@@ColgatetheTogekiss As that video shows, you can still theoretically get out if rage misses all the time. It's still not a true softlock even with the astronomically low odds
In Emerald you’re forced to get Surf. In Ruby and Sapphire it’s stupidly “optional”. In RS you can skip surf and white out to Dewford and get soft locked because Mr. Briney disappears after you beat the 5th gym.
One way to make this worse: Vaporeon at Level 99. If you calculate out roughly how much XP each Vaporeon would earn before they KO'd themselves, you could set it so they'll level up before they finish struggling. This would not only add an extra bit of time with each "You gained 10 XP!" text box, but also the tiniest amount of HP you gain from leveling up would feel really spiteful.
Tut tut, no no no, Vaporeon is worst at level 69. At level 69, you would never escape because Vaporeon would be keeping you far too busy. This is because they're the most compatible Pokemon for humans. Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average 3 foot 3 inches tall and 63.9 lbs. No other pokemon comes close to this level of compatibility and sheer power to make you never want to escape.
It won't add a lot of extra time, but if you used a Max Repel before saving, they would have to surf an extra 250 steps before being able to start a battle
At this point, I wouldn't be surprised if Pikasprey were to lock himself in a safe and let himself be thrown deep into the ocean, just to gracefully escape 2 weeks later and describe how he used some overly complicated berry strategy to survive.
“From inside the safe, the situation seems hopeless, but what if the ocean surrounding us was actually the key to our escape? If you collect the water leaking into the safe, you can sell the item for one cent through online marketplaces. Given enough time, you could raise the funds for your escape. How long would that take? 21.61 years.”
Only one Vaporeon needs to know Surf & Dive. You can let the other 5 know Growl and Baton Pass (learned as Eevee) instead, increasing the total PP to go through from 960 to a whopping 1400 (40 + 48 for 5 of the Vaporeons). Also, because Baton Pass forces a switch, that's extra menu to go through and you can't turn off the switch animation, which takes even more time :)
@@Sylocat M8, the whole point of OP's comment was *not* teaching the HMs to the other 5 Vaporeon and replace them with the aforementioned moves; but this would just end up leaving the trapped player with the option of teaching said HMs over the two moves that have the most PP/are the most annoying to burn through. If your point was putting Baton Pass over, say, Tackle, at a certain point it becomes very easy to mechanically repeat a set of inputs, so the like 2 more seconds barely matter.
I wonder if having the Vaporeons be a couple levels under 100 would lengthen the lock or not. Your stats still ensure that you shouldn't die to anything but struggle, but now you also have to sit through the exp gain after every battle
@@lurkerlp While you could, it's also important to remember this is Gen 3 before Struggle's recoil was based off of your maximum HP, instead the recoil is half of the damage you dealt. This is much faster than the occasional poison sting already. Since this is direct damage, Vaporeon is going to be better as it's 130 base HP (compared to Quagsire's base 95) is going to result in struggle taking much longer to kill you than reducing the damage of a move that's already doing much less damage to you than struggle is.
@@lurkerlp Oh god. I was thinking that it would end up being marginally slower, since the poison damage is low enough to not really change how long it takes you to die, but the HP going down would add up to seconds more. But if you resist poison, you'd have to deal with the "It's not very effective" text box every single time you get hit by a poison move...
I may have missed it, but you could use the black flute to reduce Pokémon encounter rate. I believe it doesn't stop you from having encounters, but takes longer to encounter a Pokémon, until the next map transition, which is never. A small addition, if I didn't miss it, apply a max repel right before you hand the game over.
@@archivelibrarian6818 the comment references the popular meme “hey guys did you know that in terms of male human and female pokemon breeding”, google it to read the whole thing
The Vaporeons aren't just named that to make it take more time. It also perfectly captures the feelings of the player trying to escape this situation nice video, every upload from this channel feels like a special event
I imagine it sounds like the scream Rust characters used to make when they were injured and unable to walk. Look it up, it's hilariously messed up. look up: *SOUND BAIT* Rust Wounded Screaming
They're also not shiny to just take more time, too. Being shiny makes people ever so slightly want to get out of this soft lock more just to have the shinies.
