Why NO ONE Plays: Gnar | League of Legends

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  • Опубликовано: 9 фев 2023
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    Gnar has to be the most unique shapeshifting champion in League of Legends, as well as one of the most impactful teamfighting champions in the game. Interestingly, he happens to be one of the less popular shapeshifters, not played as often as the likes of Jayce, Nidalee, Rek'sai, etc. Today we're gonna investigate Why NO ONE Plays: Gnar!
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    #Gnar #LoL #WhyNoOnePlays
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Комментарии • 532

  • @VarsVerum
    @VarsVerum  Год назад +30

    ~SPONSOR~ Safeguard your personal information online using Aura! Use my link: aura.com/varsverum for a 2 week free trial!

    • @necromancer6405
      @necromancer6405 Год назад

      Either you're purposefully advertising bullshit or you're unaware it's bullshit, which is worse.
      They can not find data leaked on the "dark web". They MIGHT watch some sites, but the data would be behind a paywall they would not pay even if.

    • @necromancer6405
      @necromancer6405 Год назад

      For anyone wanting something like that, look up HaveIBeenPwned, which is mostly free and lets you know if a service has had a leak on the clearnet and has been around since december 2013.

    • @deirasjankauskas3381
      @deirasjankauskas3381 Месяц назад

      rage fullness%= same % multiplier to stats, stun duration, and duration of ult, gnar ability cooldowns, restriction of amount of abilities available?

  • @benalford7009
    @benalford7009 Год назад +987

    As a gnar main, I feel like a voluntary transformation destroys who gnar is as a character. I like how goofy it is that he gets so angry that he transforms. Part of learning gnar was learning how to deal with his rage and find workarounds to not transform when you don't want to. However Vars is right it is a lot harder to manage rage going into team fights which doesn't feel great. My idea has always been some way to reduce rage with a W active, maybe only at max rank idk though

    • @thatarmswarrior
      @thatarmswarrior Год назад +89

      As a gnar enjoyer, I definitely agree, give him a rage burner on his w and he would be fixed.

    • @meloneenbaum
      @meloneenbaum Год назад +37

      @@thatarmswarrior maybe a rage burner on W and a rage boost on mini R - that way it would be more controlable for team fights

    • @kreeperkiller4423
      @kreeperkiller4423 Год назад +20

      A lot of where Gnar’s skill expression lies is in managing rage. You can control rage as gnar top because you can control how long trades are and how hard you shove waves. This is pretty basic gnar knowledge, so I don’t know why Vars didn’t bring it up.

    • @cloudynguyen6527
      @cloudynguyen6527 Год назад +36

      @@kreeperkiller4423 because the focus of the video is in mid to late game when Gnar has harder time to manage his rage. Gnar and Kled have the same unappealing trait is that they have a very niche weakness that forces player to put extra effort to learn and adapt.

    • @galvanize790
      @galvanize790 Год назад +19

      As a Kled player, I feel the same way about people saying Kled W should be manual. I think variance and personality in a kit is FAR more important than actual viability. It would also remove a lot of skill expression!

  • @DeltaSensei
    @DeltaSensei Год назад +313

    In Smite there's Cu Chulainn that's a rage character like Gnar and the dev got over the problem of the unvoluntary transformation by giving his base form an ultimate that stacks a lot of rage in a single burst so there is a little bit of predictability and therefore consistency

    • @faizamzar1224
      @faizamzar1224 Год назад +80

      Also an ability that consume some rage meter to prevent transforming into his rage form

    • @DeltaSensei
      @DeltaSensei Год назад +7

      @@faizamzar1224 yeah

    • @nechocat1234
      @nechocat1234 Год назад +23

      While it's a different type of game in risk of rain 2 dlc there is a character that also has an involuntary transformation based on time, damage recived and dmg healed and one of it's abilities works to keep the current form longer it heals it in normal form and aplies self dmg when transformed

    • @aquila0284
      @aquila0284 Год назад +19

      Cu Chulainn is really good example of a fun rage character. I think part of the issue is though that Cu Chulainn Normal vs Rage isn't as much of a power difference than mini and mega Gnar. Normal and Rage Cu Chu still play quite similarly versus Gnar which feels like two different characters

    • @FalcnPWNCH
      @FalcnPWNCH Год назад +6

      I've played both of these characters and definitely prefer Cu Chulainn because of the way you can manage the rage with Vent Anger, however I'd say Gnar's high's are higher and with Cu'Chulainn because it has much less range than Gnar, so the unpredictable / uncontrollable nature is at the core of this gameplay and design for him

  • @ethanbowers9619
    @ethanbowers9619 Год назад +192

    Gnar is a pretty good example of a champion built around the game as it was when he was released. When he was released and strongest was when fights took more than 5 seconds to win or lose and you had the time to balance your rage. It was a higher level mechanic but a lot of pro's that played it a lot seemed to learn how to best balance the rage mechanic. It was a really cool thing that showed off skill beyond "I can one shot someone with an impossible to dodge combo" and we got some of the most hype moments from the Gnar ults that came from these players. I think his design is great and, while it does have flaws, is just held back by the "need" riot has for making the game as fast and high damage as possible taking away his ability to shine.

