dungeon because of the porygons and Primal Dialga, but I personally think Dark Crater is worse because of your weak Cresselia partner

    • @espurrseyes42
      @espurrseyes42 7 лет назад +1

      That's universal across all Legendaries. It's only a problem because of the god-forsaken dungeon gimmick. Thank goodness they didn't do this in Super MD. I think you still have to fight them all, but their GUARANTEED to join you as part of a sidequest for beating their dungeon, which is just a normal dungeon with no tedious gimmicks.

  • @homerunboi
    @homerunboi 7 лет назад

    tbh the Temple of the Ocean King was fun imho, the way you'd handle a lot of floors changed as you got more of Link's equips, and the whole experience felt like an elongated time trial. After getting to some floors, it'll let you teleport back to them later, at the cost of the time it took to get there, which can be overwritten by doing it over again. There's also the random time increases for the Hourglass throughout the game that aren't required, but help tons.
    Aside from that, the Hourglass and Ciela fused in the endgame to give her the power to temporarily become DIO and fight the final boss, which was absolutely insane as well.

  • @ZGuy0fSci
    @ZGuy0fSci 7 лет назад +7

    11:00 The "BOSS RUSH" is what he puts on the list from the game Okami. . .
    *and not the "Block Monsters" 'thwomp' enemies? aka the 'living walls.'*
    (esp if you lack a means of making them fair) Ok. . . sure.

  • @Yukimeyu
    @Yukimeyu 7 лет назад +2

    Rock tunnel and Mt Moon in Pokemon RGB and FRLG with its labrynth and ALLLLLLLLL. Those. Zubats

    • @Vigriff
      @Vigriff 5 лет назад

      Rock Tunnel being the worst of the two.

  • @coylie3700
    @coylie3700 7 лет назад +4

    Everyone rips on Sonic Team for the horror that was Sonic Boom, but they didn't actually make it.
    All the hype about it was that it was made by Big Red Button. You know, the ex-Naughty Dog devs?

  • @ivanacurna6577
    @ivanacurna6577 2 года назад

    Funny. I remember this video after I watched Sonic the Hedgehog 2. Creators really nailed the description of how frustrating is get lost in that maze filled with booby traps and how dreadful is drowning if you don't get out of water or find air bubbles in time. This is the most accurate description of Labyrinth Zone when I watching that scene in movie.

  • @BitterMillenial
    @BitterMillenial 7 лет назад +3

    10: Am I the only one that doesn't hate that level? I like how I don't have to worry about drowning while swimming.
    1: Wow I really must be the only one that doesn't hate this one. I always got excited about what to expect each visit since I kept going deeper and deeper into an abyss like temple.

    • @somerandomcollegedropout8045
      @somerandomcollegedropout8045 7 лет назад

      CrystalMoonStar I don't hate the Temple of the Ocean King either. I enjoyed it.

    • @ChiefMedicPururu
      @ChiefMedicPururu 7 лет назад

      Me too. Me thinkin' Josh has not much patience with this kind of thing.

    • @somerandomcollegedropout8045
      @somerandomcollegedropout8045 7 лет назад

      ChiefMedicPururu Phantom Hourglass was my first Zelda Game though, so I mean, I may be a little biased.

    • @themilitantatheist9243
      @themilitantatheist9243 7 лет назад

      +CrystalMoonStar Are you sure you're not a masochist?

    • @espurrseyes42
      @espurrseyes42 7 лет назад

      Gloomy Galleon is debatably my 2nd least favorite level in DK64, but it's not bad. Aside from the metal shark, I'd rather deal with the Galleon and its boss instead of Crystal Caves.

  • @greatsageclok-roo9013
    @greatsageclok-roo9013 7 лет назад

    I'm glad that SOMEONE did this type of list.
    And I'm glad that it was someone like you, Josh. You're the most unbiased countdown maker I know.