Wouldn't it be amazing if you softlocked a pokemon game and then named all the pokemon things like: hurry, escape, help me, why, bleed and sacrifice then hand your friend the game and watch them be creeped out as you say "I got the game in that state".
I noticed that Wingull has Supersonic and wondered about the viability of trying to use confusion to knock yourself out. Against a wingull this is a bad idea, every wingull on the routes available will know water-gun making parafusion strats incredibly risky (and it's probably better to just run if you get that 1% wailord encounter since it's guaranteed to have 2 water moves). Something that did however stick out to me is that Tentacool under level 25 and all Pellipers do not know a water attack. Most notable is the Pelliper, as it knows both supersonic and wing attack, the strongest hitting non-water move that an opponent can have here. This means that if you save Acid Armor to spam out against Pellipers not only do you have a chance for confusion damage to further lower your HP, but if you get Lucky one of the 35 wing attacks might get a crit against you to also help speed up. Though it's probably just better to go for a normal attack and hope they protect as to waste an attack PP without ending a battle, but it's still a fun thought to consider.
you'd have to get knocked out before using up all 64 acid armors while on +6 defense after just 3 of them. I don't think this would be quick, but I do think it'd be quicker than 1h. Also the enemy could just run out of moves and struggle lol
It's funny that the reason videos take so long to come out from Pikasprey is because they genuinely take that long to record lmao Also this goes without saying but great video as per usual
@@tezcanaslan2877 Items don't really add all that much time. The assumptions are that the person is playing optimally, so each held item only adds the amount of time it takes to remove said item.
if you wanted to add a little more to the timer, you could give each vaporeon a leppa berry, which automatically restores a move with 0PP by 10. they might notice that each vaporeon has an item and remove all of them, but this would add a minute onto the time.
It all stems from having HMs that need specific pokemon in the party. Took game freak a pretty long time to realize it wasn't a good gameplay and development mechanics.
let it be known that these soft lock picking are my absolute favorite genre of video and i savor each and every one you make. complex logical puzzles + my favorite nostalgic video games? yes please!
Pilasprey my hat is as ever off to you, as someone interested in game dev it always fascinates me to see how simple minor edge cases can lead to absolute mayhem. A small oversight of ‘no one would ever end up in this scenario so why should I code a failsafe’ leads to ‘oh well this is a problem’. And as someone with a fondness for weird puzzles and escape rooms, this is some pure enrichment for me. Thank you for the video!
Another great softlock. I think with many of these it may be even slower to be Level 99 or 98 instead of 100, so that you get experience points after defeating each wild Pokémon and maybe even a level up or two. I feel like the time for the Exp bar animations and additional text would more than make up for being very slightly easier to get knocked out due to having a couple fewer HP/Defense/Special Defense stats
Let me get this straight: you sat down for around 8 hours just to check how long would this take? That’s some serious dedication and an abundance of time!
he more than likely timed how long it took for 1 to die and then multiplied that time by 6, also its literally his job to make these videos, i wouldnt refer to working a shift at home depot as an abundance of time. this is what he gets paid to do
@@chikenugets9165 Nope, he said it clearly that he timed it UNTIL he was warped back to Pokemon Center. In other words, he had to black out, i.e. have all his 6 Vaporeon faint.
@@oddishthoughts lol, took me a moment to realize what you were talking about (I literally just woke up), but yes my pfp is Kouichi Sakakibara from Another. Absolute favorite anime.
I always celebrate when these videos are released. I can't possibly imagine how long it takes to come up with the ideas, and spending 8 hours escaping your own softlock sounds like hell. thank you for pushing through to make this content :)
Good to see another upload from ya, always look forward to them. You could probably extend the time slightly by giving every Vaporeon a -Atk+def nature and max def EV/IVs and 0 atk EV/IVs, since confusion damage is treated as a physical attack against yourself(hence why swagger's a thing). This would minimize the amount of extra self damage you could get off of everything knowing supersonic. Another option I think would be a different pokemon that has an ability that reduces or prevents encounters.