    • @chillaxboi2109
      @chillaxboi2109 Год назад +12

      You see, the "need" does not entirely fall on Riot. The high damage is there to make things volatile and QUICK. Matches as a whole would take 40 to 60 minutes to finish, JUST in season 7. People complained about this and the pace of the game is now a plus for most since coming back into the game, losing or being in a worse off situation can mean you can just actually lose by 20 min as opposed to being forced to ff 15 when you're playing with a random stack. It makes sense but, it obviously has gaps. People will always find an issue.

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz Год назад +18

      @@chillaxboi2109 game length and fight length/damage are entirely unrelated.
      the game's structure is responsible for game length. like respawn timers, turret health, dragon buff power etc.

    • @chillaxboi2109
      @chillaxboi2109 Год назад +1

      @@AlexanderMartinez-kd7cz It's common sense that, if fights as a whole took a longer time, the game would, too. Since fights are mostly the game unless the number of fights was cut down through respawn timers and length of the map.

    • @tristanstebbens1358
      @tristanstebbens1358 Год назад +2

      ​@@AlexanderMartinez-kd7cz fr, if towers were more imposing that would limit early game snowballing so much.

    • @panlis6243
      @panlis6243 Год назад +2

      Ye, my thoughts exactly as someone who used to play a lot of Gnar. Nowadays if you start the fight with 0 rage it feels like most of the time the fight is over before you get to stack it

  • @moncefjust9129
    @moncefjust9129 Год назад +602

    A good way to fix this in my opinion would be giving mini gnar an ultimate that increases his rage by 15/30/50 per ult level with around 60sec cd. Giving him that little bit of unpredictability and control over his form but not making it so its insanly broken.

    • @Fledor.
      @Fledor. Год назад +43

      Or a pasive mini-form ultimate that lowers the threshhold for transforming? Would be the same effect (faster transforming), except he still couldn't "transform at will" as with your idea

    • @NoName-ni3ow
      @NoName-ni3ow Год назад +65

      So you want to remove exactly what keeps him in check. Curious idea to say the least.

    • @omegasybers1110
      @omegasybers1110 Год назад +20

      Gnar is skill capped because you need a LOT of team coordination and skill to be effective. Like Ryze and Azir he would be a menace in Pro if he would be a solid pick in gold IMHO

    • @kikofernandez9184
      @kikofernandez9184 Год назад +13

      maybe even something to spend rage in minignar and delay the transormation

    • @tomhorenkamp1997
      @tomhorenkamp1997 Год назад +11

      Maybe if he could instead loose 30 rage in Miniform it would be better, so you could have a longer window where u r dangerous

  • @itsyourguyskye
    @itsyourguyskye Год назад +284

    babe wake up new why no one plays just dropped

  • @catelyntully9494
    @catelyntully9494 Год назад +31

    12:35 you can feel Bel's desperation and see the pain after Gnar kept the red buff lol

  • @Nikolai0169
    @Nikolai0169 Год назад +166

    His transformation being involuntary is one of the big draws to him as a charecter, its what makes him unique.

  • @tbone9474
    @tbone9474 Год назад +92

    I actually play Gnar along with Ornn top, though mostly Gnar. I love his playstyle, he's very fun and has a lot of great engages

    • @DylanGosseye
      @DylanGosseye Год назад +1

      Bro, you just named my top 2 mains. Please say you also play Dr. Mundo

    • @peterzen7698
      @peterzen7698 Год назад +1

      @dylangosseye3184 i play ornn and Dr. Mundo when i go top and after watching this i think i will pick up Gnar 😁

    • @tbone9474
      @tbone9474 Год назад

      @@DylanGosseye actually no sorry no mundo. I do gp mostly as a third pick ;)

    • @federicoxl2355
      @federicoxl2355 Год назад

      We are the same, I love Ornn and have the mastery 7, going for Gnar's mastery too, i love these champs that i relate to you so much.

    • @tbone9474
      @tbone9474 Год назад

      @FedericoXL gnar is best played when there's another engage champ with you, if you're the sole engager then you'll be hard pressed doing anything in team fights. But he's so fun, a good complement to my Ornn. Have fun dude

  • @kelmirosue3251
    @kelmirosue3251 Год назад +123

    I sympathize with Gnar players to some degree. As a Shyvana main it's really rough for us to start a fight without ult ready. While it's more reliable to have ready compared to Gnar. Without our ult we're practically useless and also makes jungling to keep pressure harder

    • @Shadic-rf8dg
      @Shadic-rf8dg Год назад +10

      Best part is that your team mates will spam ping your ult if they force the fight for like no reason. Like this champion isn't new. How do people not know her ult is tied to her fury?

