Mistakes that will cause your game to fail

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  • Опубликовано: 24 ноя 2024

Комментарии • 69

  • @hamzahgamedev
    @hamzahgamedev 8 месяцев назад +14

    7:32 - Yup, been there, doing everything on my own, but, I recently hired a super talented artist for a cinematic trailer for my game Sky Harvest and boy oh boy, I have felt so confident on my game for the first time in 10 months of developing it. The game looks so presentable and I am feeling so happy.

    • @KevinFu5100
      @KevinFu5100 8 месяцев назад +3

      just a heads up, your Discord invite link on your Steam page is not valid

    • @hamzahgamedev
      @hamzahgamedev 8 месяцев назад

      @@KevinFu5100 fixed it, tysm 💖🙏

  • @HiddenAsbestos
    @HiddenAsbestos 8 месяцев назад +21

    "You miss 100% of the shots you don't take." - Wayne Gretzky

    • @HomeslicedVideos
      @HomeslicedVideos 8 месяцев назад +2

      - Michael Scott

    • @miksdickinson
      @miksdickinson 8 месяцев назад

      🤣@@HomeslicedVideos

    • @erikm9768
      @erikm9768 8 месяцев назад

      Such a dumb quote because in hockey perhaps the right move was to make a pass and have the other player shoot

    • @View619
      @View619 8 месяцев назад

      Bad quote for game dev, given that your chance of success is miniscule while the cost is always high.

  • @AwkwardSpecimens
    @AwkwardSpecimens 8 месяцев назад +22

    Releasing your game - be it good or bad, a success or failure, makes money or not - MUST be your number 1 end goal.

    • @TESkyrimizer
      @TESkyrimizer 8 месяцев назад +1

      Already did that. Unfortunately my next title has not been exploding either lol. Need to get up more art, UI and a trailer, I think :/

    • @philbertius
      @philbertius 8 месяцев назад +3

      It’s an important goal but definitely not the only goal. I would actually argue having something impressive on your resume/portfolio is the best goal for most people, which may or may not require releasing.
      E.g. if you just want to prove you can code great gameplay, an unshippable demo can accomplish that. Meanwhile, if you want to prove you’re a great marketer, then yeah, shipping is pretty much everything, lol.

    • @DylonDylonDylon
      @DylonDylonDylon 8 месяцев назад +1

      ​@@TESkyrimizerwhat is your game called?

  • @Surkk2960
    @Surkk2960 8 месяцев назад +4

    Good to know I am doing everything to fail perfectly, thanks for telling me I'm doing it right...

  • @gameboardgames
    @gameboardgames 8 месяцев назад +2

    Big fan of this channel here! Thanks for all these great videos. Really helping me shape some strategies for my first big upcoming steam game, RoadHouse Manager. Finding all this channel very relevant to a small indie dev like myself.

  • @dreamcatforgotten8435
    @dreamcatforgotten8435 8 месяцев назад +6

    "Do everything yourself"
    Sometimes this is the only option, due to available funds and lack of people willing to either work for free/royalty/volunteer for a project.
    This is especially true with inflation in some areas.

    • @dustinandrews89019
      @dustinandrews89019 8 месяцев назад +5

      You can still have a successful game that way. You are just doing it on hard mode.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад +1

      I just like and want to learn this stuff :C

    • @iojourny
      @iojourny 8 месяцев назад +3

      When you're a hammer, everything is a nail.
      The guys making those videos have a clear bias towards working as a team, due to their own circumstances and background.
      Listening to their POV is still interesting, but take everything they say (esp. regarding solo dev) with a huge grain of salt.

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад +1

      @@iojourny Isn't it actually accurate? If you focus on making everything yourself you will not achieve as big quality as specialized team. Also you pay time to get good at something and you spread this focus to different, sometimes unrelated skills.

    • @iojourny
      @iojourny 8 месяцев назад

      @@anonimowelwiatko9811 To an extent. If you actually implement everything yourself - sure. If you have decent understanding in most areas, and deep understanding in a few, you can efficiently manage a few freelancers or buy and modify high quality assets (or a combination of both) for a fraction of the price it'd cost to maintain a full team.

  • @S_Tadz
    @S_Tadz 8 месяцев назад +7

    Missing the most important point, by far: define succes.

  • @SharpDressedBear
    @SharpDressedBear 8 месяцев назад +2

    This was a pretty fun twist on a regular advice video. It also had some terrible (great) tips!

  • @nerdmassa9086
    @nerdmassa9086 8 месяцев назад

    Absolutely SOLID advice, I made a game with construct 3 and was relatively successful for being my first project. It's more about HOW you manage your plans and work than the engine. And yes C3 is F tier, but can still be used right.

