I've been thinking a lot about how interesting it would be to play a game where the entire roster has personal skills that are flaws, or double-edged swords like Arthur's from Fates. Imagine a unit that is a vulnerary junkie who automatically uses a Vulnerary at the start of every turn. Or a unit where Silver weapons are effective on them but they lifesteal because they're a vampire. Maybe there's a unit who has to hold his Teddy Bear or be afflicted with the Berserk condition. I think these skills would work really well for both player units and bosses.
15:28 > Known Lie skill. I like this skill alot! I immediately imagined combining it with the Gamble skill, where they're literally cheating the system.
maybe some of the staff blessings from heroes would make good personal skills for staff units? like giving avoid/hit/any other useful stat to an ally when they're healed
Give Marty his personal skill from Super Thracia, make every weapon he uses a brave weapon. Give Ronan 20% bonus crit against mages, help increase the meme of "Magekiller Ronan." Seriously, the guy has a 55% magic growth in a game with no magic bows. What the fuck is he supposed to use it for except for killing mages? Alternatively, give him +1 Crit for every point of magic he has. Give Salem a skill that lets him inflict status ailments when using dark magic. Since captured Jormandgandr doesn't poison, i think it would be cool to give Salem a proc skill that lets him inflict sleep, poison, etc with his tomes. I also think that Thracia Petrify is hilarious and giving the player access to it in a limited way would be funny.
This was me a few days ago but I was thinking about Awakening units instead. For example, Lissa could have "Prankster" as a hypothetical personal skill
Giving Awakening units personal skills is something I toss up in my head every now and then when I get bored. The one I came up with for Lissa was Morale Boost, which makes it so that when she heals a unit to full HP, they gain Lck/Res +3 for one turn.
A few others I've come up since then: Lon'qu - Gynophobia - User gains Hit -15 but Crt +15 when supported by a female unit. Gregor - Sellsword - Deals 2 extra and takes 2 less damage with a bullion in their inventory. Increases to +3/-3 with a medium bullion and +4/-4 with a large bullion. Aversa - Conjure - Twice per map, summon an allied berserker and sorcerer who immediately rush into the enemy
Thracia is prob my favorite game, so i do have some ideas xd Ronan should have a skill more related to him being a hunter and less generic. Something like negating enemy terrain bonuses would be cool. Or maybe making him ignore or reduce terrain movement penalties, both options would make him pretty good on the many forests maps in the game. He could also get something related to having a ridiculous magic growth lmao. Eyvel Skill is original but kinda worthless, i think something like giving hit and avoid to near unpromoted units would be very nice for the few beginning chapters she is in. It would reflect her role as kind of a mother and a mentor to Leif and others in the Fiana Freeblades. Salem could have a skill related to him being a Loptous deserter. Maybe make him better in combat against dark mages, like inmunity to their staffs and the poison effect of dark magic, or just extra magic while in combat against them, which would be more res at the same time. Also, Parne is not really a merciless dude, he is kinda an asshole Robin Hood. He doesnt really do anything too bad, like the worst is scaring tina with bugs as "torture" and bullying a young Lifis, who actually IS a pretty bad guy, you might even be mixing them up. He even frees Lara from slavery and joins whitout much hesitation. You could change his personal skill with Lifis and I would actually feel better lol. Or he could have something more related to being a thief, something like getting a bonus for trading stolen items would be a very good fit. Troude should also get a change, but he is just too generic, and I cant think of anything. He is just loyal to Parne and thats it. Anyways, sorry for the long comment, but I really liked the video concept and coming up with my own ideas. There's other characters i feel could be better but i did like the video a lot.
he also (seemingly, it might be a translation thing) kidnaps tina because he wants her to use her thief staff, that one's pretty bad. I dont know where the idea that perne is a slave trader comes from though, maybe an old translation? from what I can tell perne is just massively inconsistent with his actions. he bullies the weak but also protects the villages around him and he frees lara from slavery but then kidnaps tina and forces her to work for him. I hate perne so much because everyone around him acts like he's not so bad. I would love it if in a remake there's someone that calls him out on his BS. at least lifis and the people around him know he's a terrible person, which is fun characterization.
Where the fe4 video link in the description 😢 I absolutely love personal skills too, they’re just such a fun way to bring unit individuality, which can be really lacking in some of the newer games because of the class system. The way you made use of all the unique features of thracia and still made these feel unique is awesome, I love these 🙏
For Salem you could do this: "Ex-Loptyrian" unit gains plus 10 avoid and plus 10 hit when fighting dark magic users. Since Salem used to be a part of the Loptyrian cult it makes sense he is familiar with their tactics and is more effective in fighting against them.
