They said the Ryu level 1 you can now basically punish fireballs with it. Considering they took away the hurt box from his arms. You can now do level on super in a fireball war and win. RYU MAINS REJOICE
Definately a nice quality of life change. There were so many times when only the first hit would connect making confirms weird. Now both hits always seem to connect cleanly
I feel like instead of being able to choose when you should be able to have 3 different strengths of it, like speeds for hadoken (dmg is the same) but denjin hasho is fine ig
I think the consensus right now is to have Denjin FBs be different speeds according to the button pressed. That makes the most sense. We'll have to wait until the big patch, though.
Ryu will always be street fighter luke is the new kid on the block but he is not the main and ryu has been growing for 20+ years he should be grandmaster by now
@givemeverything his DP Tatsu should electrocute people. His charged fireball should be on a timer and should still breaks blocks like in 5. In 5, you could do dp tatsu and then do another one when they blocked it to catch people off guard
These buffs are great but we still have the issue of not being able to save charge and throw fireballs. If they give us that Ryu will be in an amazing place.
That one extra Light Hashogeki frame also gives Ryu another non-corner (mid-screen) safe jump. Before the patch his only mid-screen safe jumps were Heavy Hashogeki -> raw DR -> 5MK (+42) and OD Blade Kick -> frame kill 5LP into sweep. Now, Light Hashogeki on counter hit -> raw DR -> 2MP -> _link_ into light hashogeki. You can't cancel the 2MP ... have to link it. +41. It used to only work on meaty counter hit (e.g. after the light tatsu setup). Now it works on a non-meaty counter hit. Back-rise will take them out of range but it's still a safe jump setup.
the only bummer is the linked Hasho won't connect if the counter hit Hasho hits from max range (which is almost exactly backdash distance from the opponent) ... anything closer than max range, the sequence is doable@@machoortv
I wish they buffed tatsu also. Wishful thinking. But having a good tatsu in the air would be sick. For escaping the corner. Or light tatsu into shoryu confirm would be sick as well
Just finished your video about 3 ryu combos, you are great explaining and really clear with everything (specially considering that english is not my first language and that im new at the game) Im looking forward an updated video with this patch changes ^^ Thanks a lot :)
Ryu is better but Jamie is the most buffed. Ryu should allow to tab punch to fireball/hashogeki without spending denjin charge, and hold punch button to use it.
I've found this to work now with denjin charge : st HP -> OD hashogeki -> st HK -> level 1 (3920 dmg) Which is great for 2 bars, it didn't worked so reliably before so it was only doable in close up, now you can use it near max range even if they stand up. Also I love to use st HK as a anti air into level 1 in par with this.
@rtv How does it work? can't get the stand HK to connect after denjin OD hasho IF I dash due to the crumple. So you meant st HP -> denjin OD Hashogeki -> forward Dash -> st HK -> Light hashogeki -> level 1 ?? My combo was without drive rush cancels just vanilla St HP into denjin EX Hasho (crumple) into st HK into Level 1 it works anywhere on screen from close to max range of St HP
The OD hashogeki combo seems a bit odd for when I try it. I'm not hitting the 7k you have shown here. Is there somethign specific that needs to be done to get that type of damange output? I'm only hitting 6816 (in corner). ***(Figured it out as CA is needed)**** Thanks for showing this information and it's applications.
Wow seems like Ryu mains don't even need to play fireball war all days anymore. Solar plexus / hashogeki mixup city is all Ryu need to win, and save up denjin charge for hashogeki instead of hadouken.😮
Getting master is very easy in 6. The MR system once you reach master is where the real ranked starts. And no character is too weak in this game. Lilly is considered at least bottom 2 and Hibiki was #1 in the world with her.
Ryu was strong before. This game is garbage. Luke, ryu, and ken. They didn’t even buff or nerf anyone significantly to make things balanced. Tekken 8 is the king of fighting games. Shame on MK1 and SF6 for being useless garbage games.
They said the Ryu level 1 you can now basically punish fireballs with it. Considering they took away the hurt box from his arms. You can now do level on super in a fireball war and win. RYU MAINS REJOICE
Fck yes. They level 1 has saved my life countless times. Especially for players who use drive rush
its a big buff for modern ryu mains especially i reckon cause yhey tend to use lv 1 more liberally
@@TekkLuthor people love to drive rush 🤣
@dhewgamingz right, especially when you're on your last bar and they deduce to drive rush to end it. They're inside the animation so BOOOM
congratulations to all of us ryu mains!
We deserve fhis
The solar plexus buff is great. Ryu was missing much needed stickiness. Ken kept you glued to him with his kicks. Good stuff.
