I've just started getting into layered procedural shaders for Arnold! My specialty is in vehicles, so being able to add dust/wax buildup/spots of rust and chipped paint, etc is such a powerful tool for increasing the fidelity and believability of my assets. Additionally Arvid, I just want to say thanks so much for all your videos. I was hired right out of school by a small forensic engineering firm that had never done animations before, and jumped right in with Maya and learning Arnold (we used mostly PRman at school). Your videos have been an invaluable resource for keeping my productions on pace.
What is the easiest way to create a black and white mask file from a decal texture that already has transparency? I find that if I copy the blue channel, or load the transparency selection and fill to make a mask that the mask does not match the original decal image by several pixels and I get a white border around the decal in Arnold??
Amazing tutorial Arvid, it helped me layering like A LOT. One question: where can I find the LightShader tab in the rendering menu? I can't seem to find it...
excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?
Hi, Arvid! Thank you for the awesome tutorial. I have a question. For the first red ball you made, what should I do if I want to connect two normal maps (for ex. letters 'Merry Christmas' and wood texture together)?
How the hell are you getting that fully opaque "Merry Christmas" text over the red base color with a mix shader? All I ever get with a mix shader is a dull fade between 2 shaders, not one fully opaque cut out on top of a base like that.
The trick is to have sufficient settings to view your interactive changes but still be fast enough to work with it. I mostly have had res and 3 as the rest on 1
I've just started getting into layered procedural shaders for Arnold! My specialty is in vehicles, so being able to add dust/wax buildup/spots of rust and chipped paint, etc is such a powerful tool for increasing the fidelity and believability of my assets.
Additionally Arvid, I just want to say thanks so much for all your videos. I was hired right out of school by a small forensic engineering firm that had never done animations before, and jumped right in with Maya and learning Arnold (we used mostly PRman at school). Your videos have been an invaluable resource for keeping my productions on pace.
Glad to hear it, thanks for your support.
That's such a beautiful image from such a simple scene setup. Love seeing this, and the livestream was great.
What is the easiest way to create a black and white mask file from a decal texture that already has transparency? I find that if I copy the blue channel, or load the transparency selection and fill to make a mask that the mask does not match the original decal image by several pixels and I get a white border around the decal in Arnold??
Thank you so much Arvid
thanks for the great and HighQuality Content
Amazing tutorial Arvid, it helped me layering like A LOT. One question: where can I find the LightShader tab in the rendering menu? I can't seem to find it...
I had a question , I need a Shader node similar to layers in photoshop, with opacity diferents texture layers and ,mode layers like overlay?
Thank you. I need all the help I can get especially since I am new to Maya and Arnold.
Is there a way to export such material to UE4?
hi arvid...is there any nodes like aicolorjitter in renderman?
excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?
Is there an additional utility used to rename the SG or is it there by default in Maya 2018 ?
I have scripted a little tool which does the renaming for me
Hi, Arvid! Thank you for the awesome tutorial. I have a question. For the first red ball you made, what should I do if I want to connect two normal maps (for ex. letters 'Merry Christmas' and wood texture together)?
How the hell are you getting that fully opaque "Merry Christmas" text over the red base color with a mix shader? All I ever get with a mix shader is a dull fade between 2 shaders, not one fully opaque cut out on top of a base like that.
You gotta have a fully black and white mask in the mix
how is this possible to show the buckets like at 34 minutes ?
in the renderview window, I think in View you have the option to do that.
i found it :-) its under window --> show render tiles. :-D thx :-) its not a huge feature but for me its really handy and comfortable
GOOD! but is there no source file?
In the description as well
SOURCE FILES through Patreon
www.patreon.com/posts/mtoa-511-source-15804304
Do you think arnold will ever get GPU rendering? it is SOOOO slow at the moment but i still love it
great tutorial very helpful!
Hi arvid, How to make deep pass in maya 2017
How can I get the ai image node? I cant seem to find it even though I've already download all the aIshaders
AiImage is not part of the alshaders. It ships natively with Arnold.
This guy is too Good well done
Awsome Tutorial sir
What is Your System Configaration , Rendering faster in render view
The trick is to have sufficient settings to view your interactive changes but still be fast enough to work with it. I mostly have had res and 3 as the rest on 1
You ran through the most important part - applying second shader.... expectedly most replayed part of the video at 18:30.
Hi sir i don't find project file link plz help me
Tapan Aanand lightshader.de/training/news/source-files-for-tutorial-series/
Thank's sir you the best
So usefull tutorial thanks
Thank you sir
Do you use Mari Arvid?
I do
Any chance of doing some Mari and Arnold tutorials in the future? Love you way of teaching.
thanks
thx a lot, very helpul
Hello, can we do it at 19:05, but I want to add another texture text, Lambert material. how should I do it?
you'd probably just to a mix shader, and mix the second text layer with a mask
@@arvidurs Can I teach in a video? Sorry