  • @Gmoceanx
    @Gmoceanx 8 месяцев назад +2

    I like these videos, however I would suggest that towards the end, like the final 1-2 minutes where you're giving the conclusion, it'd be nice if you went over the listed items again back to back, while also listing the talk points on screen.
    Like: 1. Don't do this - Do this instead. (Quick summary of the detailed points you did throughout the video).
    It'd help retain the information you provided as it's a quick recap that targets key points of a section while providing visual conformation, which again helps retain information.
    Keep up the good work.

  • @whilefree
    @whilefree 8 месяцев назад +1

    Well explained. Thanks for sharing these tips.

  • @mandisaw
    @mandisaw 8 месяцев назад

    Artindi has a great toon series like this, _How to fail at Indie Game Development._ He apparently didn't set out to copy Terrible Writing Advice (also great!), but it has that same vibe.

  • @theebulll
    @theebulll 8 месяцев назад +2

    What you should do: get gud
    What you shouldn't: get bad

  • @ZedNerdStudios
    @ZedNerdStudios 8 месяцев назад +1

    6:22 I call that "Templating"
    It's easier than creating something what of thin air
    8:41 I learned Programming and Modelling
    But my skills in programming allow me to change parts of codes and my skills in modelling allow me to adjust polygons and textures

  • @Chanbrumbell
    @Chanbrumbell 8 месяцев назад

    The fear of having game ideas stolen is a double edged sword. Yes its ridiculous and rare for ideas of the game concept to be "stolen" but what of visuals, mechanics, character designs etc? I feel like if you have an original take on any of these then putting it out there, especially to other indie developers making their own games, is a dangerous thing to do and might bleed what makes your game unique out into the market before you are able to release. Recently the "bodycam" take on fps for instance, the devs said they are going quiet until they are further along in development because they can see a lot of other devs now taking that idea and developing their own games on it themselves, and they still have lots of ideas they dont want to lose before they can sell them. Totally reasonable

  • @BigBowl9
    @BigBowl9 8 месяцев назад +3

    Amongus was actually a dying game until streamers started streaming it. That's the only reason it became a success. I wouldn't count that as marketing since it was a god send luck some of the big name streamers like penguinz for example did collab streams and then it spread.

    • @bitemegames
      @bitemegames  8 месяцев назад +4

      Counterpoint, Among Us as a game had marketing potential built into the core gameplay loop, since it's infinite free content for streamers. Did they do this on purpose? Debatable, but there are definitely games that have "streamer friendliness" baked right into their core. -M

    • @BigBowl9
      @BigBowl9 8 месяцев назад +1

      @@bitemegames among us was close to shutting down their service. They had existed prior for years before content creators got a hold on it. Another factor was that content creators were looking for anything to stream during the covid shutdowns. I can't attribute marketing to among us since they only came to success through content creators. Post content creator hype train, yeah they were using that sweet sweet marketing budget.

  • @View619
    @View619 8 месяцев назад

    Trying to make a lot of money is the easiest way to guarantee failure. You'll stop focusing on what makes the game interesting and start trying to copy what bigger, AAA companies do.
    When you care less about profit, you're more willing to take risks. And ultimately, it's the indies breaking the mold that become huge successes.
    Yes everyone wants to be rewarded for their efforts; but ultimately that's not how the market works. And hard work doesn't really entitle devs to any success.
    Look at something like Balatro, that idea came out of left field yet has taken off spectacularly.

  • @jackcarren8781
    @jackcarren8781 8 месяцев назад

    I think an overlay or a voice changer as you hop back and forth would've been helpful. It's a bit confusing when you're and aren't being serious.

  • @dark_elf_wizard
    @dark_elf_wizard 8 месяцев назад

    i only try to learn everything about making games because i dont know what part i want to do.

  • @GuitarSlayer136
    @GuitarSlayer136 8 месяцев назад

    Game designers!
    If you ever need a compass to point the way in a moments of uncertainty; just ask yourself this question:
    *"Whats the coolest thing that could happen right now"*
    The answer is almost always good game design.
    Likewise if something isn't clicking just ask yourself *"Is this the coolest thing that could happen?"* and if the answer is no, dig into that.
    Its seriously a cheatcode for any situation.

    • @GuitarSlayer136
      @GuitarSlayer136 8 месяцев назад

      You unlocked a new tool: Whats the coolest thing that could happen?
      You ran out of Ammo: Whats the coolest thing that could happen?
      You have too much stuff in your inventory: Whats the coolest thing that could happen?
      You got a game over: Whats the coolest thing that could happen?
      You died early and your friends still play: Whats the coolest thing that could happen?

