Once you’re at the Geometry Node stage, add a ‘mesh to points’ node between the monkeys geometry points, then follow along as normal. (For anyone stuck)
@11:45 - Here's a quick Point Cloud work around if you don't have the option to select from Object->Convert. Select all vertices in edit mode using "A", then hit "X" to delete, selecting the "Only Edges & Faces" option. This will leave you with the points and can continue from there. Great tutorial btw, really enjoyed it.
Bro, I love how you explain things! Nice balance of going in depth/clarifying certain aspects you encounter during the process that others often leave uncommented in their tutorials.
Compiling my top 20 go-to RUclips TUTs - you're def way up in there BD! - Many thanks for your education:) There's a buzz I get when someone like yourself explains something in way that even I can understand, I love learning and understanding how things work. Short cuts/add-ons are great if you know your stuff, ie when in a production environment - can save time. But if you're learning I say, don't get too distracted with all the unnecessary add-ons - instead do the spade work in blender vanilla and understand how to get there/problem solving etc. In the long run you will save more energy and time than any add-on can provide.
This was an incredible tutorial and even though I haven't done much research, I feel like I gained such a good understanding of basic force fields as well as the geometry node editor and the different values for particles too, thank you so much!
Great tutorial, thank you! That HSC interpolation trick sure will be useful Can you use particle attributes like age, lifespan, velocity, etc in shaders with this workflow? For example to make fast particles more bright and old ones less saturated?
Blender cannot unfortunately export these attributes to alembic. You can keep the particles unexported and instance a sphere on them and then you can use all sorts of attributes with the particle info node. But the problems are quite a slow performance and high memory usage then.
@@BadNormals I am attempting to use this method of VFX in an animation I am currently working on. I wanted to change the time that the particle animation starts, but cannot find how. I would usually use the frame offset, but since we used the monkey to instance both simulations in the geo node editor, the monkey does not have the frame offset (at least not that I can find). Any suggestions?
I went to your Patreon page to join, pay and to see if you updated anything on this this tutorial titled “Blender Beginner Particles Tutorial Bad Normals”. It does not exists on your Patreon page. At least I did not see it after searching. I found another tutorial. I will not attempt any tutorial including yours that is not 4.2 or greater. I hope you consider updating this tutorial as this is a VERY useful tool and lesson. I would suggest you use screencast keys. Further, I would suggest losing the photo of you bottom right. It is covering an area that we need to see when you change values. If you have to leave it put the pic on the left side or move it when you are doing something and the pic is blocking our view. Overall, I like your approach/style. Best of luck moving forward.
hey bro thanks for the tutorial! This is exactly what I was looking for. Was looking for something to create particle explosions inside transparent geometric shapes and this is exactly what I needed! Kudos.
could you get a similar result by using fluid simulation to guide the particles with fluid flow force field? also your tutorials are very intuitive.thank you 👍
For those in 3.6 and above, this option is not there anymore. As blender deemed some work to be unneccessary to do which it is kind of. What worked for me was selecting the whole object in edit mode by pressing A and then press x to delete only faces and edges and you are left with points. To get a similar result. As this guy said himself, it is just getting rid of edges and faces and converting it into points. I think this way is a bit more tedious after they deleted it but it is not much of a difference. I hope that helps! Also, I do not really recommend downloading Blender 4.0. If you are used to 3.6, you should keep that model because 4.0 completely changed with their nodes and it personally threw me off. I do not have time to learn new stuff after every update again.
Nice job! Just got into particle systems and his was helpful! I have used Trapcode for AE, but my subscription expired and thinking I may be able to do what I want with Blender. Thanks!
@@BadNormals I'm stuck on the part where you used the monkey to create those points in the object menu, I don't have that option. Is there another way around it?
@@BadNormals Hey, sorry to disturb, I just wanted to know how can I go forward in your tutorial because I'm still blocked at the rendering of the thing. Like when I'm turning the world black, I can't see particules anymore. Do you have solution please ? Thanks !
@@melvynkeoxay9765 Had that issue, played arouond with mesh to points size a bit and suddenly it showed up (I had render view open when I changed size settings) - maybe a bug in 3.3 alpha.
