the mod gives an extra finishing plus for leveling up Awakened form to level 7, plus the keyblade has finshing plus since it's placed over the rumbling rose.
Hey i know this mod doesn't have the absent silhouettes so how do we unlock the rest of the data battles? i got mr will unlocked but still missing some bozos can anyone help?
Currently the absent silhouette data battles are not implemented since the normal silhouettes have been moved to replace certain story battles. So for now only story data battles are available
@@MisterPersonSiR_ lol i know its kinda an odd comment to get on ur video but i appreciate the answer also i enjoyed the video so thank you for both! :D
With all due respect, this mod is nice, but then it begs the question, why don't the developers of said mod just remake 358/2 Days? Especially since Square Enix doesn't seem to show any interest in doing so despite the massive outcry from fans, the models that they need are all practically here, etc.
@@MisterPersonSiR_ oh cool that sounds fun I remember being in elementary school playing this game wishing that there were more opportunities to play as roxas
@@MisterPersonSiR_ I wonder if the new Steam release fixed the major issue with gameplay overhaul modding like this. For context, the Epic Games release used "dynamic memory access" (if I remember correctly) which constantly shuffled where code would execute in computer memory, making it impossible to inject and modify beyond very simple lua scripting and model/texture replacement. PS2 version doesn't have this issue, its memory locations are consistent. To its credit there's lots of cool scripts available that aren't available on PS2, like the ability to control how close your allies try to follow you (thanks KSX!), but I have no doubt these could easily be ported to PS2. Now the only question is, how different is the Steam release?
yeah but i did it with the umbrella so
Stick only, no damage/drives/limit break when
@@MisterPersonSiR_ well now u have me tempted
Area zero actually really fits cavern of remembrance.
there was NO NEED to violate that red orb like that
@@bigbang8739 its a rite of passage, beating the first red orb before heading into the cavern proper
@@MisterPersonSiR_ The most violating i did was the blue orbs in base game
Bladeless is so meter efficient compared to the others.
Unless you spam the ground finisher
Those light pillars destroy your drive meter, and framerate
I have to ask. What is the soundtrack from 0:35 to 1:17 ??? That is some incredible buildup!
Area Zero from pokemon scarlet/violet
@@MisterPersonSiR_ Thank you!
How is this Level 1 when you have four Finishing Pluses? The most you can have is three if you have the right keyblade at Level 1, as far as I know.
the mod gives an extra finishing plus for leveling up Awakened form to level 7, plus the keyblade has finshing plus since it's placed over the rumbling rose.
Hey i know this mod doesn't have the absent silhouettes so how do we unlock the rest of the data battles? i got mr will unlocked but still missing some bozos can anyone help?
Currently the absent silhouette data battles are not implemented since the normal silhouettes have been moved to replace certain story battles.
So for now only story data battles are available
@@MisterPersonSiR_ lol i know its kinda an odd comment to get on ur video but i appreciate the answer also i enjoyed the video so thank you for both! :D
With all due respect, this mod is nice, but then it begs the question, why don't the developers of said mod just remake 358/2 Days? Especially since Square Enix doesn't seem to show any interest in doing so despite the massive outcry from fans, the models that they need are all practically here, etc.
I'm probably not the best person to ask, if you join the Nobody May Cry discord you could probably ask NMC guy himself
What is this is this a mod? Or is it a re-release with bonus content where you can play as roxas? Or did i just miss something huhe in the main game?
It's a mod, currently in its alpha release
It's currently emulator only
But it is really cool
@@MisterPersonSiR_ oh cool that sounds fun I remember being in elementary school playing this game wishing that there were more opportunities to play as roxas
@@MisterPersonSiR_ I wonder if the new Steam release fixed the major issue with gameplay overhaul modding like this. For context, the Epic Games release used "dynamic memory access" (if I remember correctly) which constantly shuffled where code would execute in computer memory, making it impossible to inject and modify beyond very simple lua scripting and model/texture replacement. PS2 version doesn't have this issue, its memory locations are consistent. To its credit there's lots of cool scripts available that aren't available on PS2, like the ability to control how close your allies try to follow you (thanks KSX!), but I have no doubt these could easily be ported to PS2.
Now the only question is, how different is the Steam release?
@@cameronabshire1195 I have no idea
You might get better answers if you join the OpenKH discord server
I sadly don't make these mods, I just play them
6:06 ost?
@@jasturrouge9361 Wild Battle ~ Area Zero - Pokémon Scarlet/Violet
Roxas
@@jadenzombieslayer1569 i agree
How can i play this?
If you join the NMC discord server, you'll get much better info there
for now though the mod is emulator only
なんか安っぽいキングダムハーツみたい