Hey if you like music from indie games, check out the videos I've done on the music of HOLLOW KNIGHT: ruclips.net/video/mSlZZAc48BY/видео.html&pp=gAQBiAQB
Yay! Project Moon songs. For context, Project Moon is the studio that made Lobotomy Corporation. They made two other games: Library of Ruina and Limbus Company. The games are all set in a post-apocalyptic setting where humanity has been reduced to the settlement and population of a single mega metropolitan city simply called The City. The City is divided into districts from letter A to Z. Each district has a corporation that rules it. The game Lobotomy Corporation is a resource management where you play as a manager for L Corp (Lobotomy Corporation). Your goal in the game is to use monstrous beings known as Abnormalities to generate energy for The City. Since the world ended, so did most resources, which is why L Corp resorts to using minsters to generate energy. Naturally the Abnormalities can escape, when they do the Warnings songs play (there are three warnings total). Highly recommend the whole Project Moon game universe, they have had amazing songs. They’ve also worked with a music studio known as Mili, which has done many anime intro songs before.
If you do more Project Moon Game OSTs, I HEAVILY suggest "Gone Angels" from Library of Ruina. its kinda spoiler-y, as the final boss' theme music, but its FANTASTIC.
About what this theme is about. Short Answer: Panic. Long Anwer: All the things you mention about tension and fear are accurate to when this would play. As a Monster Management Simulator, means sometimes the monsters escape and wreck havoc. First Warning is played when the situation is simple and maybe under control. Second Warning on the other hand is when sh*t has already hit the fan and you need to work extra hard to salvage what you can (And then Third warning is when everything is lost). Imagine a point where monsters beyond human comprehension are roaming and all your employees are either in panic or getting hurt.
To add to this, the music is designed to tell a story. [MINOR SPOILERS] 1st Warning being the initial escape & fight, 2nd Warning tells the story of the "Round 2" as the escaped monster meets a larger group of employees attempting to take it down. 3rd Warning follows the aftermath (No spoilers for that one). During the intro I like to think that jarring synth is the monster, while the beat is the sound of it's footsteps thumping on the metal floor of the facility. Once the intro is through is when the fight starts - the beat switches and kicks up in pace to mimic gunshots from suppression employees, while the jarring synths are the roars of the escaped monster fighting back. As it layers the fight gets more serious with what I imagine is more weapons, more smaller creatures, and the bell of a lost soul (As it sounds like a church bell's death toll). Thinking of it that way and you can really imagine the battle going down.
@@BiohazardPsycho Interesting interpretation, if I'm understanding you correctly. Only thing I really have to add is that I think that the sound that starts the song, and continues throughout it, seems to be an alarm alerting employees to the threat.
Everything is not lost in third warning, quote from the game: "It is a miracle to turn the table." So they're saying there's a chance, albeit a small, tiny, insignificant hope, but it's there nonetheless. The majority of your staff are dead, and the escaped abnos cannot be taken care of, but if you can scrape together those last few energy boxes you can still win.
@@ButcherParry Basically final few minutes of whitenight or apocalypse suppression going south or binah suppression going well, because nearly everyone dying to binah is usually what good attempts look like haha
2nd warning basically plays when your in the heat of the moment completely consumed by panic and chaos. It’s quite literally designed to amplify that and switch your mindset from “peaceful management simulator” to “rts monster fighter”
I just started scrolling the comments as the video ended and I see Queen of Hatred and like "Oh, of course someone with a Queen of Hatred account makes an appearance for this," and then I immediately hear him say QHatred actually gave the suggestion in the first place and "OH! Of course it's a QH fan that brings us here."
i wonder what this guy would think about some of the tracks from the sequel, library of ruina! particularly the red mist's theme or chesed's phase 3 battle theme
what gets me is that for the first while you only hear the first trumpet music and you think THAT'S the battle music, right now I'm watching a streamer play the game and I'm waiting for the moment he hears this and realizes "oh fuck, something is so wrong"
Project Moon (the developers) have some incredible music in their games. I can recommend the following tracks from their games: 1st and 3rd Warning (also from Lobotomy Corporation) Any of the Battle themes (Library of Ruina) And then is heard no more (Library of Ruina) Children of the City (Library of Ruina) Iron Lotus (Library of Ruina)
Unlikely that he will do any Mili tracks since RUclips auto strikes vids with their music, and I dont know if Mili would let the strike expire on a non PM playthrough (Whenever the strikes occur during a Playthrough that contains their music, they let it expire if its disputed and the creator comments in the dispute that the music is contained within a playthrough of the game.). I dont know how they deal with music reviews, so it might be risky or wasteful for him to check a Mili track, even if it would be awesome to see him experience them.
As the old saying goes: Background Music: Build the Future First Warning: Face the fear, Build the future. Second Warning: Face the fear. Third Warning: The Fear.
A little bit of context for when this song would play! Lobotomy Corperation is a management simulator game where you manage dangerous creatures in a facility, similarly to the SCP Foundation. These creatures can sometime break out of their containment and wreak havoc in the facility, and the game has different warning levels for the situation, with themes that go along with each one. The 1st warning theme plays when something is currently causing problems in the facility, but can be quickly and easily dealt with. (a creature broke out, and employees has died, etc) The 2nd warning theme starts playing when things get out of hand. (more then one creature has escaped, several of your employees have died, etc) The theme is meant to get the player to take action by fixing the situation and suppressing the escaped monsters. The 3rd warning theme plays when situation becomes hopeless, or when you suffer major losses that make the situation nigh unwinnable. (the majority of your employees are dead leaving you unable to suppress the breaching monsters, several creatures are roaming the facility picking off the few underequipped employees that are still alive)
I had an ordeal, first trumpet started playing. When my employees started panicking (because the "magic bullet" weapon has friendly fire, I had to look it up to find out why they kept panicking to like... amber dawn which has no way of dealing white damage) second trumpet started playing. (And yeah, I like the first/second/third trumpet titles more than the first/second/third warning titles for the songs, it fits better with the bible/kabbalah/etc theme imo.)
If you're picking up Project Moon, I would recommend the following tracks from Library of Ruina; - Floor Realization Theme (Briah Layer) - Gone Angels - And Then is Heard No More
You know, the funny thing is most SCPs would be seen as, at best, minor threats in PM verse. I mean 682 may be hard to kill with conventional means and all but abnormalities are literally immortal, you can only suppress them but they never really die. Also weapons like da capo bodies a lot of scps since it doesn't deal conventional physical damage.