It was amazing tutorial 😍. Thank you so much. But how can i do this in Eevee?? 👀 When i try to do this in Eevee unfortunately nothing happened even if i add material. Please help me )
Superbe tutorial! I've been looking for a way to reproduce this kind of animation. My computer can follow the tutorial without any problem until the end, when rendering the animation. The viewport render works without any problem at 256 sample and is almost immediate; but for rendering one frame, it took my computer 5h to reach 44 samples. My cpu is maxed out as soon as I launch the rendering. (Intel I7-8700 3,20GHz, Asus Rog strix 3080 12Gb, 32GB DDR4 3GHz)
Sorry for beginers question, but my (and after I render it) image is bright, like bright grey, not black, the world opacity is 1.0 and I did everything like in the tutorial, what am I missing ?
I can't find the Convert to Point Cloud action in the menu, instead I have Trace Image to Grease Pencil, I thought checking the Developer Extras in the Preferences Menu and then go check in the Experimentals menu but still nothing, any idea? Thanks..
You can achieve the same result by simply selecting the entire geometry width with A in Edit Mode, then pressing X and selecting the option Only Edges & Faces.
Can you make a tutorial how to make a battle simulation with boid particles or geometry nodes? Maybe there´s a way to filter out sertan patricle and give them a suitable animation like falling or running.
hi sir can you show how to make foot steps using particle system ? you know that touching effect when shoes hit the ground, the sand is fying high, thanks sir - no one has this
does the export-import-geo nodes workflow make sense for fluid sims that are part of a bigger, complex animation or will blender slow to a crawl either way?
what settings can i change to make it look more like smokey energy? im trying to make a scarlet witch style energy effect and i dont want i want the particles to blend together better almost like smoke (similarly to film riots energy effects)
The only problem i got,was if i had the emitter follow along a path,when i export back the allembic,it offsets the whole mesh instead following the curve it had.basicilly cant export the animation..so i am sure this is doable,but im not clever enough
This is cool! I guess the first part of the video can be used to create space, for example. ) Unfortunately, i didn't get a render view of this orb even in a viewport. Everything was right like in a tutorial, step by step, except the convertion Susanne into point cloud. I'm under Blender 3.2 and you are using 3.3 now.
Was going to write the same thing ! How unfortunate that we can't afford to continue the tutorial cuz we are still in 3.2. I spent so much time on it to only see now ;'(
Hi there, I am trying to use this idea with keyed particles, so that the particles morph into an object. However, I am having trouble with the Alembic export do you know why this might be?
I am having a really strange problem. When I try to render this scene out it works really great until I hit a certain frame (after frame 100) and then my render times explode. (Going from 2 seconds to an estimate of 5+ HOURS) does anybody have any idea what could be going on here?
Hi, this may be a ridiculous request but do you think you can shed some light on bozo balov's animation style and probable render techniques... I believe he paints in VR and then rigs and animates in blender.
Trying to figure out what's going wrong here -- working in Blender 4.2, and I can't seem to export even close to the same number of particles as an Alembic w/o blender crashing, I reduced down to 100'000 particles and was able to export, but the file was 14GB?? I have plenty of RAM (64GB) so unclear why my file is so much larger.. help!
For everyone in 3.3 wondering where the Convert to Points Cloud option is, it's been turned into the "Mesh to Points" geometry node.
may u tell how it can be configured?
@@mrdmrbg I'm also wondering how to do that
Once you’re at the Geometry Node stage, add a ‘mesh to points’ node between the monkeys geometry points, then follow along as normal. (For anyone stuck)
@@OP-Kali if by any chance you see this message....the mesh to points node isn't working at all. i'm on blender 4.1...any ideas?
@@lycanthrophy616convert monkey to mesh first
@11:45 - Here's a quick Point Cloud work around if you don't have the option to select from Object->Convert. Select all vertices in edit mode using "A", then hit "X" to delete, selecting the "Only Edges & Faces" option. This will leave you with the points and can continue from there. Great tutorial btw, really enjoyed it.
thanks a lot!!!!!!!
you sir are a legend!
Thank you!
also make sure you're on cycles render engine or nothing will show up! This tripped me up for longer than I'd like to admit
Yeees! Thank you!
Bro, I love how you explain things!
Nice balance of going in depth/clarifying certain aspects you encounter during the process that others often leave uncommented in their tutorials.
Your structures in your tutorials are insanely good. Especially in this one! It does make following the tutorial super easy.
