Re:Coded is the best command deck game, even DDD was too clunky despite being on a superior console, the standard combos of both BBS and DDD were too stiff and not varied enough, too many of their physical commands snapped you to the ground, not to mention that the commands didn't chain well into your basic combo we really need a Re:Coded remaster, fanmade or otherwise
I wonder if the slowness of the command deck originates from the fact that on PSP the UMD disc format was extremely slow. So trying to load a bunch of flashy commands on the fly just wasn’t possible without a DATA INSTALL. But that’s optional so they still had to keep in mind the UMD when developing this game. Awesome mod tho!
I don't think so. After all, I think it's all loaded in the RAM. The combat was intentionally made slow, and commands weren't never really meant to connect to one another. Re:Coded did it masterfully, and that was on the DS. It's all gameplay design. If h.a.n.d. hadn't handled the game themselves and had left everything to the Osaka team, that game would have been a mess too.
@@brannycedeno6823it's a shame people nowadays still think recoded is trash and that it isn't needed for kh3,the final is really good and it's just a shame the community is not that big either
@@cpab27 Honestly, a lot of people talk about side games not being important but that has to be the vocal minority as any fan would tell you that only acknowledging the main titles sets you up for failure in being lost.
Ngl, I still kinda love birth by sleep as it is, but I noticed during my 100% run that the game's combat is so flawed thanks to the low damage and lack of revenge value. This mod 100% fixes the combat by giving you room to be more creative with your combos, and overall makes the game feel so much faster. I will try this with the Ultimate Mix mod one day, I bet that will be really fun!
Your argument is probably just as flawed as you think the combat is. You acknowledge the lack of revenge value being bad, yet adding something that makes you able to attack relentlessly with no revenge value is good????
@@naysayerck5971 I get what you're saying, but even if you attack constantly with no fail, most bosses will eventually escape the combo. My point is more that with this mod you're able to adapt to that by being able to cancel your attacks instead of being vunerable when Vanitas teleports away to counter attack you for exemple. You need to still get lucky to get a infinite combo just like in the og version of the game, or at least that's how my experience was.
@@knucklesgamervloggertailss2597 if you "attack constantly with no fail" you will just kill the boss as there's no revenge value in bbs. That's the whole problem
@@naysayerck5971 The lack of Revenge Value is actually what makes BBS combat so unpredictable. Sometimes bosses will take all your hits and you infinite combo them, and other times they just escape after one hit. The Mysterious Figure for exemple rarely even feels most of your attacks, so comboing him is almost impossible. Being able to attack constantly at least let's you keep uo with his fast attacks.
Mod removes the ridiculous recovery frames after each Command. Basically allows you to combo freely. You can also cancel some moves early like Thunder Surge with a block and then go right into the next move. Thunder Surge is just like Sliding Dash a little bit weird if you can quickly get back on your feet, since this game is focusing the camera into the direction you aimed the move at instead of keeping the focus on the enemy (something which UNIRONICALLY has been handled better in Re:Coded. a f***ing Nintendo DS game). There are of course other weird stuff like Ars Solum or Zantetsuken which freeze in their cinematic state if you cancel them to early. So with this mod both Commands are better suited as combo enders since you have to wait for the moves to end anyway. And yes i removed the Cooldown of each move. I don't like that feature it doesn't belong to fully fledged console games. That's smart phone game gacha sh't. If you know some top tier tournament-level secret discord techniques with this mod then please share it with us.
the one saving grace of bbs is that the devs knew the combat sucked so all the bosses have really low health compared to every other game in the series besides like kh1
I haven't played it since the OG PSP release but I remember thinking it was the best combat of the series. It reminded me of No More Heroes a little bit. I'm playing through the collections now so I'll be revisiting it soon :)
Only thing i couldn't stand in BBS was the command fusion. You need the right commands to make a better one sure is cute but you need to know how to get those material commands and also the skills were hidden like come on, i just want to level uo and gain a skill or get it in a chest or as a sub mission reward
that would be sick actually. but as the game is i'd rather turn off the cool down to avoid wasting 2 slots for one command i want to utilize twice in a combo
Well, now I see why BBS bosses don't stagger like they do in KH2. They'd die instantly or have to counterattack you in the middle of a long move like Ars Solum.
Since always. Play re coded gameplay and see how it's combat done and compare it to bbs combat wise. Both use command deck system and finisher so can't say it's different combat
@@AraiiarA it literally is the game fault. It is designed to be that way intentionally. Everything about balancing in that game is truly off, 90% of the commands are useless. It's no surprise because the dev team for that game was changed from Tokyo team for kh2 to osaka team for bbs. Osaka team still has no experience at all making kh games. And it continues in ddd despite recoded made by hand perfected bbs system already before ddd.
