Fortunately for me, she is quite pretty. I thought she sounded good on the voiceover too. I'm glad you found the video helpful. I've learned so much from people on RUclips (about Blender and many other things), that's it's nice to finally give something back. Knowing that it's helped someone, and they've found it entertaining/relaxing/funny/etc. is really great.
This is the best smoke presentation I've ever seen you really explain every way to approach it I wish I would have seen this when I first started using blender!
Smoke sims are definitely challenging. Spinning tire smoke sims--even more so. I'm really thankful that you found this and have left such nice comments. I hope your next animation comes out great my friend!
Thanks for the feedback, brother. I really appreciate it. I hope your project comes out great. Someone said I sounded like Matthew Broderick once. Christian Slater too now! I'll take it. They're both cool in my book.
Thank you for the feedback! I wanted to try something a little more concise, entertaining, and relaxing than my previous tutorials. I'm glad you liked it!
Glad you enjoyed it and found it helpful. I had a lot of fun putting those little video clips in there and I agree, my wife did a great job on the voice over. Thanks for the comment. Have a great night!
Yeah, that flickering drives me crazy. My PC is not super powerful and these renders were taking 5-7 minutes per frame and still had some bad denoising artifacts. I learned more about controlling denoising on a per material basis which I think would've helped a lot for the asphalt material since the denoiser was misreading the natural appearance of the asphalt as noise. Anyway, it is pretty distracting. Thanks for checking it out though and leaving a comment. I appreciate you my friend!
Great tut as usual, and very informative and helpful 👍🏼😊 And FWIW your significant other did a stellar job on the VO. In fact, you both do a better job than 99,4% of the tuts out there (and that's a scientifically correct number, btw...)🥂😊👍🏼 Please keep it coming
Man, thank you very much for taking the time to provide this feedback. We really appreciate the compliments. Your scientific accuracy made me smile too. I hope you have a great weekend my friend.
My brother, your work has inspired much of my own. Being able to reciprocate to any extent is a really great feeling. Seeing your comment is very nice, I greatly appreciate you taking the time to check this video out and leave me some feedback. You are one of the best, my friend. Keep up the great work you do. Thanks again!
You should just do all tough Detroit steel burning rubber ... tutorials... And add a patrion and a join button so you're charging money ... And put your project files up on patreon I think all men that like blender will love this channel then...... car jumps nothing negative though
Hi!!! Truly awesome tutorial!!!!!!!! If I wanted to make it but with the 4 wheels, do I need another domain for the other two wheels? Keep up with your awesome work!!!!
Thank you for the feedback, my friend! One larger domain would work to cover the other wheels. Let me know how it works out. Thanks again for the comment!
@@dmauleon I checked out your channel. I really like the style of your vehicles. Very cool, man. So, yeah, one big domain for all 4 wheels. Hope it works out for you. Keep up the great work!
@@Smooth_Shading Thank you!!! Really glad you liked them. I am trying to make a Ken Block tribute and I need smoke in the four wheels. I have followed your tutorial with the rear wheels. I understand that I have just to create another emitter for the front wheels and the original domain will work with the new emitter… 😅 I have no experience with smoke simulations… thank you so much!!! I will let you know if it works!!!! 😃
Thank you for the compliment I really appreciate it! I'm not familiar with the term dust down, I looked it up on Google, but I'm still not sure if I understand what you mean. Tell me more, please.
Thanks for the great tutorial. So, I'm doing a different project where I need tire smoke during drift. But there's an issue which I'm unable to resolve. So, I baked the smoke sim in openvdb file and when I import it back, the location of the imported openvdb file seems to be shifted to somewhere else and no matter what, I'm unable to align it with the car's tires. I have applied scale, location and rotation of the smoke domain before baking the smoke. Can you help me how to fix this? (Blender 3.5)
Thanks for the positive comment. You may be able to parent the vdb smoke to an empty. Positioning the empty near the spot where the smoke is generated from might help manipulate it better. Then you can move and rotate the empty to control the smoke. If the empty is patented to the car body then it should also follow the movement of the car during the drift. Let me know if that works or not.