Hey ! Glad you loved my tutorial ! A little credit would be much appreciated :D
Amazing to see different approach with different tools
Cheers
what tutorial?
@@arshadqureshi4715 The Houdini tutorial that is mentionned. ruclips.net/video/t3ebUqTIl38/видео.html this one
Oh sure, I'll add you into the top of description!
@@arshadqureshi4715 This one: ruclips.net/video/t3ebUqTIl38/видео.html
This was a pure masterclass! hats off man. At the end of the video I just stood up and gave it an applause. Bravo!
Love the motion graphics demonstrations at the end. Very cool stuff, as usual. Explaining some complicated features in an easy to understand way.
Compiling my top 20 go-to RUclips TUTs - you're def way up in there BD! - Many thanks for your education:) There's a buzz I get when someone like yourself explains something in way that even I can understand, I love learning and understanding how things work. Short cuts/add-ons are great if you know your stuff, ie when in a production environment - can save time. But if you're learning I say, don't get too distracted with all the unnecessary add-ons - instead do the spade work in blender vanilla and understand how to get there/problem solving etc. In the long run you will save more energy and time than any add-on can provide.
Danke!
This was an incredible tutorial and even though I haven't done much research, I feel like I gained such a good understanding of basic force fields as well as the geometry node editor and the different values for particles too, thank you so much!
Sir, you are a gentleman and a scholar. Thank you for sharing your knowledge and strengthen the blender community!
watched this video 4months ago... now I used this steps for a job, thanks!
Great tutorial, thank you!
That HSC interpolation trick sure will be useful
Can you use particle attributes like age, lifespan, velocity, etc in shaders with this workflow?
For example to make fast particles more bright and old ones less saturated?
Blender cannot unfortunately export these attributes to alembic. You can keep the particles unexported and instance a sphere on them and then you can use all sorts of attributes with the particle info node. But the problems are quite a slow performance and high memory usage then.
@@BadNormals I am attempting to use this method of VFX in an animation I am currently working on. I wanted to change the time that the particle animation starts, but cannot find how. I would usually use the frame offset, but since we used the monkey to instance both simulations in the geo node editor, the monkey does not have the frame offset (at least not that I can find). Any suggestions?
Nevermind, the time offset is now affecting them properly. Sorry about that.
Such a cool result!!
Love your stuff man. :)
Thanks mate! Looks AWESOME!!!
Awesome!
More Houdini to Blender tutorials if possible!
Or a "Houdini to Blender" Series?
love the tutorials man, learned alot from you in my last few months of learning blender. the sand hour glass tutorial opened up so many ideas.
Another Excellent Tutorial, and demonstration of your skills, thanks you for producing such great content
Really good tutorial, really knowledgeable teacher!
You do have very nice refreshing ideas and your explanations are on point and easy to follow, super entertaining!
damn this renders hella fast. Thanks for the tutorial
I went to your Patreon page to join, pay and to see if you updated anything on this this tutorial titled “Blender Beginner Particles Tutorial Bad Normals”. It does not exists on your Patreon page. At least I did not see it after searching. I found another tutorial. I will not attempt any tutorial including yours that is not 4.2 or greater. I hope you consider updating this tutorial as this is a VERY useful tool and lesson. I would suggest you use screencast keys. Further, I would suggest losing the photo of you bottom right. It is covering an area that we need to see when you change values. If you have to leave it put the pic on the left side or move it when you are doing something and the pic is blocking our view. Overall, I like your approach/style. Best of luck moving forward.
Amazing. Thank you for all you do
I found a work around for "mesh to points" not accepting a point cloud in 4.2.3. simply add a "points to vertices" before it.
nice~👍👍👍
Amazing!
You're a gift to the community..
Really cool tutorial! :D Thank you for the introduction to particles!
it's cool how certain environments translate to each other so well. have you thought about exporting that to unreal engine?
Perfect, now just new graphics for stuff like this :D
hey bro thanks for the tutorial! This is exactly what I was looking for. Was looking for something to create particle explosions inside transparent geometric shapes and this is exactly what I needed! Kudos.
Really impressed by your explanations, and the quality of your work. You've got a good eye as an artist and your teaching style is perfect!
Incredible tutorial! Thank you! Now I'm excited to do amazing particles for my game :)))))
awesomeness in the quality of your explanations !!! bravo ! it feels like surfing on waves of knowledge ! merci beaucoup!
finally took the time to watch it , great great great tutorial , thank you so much
Wow, another mind blowing tutorial. Thank you so much for sharing this.
