Master Unreal Engine Filmmaking: 3 Time-Saving Sequencer & Rendering Hacks

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  • Опубликовано: 14 окт 2024

Комментарии • 109

  • @3dfromzero
    @3dfromzero 14 дней назад

    Excellent stuff Mr Aziel, a real help for those of us coming from editing/post/other 3d software backgrounds. Thank you! 👍🏼

  • @amitshneor1
    @amitshneor1 Год назад +7

    Very good tips regarding sequencer! Thanks for this man, keep them coming 👍🏻👍🏻

    • @azielarts
      @azielarts  Год назад

      You are welcome! Let me know if there are any other topics or problems you are having that I can make a video for👍

  • @brenolad
    @brenolad 4 дня назад

    Cool video! Another little thing to save on GPU is to right click on camera cuts track > Thumbnails and uncheck. Helps make sequencer more stable and gives me more real-estate to work in sequencer.

  • @Revontuletband
    @Revontuletband Год назад +6

    I already do everything the way you recommend, but I wish I had a video like that when I began learning sequences in UE. Good job!

    • @azielarts
      @azielarts  Год назад +2

      Amazing! I hope it is encouraging then that you are on the right track!

  • @germanmairen
    @germanmairen 6 месяцев назад

    Your channel is the best discovering I made in months. Thanks for these tips!

  • @flashyyy
    @flashyyy Год назад +2

    this was incredibly helpful, thanks a lot

    • @azielarts
      @azielarts  Год назад

      Awesome 👍 happy to help!! Is there any other topics that you would like to see a video on or need help with?

  • @amiryari5239
    @amiryari5239 9 месяцев назад

    Suuupppeeerrr helpful.... Specialy tip 1

  • @Unknowable_Void
    @Unknowable_Void 8 месяцев назад +1

    Thanks for these amazing tips, can't tell how useful this knowledge would have been for me on music video I created for a client last month. you're a legend

    • @azielarts
      @azielarts  8 месяцев назад

      You are so welcome. That is the most rewarding part, to hear that it was helpful in some way to making some awesome art !!

  • @redfoxladdie
    @redfoxladdie 9 месяцев назад

    Tip #2 is a lifesaver Thank you!

  • @darcy4143
    @darcy4143 3 месяца назад

    Brilliant you have answered my question on nesting shots. Thanks.

  • @upcomingvillain
    @upcomingvillain 5 месяцев назад

    I came looking for 1 of the tips but another was the very next question! Thank you so much!

  • @patrickdwyer320
    @patrickdwyer320 10 месяцев назад +4

    Thaddaeus, bro.... you are amazing. Thank you, for real, you inspire me and your guidance has had the greatest impact in my creative life above all other instruction I have received which includes my undergrad at the academy of art and 10 years of watching youtube tutorials. I'm pretty broke because I chose art as a life path but work is starting to come and I WILL get you back at your support page soon and promise for as long as I am above rent I will maintain "Thad Support" as a line item in my monthly budget (just below "food" and right above "medical").
    You are a treasure homie and it's not lost on me for even a moment how lucky I am, how lucky we all are, to have access to your insights. Thank you for this

    • @azielarts
      @azielarts  10 месяцев назад +1

      Wow this is such an encouragement. It really made my day! I really appreciate you taking the time to share this. It really makes everything I do worth it to make a positive impact like inspiring or solving problems. To hear that you where empowered to grow as and expand as an artist literally makes me so pumped!!!!

  • @sh1elds
    @sh1elds 7 месяцев назад +1

    you've been super helpful, thank you so much

    • @azielarts
      @azielarts  7 месяцев назад

      No problem 👍

  • @Peter-f9i
    @Peter-f9i Месяц назад

    Respect! Very Nice!!

  • @MelbourneArchviz
    @MelbourneArchviz 11 месяцев назад

    tip 3 I needed this today I ended up dividing sequences up in Resolve. I will use it next time. keep doing what you are doing you are a natural at this.

  • @lemmeknow9584
    @lemmeknow9584 4 месяца назад

    so useful, thank you! really saved me a lot of headaches

  • @araknidlich
    @araknidlich 6 месяцев назад +1

    Just getting into Unreal, was literally worrying about how to do multiple shots with characters in some shots and not others etc.... clicked this video randomly and there it is... Other 2 tips also awesome. 10/10 video

  • @CabrioDriving
    @CabrioDriving 9 месяцев назад

    Beautiful tutorial. Very clear and useful.

  • @vekien
    @vekien 6 месяцев назад

    This video was very helpful, thank you!

