How to make Fireworks in Blender! (Geometrynodes)

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  • Опубликовано: 18 ноя 2022
  • How to make fireworks in geometrynodes using the buffer method.
    If you want to see more Blender related stuff:
    Projects you can download: gumroad.com/bbbn19
    Current projects of mine: / bbbn192
    #blender #geometrynodes
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Комментарии • 92

  • @cartoonforkids-usa725
    @cartoonforkids-usa725 6 месяцев назад +6

    *Everything you do is great, but how can you make it all start from a given frame? here in this video it’s the same thing, it all starts from the very beginning*

  • @abhayraja412
    @abhayraja412 Год назад +5

    I always had difficulty understanding how to use Attributes, this video helped my understanding and wanting to explore more ❤ Thank you 🙏

  • @mirekreative
    @mirekreative Год назад

    Very understandable, helped me a lot! Thank you!

  • @TJAnimates
    @TJAnimates 9 месяцев назад

    This is incredible! This helped me so much! Thank you so much!

  • @Reforge3d
    @Reforge3d Год назад

    Yay! I’ve been waiting for this tutorial for months

  • @Libellisth
    @Libellisth Год назад +7

    3:44 The link between Object Info and Group Output suddenly flips to Switch and Group Output.

  • @blendercomp
    @blendercomp Год назад +2

    Dude, this was mind blowing!!!!! I didn't realize that it was possible to store variables and then reuse them further down! What an awesome tut!!!!! :)

  • @rajatuppal4232
    @rajatuppal4232 Год назад

    Great work brother 👏🏻👏🏻👏🏻👏🏻👏🏻

  • @animationenusw
    @animationenusw Год назад +7

    I really enjoyed this tutourial about geometry nodes, but I can't render them. They don't appear on the final render. Can you help? I'm quite new in this.

  • @Otaku_613
    @Otaku_613 7 месяцев назад +2

    Hi Cartesian! Do you mind telling us how to add color to the individual fireworks now that we're on blender 4.0+? Or maybe you already have a video on RUclips showing a similar process. Thanks mate!

  • @sahayaanthonia2075
    @sahayaanthonia2075 9 месяцев назад +2

    3:20 after connecting geometry and object is disappeared how to solve this problem i used blender version 3.6.2

  • @isaachenrikson3197
    @isaachenrikson3197 Год назад +8

    Would be neat if you later made an updated version after the full version of sim nodes / blender 3.5 releases

  • @user-xq6fo2eu8p
    @user-xq6fo2eu8p Год назад

    cool good job!~

  • @TonyIsCool45
    @TonyIsCool45 Год назад +8

    POV: you're watching this during 3.6

    • @TonyIsCool45
      @TonyIsCool45 24 дня назад +1

      Nahh. POV: you're watching this during 4.1

    • @tonidaraban
      @tonidaraban 15 дней назад +2

      POV you’re watching this during 4.2

    • @AaaaaAAAAHQHGAH
      @AaaaaAAAAHQHGAH 3 дня назад

      @@tonidarabanIs it possible to achieve his results in 4.2 or it is time to find a new projekt? 😢

  • @TheFace1327
    @TheFace1327 Год назад

    How would you use the attribute node to change the colors of the firework?

  • @kunemann
    @kunemann Год назад +1

    I can't seam to get this to work with the simulation nodes in 3.5 beta :/

  • @onjofilms
    @onjofilms Год назад +2

    If you're using an equalizer, turn up the highs some, was a bit heavy on the low end. Sometimes muffled.

    • @phalhappy8612
      @phalhappy8612 Год назад +2

      I think I love this bassy low pitch vocal better xD

    • @BookooZenny
      @BookooZenny Год назад

      @@phalhappy8612 no one said the bass had to go anywhere friendo

  • @user-hn9vm5yy5e
    @user-hn9vm5yy5e 7 месяцев назад

    I also want to mention that I assume the render of a single frame will not work because of the buffer loop which needs a previous frame to work.