This track is a Fight or Flight trigger for me at this point, i cannot hear it without going in hyper focus mode, and its all because of Lobotomy Corperation. The game, altough its a bit scuffed, is a master at playing with sacrifise, fear, and humanity
To put this in perspective, there are 4 backing tracks to this game. The first is business as usual. Nothing's really going on, move about your day. It's the most calming track by far, fitting for normal 'scientific' work on the monsters under your 'care'. The second track is "First Warning". Something has gone wrong. A monster has broken containment and is attacking your employees. Someone screwed up and died. ETC. It's well known for a very discordant screech throughout the track, which mutates into the recurring chord in Second Warning. It's a big inducer of anxiety. Second Warning plays when things have spiraled out of control. Dangerous monsters have broken containment and are causing mass death. Your security teams are fighting for their lives and even if they DO suppress the monster, there will be a cost. And finally, Third Warning plays only when you've completely lost control. Too many monsters have broken out, or the ones that have broken out are leagues more powerful than your entire security team. It'll take a miracle to come back from this, and even then you might consider letting the game over come because the cost of continuing is so high. The tracks seamlessly play into each other as the situation develops. (Though every monster in your facility can break out in the endgame and the game decides it's not enough to call Third Warning for some reason)
Each abnormality is worth a certain amount of points when it escapes based on risk class. Upto 75 for Aleph. That number is divided by the number of departments you have. Deaths and panics also add to the counter at a rate of 4 per death and 2 per panic. 10 for first, 50 for second, and 80 points are needed for 3rd warning.
Lobotomy corporation is a monster management simulator where you manage these terrible monsters that are kind of uncontrollable. I find the warnings to be the most impactful and influential tracks in the game as the story they tell is directly tied to the players failure. 1st warning starts it off when you make a mistake filling you with unease and dread. Then you make another mistake and 2nd warning plays, people are dead and there is a monster rampaging. And finally 3rd warning, the culmination of all of that failure filled with complete hopelessness as you can do nothing but watch as your facility is filled with nothing but monsters and corpses. The warnings are such good tracks and and in my opinion are the perfect representation of the game. I’d highly recommend checking out the other two warnings to get a clearer picture of the story they tell.
you have an amazing ear, this video was very helpful for me and an eye opener since I have been thinking about making something like this but I did not really know how I should go about approaching this, but now I have some ideas going
This was a fascinating video because it is absolutely on point... but Project Moon makes games with such unusual concepts that even perfectly understanding what the music is about is not enough to take a guess at the game x') It was a very good breakdown, though! Totally spot on!
Yes, YES you get the exact emotion of this track, even if you couldn’t guess the exact context. This track more then anything is made to make you panic. It actually has two sister tracks, First and Third warning that go much heavier on the dread, but this one is for when you don’t have the time to even **be** scared, because so much is happening at once and so many dangerous creatures are escaping that you either fight, or everyone dies. It honestly gives me such a rush hearing it described so perfectly, and i really hope it’s piqued your interest to explore this game and this universe even more.
Oh man I am excited that you are doing music from this game. Never actually played it myself (not my sort of game and just watched a lets play instead for story and context on the sequel which is totally different gameplay) but man I love the series and world. If you end up ever going in the sequel, you'll also be doing a breakdown from one of my favorite music groups too which I am also very excited about if that does happen.
@@DaviVascProject Moon are the devs of the game, Studio EIM composed most songs without Vocals while the indie band Mili made most of the Vocal tracks for the companies games
Project Moon themes always sort of adds to the story and the context, Second Warning, as it implies, means that there's a first and third warning. The game has an algorithm that determines how bad the situation is currently and plays a different warning music accordingly. Second Warning is basically a non-trivial situation that could be devastating if not handled well. They have a lot of other great music that are also very interesting to go through, though Second Warning is by far one of the most iconic due to how instinctively players will press the spacebar to pause time and assess the situation when it starts to play.
To make a long answer short: First Warning plays when trouble arises that can cost your facility a few casualties. Second Warning happens when numerous deaths are either inevitable or likely, usually due to several different monsters escaping their cells simultaneously. Third Warning sounds like the lamentation of God because even He weeps for you at that point. Expect many deaths, and possibly even complete vacancies of several departments. There's lore for four other threat levels, all seven of which are also called Trumpets, but these are unused in-game: The Fourth Trumpet signifies that the facility at large is beyond any hope of salvation, and your role as Manager is terminated. Originally planned to be used as the basis for a game over screen. The Fifth Trumpet and beyond are purely theoretical; Fifth represents several branch facilities of Lobotomy Corporation experiencing the Fourth Trumpet. The Sixth Trumpet is an uncontrollable situation in which Lobotomy Corporation loses its position as a Wing. (The game takes place in The City, a single hub housing essentially all human life, split into districts for each letter of the alphabet; Lob Corp is the Wing of L's District, and Wings are the big corporations that allow The City to "prosper".) The Seventh Trumpet exists only to remind Managers that their actions (and failures) in Lobotomy Corporation are ENTIRELY CAPABLE of causing a human extinction event. "Everything is over. It is impossible for mankind to survive this situation."
i can see why he would think that its fighting game music, ive heard a fair amount that sounds similar in many ways. however, the overall goal is not purely beatem' up, the rhythmic speed of indicates that a lot is happening (which is true of pretty much any intense action game) but the chaos and instruments and transitions ultimately translates to a feeling of being overwhelmed by chaos(specifically in an aggressive fashion... which describes the game well i feel)
So are we gonna ignore that this was suggested by "QHatred" a.k.a. Queen of Hatred a.k.a. Magical Girl from Lobotomy Corporation, for which this song is most associated with or
You finally made a video on this track! Project Moon (the game company) has a ton of great music, but I was looking forward to this one specifically. If you ever make a video on goldenslaughterer or Golden Nocturne from the VN Umineko no naku Koro ni, I'll be the happiest person ever.
Like what other comments have already mentioned, your analysis of the tension and danger is quite on point. And the moment you said that the Phrygian scale is to show a foreign, alien feeling, I smashed that like button. It really shows how well the composor is at conveying the unfamiliar natures of the monsters with musical languages (which is also shown in later Project Moon games) and how talented you are to pinpoint this exact emotion. Well done, sir!
Hell yeah, I never expected you to listen to this soundtrack! I have never managed to finish Project Moon's games, but love them all the same. I want to point you to the Library of Ruina version of the warning themes as well.
love how he's just confuse and scared over this, it's like the first time I hear it in the game just being scared and confused panicking wtf did I do wrong
If you like this song, a few remixes of it appear in future games on the series Library of Ruina has “Second Warning (Library of Ruina Version)” and Limbus Company has “Canto 1 battle theme C1 and C2”
You should totally llook into more of Limbus Company and Library of Ruina's soundtracks, most of it is sung by Mili. Some recommendations Mili - In Hell We Live, Lament (Limbus) Mili - From a Place of Love (Library of Ruina, 'Lovetown' Bossfight) Mili - String Theocracy (Ruina's Opening) Mili - Children of the City (Ruina again, but this bossfight's music is a lot more cryptic- I think it'd be funny to hear you try to break it down.) There's more I think you'd enjoy breaking down, not to mention the actual floor themes and their build up (IE: Binah 1, 2, 3 and the other floors).