  • @demi-fiendoftime3825
    @demi-fiendoftime3825 7 лет назад +3

    +joshscorcher I disagree about #1 as there are shortcuts you open with every visit and it take strong advantage of the note taking mechanic for the in-game map, no no no you haven't experienced true hell in Zelda until you've played Oricale of Ages Jabu Jabu's Belly a 2D top down water level with 3D mechanics and takes away one of your item slots just so you can swim -_- also it has ear bleeding music and 3 massive floors and you have to manipulate the water level but in harder to reach locations than the water temple ever had!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The temple of the Ocean King never gave me a headache this level did!!!!!!!!!!

    • @Vigriff
      @Vigriff 6 лет назад

      I remember the game mechanics for Oracle of Ages. *Shudders*

  • @yoshigba2749
    @yoshigba2749 7 лет назад +1

    Missed ya Josh.

  • @TheBattlesword
    @TheBattlesword 7 лет назад +27

    "Which levels tainted the games you loved?"
    Let's see:
    Half the night stages (Sonic Unleashed)
    The World of the Twins and the World of the Heart (Karmaflow)
    Lizard Act 3, Carlyle Act 3, and Order of the Dragon Tails Act 3 (Spiderman 3 PC)
    The Upper Cathedral Ward (Bloodborne)
    Atlantica (Kingdom Hearts 1-2)
    Costlemark Tower (Final Fantasy XV)
    Pretty much every stage in Crash 1 HD outside the tutorial levels
    The Lich Yard (Shovel Knight: Plague of Shadows)
    The Battle of Beruna (The Lion, the Witch, and the Wardrobe PC)
    The Hunt for the Professor (Fable 1)
    The part in Octavia's Anthem where you have to charge up an Orokin Tower...alone...against the Sentients...who were never designed to be fought solo (Warframe)

    • @Hunterreaper4444
      @Hunterreaper4444 7 лет назад

      Hate that part in Octavia's Anthem too. Thank god for the fact that the Operator's void beam removes their resistances

    • @Kwatcher100
      @Kwatcher100 7 лет назад

      Bsword640 If you think Costlemark Tower is bad, have you ever reached Pitioss Ruins? I'm not sure if I should say it's horrible or just really out of place, putting a platforming section in a game that really wasn't designed for platforming. It's only helped by the fact that it's exclusively postgame, though just getting to it becomes a chore.

    • @Aereto
      @Aereto 7 лет назад +3

      Bsword640 First Crash game is still just as hard as the HD one, last I recalled. Those were the days of classic hard...

    • @SmilinFox
      @SmilinFox 7 лет назад

      Honestly, much as I used to hate costlemark, I hate the prompto dlc way more (warning: spoilers and rant below):
      As much as I hated Gladio as a character, he was kinda op with his block and super attacks, and then there was that one cool mechanic... but prompto has all the problems of Noctis in terms of limited options of avoiding attacks, especially from groups, but way worse. He also has next to no option for doing large amounts of damage. There was one optional fight that even gave a trophy for how big and scary it was, but it was honestly easier to slowly whittle down on foot than the fight with a treant, couerl and that one three tusked monster that's just kinda there.
      The one way to get stronger in the game quite frankly doesn't even make sense as to why you should bother cause the smg damage doesn't go up much, I never saw a reason to boost the jump, and the speed is only useful if you want to tickle at enemies with the weak smg while reversing away from them in a circle. It's especially obvious how bad it gets when you actually try and fight those three mechs. or the encounter where they throw assassins at you and they suck again cause prompto is apparently a low level again. Why couldn't we boost those temporary weapons damage instead, cause some of them were actually really nice. Yes, there is that one attack you can use if you stun an enemy, but enemies practicall stop being stunned after a point, and if you stun them on the snow mobile then you have to get off to use it and then they'll be up again by the time prompto stops the vehicle and gets off and stands there for a half second accepting no commands.