    • @axetheboss58rl41
      @axetheboss58rl41 Год назад +7

      I main Gnar and shyvana life is hard man

    • @kelmirosue3251
      @kelmirosue3251 Год назад +7

      @@axetheboss58rl41 It really is, but I love her all the same

    • @Prince_Smugarina
      @Prince_Smugarina Год назад +4

      As a Gnar main through and through, the real problem is all the item changes. If you're only deadly in one form, you're not a very good Gnar. Your opponent in lane always should be wary of you kiting as Mini, and tearing them a new a-hole as Mega, and that goes for the Jungler who tried to gank when you're about to rage. 2v1? Thanks for the double kill punk.

    • @w.selfless6022
      @w.selfless6022 Год назад

      ​@@Prince_Smugarinait rly depends what u have against in top but its not hard to kite and make the enemy alr loe before gnar form so when u get it u can burdt them down with ur combo but i get why people who are casual players dont play him but its not honestly too hard to play in lategame and teamfights u will need mega to get all that cc tho but that also depends on ur team comp its very situational

  • @lostboi2271
    @lostboi2271 Год назад +12

    Meanwhile in pro-play: Gnar chilling comfortably as the 3rd most picked toplaner

  • @buboniccraig896
    @buboniccraig896 Год назад +10

    I've always wondered why people found Gnar so difficult, he comes so naturally to me

  • @Maenia52
    @Maenia52 Год назад +3

    as a gnar main i love the little guy and i will never stop playing him i do not mind involuntary transformation i think its a cool mechanic and its fun to think of ways to play around it

  • @Kctian
    @Kctian Год назад +12

    Always good to see another Yordle featured.
    Though they're taking an unfortunate portion of the not so great spotlights.

  • @olemethler3902
    @olemethler3902 Год назад +7

    I think gnar works really well as a secondary engage if your team has a an engage support. He can build up rage pretty easily while in a fight and then clean up the team fight rather than opening it

  • @joel7342
    @joel7342 Год назад +4

    3:27 it's crazy how little damage everyone does compared to today. Only one person died from that engage wow

  • @draegonspawn5361
    @draegonspawn5361 Год назад +7

    Let mini gnar press R, to build an amount of rage. Resetting the calm timer
    Cooldown fast enough he can constantly grow without calming, but the enemy would see it coming.
    This lets you juggle the meter similar to Rumble during stalled segments near a teamfight.

  • @16camberoc
    @16camberoc Год назад +11

    I remember really loving gnar my first 10 games with him. Afterwards I felt the same problems vars explained. Early laning😊 and dueling is fun and rewarding but later game requires more team play to win. I wish you could preemptive stack rage without losing it. In this season team fights don’t last long unless your playing with some sweats who know how to engage well.

    • @pendyalaabhishek8866
      @pendyalaabhishek8866 Год назад +2

      u cant control fate so he can be soo useless some times . like for example u just transformed and turned back to mini and a fight broke out then u cant get rage so u cant transform and become not soo usefull . so in the time when gnar cant get rage there should be a new mini gnar ult which would balance it i think .

  • @omega7057
    @omega7057 Год назад +15

    the champs is designed incredibly, perfect hybrid between meele and ranged champs, plays like an adc in mini, then a tank in giga, really cool desing and maybe someday we can have an adc like this, would be innovative adc desing and not just "Yasuo, but has some range"

  • @wherearemypants2213
    @wherearemypants2213 Год назад +3

    Give mini-gnar's ult the capacity to transform into mega-gnar,
    but if you do so without full rage, mega-gnar's ult is put into a 10s cooldown (eye-ballling it).
    This means that there is some agency in transforming into mega-gnar but removes some of his engage potential
    and gives the enemy team some counterplay (the threat of the 5-man ult is lesser because you can just run away from him while his ult is in the mini cooldown).

    • @hnice5
      @hnice5 Год назад +1

      Ooh I like this idea but what if mega gnar was kind of an unstable form, like fury determining how much time it lasts? Maybe then his playstyle would be more interesting because the player would be able to transform as long as he would like so maybe do a combo on mega gnar and transform back when it ends so he can short trade or charge it full to last the whole teamfight (as well as giving his r another charging mechanic, for example attacking as mini gnar charges the r but using abilities as mega gnar uncharges it OR reaching a certain rage percentage unlocks his r). Maybe it would be too complicated actually :W

    • @wherearemypants2213
      @wherearemypants2213 Год назад

      @@hnice5 I think making the transformation last depending on fury is the intuitive way to do It.
      making abilities consume fury is interesting but i don't know if it is much more useful than a timer...
      The way I see it, keeping things simple is better if only because it makes playing against a champion less annoying :)
      Ex: I hate Aphelios not because he's strong but because no matter how many times I read his abilities I just don't know what's going to happen when I face him.

    • @hnice5
      @hnice5 Год назад

      @@wherearemypants2213 yea true

  • @irispounsberry7917
    @irispounsberry7917 Год назад

    It would be interesting if a button, like his jump, had an alt function when held down to cool him off (or just shortcut the timer to start cooling off), and put that button on a much longer cd. That way, the transformation is still involuntary but he's giving up an ability cooldown (particularly if it is his escape) to stall it temporarily. The trick would be making sure that if he's still going to constantly attack the rage will build up faster than the chill out cd.