@@yoru8815 then maybe say that instead of comparing it to a different game lol Idk, to me BBS has my second favorite combat and leveling system in the series.
@@AraiiarA why it can't be compare to different games. Even recom was new concept to number games and still better in combat than bbs. Everything faulty in bbs is the combat system. The long recovery time, the useless command decks, the either too op or useless shotlock. The super boss basically cheating by reading player input and do accordingly to that. They're all related to combat system.
Don't laugh but i like the O - confirm, X - cancel button setting a lot more. I change that up in every game if possible. My PS5 has it's X and O buttons swapped through the accessibility setting.
@@immortalfriezacappp kh3 best combat but it’s a lot of other reasons it’s not considered a good game. if not kh3 (some people think it’s too floaty) then kh2 for sure.
looks about the same to me honestly. i didnt think BBS combat was terrible at all, i actually quite liked the command deck combat, especially the card melding
@@thelazyworkersandwich4169 Naw that's definitely not the case. No one dislikes the command deck system. BBS has a decent combat system for your standard mobs, however the boss fights, especially endgame, is where the game just sorta starts to fall apart and where most of your commands just end up being kinda useless.
Bruh I thought this was a meme video this cannot be a real thing people want. I know now why childhood me was fascinated with living in a fantasy world and its because everybody else is already living in one 💀. Ya I 100%'ed Re:coded back in the day. No its not even in the same ball-park as birth by sleep. How the two could even be compared is beyond me. Yes, you can pull off some insane combos in games like kingdom hearts 2, no its not even 10% of what makes the game fun. Most people don't even fucking combo in kingdom heartst games, we just treat it like most people treat a souls fight and fucking hit and roll. I appreciate wanting a combo system regardless, but one that equates to "boss isn't allowed to play the fucking game" isn't it. To be clear, I agree bbs has its flaws, normal enemies are inconsequential and the shotlock system trivializes most bosses. How the playerbase could see those two glaring issues and think "ya the problem is recovery frames" is enough to drive someone mad.
combo canceling just looks unnatural & it doesn’t make the character move fast/snappy either. Plus, bc there’s no revenge value, Zack was easily beaten by combo after combo.
Imagine if this game had a combat system similar to KH2. It’s almost universally agreed upon that the gameplay isn’t good, and yet the game itself is still regarded as one of the best in the series. Waste of a fantastic story.
Revenge Value is on too much of a high pedestal in the community given that other games can handle their (combo-based) combat really well without. Take a look at Tales and how they combo their bosses with other (way more interesting) limitations to dance around. It might look like a freebie on the surface but they are utilizing specific hitbox conditions, elemental weaknesses and tech-out options of the bosses to make that choreography possible the begin with. Which leads to learning new individual combo concepts with every boss. That approach is honestly a lot more fun than estimating the time-window till the next revenge value kicks in. Not to mention that there are also ways to trivialize revenge value entirely. You can for instance finish off Zexion before he ever gets the chance to trap you in his book. That can all be part of the fun and the very charm of the gameplay but it's not a be-all end-all concept that needs to be implemented everywhere.
I wanna play BBS so bad but the "ability wheel" is too annoying for me I just cant, yet I was fine with Kh DDD???? I dont know why it feels like such a difference but BBS just feels unplayable to me ;-;
wait so this is just a mod?.. hmm ig it would've been cool if the og game had a better.. more reliable.. and variable combo game using commands (maybe like smash in a way.. where the high knockback of some moves can combo into other moves.. and the quick start up of some moves combine well with certain other moves with little endlag and then maybe some other stuff..
Bbs isnt hard bruh terra is meant to be the slowest yet strongest character if you dont want "ridiculous recovery frames," play as someone whos faster like idk maybe Ventus?????
Alter name: what if BBS was Re:Coded
this is just re:coded
Ice Dash into Fire Blast into Aerial Sweep is so op for wonderland
So you're saying the title is accurate
@@Bossu I'm giving more insight on how it's good
Re:Coded is the best command deck game, even DDD was too clunky despite being on a superior console, the standard combos of both BBS and DDD were too stiff and not varied enough, too many of their physical commands snapped you to the ground, not to mention that the commands didn't chain well into your basic combo
we really need a Re:Coded remaster, fanmade or otherwise
@@keeganlafferty1395 DDD dropped the ball highly by taking a page from BBS' book and none from Re:Coded
SQUARE ENIX, GIVE US A RECODED AND 358/2 DAYS FINAL MIX, AND MY LIFE IS YOURS
Literally
Re:Coded is so good and it connects context to the later games with all these data entities and worlds being introduced in KH2
@@ramenreigns447 recoded came out after KH2?