Genius, Thank You.
Very well done!! Well explained. I can actually render this on my laptop with no issues. You just got yourself a new subscriber!! Merci beaucoup!
could you get a similar result by using fluid simulation to guide the particles with fluid flow force field?
also your tutorials are very intuitive.thank you 👍
Great tutorial!!!I am using blender3.3 but I can't find the point cloud how can I find it?what to do?
Did you find a solution to this? or a work around? I'm having the same issue
Also having the same issue
Nice tutorial, but at 12:52 if I go into Rendermode I see nothing. Everything just dissapears. Why?
Thanks man, really nice job.
Learnt a lot. Thanks
For those in 3.6 and above, this option is not there anymore. As blender deemed some work to be unneccessary to do which it is kind of. What worked for me was selecting the whole object in edit mode by pressing A and then press x to delete only faces and edges and you are left with points. To get a similar result. As this guy said himself, it is just getting rid of edges and faces and converting it into points. I think this way is a bit more tedious after they deleted it but it is not much of a difference. I hope that helps! Also, I do not really recommend downloading Blender 4.0. If you are used to 3.6, you should keep that model because 4.0 completely changed with their nodes and it personally threw me off. I do not have time to learn new stuff after every update again.
Really good tutorial from a complete noob Geometry node user. You got my sub :) Thanks a lot
Thank you. This is awesome
Damn amazing and good explanation 😊
The best!
It's awesome please reply what specifications required in using blender for purchase laptop
video 11:49 - Blender 4.2 - there is no option Convert Point Cloud. What can I do?
and my friends are planning to make a ga and i'm making the soft, so tNice tutorials really helped
Exellent like always
Great stuff mahn!
13:40 The word you're looking for is "prune". You prune trees, bushes, roses; you could even prune plum trees and use the plums to make prunes.
Amazing video
8:09 💀My Computer Blowing Up Moment 💀
help, I'm definitely starting to get the hang of it. Just thought I'd share.
Nice job! Just got into particle systems and his was helpful! I have used Trapcode for AE, but my subscription expired and thinking I may be able to do what I want with Blender. Thanks!
excellent knowledge shared here
Hey man amazing !!
Is there any way to decay the size(or other physical attributes) of the point cloud over the lifespan using geometry nodes ??
For a moment, i looked for the addon which visualizes the force fields! OMG. Imagine IT
Very nice video, but my Blender 3.4 doesn't show this Point Cloud feature at 11:48...
nice, yet another tutorial i have to wait to finish because 3.3 isn't even out.
The unreleased version works well too
@@BadNormals I'm stuck on the part where you used the monkey to create those points in the object menu, I don't have that option. Is there another way around it?
You can also keep the monkey the same and not convert it. You just won't have motion blur then.
@@BadNormals Hey, sorry to disturb, I just wanted to know how can I go forward in your tutorial because I'm still blocked at the rendering of the thing. Like when I'm turning the world black, I can't see particules anymore. Do you have solution please ? Thanks !
@@melvynkeoxay9765 Had that issue, played arouond with mesh to points size a bit and suddenly it showed up (I had render view open when I changed size settings) - maybe a bug in 3.3 alpha.
It was amazing tutorial 😍. Thank you so much. But how can i do this in Eevee?? 👀 When i try to do this in Eevee unfortunately nothing happened even if i add material. Please help me )
Superbe tutorial! I've been looking for a way to reproduce this kind of animation.
My computer can follow the tutorial without any problem until the end, when rendering the animation. The viewport render works without any problem at 256 sample and is almost immediate; but for rendering one frame, it took my computer 5h to reach 44 samples.
My cpu is maxed out as soon as I launch the rendering.
(Intel I7-8700 3,20GHz, Asus Rog strix 3080 12Gb, 32GB DDR4 3GHz)
Ok, so it seems to be the motion blur that kill my CPU, as soon as I turn it off, the render are lightning fast
Sorry for beginers question, but my (and after I render it) image is bright, like bright grey, not black, the world opacity is 1.0 and I did everything like in the tutorial, what am I missing ?
I can't find the Convert to Point Cloud action in the menu, instead I have Trace Image to Grease Pencil, I thought checking the Developer Extras in the Preferences Menu and then go check in the Experimentals menu but still nothing, any idea? Thanks..