Amazing video! I know the pkmn soft lock videos are the most popular but your other series (megaman, castlevania, indie scary game, etc) are really entertaining too. Dont let them die❤
I like the way you set this one up, walking people through the obvious ways to escape and removing each of those options instead of jumping straight into the full version of the softlock
Weird thing to say, but today has been pretty awful for me. Really, really relaxing to watch something so peaceful and pointless. Thanks for your content man, great video as always.
Fun to see a softlock with my favorite Pokemon. However, imagine the pain and suffering someone would endure of the Pokemon was even tankier, like Snorlax or Shuckle, AND had healing moves, like Recover or Softboiled.
I feel like vaporeon works better than other tanky Pokemon because of the extra annoyance of water absorb. Recovery moves will be exhausted before the main damage source that is struggle but water absorb is a problem during the struggle arc as well
It would be better (in terms of making the softlock worse to escape) to have one Vaporeon with Surf and Dive for the mandatory field moves but give the rest Haze and Tail Whip for the additional PP they have over Surf and Dive.
I think that'll make the escape a lot faster, though. Considering Haze and Tail Whip don't do damage, even if they have more PP, you can just spam those throughout just a few encounters. Meanwhile, Surf and Dive will probably one/two shot every wild Pokémon, forcing you to go through several more encounters and in turn making things take a whole lot longer
As another commenter suggested, something like Bite would be an improvement but non-damaging moves are not a good option for this. Forcing the lockpicker to KO stuff and find a new encounter is MUCH slower than merely having to use a few extra non-damaging moves within the same battle.
I think the other thing you slightly overlooked is that certain encounters at certain levels won't know any water moves, so it can be safe to use a bunch of PP or such against them.
Always glad to see a new Pikasprey video on my home page, certainly brightens up a dull day. I have a challenge for Pikasprey, since they're an expert on finding obscure ways to not play Pokemon anymore. What's the latest game that you could potentially softlock yourself in? Even better, what's the newest game you can softlock yourself in with a *_brand new softlock?_* Chances are that something like Scarlet/Violet or Sword/Shield can't be softlocked, but I'm curious to see just how late into the franchise you can still softlock yourself, and like I said, bonus points if it's a softlock we haven't seen before.
Cool. I think you could shave off a lot of time by replacing acid armor with Waterfall, as the player trying to get out of the lock though. That's about 300 moves across the team you can avoid. Unless you can get Waterfall outside of an HM on your way to post-game that is.
I don't know if you'll see this, but I thought of a soft lock for gen 7 if you're interested. What you need is a trevenant with harvest, skill swap, and trick holding a leppa berry and another pokemon with role play, recycle, and ingrain (maybe smeargle?) also holding a leppa berry. 1. get rid of all your balls, pokedolls, and adrenaline orbs 2. put pokemon #2 in front of your party 3. find a wild smeargle 4. use recycle (teaching the wild smeargle recycle) 5. swap to trevanant and use trick to give wild smeargle a leppa berry 6. use skill swap to give wild smeargle harvest 7. swap to pokemon #2 and use ingrain Enjoy being stuck in a never ending battle
You shouldve given 5 of the 6 Vaporeons Wish over dive so they could heal whatever chip damage the wild pokemon did, and also give the pokemon Cleanse Tags or Leftovers to reduce spawns and reverse the struggle damage when paralyzed respectively. Plus, both would make the pre-striggle grind way worse.
20 seconds spent removing the items before doing any battling hardly makes a difference when it takes nearly 8 hours at minimum to escape; also Wish has *way* less PP than any of the moves Pikasprey gave to the 6 Vaporeon, you only actually get healed by it half the time since you can spam it and, unless you're dumb enough to leave Wish as your last move to drain PP from, said healing is minuscule compared to how much Water absorb screws you over in the long run.