@@fresaenelshortcake I’m slow af 2x
I wonder if the slowness of the command deck originates from the fact that on PSP the UMD disc format was extremely slow. So trying to load a bunch of flashy commands on the fly just wasn’t possible without a DATA INSTALL. But that’s optional so they still had to keep in mind the UMD when developing this game. Awesome mod tho!
It's legit meant to be that way, he's playing as fucking terra
I don't think so. After all, I think it's all loaded in the RAM. The combat was intentionally made slow, and commands weren't never really meant to connect to one another. Re:Coded did it masterfully, and that was on the DS. It's all gameplay design. If h.a.n.d. hadn't handled the game themselves and had left everything to the Osaka team, that game would have been a mess too.
@@brannycedeno6823it's a shame people nowadays still think recoded is trash and that it isn't needed for kh3,the final is really good and it's just a shame the community is not that big either
@@cpab27
I'm the opposite, you absolutely don't need Re:Coded story wise, but the combat is legit fun
@@cpab27 Honestly, a lot of people talk about side games not being important but that has to be the vocal minority as any fan would tell you that only acknowledging the main titles sets you up for failure in being lost.
the people yearn for recoded
i've been hoping to play recoded again since i lost my copy of it like 10 years ago
Ngl, I still kinda love birth by sleep as it is, but I noticed during my 100% run that the game's combat is so flawed thanks to the low damage and lack of revenge value. This mod 100% fixes the combat by giving you room to be more creative with your combos, and overall makes the game feel so much faster. I will try this with the Ultimate Mix mod one day, I bet that will be really fun!
Absolutely. I'm completely with you
Your argument is probably just as flawed as you think the combat is. You acknowledge the lack of revenge value being bad, yet adding something that makes you able to attack relentlessly with no revenge value is good????
@@naysayerck5971 I get what you're saying, but even if you attack constantly with no fail, most bosses will eventually escape the combo. My point is more that with this mod you're able to adapt to that by being able to cancel your attacks instead of being vunerable when Vanitas teleports away to counter attack you for exemple. You need to still get lucky to get a infinite combo just like in the og version of the game, or at least that's how my experience was.
@@knucklesgamervloggertailss2597 if you "attack constantly with no fail" you will just kill the boss as there's no revenge value in bbs. That's the whole problem
@@naysayerck5971 The lack of Revenge Value is actually what makes BBS combat so unpredictable. Sometimes bosses will take all your hits and you infinite combo them, and other times they just escape after one hit. The Mysterious Figure for exemple rarely even feels most of your attacks, so comboing him is almost impossible. Being able to attack constantly at least let's you keep uo with his fast attacks.
HOW DOES THIS VIDEO HAVE ADS I CAN'T EVEN AFFILIATE THE CHANEL YET
YT put ads on every video, no matter if the channel is affiliate or not
So odd @@Arandui
Me starting this video: This boss fight took me much longer than I care to admit
Met 30 seconds into the video: Maybe I'm just trash
Improvement happens over time. You'll be eventually better than me brother 💪
Its a mod anyway, this isn't possible in the actual game so don't beat yourself up
You would have to take the permanent super armor off of all the other bosses too.
The most simple combo in birth by sleep:
I feel like you're forgetting something.
Mod removes the ridiculous recovery frames after each Command. Basically allows you to combo freely. You can also cancel some moves early like Thunder Surge with a block and then go right into the next move. Thunder Surge is just like Sliding Dash a little bit weird if you can quickly get back on your feet, since this game is focusing the camera into the direction you aimed the move at instead of keeping the focus on the enemy (something which UNIRONICALLY has been handled better in Re:Coded. a f***ing Nintendo DS game). There are of course other weird stuff like Ars Solum or Zantetsuken which freeze in their cinematic state if you cancel them to early. So with this mod both Commands are better suited as combo enders since you have to wait for the moves to end anyway.
And yes i removed the Cooldown of each move. I don't like that feature it doesn't belong to fully fledged console games. That's smart phone game gacha sh't.
If you know some top tier tournament-level secret discord techniques with this mod then please share it with us.
