Why Savage Worlds RPG? (Its History, its nuances, a buyer's guide, and my custom GM and Solo Kit)

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  • Опубликовано: 23 июн 2023
  • This video covers a lot of ground in a short period of time, if you are looking for a specific segment:
    History 1:53
    Why Savage Worlds? 3:59
    Buyer's Guide 6:08
    GM and Solo Kit 9:43
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Комментарии • 41

  • @Dereliction2
    @Dereliction2 9 месяцев назад +3

    Solid review, and Savage World's flexibility may be its greatest quality. It really can do it all.

    • @booksbricksandboards783
      @booksbricksandboards783  9 месяцев назад +2

      It really was kind of a Holy Grail of games for me. I tried all the Universal systems I could find, GURPS, Cypher, Genesys, and a wide variety of others. Each has their advantages, but I always thought they had specific genres they were distinctly better at. Savage Worlds could do a good job at anything I threw at it.

  • @frankb3347
    @frankb3347 8 месяцев назад +5

    As Hasbro/Wizards will never again make a game for it I'd love to see them sell Dark Sun to Savage Worlds. That would be so perfect.

    • @booksbricksandboards783
      @booksbricksandboards783  8 месяцев назад +3

      I love this take, and while it will never happen, it could have a “spiritual successor” in Savage Worlds. The Savage Worlds system with the Fantasy Companion is already quite capable of handling the material.

  • @iamnottim.
    @iamnottim. Год назад +5

    How apropos - I was holding the SWAD codebook in my hand at my FLGS only yesterday!
    I ran a ton of SW from 2015 to 2016 (almost exclusively). SW was dynamic enough for me to run a Supernatural/Buffy/X-Files campaign, a Supers campaign, and some fantasy.

    • @booksbricksandboards783
      @booksbricksandboards783  Год назад +1

      It really is pretty impressive what you get in your core rules “kit”. I feel like character design is flexible enough that you could legitimately create any hero you could imagine with very minimal reskins, right from the core book… without being bogged down with rules minutiae or complicated sub systems like you get in a Champions or similar system.

    • @iamnottim.
      @iamnottim. Год назад +1

      @@booksbricksandboards783
      It was phenomenal for making and playing Supers, Justin. It plays lean, clean, and doesn't have the laborious character creation system like other Supers systems. The older my friends, brothers, and I get, the "more narrative/less crunchy" games have become appealing to us.
      SW left an indelible influence on me: I implement bennies in every game I run regardless of system (i.e. making a magical bauble in my DCC campaign that provides 2 bennies a day to the wearer) and plan to employ them in my upcoming Stars Without Number sandbox sessions. Additionally, I've used the card initiative system in other systems to spice things up.
      I think your video (and my reminiscing of the system) has convinced to pickup the SWAD, haha.

    • @booksbricksandboards783
      @booksbricksandboards783  Год назад +1

      Lol. Well I am glad that I am helping you rediscover a lost gaming memory. Just played a session of my TMNT game with my 4 and 13 year olds this afternoon (using SWADE). It is something I could not accomplish with any other system. That alone makes it worth it for me!

  • @obadiah_v
    @obadiah_v 3 месяца назад +1

    I love Savage Worlds. Thanks for the content.

    • @booksbricksandboards783
      @booksbricksandboards783  3 месяца назад

      Craig, thanks sir! I’m a fan as well (as you can tell). I have a couple sessions of our Pathfinder game left and then will be starting our Savage Worlds on the Sword Coast game. It ticks all of the boxes for me.

  • @JohnnyDoom
    @JohnnyDoom 11 месяцев назад +4

    Fantastic video - There's actually a Savage Worlds Adventure's Guild product with a toolkit for Saturday Morning Cartoons specifically like TMNT called, "Big Apple Sewer Samurai." It might have a few more useful edges and setting rules for you and your kids' game.

    • @booksbricksandboards783
      @booksbricksandboards783  11 месяцев назад +1

      I actually DO have Big Apple Sewer Samurai. It was a good take on the genre, I just decided to use core rules to keep it a bit simpler for the boys and I both (our first SWADE game).