I Actually Have a Personal skill for Lifis hope you like this. Unfair Advantage. Unit can Steal and attack at the same time. Yoink the Wepon and they attack while down. Seems like a fitting skill for him
Tbh I actually think that skill would make Mareeta an S tier unit but not because of overkill but because of a side effect of this skill... chances. Each skill rolls independently meaning if she misses one skill trigger then another skill can still trigger making her able to get extremely high chances to trigger any skill plus she also still triggers all of them at the same time. To be more specific if she has just 10 skill, she will be able to trigger Luna + Astra 19% of the time, and at lets say 14 you get it 26% of the time, add in Sol and you get a 36% chance to always hit, heal, attack 5 times, and ignore the foe's defenses. Though I assume each trigger is independent for each of Astra's strikes so you do need to retrigger sol or luna but a high sol and luna chance even with a single hit is absurd. Plus she also gets Adept when she promotes so she'll be guarenteed to trigger that effect to trigger and if she doesn't then she'll roll for Adept THEN trigger Sol, Luna, and Astra immediately since she just got a skill to proc
I gotta say I like Thracia for being the last FE with Skills were there are characters that have no skill at all unless you teach them. If I were to give one out I would give Marty a Skill to negate the reduced stats he wouöd suffer from capturing (not rescuing)Units. Its the only game where this mechanic is in and I feel it is the niche they had in mind when Marty was designed.
If I had to come up with one for Ronan, since he has great magic in a class that doesn’t use it, why not make his skill something like “unforeseen edge” which gives him a luck percent chance to deal magic damage against a foe.
wait, there are individuls that think crit is calculated before hit in fe6?? why would that even matter outside of rng manipulation, it ends up being the same chances either way due to the commutative property of multiplication
The idea was "crit is rolled before hit so if they roll a critical they will always hit" so if you had a unit with 60 crit bit 40 hit, critting could get around the accuracy issue. Its a cool idea but its never actually been real, and idk where the origins of this rumor are even
Honestly i would totally cop out and just give all the staff units some flavor of the world tree skill
man, that'd be such a funny thing to have in an FE5 troll/kaizo hack is just have galzus show up on turn 15 on every map for no reason
I've been thinking a lot about how interesting it would be to play a game where the entire roster has personal skills that are flaws, or double-edged swords like Arthur's from Fates. Imagine a unit that is a vulnerary junkie who automatically uses a Vulnerary at the start of every turn. Or a unit where Silver weapons are effective on them but they lifesteal because they're a vampire. Maybe there's a unit who has to hold his Teddy Bear or be afflicted with the Berserk condition. I think these skills would work really well for both player units and bosses.
That's funny you mentioned the Vulnary addiction thing because I'm playing around with something similar for FE9 Illyanna
15:28 > Known Lie skill.
I like this skill alot!
I immediately imagined combining it with the Gamble skill, where they're literally cheating the system.
Omg so true
going full meme sounds like so much fun!
maybe some of the staff blessings from heroes would make good personal skills for staff units? like giving avoid/hit/any other useful stat to an ally when they're healed
I've never played heroes so I didn't know that was a thing
Give Marty his personal skill from Super Thracia, make every weapon he uses a brave weapon.
Give Ronan 20% bonus crit against mages, help increase the meme of "Magekiller Ronan." Seriously, the guy has a 55% magic growth in a game with no magic bows. What the fuck is he supposed to use it for except for killing mages? Alternatively, give him +1 Crit for every point of magic he has.
Give Salem a skill that lets him inflict status ailments when using dark magic. Since captured Jormandgandr doesn't poison, i think it would be cool to give Salem a proc skill that lets him inflict sleep, poison, etc with his tomes. I also think that Thracia Petrify is hilarious and giving the player access to it in a limited way would be funny.
Smh smh not giving Ronan a skill that gives him an skill% chance of his attack being magical instead of physical smh smh
I haven't played Thracia, but NGL Id be mad as hell if I saw a unit get _lesser Ignis._
_Kaga approves_
This was me a few days ago but I was thinking about Awakening units instead. For example, Lissa could have "Prankster" as a hypothetical personal skill
Giving Awakening units personal skills is something I toss up in my head every now and then when I get bored. The one I came up with for Lissa was Morale Boost, which makes it so that when she heals a unit to full HP, they gain Lck/Res +3 for one turn.
A few others I've come up since then:
Lon'qu - Gynophobia - User gains Hit -15 but Crt +15 when supported by a female unit.
Gregor - Sellsword - Deals 2 extra and takes 2 less damage with a bullion in their inventory. Increases to +3/-3 with a medium bullion and +4/-4 with a large bullion.
Aversa - Conjure - Twice per map, summon an allied berserker and sorcerer who immediately rush into the enemy
Thracia is prob my favorite game, so i do have some ideas xd
Ronan should have a skill more related to him being a hunter and less generic. Something like negating enemy terrain bonuses would be cool. Or maybe making him ignore or reduce terrain movement penalties, both options would make him pretty good on the many forests maps in the game. He could also get something related to having a ridiculous magic growth lmao.