Project Moon? Unexpected, but not unappreciated. 2nd warning is actually its least dramatic song. 1st Warning and 3rd Warning set the tone better, but they are for very different situations. Light Spoilers: The game revolves around managing an energy production company called Lobotomy Corporation, which takes its energy from cryptids and artifacts called Anomalies or Aberrations. Think if SCP was made mundane, or at the very least, a company secret for a state power plant. The world is run on myth magic, if that is familiar to you, and everything that is implanted into the human mass mind has the potential to become physical. In fact, this is so common that every anomoly is based on what it manifested from, is assigned a danger level, and is given an ID number in the hundreds to thousands. This is referred to as EGO manifestation. For example, let's say that something terrible occurs, or a story is changed after a few decades. With enough similar interpretations and bit of random chance, the metaphysical or theoretical becomes reality. Every ghost story, every historic tragedy, every nightmare or misinterpretation, can manifest into something capable of anomalous physicality. The more people are aware of this same interpretation, the more powerful the manifested anomaly. Once manifested, though, they become permanent in the world. Anomalies cannot be destroyed or killed, and many of them are deadly. 1st Warning is much more mathematical and unsettling, reminiscent of a cold intercoms warning alerting the facility to a breach. You will here this often, and its a bop. 2nd Warning occurs after substantial danger accrues, after multiple escapes or dangerous events. You've probably lost agents and the loss of life is calculated in this. This is more of the Red Alert of the facility, where you would employ all the firepower you have to contain the situation now that you've already, probably, made a serious mistake. 3rd Warning, well, I'm sure you could figure it out.
Ayyy lobotomy Corp! Really love this game and it's music. Has confusing lore too. Although lobotomy co. is kinda SCP management in nature, it sequel Library of Ruina is really different and the tracks are remixed as well. Whenever these tracks play it was always moment of panic.
hey! I love the way you break down and analyze music, it's awesome! I'd love to hear you break down some of the music of halo! especially something like halo 3 odst's Deference for Darkness, or halo 3's One Final Effort, or my personal favorite halo reach's Epilogue!!
Warning 1, warning 2 and warning 3 from Lobotomy Corporation actually share some similarities with abnormality battle 1, 2 and 3 from Library of Ruina, later released by the same company. It might be interesting to see how those songs got remastered.
Thank you very much for the video, your breakdowns are always very fun to listen to, and for a student of music who's starting to learn harmony, they're very insightful and some good references. If you're taking suggestions, what about Waterfall from the game Koudelka? Let's say it's a very unconventional song for what it's for. I'm really curious as to what conclusions you'd get about the game from it.
Great video as always! I know very little about this game, but I like this cool track. I feel both a sense of urgency and an uplifting feeling that boosts my morale, like I don't know if I should run or fight. Looks like a pretty cool game. Too bad it’s only on PC. Thanks for the video, Davi. Really enjoyed your reaction!
Itd a fun management. Its very inspired by SCPs but has its own spin on it. This track, which is the 2nd of 3 tracks, plays when one starts to go out of control and people die. Its meant to be chaotic and high energy as the time to manage is over: damage control is a must and you can lose everything. Third Warning plays when you are basically SoL and theres no real chance to recover.b
You definitely got that right with the sense of urgency and drive to morale. Even more on point with the fight or flight response. Unfortunately, if you run from an abnormality they'll only kill you slower, there is no escape. So, backs to each other's and we fight to our last!
In regards to the game being called "Lobotomy corporation", it's about you, the player, recieving the metaphorical lobotomy: you start the game trying your best to keep employees alive, but as time passes and more and more problems/entities to keep track of are added you slowly stop feeling anything about them because keeping them alive is not worth the trouble or time most of the time
I too, never watched anything about this game! This track is pretty fast paced! Sounds like an alarm, an emergency or escape sequence, something like that.
Pretty much, as this plays out when several abnormalities (the monsters being managed) scape and several employees die, so it's a "Warning! Shit is going down, compose yourself manager, and fix the situation ASAP!" It's the most panic-like of the three songs sinxe first warning is more relaxed and the third warning is pretty much "everything is hopeless..."
@@ramrd5779 see i describe first warning as evoking feelings of concern. Something currently requires your attention, and the song imo does a good job at capturing that. In order of alarms, theming then goes 'concern > panic > despair'
HO I REMEMBER ASKING TO YOU TO LISTEN TO LOBOTOMY CORPORATION WARNINGS It is an incredible games and I can't wait to see you analyze others musics from Project Moon ! I advise ''Love Town'', not the song but the music Everyone who knows about Love Town has shivers down their spines RN And you were right about tension and all ! But you have no idea the horrors this game has... No...
Woah, we're getting projectmoon music now! If you're looking for music, you should go for library of ruina (the sequel of L corp), it has a lot of good music My favorite is reverberation ensemble, gone angels, and string theocracy If you don't like L corp's song, then don't worry since LOR's are totally different than this game's song If you're wondering about the story, it's as complicated to explain as bloodborne lore, so you better just played them yourself If you like story-driven game with dystopian and dark lore, i can't recommend these games enough! Just a warning, these games are hard, especially L corp There's also the third game called limbus company, but i haven't played it yet, so I can't say anything about it, but i do know that they also have great songs
From someone that's played since the legacy version of the game this games soundtracks can be sad/stressful/anxiety inducing, 1st warning- bad things are starting to so it's best to deal with it asap, 2nd warning- occurs when things are very out of control but might be fixable, 3rd warning- all hope is lost, most if not all employees are dead or panic, there's nothing you can do. some other soundtracks I suggest from this game would be: Insignia Decay, Circle Romb Oxygen and Jukai
I know he hasn´t done any Genshin soundtracks, but man. Imagine THE Davi Vasc analyzing Polumnia Omnia without any prerequisite knowledge about the deeper story, would be extremely interesting what he hears from the track alone since it´s chock-full of all kinds of emotions.