So, is worse, because you literal broke the game balance concept to not being a fucking god ingame
Bad at game
@@naysayerck5971Fixing a game's bad combat to be fun because your attacks actually work and not suck ass = bad at game, apparently
@@naysayerck5971 Bad -at- game
Fixed it for you
@@edgiest-edgelord-that-edgescombat in bbs is far from bad. everyone tries to play it like its kh2
Still got my copy of re:coded to this day. It was torture getting the Ultima Weapon.
the one saving grace of bbs is that the devs knew the combat sucked so all the bosses have really low health compared to every other game in the series besides like kh1
Meanwhile Aqua waiting for her mp bar to refill.
I haven't played it since the OG PSP release but I remember thinking it was the best combat of the series. It reminded me of No More Heroes a little bit. I'm playing through the collections now so I'll be revisiting it soon :)
my main issues with bbs are the lockon issues and how floaty you are, other than that i love the game
this is modded, the original is much worse and slower
Only thing i couldn't stand in BBS was the command fusion. You need the right commands to make a better one sure is cute but you need to know how to get those material commands and also the skills were hidden like come on, i just want to level uo and gain a skill or get it in a chest or as a sub mission reward
I enjoyed Birth by sleep
Honestly the cool downs should have kept, but either add more deck slots or have a way to swap decks mid combat
that would be sick actually. but as the game is i'd rather turn off the cool down to avoid wasting 2 slots for one command i want to utilize twice in a combo
I liked BBS's combat but the idea of combos is cool
Well, now I see why BBS bosses don't stagger like they do in KH2. They'd die instantly or have to counterattack you in the middle of a long move like Ars Solum.
_reads title_
Wait, since when is Birth by Sleep not good?
Since always. Play re coded gameplay and see how it's combat done and compare it to bbs combat wise. Both use command deck system and finisher so can't say it's different combat
@yoru8815 if the reason a game's combat is considered "bad" is that it's not as good as another game then that's not even the game's fault
@@AraiiarA it literally is the game fault. It is designed to be that way intentionally. Everything about balancing in that game is truly off, 90% of the commands are useless. It's no surprise because the dev team for that game was changed from Tokyo team for kh2 to osaka team for bbs. Osaka team still has no experience at all making kh games. And it continues in ddd despite recoded made by hand perfected bbs system already before ddd.
@@yoru8815 then maybe say that instead of comparing it to a different game lol
Idk, to me BBS has my second favorite combat and leveling system in the series.
@@AraiiarA why it can't be compare to different games. Even recom was new concept to number games and still better in combat than bbs. Everything faulty in bbs is the combat system.
The long recovery time, the useless command decks, the either too op or useless shotlock. The super boss basically cheating by reading player input and do accordingly to that. They're all related to combat system.
Props on you for having the attack button on circle and not cross.
Don't laugh but i like the O - confirm, X - cancel button setting a lot more. I change that up in every game if possible. My PS5 has it's X and O buttons swapped through the accessibility setting.
@@AbstractReplayerIt's the very reason why all my Sony consoles are imported from Japan.
@@Altefkatr Except PS5, where it now follows the American standard, right?
@@X2011racer Well, I don't have a PS5 partially because of that.
cross? lmfao love it
I'm starting to think I'm the only person who thinks birth by sleep had some of the best combat
It does. Maybe it could be improved, but BBS has the best combat in the series.
@@immortalfriezacappp kh3 best combat but it’s a lot of other reasons it’s not considered a good game. if not kh3 (some people think it’s too floaty) then kh2 for sure.
IMO its flaws only become really apparent in the optional bosses
looks about the same to me honestly. i didnt think BBS combat was terrible at all, i actually quite liked the command deck combat, especially the card melding
Youd love KH Recoded then
I loved BBS combat🙃
this would be cool if the enemies actually had revenge values.
imagining if he had revenge value tho
Honestly, BBS’ combat is good.
It’s just…. Everything else about BBS’ gameplay that is awful.
The ice cream mini game 😭😭😭
bbs combat is good, the issue is, its far from being fair and even feels cheap with some bosses instakills if you dont have something like second wind
Am i the only one who actually enjoys BBS combat?
Yeah I am quite confused. I mean, its been a while, but I think BBS was one of the games I enjoyed playing most.
BBS ain't bad people just hate it cause it's more rpg focused than mash attack button.
Yea some people are acting like it’s chain of memories when it’s on the better end of combat systems in the franchise.
@@thelazyworkersandwich4169 Naw that's definitely not the case. No one dislikes the command deck system. BBS has a decent combat system for your standard mobs, however the boss fights, especially endgame, is where the game just sorta starts to fall apart and where most of your commands just end up being kinda useless.
zack's original voice........i miss him
You didn't have to wait 30 minutes for the command style to change? I smell black magics
Those fights were clean though
I love birth my sleep I even enjoy playing Terra for the most part. Aqua's definitely the best when it comes to combat but the game ain't that bad.
