Something I love about Thracia over most other FE games is its focus on the common man. Even with a noble as its protagonist, a lot of Leif's development revolves around coming to understand the predicament of the meager. It helps that Thracia generally has a higher proportion of non-knights/nobles as playable characters, and most of the knight-class characters that you *do* recruit are deserters or enlistees, not warrior-nobles. If you want to play another amazing tactics RPG with a similar focus on the plight of the commoner, play Final Fantasy Tactics (specifically the PSP version for its amazing retranslated dialogue).
This, especially. It's no surprise, then, that this game features probably the MOST amount of civilian/villager NPCs that need rescuing. While FE4 is all about the grander scale of the war, with whole nations and armies pitting themselves against each other for the good of the land, FE5 dials it back and focuses on the people who actually live in that world and show you who you're really fighting for.
The thing with Thracia is despite its jank, it set the mold for all modern Fire Emblem. Going back to it, it's amazing how familiar its map design philosophy feels to the GBA entries. Some weapon icons from GBA were even taken from Thracia (the Brave Axe icon became the GBA Hand Axe). Despite being the last Kaga game and easily the least-selling in the series (due to a weird distribution method), it has a HUGE legacy.
You got it pretty much spot on, Thracia is just so unique and engaging among all the FEs, it has tons of mechanics seen nowhere else that really make you think and open up new possibilities, it's huge enough to let you miss a lot of optional content and characters and still have a good time, sorta like FE6, but unlike Binding Blade, Thracia doesn't lock you out of the actual endgame for missing things. It's got probably the strongest ludonarrative of any game in the series, not touched on is the fact that gold is so scare, weapons so expensive, and the player so reliant on stealing and capturing for weapons and items it really sells the idea that Leif's army is a guerilla force, not a standing army like Sigurd or Seliph had in FE4. Even Ch14 Open Fire (which I personally love) which might be weak on actual gameplay just crushes it with the ludonarrative, the infinite unit spam really does a great job of making the defence feel hopeless by the end even if you've got all the entrances secured. I want a Thracia remaster, I'm afraid for a remake, because I worry a remake will strip out most or all of the things that make Thracia unique and special (kinda like what the Resident Evil 3 Remake did) And even if you haven't played Thracia, you've probably experienced a little of it, the FE7 Arena theme is a remixed Thracia battle theme, it's still one of my favourites in the series.
So, update! I started playing Thracia 2 days ago and I love it! It's giving me Advance Wars vibes (or, perhaps AW is the one giving Thracia vibes) with how strategic you need to be and a dumb move/loose end can and WILL be held against you. I love how you get to learn the mechanics thru the stages itself. I find the stages so intelligently and purposefully designed, it's so refreshing to see being in this modern gaming era of a lot of filler and empty spaces. Yes, it's challenging, but if you know what you're doing and WHY, as well as notice the tricks Thracia tends to pull to test your preparedness, you can play this game. ALSO I love how precisely balanced this game feels. It doesnt feel like I'm at the knees of the RNG Gods for a 'good run' unlike some games that rely on pure chance to win. In this game, it's really up to you + just a splash of RNG when it comes to the chances a hit will land to keep things spicy. Fantastic. I wonder what you think of Radiant Dawn as that was my intro to FE and my favorite! Thracia is climbing up there.
I'm so glad you're enjoying it! I like Radiant Dawn a lot. I'm actually due for a replay on that soon, just need to finish my Path of Radiance run first.
I haven't seen it talked about anywhere else but it may be worth noting regarding 24x Warp tiles that it's actually possible and very practical with minimal effort to disable them by baiting an enemy to stand on the warp destination. All warp tiles on the map lead to the same square and if any entity, friend or foe, is standing on it then none of the warp tiles can activate anymore. This can be achieved very easily with the following steps on turn 1: 1: Use a torch to see into the warp destination room near the beginning. (Make sure the torch user isn't directly next to the left side of the room though) 2: Silence or Sleep both of the Dark Mages with Warp staves inside (or Thief Staff, but that's more difficult because they each have two) 3: Warp/Rewarp a character who cannot counter at 2 range onto the right stairs in the room, ideally someone who can withstand a single Sniper attack. 4: Do whatever else normally this turn and then End Turn. On the enemy phase a Sniper will appear from the left stairs and then move two tiles to the right to attack whoever you put inside the room on top of the other stairs. Congrats the Sniper is now standing on the Warp tile destination! From here simply rewarp/rescue the character you put in the room and play the map normally but without any worry about warp tiles. Just don't put anyone directly next to the room to encourage the Sniper to move, which is plenty easy to avoid without even going out of your way or really thinking about it after the initial torch use, honestly.
Cool strat, I'll also mention that the warp tiles only warp if you use the Wait command on them. If you take any other action like attack, drink a vulnerary, take/drop, use a door key, etc. that uses up your turn, you won't be warped.
Truly wonderful to see someone else who's favorite character in this game is August. He's an all time great character for the franchise and is pivotal to the whole game clicking together just so. It's already very unique, interesting, and thematically poignant to have Leif's 'army' basically be a few dozen commoners with only a couple individuals 'of consequence', but to have August be so central to the narrative and to represent all of those people, even the ones who have little or no dialogue whatsoever, is truly great role compression within the script. I love Thracia and all of its unique quiddities, even the bad ones. It's unashamedly itself and its narrative would not function nearly as well if it gave even a little ground in the name of broader appeal.
While intimidating due to the obscure mechanics and reputation, Thracia is one of the most engaging, fun and unique experiences I've ever had with a game, there is no moment I went without using all of my brain to strategizing and planing my moves. Also the plot is so unique and different from most FE, Leif is weak and constantly struggling, his army is just a bunch of random nobodies, in all moments you feel the oppression of the Thracian peninsula. There were a lot of great moments that moved my heart and make me feel immersed on the struggles of Leif. Truly one of the best FE and worth playing even nowadays
Definitely the most Underrated FE game. It’s difficulty may seem intimidating but if you’re willing to learn about how Thracia works and what you can do it’s an immensely satisfying game to play.
The timing of this is perfect! I've been looking into playing Thracia --- for a shallow reason (I got introduced to Leif through FE:Heroes and thought he looked really cool). Now, my reason has expanded and I'm so excited to get into playing this! Looks incredibly immersive!
I love leif, he's my favorite character in the series. He's one of the most "real" feeling characters, and he grows so much by the end. Very well balanced as a lord too, he isn't a combat god but can fight fine, and offers great support.
Thracia is definitely top 5 in the series. Eyvel is one of my favorite characters in all of Fire Emblem. Her sacrifice is so badass and her role in FE4 as well is so cool that I think it's a shame she isn't talked about more.