  • @tomahawk81
    @tomahawk81 11 месяцев назад

    Thank you so much!! You got a new subscriber. Keep it up.

  • @damienmayoussier4447
    @damienmayoussier4447 19 дней назад

    Thanks man, I've been looking for this solution for months, the one about setting the characters to "spawnable", it makes project management so much easier!!! But now it’s created a new problem, the camera can no longer find the character for tracking focus since the actor is no longer "possessable". How do you handle this? Do you manually adjust the focal distance with keyframes? It's such a hassle, especially when, like me, you do a lot of camera movements...

  • @pgjohnson5504
    @pgjohnson5504 Год назад +1

    Thank you ! Great explanation of shot vs cut. Always confuses me.

    • @azielarts
      @azielarts  Год назад

      No problem! Yeah I was confused by that also.

  • @rubendelmoralaldana7013
    @rubendelmoralaldana7013 10 месяцев назад +1

    Great tutorial, thanks

    • @azielarts
      @azielarts  10 месяцев назад

      No problem 👍

  • @ukmonk
    @ukmonk 9 месяцев назад

    great video thank you!

  • @pubg_player4630
    @pubg_player4630 9 месяцев назад +1

    Thank you very much!

    • @azielarts
      @azielarts  9 месяцев назад

      You are welcome!

  • @yasminalzayer7779
    @yasminalzayer7779 2 месяца назад

    Tip 1 was extremly helpful I was about to cry because I have send my film asap but the render everything but now its all fixed thank you

  • @satishsingampalli6778
    @satishsingampalli6778 3 месяца назад

    So useful

  • @abcde12a3
    @abcde12a3 6 месяцев назад +1

    Good job, helpful, new subscriber here

    • @azielarts
      @azielarts  6 месяцев назад

      Thanks so much! Glad it was helpful. I am honored 🙏

  • @Khaled_Rushdy
    @Khaled_Rushdy 9 месяцев назад

    so helpful, thanks

  • @JeffRigler33
    @JeffRigler33 8 месяцев назад +1

    Thank You!

    • @azielarts
      @azielarts  8 месяцев назад

      You got it 👍

  • @amberlannon8393
    @amberlannon8393 5 месяцев назад +2

    Thanks, Thaddeus! \m/

    • @azielarts
      @azielarts  5 месяцев назад

      Amber!!! What's up!!! How have you been!

    • @amberlannon8393
      @amberlannon8393 5 месяцев назад

      @@azielarts It has been a wild ride. I'm going to send you an email. We should catch up!

    • @azielarts
      @azielarts  5 месяцев назад

      @@amberlannon8393 Yes absolutely!!

  • @Sky-hl8iw
    @Sky-hl8iw 3 месяца назад

    TQ4this!
    can this works with multiple LevelSequence? picking up various CameraShots from multiple LevelSequence into one MasterSequence

  • @denisann8493
    @denisann8493 28 дней назад

    Thanks for the video!
    Please tell me how I can render every second frame in a sequencer?
    That is, I need to skip one or more frames. Then render and save one. Then skip again and so on.

  • @ukmonk
    @ukmonk 7 месяцев назад +1

    yep def spawnable, thank you so much!! This has bugged me for years lol (not joking)

    • @azielarts
      @azielarts  7 месяцев назад +1

      No problem! I know right, such a life saver.

  • @NickRios
    @NickRios 4 месяца назад

    Fantastic!

  • @nu-beings
    @nu-beings Год назад +1

    I know you made a video rendering MP4s which is what I've been doing, but is that what you suggest for professional output or .exr? Or .png?

  • @RenneAvillis
    @RenneAvillis 8 месяцев назад +1

    Amazing 😊

  • @EFX612
    @EFX612 10 месяцев назад +1

    great video!

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Год назад +1

    thanks

  • @zen1thar
    @zen1thar Год назад +1

    great tips

  • @hotsauce7124
    @hotsauce7124 7 месяцев назад +1

    Hello may I ask, where does the character animation get plugged into the Master Sequence and the individual camera sequences?

    • @azielarts
      @azielarts  7 месяцев назад

      Great question, it can live in either, wherever your character asset is.

  • @rodolfoaraujovanucchi7395
    @rodolfoaraujovanucchi7395 8 месяцев назад +1

    Thaaanks

    • @azielarts
      @azielarts  8 месяцев назад +1

      No problem 👍

  • @JC-ex5ve
    @JC-ex5ve 2 месяца назад

    Awesome

  • @H1D3_15
    @H1D3_15 Месяц назад

    can you make a tutorial how to make or use spawnable objects in the film?

