Great information guys. It's been fun watching your failures and successes over time. Nice to see something that isn't a fake presentation of all the good and none of the bad. Keep up the hard work, you'll be successful in the end.
Honestly, I'm not sure how we got there, and the reasoning behind the number was basically nonexistent. That's also why we switched so much, going from 150 to 115 back to 170k. I will need to get some more publisher info about that Tbh. -M
Wait, so this publisher would support you for future endeavors or with forge industry? If the second one, how would that work with the game already out?
Unrelated to the video but i was curious how yall deal with merge conflicts when multiple people working on one scene. Cant seem to find a good solution im satisfied with
We do a trial by combat, whoever knocks out the other one wins. In all seriousness, for Guild Architect we don't need to do much scene stuff, we've got everything in separate smaller prefabs, so we just work on those instead of the entire scene. Doesn't work for every style of game though. -M
@@bitemegames I guess I am thinking I can finish my game in a year (solo) and 50k usd will last me a year. Actually 30k usd would easily pay for a year for me (im living in Taiwan its cheap but not like it was, still 30k is 1 million $ here). Obviously im not taking into account all my time spend (8 months+paid for all art/music already). My days are long I work hard for my own products, obviously id kill to get 100k+ if it is feasible (it would be nice to have cash to live a good life rather than *just* enough to get by but im used to that). I will have a demo going to publishers in 2 weeks. Thanks for the vid guys, I really enjoy following you guys. Just a shame Im on my own, watching 2 mates do this trip together is awesome. Ive been deving games since amiga in the 90s, I was also a dev at rockstar north and many other studios.
congratulations to the black t-shirt guy
Hey, that's rude. His name is Marnix 2. I think.
His name is literally on his name tag the whole video lol
“69%, which is not nice”
Impossible to have said with a straight face
Nice job getting the pitch done, thanks for all the videos this week too!
Great information guys. It's been fun watching your failures and successes over time. Nice to see something that isn't a fake presentation of all the good and none of the bad. Keep up the hard work, you'll be successful in the end.
Caffeine induces anxiety, once I learned this, I also started to minimize coffee before pitches and interviews.
For simple intuition, it can be said to elevates one's ""activity."" Fine on low but not when _added_ on high (high -> overflow). *Max+1,* basically.
Also nicotine, unfortunately if you are addicted, you cant just stop, that will also cause anxiety
It will get easier with each iteration. Congrats.
yall are blastin out the videos this week, it's been cool to see! appreciate them!
This was amazing guys, to hear your failures and successes and for yous to realise them is really important. Hope this deal pulls through for yous!
I love the honesty.
Making the mistakes so we don’t have to 👍🏻
-Failing.-
-Falling forward.-
Falling forward with style.
Awesome job guys!
Желаю удачи с игрой! Главное не сдаваться.
good luck!
Some useful info would be how you calculated the amount of budget.. Maybe a ballpark number
Honestly, I'm not sure how we got there, and the reasoning behind the number was basically nonexistent. That's also why we switched so much, going from 150 to 115 back to 170k. I will need to get some more publisher info about that Tbh. -M
"That's an interesting calculation, Senator. How about you back it up with a source?" *M:* "The source is that we made it the f up!"
Usually you'd go for a burn number (salaries for all employees plus all overhead) times months or years you expect to need.
All in all it sounds like you did a pretty good job overall. Fingers crossed.
Target is 170k. Now double it to get your actual costs.
Congrats on doing something hard. That means you had to stretch and grow, which is awesome!
Do not take energetics or caffeine when you’re about to pitch something 😂 Caffeine is just gonna make you more anxious
Hey guys! Ready for uni pizza
Wait, so this publisher would support you for future endeavors or with forge industry? If the second one, how would that work with the game already out?
Unrelated to the video but i was curious how yall deal with merge conflicts when multiple people working on one scene. Cant seem to find a good solution im satisfied with
We do a trial by combat, whoever knocks out the other one wins.
In all seriousness, for Guild Architect we don't need to do much scene stuff, we've got everything in separate smaller prefabs, so we just work on those instead of the entire scene. Doesn't work for every style of game though. -M
170k is a lot, i thought publishers would be offering more like 50k usd. thats very interesting though :)
Except people told us that was on the low end. Pretty much no publisher gets out of bed for
@@bitemegames I guess I am thinking I can finish my game in a year (solo) and 50k usd will last me a year. Actually 30k usd would easily pay for a year for me (im living in Taiwan its cheap but not like it was, still 30k is 1 million $ here). Obviously im not taking into account all my time spend (8 months+paid for all art/music already). My days are long I work hard for my own products, obviously id kill to get 100k+ if it is feasible (it would be nice to have cash to live a good life rather than *just* enough to get by but im used to that). I will have a demo going to publishers in 2 weeks. Thanks for the vid guys, I really enjoy following you guys. Just a shame Im on my own, watching 2 mates do this trip together is awesome. Ive been deving games since amiga in the 90s, I was also a dev at rockstar north and many other studios.
Pitch Japanese fountain girls dating sim
Profit🎉
yw
130k for a project like yours is not enough (according to what I've heard online),but ofc it depends of the amount of time of funding that you need.