  • @fanficologist6621
    @fanficologist6621 Год назад

    One idea I have is to split one or two abilities of his base form into two parts and make the second part cost a certain amount of rage.
    Players still have to manage their rage unless they don't want to go into mega form ever, but it create an interesting dynamic of deciding between a chaos goblin running around kiting, spamming skills and be a pain in the ass, or let the rage build up and burst the enemy a second ass.

  • @Fledor.
    @Fledor. Год назад +1

    I think they should make it so that he can store rage for much longer (maybe he transforms only on ability cast?), but it takes longer to build it up. In lane he would still be pokey, but he could prepare for teamfights by stacking rage on minons or monsters.

  • @Verumlol
    @Verumlol Год назад +4

    Whenever you go against a good gnar it is the worst feeling in the world. I have so much appreciation for good gnar players that know how to team fight and manage their rage bar to a T... Truly impressive when mastered. Zeus is one of the main players which I am amazed by his consistency on this crazy legend.

  • @aaronscott7467
    @aaronscott7467 Год назад +1

    The other problem with your suggestion of swapping on demand with reduced duration is that it would be a massive buff to on-hit gnar, since you could swap for next to no time, and guarantee your cooling off period for a teamfight. My recommendation would be to move the forced transformation from a delay to his next source of damage, and maybe increase the delay before rage decrease if it hits max rage. That way, it would still force him to flip if he wants to fight, but it would allow him to store up rage better so he can flip when he needs to.

  • @74URS74
    @74URS74 Год назад +2

    The biggest attributor for Gnar not being playable now is frozen mallet. Mini Gnar had more bulk and catch capability with it, since removal Gnar has not found an item that can compensate for that.

    • @bingdiggus8579
      @bingdiggus8579 Год назад

      So true. Plus, the old glacial augment rune used to slow enemies periodically on autos which made him so oppressive with his W passive. Now it only works on stuns. Recent changes have not been kind to him :(

    • @Sodaptive
      @Sodaptive Год назад

      iceborn gauntlet exists, but then u fight some1 who botrk and divine sunder. And maybe I just suck, but i think i was doing alright at start of season 12 until they nerfed his hp from 580 to 540. He was already easy to one shot for some champs (Riv, Panth).

  • @jaroslavmarhivka3788
    @jaroslavmarhivka3788 Год назад +1

    I think current version is the best, because as you said having transformation at will would be insanely broken, provided the cc and damage from current version are retained.
    Current way of transforming is good, as it flows along with the pace of a teamfight (you poke, you get closer , you engage, aplly burst and cc and you go out).

  • @hawksightakaptaq
    @hawksightakaptaq Год назад +1

    As a Gnar player I would say managing rage bar is the hardest and most rewarding thing if you are able to do it. On the second place is the boomerang return prepare/manipulation because you need to know where you want to stay after 3 seconds and not get abused because of that.

  • @merkuree
    @merkuree Год назад

    the editing in this video is so clean its kind of unreal

  • @mistakenot2462
    @mistakenot2462 Год назад +4

    I think that they should just make his form like shyvanna, not being able to use r to transform until you have full rage. and when he is mega his r is the super ult. his mega gnar time stays the same but needs full rage to be activated but can now be stored

    • @LexClone5
      @LexClone5 Год назад

      I think that erases part of the identity of Gnar, restricting his transformation to an Ultimate ability. Sure, you'll get to store a transform for when you need it, but it comes at a cost of HAVING to press R to Transform, instead of using any of your abilities to activate it early like it is on live to vary up your approach.
      Gnar is one of my absolute favorites, and I don't see a problem with resource management and the idea that sometimes you just aren't ready for when a teamfight occurs

  • @lolmanboss
    @lolmanboss Год назад

    My build was always Botrk and Sunfire. Never changed it, the Atk speed helps mini and sunfire helps Mega. Since in early mega is still bulky enough, I go for Botrk first.

  • @Blu_Moon_Owl
    @Blu_Moon_Owl Год назад +1

    Maybe a small fix is the time it takes Gnar to auto-transform is a bit longer. If it takes 4 seconds to auto transform have it go up to maybe 8 at most, giving more time to decide if you want to dive in while still having to figure out timing still.
    Another thing could be you can end the rage form earlier and retain some of your rage meter even though you can’t obtain more after leaving like usual. So at least you have a head start to gain it again.
    I’m still new to LoL but I do try to understand how to balance game mechanics to make them seem good

  • @ivanmarcusdegoeslopes1705
    @ivanmarcusdegoeslopes1705 Год назад

    i think a good mini gnar ult would be a small CD channel for rage, something that would not keep his rage from decaing but would help him manage his rage better and would give the enemy team a clue what he's planning to do

  • @corvojubileu4872
    @corvojubileu4872 Год назад +11

    Hear me out, maybe the best change for gnar is to make the rage meter control how long his mega gnar form lasts, like you said, but instead of his ultimate being just a button to change in between forms, maybe his ultimate could be the mega gnar ultimate we still have, but he transforms only when he uses it. That way he'd be way more consistent, but you'd have to wisely choose when do you want to transform.
    It might be just another steroid ultimate but i think that would work really well with him

