It looks simple how to optimize the scenes efficiently, in retrospect after you spent the time and found out why it crashed. ;) Thanks for helping the community!
Please make more videos on Octane for Unreal Engine, specially for the octane lightmass which has zero information on the official documentation, I'm not sure if it actually works! Thank you very much for sharing your experience!
Interesting video as always :) Wondering why you are using octane rather than the built-in UE path renderer - which is a v similar thing, unbiased rendering, no?
UE's Pathtracing is good. Octane will always have the edge in quality as a spectral renderer. I did it a couple of years ago but I may compare the results again in a future video.
Joshua do you have any ideas for how to fix "thin hair with shallow depth of field" with the path tracer or with octane? Seems like a massive problem that not many people are talking about. It just continues to suck in 5.4! :-)
is it worth using Octane with Unreal if it takes so much to do? I used Octane with C4d and loved it. It looks great but to me UE seams good looking enough. What are your thoughts?
I just love the octane look over UE. I'm not happy with good enough to be honest. Lumen and Unreal's pathtracer are good at aproximating final pixel but Octane is how I'd choose to get there.
Are there any downside to using Octane? I’ve been trying to use pathtracer and found that some plugins/particles/volunetrics don’t support pathtracer. Would this be the case with Octane or might it be more universally compatible?
It's hard to know without testing everything, but there will definitely be things that don't work in one that work in another. It's worth looking into it, though.
Is texture detail preservation betted in Octane than PathTracer? Would love Redshift in UE, is Octane same quality? Do you know if Octane support Nanite displacement? Thanks
It looks simple how to optimize the scenes efficiently, in retrospect after you spent the time and found out why it crashed. ;) Thanks for helping the community!
Hey there man! Jsut want to spread a bit of octane love.
Please make more videos on Octane for Unreal Engine, specially for the octane lightmass which has zero information on the official documentation, I'm not sure if it actually works!
Thank you very much for sharing your experience!
I actually dont think it does yet. Stay tuned ;)
Interesting video as always :) Wondering why you are using octane rather than the built-in UE path renderer - which is a v similar thing, unbiased rendering, no?
UE's Pathtracing is good. Octane will always have the edge in quality as a spectral renderer. I did it a couple of years ago but I may compare the results again in a future video.
@@JoshuaMKerr Please do. I would love to see that! Thanks!
Joshua do you have any ideas for how to fix "thin hair with shallow depth of field" with the path tracer or with octane? Seems like a massive problem that not many people are talking about. It just continues to suck in 5.4! :-)
I haven't worked with metahumans much but expect to soon
is it worth using Octane with Unreal if it takes so much to do? I used Octane with C4d and loved it. It looks great but to me UE seams good looking enough. What are your thoughts?
I just love the octane look over UE. I'm not happy with good enough to be honest. Lumen and Unreal's pathtracer are good at aproximating final pixel but Octane is how I'd choose to get there.
Is loading Octane destructable to UE lumen setup. My question is, is there any danger of trying Octane on a current project?
Octane is completely nondestructive to your projects. You can install it, try it and unistall it without harming your work
Are there any downside to using Octane? I’ve been trying to use pathtracer and found that some plugins/particles/volunetrics don’t support pathtracer. Would this be the case with Octane or might it be more universally compatible?
It's hard to know without testing everything, but there will definitely be things that don't work in one that work in another.
It's worth looking into it, though.
Is texture detail preservation betted in Octane than PathTracer? Would love Redshift in UE, is Octane same quality? Do you know if Octane support Nanite displacement? Thanks
Octane is hands down the best quality ive seen in a pathtracer
yo joshua is Octane a plugin, how do i get it????
ruclips.net/video/mhBpUWgVYfc/видео.html
Here's the video I made about that.
What is octane?
It's a render engine. They have standalone software, but their plugin for UE is very good.
@@JoshuaMKerr thanks Josh really much appreciated
No worries