Today September 1, 2023 is Thracia 776’s 24th anniversary. I’ve wanted to make videos for a while, on themes and story of FE. And FE5 being my favorite, I wanted to make one on why you should play it. I think this video does a great job at describing the aspects that make FE5 shine out as an essential entry on the series. A few tips for if you decide to play it: I think if you do play it, to better appreciate the story’s “unique” moments you should play FE4. I personally went into the story with the preconception of a midquel, and I really enjoyed having that perspective when playing because certain events hit harder for me as a result. I think you should too but ultimately that’s for you the player to decide. Not everything will line up with FE4, but I guarantee you every difference has narrative and indirectly or directly thematic purpose. How it uses your expectations is a really great method of emotional impact. This video hints at this in the beginning, but when playing I think it’s important to keep in mind any discrepancies in this game do not overwrite the previous entry. There is no direct sequel to either Jugdral entry and I think it should stay that way, because…Well, if you play this game you’ll understand. Stay away from spoilers. If you have friends who played it, try to have them help you or send you video guides that you might benefit from. World of Thracia VHS is a good resource, and if you like certain videos on recruitment are ok, but I do think some of the novelty of discovering things will suffer a bit as a result. Take care y’all.
I watched to the end of the spoiler free section. I have been wanting to play Thracia 776 for a while now but never got around to it. Might be about time though finally...
I personally love how much of Thracia can either be a tense time-sensitive map with multiple objectives, or a simple walk to the escape point uncontested. Chapter 13 is what I'm mostly referring to, It's got Ballistae, tons of enemies, hard to reach houses, playable generics! But if you combine Asbel, Sleep, Warp, and reinforcement blocking you get a chapter with basically 0 enemies as one cannot attack and the rest run away.
Very good vid! Also would like to add just how many interesting and fun units there are in this game, a lot of whom manage to feel very unique, despite the universal 20 caps and insane growth boosting items (maybe even partially because of that). There are so many stand-outs for good and bad reasons, be it -losers- best infantry units in the game, like Marty and Shannam, crit machines like Fergus and Orsin, absolute monsters like Asbel and Safy (30% str growth is nothing to scoff at), or training projects like Nanna and Mareeta. Combinations of skills, prfs and plentiful scroll abusing make for so many units to love. My two favourites are Sara and Tina. Sara is my absolute favourite unit in the series, due to her being both an incredible utility unit off the bat with minimal investment and incredible reliability (17 base magic after promo with an 80% growth), who also has the potential to become an unkillable 10+ move self-teleporting killing machine. Imagine giving 80% Mag/Skl/Spd growths, 5 movement stars, Wrath and Miracle to a frail mage girl and expect me not to train her when she also has Paragon in a class with insanely good EXP gain. And how can I forget Tina, who is literally an infinite range thief that's not constrained by weapon/item type, speed or weight. Her atrocious skill, constant staff misses and 5 movement stars make her the funniest unit in all of FE imo.
I find it funny how Sara is nearly universally regarded as amazing, which means Kaga finally learned how to get Ests right just before he left the series, and then FE6 came around with one of the worst Ests in the series.
@@BigKlingy Kaga is funnily inconsistent with his Ests. Thracia has both Sara and Miranda. TRS has San, Frau, who are okay and Rina, who's a big oof. Berwick has Enid, who requires the only magic booster in the game and maybe a bit of rigging to get her to promo (or 15 levels lol), but gets the best magic type for the trouble and a 32 might, 90 hit, 0 weight prf with up to 24 uses, if used well, which can 1HKO a lot of enemies in the game. Vestaria has Ma'ya whose only chance to be good is to be rigged and reclassed into a wyvern, which loses her price reduction skill. Vestaria II is an incredibly weird game in terms of availability (in a good way imo), and I'd struggle to even distinguish an Est there. Maybe *major story spoilers*. As for Sophia, yeah, imagine making a sorta expy of Sara, giving her a single incredibly inaccurate magic type and E staves only after promo. Give her bases that are almost all around worse than Miranda's and a whopping +1 HP/Def advantage over Sara, while having twice less magic and speed, 3x less luck and 6x less skill. And to top it all off, give her worse growths than either of them, except for HP and Defence (Hezul and Dain scrolls say hi). In terms of totals, if Mag is doubled as Res for FE5, Miranda has +100 and Sara +135 over Sophia, which is just insane. I have no idea what the designers were thinking or why they hated the poor shaman lady so much.
@@TechnoFall42 TearRing Saga also had Narron. While he joins too early to be an Est, he's a "starts off weak, ends up good" unit who ended up amazing, but more due to how easy it is to get him going (the first Knight Crest comes only a chapter after getting him and there's little competition for it) and his stupid promo gains. After TRS had a lot of good or at least fun unit designs, it baffles me that Rina exists. Then there's Luca, someone so bad it's hilarious and I wonder if it was intentional. (You give up Lee or Narron for him, and literally the best thing he does requires him to DIE)
Thank you for the video, it's a great summary of why it's tie-ing with FE4 as my favorite FE. I even did a SSS rank run and it's probably the best time I had with FE. To continue with your example of chapter 4. I think the whole escape saga (until chapter 7) is as brillant story-gameplay wise and also pretty unique in a fire emblem game. Usually, days or even weeks separate one chapter from another. Chapter 4 to 7 takes place during such a short amount of time. Also it's great to point out that FE5 basically sets the fundations for GBA and Tellius FE but at the same time with way less craziness which is a bummer. I love the Tellius games but gameplay wise, it could have been way less conservatives. Anyway thanks for the video !
Thracia is so unique, very emblematic(hur) of the Kaga-emblem style, difficult and empowering in equal measure while also oozing with creativity. It was technically the first Fire Emblem I played, back in the foggy days of Smash Bros Melee; I was deeply curious what kind of game Marth and Roy were from, found and played Thracia in Japanese with a guide in hand, and the rest is history. You'd think Thracia being my first experience with the series would twist my perspective a bit, but if anything it helped me appreciate the oddball games in the series just as much as the traditional ones. At one point recently I tried playing again, found myself struggling a lot, and I was starting to resent the game for being so 'mean', so unconcerned it is with delivering a positive experience to the player. I then watched Mekkah's 'Negative Growths' playthrough, which inspired me a great deal and sent me back to the game, bristling with knowledge and confidence and the intention to break the game in as many ways as possible, abusing capturing and staves to the maximum degree that was reasonable. I did have a rule to fill every deployment slot in every chapter with a 'useful' character (i.e. no bringing them just to have them hide in the corner), no arena abuse (thus, limited S-drinks), and minimal save-state abuse (if I found myself having to save-scum for RNG I would usually restart and find a different tactic). If Mekkah could conquer the game with such a huge, arbitrary handicap of negative growth rates, surely I could handle it with positive ones. That was some of the most fun I have ever had playing Fire Emblem. Most of the game I broke entirely... reduced to atoms, yet there were still parts where I had to be careful... the escape from Manster is always tough, and jormungandr poison+hel is a nasty combo that I gravely underestimated in the final stretch. That set of rules also meant I was constantly cycling units -- most of the roster saw some action in that playthrough and it gave me good reason to use units like Glade or Fred, who would otherwise stand under the shadow of powerhouses like Mareeta. The capturing system(and stealing to a lesser extent) is so fascinating and evocative by itself, to look at enemy inventories and realize almost every powerful weapon and item they have could be yours. It makes every map a playground of choices and sweet, intoxicating possibilities. And the Lil Manster patch is fantastic, probably as close to a 'definitive' english version of the game we'll get, a masterclass in fan work. I do wish the story had a bit more staying power...(spoilers?) because Thracia happens parallel to Genealogy, there is a status quo that Thracia has to end on, and all the important, unique characters in Thracia that don't exist in Genealogy (like Saias, Reinhardt/Olwen, even ones like Linoan and Miranda) really robs it of authenticity... you don't fight Manfroy, you fight some rando subordinate that seems to exist only to be the bad guy. You don't fight Travant, you fight Raydrik... makes it feel like throwaway filler at times, like you're just playing a side story with B-list villains and heroes. The story itself is good, at least, even if it doesn't totally fit in with the greater holy war happening in Genealogy.
