Wow. Had no idea this video blew up! I appreciate everybody's feedback! This is apart of a series I do once in a blue moon where I just try a game engine out and see what I can make. Please don't take anything I say too seriously, I'm just having fun and seeing what the engine has to offer for someone with little to no coding/game dev experience!
You can still edit the behaviors etc in notepad ie to increase the range of the binoculars etc. Its still quite limited out of the box but you can get significantly better results with custom scripts/assets etc
Look up Blood Moon Interactive. He has tons of tutorials on how to use the engine and all the behaviors. A lot of the issues you were have could be avoided.
Compared to Unity where you have to pay per download of a game, that's a very enticing bit of info to new developers. However I still feel the engine is too limited compared to other engines for the same or even cheaper price point, that have the same enticing argument. Godot is open source, and free, and way more free to do whatever you want.
Wow. Had no idea this video blew up! I appreciate everybody's feedback! This is apart of a series I do once in a blue moon where I just try a game engine out and see what I can make. Please don't take anything I say too seriously, I'm just having fun and seeing what the engine has to offer for someone with little to no coding/game dev experience!
You can still edit the behaviors etc in notepad ie to increase the range of the binoculars etc. Its still quite limited out of the box but you can get significantly better results with custom scripts/assets etc
I'll have to look into that next time I boot this engine up, thanks for the information!
Look up Blood Moon Interactive. He has tons of tutorials on how to use the engine and all the behaviors. A lot of the issues you were have could be avoided.
I'll check him out, thanks!
Its open source and you make a game with it you 100% own it and can make your own scripts. Etc
Compared to Unity where you have to pay per download of a game, that's a very enticing bit of info to new developers. However I still feel the engine is too limited compared to other engines for the same or even cheaper price point, that have the same enticing argument. Godot is open source, and free, and way more free to do whatever you want.