    • @TheBattlesword
      @TheBattlesword 7 лет назад

      Rurick91 at least we got a great character arc from Prompto

  • @keikoscorner4176
    @keikoscorner4176 7 лет назад +2

    I'm expecting hate... I love the water temples in Legend of Zelda. Actually my favorite temples and areas in any Zelda game is the Water areas.

  • @antitheist3206
    @antitheist3206 7 лет назад +11

    Spoiler Alert:
    water levels

  • @CapriciousCobra
    @CapriciousCobra 7 лет назад

    "Improvements" from Dark Chronicle chapter 4. The monster that is designed to carry the dungeon key most often is susceptible to the Ridepod and Max's hammer to a lesser extent. So in this level Max's stone blocks him from setting foot on the floor until the seal has ben broken. Unless you know to prepare Monica's weapons specifically for windup monsters or to bring bombs or a (1500 Gilda) seal-breaking scroll, you lose all data since the last time you saved.

  • @SaltisVonWaltis
    @SaltisVonWaltis 7 лет назад +11

    Why do you dislike Okami? It is an awesome game, with some of the best music and art style I've seen in a game.

    • @scissorman44
      @scissorman44 7 лет назад +5

      Some of the common reasons include the rehashed ideas and unresponsive mechanics regarding the celestial brush. And I can agree on that. I quit the game because holy crap, were those mechanics wishy washy

    • @JzanderN
      @JzanderN 7 лет назад +6

      You can actually find his reasons in an old video.
      Fiery Joker Unscripted 3: Why I Hate Okami.
      He also explains in his Top Ten Games I Want To Like, where it makes number 5. But not to the extent as in the unscripted.

    • @ShaDHP23
      @ShaDHP23 7 лет назад

      SaltisVonWaltis because he played the Wii version

    • @firstnamelastname5092
      @firstnamelastname5092 7 лет назад

      Okami is a terrible game downright

    • @ShaDHP23
      @ShaDHP23 7 лет назад

      Gabriel Santana thank you for sharing

  • @emblemblade9245
    @emblemblade9245 7 лет назад +2

    I played PH twice in my childhood and never really hated the TotOC that much.
    Granted I played along with a guide, but I still did most of the mechanical work and found it pretty forgiving.

  • @unbacked0397
    @unbacked0397 7 лет назад +3

    13:44 Obviously Josh has never played Shadow of Destiny.

  • @SilvAegisTV
    @SilvAegisTV 6 лет назад

    All the Number 1 spot did was make me happy I put Phantom Hourglass down and NEVER wanted to pick it back up again.

  • @sambeckettcat
    @sambeckettcat 7 лет назад +5

    wait, didn't Josh say before that he'd never play Bayonetta because of her heavily sexualized design? Josh change his mind for the sake of good gameplay?

    • @thewielder3445
      @thewielder3445 7 лет назад

      He said he doesn't like them, I never remember him saying he never played them

  • @KittyKatty999
    @KittyKatty999 7 лет назад +1

    When I hear the transition music, I think of the show Extra Credits. Such a good show on game design. :)

  • @dimentiorules
    @dimentiorules 7 лет назад +5

    Chapter 2-3 from Super Paper Mario. I always look up the code for the safe at the end so I don't have to play through the incredibly repetitive and boring rubee grinding minigames to beat it. Who thought this was a good idea?!
    Grunty Industries from Banjo Tooie. An incredibly elaborate and overly complicated layout which makes it frustrating to navigate, the infuriating clinker's cavern section, an overly convoluted way to even get into the level, this level represents collectathon gameplay done wrong. Never played Yooka Laylee yet, though I've heard it's not much better, I'll have to see for myself.

    • @TheDukeofCheese12
      @TheDukeofCheese12 7 лет назад

      dimentiorules
      SPM Ch 2-3 is truly horrible, though I think I hate 3-3 more. Freaking Crazee Dayzees with the most obnoxious placements.

    • @woutmees
      @woutmees 7 лет назад

      KDog1265
      My least favourite part of SPM was that chapter with the cavemen where you had to write "please" three times, and then you were rewarded with a long ass code that you had no choice but to write down.