Thanks as always for making these I alway really enjoy watching them and learning these truly evil setups. Also my condolences for the unfortunate comment section on a video like this
You could shorten the time to escape by teaching the Vaporeon Waterfall after the player is trapped. There’s no part in which you specifically avoided receiving the HM from Wallace (if its even possible to) and you can’t remove it from your bag so you could replace Tackle and save yourself a few hundred encounters. Not much but its something, once again great video. Love seeing ways to trap yourself in ridiculous obscure ways
Since the Kyogre/Groudon events only start occurring after beating the league we have to assume he has waterfall. On a similar note, Vaporeon can also learn rock smash. Replacing both non hm moves would reduce the total PP from a total of 160 to 70, but still you have to account for the fact that you can probably cast all PP for acid armor in a single encounter. Does it take more to kill 15 pokemon with an attacking move or to use acid armor 64 times?
cant you just swap pokemon constantly and not use the pp moves at all? This way you don't use pp and your turn ends while each pokemon is getting hurt, until one is left shortening the amount of PP needed to use up to just one vaporeon?
@@acters124 You'd have to entirely rely on wild pokémon damaging you then, which is not at all a reliable method because they can always use a Water move and heal you instead.
Oh gosh, I was _just_ about going on Route 129 to catch my Kyogre with my fully HP EV-trained 6-Shiny Vaporeon team (I’m a Vaporeon fan), all with Water Absorb to reduce the risk of getting knocked down by Kyogre, while mashing A without looking, to speedup the text prompt when encountering the legendary. Once again, RUclips algorythm saved my life. Thank you for this video!
Could've taken longer. Have one Vaporeon learn Dive and Surf because it's necessary but have the five others know higher PP moves that do less or no damage. Something like Tail Whip as an example which IIRC would have 64 PP. Not only does it take longer for the obvious reason but it extends battles via Water Absorb. Opposing pokemon will end up using water moves to heal you. That in of itself doesn't necessarily matter since you won't be taking any damage that matters until you use struggle *but* it will cause an animation and text block for every time HP is gained. Tail Whip over Surf is an extra 38 PP you need to burn. That times five Vaporeon is 190. Multiply that by fifty percent 285. Between the added paralyzed turns and the enemy pokemon using a water attack 25%-50% of the time you should end up with at least a hundred additional instances of being healed and the text block informing you about Water Absorb popping up. That's not an enormous amount of time but that even a floor of one hundred times should add two minutes to the total runtime. This is just ballpark, I'm sure you could number crunch this. Edit: Also more PP means you'll be hit with confusion more often from Supersonic. It's pretty much impossible to take a swing at how long that could add to the run because it has three variables creating such a wide range - Supersonic has 55% accuracy, confusion lasts 2-5 turns, and confusion effects the Pokemon 50% of the time.
"Tail Whip over Surf is an extra 38 PP you need to burn. That times five" why do you multiply it by 5 here? the next times 5 i get since there's 5 vaporeon, but i can't see what makes you use 5 times more pp here
The player would still have the Surf and Dive HMs and could replace these moves. Then surf and dive wouldn't be pp maxed so it's strictly worse. Or well, better for the unfortunate soul who has to do this I suppose.
Hmm. Now that I'm starting to think seriously about this, getting stuck on some rocks surrounded by an endless ocean with 6 Vaporeons doesn't sound too bad. You don't have to worry about food or water, since your Vaporeon can capture food and turn salt water into drinkable water for you. Feeling like those little rocks are too small to live in? Just make a Vaporeon suck all those water elsewhere and voila, a big island resurfaced.