    • @Fledor.
      @Fledor. Год назад

      I like this idea, but they would have to nerf his R damage a bit I think

    • @kurtaaron4110
      @kurtaaron4110 Год назад

      It would be hard to get into the middle of the team fight as mini gnar and not get insta bursted

  • @clauty793
    @clauty793 Год назад +1

    i feel like if riot was to take a note out of smite's book for this kind of transform gimmick, gnar would be so much more consistent to play. cu chulainn from smite has the same transform from fury build-up, but can control it so much better. his w can vent fury so as to stall out his rage, and his ult can massively build up his rage depending on how many people he hits. if they do change gnar in the future, i hope they take a look at that kind of angle for him

  • @VBEPC
    @VBEPC 10 месяцев назад

    The fix I would do is that "for the amount of enemies that are in an area, the stacks of rage increase", so if there's only one enemy the rage stacks normally, but if there's more than one stackes faster, giving him an extra possibility to engage in tf

  • @Dancan799
    @Dancan799 10 месяцев назад

    You could make it so he can store his rage for mega and give one of his mega abilities the effect to return him to small. So you can ensure you have big when needed and remove big when not needed

  • @jordipernillo3026
    @jordipernillo3026 Год назад +3

    The rage over time mechanic is cool with some interactions that allow Gnar to cast abilities mid jump. If you hop at 99 fury you can ult while in the air

    • @KunoichiLoL
      @KunoichiLoL Год назад

      Afaik you can still ult mid air as long as it is the double jump, even casted at 100 rage. Definitely true for mid air W at 99 rage

  • @tongo9949
    @tongo9949 Год назад

    I think it would also work if Gnar had a range of rage in whitch he could transform, like from 70-100 rage you press r and start your transformation, you would still keep the need to stack but you could plan around it.

  • @filipkotlaja8697
    @filipkotlaja8697 Год назад

    I think that making his mega form and tiredness duration scale with levels would be a simple but interesting way to do it. But they both go in the same direction, with both the mega form and the tiredness duration increasing over time.

  • @icigs3964
    @icigs3964 Год назад

    I think an idea to balance him could be: if he isnt int the "tired" state (the 15 seconds after changing from mega to mini) he can use his ultimate to transform into mega BUT for each point of rage below 100 a second is added to his ult cd. At 16 he could use the ultimate at 0 rage to turn instant into mega but the ultimate will have 130 seconds of cd. Maybe a linear 1 to 1 conversion of rage to seconds is too low but that could be balanced after seeing if that makes him more reliable.

  • @MettatexYT
    @MettatexYT Год назад +4

    gnar is one of those champions I wish I was even remotely good at but just, couldn't be asked to pick up

    • @asmodiasmobilemoba
      @asmodiasmobilemoba Год назад +1

      Just- play him. You might think" ohhh but his play style doesn't suite meee" there are many different and fun builds actually change this play style and makes him really fun! Like ap gnar or everfrost gnar~

  • @kaijvera7717
    @kaijvera7717 Год назад

    As a gnar main, the only way i can see volentary transformation working is if when he transforms, it puts his ult on cooldown. So you only use it if you want the more health/damage despite you missing your super ult, the big meat of the transformation.

  • @lumperony5664
    @lumperony5664 2 месяца назад

    They could add a effect to his abilities if they don’t already where one decreases his rage and one increases it but a little fun thing would be if you want to decrease it you have to land the attack on a enemy champ, minion, or jungle monster otherwise the decrease will turn into a increase rage that way it would give players a sense of control while also keeping it a bit skill reliant as they have to hit something to decrease it otherwise they’ll possibly increase it and transform because of there missed ability

  • @Birbatiel
    @Birbatiel Год назад

    A gnar main way back in 2014, I used to love the guy but since the meta changes he simply doesn't fit as well as the other new champs. He really had a moment when stridebreaker had a dash in S11, but after that was removed he has never been comfortable for me with since. I'd love if they reworked his rage mechanic to be like shyvana (casting r = mega mode w/ R2), it would give him a lot more flexibility and make diving him very inconvenient.

  • @dropletq3477
    @dropletq3477 Год назад

    ik its already made but what about minignar gaining a upgrade ult that generates more rage and if rage maxed after use instantly turns into mega gnar. then adding interaction based on used ability
    so mini ult-q shift into mega, catch rang, next q deals bonus ad. or mini ult-e hoppin onto an enemy knocks them up.
    and maybe add a rage cost mechanic to quicken the shift back for his ult and w. his w still stuns but can cost him a couple seconds of his form.
    of course adjusting for numbers

  • @coffee0093
    @coffee0093 Год назад +3

    Kinda weird, but Gnar's gameplay loop reminds me of Titanfall. You have your small and nimble form, and you build up towards a slow yet powerful form that can be game-changing but temporary. But a majority of your time is being nimble and quick