@@Smooth_Shading UPDATE : Tried out the Empty method and it proved to be more of a problem than a solution because as my car is drifting and rotating, the smoke also gets rotated and I had to put keyframes everywhere to keep it sane. Also, because of the adaptive domain, the scale and location of the smoke also keeps on changing. So, the closest "fix" I could do is to turn off adaptive domain. The baked smoke sim was relatively easier to handle. I just had to manually fix the location of the smoke by keyframing it. the scale and rotation stays stable. I'm still looking for a better and more precise fix though.
@@ibodhi If you import the saved vdb file, you don't need the domain anymore, I don't think. If you keep the domain in the scene and bake the smoke sim, it should just follow the emitters that are patented to the tires. I did another tutorial on tire dust that deals with a larger domain, maybe something from that tutorial will help. It can be challenging and frustrating. Sometimes, you might want to delete the domain and emitters and start over. I'll help as much as I can. Keep me posted. Don't give up, brother.
@@Smooth_Shading Yeah, I don't use the domain after finishing the bake. What I meant was if you're baking the smoke using adaptive domain, then the baked vdb after importing is difficult to keep track of. That's why I found the result of the baked smoke when I turned of adaptive domain much better even though it still need adjustments. And I have deleted the domain and started over so many times that I lost count of. I'm trying different settings. Definitely won't give up, will keep trying till I get the end result! And thanks a lot for your helpful suggestions. Can't thank you enough :)
@@Smooth_Shading i meant the car having the handbrake and the rear wheels spinning without the front wheels moving, how do u animate that with rig a car addon?
@@VotechsDigital Use the main rig control to move the car forward just a little. Use the rear end control to drift the rear to either side slightly. Use the rear wheels control to rotate the wheels independently. Keyframe all of them separately to get your desired result. Does that help?
@@VotechsDigital Also use the rear suspension control to squat the rear to help reflect the torque during the wheel spin. And then, bring the suspension back up when the wheel stops.
You're so nice to do this for people ...if that girl wasn't your wife that came on she sounds really pretty
Fortunately for me, she is quite pretty. I thought she sounded good on the voiceover too. I'm glad you found the video helpful. I've learned so much from people on RUclips (about Blender and many other things), that's it's nice to finally give something back. Knowing that it's helped someone, and they've found it entertaining/relaxing/funny/etc. is really great.
Very helpful tutorial, and very easy to follow along. The change of voice and the interlude were very captivating. Keep up the good work.
Thanks for the great feedback, my friend! I really appreciate it.
This is the best smoke presentation I've ever seen you really explain every way to approach it I wish I would have seen this when I first started using blender!
Smoke sims are definitely challenging. Spinning tire smoke sims--even more so. I'm really thankful that you found this and have left such nice comments. I hope your next animation comes out great my friend!
Wow thanks so much about pinning because now I realize you could make the blenner interface like look like any kind of piece of software you want
Yeah, that's a very helpful little trick. Glad you liked it!
great tut man, will use it with the new add on - RBC. You know you sound like Christian Slater!
Thanks for the feedback, brother. I really appreciate it. I hope your project comes out great. Someone said I sounded like Matthew Broderick once. Christian Slater too now! I'll take it. They're both cool in my book.
You should add her to every video that made it so professional
Thanks for saying that. It really boosted her confidence!
ETERNAL SUBSCRIBER HERE!!
👊😎'right arm!
Much appreciated my friend!
Pls next video on running car animation tutorial ❤
Thank you for watching and commenting! I'm working on ideas for a car racing tutorial. Perhaps in the near future!
Like a friggin top notch scientist this stuff is crazy good!!!
Thank you so much man! I appreciate you checking it out and taking the time to comment!
Very informative and I like the new format! Great editing - funny and clever! Awesome work!
Thank you for the feedback! I wanted to try something a little more concise, entertaining, and relaxing than my previous tutorials. I'm glad you liked it!
👊😎'ALL REAL MEN THAT USE BLENDER COMMENT HERE AND GIVE THIS GUY PROPS!!....👊😎' This is the coolest thing I've ever seen!
Thanks for such great feedback man! I really appreciate it!
Thanks for making this, It was very easy to understand. I enjoyed both voices they where very nice. I loved seeing sweet Brown and Arnold. 🤣
Glad you enjoyed it and found it helpful. I had a lot of fun putting those little video clips in there and I agree, my wife did a great job on the voice over. Thanks for the comment. Have a great night!