You did a pretty good job on everything except the genre! And nobody could have expected you to guess the genre blind. Though you got close by guessing action/horror. Yes, action, panic, and tension. In this game you do science on eldritch horrors, strange artifacts, and other weird things. And sometimes, they break loose and start roaming your base, killing your dudes. This is not YOUR action theme song. It's THEIRS. It ends abruptly after all that buildup because you died. First Warning is "Oh nah, there's nothing there to worry about. Just get its back in its cage." Second Warning is "Oh shit, there's Nothing There to worry about. Can we hide in its cage?" Third Warning is "Oh well, there's nothing left to worry about. Activate the self-destruct."
since you reviewed a ost from a very underground and unknown game like lobotomy corporation (I love this game) then I'll make my sugestion here of a ost from another quite unknown/forgoten game. If I could make a sugestion for you to review a song then my sugestion would definitely be "Avatar Beat" from the indie RPG-maker game called "OFF". OFF as a game is a very underated sureal masterpiece about a baseball player who purify ghosts by killing then with a baseball-bat in a world made out of plastic, smoke, steel and meat ... and there's also a talking cat. I just hope you listen to this OST without making any search about the game's story to have your honest opinion on it, but the only thing I'm willing to say about this song "Avatar Beat" without spoiling anything is that it's the final boss theme ... that's all ... have fun (^: (yes, I copy pasted my comment from another more recent video)
There's a video called Full Qlipoth Meltdown which perfectly sums up the game. I recommend watching it after you listen to 1st warning and 3rd warning too.
I'm somehow a few months late to this video. I, as I'm sure many others down in the comments, am a huge fan of Project Moon's work. I'm sure people have already explained what's going on with the track but I wanna throw my hat in the ring! In the game there are three warnings that play depending on the current risk to your facility. The First plays when the issue could be pretty minor, able to easily be controlled and contained. Very simple. The Second plays when the threat of the breakout(s) is tangible. You could lose a lot of people here, and its going to get worse if you don't stop it soon. A lot of the time it plays when you have multiple things breakout and the situation is beginning to snowball. You'll have an uphill battle. The Third plays when there is essentially no coming back. You will be facing significant losses if you haven't already. Either your most dangerous abnormalities have all been let loose or you have already experienced mass casualties. This warning typically plays when all hope is lost, you won't be getting out of this without being crippled. When this theme plays it's almost always time to hit ESC and restart your day. Lobotomy Corporation is hard and grueling, but I recommend it to all of my friends. If you enjoy facility management games than I suggest you give it a try too! The game has great world building and a very interesting story! You can even try Project Moon's other works if that style of game isn't your fancy. They all play differently, but are linked to the same world. All of their OSTs are amazing too!
Id say this one is about "everything's going to shit, but you can fight hard and possibly recover" the manic panic of dealing with several outbreaks while trying not to let the squishies die or anything else breach containment. Its so intense because its when the careful planning failed and your fighting your hardest!
another game made by project moon is called library of ruina they have really good music there aswell, a lot of the bigger bossfights are entire songs aswell such as gone angels
From playing the game myself and listening to the track, it's like a break out theme, something got out and it shouldn't have and now everything is now going to hell.
don't shoot yourself down. with how irregular this game is, you did an amazing job at getting the core emotion of the music. you get an applause from me!
Hello i would like to suggest the ost from a game called dead by daylight specifically the song called "legion chase" (maybe its just legion im not sure) and if you like it you could react to other songs from the game
I dont think it would be possible for someone to guess what the genre / gameplay of the game is purely off of the Warning soundtracks but you absolutely are correctly guessing the feel and the energy and the emotion with what the game is about. fear. dread. otherworldly presence. tension. very actiony, in its own weird way. there is *A LOT* at stake every time one of these soundtracks plays and it DEFINITELY puts you into a "primal" mindset of pure survival mode. a very tight and precise moment where one wrong move can cost you _a lot_
you were not wrong in that these (frenzy, panic) this piece is trying to instill in the listener, you're managing Eldrich horrors, after all, not all of them are malicious but all of them are very dangerous
Hey if you like music from indie games, check out the videos I've done on the music of HOLLOW KNIGHT: ruclips.net/video/mSlZZAc48BY/видео.html&pp=gAQBiAQB
Yay! Project Moon songs. For context, Project Moon is the studio that made Lobotomy Corporation. They made two other games: Library of Ruina and Limbus Company. The games are all set in a post-apocalyptic setting where humanity has been reduced to the settlement and population of a single mega metropolitan city simply called The City.
The City is divided into districts from letter A to Z. Each district has a corporation that rules it. The game Lobotomy Corporation is a resource management where you play as a manager for L Corp (Lobotomy Corporation). Your goal in the game is to use monstrous beings known as Abnormalities to generate energy for The City. Since the world ended, so did most resources, which is why L Corp resorts to using minsters to generate energy.
Naturally the Abnormalities can escape, when they do the Warnings songs play (there are three warnings total).
Highly recommend the whole Project Moon game universe, they have had amazing songs. They’ve also worked with a music studio known as Mili, which has done many anime intro songs before.
HOLY CRAP you actually looked at Lobocorp music! Awesome. This video was so good.
Would love to hear you break down the "Neutral" series for Lobocorp, 1-4. 4 is great.
If you do more Project Moon Game OSTs, I HEAVILY suggest "Gone Angels" from Library of Ruina. its kinda spoiler-y, as the final boss' theme music, but its FANTASTIC.
Yo, you should try everhood
About what this theme is about.
Short Answer: Panic.
Long Anwer: All the things you mention about tension and fear are accurate to when this would play. As a Monster Management Simulator, means sometimes the monsters escape and wreck havoc. First Warning is played when the situation is simple and maybe under control. Second Warning on the other hand is when sh*t has already hit the fan and you need to work extra hard to salvage what you can (And then Third warning is when everything is lost).
Imagine a point where monsters beyond human comprehension are roaming and all your employees are either in panic or getting hurt.
To add to this, the music is designed to tell a story. [MINOR SPOILERS]
1st Warning being the initial escape & fight, 2nd Warning tells the story of the "Round 2" as the escaped monster meets a larger group of employees attempting to take it down. 3rd Warning follows the aftermath (No spoilers for that one).
During the intro I like to think that jarring synth is the monster, while the beat is the sound of it's footsteps thumping on the metal floor of the facility.
Once the intro is through is when the fight starts - the beat switches and kicks up in pace to mimic gunshots from suppression employees, while the jarring synths are the roars of the escaped monster fighting back. As it layers the fight gets more serious with what I imagine is more weapons, more smaller creatures, and the bell of a lost soul (As it sounds like a church bell's death toll). Thinking of it that way and you can really imagine the battle going down.
@@BiohazardPsycho
Interesting interpretation, if I'm understanding you correctly.
Only thing I really have to add is that I think that the sound that starts the song, and continues throughout it, seems to be an alarm alerting employees to the threat.
This music would put me in a greater panic than the monsters!
Everything is not lost in third warning, quote from the game:
"It is a miracle to turn the table."
So they're saying there's a chance, albeit a small, tiny, insignificant hope, but it's there nonetheless.