    • @sinkingdutchman7227
      @sinkingdutchman7227 8 месяцев назад

      I'll try that!

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад

      @@GuitarSlayer136 Coolest is not always the answer and it will heavily depend person to person. If you go with your guts, you will definitely create something unique though.

  • @mandisaw
    @mandisaw 8 месяцев назад

    Couple more failure protips: 1- Don't even consider any platforms but Steam. Everyone knows that console is for babies & mobile is for grannies, and that people who drop $500+ on plastic boxes can't possibly afford your $5 indie game.
    1a- Mac & Linux gamers? Never heard of 'em! 😂
    2- Ideally, you'll never do any research at all, but if you must, make sure it's only among other indie game-devs. There is absolutely no value to seeking out professional talks, blogs, or local small-business resources.
    Under NO circumstances should you check out other indie media, like music, film, or books, to see if they have any solutions to common problems, like community management, marketing on a budget, or self-publishing. Obviously nothing in games has ever been influenced by books, music, or film, so why should you be the first? ❌
    [Flip the above for the real tips :) ]

  • @aharon672
    @aharon672 8 месяцев назад +3

    I like most of your videos, but honestly without a successful release this (and many others) feels like the blind leading the blind. Sorry man, but you shouldn't be giving advice on this.

  • @MrKingJavo
    @MrKingJavo 7 месяцев назад

    Make a sports game. That’s the fastest way to fail!

  • @L0v0lup
    @L0v0lup 8 месяцев назад

    Video idea: How to choose your first/second game/game-genre ;)

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад +1

      Look up their tier list, it's basically there

    • @L0v0lup
      @L0v0lup 8 месяцев назад

      Thats more of a general list i believe. I'm more looking for tips what a good "beginner" game/project is.@@anonimowelwiatko9811

  • @jeremiahmauga1801
    @jeremiahmauga1801 8 месяцев назад +1

    I saw that excel doc of influencers... mind making that public?

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад

      It probably should differ depending on genre you are making

  • @geekworthy7938
    @geekworthy7938 8 месяцев назад +2

    You guys really need to get off the negativity roller-coaster.

  • @redtsun67
    @redtsun67 8 месяцев назад

    EA taking notes

  • @erikm9768
    @erikm9768 8 месяцев назад

    Another video: "Our current game is failing hard..."
    So not sure if this is best channel to take advice from

  • @Deniz_50
    @Deniz_50 8 месяцев назад

    It feels weird hearing Marnix saying bad advice.

  • @poesero
    @poesero 8 месяцев назад

    This sound awfuly similar to that RUclips series of how to succed at failure and I don't mean the topic but the script 😅...

  • @KnightBanditDayz
    @KnightBanditDayz 8 месяцев назад

    Failing is great. Thats why I make games.

  • @channyh.221B
    @channyh.221B 8 месяцев назад

    Sounds like you're getting a cold, try to take some rest and see to it that you drink enough, also a spoonfull of honey can work miracles. Take care.
    Great video btw.

  • @ThousandairesClub
    @ThousandairesClub 8 месяцев назад

    *BIITTEEEE MEEEE* 😬💀

  • @sealsharp
    @sealsharp 8 месяцев назад

    Algorithm go brrrrr

  • @rodrigobarbosa5803
    @rodrigobarbosa5803 8 месяцев назад

    first

  • @DemoniumSama
    @DemoniumSama 8 месяцев назад

    Ah yes the old tactic of uploading twice the same vid but in 1 you say how to and the other the opposite

  • @VihniPuh-kolinkrivi
    @VihniPuh-kolinkrivi 8 месяцев назад +1

    you would know a lot about it
    no offence, quite the opposite, it's admirable that you try to learn

    • @ryuusaisai
      @ryuusaisai 8 месяцев назад +1

      At least they've released a game

    • @VihniPuh-kolinkrivi
      @VihniPuh-kolinkrivi 8 месяцев назад

      @@ryuusaisaiha-ha lmao
      why do you say "at least", LOL? Do you imply that it isn't that much, ha-ha-ha? 'cos that would be soooo not true right?
      I think it's rather a lot to release a whole game

    • @ryuusaisai
      @ryuusaisai 8 месяцев назад +2

      @@VihniPuh-kolinkrivi No? I'm saying they seem to be doing good if they managed to release a game, as opposed to many who don't.

    • @VihniPuh-kolinkrivi
      @VihniPuh-kolinkrivi 8 месяцев назад

      @@ryuusaisai I mean blizzard released a game, they must be doing great.
      I was refering to Songs of Evergade

    • @anonimowelwiatko9811
      @anonimowelwiatko9811 8 месяцев назад

      Link me your games@@VihniPuh-kolinkrivi