Am I the only person that enjoyed birth by sleep
Bruh I thought this was a meme video this cannot be a real thing people want. I know now why childhood me was fascinated with living in a fantasy world and its because everybody else is already living in one 💀. Ya I 100%'ed Re:coded back in the day. No its not even in the same ball-park as birth by sleep. How the two could even be compared is beyond me. Yes, you can pull off some insane combos in games like kingdom hearts 2, no its not even 10% of what makes the game fun. Most people don't even fucking combo in kingdom heartst games, we just treat it like most people treat a souls fight and fucking hit and roll. I appreciate wanting a combo system regardless, but one that equates to "boss isn't allowed to play the fucking game" isn't it.
To be clear, I agree bbs has its flaws, normal enemies are inconsequential and the shotlock system trivializes most bosses. How the playerbase could see those two glaring issues and think "ya the problem is recovery frames" is enough to drive someone mad.
There is no worst torture than this game boss fights
Birth by sleep and kingdom heart three are probably my favorite king of heart games
Tera is supposed to be slow
it is good imagine if u helmet babies were on the team we would have literal ape sht like this
combo canceling just looks unnatural & it doesn’t make the character move fast/snappy either.
Plus, bc there’s no revenge value, Zack was easily beaten by combo after combo.
Imagine if this game had a combat system similar to KH2. It’s almost universally agreed upon that the gameplay isn’t good, and yet the game itself is still regarded as one of the best in the series. Waste of a fantastic story.
Almost universally agreed? I think that’s agreed for chain of memories but most definitely not bbs.
Yeah no, chain of memories def takes the cake
What If crisis core had type 0 or Kingdom hearts mechanics
"What if the Birth By Sleep Combat was actually good?" Yes, standard BBS.
honestly couldnt tell the difference
So BBS, then
BBS is decent enough. Especially for a port.
Does it work on the steam version?
So basically just removing revenge value? then where its the fun? just spamming sh*t to the bosses until its ded lol.
Revenge Value is on too much of a high pedestal in the community given that other games can handle their (combo-based) combat really well without. Take a look at Tales and how they combo their bosses with other (way more interesting) limitations to dance around. It might look like a freebie on the surface but they are utilizing specific hitbox conditions, elemental weaknesses and tech-out options of the bosses to make that choreography possible the begin with. Which leads to learning new individual combo concepts with every boss. That approach is honestly a lot more fun than estimating the time-window till the next revenge value kicks in.
Not to mention that there are also ways to trivialize revenge value entirely. You can for instance finish off Zexion before he ever gets the chance to trap you in his book. That can all be part of the fun and the very charm of the gameplay but it's not a be-all end-all concept that needs to be implemented everywhere.
Nothing has topped KH2 combat for me yet. BBS was okay but i hated the command menu.
Birth by sleep has good combat just not when you're playing as terra
In my opinion bbs had the best combat after kh3. The formchanges are far better executed and feel more ultimate than the drive forms in kh2.
Re coded peak
I wanna play BBS so bad but the "ability wheel" is too annoying for me I just cant, yet I was fine with Kh DDD???? I dont know why it feels like such a difference but BBS just feels unplayable to me ;-;
And DDD was painful more me to get through. Maybe there’s just something in them different enough that I don’t see?
But it is good.
but the combat is already good, this just made it faster
wait so this is just a mod?.. hmm ig it would've been cool if the og game had a better.. more reliable.. and variable combo game using commands
(maybe like smash in a way.. where the high knockback of some moves can combo into other moves..
and the quick start up of some moves combine well with certain other moves with little endlag and then maybe some other stuff..
Why couldn’t they do this from the start
Meh
Idc what anybody says the combat was amazing in this game for it's time being. Can't help it most of you like the same mediocre games
Bbs isnt hard bruh terra is meant to be the slowest yet strongest character if you dont want "ridiculous recovery frames," play as someone whos faster like idk maybe Ventus?????
Funny enough with this mod Ven absolutely sucks. All the brain power and creativity went into Terra/Aqua and it shows.
Yeah every character is supposed to play different but this just takes away Terra’s nerf. What’s next? Giving Ventus a crazy attack boost?
Lol get good
Check out my Combo Video amigo
Birth by sleep combat is already good. What a trash take
Re:coded was ass idk what yall are on about.
Boring vid
lol no when the game is just press triangle to win same with recoded