Hey guys, did you know that in terms of survivability on a desert island with 6 of the same pokemon, Vaporeon is one of the best choices? Normally grave problems like food are no issue as Vaporeon, due to its fish-like body, can dive underwater for likely minutes at a time to grab weaker fish for food. Vaporeon also have a surprisingly strong filtration ability, which solves the problem of drinking water as they can filter the salt out of salt water. Even if you can't even find a place to sleep, since Vaporeon are obviously of the water type, they can move around water in the ocean, eventually turning small rocks into decent islands! Vaporeon are extremely helpful in survivability for both you and them and will keep coming back for more
I did some calculations not to figure out how long it's likely to take (too many variables), but the absolute minimum amount of time it would take assuming optimal conditions across the board. In this case, that means a random encounter with a level 30+ wild Pokémon every step, the paralysis never stopping Vaporeon from attacking, all uses of Supersonic by the enemy missing, no attacing moves used ever being critical hits, and no Water-type moves used by the enemy (except to top off Vaporeon's HP the same turn it uses up its last PP because I like predictable numbers and Vaporeon's max HP is a predictable number). I used the video timer to find out about how long it takes to start a battle under the above optimal condition, as well as how long it takes for a turn to play out when Vaporeon uses Acid Armor, Tackle, or Struggle. I extrapolated how long it would take for Surf and Dive to play out from there based on what I remember of the animations of those moves. Again keep in mind that this is the absolute minimum, regardless of realism, so I assumed that every turn the enemy got they would use a non-water attacking move. What I found was that even in the absolute best case scenario, miracle of miracles as laid out above and trusting the system enough to never stop to save, it would take more than 5 hours, almost 15 minutes more, to escape.
This soft lock is insane, I've been watching you for years and you've always found unique ways to ruin the save file. Thank you for the great content Pikasprey.
This could be made even longer by replacing Dive and Surf on the other 5 Vaporeons with Tackle and Bite since they have higher PP which would force you to knock out more wild Pokémon and have to sit through the battle victory screen more.
I know he probably hacked for the Vaporeons and he can probably hack to activate the glitch but did you forget how the glitch is done? I dunno what happens if you surf without surf but the best option is probably have only 1 learn surf and dive. Or just surf and using wall walk hacks.
Eevee learns growl at level 16 and baton pass at level 36 in gen 3, both of which have 40 base PP (max 64, like acid armor), which would be even worse than that, especially since you'd be forced to switch out every time you use baton pass edit: I overlooked the battle victory screen part, that's a good point although the vaporeons in the video already have tackle, so maybe replacing surf and dive on the other 5 with bite and baton pass would be ideal
I love the part of these videos when he reveals how many grueling hours of fighting random low level Pokémon it takes to escape and it’s just one day of what I do for fun as a full odds shiny hunter lol
Its unfortunate this can only be done in emerald. If there was some way you can get out of bounds like this in ruby and sapphire, you could be TRULY evil, and before setting this up, have your last pokemon center be at the pokemon league. You thought you escaped the softlock? SYKE! The game has only just begun!!
Funny thing is, having worked on a romhack before of Emerald, it generally just treats dive spots as sort of "doors" that you activate with dive and take you to another "room" that being whatever section of map you're going to. So it makes me highly curious how that weird dive spots works to teleport you. My guess is it's likely a leftover bit of code where they were going to make that map area somewhat larger that got left in by accident.
I wonder if theres a similar scenario in other game where an absorb ability can be used in an area with only that attack type, making it physically impossible to faint. If there is, I think it'd be a really interesting soft lock, although I guess they'd also all have to be 100% accurate moves.
@@EtopiaCA No joke, I was watching Mewtwo Strikes Back at one point and my mum walked in and saw him and immediately commented on how big his butt is 😂
The door surfacing glitch is a throwback. I remember doing that as a kid, and it never really gets mentioned much anymore. Pretty funny they overlooked it.
Amazing. I love these videos. I absolutely know someone that accept these challenges, get frustrated, and then give me the game back while telling me I'm a sadistic jerk! Wish I could just buy a cartridge in this state, it'd be worth it!
I think there is one small problem with the move choices. Given that this is a post game encounter for cave 129 you would have access to waterfall as a HM. Therefore you should bring Waterfall as a move with max PP since they can learn Waterfall to replace Tackle or Acid Armor reducing the move from 64 (56) to 15 PP.
cant you just swap pokemon constantly and not use the pp moves at all? you'll end your turn and all the vaporeons are taking damage until one vaporeon is left, and already badly damaged?
