jumpingwjoy here! Looking forward to whenever the other two warnings come up for you :^) As people have already said, Lobotomy Corporation is the predecessor to Library of Ruina! They're in the same world, but Lobotomy Corporation is in a very secluded setting within the corporation that exists in the City, while Library of Ruina expands to a lot more of the rest of the City, which is the remaining human settlement in the Project Moon world. You might have seen that Library of Ruina is a deckbuilding card game, with a "typical" RPG side by side battle system, but Lobotomy Corporation is a full on monster management simulator. If you're familiar with SCP, it's a little similar to that except with Project Moon's own original monsters called "Abnormalities" and you play as the manager ordering around little employees to work with monsters inside containment cells to collect energy (as Lobotomy Corporation is actually an energy company), often at the employee's expense. Certain abnormalities have the ability to escape their cell and cause a ruckus in your facility, killing your employees or sending them into a panic. The game has a threat level system where at certain points of employee death/panic and abnormality breaches added up, you'll have the privilege of getting to listen to the three warning songs! I have to say, the second warning music really helps your own brain panic while playing the game, it absolutely adds to the atmosphere of seeing your facility erupt into chaos.... If at any point you feel like you have lost too many valuable employees and resources, the game lets you restart the day. The game consists of 50 days, and each day you have to collect a quota of energy before ending. There's also a choice to restart all the way from day 1, usually because you haven't finished the in-game missions in time or your facility has a combination of abnormalities that will make you want to tear your hair out. In a way, it's like a rogue-like simulator, as you'll also obtain permanent upgrades after completing the Boss Fights, that challenge your ability to manage things properly in new ways (Second Warning is actually used as the phase 1 music for a lot of the boss fights!). And that's right, there are boss fights in this management sim, because there's also a hugely in-depth story as you learn about the hidden secrets behind yourself and the corporation, from the visual novel segments that appear between work days. This game is absolutely balls hard, but it is one of my favourite games of all times. I will admit I had to use mods to actually beat the game myself lol, but it's definitely a game worth experiencing on your own. The struggle you feel resonates extremely well with story segments, and the ending is a true cathartic release. Lobotomy Corporation actually only has about 7 original tracks I believe? There are the three warning songs, and then 4 remixes of the main song you'll hear in the game simply named "neutral". Some people may call "neutral" some of the most mind numbing music since they've basically listened to it hours on end while playing, but it adds to the monotonous work life flavour of the game imo, and I also enjoy listening to it on its own! The game otherwise uses a lot of royalty free songs for the visual novel segments and important story moments that happen in the game, and they're all very well chosen songs. I don't know who composed the original songs for LobCorp, but they are bangers for sure! Thanks so much for listening to this song, and also if you've read this text wall haha. Excited to hear even more music from this channel!
Aurange here :) you have a cool taste in music and in games. The moment you mentioned neutral my brain went into a weird trance-like state where I heard the melody over and over in my head, so yeah I've heard it a ton myself. Never really thought about it until now lol.
@@tohobu_wip I used quite a few, but the most important ones I think would be the "no more annoying deaths" "time to stop" (I'm super awful at reaction times 😅) and "detailed works" mods! Also some other QOL mods like improving optimization a bit and making employee customization free
This game has very good dynamic music. As you can guess it has several levels: 1: No problem. 2: Hey, you should probably fix that. 3: Get on that right now. 4: You should probably restart the level. Per the name, you can guess what level this piece is for.
1st warning:there is nothing there worry about, probably just some HE Abnormalities got out 2nd warning:there is NOTHING THERE to worry about, go put this dangerous alpha abnormalities thing back in his place 3rd warning: there is nothing there to worry about, just restart this day. What? You can’t? Go make the 12th Apostles to work on one win and hundreds of good deeds. What do you mean there is no one sin and hundreds of good deeds? Guess you need to restart the whole game.
Dog is more manageable than the toxic magical girlfriend who needs your attention 24/7 or she casually melts multiple departments and inadvertently causing the other abnormals to leave their rooms. So yeah, it's more her theme
"I feel like I need to run" - that is what the song is for, it only plays when things go downhill, VERY downhill Also YEAH LOBOTOMY CORP OST REACTION!!!
If you were to put a word for each of the three warning soundtracks, it’d be “Warning” “Panic” and “Despair”. They play as something bad happens to your facility, whether it’d be containment breaches or many… many casualties. Also, as a musical connection between the two games, library of Ruina also has its own version of three warning music tracks.
in the Lobotomy Corp guide, there exist 7 alarm 'trumpets' of increasing severity. The game only registers the first 3 as states with their related songs, and the 4th was originally planned as a 'game over' state with the destruction of the facility, but never actually implemented. The sixth 'trumpet' is the complete dissolution of L Corp. The seventh is the end of humanity.
For those interested, to my understanding: 4th Warning: Collapse of a facility in order to contain an event. 5th Warning: Abnormalities have broken out of a facility, even in the event of 4th warning 6th & 7th are as stated by the original comment. a warning of the collapse of L Corp & Humanity respectively.
The Theme of Love and Hate. Anyone who has played knows exactly what I mean... Fun Fact: This also is the very first thing you hear when attempting any of Lobotomy Corporation's "Boss Battles" (yes, it has boss battles). It Really sets the tone very well.