Are you in cycles?
You can achieve the same result by simply selecting the entire geometry width with A in Edit Mode, then pressing X and selecting the option Only Edges & Faces.
12:54 CRAZY
What's in the Viewer node group? Thank you, great tutorial!
Can you make a tutorial how to make a battle simulation with boid particles or geometry nodes? Maybe there´s a way to filter out sertan patricle and give them a suitable animation like falling or running.
Genius
hi sir can you show how to make foot steps using particle system ? you know that touching effect when shoes hit the ground, the sand is fying high, thanks sir - no one has this
Ace content
Bro, make a tutorial of these kind of particle following a moving object.
Please
does the export-import-geo nodes workflow make sense for fluid sims that are part of a bigger, complex animation or will blender slow to a crawl either way?
How do you make the mesh point transparent at 12:47, can you tell me which keys you use, please?
He says it in the video, just press "M"
Now we just need a plugin to convert these vfx to a volume or material shader (or some optimized universal format) to be used in game engines.
i catch you red handed on 6.05 min! ^^
Hey,
Thanks.
can I do this in EVEE somehow?
At 4:27, how do you enable the visualization of the turbulence force field?
+
what settings can i change to make it look more like smokey energy? im trying to make a scarlet witch style energy effect and i dont want i want the particles to blend together better almost like smoke (similarly to film riots energy effects)
9:04 how your animation stopped at frame 120, mine keep looping!
Just pause it with space and click on the last icon "Jump to Endpoint"
are we supposed to play it or bake it?
Thank tutorials
nice! Would be cool to see the animation :) Does eevee look any worse?
Could someone use this to create Wanda's powers? That was amazing tutorial could.you please try remaking Wanda's powers? Wow u are so intelligent
The only problem i got,was if i had the emitter follow along a path,when i export back the allembic,it offsets the whole mesh instead following the curve it had.basicilly cant export the animation..so i am sure this is doable,but im not clever enough
This is cool!
I guess the first part of the video can be used to create space, for example. )
Unfortunately, i didn't get a render view of this orb even in a viewport. Everything was right like in a tutorial, step by step, except the convertion Susanne into point cloud.
I'm under Blender 3.2 and you are using 3.3 now.
This Happened With me too. If You find any way, Help me .
Was going to write the same thing ! How unfortunate that we can't afford to continue the tutorial cuz we are still in 3.2. I spent so much time on it to only see now ;'(
also missing "convert to point cloud" - so this is a blender 3.3 option?
Update: downloaded blender 3.3 alpha and it was there.
You can also keep the monkey the same and not convert it. You just won't have motion blur then.
Hi there, I am trying to use this idea with keyed particles, so that the particles morph into an object. However, I am having trouble with the Alembic export do you know why this might be?
my computer may be on fire from the million particles but at least it looks cool!
this project was like 15gb but was worth it lol :D
I don't see the size option at @2:02 - I'm using Blender 3.4. Any idea?
Update:
Tried opening in 3.3 too - but it doesn't show me the option. I've compared it multiple times to the tutorial. Please let me know.
I am having a really strange problem. When I try to render this scene out it works really great until I hit a certain frame (after frame 100) and then my render times explode. (Going from 2 seconds to an estimate of 5+ HOURS) does anybody have any idea what could be going on here?
good
I am using Blender 4.2 and I can't find convert mesh to cloud points.
Best channel ever. Ps, can you make a spaceship tutorial, the are so $@#$@ hard
Can you make your screen bigger? I'm on a phone and I don't see the words on screen
Hi, this may be a ridiculous request but do you think you can shed some light on bozo balov's animation style and probable render techniques... I believe he paints in VR and then rigs and animates in blender.
tutorial videos. Thanks
Did this. Setting to Collision doesn't work. Items still pass right through if it wasn't even there. Not sure what the Blender team changed. AGAIN.
Hi! How do I see the points of the alembic in Eevee? Only works with cycles? Or there is some way to it appear in eevee too
Trying to figure out what's going wrong here -- working in Blender 4.2, and I can't seem to export even close to the same number of particles as an Alembic w/o blender crashing, I reduced down to 100'000 particles and was able to export, but the file was 14GB?? I have plenty of RAM (64GB) so unclear why my file is so much larger.. help!