@@acters124 Wow....what you said might be the gold needle in the haystack of comments. Is it possible that by constantly switching it'll speed it up? The thing is that you still have to deal with water absorb and probably some tentacools have the move wrap which can block switching out. But the time difference could be a little lesser
There should be a Pokèmon Softlockpicking Contest where if anybody manages to crack any of the Soft Locks contributed by the community, they would win an actual cash prize, because I do not think anyone would not do this to their worst enemies under normal circumstances. Still, I love how Pikasprey is still able to lay out the Softlock, and being able to crack it open even after all these years, even unveiling secrets from a game thats more than a decade old! Cheers, man!
Wouldn't it be faster to get KO'd than to faint to struggle though? In gen 3 Tentacool only learns a water move at level 25, so wouldn't it be faster to look for a low level Tentacool and let it chip you down?
I have an "optimized" set for these Vaporeon - Vaporeon Ability: Water Absorb EVs: 252 HP / 252 Atk Brave Nature IVs: 0 SpA / 0 Spe - Tackle - Quick Attack - Swift - Bite The Atk EVs and nature are here to make sure Tackle, Quick Attack, Swift, and Struggle OHKO everything on the encounter table. The -Spd nature and 0 Spd IVs are essential because when Vaporeon is paralyzed with this set, it will have 30 Speed, which is outsped by a substantial amount of the encounters. Even a level 20 Tentacool will outspeed that. Not only does this mean you have to watch the animation, but you also get a chance to water absorb. This neutralizes the damage taken from non-water attacks because of the low speed. Beyond that, Struggle is the most efficient way to reduce your HP anyways, so increasing the chance of failure (water absorb) on each encounter is paramount. The moves are chosen because they have the highest PP in Vaporeon's offensive moveset and will OHKO nearly everything on the encounter table. I considered excluding Quick Attack because I thought it might enable time-saving strategies where you try to preserve non-water enemy attack damage without having to save every battle. However, the base chance for paralysis makes this strategy not work, so Quick Attack is fine. I also thought it might save time due to skipping enemy attack animations, but the alternatives have 32 PP vs QA's 48, and +50% encounters for the move slot is more meaningful. Water gun is a potential choice over Swift, but does not OHKO high-level Tentacool, Pelipper, or Wailord. This means you can waste 2 PP in an encounter, and the additional 8 PP are not substantial enough because you can abuse this to reduce encounter count by more than 8. I notably do not use Baton Pass in this set because completing an encounter from start to finish takes more than twice as long as switching out. Despite BP's incredible 64 PP, I do believe Swift with 32 PP is the less efficient option. The same is true for moves like Dive and Dig. Each encounter might take a little longer, but not as long as additional encounters. I also thought a low Atk set might be best to make the encounters longer once you get to struggle range as you can only take 1/4th of the opponents HP in damage per encounter, but even with minimum Atk and -Atk nature, Struggle OHKOs 95% of the encounter table, even with high Def IVs and +Def natures. Ensuring OHKOs on the majority of encounters with Tackle's gargantuan 56 PP seemed like the less efficient option over adding an additional turn to Pelipper and Wailord encounters.
It's a pity how the wandering caves were used only got emerald. It with the mirage island and the tower in the desert would have been a nice gimmick to build upon to make the game world a little more interesting.
Do all the Vaporeon have to have surf and dive? or could those two moves be replaced with other moves to make it even longer? My reccommendation for the best moves to replace it with would be Dig (TM) and Baton Pass (learn as Eevee before evolving) as dig would take twice as long as other moves due to it being a 2-turn move, and baton pass forcing you to switch with another vaporeon while keeping the acid armor buffs
Dig wouldn't work. While it would take longer to attack a Tentacool because of the super effective text, you could just waste all the PP against a single Wingull and not spend time searching for 15 more. Also, the Vaporeon all need to have Surf and Dive because you can't not have those HMs in your bag, so if any of them didn't have those moves, a smart player could teach them and save on PP. Baton Pass or Quick Attack might be better than Acid Armor though.