I absolutely lost it the first time I heard this track. I grew up listening to a ton of DnB, Trance, and Techno as those were some of my mom's favorite genres of music. First Warning is a banger too, but Second Warning was insane. The others are interesting, but what I'll say is that they all fit the mood perfectly. The game even has systems in place to detect how many abnormalities have broken out of containment, how many of your staff is dead, etc. It will sound the different warnings depending on just how bad the situation is. Also, thanks for the shout! I'll make sure to keep sending all of my favorite stuff! I'm glad you've enjoyed all of it. :) I haven't played Library of Ruina yet, but I know that Lobotomy Corp and that are directly connected. They take place within the same world, is how I'd put it. Lobotomy Corporation itself is kind of a management sim, but within a facility that houses beings referred to as 'abnormalities' that the employees must secure, contain, and protect. If you've heard of the SCP universe, it's essentially based on that same idea. It's a very deadly job for your employees, but the player is simply the Manager, and so you oversee everything within the facility. It can be a very tense and stressful game, but man is it cool and it's so creative.
LobotomyCorporation and Library of Ruina take place in the same universe, with Ruina being the sequel, but they are different styles of gameplay. iirc LobCorp was ProjectMoon's very first game. It's very difficult, I have no problem saying this is one of my most favorite games that I have not beaten. With LobCorp, you run an electric company! But the source of the energy are actually horrifying monsters. You manage employees who go into the enclosures of said monsters to 'work' with them in order to create the energy and also learn how they tick, but these monsters can harm, kill, or make them go insane, and eventually some will start escaping. 1st, 2nd, and 3rd warning will play based on the power level of the escaped monster/s vs your employees. 1st Warning is "Hey, be careful, but its not too bad" 2nd warning is "Hey, if you dont get this under control a lot of people are going to die", 3rd warning is "Can you even recover from this? Catastrophic damages, give up."
Oh wow, I just looked this up expecting no results, just to see you’re the only reaction video I can find. And not only that, but this was uploaded only 10 hours ago. What a lucky time to have searched for it!
So here's a mental image: You are a janitor at what's basically a monster laboratory/prison. You're scrubbing the remains of another employee off the walls when the alarm goes off, a blast door splits wide open, and John Carpenter's "The Thing" runs down the hallway. This song starts playing. *RUN*
I sometimes get the feeling that the Janitor cleaning up would look into the cell and sees "The Thing" and thinks ... Jep at least I clean the least dangerous plase, compared to the other things in this facility.
Lobotomy Corp has three warning levels. These are called trumpets. First Warning: We have a security breach, get your act together. *MAINTAIN Control* Second Warning: The situation is still salvageable. You will lose many agents but you might see the next day. *REGAIN Control* Third Warning: Just reset the day or watch your agents ripped apart. *LOST all Control*
1st warning - Watch out or we're screwed 2nd warning - We are getting screwed, get your shit together 3rd warning - There's nothing left to do, just start over again.
"I feel like i need to run, just sprint until i'm exhausted" was the exact reaction the dev's were wanting, LC's whole goal for this was to just cause "mass panic" and is used for when your game is going badly and everything starts to fall apart and you start losing control FAST. Edit: Project Moon made both LoR (Libary of Ruina) and LC (Lobotomy Corporation) and the games are connected lore wise, LC is BEFORE LoR. Mili has help make MANY Sound tracks for games and animes, other's i know of are a game called "ENDER LILIES" and the anime "Goblin Slayer" along with many more, She's got a lot of REALLY good stuff and has worked on Project Moon's newest game: "Limbus Company" Which the Trailer theme was called "Lament" if i recall and is a beauty to listen to. Love Project Moon's games and ironically i had no idea Mili helped make this song until after i watched Goblin Slayer when searching for her from there...
the 3 "warning" songs are the in-game dynamic threat meter. They go like this: first warning: minor threat second warning: major threat third warning: all hope is lost
As I like to say: First Warning: There’s nothing there to worry about Second Warning: There’s Nothing There to worry about Third Warning: There’s nothing there ( left) to worry about
Your reaction was many points of perfect when you know what procs the song in game, you saying it makes you want to run when it’s the “shits bad move MOVE!” Song
Lobotomy Corporation's OSTs are so good, you feel bad. Because how are you supposed to enjoy such a good piece of music when all your focus is placed literally anywhere else.
Second Warning, the theme that shows up more and more the further you get into lob corp. Not because of more problems, because you get more ways to solve those. It gets more common because the closer you get to endgame the /more things that can trigger it/. The game will try its best to punch you in the face, and it is your job as manager to punch it back. Metaphorically. Its your employees who are going to be doing the actual violence to the abnos who breach.
The warning phases goes as follows: 1st warning: oh shit oh fuck, alright, I think I can fix this 2nd warning: I’m fucked on all fronts, holy fuck 3rd warning: It’s over
All I have to say is that if the sight of multiple eldritch beings of mass destruction breaking containment and sending your facility into an absolute state of panic and insanity doesn't light a fire under your ass and get you moving for your life, THEN THIS THEME DEFINITELY WILL.
Funnily enough, there’s yet another rendition of the first, second and third warnings in Library of Ruina. And they do a pretty good job of making them sound unique compared to the first game. Especially the second warning.
This is the fastest song by far. the four typical "day to day" songs are The one that plays when nothing's happening (I forgot the name and I call it 0 trumpet) first trumpet: pretty fast but half of this second trumpet: this song Third trumpet: actually not fast. it takes a more "you are doomed. give up." feel
Yeah, that hand shaking would instead be purely focused into stopping whatever breeched to cause that music to trigger. You manage a facility filled with monsters and this is the second of three warnings. Things are getting out of hand but hope is not lost, you can still recontain everything, you just need to make sure your top employees don't die and you can finish this hellish day. Ruina is the sequel to this game and it is asides from lore and story completely different. Lob Corp is a management game where you have an ever growing facility of monsters and you need to extract energy from them and contain them each being different. A puzzle of over increasing complexity. Ruina is a sort of turn based action game with your team and enemy team using cards to determine moves and actions with dice rolls telling the order of moves and further rng telling the damage of moves. There is also versions of each of the three warnings in Ruina. Lob Corp's warnings are as follows. 1st: something has escaped, nothing that cannot be handled. 2nd: A few thinbgs have broken out, employees have died but we can recontain everything with a little strategy. 3rd: Everyone is dead, everyTHING is out of containment, nothing is left but the silenced screams of our dear collogues now lying on the ground in a bloodied pile and those THINGS hunting for more, fighting even amongst themselves.