Not too much to say, but I love this game and always appreciate any videos on it. Definitely my favorite game in the series, no other game has the same feel. Also it has my favorite implementation of just about every mechanic, everything feels strong and useful when you get it but fighting it feels like you're outclassed and overwhelmed.
Ch. 19 is a good training/capture map. I got Sara to max most of her stats there and got some siege tomes for Asbel. I love Thracia a lot! It’s my 3rd fave FE game after Three Houses and Genealogy of the Holy War. I think it’s difficultly is overrated. It does have difficult moments, but the game is also very generous in giving the player the opportunity to become overpowered themselves. And as you pointed out, some things are optional (although the completionist in me couldn’t resist getting everything lol). The story is really great imo too. To see the already great world of Jugdral expanded on a more micro level was great to see. Tbh, I’d go so far as to say it’s objectively the best Fire Emblem game. It’s a shame most people haven’t played it though :(. It’s got some dumb stuff like Xavier’s recruitment lol, but still, the great outweighs the bad for me. Ch. 14’s Defense map reminds me of Conquest’s (or I guess Conquest reminds me of Thracia’s lol?). I pushed out cause I wanted to get Nosferatu and Dean’s Lance, and WHEW it took me a while. I don’t remember if I had the Warp and Rescue used up or if I was trying to be cautious about using them? I’m trying to rack my brain to remember, but I can’t. Perhaps I did have them used up in a chapter before cause they certainly would’ve helped there lol. Osian and Asbel gained a good amount of experience on that map tho. It was tough, but really enjoyable once I got everything I wanted to. Really great video! 🤗
Thracia is definitely my most favourite FE by far, I wanted very much to start on it but I knew I had to play FE4, I wanted to give up both on so many occasions but I'm glad I didn't because by the end of FE5 it just feel so rewarding after completing it after 8 months (It broke me) I agree that first-timers should play blind without guides. I relied on guides for most of the playthrough but decided to drop it on the last 2 chapters and I beat it with my own brain power and RNG, the feeling is truly something you'll never get if your rely on guides (Why did I use guides AHH) I hope that more people will go Thracia a go.
This is a pretty nice video. Only watched through the spoiler free. Might finally get around to beating fe4 and then Thracia. One of my favorite stories and yet never had the time.
Thanks for giving me the push I needed! I finished Thracia a couple of weeks ago and had an amazing time with it even though some game mechanics are pretty odd and can be quite irritating.
If i could buy all the games up to og to ds on ny switch I'd do it in a heartbeat Just a wasted opportunity to let fe fans enjoy the classics especially when engage was a celebration of the past and the rocky history fe had to survive
I loved thracia up to chapter 10. Then lief got crit by a ballista I don't know how many times. I struggled passed it, missed the gaiden in the kempf map and the game is still fun.
Thracia is probly the most painful game to play blind, but it does have a nice enough plot and characters, and there really are a lot of fun things for people that wanna build their own project units/carries. A lot of the mechanics are really cool, but so horrifically unrefined in other areas that it is just very painful. Notable pain points in Thracia are the Fog of War (which there is quite a bit of and it's actually awful), the fact that you cannot rearrange any character deployment positions on any map (without just undeploying someone else from a weird-ass deployment priority thing) and BIGGEST OF ALL FOR MY PERSONAL ENJOYMENT is the EXTREME RNG in enemy unit stats and reinforcement appearances. in GBA and DS fire emblem games, stat variance is at most a 1 point swing in either direction for a stat, but in Thracia a unit can literally have +5 or more in a stat in each attempt. It's LITERALLY fully random on many, many maps if a reinforcement will appear on a certain turn or not, and they are same turn reinforcements as mentioned. You can absolutlely play halfway through a map successfully and not even realize you went 3 turns without a reinforcement appearing, and then your next attempt you get absolutely fucked by all 3 of them appearing 3 turns in a row. Anyways there's some fun maps and some really stupid maps, and overall I think Thracia would probly be more fun on a replay when knowing everything while building different units with the scrolls, but I actually think Thracia is the worst game in the series to play blind, and will not change my opinion on this ever. I do agree with the title that generically "you should play thracia" though.
Thracia, best game Until you arrive at 28x, then this game can literally go fuck itself. First playthrough i did, i checked a few guides in advance to know about gaiden chapters, and i knew "some character" was needed for the last gaiden, for the "good ending" (sort of) And i used her the previous chapter, without a stamina drink left Which means i had to restart the whole fucking game again. 10/10 would hammer my balls to a plank again The game is insanely good tho, but some "tricks" make it so some chapters feel just SO much better. And the balance is all over the place, staff range especially... And those legendary "staff misses" you kinda freak about once you first discover them. (It's not that horrible tho.) (The warp to quickly get some black mage, before he sleeps your units, for example...)
FE5 is still the best SNES FE game to today, if one can forgive some obtuse stuff for a blind playthrough (it was a game made to sell guides after all), it is very satisfying to play it (everything is top tier, from the graphic pixel art style to the music and the very dark plot) To me, the order to play the various FE Thracia 776 editions is: Thracia 776 Lil Manster QOL Mod - the base game but modernized, Vanilla version is obsolete and unplayable by comparison Thracia 776 Lil Manster QOL MOD 0% Growths (actually not that difficult thanks to stats 20 cap) New Theory Of Thracia 776 (Literally a gameplay\content Remake, same idea as T-Edition EX for FF6) New Theory Of Thracia 776 0% Growths (doable thanks to the added characters) Super Thracia 776 (very badly balanced challenge mode that was never playtested but introduced lot of the ideas you find in the proper QOL mods) Super Thracia 776 (very badly balanced challenge mode) 0% Growths (Actually finished by a player online with low turns!)
thracia to me is the game that allowed to level up con (albeit rarely) and I think it's such a neat concept. Imagine how even a few points of con could help to use some weapons better it's not something that can be reasonably planned for but it's cool when it happens
I finish thracia last year and i really like the overall theme and most of the core game play. But i have to say, some chapters are really challenging, i don't think i could beat the game without some save scumming in some chapters.