Your work gets more impressive every time you release a new video. Great job!
Thanks for taking the time to check it out and leave nice feedback. Have a great night!
Awesome video brother. The effect looks fantastic. You're skills and knowledge of Blender and 3D work is next level!
Great tutorial! 😃
Thanks very much for checking this out and commenting man! Have a great weekend Brother!
Loving the content bro !
Thank you my brother! I always appreciate your support.
Bro that denoise shakiness
Yeah, that flickering drives me crazy. My PC is not super powerful and these renders were taking 5-7 minutes per frame and still had some bad denoising artifacts. I learned more about controlling denoising on a per material basis which I think would've helped a lot for the asphalt material since the denoiser was misreading the natural appearance of the asphalt as noise. Anyway, it is pretty distracting. Thanks for checking it out though and leaving a comment. I appreciate you my friend!
This is so dang cool! Many thanks!
Thanks for the feedback! I appreciate you taking the time to comment.
Great tut as usual, and very informative and helpful 👍🏼😊
And FWIW your significant other did a stellar job on the VO. In fact, you both do a better job than 99,4% of the tuts out there (and that's a scientifically correct number, btw...)🥂😊👍🏼
Please keep it coming
Man, thank you very much for taking the time to provide this feedback. We really appreciate the compliments. Your scientific accuracy made me smile too. I hope you have a great weekend my friend.
@@Smooth_Shading Anytime, and you too 🍻😊
Cool tutorial. With details and clear actions👍💪🚀💥
Thank you! I'm glad you found it to be helpful. I appreciate you taking the time to comment.
Great tutorial. Thanks for that.
You're welcome, my friend. I'm glad you liked it. Thanks for commenting.
Thanks for this great video! Very inspiring!
My brother, your work has inspired much of my own. Being able to reciprocate to any extent is a really great feeling. Seeing your comment is very nice, I greatly appreciate you taking the time to check this video out and leave me some feedback. You are one of the best, my friend. Keep up the great work you do. Thanks again!
super cool my man!
Hey, thanks for checking it out brother!
Ok let me see it so cause i need it thank u so much
Thanks for checking it out, brother. I hope it helps!
You should just do all tough Detroit steel burning rubber ... tutorials... And add a patrion and a join button so you're charging money ... And put your project files up on patreon I think all men that like blender will love this channel then...... car jumps nothing negative though
I do really enjoy doing car animations. There will definitely be more in the future. Thanks for your support man. Have a great weekend!
Hi amazing video bro i needed some help as soon as i do the quick effects it turns into a wireframe any idea why
Hey, thanks for the compliment! I'll be glad to help. Which object turns into a wireframe?
In the generator, can we replace the smoke with fire and smoke to make it look like fire is coming out of the wheels when they are spinning?
Absolutely. Play around until you find the right settings for the fire and I'm sure it will look pretty awesome! Let me know how it works out.
Hi!!! Truly awesome tutorial!!!!!!!! If I wanted to make it but with the 4 wheels, do I need another domain for the other two wheels? Keep up with your awesome work!!!!
Thank you for the feedback, my friend! One larger domain would work to cover the other wheels. Let me know how it works out. Thanks again for the comment!
@@Smooth_Shading Thank you so much! I will let you know the result!!! Have a great night!!
@@dmauleon I checked out your channel. I really like the style of your vehicles. Very cool, man. So, yeah, one big domain for all 4 wheels. Hope it works out for you. Keep up the great work!
@@Smooth_Shading Thank you!!! Really glad you liked them. I am trying to make a Ken Block tribute and I need smoke in the four wheels. I have followed your tutorial with the rear wheels. I understand that I have just to create another emitter for the front wheels and the original domain will work with the new emitter… 😅 I have no experience with smoke simulations… thank you so much!!! I will let you know if it works!!!! 😃
Puedes hacer tutorial de polvo hacia abajo y que se hace grande por favor en mi idioma no hay tutoriales tan buenos como los tuyos!