  • @ayouneii3659
    @ayouneii3659 Год назад

    I really don't know if that would be a good idea but after what you've said about your idea on how to give Gnar access to his melee form whenever he wants, it could just be something like : 33% rage you get to cast your R and one spell out of the three basics (you get to choose but only one), 66% you get two and 100% you get to throw your ult and the three other spells, since you really only need to throw ult and all your cc before going back to smol Gnar

  • @Bismarck-S
    @Bismarck-S 21 день назад +1

    Maybe you could have his Ult in baby forme add a flat 25%-50% rage so that it is somewhat controllable, yet not completely on demand

  • @meloneenbaum
    @meloneenbaum Год назад

    i actually like the idea of having him be able to transform at will and it lasting longer the more rage he has. maybe make him less durable without full rage too so not only does it not last as long but its weaker aswell in exchange for having CC (and more damage... which they could also nerf without full rage)

  • @ElNahu111
    @ElNahu111 Год назад +1

    I think there's 2 ways to enhance him witout keep buffing mega until he can 1 tap your entire team.
    You could embrace Mini and give him an actual ultimate in the form of a disengage/slow, similar to old Aurelion ult, and the trade off will be the Cooldowns, since you will not be able to use Mega's ult.
    OR You could let him transform with mini's R when he wants as long as he has 100 fury. It will not fix all of it, but at least mega will not be an inconvenience anymore.

  • @grimreape513
    @grimreape513 Год назад

    I think there is a good compromise between the at will and the uncontrollable transformation, and that's the simply tie his mini ultimate into just giving him 50% on demand. It still makes him uncontrollable to an extent in the early game while still puffing his mid-to-late gamepressure

  • @yoelpokeylora9193
    @yoelpokeylora9193 Год назад

    Does anybody know how long the anticipation of vídeos in patreon usually is?

  • @ashtonparrish
    @ashtonparrish Год назад +1

    My issue as an old gnar one trick, if you build for mini gnar, you attack so fast you are in mega gnar for most of the time. If you build for mega gnar you attack so slow you dont get mega gnar fast enough

  • @DragonSlayer3050
    @DragonSlayer3050 11 месяцев назад

    a great way to fix him would be to do the changes you were on board with, but also tie the amount of damage he does in mega to the amount of rage he had when transforming, if he wants the full mega experience like you get now, wait till you are at 100 and you do big damage with big cc, or you can transform early and have the same cc, but do a % less damage based on how far from 100 rage he was

  • @pendyalaabhishek8866
    @pendyalaabhishek8866 Год назад +1

    i think in the time when mini gnar cant get rage he should have mini gnar ult and it goes off after he can get rage and this ult also cannot be used if he fought any enemy's in mega gnar and turned back to mini . this ult can be a small ability . why i think this is best to balance him is if he is just faming he will transform automatically and turn back to mini and a fight broke out then he cant get rage and will be helpless .

  • @BadassBrainiact
    @BadassBrainiact Год назад

    Mini Gnar ultimate should be a way to push back rage, but on a cooldown in order to have a little bit more control, but not indefinite unless you stack cooldown reduction.

  • @leagueofparody3652
    @leagueofparody3652 Год назад

    been my one trick since 2018 now, will never not play gnar. huge downfalls but the highs are so satisfying

  • @gregoiretailletdestans98
    @gregoiretailletdestans98 Год назад

    If we go the accès at will route for his transform maybe I stead o. The rage having effect on the duration it could affect the base damage and or scaling of his abilities

  • @calebwirt2703
    @calebwirt2703 Год назад

    Maybe take your idea, but if you transform with mini ult, then you don't get mega ult. But if you shift with rage, then you get ult as usual. Probably some other tweaks alongside, but that's just the bare bones.

  • @Marco-wv6oj
    @Marco-wv6oj Год назад

    In my opinion one little change they can make to gnar is giving him an ult in mini gnar.
    Maybe the ult can be becoming mega gnar
    Obviously after that it gets into cd.
    It can be interesting and add more complex into the champ, making you decide if use the ult to transform orwait, keep the ult until you transform.

  • @TheMperor5
    @TheMperor5 Год назад +2

    The transformation reminds me a lot of how kled/skaarl work. More so then Jayce or Nidalee.

    • @fabiambuiten8119
      @fabiambuiten8119 Год назад

      not rlly u always want to hop back on skaarl asap :P

  • @dushadow3840
    @dushadow3840 Год назад

    Good explanation for Wukong gameplay 9:48

  • @dracotoy
    @dracotoy Год назад

    I love the ap on hit mini gnar build. Its bad but it completely shreds until you get forced into mega gnar

  • @MAX_DJM
    @MAX_DJM Год назад +1

    i am suprised you didnt make a video about gnar before as you talked about how inconsistent he is in the kled video

  • @chadhickok7529
    @chadhickok7529 Год назад

    Don't know if its been said but what if gnar form was like shyvanas ult? Where you could only cast it when max rage. But keep his rage temporary that drains if not in combat

  • @abdelrahman788
    @abdelrahman788 Год назад

    Is this a repost or am I lost? because I had searched for this video a lot because I was sure that I watched it before and until now here it is