These kinds of challenges aren't even softlock picking, they're just Asprey crafting a personal hell for someone. I think they should be their own series, like Poketory or something
Interestingly, it might be possible to have a Vaporeon faint much faster. If you encounter a level 30+ Tentacool, it will know wrap. If you switch in an untouched Vaporeon until it runs out of uses of Bubblebeam, if the Tentacool still has any uses of wrap left you can then have it take out a bunch of that Vaporeon's health with wrap. Hopefully fainting it, but possibly not. On repeating this process with the next high level Tentacool, once it wastes all its Bubblebeams against a full health Vaporeon, you would switch in the low-health Vaporeon to have it get taken out. While doing this whole grind it might be useful to keep one of the Vaporeon as a dedicated full HP Vaporeon to switch to when facing Wingull, Wailord, or any level 24+ Tentacool, since those are the enemies with water moves. Knowing that, and considering how long it would take to breed up even one Max IV Shiny Vaporeon for myself, I would probably try to break the softlock rather than reset.
One minor change I’d make to this set up is using a single max repel before handing the cartridge off to someone else. Even if it only adds a minute to the overall time, it’s an extra step of torture before the player realizes how bad the situation they’re in is.
The craziest thing about R/S/E is they NEVER thought someone might get stuck in Pacifidlog Town yet they had so many other failsafes
Gen 3 is the only gen to have a true softlock; at least Gen 1 has ways to escape if you trade.
@@dogg-pawsstuck with a low level fighting type with only rage vs lorelei
Cause the town is that boring.
@@ColgatetheTogekiss As that video shows, you can still theoretically get out if rage misses all the time. It's still not a true softlock even with the astronomically low odds
In Emerald you’re forced to get Surf. In Ruby and Sapphire it’s stupidly “optional”. In RS you can skip surf and white out to Dewford and get soft locked because Mr. Briney disappears after you beat the 5th gym.
One way to make this worse: Vaporeon at Level 99. If you calculate out roughly how much XP each Vaporeon would earn before they KO'd themselves, you could set it so they'll level up before they finish struggling. This would not only add an extra bit of time with each "You gained 10 XP!" text box, but also the tiniest amount of HP you gain from leveling up would feel really spiteful.
"Hmmmm, devilish plan Seymour"
Tut tut, no no no, Vaporeon is worst at level 69. At level 69, you would never escape because Vaporeon would be keeping you far too busy. This is because they're the most compatible Pokemon for humans. Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average 3 foot 3 inches tall and 63.9 lbs. No other pokemon comes close to this level of compatibility and sheer power to make you never want to escape.
@@charliecharliewhiskey9403 😂😂😂
Hohohohoho delightfully devilish, Seymour!
This is brilliant but also think about if they all had the ability water absorb, which heals them whenever they get hit by a water move
It won't add a lot of extra time, but if you used a Max Repel before saving, they would have to surf an extra 250 steps before being able to start a battle
That's just petty insult added to injury. Like adding ice cream sprinkles ontop.
I love it.
Add the black flute so that if they stay on the one route, they'll only get 50% of the encounter rate.
@@theapexsurvivor9538 [inert old black guy crying meme]
I was just about to come down to the comments to say the same thing :')
@@LtheOriginalI suppose adding sprinkles on the screen of the console would make the process take longer, wouldn’t it?
At this point, I wouldn't be surprised if Pikasprey were to lock himself in a safe and let himself be thrown deep into the ocean, just to gracefully escape 2 weeks later and describe how he used some overly complicated berry strategy to survive.
“From inside the safe, the situation seems hopeless, but what if the ocean surrounding us was actually the key to our escape? If you collect the water leaking into the safe, you can sell the item for one cent through online marketplaces. Given enough time, you could raise the funds for your escape.
How long would that take?
21.61 years.”