  • @user-su4bi3tu2o
    @user-su4bi3tu2o Год назад +1

    I listened to your tutorial well and followed it. By the way, I wonder why it doesn't work in Cycles render. I tried to find out why is it happening but I can't find the answer anywhere. Could you tell me what's the problem?

  • @YvesBonheur
    @YvesBonheur 9 месяцев назад

    I wonder why these points after the instance on points node keep moving like real explosion,mine is just forming like a ball and keep moving upwards.

  • @psychoticfam7538
    @psychoticfam7538 20 дней назад

    Hey man, I know I am a little late to the party though trying this in 4.1 I have an interesting problem with all of the particles being stuck on a perfect x/y/z axis. Everything works except the fact the whole simulation is run in a single line. Just hoping you knew anything off the top of your head as to why this would be happening, I've quintuple checked the nodes and buffer are the exact same :) ty for the amazing tutorials

  • @stephann8452
    @stephann8452 7 месяцев назад +1

    Brilliant tutorial, thanks a lot! It was just what I needed for a little animation I've been working on👍. It works just as well as shown in the tutorial.

  • @user-jl9ch5rb7z
    @user-jl9ch5rb7z 23 дня назад +1

    This is not displayed on the render, but how to make it output?

  • @goodschannel3713
    @goodschannel3713 Год назад +3

    Why can't render in cycles ?

  • @muskturtle8406
    @muskturtle8406 Год назад +4

    Interesting, I can render video or image sequence fine, but can't render a single frame, if I use F12 to render current frame the image is black

    • @dimitardrew
      @dimitardrew 9 месяцев назад

      did you manage to resolve that ?

  • @Dartr
    @Dartr Год назад +2

    But how to render this in Cycles?

  • @Pigmeat01
    @Pigmeat01 Год назад

    help, I cant find points node

  • @KIFDRAKON
    @KIFDRAKON 4 месяца назад

    What is the secret meaning of the voiceover music in this video? And the second question is how to watch without music, which button turns it off???

  • @paulo972100
    @paulo972100 Год назад +2

    I tryin in all the 3.3.x and its dont work, i cant found name of the stored name attribute

  • @kabalansamaha6060
    @kabalansamaha6060 Год назад +3

    Works fine in Eevee but doesn't render in Cycles!! Any help

    • @kurtscheuermann93
      @kurtscheuermann93 10 месяцев назад +1

      I cant even render on eevee or cycles, I have high end PC but all I can see on render its one spot on the emiter, could you tell me how to render it on eevee this tutorial?

  • @nisimjoseph
    @nisimjoseph 7 месяцев назад +1

    thank you for the tutorial. it working great in the viewport with Cycle, but I can't render it when rendering a specific frame.
    plus, the animation is not stick to a specific frame. it just continue in each next frame. I want to make it start in a specific frame and bake so it will be the same for any run.
    can you assist?

    • @EduardoAlfaro_
      @EduardoAlfaro_ 7 месяцев назад

      I have the same problem. I can search the solve but i dont found nothing. Can you solve the problem?

    • @nisimjoseph
      @nisimjoseph 7 месяцев назад

      ​@@EduardoAlfaro_ the problem is the Recursive Buffer with the Sim objects. the one points to the other, and it makes the scene unrenderable for final rendering.
      If this video creator ( @CartesianCaramel ) can assist in this point it will be great. Because the great animation done here is not usable at all.

  • @user-hn9vm5yy5e
    @user-hn9vm5yy5e 7 месяцев назад

    I also had issues with the rendering. Simple F12 image render will propably not work, because the effect uses a lot math nodes. I can still not render a single image with F12 but if you render instead an animation starting with the first frame 0 it worked for me. The effect needs to start with frame 0

    • @manel6666
      @manel6666 7 месяцев назад

      how did you rendered? eevee or cycles?¿ im trying to render it but all black, and i have it from frame 0, what is your configuration for render?