Hey just to let you know. lobotomy corporation is a scp-type management game that happens to be a rougelite (any intel on abnormalities stay with you after each run. you'll have to utilize the restart week option to get the full story though). you are tasked with sending agents to work on monsters to provide energy in the city. thats the baisc idea. but the warning occurs for each time a abnormality breaches containment. it goes in numerical order. however if you hear fouth warning, it may be time for a restart.
First Warning is basically, well, a warning; it's your sign that things are about to get bad and need your immediate attention. It's not quite as intense as this one, because it's for a less intense situation. Stuff has started to go wrong, but it's not a disaster yet and can still be resolved with minimal damage. Second Warning, as seen here, gets much more extreme; if it's playing, things are about to or are in the process of going straight to Hell, a lot of damage is probably being done, and if you don't do your best to keep things under control you're likely going to have to start the day over, or will be moving on with serious casualties. Even if you succeed, it'll likely come at a cost. Third Warning actually takes a step down in intensity again, but not because the situation is better; it's somber and slow, because if things have deteriorated to the point that it's playing, you've probably *already* lost. Even if you've met your goals and can move on, you've likely suffered so much damage that it would be better to restart the day, because you're probably in no state to succeed at the *next* day now. Barring you having a massive amount of resources stockpiled, or if you just barely scraped through a major milestone that you don't think you can do better on (and which will persist when you reset to even *further* back, so you're just "proceeding" to lock it in before the rewind rather than actually planning to move on), the Third Warning is a good sign that you're doomed, one way or another.
I played this game for more than hundreds of hours and also the reason why I am more calmer person than before, thanks to this game my work efficiency in multitasking are increased and the sudden yelling of my supervisors for any reason never bother me since I played this game cuz whenever something bad happened to my workplace or my coworkers just starting argueing because of Twitter as their daily bonding, I just thinking that "This is much more calmer than my runs in Lobotomy Corp." 😁 Yeah I consider my workplace as lesser version of SCP management.
more Project Moon , nice, these guys have fantastic music on all of their games,you'll like all the request from Lobotomy corporation/ Library of ruina and Yep same devs and same world,not the same compositors tho, Library of ruina has Studio EIM and Mili, Lobotomy corp didn't have a dedicated Studio for songs
I hope you hear Hokma Supression Theme some day, because its a great piece and my favorite track from the game. Though its technically 2-3 songs stitched together
Tomoya Ohtani's (one of many Sonic the Hedgehog composers) whole schtick is drum & bass. Although, its a lot more prominent now than when he first started in Sonic Adventure 2's Knuckles levels.
PLEASED, listen to All Lobotomy Corporation OST ang Library of Ruina OST (lobotomy corporation sequel), here is a small list song : (The music will stuck in your head). -[ LobotomyCorporation OST ] - First Warning/Second Warning/ Third warning. -[ LobotomyCorporation OST ] - Blue Dots/Red Dots -[ Library Of Ruina ] Poems of a Machine -[ Library Of Ruina ] Children of the City -Abnormality First Warning/Second Warning/ Third warning. (LOR ver.) -[ Library Of Ruina ] String Theocracy -[ Library Of Ruina ] Flood battle theme (Malkuth, Yesod, Hod, Netzach, Tiphereth, Chesed, Gebura,...) and more...
Nobody knows WHY "A" decided that his Crisis Warning system was going to involve panic-inducing bangers, but it does, he did it, and you will have to enjoy his musical choices as he fails to save the Clerks yet again(its fine, they don't count), all the while horrors walk the halls, and your own men and women lose their minds and turn upon one another, if he doesn't fix things Now, soon things will become untenable, even if recovery is found, the losses will be beyond reason
To explain the lore of Lobotomy Corporation and Library of Ruina would easily take hours. It’s one of those games you got to sit down and read all about it’s lore on your own time, watch gameplay, or play it yourself to understand. Also as different as the art and music style is between Lobotomy Corporation and Library of Ruina, they’re connected together. It’s just Library of Ruina had more of a larger budget than Lobotomy Corporation did. The thing that connects them is the lore of both games since the games are clearly different storytelling wise, and different quality.
Ah yes, so shall the project moon sleeper agents awake from the rubbles of LC:Branch facilities. But yeah, Mili counts as video game music now and cant for more from PM games
Looking forward to more of your reactions to the OST from Lobotomy Corportaion and Library of Ruina. The ost for both games is 100% on point and its extremely addictive, both ingame and outside. Most of Lobotomy Corporation ost was bought from different royalty free producers, despite not being produced specially for this game they still picked really well fitting music and no where less amazing than the originals. While for Library of Ruina we have Studio EIM amazing pieces and Mili songs always being perfectly crafted to match the emotion of the game they play at.
First warning: The shit has hit the fan. Second warning: The fan has hit the shit and is flinging shit everywhere. Third warning: The fan has been fully submerged in shit and has ceased function.
Long story short: Lobotomy Corporation was Project Moon's first game in the series, followed by Library of Ruina. Lobotomy Corporation (often shorthanded to LobCo) is about managing a company making energy from monsters. The Warnings play when monsters escape and which Warning plays is proportional to the number of monsters and the risk factor. First Warning is usually just "oh shit, something escaped, better suppress it." Second Warning is when the panic starts, since it's either a system wide malfunction with multiple hostile entities, or something really big and scary has broken out. Third Warning is, most of the time, the point of no return. If you hear the music, you're already done. There is no in-game Fourth Warning. The artbook does reference it, but it also says you'll be dead before you hear it.