  • @thehommeyosh8605
    @thehommeyosh8605 2 месяца назад

    Yes I found the video to be helpful, I am having trouble with a scene I have my character riding a dragon but when the dragon flys the character stays in the same spot in the animation , can you do a video to show how I can make my character ride a dragon in a sequances.

  • @nu-beings
    @nu-beings Год назад +1

    I have a project I'm finishing up and have following your videos and tutorial(s) but have 3 questions concerning best practices within Sequencer in UE5. Can you do a short consultation with me? I can pay for your time. I basically did what you said not to do in this video and now have a huge sequence with a dozen shots and want to know if it's actually worth breaking them into smaller sequence shots as you show...or just render in now and never make this mistake again!

    • @azielarts
      @azielarts  Год назад +1

      Hey ! How's it going. Unfortunately I don't do consultations at the moment. However I regards to the question, if you have already set everything up they way you have, I would just go ahead and render it how you have it. Each project is an opportunity to learn something new, so I would say just learn from it, get through the project, and apply your new knowledge on the next one.

    • @nu-beings
      @nu-beings Год назад +1

      @@azielarts Unfortunately I'm being forced to render 12,620 frames at 60FPS in small chunks because I can't figure out what is crashing my rendering. I have a Ryzen 9 5950 with 64 GB Ram and an RTX 3090 FTW3 and 850Watt power supply...using UE 5.2.1
      I've turned on Virtual Shadow maps, turned off hardware ray tracing, still using Lumen, I even deleted static meshes not on screen and everything else I can think to do to make the scene as lightweight as possible and it still crashes if I try to render more than 400 frames at a time. My GPU isn't overheating and I have the latest Nvidia driver.
      Really could use some guidance on this.

    • @azielarts
      @azielarts  Год назад

      @@nu-beings ooh, that is frustrating. I am not sure I know how to help you with that one. You can try lowering your samples or resolution. Hmmm or it might be the efficiency of the assets you are using. Are they ones you downloaded off the asset store, or did you make them yourself ?

  • @JamesBrett2008
    @JamesBrett2008 4 месяца назад

    Hey Aziel, wondering if im missing something simple regarding adding a sequence. Have got a metahuman in a new level sequence with a mixamo walk cycle on it, it walks through a house towards the front door, i was happy with it so set up a new sequence 2, which is the metahuman walking outside the house and here is where im confused, if i move the root of the metahuman from where the animation started in sequence 1 to where i want the animation to start in sequence 2 it means the root is now out of position for sequence 1. should i just leave the root at the start of sequence 1 and animate further and further away from it as i add new sequences or just duplicate the metahuman for every sequence?

  • @joseramonruiz4538
    @joseramonruiz4538 Год назад +1

    Hello, thank you for your videos, they are very helpful! I am looking for how to solve a ghost effect that appears in the renders. In the first frame, the character is shown in a blurred T pose superimposed on the animation. I have read that you have to start the animation at frame -5 so that the engine has time to load the animation (or something similar), but it doesn't work for me. You sound familiar? Thanks again.

    • @azielarts
      @azielarts  Год назад +1

      Hello!! You are welcome! Thanks for the question. This is something I have also been running into. Let me see if I can come up with a solution for you and make a video on it.

    • @joseramonruiz4538
      @joseramonruiz4538 Год назад

      @@azielarts Thank you very very much

  • @nu-beings
    @nu-beings Год назад +1

    I see on your video here you have your FPS set to 30. Do you typically render your MP4s at 30 or 60 FPS?

    • @azielarts
      @azielarts  Год назад

      Usually, 30 fps. But really it is a preference thing. Films are 24fps, TV is 30, sports and gameplay videos are 60. It is really about the look you are going for.

  • @veith3dclub
    @veith3dclub 7 месяцев назад +1

    Do you know by any chance how to record that by take recorder?

    • @azielarts
      @azielarts  7 месяцев назад

      Good question, I have not used take recorder much unfortunately. Can anyone else in the comments answer this?

  • @mrhmakes
    @mrhmakes Год назад

    thanks for this! When rendering nested sequences / shots from the master, will the separate resulting image sequences follow the number of frames as per the shots (in the master sequence) exactly? Cos sometime in davinci I like a buffer to give more freedom with edits/transitions or I might like each camera rendered out across all frames. Will this nested workflow accommodate that on rendering? Currently I don't nest the sequences and enable Render All Cameras in the Movie Render Queue settings... which has worked fine so far but I am always open to better workflows!