The majority of your staff are dead, and the escaped abnos cannot be taken care of, but if you can scrape together those last few energy boxes you can still win.
@@ButcherParry Basically final few minutes of whitenight or apocalypse suppression going south or binah suppression going well, because nearly everyone dying to binah is usually what good attempts look like haha
2nd warning basically plays when your in the heat of the moment completely consumed by panic and chaos. It’s quite literally designed to amplify that and switch your mindset from “peaceful management simulator” to “rts monster fighter”
I just started scrolling the comments as the video ended and I see Queen of Hatred and like "Oh, of course someone with a Queen of Hatred account makes an appearance for this," and then I immediately hear him say QHatred actually gave the suggestion in the first place and "OH! Of course it's a QH fan that brings us here."
@@Gameboy-kl8br Trumpet 3 start playing
I keep seeing you everywhere, huge props to spreading the holy word
i wonder what this guy would think about some of the tracks from the sequel, library of ruina!
particularly the red mist's theme or chesed's phase 3 battle theme
@@sleeves7364 didn't played it yet but man the red mist theme fit her so well , i need to finish lobotomy first
I think is better to listen the other warnings to complement this one. Nice video as always Davi!
yap to be true
by the way try library of ruina too
I like all the music in that game
Bro is gonna get jumpscared from the mood change in 3rd warning
what gets me is that for the first while you only hear the first trumpet music and you think THAT'S the battle music, right now I'm watching a streamer play the game and I'm waiting for the moment he hears this and realizes "oh fuck, something is so wrong"
Loved the reaction,
Love that the person suggesting this was called QHatred as in Queen of Hatred
Having to fight queen of hatred makes me hate my life
1-st Warning: Keeping control.
2-nd Warning: Losing control.
3-rd Warning: Lost control.
Very interesting, you will find that this is a smaller, but EXTREMELY vocal community. Happy to see my favorite company get attention though. :D
Vocal community?
@@Corolinin Not many people are fans of L Corp but those that are will VERY GLADLY tell you how great the game is.
@@LiscinovAs someone who hasn't even completed the game, I can attest to the constant recomendation of LC.
started playing this game from item asylum I now have my first 10 hours into the game where is the goddamn apocalypse bird
@Xode_25 good luck mate, as a man with over 600 hours in, I can say you will need it
Project Moon (the developers) have some incredible music in their games.
I can recommend the following tracks from their games:
1st and 3rd Warning (also from Lobotomy Corporation)
Any of the Battle themes (Library of Ruina)
And then is heard no more (Library of Ruina)
Children of the City (Library of Ruina)
Iron Lotus (Library of Ruina)
I'll add more to this list
Between Two Worlds (Limbus Company)
Fly, My Wings (Limbus Company)
LCB Cp3 Enemy Battle (Limbus Company)
Unlikely that he will do any Mili tracks since RUclips auto strikes vids with their music, and I dont know if Mili would let the strike expire on a non PM playthrough (Whenever the strikes occur during a Playthrough that contains their music, they let it expire if its disputed and the creator comments in the dispute that the music is contained within a playthrough of the game.). I dont know how they deal with music reviews, so it might be risky or wasteful for him to check a Mili track, even if it would be awesome to see him experience them.
the casino fights music in limbus........ so good.......
Theme 1?@@ariaangela3455
gone angels?
As the old saying goes:
Background Music: Build the Future
First Warning: Face the fear, Build the future.
Second Warning: Face the fear.
Third Warning: The Fear.
A little bit of context for when this song would play!
Lobotomy Corperation is a management simulator game where you manage dangerous creatures in a facility, similarly to the SCP Foundation. These creatures can sometime break out of their containment and wreak havoc in the facility, and the game has different warning levels for the situation, with themes that go along with each one.
The 1st warning theme plays when something is currently causing problems in the facility, but can be quickly and easily dealt with. (a creature broke out, and employees has died, etc)
The 2nd warning theme starts playing when things get out of hand. (more then one creature has escaped, several of your employees have died, etc) The theme is meant to get the player to take action by fixing the situation and suppressing the escaped monsters.
The 3rd warning theme plays when situation becomes hopeless, or when you suffer major losses that make the situation nigh unwinnable. (the majority of your employees are dead leaving you unable to suppress the breaching monsters, several creatures are roaming the facility picking off the few underequipped employees that are still alive)
I had an ordeal, first trumpet started playing. When my employees started panicking (because the "magic bullet" weapon has friendly fire, I had to look it up to find out why they kept panicking to like... amber dawn which has no way of dealing white damage) second trumpet started playing.
(And yeah, I like the first/second/third trumpet titles more than the first/second/third warning titles for the songs, it fits better with the bible/kabbalah/etc theme imo.)
If you're picking up Project Moon, I would recommend the following tracks from Library of Ruina;
- Floor Realization Theme (Briah Layer)
- Gone Angels
- And Then is Heard No More
I don't think recommending the other two is fine since they're copyrighted, would be cool to see a reaction to them though
@@FaiAstriel From what I recall, they are not. The developers themselves have said they are not, I believe. There is simply a quirk of the system.
@@DameDivineDisarray Yes, but RUclipsrs who reacted to Mili songs still had problems
It has very strong "SCP-682 has breached containment" vibes. From what I know of the game, that makes sense.
Yeah, that's about right.
Ye thats about right after all theres Nothing There to worry about.
You know, the funny thing is most SCPs would be seen as, at best, minor threats in PM verse. I mean 682 may be hard to kill with conventional means and all but abnormalities are literally immortal, you can only suppress them but they never really die. Also weapons like da capo bodies a lot of scps since it doesn't deal conventional physical damage.
for SCP 682 trumpet 3 is more fitting
@@Hitman2b umm,Backwards clock
As one russian streamer once described it, "Mindf*ckery of pain".
who would that be
This track is a Fight or Flight trigger for me at this point, i cannot hear it without going in hyper focus mode, and its all because of Lobotomy Corperation. The game, altough its a bit scuffed, is a master at playing with sacrifise, fear, and humanity
To put this in perspective, there are 4 backing tracks to this game. The first is business as usual. Nothing's really going on, move about your day. It's the most calming track by far, fitting for normal 'scientific' work on the monsters under your 'care'.
The second track is "First Warning". Something has gone wrong. A monster has broken containment and is attacking your employees. Someone screwed up and died. ETC. It's well known for a very discordant screech throughout the track, which mutates into the recurring chord in Second Warning. It's a big inducer of anxiety.
Second Warning plays when things have spiraled out of control. Dangerous monsters have broken containment and are causing mass death. Your security teams are fighting for their lives and even if they DO suppress the monster, there will be a cost.
And finally, Third Warning plays only when you've completely lost control. Too many monsters have broken out, or the ones that have broken out are leagues more powerful than your entire security team. It'll take a miracle to come back from this, and even then you might consider letting the game over come because the cost of continuing is so high.