I see in your videos that you've done a ton of Library of Ruina stuff. Would be really neat to see your reactions to First and Third Trumpets as well. First is probably the one you hear the most in a regular playthrough for the first 30 days, provided you play safe. Third is just... Failure. Despondence... ... Rapture...
Alright context on what this song is in the game. The game is a management/horror game where you are managing a facility that performs experiments on psychological horrors in order to gain energy. And it's very cutesy looking. Except it's not. Anyways, there's general a cool easy vibe. (The song by the way is Neutral, and that'd be where you'd start to get the proper LoboCorp soundscape) But sometimes.... something gets out. And problems occur. And people die. The game uses a system of Warnings to show the player how screwed they are. First Warning: "Something's out, you're going to need to deal with this, or it'll go south." Second Warning: "FUCK DEAL WITH THIS YOU ARE GOING TO DIE" Third Warning: "You're dead. You are beyond fighting this. All that is left is to mourn the dead, and accept it. Game over. Restart." This is why First and Second Warning evoke the rhythm and tonality of a blaring red alert. Third Warning is... a completely different vibe. Library of Ruina is the sequal to Lobotomy Corporation. (it's about... well it happens after Lobotomy Corporation and has nothing to do with managing a facility that performs experiments) First/Second/Third Warnings from LC have remixes in LoR, with completely different contexts and sound vibes (though they are assuredly bops too) Mili, the singer for Library of Ruina, did a bunch of fan songs related to LC, and so they brought her in to do LoR. ruclips.net/video/D_qiWvjJ3kk/видео.html is an example of an LoR song, and it is excellent.
if you want to hear the first warning and the others, the first warning is "no warning" (and their variations), the second warning is first warning, the third warning is the one you reacted to and the fourth one is the third warning
tecnicaly there is supposed to be seven trumpet. but only three are in the game first : you made a mistake second : you need to run third : it's time for deperate actions four : game over man... five : the abnormality's have breach too far into the district six : the wing have fallen and all wings are following soon seven : humanity is doomed.
Funny enough, despite the name, Lobotomy Corporation doesn't have much to do with actual lobotomy. ...aside from one thing in the backstory, but I don't wanna talk about that and spoil.
jumpingwjoy here! Looking forward to whenever the other two warnings come up for you :^) As people have already said, Lobotomy Corporation is the predecessor to Library of Ruina! They're in the same world, but Lobotomy Corporation is in a very secluded setting within the corporation that exists in the City, while Library of Ruina expands to a lot more of the rest of the City, which is the remaining human settlement in the Project Moon world. You might have seen that Library of Ruina is a deckbuilding card game, with a "typical" RPG side by side battle system, but Lobotomy Corporation is a full on monster management simulator. If you're familiar with SCP, it's a little similar to that except with Project Moon's own original monsters called "Abnormalities" and you play as the manager ordering around little employees to work with monsters inside containment cells to collect energy (as Lobotomy Corporation is actually an energy company), often at the employee's expense. Certain abnormalities have the ability to escape their cell and cause a ruckus in your facility, killing your employees or sending them into a panic. The game has a threat level system where at certain points of employee death/panic and abnormality breaches added up, you'll have the privilege of getting to listen to the three warning songs! I have to say, the second warning music really helps your own brain panic while playing the game, it absolutely adds to the atmosphere of seeing your facility erupt into chaos....
If at any point you feel like you have lost too many valuable employees and resources, the game lets you restart the day. The game consists of 50 days, and each day you have to collect a quota of energy before ending. There's also a choice to restart all the way from day 1, usually because you haven't finished the in-game missions in time or your facility has a combination of abnormalities that will make you want to tear your hair out. In a way, it's like a rogue-like simulator, as you'll also obtain permanent upgrades after completing the Boss Fights, that challenge your ability to manage things properly in new ways (Second Warning is actually used as the phase 1 music for a lot of the boss fights!). And that's right, there are boss fights in this management sim, because there's also a hugely in-depth story as you learn about the hidden secrets behind yourself and the corporation, from the visual novel segments that appear between work days.
This game is absolutely balls hard, but it is one of my favourite games of all times. I will admit I had to use mods to actually beat the game myself lol, but it's definitely a game worth experiencing on your own. The struggle you feel resonates extremely well with story segments, and the ending is a true cathartic release.
Lobotomy Corporation actually only has about 7 original tracks I believe? There are the three warning songs, and then 4 remixes of the main song you'll hear in the game simply named "neutral". Some people may call "neutral" some of the most mind numbing music since they've basically listened to it hours on end while playing, but it adds to the monotonous work life flavour of the game imo, and I also enjoy listening to it on its own! The game otherwise uses a lot of royalty free songs for the visual novel segments and important story moments that happen in the game, and they're all very well chosen songs. I don't know who composed the original songs for LobCorp, but they are bangers for sure!
Thanks so much for listening to this song, and also if you've read this text wall haha. Excited to hear even more music from this channel!
Aurange here :) you have a cool taste in music and in games.
The moment you mentioned neutral my brain went into a weird trance-like state where I heard the melody over and over in my head, so yeah I've heard it a ton myself. Never really thought about it until now lol.
Cool essay bro
What mods did you use?