Don't play Thracia, because it sets the standard so high that it's hard to play other old school FE again. Joking aside, I love the points you brought up. Chapter 4 and 19 are some of my favorite. One of my favorite underrated chapter is chapter 24. I liked how you are split into 3 groups with their own main and side objectives. They all influence the main objective in some way without actually being with Leif's group. Please play Thracia if you haven't.
Ambush spawns are annoying but it's not that hard to restart a battle once you know where/when they'll show up. And while it's easier said than done, ambush spawns almost always spawn in very specific locations: stair tiles, the edge of the map, etc. Between turtling and watching such locations carefully, you can deal with them even going in blind. Ambush spawns make things harder without needing to inflate enemy stats or give them OP weapons. I really don't understand why people complain quite so much about them.
4:09 I'm blown away. If what you say is true, I can unequip weapons on a unit that would be killed on the next turn in order to "surrender" and rescue it on a later turn.
I always keep defeating guards until I get all the chests and civilians to safety in chapter 4, Brighton and Fergus are pretty tough and a lot of them have stealable vulneraries (which heal you 100% in Thracia). Also I was floored by how smart the map design for chapter 5 was, I was a little disappointed you didn't mention that.
@@enymetouche2558 fair enough, personally I enjoy TRS's story quite a bit but I find it too easy and lacking in map design to be very engaging especially on replay which is an issue I don't have with berwick
@@starch2137 I don't really count replayability against games bc I don't really replay many things. Yeah the game is easy for the most part but in a good way I'd say, less because theres no challenging enemies and nothing to challenge you and more because of just the toolset you're given. Yeah, the games do air into generic and especially late-game can get pretty bad, like the complete poison swamp one where some of your units straight up can't move
I tried playing Fire Emblem Thracia 776 at the start of Chapter 1, but the only game makes me nervous is how difficult the game that Kaga made, God knows that video games can be extremely challenging youve ever encounter, but I hope I had determination on that game and tried played it whole rather than ignoring the game.
I loved chapter 4. And wdym combat at the end of the map? There was no combat at the end of the map. Playing blind I left myself with no way to actually damage the armoured units aside from critical hits. This added to the feeling of hopelessness the map is going for. Can't fight. Can't even do damage. They're blocking the exit and they're unkillable. Doesn't get more hopeless than that. Obviously I missed the recruitment. I led them around in a big circle around the whole map. So what combat at the end?
I tried playing this game completely blind my first attempt at Mekkah’s urging and to be honest it kind of ruined my ability to enjoy the game. I made it past the first escape map and due to the poor translation available at the time it didn’t make it obvious you need Leif to leave last so I was left softlocked in the next map. I’ve tried playing the game 3 more times since then and made it as far as Xavier’s recruitment map (which I did not plan to do the recruitment on) but I can’t find it in me to enjoy the game despite some of the definitely fun mechanics like capturing and scrolls
I don’t feel like I can ever finish my only run on this game, not out of being hard mind you, just kinda a lack of investment and enjoyment. I consider the various Kaga saga stuff more fun
Thing is I want to, I have it on my hacked 3DS alongside an FE4 I'm in chapter 3 of and an fe12 i'm in ch.15 of and i'm about to go to.ch.18 of Engage all first playthroughs I enjoy the games but i feel like i got a lot of work ahead of me before I can do Thracia
I'm like this too. 😂 I'm on like chapter 13 or 14 in Sacred Stones. Chapter 12 in Conquest. Chapter 10 in my second playthrough of Engage. And chapter 6 in my third playthrough of 3H. Meanwhile, I have actually been playing Persona 5 Royal and occasionally Xenoblade Chronicles 3. I would enjoy playing FE4 and eventually FE5, but that will definitely not happen anytime soon 😂
Thracia is a experience with the strongest game play story integration in the franchise but also the most bull shit it also has some of the most interesting game play with all the op tools the game gives you early with a 5 use hamurn as well as weaker enemies slowest for alot of diverse and unique strategies to be deployed and even with the 20 Stat caps units feel unique with personal weapons or events or mini story moments makes everyone feel like they have a role I have my problems iron batistas are way over tuned status is permanent witch isn't thar big of a deal because restore is plentiful but early game without them is annoying in 1 particular map and even tho I touched on iron baltista just in general balista are way to frequent and can drag interesting maps to a halt when the best plan is to stall them out
Hot take, but you don't need to play 4 to play 5. They are largely standalone and self-contained stories (even if Thracia technically takes place within the time period of Genealogy) and there's no real spoilers in Thracia for things that happen in 4 (barring things that have been memed to death already). Although some characters from 4 feature in 5 the characterizations in each game are wildly different so again its not that much of an issue.
Something I love about Thracia over most other FE games is its focus on the common man. Even with a noble as its protagonist, a lot of Leif's development revolves around coming to understand the predicament of the meager. It helps that Thracia generally has a higher proportion of non-knights/nobles as playable characters, and most of the knight-class characters that you *do* recruit are deserters or enlistees, not warrior-nobles.
If you want to play another amazing tactics RPG with a similar focus on the plight of the commoner, play Final Fantasy Tactics (specifically the PSP version for its amazing retranslated dialogue).
This, especially.
It's no surprise, then, that this game features probably the MOST amount of civilian/villager NPCs that need rescuing. While FE4 is all about the grander scale of the war, with whole nations and armies pitting themselves against each other for the good of the land, FE5 dials it back and focuses on the people who actually live in that world and show you who you're really fighting for.
Same with Roy in fe6.
The thing with Thracia is despite its jank, it set the mold for all modern Fire Emblem. Going back to it, it's amazing how familiar its map design philosophy feels to the GBA entries. Some weapon icons from GBA were even taken from Thracia (the Brave Axe icon became the GBA Hand Axe). Despite being the last Kaga game and easily the least-selling in the series (due to a weird distribution method), it has a HUGE legacy.
You got it pretty much spot on, Thracia is just so unique and engaging among all the FEs, it has tons of mechanics seen nowhere else that really make you think and open up new possibilities, it's huge enough to let you miss a lot of optional content and characters and still have a good time, sorta like FE6, but unlike Binding Blade, Thracia doesn't lock you out of the actual endgame for missing things.
It's got probably the strongest ludonarrative of any game in the series, not touched on is the fact that gold is so scare, weapons so expensive, and the player so reliant on stealing and capturing for weapons and items it really sells the idea that Leif's army is a guerilla force, not a standing army like Sigurd or Seliph had in FE4. Even Ch14 Open Fire (which I personally love) which might be weak on actual gameplay just crushes it with the ludonarrative, the infinite unit spam really does a great job of making the defence feel hopeless by the end even if you've got all the entrances secured.