The tracks seamlessly play into each other as the situation develops. (Though every monster in your facility can break out in the endgame and the game decides it's not enough to call Third Warning for some reason)
Each abnormality is worth a certain amount of points when it escapes based on risk class. Upto 75 for Aleph. That number is divided by the number of departments you have. Deaths and panics also add to the counter at a rate of 4 per death and 2 per panic. 10 for first, 50 for second, and 80 points are needed for 3rd warning.
I can't help but find it really funny when you say, "Where's this going?" and then the song ends.🤣 (BTW the answer is into 3rd warning.)
Listener: Where's this going?
Music: Ends abruptly.
Game: Dark Souls *YOU DIED* meme
Lobotomy corporation is a monster management simulator where you manage these terrible monsters that are kind of uncontrollable. I find the warnings to be the most impactful and influential tracks in the game as the story they tell is directly tied to the players failure. 1st warning starts it off when you make a mistake filling you with unease and dread. Then you make another mistake and 2nd warning plays, people are dead and there is a monster rampaging. And finally 3rd warning, the culmination of all of that failure filled with complete hopelessness as you can do nothing but watch as your facility is filled with nothing but monsters and corpses. The warnings are such good tracks and and in my opinion are the perfect representation of the game. I’d highly recommend checking out the other two warnings to get a clearer picture of the story they tell.
"I still have no clue what this game is about"
Promoon fans and Promoon itself: "neither do we"
Second Trumpet is more appreciable in context, given that in Lobotomy Corporation it tends to play when shit is going south.
you have an amazing ear, this video was very helpful for me and an eye opener since I have been thinking about making something like this but I did not really know how I should go about approaching this, but now I have some ideas going
This was a fascinating video because it is absolutely on point... but Project Moon makes games with such unusual concepts that even perfectly understanding what the music is about is not enough to take a guess at the game x') It was a very good breakdown, though! Totally spot on!
Yes, YES you get the exact emotion of this track, even if you couldn’t guess the exact context. This track more then anything is made to make you panic. It actually has two sister tracks, First and Third warning that go much heavier on the dread, but this one is for when you don’t have the time to even **be** scared, because so much is happening at once and so many dangerous creatures are escaping that you either fight, or everyone dies.
It honestly gives me such a rush hearing it described so perfectly, and i really hope it’s piqued your interest to explore this game and this universe even more.
This song about urgency. About panic. You, the manager, must act. Now.
Oh man I am excited that you are doing music from this game. Never actually played it myself (not my sort of game and just watched a lets play instead for story and context on the sequel which is totally different gameplay) but man I love the series and world. If you end up ever going in the sequel, you'll also be doing a breakdown from one of my favorite music groups too which I am also very excited about if that does happen.
YES YES YES! MORE PROJECT MOON, PLEAAAASE!!!
Is Project Moon the composer or the devs?
@@DaviVascDevs
@@DaviVasc Devs
@@DaviVascProject Moon are the devs of the game, Studio EIM composed most songs without Vocals while the indie band Mili made most of the Vocal tracks for the companies games
Project Moon themes always sort of adds to the story and the context, Second Warning, as it implies, means that there's a first and third warning. The game has an algorithm that determines how bad the situation is currently and plays a different warning music accordingly. Second Warning is basically a non-trivial situation that could be devastating if not handled well.
They have a lot of other great music that are also very interesting to go through, though Second Warning is by far one of the most iconic due to how instinctively players will press the spacebar to pause time and assess the situation when it starts to play.
To make a long answer short:
First Warning plays when trouble arises that can cost your facility a few casualties.
Second Warning happens when numerous deaths are either inevitable or likely, usually due to several different monsters escaping their cells simultaneously.
Third Warning sounds like the lamentation of God because even He weeps for you at that point. Expect many deaths, and possibly even complete vacancies of several departments.
There's lore for four other threat levels, all seven of which are also called Trumpets, but these are unused in-game:
The Fourth Trumpet signifies that the facility at large is beyond any hope of salvation, and your role as Manager is terminated. Originally planned to be used as the basis for a game over screen.
The Fifth Trumpet and beyond are purely theoretical; Fifth represents several branch facilities of Lobotomy Corporation experiencing the Fourth Trumpet.
The Sixth Trumpet is an uncontrollable situation in which Lobotomy Corporation loses its position as a Wing. (The game takes place in The City, a single hub housing essentially all human life, split into districts for each letter of the alphabet; Lob Corp is the Wing of L's District, and Wings are the big corporations that allow The City to "prosper".)
The Seventh Trumpet exists only to remind Managers that their actions (and failures) in Lobotomy Corporation are ENTIRELY CAPABLE of causing a human extinction event. "Everything is over. It is impossible for mankind to survive this situation."
i can see why he would think that its fighting game music, ive heard a fair amount that sounds similar in many ways.
however, the overall goal is not purely beatem' up, the rhythmic speed of indicates that a lot is happening (which is true of pretty much any intense action game) but the chaos and instruments and transitions ultimately translates to a feeling of being overwhelmed by chaos(specifically in an aggressive fashion... which describes the game well i feel)
So are we gonna ignore that this was suggested by "QHatred" a.k.a. Queen of Hatred a.k.a. Magical Girl from Lobotomy Corporation, for which this song is most associated with or
You finally made a video on this track! Project Moon (the game company) has a ton of great music, but I was looking forward to this one specifically. If you ever make a video on goldenslaughterer or Golden Nocturne from the VN Umineko no naku Koro ni, I'll be the happiest person ever.
Facinating! I enjoy following your analyses of music.
Like what other comments have already mentioned, your analysis of the tension and danger is quite on point. And the moment you said that the Phrygian scale is to show a foreign, alien feeling, I smashed that like button. It really shows how well the composor is at conveying the unfamiliar natures of the monsters with musical languages (which is also shown in later Project Moon games) and how talented you are to pinpoint this exact emotion. Well done, sir!
Hah, the video starting the second warning by pressing the button, peak LC moment
"Where is this going?"
That would be Third Warning
Never seen a channel analyzing a song this detailed before, nice vid!
I love the genre. No idea what's it's called, but I listen to music in this genre or similar genres when I do work at school.
Hell yeah, I never expected you to listen to this soundtrack! I have never managed to finish Project Moon's games, but love them all the same. I want to point you to the Library of Ruina version of the warning themes as well.