Definately a nice quality of life change. There were so many times when only the first hit would connect making confirms weird. Now both hits always seem to connect cleanly
New to SF. What is stickiness? Is there like a special term for that?
Was I REALLY unable to walk away from Ken cause the game forced me to block?
It's a combination of having a block string with a lack of push back, kind of trapping the opponent. Bison had this in SF5.
Hopefully they buff him more in the big balance patch. He needs to be able to choose when to use Denjin.
I feel like instead of being able to choose when you should be able to have 3 different strengths of it, like speeds for hadoken (dmg is the same) but denjin hasho is fine ig
I think the consensus right now is to have Denjin FBs be different speeds according to the button pressed. That makes the most sense. We'll have to wait until the big patch, though.
I just wanna be able to charge denjin SA1 to make it unblockable
@@SparkyForceexactly! It should have to be parried, like 3rd Strike.
Why does ryu keep getting buffed when he should be buffed on day 1 he is the main and oldest character he is street fighter
He is the baseline for the game so he should be perfectly mid.
Luke is the main character not ryu
Cause it represents ryu's journey of growth.
Ryu will always be street fighter luke is the new kid on the block but he is not the main and ryu has been growing for 20+ years he should be grandmaster by now
@givemeverything his DP Tatsu should electrocute people. His charged fireball should be on a timer and should still breaks blocks like in 5. In 5, you could do dp tatsu and then do another one when they blocked it to catch people off guard
These buffs are great but we still have the issue of not being able to save charge and throw fireballs. If they give us that Ryu will be in an amazing place.
Yeah I hope this buff comes soon
We always love Ryu buffs!
That one extra Light Hashogeki frame also gives Ryu another non-corner (mid-screen) safe jump. Before the patch his only mid-screen safe jumps were Heavy Hashogeki -> raw DR -> 5MK (+42) and OD Blade Kick -> frame kill 5LP into sweep. Now, Light Hashogeki on counter hit -> raw DR -> 2MP -> _link_ into light hashogeki. You can't cancel the 2MP ... have to link it. +41. It used to only work on meaty counter hit (e.g. after the light tatsu setup). Now it works on a non-meaty counter hit. Back-rise will take them out of range but it's still a safe jump setup.
that's awesome! I need to try it
the only bummer is the linked Hasho won't connect if the counter hit Hasho hits from max range (which is almost exactly backdash distance from the opponent) ... anything closer than max range, the sequence is doable@@machoortv
Thank you for this. I had a hard time translating the patch notes into my play but now I have a ton of things to learn.
Glad I could help!
I'm very happy Ryu is better I can't wait to try him out!
I wish they buffed tatsu also. Wishful thinking. But having a good tatsu in the air would be sick. For escaping the corner. Or light tatsu into shoryu confirm would be sick as well
Also, it needs armor. I hate how lp can bring him out of it for the dp tatsu
air tatsu yeah but I think medium tatsu should have a faster start up to punish fireballs like in SFV
Then his Cr MK is 7 frames, and his ST HP 9frames he will be GOD Ryu!!! Let's go!
W cant wait for more buffs!
I wish we could store denjin charges.
Ryu needs that
Thank you for the breakdown, it's very helpful
Glad it was helpful!
Just finished your video about 3 ryu combos, you are great explaining and really clear with everything (specially considering that english is not my first language and that im new at the game) Im looking forward an updated video with this patch changes ^^ Thanks a lot :)
Thank you for your kind words, glad you enjoy the videos!
Ryu is better but Jamie is the most buffed. Ryu should allow to tab punch to fireball/hashogeki without spending denjin charge, and hold punch button to use it.
Ryu's 3rd Strike Theme song ❤. Hisho Geki spamming time 💦😂
Third strike has the best music!
Maybe it is now easier to use shinku to punish fireballs because the hurtbox is reduced?
I play Ryu and jp. One got stronger and one will have people complaining less. I'm quite happy.
Agreed
The light hasho burnout pressure is insane now
YES
This buff is getting me out of silver. Gold better watch tf out for my dropped combos.
haha best of luck!
Thanks for the video very useful 👍🏾👍🏾👍🏾
My pleasure!
Thank god he needed these buffs
Absolutely!
Ryu is back!
Yessirrrr
I've found this to work now with denjin charge : st HP -> OD hashogeki -> st HK -> level 1 (3920 dmg)
Which is great for 2 bars, it didn't worked so reliably before so it was only doable in close up, now you can use it near max range even if they stand up.
Also I love to use st HK as a anti air into level 1 in par with this.
you can do dash forward after the od hasho and do st hk and light hashogeki then level 1, you get better damage
@rtv How does it work? can't get the stand HK to connect after denjin OD hasho IF I dash due to the crumple.