Eyvel Skill is original but kinda worthless, i think something like giving hit and avoid to near unpromoted units would be very nice for the few beginning chapters she is in. It would reflect her role as kind of a mother and a mentor to Leif and others in the Fiana Freeblades.
Salem could have a skill related to him being a Loptous deserter. Maybe make him better in combat against dark mages, like inmunity to their staffs and the poison effect of dark magic, or just extra magic while in combat against them, which would be more res at the same time.
Also, Parne is not really a merciless dude, he is kinda an asshole Robin Hood. He doesnt really do anything too bad, like the worst is scaring tina with bugs as "torture" and bullying a young Lifis, who actually IS a pretty bad guy, you might even be mixing them up. He even frees Lara from slavery and joins whitout much hesitation. You could change his personal skill with Lifis and I would actually feel better lol. Or he could have something more related to being a thief, something like getting a bonus for trading stolen items would be a very good fit.
Troude should also get a change, but he is just too generic, and I cant think of anything. He is just loyal to Parne and thats it.
Anyways, sorry for the long comment, but I really liked the video concept and coming up with my own ideas. There's other characters i feel could be better but i did like the video a lot.
he also (seemingly, it might be a translation thing) kidnaps tina because he wants her to use her thief staff, that one's pretty bad.
I dont know where the idea that perne is a slave trader comes from though, maybe an old translation? from what I can tell perne is just massively inconsistent with his actions. he bullies the weak but also protects the villages around him and he frees lara from slavery but then kidnaps tina and forces her to work for him.
I hate perne so much because everyone around him acts like he's not so bad. I would love it if in a remake there's someone that calls him out on his BS. at least lifis and the people around him know he's a terrible person, which is fun characterization.
marty shouldn't have one but there should be an easter egg for him to get long counter lol
Where the fe4 video link in the description 😢
I absolutely love personal skills too, they’re just such a fun way to bring unit individuality, which can be really lacking in some of the newer games because of the class system.
The way you made use of all the unique features of thracia and still made these feel unique is awesome, I love these 🙏
Oops I put it in the end card instead but will edit the description to add it
@@DaniDoyle thanks 🙏
For Salem you could do this: "Ex-Loptyrian" unit gains plus 10 avoid and plus 10 hit when fighting dark magic users. Since Salem used to be a part of the Loptyrian cult it makes sense he is familiar with their tactics and is more effective in fighting against them.
I Actually Have a Personal skill for Lifis hope you like this.
Unfair Advantage.
Unit can Steal and attack at the same time.
Yoink the Wepon and they attack while down. Seems like a fitting skill for him
What if: leif wasent a dog water emblem
Tbh I actually think that skill would make Mareeta an S tier unit but not because of overkill but because of a side effect of this skill... chances.
Each skill rolls independently meaning if she misses one skill trigger then another skill can still trigger making her able to get extremely high chances to trigger any skill plus she also still triggers all of them at the same time. To be more specific if she has just 10 skill, she will be able to trigger Luna + Astra 19% of the time, and at lets say 14 you get it 26% of the time, add in Sol and you get a 36% chance to always hit, heal, attack 5 times, and ignore the foe's defenses. Though I assume each trigger is independent for each of Astra's strikes so you do need to retrigger sol or luna but a high sol and luna chance even with a single hit is absurd.
Plus she also gets Adept when she promotes so she'll be guarenteed to trigger that effect to trigger and if she doesn't then she'll roll for Adept THEN trigger Sol, Luna, and Astra immediately since she just got a skill to proc
I gotta say I like Thracia for being the last FE with Skills were there are characters that have no skill at all unless you teach them.
If I were to give one out I would give Marty a Skill to negate the reduced stats he wouöd suffer from capturing (not rescuing)Units. Its the only game where this mechanic is in and I feel it is the niche they had in mind when Marty was designed.
Path of Radiance and Radiant Dawn have some no skill units too! (unless you count shove i guess but its not really a skill in that game)
If I had to come up with one for Ronan, since he has great magic in a class that doesn’t use it, why not make his skill something like “unforeseen edge” which gives him a luck percent chance to deal magic damage against a foe.
Ohh interesting
wait, there are individuls that think crit is calculated before hit in fe6??
why would that even matter outside of rng manipulation, it ends up being the same chances either way due to the commutative property of multiplication
The idea was "crit is rolled before hit so if they roll a critical they will always hit" so if you had a unit with 60 crit bit 40 hit, critting could get around the accuracy issue. Its a cool idea but its never actually been real, and idk where the origins of this rumor are even
@@DaniDoyle ohhh, that makes more sense
Will you be doing the gba games?
Yea
@@DaniDoyle YESSS I can’t wait 🙏
@@DaniDoyle oh nice can't wait to see them