@@tohobu_wip I used quite a few, but the most important ones I think would be the "no more annoying deaths" "time to stop" (I'm super awful at reaction times 😅) and "detailed works" mods! Also some other QOL mods like improving optimization a bit and making employee customization free
@@rhythmrally Thanks! I’ll keep an eye on those if I ever need them for my playthrough.
actual feeling when you hear it for the first time in the game:
"WHAT DO YOU MEAN IT GETS WORSE THAN FIRST TRUMPET?!"
From break and ruin, the most beautiful performance begins.
You stop that right this instant TSO I am not forfeiting my energy for the day
@@agenderwitchery Nice enkephalin. One small issue. I am outside my cell.
@@thepalelibrarian nice small issue, I have twilight
@@buttercup3030 nice twilight, however it is day 49
Holy Jesus... The Silent Orchestra...
This game has very good dynamic music. As you can guess it has several levels:
1: No problem.
2: Hey, you should probably fix that.
3: Get on that right now.
4: You should probably restart the level.
Per the name, you can guess what level this piece is for.
It's number 3
1st warning:there is nothing there worry about, probably just some HE Abnormalities got out
2nd warning:there is NOTHING THERE to worry about, go put this dangerous alpha abnormalities thing back in his place
3rd warning: there is nothing there to worry about, just restart this day. What? You can’t? Go make the 12th Apostles to work on one win and hundreds of good deeds. What do you mean there is no one sin and hundreds of good deeds? Guess you need to restart the whole game.
I swear, I would love to enjoy the song, but I can’t get but to get a several sharp stab of PTSD.
Ah yes the “Time to Panic” theme that plays whenever your questionable looking *Dog* That also talks Breached
When a pair of shoes breaches on day 8
Goodbye!
Dog is more manageable than the toxic magical girlfriend who needs your attention 24/7 or she casually melts multiple departments and inadvertently causing the other abnormals to leave their rooms.
So yeah, it's more her theme
@@-archknight-7024 Or you just stick her in a side department and leave a single person there to handle her. That's how I did it.
hellO???
"I feel like I need to run" - that is what the song is for, it only plays when things go downhill, VERY downhill
Also YEAH LOBOTOMY CORP OST REACTION!!!
That's when you pull out the der freischutz bullets and ask for the red hood for help
@@xosefontes7163 "Okay, sign here"
"And are you sure this bullet wont hit a clerk/agent in the way?"
"No promises."
If you were to put a word for each of the three warning soundtracks, it’d be “Warning” “Panic” and “Despair”. They play as something bad happens to your facility, whether it’d be containment breaches or many… many casualties.
Also, as a musical connection between the two games, library of Ruina also has its own version of three warning music tracks.
in the Lobotomy Corp guide, there exist 7 alarm 'trumpets' of increasing severity. The game only registers the first 3 as states with their related songs, and the 4th was originally planned as a 'game over' state with the destruction of the facility, but never actually implemented.
The sixth 'trumpet' is the complete dissolution of L Corp.
The seventh is the end of humanity.
what about the 5th
@@AndroidSLC 5th is breach into multiple branches of L corp
very cool
artbook moment
For those interested, to my understanding:
4th Warning: Collapse of a facility in order to contain an event.
5th Warning: Abnormalities have broken out of a facility, even in the event of 4th warning
6th & 7th are as stated by the original comment. a warning of the collapse of L Corp & Humanity respectively.
The Theme of Love and Hate. Anyone who has played knows exactly what I mean...
Fun Fact: This also is the very first thing you hear when attempting any of Lobotomy Corporation's "Boss Battles" (yes, it has boss battles). It Really sets the tone very well.
God I hate giant snakes with breath attacks
With her in the facility, every melt down is gambling day.
I have developed ophidiophobia.
Please do not talk about her.
I can always imagine the Queen of hatred roaming in the facility killing all the clerks when I hear this one.
Queen of Hatred and Central Department is as inseperable as Tommy and Merry.
L-O-V-E L-O-V-E
Oh my god, I was thinking of getting the game.
But that song alone, Im 100% getting it.
My god it was great.
hehehe poor soul
@Rotom Channel You are right... "Maybe" ;)
Prepare for pain, this song is 100% reflective of the situation in which it occurs.
Welcome to hell newbie
In a scale of "Masochism heaven" to "Unbearable Suffering" how you feel about the game?
You will be hearing this song a lot more than you want to, trust me
I absolutely lost it the first time I heard this track. I grew up listening to a ton of DnB, Trance, and Techno as those were some of my mom's favorite genres of music. First Warning is a banger too, but Second Warning was insane. The others are interesting, but what I'll say is that they all fit the mood perfectly. The game even has systems in place to detect how many abnormalities have broken out of containment, how many of your staff is dead, etc. It will sound the different warnings depending on just how bad the situation is.
Also, thanks for the shout! I'll make sure to keep sending all of my favorite stuff! I'm glad you've enjoyed all of it. :) I haven't played Library of Ruina yet, but I know that Lobotomy Corp and that are directly connected. They take place within the same world, is how I'd put it. Lobotomy Corporation itself is kind of a management sim, but within a facility that houses beings referred to as 'abnormalities' that the employees must secure, contain, and protect. If you've heard of the SCP universe, it's essentially based on that same idea. It's a very deadly job for your employees, but the player is simply the Manager, and so you oversee everything within the facility. It can be a very tense and stressful game, but man is it cool and it's so creative.
LobotomyCorporation and Library of Ruina take place in the same universe, with Ruina being the sequel, but they are different styles of gameplay. iirc LobCorp was ProjectMoon's very first game. It's very difficult, I have no problem saying this is one of my most favorite games that I have not beaten.
With LobCorp, you run an electric company! But the source of the energy are actually horrifying monsters. You manage employees who go into the enclosures of said monsters to 'work' with them in order to create the energy and also learn how they tick, but these monsters can harm, kill, or make them go insane, and eventually some will start escaping. 1st, 2nd, and 3rd warning will play based on the power level of the escaped monster/s vs your employees.