I want a Thracia remaster, I'm afraid for a remake, because I worry a remake will strip out most or all of the things that make Thracia unique and special (kinda like what the Resident Evil 3 Remake did)
And even if you haven't played Thracia, you've probably experienced a little of it, the FE7 Arena theme is a remixed Thracia battle theme, it's still one of my favourites in the series.
The best reason to play Thracia is to be able to say "Thracia did x better"
Thracia did fire emblem better
And it's true
So, update! I started playing Thracia 2 days ago and I love it! It's giving me Advance Wars vibes (or, perhaps AW is the one giving Thracia vibes) with how strategic you need to be and a dumb move/loose end can and WILL be held against you. I love how you get to learn the mechanics thru the stages itself. I find the stages so intelligently and purposefully designed, it's so refreshing to see being in this modern gaming era of a lot of filler and empty spaces. Yes, it's challenging, but if you know what you're doing and WHY, as well as notice the tricks Thracia tends to pull to test your preparedness, you can play this game. ALSO I love how precisely balanced this game feels. It doesnt feel like I'm at the knees of the RNG Gods for a 'good run' unlike some games that rely on pure chance to win. In this game, it's really up to you + just a splash of RNG when it comes to the chances a hit will land to keep things spicy. Fantastic. I wonder what you think of Radiant Dawn as that was my intro to FE and my favorite! Thracia is climbing up there.
I'm so glad you're enjoying it! I like Radiant Dawn a lot. I'm actually due for a replay on that soon, just need to finish my Path of Radiance run first.
I haven't seen it talked about anywhere else but it may be worth noting regarding 24x Warp tiles that it's actually possible and very practical with minimal effort to disable them by baiting an enemy to stand on the warp destination. All warp tiles on the map lead to the same square and if any entity, friend or foe, is standing on it then none of the warp tiles can activate anymore.
This can be achieved very easily with the following steps on turn 1:
1: Use a torch to see into the warp destination room near the beginning. (Make sure the torch user isn't directly next to the left side of the room though)
2: Silence or Sleep both of the Dark Mages with Warp staves inside (or Thief Staff, but that's more difficult because they each have two)
3: Warp/Rewarp a character who cannot counter at 2 range onto the right stairs in the room, ideally someone who can withstand a single Sniper attack.
4: Do whatever else normally this turn and then End Turn.
On the enemy phase a Sniper will appear from the left stairs and then move two tiles to the right to attack whoever you put inside the room on top of the other stairs.
Congrats the Sniper is now standing on the Warp tile destination!
From here simply rewarp/rescue the character you put in the room and play the map normally but without any worry about warp tiles. Just don't put anyone directly next to the room to encourage the Sniper to move, which is plenty easy to avoid without even going out of your way or really thinking about it after the initial torch use, honestly.
Cool strat, I'll also mention that the warp tiles only warp if you use the Wait command on them. If you take any other action like attack, drink a vulnerary, take/drop, use a door key, etc. that uses up your turn, you won't be warped.
This is such a smart idea! Nice thinking
People always talk about how great the snes is but we really got ripped off compared to the superfamicom.
Truly wonderful to see someone else who's favorite character in this game is August. He's an all time great character for the franchise and is pivotal to the whole game clicking together just so.
It's already very unique, interesting, and thematically poignant to have Leif's 'army' basically be a few dozen commoners with only a couple individuals 'of consequence', but to have August be so central to the narrative and to represent all of those people, even the ones who have little or no dialogue whatsoever, is truly great role compression within the script. I love Thracia and all of its unique quiddities, even the bad ones. It's unashamedly itself and its narrative would not function nearly as well if it gave even a little ground in the name of broader appeal.
While intimidating due to the obscure mechanics and reputation, Thracia is one of the most engaging, fun and unique experiences I've ever had with a game, there is no moment I went without using all of my brain to strategizing and planing my moves.
Also the plot is so unique and different from most FE, Leif is weak and constantly struggling, his army is just a bunch of random nobodies, in all moments you feel the oppression of the Thracian peninsula. There were a lot of great moments that moved my heart and make me feel immersed on the struggles of Leif.
Truly one of the best FE and worth playing even nowadays
Definitely the most Underrated FE game. It’s difficulty may seem intimidating but if you’re willing to learn about how Thracia works and what you can do it’s an immensely satisfying game to play.
The timing of this is perfect! I've been looking into playing Thracia --- for a shallow reason (I got introduced to Leif through FE:Heroes and thought he looked really cool). Now, my reason has expanded and I'm so excited to get into playing this! Looks incredibly immersive!
It's a lovely game, I hope you enjoy it as much as I do!
I love leif, he's my favorite character in the series. He's one of the most "real" feeling characters, and he grows so much by the end. Very well balanced as a lord too, he isn't a combat god but can fight fine, and offers great support.
Thracia is definitely top 5 in the series. Eyvel is one of my favorite characters in all of Fire Emblem. Her sacrifice is so badass and her role in FE4 as well is so cool that I think it's a shame she isn't talked about more.
Today September 1, 2023 is Thracia 776’s 24th anniversary.
I’ve wanted to make videos for a while, on themes and story of FE. And FE5 being my favorite, I wanted to make one on why you should play it. I think this video does a great job at describing the aspects that make FE5 shine out as an essential entry on the series.
A few tips for if you decide to play it:
I think if you do play it, to better appreciate the story’s “unique” moments you should play FE4.
I personally went into the story with the preconception of a midquel, and I really enjoyed having that perspective when playing because certain events hit harder for me as a result. I think you should too but ultimately that’s for you the player to decide. Not everything will line up with FE4, but I guarantee you every difference has narrative and indirectly or directly thematic purpose. How it uses your expectations is a really great method of emotional impact. This video hints at this in the beginning, but when playing I think it’s important to keep in mind any discrepancies in this game do not overwrite the previous entry. There is no direct sequel to either Jugdral entry and I think it should stay that way, because…Well, if you play this game you’ll understand.
Stay away from spoilers. If you have friends who played it, try to have them help you or send you video guides that you might benefit from. World of Thracia VHS is a good resource, and if you like certain videos on recruitment are ok, but I do think some of the novelty of discovering things will suffer a bit as a result.
Take care y’all.
I watched to the end of the spoiler free section. I have been wanting to play Thracia 776 for a while now but never got around to it. Might be about time though finally...
I personally love how much of Thracia can either be a tense time-sensitive map with multiple objectives, or a simple walk to the escape point uncontested.
Chapter 13 is what I'm mostly referring to, It's got Ballistae, tons of enemies, hard to reach houses, playable generics! But if you combine Asbel, Sleep, Warp, and reinforcement blocking you get a chapter with basically 0 enemies as one cannot attack and the rest run away.