    • @user-hn9vm5yy5e
      @user-hn9vm5yy5e 7 месяцев назад

      @@manel6666 eevee. cycles I have not yet tried. I also want to mention that I assume the render of a single frame will not work because of the buffer loop which needs a previous frame to work. you may check there are interessting youtube videos when you look for blender geometry nodes buffer.

    • @user-hn9vm5yy5e
      @user-hn9vm5yy5e 7 месяцев назад

      @@manel6666 just checked, but in cycles i couldn't manage to render the fireworks

  • @varunanirudhtirunagari1078
    @varunanirudhtirunagari1078 8 месяцев назад

    What is setting up buffer? I don't understand why you are using it. Can you like a video where it is explained properly? I can't seem to find it anywhere in your playlists. Thank You.

    • @rupertcow
      @rupertcow 8 месяцев назад

      I think it was a way to simulate things before the simulation area existed.

  • @CR-ob1um
    @CR-ob1um Год назад

    My #Frame in the seed in random value is not moving with the timeline. Anyone have a fix?

    • @CR-ob1um
      @CR-ob1um Год назад

      NM, 3.3 on my end doesn't use #FRAME just FRAME

  • @TonyIsCool45
    @TonyIsCool45 Год назад +2

    For some reason. I can't see them when I render.

  • @esphilee
    @esphilee Год назад +5

    It does not work. Anyone that have followed the tutorial and saw it working please let us know.
    The tutorial is confusing at best. You may follow the tutorial but learn nothing at the end.
    I hate to be rude, but it is what it is.

    • @birial
      @birial Год назад

      ruclips.net/video/A9ATUj_CYns/видео.html

  • @dan-main6786
    @dan-main6786 Год назад

    I can see the object in the viewport. But when i pressed render. there's no object in my layout....why?

    • @user-rz9mz8xj8g
      @user-rz9mz8xj8g Год назад

      I have encountered the same problem, and wait for a solution

    • @CalmDownPanda
      @CalmDownPanda Год назад +1

      @@user-rz9mz8xj8g 楼下有个大佬 ”Karl Bonenberger“ 回复了:
      2周前
      > If you start the frame from zero, it works. Go into output properties & change frame start to zero and it will work continuously.

    • @CalmDownPanda
      @CalmDownPanda Год назад

      @@user-rz9mz8xj8g 对了,还需要把相机向上移,不然只能看到几颗发射出来的效果,看不到烟花在上面爆炸

  • @arielgriffiths9068
    @arielgriffiths9068 Год назад

    3:41 what's the shortcut to put the nodes into a frame?

    • @CR-ob1um
      @CR-ob1um Год назад

      Shift-P

    • @CalmDownPanda
      @CalmDownPanda Год назад

      Ctrl + J - "Join in new frame" ; Alt + P - "Remove from frame"

  • @vidsMadeinAustria
    @vidsMadeinAustria Год назад +1

    Great tutorial and explanation, I only have the problem if I want to render it in EEVEE I only see a black screen 🤔 is there a way to bake the geometry nodes or does anyone have a solution for this problem?

    • @muskturtle8406
      @muskturtle8406 Год назад

      Have you found a solution yet? I have the same problem

  • @schadowsshade7870
    @schadowsshade7870 6 месяцев назад

    Wow you make it look so easy but I don’t understand shit. 😅
    You can bet im gonna use this for missiles!

  • @storyzcreator
    @storyzcreator 9 дней назад

    these days, there's a dependency cycle warning

  • @Mati_Motion
    @Mati_Motion Год назад +2

    4:55 - same setup as yours and point isn't moving

    • @genesis2303
      @genesis2303 Год назад +1

      Maybe you using 3.4 in 3.3 should work, in latest alpha I also couldn't get it to work.

    • @Mati_Motion
      @Mati_Motion Год назад +1

      @@genesis2303 Yes i use 3.4.