    • @redscyther7725
      @redscyther7725 7 лет назад

      Yeah, I hated that part. And the Crazee Dayzees. But not so much for 2-3

    • @fissilewhistle
      @fissilewhistle 7 лет назад

      Super Paper Mario is a fantastic game and one of my favorites of all time, but *fuck the Overthere Stair!* Whoever designed that level should be shot. You'd think the idea of traversing heaven whilst combating an army of skeleton demons would be badass, but instead you get a snail-paced, repetitive labyrinth that also manages to be a fetch quest. Doesn't that sound fun? And the worst part is that the damn thing lasts for two chapters!

  • @ilikecurry2345
    @ilikecurry2345 7 лет назад

    And on the subject of worst levels of good games, how about the parts of Miitopia where you're forced apart from your party? A cave-in happens, your party gets split in 2, when you get to a certain point, you get to take control of the other half of your party (only you don't get to CONTROL any of them so the game is on autopilot for every battle), and the reunion cutscene doesn't even require you to press A to activate it!

  • @ConnorTheUndying
    @ConnorTheUndying 7 лет назад +4

    #GiveJokerHisMoneyBack

  • @supermariofan03
    @supermariofan03 5 лет назад +1

    The Haunted House in Conker’s Bad Fur Day. Throughout the game if you screw up in the middle of a mission, you get put right where you left off as opposed to the beginning of the mission. But in that level, if you have only 1 key left and you die, you have to find ALL the keys again! That is such backwards ass bullshit! Did other programmers chime in while the others were on their lunch break?! Oh and the chocolate...the chocolate is incredibly scarce in that level which is stupid considering you find the chocolate in every corner and every pathway in each level. So there’s like 98% no room to fuck up!

  • @V0idedOut-E33
    @V0idedOut-E33 7 лет назад +6

    Really? Sonic Team's rational design decision, puts up picture of boom.
    A game that, in terms of creative input, Sega legitimately had no part in. Greaaaat example josh.
    Also, if you followed the development, Sonic Boom is Nintendo's fault. Plain and simple. I say that, specifically because the developers thought they were working with something nice like an Xbox One or PS4. They didn't find out months until the game was scheduled to release that the hardware of the wii u is actually shit, and due to that distinct lack of knowledge they had a few months to port what was an xbox one title.
    TL;DR with sonic boom, Sonic Boom is a fantastic Xbox One title and all we got to see was the shitty port to the Wii U

    • @scissorman44
      @scissorman44 7 лет назад +4

      Boom would most likely be shit even if it was for the Xbox One. You can't say with a straight face that shit level design is a hardware limitations problem.

    • @V0idedOut-E33
      @V0idedOut-E33 7 лет назад

      They had to cut a lot of content out, so they probably had to end up re doing a bunch of levels at breakneck pace. I have a feeling the level design would have turned out better granted they were just polishing the original version. If you've played the Wii version of Sonic Unleashed while, the wii version has it's merits it has a lot more of the wherehog stages. Where as the HD version has Medallions and collectathon problems, it at least has the daytime stages to make up for it. Non HD versions of the game legitimately have an 80/20 ratio of Night/Day stages.

    • @IMakePeopleSaltyApparently
      @IMakePeopleSaltyApparently 7 лет назад

      TIM IS DEAD i could say the same about the gta ports to Xbox. Especially san Andres. Lets just say i QUICKLY exchanged it for ps2.

    • @InsaneEnergy
      @InsaneEnergy 7 лет назад

      They had to rewrite pretty much the entire game because of the weak hardware, and spend months working with Nintendo and Crytek to get CryEngine 3 working on Wii U at all.

  • @infinitenicknames2408
    @infinitenicknames2408 7 лет назад +1

    "But fo those of you who have played this game..."
    Me: *smacks phone across the room* WE DON’T TALK ABOUT THAT