    • @booksbricksandboards783
      @booksbricksandboards783  11 месяцев назад

      By the way, very much appreciate the kind words! 😉

  • @DolkkarToyznstuff
    @DolkkarToyznstuff 11 месяцев назад +2

    Looks and sounds like a solid set of source material.

    • @booksbricksandboards783
      @booksbricksandboards783  11 месяцев назад +1

      It is a very solid rules set, with a metric ton of material available.

    • @DolkkarToyznstuff
      @DolkkarToyznstuff 11 месяцев назад +1

      @@booksbricksandboards783 That's right up my alley, many thanks.

  • @sinmaan7568
    @sinmaan7568 2 месяца назад +1

    Since you played both...what are pro / cons of SW vs Cypher?

    • @booksbricksandboards783
      @booksbricksandboards783  2 месяца назад +1

      I have played and ran Savage Worlds. I have only ran Cypher System, though I did create the pre gen characters for the adventures I wrote. Savage Worlds handles combat much more tactically, and generally crunches numbers in a more satisfying way. Everything in Cypher is a bit more abstracted and requires a little more descriptive narrative to tell the story of the actions. Both are good systems. On the surface, Cypher character creation SEEMS much more streamlined than SWADE, but in practice, unless the players want to really master the system and figure out what all the options do and how to get to them via the requirements, Cypher in practice is harder to get to do what you want. SWADE is, conceptually an easier teach, a more mechanically satisfying experience, and more able to mold to your liking in my opinion. If I were going to run a modern detective or horror game, I’d probably run Cypher… anything else I’d just play SWADE.

  • @jaybakata5566
    @jaybakata5566 9 месяцев назад +1

    OMG I loved TMNT RPG. However, the %checks for everything along with the wall of text/too many options meant no one wanted to play it. I would love to see how you use savage worlds to play TMNT.

    • @booksbricksandboards783
      @booksbricksandboards783  9 месяцев назад

      Thanks, been a rough day and I love seeing your comment! Maybe when I get some time I can get a solo run on camera for the channel. The short version is, the SWADE core rules EASILY handle the characters, mutations and powers, between the Edges and the race creation rules, combined with the cinematic combat style, I have created all the turtles, as well as many enemies from the books. Thanks for watching!

  • @macoppy6571
    @macoppy6571 9 месяцев назад +2

    I may have to replicate that Solo Kit 🤤

    • @booksbricksandboards783
      @booksbricksandboards783  9 месяцев назад

      It certainly does come in very handy! 😉

    • @macoppy6571
      @macoppy6571 9 месяцев назад +1

      1) Character Creation Rules
      2) Parts-per-million Solo Rules
      3) Core Rules (Ch 3, p 87)
      4) Powers & Spells (p 150), Summary (p 172)
      5) Hinderances, Edges, Traits (p 56)
      6) Adventure Generation Rules
      Three Setting Books
      * Pathfinder Savage Worlds
      * Deadlands Savage Worlds
      * Rifts Savage Worlds

    • @booksbricksandboards783
      @booksbricksandboards783  9 месяцев назад

      Lol. You have my formula. I just built one for Cities Without Number last night. I’m glad you found it useful Mac, and also thanks for watching !

  • @therizinosauruscheloniform2162
    @therizinosauruscheloniform2162 Год назад +3

    this is useful!

  • @VICT0RLAZL0
    @VICT0RLAZL0 Год назад

    How did you laminate/protect those character cheats ❓

    • @booksbricksandboards783
      @booksbricksandboards783  Год назад +1

      $15 Wal Mart laminator. Standard laminate sheets. I used the tent style sheets from the PEG website for Wild Cards and a fan made Ally sheet created for Weird War 2. I then cut down to size and send back through the laminator to seal them.