Thank you for the compliment I really appreciate it! I'm not familiar with the term dust down, I looked it up on Google, but I'm still not sure if I understand what you mean. Tell me more, please.
for next tutorial while doing this tutorial the car gets a tire blow out the rubber blows off and it's just all sparks!
👊😎"'I'd go over 12% for that"
That's a great idea! The special effects would look awesome!
when I duplicate using shift d I get 2 cylinders instead of one
You might be duplicating in Object Mode. Doing so would create a second object. Try duplicating in Edit Mode. Let me know if that works.
It worked...Thanks a lot @@Smooth_Shading
The animation tutorial please
Bro... Can i animate this in my laptop.? (Intel 7..16 ram.. 4 graphics )
Yes, I think so. My desktop has less ram than that. Just be patient with the render time per frame.
What pc specs do you have? I'm asking as a reference to know how much time my animation would take
Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz
12.0 GB (11.8 GB usable)
64-bit operating system, x64-based processor
Hope that helps! Thanks for checking out the video.
@@Smooth_Shading thanks a lot
Thanks for the great tutorial. So, I'm doing a different project where I need tire smoke during drift. But there's an issue which I'm unable to resolve. So, I baked the smoke sim in openvdb file and when I import it back, the location of the imported openvdb file seems to be shifted to somewhere else and no matter what, I'm unable to align it with the car's tires. I have applied scale, location and rotation of the smoke domain before baking the smoke. Can you help me how to fix this? (Blender 3.5)
Thanks for the positive comment. You may be able to parent the vdb smoke to an empty. Positioning the empty near the spot where the smoke is generated from might help manipulate it better. Then you can move and rotate the empty to control the smoke. If the empty is patented to the car body then it should also follow the movement of the car during the drift. Let me know if that works or not.
@@Smooth_Shading That sounds good. Will definitely let you know here if it works :) Thanks for your suggestion 🙏
@@Smooth_Shading UPDATE : Tried out the Empty method and it proved to be more of a problem than a solution because as my car is drifting and rotating, the smoke also gets rotated and I had to put keyframes everywhere to keep it sane. Also, because of the adaptive domain, the scale and location of the smoke also keeps on changing.
So, the closest "fix" I could do is to turn off adaptive domain. The baked smoke sim was relatively easier to handle. I just had to manually fix the location of the smoke by keyframing it. the scale and rotation stays stable. I'm still looking for a better and more precise fix though.
@@ibodhi If you import the saved vdb file, you don't need the domain anymore, I don't think. If you keep the domain in the scene and bake the smoke sim, it should just follow the emitters that are patented to the tires. I did another tutorial on tire dust that deals with a larger domain, maybe something from that tutorial will help. It can be challenging and frustrating. Sometimes, you might want to delete the domain and emitters and start over. I'll help as much as I can. Keep me posted. Don't give up, brother.
@@Smooth_Shading Yeah, I don't use the domain after finishing the bake. What I meant was if you're baking the smoke using adaptive domain, then the baked vdb after importing is difficult to keep track of. That's why I found the result of the baked smoke when I turned of adaptive domain much better even though it still need adjustments.
And I have deleted the domain and started over so many times that I lost count of. I'm trying different settings. Definitely won't give up, will keep trying till I get the end result! And thanks a lot for your helpful suggestions. Can't thank you enough :)
No collision object ?
Not in this case, no. Where did you think there might be one, for the ground, or the car body?
@@Smooth_Shading No just asking
@@mica.motion Well, thanks for checking out the video and commenting. If you ever need any help or have other questions, let me know.
how do u make the animation ?
Someday I'll do a tutorial on the animation. Basically, use Rigacar. Thanks for watching and commenting!
@@Smooth_Shading i meant the car having the handbrake and the rear wheels spinning without the front wheels moving, how do u animate that with rig a car addon?
@@VotechsDigital Use the main rig control to move the car forward just a little. Use the rear end control to drift the rear to either side slightly. Use the rear wheels control to rotate the wheels independently. Keyframe all of them separately to get your desired result. Does that help?
@@VotechsDigital Also use the rear suspension control to squat the rear to help reflect the torque during the wheel spin. And then, bring the suspension back up when the wheel stops.
the kid tho
Thanks for watching and commenting!
😳 ρгό𝔪σŞm
What does that mean?
Turn the music off
No
🥺