  • @guinness630
    @guinness630 Год назад

    My boy Gnar got an amazing indirect buff with the improved Trinity after patch 13.10

  • @diamond_doofus1975
    @diamond_doofus1975 Год назад

    ive always felt gnar would benefit from a rage mechanic change to be more like sion passive. if mega gnar could continue to gain rage (with diminishing returns) he could stay impactful in team fights for longer. they could also lower how long he is transformed by default to around 10-12 seconds so he can stay out of a fight and elect to go back mini without waiting as long

  • @jmanwild87
    @jmanwild87 Год назад

    Listening to this as someone who used to play a ton of Smite (because that was the only good moba on console) watching this is kind of funny because Smite has a similar character in Cu Chullain who basically is a stance switch character that you can't really control when he stance switches he gets a significant buff in rage mode and is a very dive heavy top laner. What's funny is he does have a way to control his rage in his kit (it does that gives a mild speed boost and gives an aoe damage aura) and he's consistently been a good pick for as long as I can remember

  • @brandonlopina7733
    @brandonlopina7733 Год назад

    For the idea you presented at the end for Gnar using his ultimate to transform and having the amount of rage determine the length of his transformation, you can instead have rage be a resource to cast his spells in addition. It takes rage to transform for a period of time and then a certain amount of rage per Mega Gnar spell. The first spell is free, the cost included in the transformation, and after a set period of time Gnar transforms back into mini form. So 25% rage Gnar can transform and cast 1 spell and quickly turns back Mini and 100% rage Gnar gains his Full length transformation and all 4 spells.
    Mini Gnar with minimum 25% rage can still engage and Mega Gnar Ultimate but Gnar would have to use Hop instead of Crunch. Which may or may not be worse for him positioning wise depending on the situation. 50% Rage Gnar can Crunch and Ultimate. 75% Gets Crunch, Ult, and either Boulder or Wallop. 100% Rage gets the full rotation.
    I do not know if this version of Gnar would get a second boulder toss. It truly depends on the Rage cost of the transformation. I can see the rage costs be low but the Mega Gnar form costing something like ~5 rage a second. That gives him 20 Seconds of Mega Gnar at full rage assuming he casts no spells for whatever reason. Then each spell can cost 10~20 rage. 20 rage cost for the spells only gives Gnar 4 seconds to do his rotation at full rage. 10 rage cost gives him 12 seconds at full rage.

  • @kip4393
    @kip4393 Год назад

    12:40 gnar has a glitch where you can use an ability while you are in the middle of jumping with Crunch from mini to mega so long as your rage bar reaches 100 while you are performing the jump. This makes for a great unexpected team fight ult, although it's quite difficult to pull off in a real team fight.
    So Gnar does have a satisfying and important form change combo, it's just so unwieldy and unlikely to be of use as to be negligible.
    FYI I have used that combo to initiate plenty of game-winning team fights, but I'm low Gold, so I appreciate that my opponents and I aren't exactly pro players and so this glitch may be unusable at a higher level of play.

  • @reginaldwoods9083
    @reginaldwoods9083 Год назад

    Ahhhh thank you I was waiting for this I appreciate you making this very much he was my first character ever since I joined.
    I felt thr hatred but I understand it's like my hate on any champ for Irelia and riven.

  • @tigyibence6573
    @tigyibence6573 Год назад

    An idea to fix him is to let him transform at will with a reduced duration but if he transforms under 80 rage he can only use 2 abilities in mega (ult would count as 2), above 80 under 100 he can use 3 abilities (ult count as 2), 100 rage normal mega form

  • @PiantaBroker
    @PiantaBroker Год назад

    ah yes I've been waiting for this, even as a Gnar main

  • @katgut
    @katgut Год назад +1

    Pls talk about the forgotten xerath rework there's only 2 videos on it
    And one is the original champion spotlight

  • @johnpabelloren741
    @johnpabelloren741 Год назад

    How did you not include Elise and Shivanna on the transformation characters?

  • @vhettal_7360
    @vhettal_7360 Год назад

    I think we all agree on that the rage trigger is the issue. Maybe he could transform at 100% rage (while he charges it slower), like shyvana R. Then, a recast can be his current ultimate.

  • @jackdeangelo7377
    @jackdeangelo7377 Год назад

    I love playing gnar I enjoy helping my team while still being able to carry if I need to.

  • @juliuszukauskas9137
    @juliuszukauskas9137 Год назад

    If you want to look at another game with a Gnar like character, Hirez's smite has Cu Chulainn.
    Though the only difference is that he can kinda control when he goes ape shit with his 2nd ability which dumps his rage

  • @justastranger9868
    @justastranger9868 Год назад

    Imagine Gnar's W had an active, that works simular to Yi's meditate, that hit sits and calms himself down, channeling and lowering his rage bar

    • @kurtaaron4110
      @kurtaaron4110 Год назад

      I think you’re missing the point here. If you’re being chased and throwing the boomerang to zone enemies following you, there is no time that you can “sit” and calm down.