Very good vid!
Also would like to add just how many interesting and fun units there are in this game, a lot of whom manage to feel very unique, despite the universal 20 caps and insane growth boosting items (maybe even partially because of that).
There are so many stand-outs for good and bad reasons, be it -losers- best infantry units in the game, like Marty and Shannam, crit machines like Fergus and Orsin, absolute monsters like Asbel and Safy (30% str growth is nothing to scoff at), or training projects like Nanna and Mareeta. Combinations of skills, prfs and plentiful scroll abusing make for so many units to love.
My two favourites are Sara and Tina.
Sara is my absolute favourite unit in the series, due to her being both an incredible utility unit off the bat with minimal investment and incredible reliability (17 base magic after promo with an 80% growth), who also has the potential to become an unkillable 10+ move self-teleporting killing machine.
Imagine giving 80% Mag/Skl/Spd growths, 5 movement stars, Wrath and Miracle to a frail mage girl and expect me not to train her when she also has Paragon in a class with insanely good EXP gain.
And how can I forget Tina, who is literally an infinite range thief that's not constrained by weapon/item type, speed or weight. Her atrocious skill, constant staff misses and 5 movement stars make her the funniest unit in all of FE imo.
Yeah Sarah is indeed broken. I loved her too, rewarping her using wind wrath crits was fun.
I find it funny how Sara is nearly universally regarded as amazing, which means Kaga finally learned how to get Ests right just before he left the series, and then FE6 came around with one of the worst Ests in the series.
@@BigKlingy Kaga is funnily inconsistent with his Ests.
Thracia has both Sara and Miranda.
TRS has San, Frau, who are okay and Rina, who's a big oof.
Berwick has Enid, who requires the only magic booster in the game and maybe a bit of rigging to get her to promo (or 15 levels lol), but gets the best magic type for the trouble and a 32 might, 90 hit, 0 weight prf with up to 24 uses, if used well, which can 1HKO a lot of enemies in the game.
Vestaria has Ma'ya whose only chance to be good is to be rigged and reclassed into a wyvern, which loses her price reduction skill. Vestaria II is an incredibly weird game in terms of availability (in a good way imo), and I'd struggle to even distinguish an Est there. Maybe *major story spoilers*.
As for Sophia, yeah, imagine making a sorta expy of Sara, giving her a single incredibly inaccurate magic type and E staves only after promo.
Give her bases that are almost all around worse than Miranda's and a whopping +1 HP/Def advantage over Sara, while having twice less magic and speed, 3x less luck and 6x less skill.
And to top it all off, give her worse growths than either of them, except for HP and Defence (Hezul and Dain scrolls say hi). In terms of totals, if Mag is doubled as Res for FE5, Miranda has +100 and Sara +135 over Sophia, which is just insane. I have no idea what the designers were thinking or why they hated the poor shaman lady so much.
My favorite thing about Sara is how she just casually warps around 16b before you talk to her
@@TechnoFall42 TearRing Saga also had Narron. While he joins too early to be an Est, he's a "starts off weak, ends up good" unit who ended up amazing, but more due to how easy it is to get him going (the first Knight Crest comes only a chapter after getting him and there's little competition for it) and his stupid promo gains.
After TRS had a lot of good or at least fun unit designs, it baffles me that Rina exists. Then there's Luca, someone so bad it's hilarious and I wonder if it was intentional. (You give up Lee or Narron for him, and literally the best thing he does requires him to DIE)
Thank you for the video, it's a great summary of why it's tie-ing with FE4 as my favorite FE. I even did a SSS rank run and it's probably the best time I had with FE.
To continue with your example of chapter 4. I think the whole escape saga (until chapter 7) is as brillant story-gameplay wise and also pretty unique in a fire emblem game. Usually, days or even weeks separate one chapter from another. Chapter 4 to 7 takes place during such a short amount of time.
Also it's great to point out that FE5 basically sets the fundations for GBA and Tellius FE but at the same time with way less craziness which is a bummer. I love the Tellius games but gameplay wise, it could have been way less conservatives.
Anyway thanks for the video !
Great video and brings me back to my first playthrough of Thracia, which I agree is a real stand out in the series. Love your content!
Great video man, Thracia is one of my favorite games of all time and u did a great job of explaining why it’s so great
Bassilio in awakening not actually dying for real felt like a Thracia moment being robbed from us
Thracia is so unique, very emblematic(hur) of the Kaga-emblem style, difficult and empowering in equal measure while also oozing with creativity. It was technically the first Fire Emblem I played, back in the foggy days of Smash Bros Melee; I was deeply curious what kind of game Marth and Roy were from, found and played Thracia in Japanese with a guide in hand, and the rest is history. You'd think Thracia being my first experience with the series would twist my perspective a bit, but if anything it helped me appreciate the oddball games in the series just as much as the traditional ones.
At one point recently I tried playing again, found myself struggling a lot, and I was starting to resent the game for being so 'mean', so unconcerned it is with delivering a positive experience to the player. I then watched Mekkah's 'Negative Growths' playthrough, which inspired me a great deal and sent me back to the game, bristling with knowledge and confidence and the intention to break the game in as many ways as possible, abusing capturing and staves to the maximum degree that was reasonable. I did have a rule to fill every deployment slot in every chapter with a 'useful' character (i.e. no bringing them just to have them hide in the corner), no arena abuse (thus, limited S-drinks), and minimal save-state abuse (if I found myself having to save-scum for RNG I would usually restart and find a different tactic). If Mekkah could conquer the game with such a huge, arbitrary handicap of negative growth rates, surely I could handle it with positive ones.
That was some of the most fun I have ever had playing Fire Emblem. Most of the game I broke entirely... reduced to atoms, yet there were still parts where I had to be careful... the escape from Manster is always tough, and jormungandr poison+hel is a nasty combo that I gravely underestimated in the final stretch. That set of rules also meant I was constantly cycling units -- most of the roster saw some action in that playthrough and it gave me good reason to use units like Glade or Fred, who would otherwise stand under the shadow of powerhouses like Mareeta.
The capturing system(and stealing to a lesser extent) is so fascinating and evocative by itself, to look at enemy inventories and realize almost every powerful weapon and item they have could be yours. It makes every map a playground of choices and sweet, intoxicating possibilities. And the Lil Manster patch is fantastic, probably as close to a 'definitive' english version of the game we'll get, a masterclass in fan work.
I do wish the story had a bit more staying power...(spoilers?) because Thracia happens parallel to Genealogy, there is a status quo that Thracia has to end on, and all the important, unique characters in Thracia that don't exist in Genealogy (like Saias, Reinhardt/Olwen, even ones like Linoan and Miranda) really robs it of authenticity... you don't fight Manfroy, you fight some rando subordinate that seems to exist only to be the bad guy. You don't fight Travant, you fight Raydrik... makes it feel like throwaway filler at times, like you're just playing a side story with B-list villains and heroes. The story itself is good, at least, even if it doesn't totally fit in with the greater holy war happening in Genealogy.
