MtoA 511 | Mixing and Layering with Arnold and Maya

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  • Опубликовано: 6 янв 2025

Комментарии • 48

  • @matthewmlodzienski453
    @matthewmlodzienski453 7 лет назад +5

    I've just started getting into layered procedural shaders for Arnold! My specialty is in vehicles, so being able to add dust/wax buildup/spots of rust and chipped paint, etc is such a powerful tool for increasing the fidelity and believability of my assets.
    Additionally Arvid, I just want to say thanks so much for all your videos. I was hired right out of school by a small forensic engineering firm that had never done animations before, and jumped right in with Maya and learning Arnold (we used mostly PRman at school). Your videos have been an invaluable resource for keeping my productions on pace.

    • @arvidurs
      @arvidurs  7 лет назад +1

      Glad to hear it, thanks for your support.

  • @MiRaje8086
    @MiRaje8086 7 лет назад +3

    That's such a beautiful image from such a simple scene setup. Love seeing this, and the livestream was great.

  • @matthewschmidt5548
    @matthewschmidt5548 4 года назад

    What is the easiest way to create a black and white mask file from a decal texture that already has transparency? I find that if I copy the blue channel, or load the transparency selection and fill to make a mask that the mask does not match the original decal image by several pixels and I get a white border around the decal in Arnold??

  • @shahpour22
    @shahpour22 4 года назад +1

    Thank you so much Arvid

  • @kiyansahandi6630
    @kiyansahandi6630 4 года назад

    thanks for the great and HighQuality Content

  • @asjacastelli8150
    @asjacastelli8150 3 года назад +1

    Amazing tutorial Arvid, it helped me layering like A LOT. One question: where can I find the LightShader tab in the rendering menu? I can't seem to find it...

  • @sergioortiz6487
    @sergioortiz6487 4 года назад

    I had a question , I need a Shader node similar to layers in photoshop, with opacity diferents texture layers and ,mode layers like overlay?

  • @toddlawrimore3577
    @toddlawrimore3577 6 лет назад

    Thank you. I need all the help I can get especially since I am new to Maya and Arnold.

  • @marinapomigalova736
    @marinapomigalova736 4 года назад

    Is there a way to export such material to UE4?

  • @DeepakRajan
    @DeepakRajan 7 лет назад

    hi arvid...is there any nodes like aicolorjitter in renderman?

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 6 лет назад

    excuse me,do you know how to combine several smudge maps to one objet,and we connect the channel r to emission to create smudge effect, is that correct ?

  • @Gayatribadani
    @Gayatribadani 4 года назад

    Is there an additional utility used to rename the SG or is it there by default in Maya 2018 ?

    • @arvidurs
      @arvidurs  4 года назад

      I have scripted a little tool which does the renaming for me

  • @woodenmannikin
    @woodenmannikin 6 лет назад +1

    Hi, Arvid! Thank you for the awesome tutorial. I have a question. For the first red ball you made, what should I do if I want to connect two normal maps (for ex. letters 'Merry Christmas' and wood texture together)?

  • @dougjohnson1517
    @dougjohnson1517 5 лет назад

    How the hell are you getting that fully opaque "Merry Christmas" text over the red base color with a mix shader? All I ever get with a mix shader is a dull fade between 2 shaders, not one fully opaque cut out on top of a base like that.

    • @arvidurs
      @arvidurs  5 лет назад

      You gotta have a fully black and white mask in the mix

  • @JohnnyFehr
    @JohnnyFehr 7 лет назад

    how is this possible to show the buckets like at 34 minutes ?

    • @arvidurs
      @arvidurs  7 лет назад +1

      in the renderview window, I think in View you have the option to do that.

    • @JohnnyFehr
      @JohnnyFehr 7 лет назад

      i found it :-) its under window --> show render tiles. :-D thx :-) its not a huge feature but for me its really handy and comfortable

  • @junhyuk9000
    @junhyuk9000 4 года назад

    GOOD! but is there no source file?

    • @arvidurs
      @arvidurs  4 года назад

      In the description as well
      SOURCE FILES through Patreon
      www.patreon.com/posts/mtoa-511-source-15804304

  • @eyewishwalrus
    @eyewishwalrus 7 лет назад

    Do you think arnold will ever get GPU rendering? it is SOOOO slow at the moment but i still love it

  • @daveWillkent
    @daveWillkent 4 года назад

    great tutorial very helpful!

  • @DiweshGupta-CGLightingArtist
    @DiweshGupta-CGLightingArtist 7 лет назад

    Hi arvid, How to make deep pass in maya 2017

  • @patyjuarez5370
    @patyjuarez5370 6 лет назад

    How can I get the ai image node? I cant seem to find it even though I've already download all the aIshaders

    • @arvidurs
      @arvidurs  6 лет назад

      AiImage is not part of the alshaders. It ships natively with Arnold.

  • @naifox1
    @naifox1 5 лет назад

    This guy is too Good well done

  • @fayazmd731
    @fayazmd731 6 лет назад

    Awsome Tutorial sir
    What is Your System Configaration , Rendering faster in render view

    • @arvidurs
      @arvidurs  6 лет назад +1

      The trick is to have sufficient settings to view your interactive changes but still be fast enough to work with it. I mostly have had res and 3 as the rest on 1

  • @lukakoprivica
    @lukakoprivica 2 года назад

    You ran through the most important part - applying second shader.... expectedly most replayed part of the video at 18:30.

  • @tapanaanand9316
    @tapanaanand9316 7 лет назад

    Hi sir i don't find project file link plz help me

    • @arvidurs
      @arvidurs  7 лет назад +1

      Tapan Aanand lightshader.de/training/news/source-files-for-tutorial-series/

    • @tapanaanand9316
      @tapanaanand9316 7 лет назад

      Thank's sir you the best

  • @hakanmenderes2441
    @hakanmenderes2441 7 лет назад

    So usefull tutorial thanks

  • @thumulasrinivasarao1864
    @thumulasrinivasarao1864 6 лет назад

    Thank you sir

  • @CkilledTQueen
    @CkilledTQueen 7 лет назад

    Do you use Mari Arvid?

    • @arvidurs
      @arvidurs  7 лет назад

      I do

    • @CkilledTQueen
      @CkilledTQueen 7 лет назад +1

      Any chance of doing some Mari and Arnold tutorials in the future? Love you way of teaching.

  • @baigalioolod4948
    @baigalioolod4948 7 лет назад

    thanks

  • @GareGix
    @GareGix 7 лет назад

    thx a lot, very helpul

  • @user-qn3js4oc8e
    @user-qn3js4oc8e 4 года назад

    Hello, can we do it at 19:05, but I want to add another texture text, Lambert material. how should I do it?

    • @arvidurs
      @arvidurs  4 года назад

      you'd probably just to a mix shader, and mix the second text layer with a mask

    • @user-qn3js4oc8e
      @user-qn3js4oc8e 4 года назад

      @@arvidurs Can I teach in a video? Sorry