1st Warning is "Hey, be careful, but its not too bad" 2nd warning is "Hey, if you dont get this under control a lot of people are going to die", 3rd warning is "Can you even recover from this? Catastrophic damages, give up."
Oh wow, I just looked this up expecting no results, just to see you’re the only reaction video I can find. And not only that, but this was uploaded only 10 hours ago. What a lucky time to have searched for it!
So here's a mental image:
You are a janitor at what's basically a monster laboratory/prison. You're scrubbing the remains of another employee off the walls when the alarm goes off, a blast door splits wide open, and John Carpenter's "The Thing" runs down the hallway.
This song starts playing.
*RUN*
I sometimes get the feeling that the Janitor cleaning up would look into the cell and sees "The Thing" and thinks ... Jep at least I clean the least dangerous plase, compared to the other things in this facility.
@@TheGameleader5000 nah he immediately goes insane once he looks at it since he needs at least level 4 Fortitude
@@FibroidAuto You would have someone with less than level 6 fortitude in the facility?! how do you expect them to last atleast 5 minutes?
@@TheGameleader5000 You don’t expect them to live
@@FibroidAuto nah instead you:
You dont
Thats it, don't play lobotomy corp
Oh boy what till you discover gebura’s theme from ruina.
Gebura's full theme is amazing.
He did, as of yesterday. Or at least her floor theme.
Lobotomy Corp has three warning levels. These are called trumpets.
First Warning: We have a security breach, get your act together. *MAINTAIN Control*
Second Warning: The situation is still salvageable. You will lose many agents but you might see the next day. *REGAIN Control*
Third Warning: Just reset the day or watch your agents ripped apart. *LOST all Control*
that moment when ** starts being a little silly :DDD
1st warning - Watch out or we're screwed
2nd warning - We are getting screwed, get your shit together
3rd warning - There's nothing left to do, just start over again.
3rd warning - There Is Nothing to worry about
@@ensirius2083 *There* we go
@@ensirius2083
There’s Nothing is what to worry about, but it’ll end quickly…
omg I love this track. It perfectly encapsulates what this game is like to actually play. Hectic and stressful af yet you just can't stop.
"I feel like i need to run, just sprint until i'm exhausted" was the exact reaction the dev's were wanting, LC's whole goal for this was to just cause "mass panic" and is used for when your game is going badly and everything starts to fall apart and you start losing control FAST.
Edit: Project Moon made both LoR (Libary of Ruina) and LC (Lobotomy Corporation) and the games are connected lore wise, LC is BEFORE LoR.
Mili has help make MANY Sound tracks for games and animes, other's i know of are a game called "ENDER LILIES" and the anime "Goblin Slayer" along with many more, She's got a lot of REALLY good stuff and has worked on Project Moon's newest game: "Limbus Company" Which the Trailer theme was called "Lament" if i recall and is a beauty to listen to.
Love Project Moon's games and ironically i had no idea Mili helped make this song until after i watched Goblin Slayer when searching for her from there...
Remember, how ProjMoon recruited Mili team? Someone just made an animation for "world.execute(me)" and everyone liked this.
First Warning: Nothing to worry about.
Second Warning: Nothing There to worry about.
Third Warning: No one left to worry about.
the 3 "warning" songs are the in-game dynamic threat meter. They go like this:
first warning: minor threat
second warning: major threat
third warning: all hope is lost
As I like to say:
First Warning: There’s nothing there to worry about
Second Warning: There’s Nothing There to worry about
Third Warning: There’s nothing there ( left) to worry about
@@themilkssiah 3rd: theres Nothing There to worry about
Your reaction was many points of perfect when you know what procs the song in game, you saying it makes you want to run when it’s the “shits bad move MOVE!” Song
Lobotomy Corporation's OSTs are so good, you feel bad. Because how are you supposed to enjoy such a good piece of music when all your focus is placed literally anywhere else.
Ah yes, the "I'm probably gonna die, but I'm sure as hell taking some of you with me" music.
Hell yes Second Trumpet! loved this reaction, it was so fun, glad you loved the song
Second Warning, the theme that shows up more and more the further you get into lob corp. Not because of more problems, because you get more ways to solve those. It gets more common because the closer you get to endgame the /more things that can trigger it/.
The game will try its best to punch you in the face, and it is your job as manager to punch it back. Metaphorically. Its your employees who are going to be doing the actual violence to the abnos who breach.
this music trigers my fight or flight response
strongly recommend milis works , reaction or no reaction.
Soon, soon the love town
@@EazyD19 we're not talking about Love Town
lemonade and world.execute(me) are such good songs
I agree, Iron Lotus and Ga1ahad and Scientific Witchery in particular are exceptional bangers
Problem is, Mili is kind of tight with the copyright stuff.
This is my favorite music genre to do schoolwork to
The warning phases goes as follows:
1st warning: oh shit oh fuck, alright, I think I can fix this
2nd warning: I’m fucked on all fronts, holy fuck
3rd warning: It’s over
All I have to say is that if the sight of multiple eldritch beings of mass destruction breaking containment and sending your facility into an absolute state of panic and insanity doesn't light a fire under your ass and get you moving for your life, THEN THIS THEME DEFINITELY WILL.
4:11 but ingame, when you hear it, you know you need to SLAUGHTER every hostile object
Funnily enough, there’s yet another rendition of the first, second and third warnings in Library of Ruina. And they do a pretty good job of making them sound unique compared to the first game. Especially the second warning.
"Holy shit" yeah, that bout sums it up.