So you meant st HP -> denjin OD Hashogeki -> forward Dash -> st HK -> Light hashogeki -> level 1 ??
My combo was without drive rush cancels just vanilla St HP into denjin EX Hasho (crumple) into st HK into Level 1 it works anywhere on screen from close to max range of St HP
Would have been nice if denjin enhanced other specials as well like Shoruken and Tatsu. And Ryu starts with 3 stacks of those hahaha.
Denjin needs a different buff in my opinion
Thank you for this breakdown and video examples
you're most welcome!
The OD hashogeki combo seems a bit odd for when I try it. I'm not hitting the 7k you have shown here. Is there somethign specific that needs to be done to get that type of damange output? I'm only hitting 6816 (in corner). ***(Figured it out as CA is needed)****
Thanks for showing this information and it's applications.
you're welcome!
Anyone else having problems using denjin hago when not tryna use meter? Or does combo mode not register it as a combo
Amazing vid
Thank you 🙏🏽
Buen vídeo, sera de mucha ayuda 🫶🏼
Ryu yes my favorite
Mine too
Finally Capcom listened
Yesss
THE BENEFIT of the reduced hurtbox for LVL 1 super is it is now even more safe for MODERN PLAYERS that throw supers in neutral randomly.
Hmm I don’t think that’s the case
@@machoortv can possibly punish projectiles a bit more consistently in midrange. Will have to try against Guile Sonic Boom
7:01 I find it interesting the shoryuken won’t combo out of the light hasho unless it’s after they roll back
same
He still need a rework on smp,shk,his target combo and frame speed for hadoken.
Frame data for hadoken maybe, everything else is okay and denjin needs a buff
@machoortv you know it needs to be better but I know you see the worry about him being nerfed in the future
Thank u habibi
Anytime habibi
Great info, thanks!
Glad it was helpful!
I mastered luke, time to ryu
Good luck!
If you can make an updated combo video after this buff if it calls for it lol 😂
For sure!
Wow seems like Ryu mains don't even need to play fireball war all days anymore. Solar plexus / hashogeki mixup city is all Ryu need to win, and save up denjin charge for hashogeki instead of hadouken.😮
Ryu has more options now for sure
I know life can be unfair but damn, I'm still waiting for Sagat and they already buffed Ryu??? 😩
Both can exist in the same game
The EX DP whiff was happening during the betas and wonder how and why capcom never fixed it on release.
not really sure
I saw something weird yesterday - Heavy Hashogeki was passing through Chun Lee fireball - lab ?
Was it? Made Chun li’s fireball disappeared right when you did hashogeki
thanks for the video!!!
anytime!
sent you friend invite on CFN, please add me :-), Clivisto@@machoortv
Only dream is daigo returns to ryu.
that's not going to happen
@@machoortv He's streaming Ryu now on Twitch =D
5:40 ryu is still -3 though, so it’s your opponent’s turn they don’t have to try to throw you? They can just jab to check you?
The fastest jab in the game is 4f. He is safe on block.
@@runbaa9285 - 3 is not safe lol
if you space it properly, you're out of throw range, as he showed. Ending a block string with standing LP leaves you out of throw range.
@@runbaa9285 i see he was just demonstrating it’s safe on block.
-3 on block is safe. you can do delayed tech throw if you are afraid of getting grabbed.
Can our boy ryu beat akuma? Or ryu needs more buffs?
Let’s gooo!
Good news but I left soon after release as my main Ryu was not good enough. Too late to master?
Getting master is very easy in 6. The MR system once you reach master is where the real ranked starts.
And no character is too weak in this game. Lilly is considered at least bottom 2 and Hibiki was #1 in the world with her.
Nah not too late you can definitely do it
Hasho is good as a strike as it will beat Cammy spin knuckles and other anti fireball tools
Yes agreed
You gotta be careful if your opponent has a command grab fire that hosheki fireball. You'll get slamned.
hmmm not really
@machoortv maybe I was doing doing it wrong? I play Gief and I spd on that string. Regular throw whiffs, but spd got him.
Salsa🥵🔥🙌🎉🍺❤️
I can already see it, next update patch, major major nerf for Ryu 😂
nah
I can't tell and I'm a Ryu main literally no difference imo..
There is a big difference
still trash.
Ryu was strong before. This game is garbage. Luke, ryu, and ken. They didn’t even buff or nerf anyone significantly to make things balanced. Tekken 8 is the king of fighting games. Shame on MK1 and SF6 for being useless garbage games.
For me tekken and sf6 are amazing fg but mk1 fell off i stopped playing mk1 fast as for t8 and sf6 they are currently the best games in my opinion
Its probably not garbage enough to have you comment on a video about it. .
Nah man, Ryu was mid asf.
This isn't the big patch, I am told😊