Lifis is my favorite thief in the whole franchise. He is very unique compared to most other thiefs in the franchise.
Not too much to say, but I love this game and always appreciate any videos on it. Definitely my favorite game in the series, no other game has the same feel. Also it has my favorite implementation of just about every mechanic, everything feels strong and useful when you get it but fighting it feels like you're outclassed and overwhelmed.
Ch. 19 is a good training/capture map. I got Sara to max most of her stats there and got some siege tomes for Asbel.
I love Thracia a lot! It’s my 3rd fave FE game after Three Houses and Genealogy of the Holy War. I think it’s difficultly is overrated. It does have difficult moments, but the game is also very generous in giving the player the opportunity to become overpowered themselves. And as you pointed out, some things are optional (although the completionist in me couldn’t resist getting everything lol). The story is really great imo too. To see the already great world of Jugdral expanded on a more micro level was great to see.
Tbh, I’d go so far as to say it’s objectively the best Fire Emblem game. It’s a shame most people haven’t played it though :(. It’s got some dumb stuff like Xavier’s recruitment lol, but still, the great outweighs the bad for me.
Ch. 14’s Defense map reminds me of Conquest’s (or I guess Conquest reminds me of Thracia’s lol?). I pushed out cause I wanted to get Nosferatu and Dean’s Lance, and WHEW it took me a while. I don’t remember if I had the Warp and Rescue used up or if I was trying to be cautious about using them? I’m trying to rack my brain to remember, but I can’t. Perhaps I did have them used up in a chapter before cause they certainly would’ve helped there lol. Osian and Asbel gained a good amount of experience on that map tho. It was tough, but really enjoyable once I got everything I wanted to.
Really great video! 🤗
Hi Lizard!
I hope we get good remakes of FE4 and FE5 soon.
Thracia is definitely my most favourite FE by far, I wanted very much to start on it but I knew I had to play FE4, I wanted to give up both on so many occasions but I'm glad I didn't because by the end of FE5 it just feel so rewarding after completing it after 8 months (It broke me)
I agree that first-timers should play blind without guides. I relied on guides for most of the playthrough but decided to drop it on the last 2 chapters and I beat it with my own brain power and RNG, the feeling is truly something you'll never get if your rely on guides (Why did I use guides AHH)
I hope that more people will go Thracia a go.
fantastic content thanks for making this as someone whos never played this title
Thracia has a lot more fun things in it than most fire emblem games.
This is a pretty nice video. Only watched through the spoiler free. Might finally get around to beating fe4 and then Thracia. One of my favorite stories and yet never had the time.
Nobody at IntSys knew what the fuck they were doing when Thracia came out and that's why it's so epic
Thanks for giving me the push I needed! I finished Thracia a couple of weeks ago and had an amazing time with it even though some game mechanics are pretty odd and can be quite irritating.
Thracia is one of the games in the series that goes from intimidating wtf BS on your first run, to absolute cheese-fest on your second + run.
If i could buy all the games up to og to ds on ny switch I'd do it in a heartbeat
Just a wasted opportunity to let fe fans enjoy the classics especially when engage was a celebration of the past and the rocky history fe had to survive
I loved thracia up to chapter 10. Then lief got crit by a ballista I don't know how many times.
I struggled passed it, missed the gaiden in the kempf map and the game is still fun.
Thracia is probly the most painful game to play blind, but it does have a nice enough plot and characters, and there really are a lot of fun things for people that wanna build their own project units/carries. A lot of the mechanics are really cool, but so horrifically unrefined in other areas that it is just very painful. Notable pain points in Thracia are the Fog of War (which there is quite a bit of and it's actually awful), the fact that you cannot rearrange any character deployment positions on any map (without just undeploying someone else from a weird-ass deployment priority thing) and BIGGEST OF ALL FOR MY PERSONAL ENJOYMENT is the EXTREME RNG in enemy unit stats and reinforcement appearances. in GBA and DS fire emblem games, stat variance is at most a 1 point swing in either direction for a stat, but in Thracia a unit can literally have +5 or more in a stat in each attempt. It's LITERALLY fully random on many, many maps if a reinforcement will appear on a certain turn or not, and they are same turn reinforcements as mentioned. You can absolutlely play halfway through a map successfully and not even realize you went 3 turns without a reinforcement appearing, and then your next attempt you get absolutely fucked by all 3 of them appearing 3 turns in a row.
Anyways there's some fun maps and some really stupid maps, and overall I think Thracia would probly be more fun on a replay when knowing everything while building different units with the scrolls, but I actually think Thracia is the worst game in the series to play blind, and will not change my opinion on this ever. I do agree with the title that generically "you should play thracia" though.
My favorite of the series! I never finishef FE4. But FE5 is... Amazing.
Thracia, best game
Until you arrive at 28x, then this game can literally go fuck itself.
First playthrough i did, i checked a few guides in advance to know about gaiden chapters, and i knew "some character" was needed for the last gaiden, for the "good ending" (sort of)
And i used her the previous chapter, without a stamina drink left
Which means i had to restart the whole fucking game again.
10/10 would hammer my balls to a plank again
The game is insanely good tho, but some "tricks" make it so some chapters feel just SO much better. And the balance is all over the place, staff range especially...
And those legendary "staff misses" you kinda freak about once you first discover them. (It's not that horrible tho.)
(The warp to quickly get some black mage, before he sleeps your units, for example...)
The final gaiden is 24x, and you can use Leif rather than that female character...keep enjoying.
A hundred years before the Declaration of Independence there was Fire Emblem.
Wait a minute, I meant a thousand
FE5 is still the best SNES FE game to today, if one can forgive some obtuse stuff for a blind playthrough (it was a game made to sell guides after all), it is very satisfying to play it (everything is top tier, from the graphic pixel art style to the music and the very dark plot)
To me, the order to play the various FE Thracia 776 editions is:
Thracia 776 Lil Manster QOL Mod - the base game but modernized, Vanilla version is obsolete and unplayable by comparison
Thracia 776 Lil Manster QOL MOD 0% Growths (actually not that difficult thanks to stats 20 cap)
New Theory Of Thracia 776 (Literally a gameplay\content Remake, same idea as T-Edition EX for FF6)
New Theory Of Thracia 776 0% Growths (doable thanks to the added characters)
Super Thracia 776 (very badly balanced challenge mode that was never playtested but introduced lot of the ideas you find in the proper QOL mods)
Super Thracia 776 (very badly balanced challenge mode) 0% Growths (Actually finished by a player online with low turns!)
thracia to me is the game that allowed to level up con (albeit rarely) and I think it's such a neat concept. Imagine how even a few points of con could help to use some weapons better it's not something that can be reasonably planned for but it's cool when it happens
Or you could just rig a con/bld level up and abuse the game to no end
Chapter 19 is soooo good, you did it justice
I finish thracia last year and i really like the overall theme and most of the core game play. But i have to say, some chapters are really challenging, i don't think i could beat the game without some save scumming in some chapters.