This is the fastest song by far. the four typical "day to day" songs are
The one that plays when nothing's happening (I forgot the name and I call it 0 trumpet)
first trumpet: pretty fast but half of this
second trumpet: this song
Third trumpet: actually not fast. it takes a more "you are doomed. give up." feel
Yeah, that hand shaking would instead be purely focused into stopping whatever breeched to cause that music to trigger. You manage a facility filled with monsters and this is the second of three warnings. Things are getting out of hand but hope is not lost, you can still recontain everything, you just need to make sure your top employees don't die and you can finish this hellish day.
Ruina is the sequel to this game and it is asides from lore and story completely different. Lob Corp is a management game where you have an ever growing facility of monsters and you need to extract energy from them and contain them each being different. A puzzle of over increasing complexity. Ruina is a sort of turn based action game with your team and enemy team using cards to determine moves and actions with dice rolls telling the order of moves and further rng telling the damage of moves. There is also versions of each of the three warnings in Ruina.
Lob Corp's warnings are as follows. 1st: something has escaped, nothing that cannot be handled. 2nd: A few thinbgs have broken out, employees have died but we can recontain everything with a little strategy. 3rd: Everyone is dead, everyTHING is out of containment, nothing is left but the silenced screams of our dear collogues now lying on the ground in a bloodied pile and those THINGS hunting for more, fighting even amongst themselves.
When i first heard this song in-game, I legit had to pause the game when the drum solo came in. Just... WOW
Hey just to let you know. lobotomy corporation is a scp-type management game that happens to be a rougelite (any intel on abnormalities stay with you after each run. you'll have to utilize the restart week option to get the full story though). you are tasked with sending agents to work on monsters to provide energy in the city. thats the baisc idea. but the warning occurs for each time a abnormality breaches containment. it goes in numerical order. however if you hear fouth warning, it may be time for a restart.
First Warning is basically, well, a warning; it's your sign that things are about to get bad and need your immediate attention. It's not quite as intense as this one, because it's for a less intense situation. Stuff has started to go wrong, but it's not a disaster yet and can still be resolved with minimal damage.
Second Warning, as seen here, gets much more extreme; if it's playing, things are about to or are in the process of going straight to Hell, a lot of damage is probably being done, and if you don't do your best to keep things under control you're likely going to have to start the day over, or will be moving on with serious casualties. Even if you succeed, it'll likely come at a cost.
Third Warning actually takes a step down in intensity again, but not because the situation is better; it's somber and slow, because if things have deteriorated to the point that it's playing, you've probably *already* lost. Even if you've met your goals and can move on, you've likely suffered so much damage that it would be better to restart the day, because you're probably in no state to succeed at the *next* day now. Barring you having a massive amount of resources stockpiled, or if you just barely scraped through a major milestone that you don't think you can do better on (and which will persist when you reset to even *further* back, so you're just "proceeding" to lock it in before the rewind rather than actually planning to move on), the Third Warning is a good sign that you're doomed, one way or another.
- "OH F*** HERE I COME"
- "What the f***."
- "I thought it would be obvious, brother. After all, I am you!
1:33
But STRONGER."
Oh yes, I never expected to see this here, but it is, and I am FOR IT. Let's go.
I played this game for more than hundreds of hours and also the reason why I am more calmer person than before, thanks to this game my work efficiency in multitasking are increased and the sudden yelling of my supervisors for any reason never bother me since I played this game cuz whenever something bad happened to my workplace or my coworkers just starting argueing because of Twitter as their daily bonding, I just thinking that "This is much more calmer than my runs in Lobotomy Corp." 😁 Yeah I consider my workplace as lesser version of SCP management.
more Project Moon , nice, these guys have fantastic music on all of their games,you'll like all the request from Lobotomy corporation/ Library of ruina
and Yep same devs and same world,not the same compositors tho, Library of ruina has Studio EIM and Mili, Lobotomy corp didn't have a dedicated Studio for songs
i thought studio EIM also worked on lobotomy corporation?
You are telling me, I am not supposed to be having 2 or above anomalies running around my base??? Then why the f is this music a banger??
Ah yes, *visceral and desperate struggle* expressed in audio form
the manager went crazy. several ALEPH rank anomalies escaped again
This song is intense lmao
I hope you hear Hokma Supression Theme some day, because its a great piece and my favorite track from the game. Though its technically 2-3 songs stitched together
There is a slim chance of survival but you must hurry.
All the music budget went into this song
Damn if you slow down in up to 75% it kinda sounds like a some kind of boss battle with a brutal man not an alarm
i feel sad because i love drum and bass and he's right no one does drum and bass anymore
Tomoya Ohtani's (one of many Sonic the Hedgehog composers) whole schtick is drum & bass.
Although, its a lot more prominent now than when he first started in Sonic Adventure 2's Knuckles levels.
There are dozens of us! Dozens!
Oh man, if this one goes hard, just wait til he hears the one that goes off in Library of Ruina; that one's fucking crazy.
There are very different versions of the Warnings that exist in Library of Ruina, would be interesting if you eventually got around to those as well.
OH LOB CORP! WOWEE
PLEASED, listen to All Lobotomy Corporation OST ang Library of Ruina OST (lobotomy corporation sequel), here is a small list song : (The music will stuck in your head).
-[ LobotomyCorporation OST ] - First Warning/Second Warning/ Third warning.
-[ LobotomyCorporation OST ] - Blue Dots/Red Dots
-[ Library Of Ruina ] Poems of a Machine
-[ Library Of Ruina ] Children of the City
-Abnormality First Warning/Second Warning/ Third warning. (LOR ver.)
-[ Library Of Ruina ] String Theocracy
-[ Library Of Ruina ] Flood battle theme (Malkuth, Yesod, Hod, Netzach, Tiphereth, Chesed, Gebura,...) and more...