I am sure it was requested a billion times already, but damn, so soaked to hear your analysis on Slave Knight Gael :0 :0
love how he's just confuse and scared over this, it's like the first time I hear it in the game just being scared and confused panicking wtf did I do wrong
If you like this song, a few remixes of it appear in future games on the series
Library of Ruina has “Second Warning (Library of Ruina Version)” and Limbus Company has “Canto 1 battle theme C1 and C2”
You should totally llook into more of Limbus Company and Library of Ruina's soundtracks, most of it is sung by Mili. Some recommendations
Mili - In Hell We Live, Lament (Limbus)
Mili - From a Place of Love (Library of Ruina, 'Lovetown' Bossfight)
Mili - String Theocracy (Ruina's Opening)
Mili - Children of the City (Ruina again, but this bossfight's music is a lot more cryptic- I think it'd be funny to hear you try to break it down.)
There's more I think you'd enjoy breaking down, not to mention the actual floor themes and their build up (IE: Binah 1, 2, 3 and the other floors).
It's a management game lol
Project Moon? Unexpected, but not unappreciated. 2nd warning is actually its least dramatic song. 1st Warning and 3rd Warning set the tone better, but they are for very different situations.
Light Spoilers:
The game revolves around managing an energy production company called Lobotomy Corporation, which takes its energy from cryptids and artifacts called Anomalies or Aberrations. Think if SCP was made mundane, or at the very least, a company secret for a state power plant. The world is run on myth magic, if that is familiar to you, and everything that is implanted into the human mass mind has the potential to become physical. In fact, this is so common that every anomoly is based on what it manifested from, is assigned a danger level, and is given an ID number in the hundreds to thousands. This is referred to as EGO manifestation. For example, let's say that something terrible occurs, or a story is changed after a few decades. With enough similar interpretations and bit of random chance, the metaphysical or theoretical becomes reality. Every ghost story, every historic tragedy, every nightmare or misinterpretation, can manifest into something capable of anomalous physicality. The more people are aware of this same interpretation, the more powerful the manifested anomaly. Once manifested, though, they become permanent in the world. Anomalies cannot be destroyed or killed, and many of them are deadly.
1st Warning is much more mathematical and unsettling, reminiscent of a cold intercoms warning alerting the facility to a breach. You will here this often, and its a bop.
2nd Warning occurs after substantial danger accrues, after multiple escapes or dangerous events. You've probably lost agents and the loss of life is calculated in this. This is more of the Red Alert of the facility, where you would employ all the firepower you have to contain the situation now that you've already, probably, made a serious mistake.
3rd Warning, well, I'm sure you could figure it out.
Ayyy lobotomy Corp! Really love this game and it's music. Has confusing lore too. Although lobotomy co. is kinda SCP management in nature, it sequel Library of Ruina is really different and the tracks are remixed as well.
Whenever these tracks play it was always moment of panic.
I started playing Lobotomy corp today. The timing is insane.
Good luck.
Gooood fucking luck.
may you pass the challenge
Good luck
Davi awoke the lurking Project Moon fans with this one. Glad to see it
"This is the difficultly cliff, bad managers get off here." -Hokma
hey! I love the way you break down and analyze music, it's awesome! I'd love to hear you break down some of the music of halo! especially something like halo 3 odst's Deference for Darkness, or halo 3's One Final Effort, or my personal favorite halo reach's Epilogue!!
honestly i think he should started for the first warning to "know" what vibe the game was going for
if you play this game, the music is heavily suited to when it occurs
It's great to see you listening to this game's soundtrack, I recommend checking out the first and third warning as well to get a fuller picture.
0:52 “Then in the middle of all the chaotic cries, someone shouted: “It’s the monster! Big, terrible monster lives in the dark, black forest””
when you accidentally send someone to do instinct work on blue star then suddenly the sound cuts off.
Love the D'n'B genre from the songs like this, it was a great game to play through. Loved the Story, playing through the sequel now even better songs.
Warning 1, warning 2 and warning 3 from Lobotomy Corporation actually share some similarities with abnormality battle 1, 2 and 3 from Library of Ruina, later released by the same company. It might be interesting to see how those songs got remastered.
Thank you very much for the video, your breakdowns are always very fun to listen to, and for a student of music who's starting to learn harmony, they're very insightful and some good references.
If you're taking suggestions, what about Waterfall from the game Koudelka? Let's say it's a very unconventional song for what it's for. I'm really curious as to what conclusions you'd get about the game from it.
This is the perfect analogy for the track
As a drum and bass guy, that was sick! Holy shit, what a track!
Great video as always! I know very little about this game, but I like this cool track. I feel both a sense of urgency and an uplifting feeling that boosts my morale, like I don't know if I should run or fight. Looks like a pretty cool game. Too bad it’s only on PC. Thanks for the video, Davi. Really enjoyed your reaction!
Itd a fun management. Its very inspired by SCPs but has its own spin on it. This track, which is the 2nd of 3 tracks, plays when one starts to go out of control and people die. Its meant to be chaotic and high energy as the time to manage is over: damage control is a must and you can lose everything. Third Warning plays when you are basically SoL and theres no real chance to recover.b
You definitely got that right with the sense of urgency and drive to morale. Even more on point with the fight or flight response. Unfortunately, if you run from an abnormality they'll only kill you slower, there is no escape. So, backs to each other's and we fight to our last!
This is the OST that makes me stop slouching on my chair while playing and go full on focus mode on whatever is breaching their containtment.
In regards to the game being called "Lobotomy corporation", it's about you, the player, recieving the metaphorical lobotomy: you start the game trying your best to keep employees alive, but as time passes and more and more problems/entities to keep track of are added you slowly stop feeling anything about them because keeping them alive is not worth the trouble or time most of the time
This track has only one meaning:
AAAAAAAAAAAAAAAAAAAA
Absolute chaos, essentially. You were dead on; just not in the way you were anticipating.
This is not chaotic enough, let's call out the apocalypse bird!
I too, never watched anything about this game!
This track is pretty fast paced! Sounds like an alarm, an emergency or escape sequence, something like that.
alarm is very much a good way to put it, it plays at what could be deemed the tipping point of irrecoverable if not resolved fast and effectively
Pretty much, as this plays out when several abnormalities (the monsters being managed) scape and several employees die, so it's a "Warning! Shit is going down, compose yourself manager, and fix the situation ASAP!" It's the most panic-like of the three songs sinxe first warning is more relaxed and the third warning is pretty much "everything is hopeless..."
@@ramrd5779 see i describe first warning as evoking feelings of concern. Something currently requires your attention, and the song imo does a good job at capturing that. In order of alarms, theming then goes 'concern > panic > despair'
This is the Rabbit Theme and you know it.
Oh man Lobotomy Corporation has such an amazing OST.
You did get it right the part about fear, tension, something alien and the bells signaling death
HO I REMEMBER ASKING TO YOU TO LISTEN TO LOBOTOMY CORPORATION WARNINGS
It is an incredible games and I can't wait to see you analyze others musics from Project Moon !