Don't play Thracia, because it sets the standard so high that it's hard to play other old school FE again.
Joking aside, I love the points you brought up. Chapter 4 and 19 are some of my favorite. One of my favorite underrated chapter is chapter 24. I liked how you are split into 3 groups with their own main and side objectives. They all influence the main objective in some way without actually being with Leif's group.
Please play Thracia if you haven't.
Ambush spawns are annoying but it's not that hard to restart a battle once you know where/when they'll show up. And while it's easier said than done, ambush spawns almost always spawn in very specific locations: stair tiles, the edge of the map, etc. Between turtling and watching such locations carefully, you can deal with them even going in blind.
Ambush spawns make things harder without needing to inflate enemy stats or give them OP weapons. I really don't understand why people complain quite so much about them.
4:09 I'm blown away. If what you say is true, I can unequip weapons on a unit that would be killed on the next turn in order to "surrender" and rescue it on a later turn.
Thanks for telling me about this one
I always keep defeating guards until I get all the chests and civilians to safety in chapter 4, Brighton and Fergus are pretty tough and a lot of them have stealable vulneraries (which heal you 100% in Thracia). Also I was floored by how smart the map design for chapter 5 was, I was a little disappointed you didn't mention that.
Hmm, well I’ll make a note whenever I play Thracia someday to play it without a guide. (Though probably not full-on blind)
Anyone know how to play this game on steam deck? This looks like such an interesting game and I want to check it out!
ayyo, did you play the b route in the first clip, where you're at chapter 19?
play a funny fight strategy puzzle narrative novel game for 20 chapters, that turns into a map editor sim in the last few chpters
This is all true and you should totally play fe5... But the true gem is berwick and people need to know.
I played berwick and it wasn't as good as Tear Ring imo
I've had a very good time with tear ring saga so far! Looking forward to Berwick
@@enymetouche2558 fair enough, personally I enjoy TRS's story quite a bit but I find it too easy and lacking in map design to be very engaging especially on replay which is an issue I don't have with berwick
@@actuallizard hell yeah, can't wait to hear what you think!
@@starch2137 I don't really count replayability against games bc I don't really replay many things.
Yeah the game is easy for the most part but in a good way I'd say, less because theres no challenging enemies and nothing to challenge you and more because of just the toolset you're given.
Yeah, the games do air into generic and especially late-game can get pretty bad, like the complete poison swamp one where some of your units straight up can't move
Thracia 776, the only game where green units just means enemy 2.
6:47 also need every fe4 newcomer to understand this
I tried playing Fire Emblem Thracia 776 at the start of Chapter 1, but the only game makes me nervous is how difficult the game that Kaga made, God knows that video games can be extremely challenging youve ever encounter, but I hope I had determination on that game and tried played it whole rather than ignoring the game.
I loved chapter 4. And wdym combat at the end of the map? There was no combat at the end of the map.
Playing blind I left myself with no way to actually damage the armoured units aside from critical hits. This added to the feeling of hopelessness the map is going for.
Can't fight. Can't even do damage. They're blocking the exit and they're unkillable. Doesn't get more hopeless than that.
Obviously I missed the recruitment. I led them around in a big circle around the whole map.
So what combat at the end?
NO ITS PRONOUNCED "THRASHIA"
all jokes aside, cool vid!
Kempf… in America!
As a noob, ch4 made me quit the moment i opened that door lol
I tried playing this game completely blind my first attempt at Mekkah’s urging and to be honest it kind of ruined my ability to enjoy the game. I made it past the first escape map and due to the poor translation available at the time it didn’t make it obvious you need Leif to leave last so I was left softlocked in the next map. I’ve tried playing the game 3 more times since then and made it as far as Xavier’s recruitment map (which I did not plan to do the recruitment on) but I can’t find it in me to enjoy the game despite some of the definitely fun mechanics like capturing and scrolls
Final cartridge made for SNES!
I don’t feel like I can ever finish my only run on this game, not out of being hard mind you, just kinda a lack of investment and enjoyment. I consider the various Kaga saga stuff more fun
Thing is I want to, I have it on my hacked 3DS
alongside an FE4 I'm in chapter 3 of
and an fe12 i'm in ch.15 of
and i'm about to go to.ch.18 of Engage
all first playthroughs
I enjoy the games but i feel like i got a lot of work ahead of me before I can do Thracia
I'm like this too. 😂
I'm on like chapter 13 or 14 in Sacred Stones. Chapter 12 in Conquest. Chapter 10 in my second playthrough of Engage. And chapter 6 in my third playthrough of 3H.
Meanwhile, I have actually been playing Persona 5 Royal and occasionally Xenoblade Chronicles 3.
I would enjoy playing FE4 and eventually FE5, but that will definitely not happen anytime soon 😂
Do you have the translations? And if so, are you using .cias or are you just emulating them?
@@runaway74 I got the most up to date translations, & i'm using snes9x for em
Te amo Thracia 776
Favorite FE
Wait, are you an actual lizard?
I play Thracia solely for my boy Ronan. I can't wait for a remake.
Thracia is a experience with the strongest game play story integration in the franchise but also the most bull shit it also has some of the most interesting game play with all the op tools the game gives you early with a 5 use hamurn as well as weaker enemies slowest for alot of diverse and unique strategies to be deployed and even with the 20 Stat caps units feel unique with personal weapons or events or mini story moments makes everyone feel like they have a role I have my problems iron batistas are way over tuned status is permanent witch isn't thar big of a deal because restore is plentiful but early game without them is annoying in 1 particular map and even tho I touched on iron baltista just in general balista are way to frequent and can drag interesting maps to a halt when the best plan is to stall them out
The bestest game
Thracia 776 is NOT an AU to GotHW, it's an interquel; it takes place during the events of Chapters 6-9 of GotHW.
Chapter 4 made me drop Thracia last year and I haven't picked it back up.
You Should Play Super Thracia
I would love to play Thracia but I just can't manage to make it through the giant maps of 4. It feels like such a slog...
Hot take, but you don't need to play 4 to play 5. They are largely standalone and self-contained stories (even if Thracia technically takes place within the time period of Genealogy) and there's no real spoilers in Thracia for things that happen in 4 (barring things that have been memed to death already). Although some characters from 4 feature in 5 the characterizations in each game are wildly different so again its not that much of an issue.
No I will not play thracia because it's funny that it's the only one I have never played
No
Your lisp is making me cringe every time you speak, otherwise great informative video.
thats just mean for no reason get help man
its thrakia. hard c