Nobody knows WHY "A" decided that his Crisis Warning system was going to involve panic-inducing bangers, but it does, he did it, and you will have to enjoy his musical choices as he fails to save the Clerks yet again(its fine, they don't count), all the while horrors walk the halls, and your own men and women lose their minds and turn upon one another, if he doesn't fix things Now, soon things will become untenable, even if recovery is found, the losses will be beyond reason
To explain the lore of Lobotomy Corporation and Library of Ruina would easily take hours. It’s one of those games you got to sit down and read all about it’s lore on your own time, watch gameplay, or play it yourself to understand.
Also as different as the art and music style is between Lobotomy Corporation and Library of Ruina, they’re connected together. It’s just Library of Ruina had more of a larger budget than Lobotomy Corporation did. The thing that connects them is the lore of both games since the games are clearly different storytelling wise, and different quality.
Ah yes, so shall the project moon sleeper agents awake from the rubbles of LC:Branch facilities. But yeah, Mili counts as video game music now and cant for more from PM games
When the song you just want to simply enjoy listening to also gives you PTSD
Looking forward to more of your reactions to the OST from Lobotomy Corportaion and Library of Ruina. The ost for both games is 100% on point and its extremely addictive, both ingame and outside.
Most of Lobotomy Corporation ost was bought from different royalty free producers, despite not being produced specially for this game they still picked really well fitting music and no where less amazing than the originals. While for Library of Ruina we have Studio EIM amazing pieces and Mili songs always being perfectly crafted to match the emotion of the game they play at.
No fucking way it finally happened
First warning: The shit has hit the fan.
Second warning: The fan has hit the shit and is flinging shit everywhere.
Third warning: The fan has been fully submerged in shit and has ceased function.
for context this is the last chance to untuck your fuckups song,.
project moon games frankly have way better music than they would ever need
Long story short: Lobotomy Corporation was Project Moon's first game in the series, followed by Library of Ruina. Lobotomy Corporation (often shorthanded to LobCo) is about managing a company making energy from monsters. The Warnings play when monsters escape and which Warning plays is proportional to the number of monsters and the risk factor.
First Warning is usually just "oh shit, something escaped, better suppress it." Second Warning is when the panic starts, since it's either a system wide malfunction with multiple hostile entities, or something really big and scary has broken out. Third Warning is, most of the time, the point of no return. If you hear the music, you're already done.
There is no in-game Fourth Warning. The artbook does reference it, but it also says you'll be dead before you hear it.
I see in your videos that you've done a ton of Library of Ruina stuff. Would be really neat to see your reactions to First and Third Trumpets as well. First is probably the one you hear the most in a regular playthrough for the first 30 days, provided you play safe. Third is just... Failure. Despondence... ... Rapture...
Hello~
*GOODBYE~*
Alright context on what this song is in the game.
The game is a management/horror game where you are managing a facility that performs experiments on psychological horrors in order to gain energy. And it's very cutesy looking. Except it's not.
Anyways, there's general a cool easy vibe. (The song by the way is Neutral, and that'd be where you'd start to get the proper LoboCorp soundscape) But sometimes.... something gets out. And problems occur. And people die.
The game uses a system of Warnings to show the player how screwed they are.
First Warning: "Something's out, you're going to need to deal with this, or it'll go south."
Second Warning: "FUCK DEAL WITH THIS YOU ARE GOING TO DIE"
Third Warning: "You're dead. You are beyond fighting this. All that is left is to mourn the dead, and accept it. Game over. Restart."
This is why First and Second Warning evoke the rhythm and tonality of a blaring red alert.
Third Warning is... a completely different vibe.
Library of Ruina is the sequal to Lobotomy Corporation. (it's about... well it happens after Lobotomy Corporation and has nothing to do with managing a facility that performs experiments) First/Second/Third Warnings from LC have remixes in LoR, with completely different contexts and sound vibes (though they are assuredly bops too)
Mili, the singer for Library of Ruina, did a bunch of fan songs related to LC, and so they brought her in to do LoR.
ruclips.net/video/D_qiWvjJ3kk/видео.html is an example of an LoR song, and it is excellent.
Wonder if you'll do the library of ruina version of this song? it's quite brilliant as well
Somebody’s gotta get him to listen to Library of Ruina’s Aleph track
PTSD flashbacks intensifies
if you want to hear the first warning and the others, the first warning is "no warning" (and their variations), the second warning is first warning, the third warning is the one you reacted to and the fourth one is the third warning
I don't consider a non warning as a warning, for a reason is called neutral
@@the_fenix_3247 fair
최고의 순간
tecnicaly there is supposed to be seven trumpet. but only three are in the game
first : you made a mistake
second : you need to run
third : it's time for deperate actions
four : game over man...
five : the abnormality's have breach too far into the district
six : the wing have fallen and all wings are following soon
seven : humanity is doomed.
Has anyone suggested the end credits song from God Hand yet? Or Quietus from 999.
1st warning - crap, who died?
2nd - time for a new boss
3rd *;(*
Creador de GD al escuchar esto:
nuevo extreme gente😈
*GOODBYE*
helLO!
Try chaos insurgency of scp roleplay!
Funny enough, despite the name, Lobotomy Corporation doesn't have much to do with actual lobotomy.
...aside from one thing in the backstory, but I don't wanna talk about that and spoil.
nooo its second trumpet,,,,
Can you react to ultrakills greed soundtrack "Duel (versus reprise)"
why not touhou 18 ost extra stage?
I swear im trying to escape touhou WHY YOU DOING THIS TO ME
@@cooleecoolee9504 there's no escape,surrender