  • @w.selfless6022
    @w.selfless6022 Год назад

    I mean i play gnar alot but honestly i get mega gnar quite fast by quickly attacking a jungle camp to fast gain it before. Afight but sometimes whne people start the fights right after i get away from mega gnar but its good that u cant just toggle it off and on and u need to know when to take a fight

  • @AuthenticHD
    @AuthenticHD Год назад

    I remember when Gnar came out, pretty crazy champion at the time

  • @jiiaga5017
    @jiiaga5017 Год назад

    While in mini-gnar, your ultimate should be a toggle - to Stoke Rage or Dampen Rage. While Stoking Rage, it takes 5 seconds longer for your rage to decay and you gain 50% more rage from taking or dealing damage. While Dampening Rage, taking or dealing damage causes 50% less rage. When you toggle either way, you gain or lose 5 rage, and the toggle has a 10 second cooldown.
    Now you can manage your rage to ride the edge of whether you want to be mini or go mega easier, enemy teams can't influence your rage gain as much (having some random poke push you over into Mega suck), and late game when there aren't minions around battles your poke gives you more rage, or poking minions/jungle mobs gives you more and lasts longer so you can rage manage.

  • @MysticRyokan
    @MysticRyokan Год назад +1

    I think they do gotta lower the standard for grading in aram tho, it does feel much harder to get S's in Aram and given how its randomised champs either you alrdy know the champ and do well or u just kinda work with it, not much in between. And in a game mode where you can't recall, the only way to reset is to get killed or execute (which is made harder given how fast ppl get bak to lane now) you can't compare it to SR where keeping your deaths at a minimum to get S's while in aram dieing is required for you to even upgrade items and the game mode is entirely teamfight orientated

  • @helenawells3869
    @helenawells3869 11 месяцев назад +1

    I feel like his base health is a bit low because now a Darius can walk into your face e you then force u to use tp lvl 1, buff his health and health regen ty.

  • @dripapproved1582
    @dripapproved1582 Год назад

    I think having a rage system similar to trynds would be the healthiest for Gnar.
    Let him stack it and overcap it/200 years to some extent.
    But make it harder to max out his rage and give mega a cooldown.
    Maybe even add some resetting mechanic similar to kata and samira?

  • @SpaceLover2500
    @SpaceLover2500 Год назад

    Maybe they can buff mini gnar by making it so that if the ultimate is off cooldown then they can gain passive rage depending on the amount of enemy champions within an area. Ie he gains more rage when he is in a team fight scenario.

  • @TrueKirb
    @TrueKirb Год назад

    They should give him an r ability in his mini form that gives a lot of rage so it’s predictable, while also giving him one that reduces it for some other positive outcome like let’s say a shield or speed boost or something that wouldn’t be too much for lane phase.

  • @wagz781
    @wagz781 Год назад

    I mean, if you make his ult at will then he basically just become shyv before ap became her main build. She ults, pops all her abilities, runs you down, and turns back after she's out of everything.

  • @panvi3181
    @panvi3181 Год назад

    IMO they just need to extend the amount of time where an ability cast would transform you by a LOT or make it infinite. That way you can keep yourself capped out and ready for a teamfight, but cant go back to kiting with q without using it.

  • @juqiter3217
    @juqiter3217 Год назад

    What if Mini-Gnar's ultimate temporarily increased his rage cap, in return for longer ultimate duration? then, you may trap yourself in mega form and not be able to retreat, or your could delay a transformation in order to save it for the perfect time. this way he cant choose when to ult, but he can choose when not to.

  • @DennisDragonz
    @DennisDragonz 9 месяцев назад

    maybe a make gnar's r give him a certain amount of rage at a cost, like health, debuff, or channel? It would require buildup of rage still, but would allow more consistent access as a trade off

  • @jackallan1270
    @jackallan1270 Год назад

    Having an ability that reduces rage slightly could be a way to allow players slightly more agency over the transformation.

  • @WearDatKingRat
    @WearDatKingRat Год назад

    If they gave him a mechanic that lets him reduce rage on his w or mini r and removed the tired mechanic, more people would play him. They should also play around with him being able to ult from orange and go in to mega gnar so he can be less predictable

  • @fate0660
    @fate0660 Год назад

    I think Gnar should just have an ult that transforms him like heimers ult where after pressing r you can use mega gnars abilities to transform. This would still require the rage buit-up but makes the transformation more accesible.

  • @shring727
    @shring727 Год назад

    What's the music at the start?

  • @eonarose
    @eonarose Год назад

    I think if they’d make gnars transformation like shyvanas, he’d be a lot more popular. Though you’d definitely have to nerf parts of his kit.

  • @thundy8
    @thundy8 Год назад

    I think Gnar W active should consume his rage for some benefits, maybe an increase to the bonuses W gives you?, the other thing they could do is have his R in mini form Let you temporarily transform, and use one of the mega gnar abilities, consuming X amount of range and going on a cooldown. This would give mini gnar more combos and a slightly different feel, and more pressure.

  • @itchyballsl
    @itchyballsl Год назад

    it ll be good if u can stack ur rage and press R to transforme by choise
    like jayce and nidalee