  • @pralinor
    @pralinor 10 месяцев назад +1

    Well I bought Deadlands when it came (circa 96/97). Loves at first sight. And quite modular as I always have people deep into western wanting something more westerny (with ranches, bad guys, duels, a la John Wayne) and not too "Zombies and creatures".
    Savage world is... the kind of system I totally ADORE. The only exception being Deadlands which I orefer running on Old Deadlands for the rest this is such a fantastic system.

    • @booksbricksandboards783
      @booksbricksandboards783  10 месяцев назад +1

      Awesome! I remember seeing the art for Deadlands in magazines when it came out, but never saw it on a shelf in my area. I’d love to try classic, but I enjoy the SWADE version as well!

    • @pralinor
      @pralinor 10 месяцев назад +1

      @@booksbricksandboards783 Classic is more flavoured. by that i mean the western ambiance is far deeper ingrained in the ruleset.
      Once I say that: tons of western are on the small vs helluva. Like the Magnificent seven, Rio Bravo, etc. And Classic splendidely fail to capture that, the combat system is cumbersum, detailed, gory and painfully slow. for duels in the street, where speed is totally irrelvant, bloody awesome. For charge of the bad guys in the town on horses with guns blazzing... Totally another story.
      Swade (reloaded so) is less flavoured, does a couple of things worst but it is a better system. Not to mention you can use it for tons of other games !

    • @booksbricksandboards783
      @booksbricksandboards783  10 месяцев назад

      @@pralinor Thanks for the great detailed response!

  • @curseofyig6727
    @curseofyig6727 11 месяцев назад +2

    It is the best rpg.

    • @booksbricksandboards783
      @booksbricksandboards783  11 месяцев назад +3

      It truly is pretty amazing. Can’t wait for my hard copies of Horror and Fantasy companions (and the Advanced Player’s Guide). One of my Pathfinder players that has only picked up one book in over 3 years, has already picked up the PF Savage World rules (6 months or more in advance of our transition to the new system). Which is to say, yes, it is the best!

    • @curseofyig6727
      @curseofyig6727 11 месяцев назад +1

      @@booksbricksandboards783 I am running Horror at Headstone Hill now (Deadlands) I ran Slipstream and Hellfrost before. I originally grabbed the Explorers edition of Savage Worlds back in 2009 and read it in the passenger seat during a road trip. The rest is history! Though it was interrupted by 3 years of D&D too lol

    • @booksbricksandboards783
      @booksbricksandboards783  11 месяцев назад +1

      @@curseofyig6727 I have Headstone Hill box sitting on my shelf :). Good choice!

  • @justinchristenson8201
    @justinchristenson8201 9 месяцев назад

    To bad Pinnacle has lousy customer service

    • @booksbricksandboards783
      @booksbricksandboards783  9 месяцев назад

      I haven’t had to use them much yet. I get the feeling they are very small. Took several days to hear back, but they were good enough when I could talk to them (in my case). I will say that their communication on pre order expectations is pretty much non existent.

    • @danacoleman4007
      @danacoleman4007 7 месяцев назад +1

      That's the first time I've heard anyone complain about the company. Interesting.

    • @booksbricksandboards783
      @booksbricksandboards783  7 месяцев назад

      @@danacoleman4007 I had a recent experience that started off rather bad, but then improved at the end. Pre ordered the Fantasy Companion, they didn't ship. I emailed because they really never indicated when to expect shipment. I saw it was available on a few retail sites. They responded that it was a glitch in their preorder process that comes up "occasionally". Since I had preordered the Horror Companion as well, I asked if they could make sure to keep an eye on that one so it didn't get delayed by a couple months. They said they couldn't due to their current system. Just take my chances. Then when they finally shipped the Fantasy Companion, the firs 72 pages were glued together damaging the book. They were pretty prompt this time about getting a replacement shipped (haven't got it yet, but got notice). I really feel any of the bad experiences are related to the size of the staff and limitations of a small company. Seem like good folks that make great games.

    • @justinchristenson8201
      @justinchristenson8201 7 месяцев назад

      @@danacoleman4007 I could share the email that really cooked there goose with me.