    • @genesis2303
      @genesis2303 Год назад +1

      @@Mati_Motion Also noticed one more thing which can easy make you think it's not working is clicking disable in viewport instead of just hide in viewport. Now I managed this to work in 3.4 but sometimes it just didn't want to work for me, the nature of hacks in beta I guess.

    • @alexeyua4025
      @alexeyua4025 Год назад +2

      The developers noticed such a life hack and covered it up!))))))))))

    • @genesis2303
      @genesis2303 Год назад +1

      @@alexeyua4025 I don't believe this is the case, public experiments with this may actually help them with development they can't possibly know all crushes, all possibilities etc, so for example if some nodes cause crushes often and don't play well with loops, devs may look into it and fix it before it even goes to main alpha build. Prototype loop nodes and sim nodes are already in first tests, they have no reason to block this.

  • @MrAustincummings
    @MrAustincummings 11 месяцев назад

    I can't even get my loop to work.

  • @ClaudioMalagrino
    @ClaudioMalagrino Год назад

    I can see your tutorial is good, but only for someone who has basic understanding of Geometry Nodes system. I'll be back when I got there. It's hard to me to follow now.

  • @user-zd7cq8xq7y
    @user-zd7cq8xq7y 7 месяцев назад

    NOT WORKING IN CYCLES PLEASE HELP

    • @user-zd7cq8xq7y
      @user-zd7cq8xq7y 7 месяцев назад

      IT IS WORKING IN CYCLES THE THING IS TO TURN OFF THE DISPLAY AND RENDER OF THE SIM AS THE SIM IS CONVERING EACH ICOSPHERE

  • @fredthefatherless8120
    @fredthefatherless8120 Год назад

    It's not working

    • @johntyler-ev9xc
      @johntyler-ev9xc Год назад

      What is not working? 🙂

    • @themaddove9687
      @themaddove9687 Год назад

      @@johntyler-ev9xc The buffer and the point isn't appearing

    • @johntyler-ev9xc
      @johntyler-ev9xc Год назад

      @@themaddove9687 well try step-by-step, i followed it and it works (if you need help, let me know)

    • @themaddove9687
      @themaddove9687 Год назад +1

      @@johntyler-ev9xc (Sorry for answering 2 days later) The buffer technique still wouldn't work BUT I got it to work using simulation nodes instead. So it was easy to follow the rest of the stream.

    • @johntyler-ev9xc
      @johntyler-ev9xc Год назад

      @@themaddove9687 glad to hear 👍

  • @birial
    @birial Год назад +1

    Thanks a lot! I followed your tutorial and combined with another and result: ruclips.net/video/A9ATUj_CYns/видео.html

  • @neilmarshall5087
    @neilmarshall5087 Год назад

    SMH. Another video with too small far off nodes.

    • @CartesianCaramel
      @CartesianCaramel  Год назад +2

      I go over the nodes close up when the setup is completed (towards the end of the video)

    • @kmksunfire
      @kmksunfire Год назад +1

      @@CartesianCaramel at 4:40 you dup the store named attribute and drop between the two nodes. hit some shortcut and it dissapeares but the connection is still there so you didn't delete it. can I ask what you did to hide it? I missed you adding it the first go around, so mine wouldn't work. dropped the store named attribute and finally got the instance to lift up and move. when people miss that part I think they lost the rest of the tutorial. thanks awesome information.

    • @kurtscheuermann93
      @kurtscheuermann93 10 месяцев назад +1

      @@CartesianCaramel hello for some reason I can see the firewroks on viewport but when I hit render it doest not show anything it only shows a little spot on the bottom I think its the emiter, I followed the instructions step by step.

  • @YvesBonheur
    @YvesBonheur 9 месяцев назад

    I wonder why these points after the instance on points node keep moving like real explosion,mine is just forming like a ball and keep moving upwards.