  • @ukmonk
    @ukmonk 7 месяцев назад +1

    Is spawnable good for moving assets around please? say in shot 1 the scene looks nice but shot 2 the background is a little empty so i move some trees/rocks etc to make it more appealing, this then affects shot 1 as all my trees/rocks are moved? But i want to change my scene 'props' around a lot, to fill certain empty spaces etc
    What would be the best way please? In Blender its shot specific, they stay where they should be, just for that particular shot!

    • @azielarts
      @azielarts  7 месяцев назад +1

      Looks like you solved it already:)

    • @ukmonk
      @ukmonk 7 месяцев назад

      yeah thanks to you!! @@azielarts

  • @mohammadhamdi5167
    @mohammadhamdi5167 3 месяца назад

    Wow👌

  • @IndianCitizen04
    @IndianCitizen04 7 месяцев назад +1

    Make a video on importing audio in sequencer.

  • @RWBKelly
    @RWBKelly 8 месяцев назад +3

    Spawnable saved my bacon in new job. Didn't know it.. wohoo

    • @azielarts
      @azielarts  8 месяцев назад

      Haha that is so awesome! Happy to help 👍

  • @Roxxo88
    @Roxxo88 6 месяцев назад

    Ok so with spawnable objects, I used the basic fire particle (P_Fire) in a shot as a spawnable with the "Spawned" boolean ticked but it doesn't emit any particles... the entity will spawn but it just won't emit anything

  • @shivangipriya4153
    @shivangipriya4153 2 месяца назад

    Can you explain the timeline as I could not understand it please if I need 3 second then 10 second how I do this???

  • @shashwatkauraw8085
    @shashwatkauraw8085 3 месяца назад

    if you are creating constraints and doing alot of animation then spawning may cause alot of Crashes

  • @ukmonk
    @ukmonk 7 месяцев назад +1

    ahh i just tested it and i think its spawnable i need to use

    • @azielarts
      @azielarts  7 месяцев назад

      You got it 👍

  • @AniketAgarwal-iz3br
    @AniketAgarwal-iz3br Месяц назад

    how do i open multiple sequence as tabs as you have opened it. It would really help me if someone can tell me how to do that.

  • @atlanteum
    @atlanteum 5 месяцев назад +1

    How did we know anything before you?

    • @azielarts
      @azielarts  5 месяцев назад

      That is very kind. I am sure you would have figured it out eventually 😉

    • @atlanteum
      @atlanteum 5 месяцев назад

      @@azielarts Now YOU are being very kind!
      I've been powering through a ton of your videos for the past week or so, and have learned so much in the process. Folks like you need to be in a Special Thanks section during the credit roll of every film we ever hope to make in UE -

  • @qamartausif194
    @qamartausif194 8 месяцев назад +1

    My rtx 3070 take 2k render 30 sec vedio take time 8 hour sample count 32/1

    • @azielarts
      @azielarts  8 месяцев назад

      That is surprising, hard to tell what the reason might be since it is very dependent on what you are rendering. Try disabling the game overrides

    • @qamartausif194
      @qamartausif194 8 месяцев назад

      @@azielartshello sir if normal movie render que
      I slect exr
      And antializing 1/32
      And resulution 2860x 1440
      Take 7 hour
      If i add console camand take more than 17 hour show 30 sec vedio

    • @qamartausif194
      @qamartausif194 8 месяцев назад

      @@azielarts any solution sir

    • @qamartausif194
      @qamartausif194 8 месяцев назад

      @@azielarts iam learn watch your vedio sir iam from india

    • @azielarts
      @azielarts  8 месяцев назад

      @@qamartausif194 What does your scene that you are rendering look like. It might just be a heavy scene. Also, if you are reading it off of a slow hard drive that might affect it as well. You will need to try switching different things off and testing what give you a faster time. Unfortunately, I don't have a more specific answer without knowing exactly what you are rendering.

  • @nu-beings
    @nu-beings Год назад +1

    If you don't have time can you at least tell me how to get rid of this annoying reflection being captured behind my character? I have Visible in Reflections Captures ticked off for the Skeletal Mesh but it's still being captured. ruclips.net/video/yAljMG5mIQE/видео.html

    • @azielarts
      @azielarts  Год назад +1

      Hmm that one is tricky, are you using lumen reflections? Quick and easy way is just to put a prop in front of it lol, or maybe up the roughness of the glass slightly to reduce the sharpness of the reflection

    • @azielarts
      @azielarts  Год назад +1

      Sometimes you just get strange artifacts and you need to work around then

    • @nu-beings
      @nu-beings Год назад

      @@azielarts Yes Lumen with Raytracing off. I do have virtual Shadow maps on though. I got the reflection to go away. Just reimported the mesh and selected Not Visible in Reflection Captures...on the new mesh.