I advise ''Love Town'', not the song but the music
Everyone who knows about Love Town has shivers down their spines RN
And you were right about tension and all !
But you have no idea the horrors this game has... No...
A:It's lobotomy time!
Woah, we're getting projectmoon music now!
If you're looking for music, you should go for library of ruina (the sequel of L corp), it has a lot of good music
My favorite is reverberation ensemble, gone angels, and string theocracy
If you don't like L corp's song, then don't worry since LOR's are totally different than this game's song
If you're wondering about the story, it's as complicated to explain as bloodborne lore, so you better just played them yourself
If you like story-driven game with dystopian and dark lore, i can't recommend these games enough!
Just a warning, these games are hard, especially L corp
There's also the third game called limbus company, but i haven't played it yet, so I can't say anything about it, but i do know that they also have great songs
Face the Fear, Build the Future
From someone that's played since the legacy version of the game this games soundtracks can be sad/stressful/anxiety inducing, 1st warning- bad things are starting to so it's best to deal with it asap, 2nd warning- occurs when things are very out of control but might be fixable, 3rd warning- all hope is lost, most if not all employees are dead or panic, there's nothing you can do. some other soundtracks I suggest from this game would be: Insignia Decay, Circle Romb Oxygen and Jukai
I know he hasn´t done any Genshin soundtracks, but man. Imagine THE Davi Vasc analyzing Polumnia Omnia without any prerequisite knowledge about the deeper story, would be extremely interesting what he hears from the track alone since it´s chock-full of all kinds of emotions.
You did a pretty good job on everything except the genre! And nobody could have expected you to guess the genre blind. Though you got close by guessing action/horror.
Yes, action, panic, and tension. In this game you do science on eldritch horrors, strange artifacts, and other weird things. And sometimes, they break loose and start roaming your base, killing your dudes. This is not YOUR action theme song. It's THEIRS. It ends abruptly after all that buildup because you died.
First Warning is "Oh nah, there's nothing there to worry about. Just get its back in its cage."
Second Warning is "Oh shit, there's Nothing There to worry about. Can we hide in its cage?"
Third Warning is "Oh well, there's nothing left to worry about. Activate the self-destruct."
since you reviewed a ost from a very underground and unknown game like lobotomy corporation (I love this game) then I'll make my sugestion here of a ost from another quite unknown/forgoten game.
If I could make a sugestion for you to review a song then my sugestion would definitely be "Avatar Beat" from the indie RPG-maker game called "OFF".
OFF as a game is a very underated sureal masterpiece about a baseball player who purify ghosts by killing then with a baseball-bat in a world made out of plastic, smoke, steel and meat ... and there's also a talking cat.
I just hope you listen to this OST without making any search about the game's story to have your honest opinion on it, but the only thing I'm willing to say about this song "Avatar Beat" without spoiling anything is that it's the final boss theme ... that's all ... have fun (^:
(yes, I copy pasted my comment from another more recent video)
Second warning is the : 'All hands on deck! Fight for your fucking lives maggots if you want to see the next sunrise!' theme
Oh wonderful, this came out like a week after I finished day 46 of lobcorp.
Incredible
This song is basically just meant to instill the fear of god into you knowing that the worst possible scenario is upon you
There's a video called Full Qlipoth Meltdown which perfectly sums up the game. I recommend watching it after you listen to 1st warning and 3rd warning too.
I'm somehow a few months late to this video. I, as I'm sure many others down in the comments, am a huge fan of Project Moon's work. I'm sure people have already explained what's going on with the track but I wanna throw my hat in the ring! In the game there are three warnings that play depending on the current risk to your facility.
The First plays when the issue could be pretty minor, able to easily be controlled and contained. Very simple.
The Second plays when the threat of the breakout(s) is tangible. You could lose a lot of people here, and its going to get worse if you don't stop it soon. A lot of the time it plays when you have multiple things breakout and the situation is beginning to snowball. You'll have an uphill battle.
The Third plays when there is essentially no coming back. You will be facing significant losses if you haven't already. Either your most dangerous abnormalities have all been let loose or you have already experienced mass casualties. This warning typically plays when all hope is lost, you won't be getting out of this without being crippled. When this theme plays it's almost always time to hit ESC and restart your day.
Lobotomy Corporation is hard and grueling, but I recommend it to all of my friends. If you enjoy facility management games than I suggest you give it a try too! The game has great world building and a very interesting story! You can even try Project Moon's other works if that style of game isn't your fancy. They all play differently, but are linked to the same world. All of their OSTs are amazing too!
To me, it's like this:
1st warning: There's a problem.
2nd warning: It's panic time.
3rd warning: It's rewinding time.
This analysis is quite correct though!
Id say this one is about "everything's going to shit, but you can fight hard and possibly recover" the manic panic of dealing with several outbreaks while trying not to let the squishies die or anything else breach containment.
Its so intense because its when the careful planning failed and your fighting your hardest!
OMG, It happened. I never thought it would without interventions.
another game made by project moon is called library of ruina they have really good music there aswell, a lot of the bigger bossfights are entire songs aswell such as gone angels
When will you hear Bury the light? it really deserves
From playing the game myself and listening to the track, it's like a break out theme, something got out and it shouldn't have and now everything is now going to hell.
don't shoot yourself down. with how irregular this game is, you did an amazing job at getting the core emotion of the music. you get an applause from me!
1st warning: ok we got this
2nd warning: stuff got real, better focus
3rd warning: There’s Nothing There to worry about
Давным-давно, в тёплом и густом лесу жили три счастливые птицы.
QHatred is a fitting name for someone suggesting this track
Hello i would like to suggest the ost from a game called dead by daylight specifically the song called "legion chase" (maybe its just legion im not sure) and if you like it you could react to other songs from the game
Can you review nightmare king's theme from hollow knight? PLEASE IM BEGGING YOU
Truly, I doubt anyone could analyze this piece of music.
Heyyy we get some EDM style Music on the Channel, lets go!
I mean, considering it's when the management turns into the action beatemup time first impressions not totally off
I dont think it would be possible for someone to guess what the genre / gameplay of the game is purely off of the Warning soundtracks but you absolutely are correctly guessing the feel and the energy and the emotion with what the game is about. fear. dread. otherworldly presence. tension. very actiony, in its own weird way. there is *A LOT* at stake every time one of these soundtracks plays and it DEFINITELY puts you into a "primal" mindset of pure survival mode. a very tight and precise moment where one wrong move can cost you _a lot_
This song is basically Damage Control put in music form
you were not wrong in that these (frenzy, panic) this piece is trying to instill in the listener, you're managing Eldrich horrors, after all, not all of them are malicious but all of them are very dangerous