"Fortunately for me, the devs overlooked rusting"
being thrown deep into the ocean in a thing you can't escape - this comment aged well lol
@@twynb What do you mean Team Aqua haven't returned from Seafloor Cavern?
@@Super_Top_Secret_Area The cave imploded instantly. They felt no pain.
Only one Vaporeon needs to know Surf & Dive. You can let the other 5 know Growl and Baton Pass (learned as Eevee) instead, increasing the total PP to go through from 960 to a whopping 1400 (40 + 48 for 5 of the Vaporeons). Also, because Baton Pass forces a switch, that's extra menu to go through and you can't turn off the switch animation, which takes even more time :)
Then whoever would have to deal with this could just overwrite the non-HM moves with the most PP with 0 PP Up Surf and Dive.
@@darkfiredragon3410 True, though if each of the Vaporeon also knows Baton Pass, that would still make it an extra slog.
@@Sylocat What extra slog is left if the trapped player can just erase both moves with the aforementioned HMs?
@@darkfiredragon3410 If a Vaporeon already knows Surf and Dive, it can't learn it again.
@@Sylocat M8, the whole point of OP's comment was *not* teaching the HMs to the other 5 Vaporeon and replace them with the aforementioned moves; but this would just end up leaving the trapped player with the option of teaching said HMs over the two moves that have the most PP/are the most annoying to burn through.
If your point was putting Baton Pass over, say, Tackle, at a certain point it becomes very easy to mechanically repeat a set of inputs, so the like 2 more seconds barely matter.
i like that you named the vaporeon after the sound the trainer made when they realized their mistake
Pikasprey: *Dies*
Satan: Welcome to Hell, I’m a huge fan of your work
Pikasprey would softlock satan into hell
It looks like I'm in a bad situation being stuck here in hell, fortunately there's still a way out....
I wonder if having the Vaporeons be a couple levels under 100 would lengthen the lock or not. Your stats still ensure that you shouldn't die to anything but struggle, but now you also have to sit through the exp gain after every battle
facts
You could do this with Quagsire which also resists poison moves.
@@lurkerlp While you could, it's also important to remember this is Gen 3 before Struggle's recoil was based off of your maximum HP, instead the recoil is half of the damage you dealt. This is much faster than the occasional poison sting already. Since this is direct damage, Vaporeon is going to be better as it's 130 base HP (compared to Quagsire's base 95) is going to result in struggle taking much longer to kill you than reducing the damage of a move that's already doing much less damage to you than struggle is.
@@lurkerlp Oh god. I was thinking that it would end up being marginally slower, since the poison damage is low enough to not really change how long it takes you to die, but the HP going down would add up to seconds more. But if you resist poison, you'd have to deal with the "It's not very effective" text box every single time you get hit by a poison move...
@@shanoc5902 then why didn't he propose this with 6 blissey
I may have missed it, but you could use the black flute to reduce Pokémon encounter rate. I believe it doesn't stop you from having encounters, but takes longer to encounter a Pokémon, until the next map transition, which is never.
A small addition, if I didn't miss it, apply a max repel right before you hand the game over.
Big fan of someone who sees something take a horribly long time and goes 'well, we can make it take slightly longer with these optimizations'
Does moving between two routes count as a map transition? Because he’s travelling between Routes 129 and 130 in the video.
Give them all leppa berries too. Even if the victim is smart enough to check for items that's still additional time removing them.
@@manbearpigsereal e
Even better, leftovers
Only one of the Pokemon needs surf, so for the rest, it can be replaced with another high pp move like tail whip to make this even longer
The second I saw those Vaporeon, I thought to myself, "They have Water Absorb, don't they?"
Yep, I know how these videos work at this point 🤣
If I'm right, could you give them Leppa berries to make it longer
Only slightly, you would just remove the berries manually
Hey did you guys know that in terms of soft lock-picking content Pikasprey is one of the most consistent and enjoyable channels on RUclips?
Oh thank gods i was hoping someone would make this reference so I wouldn't have to
i dont get it
@@archivelibrarian6818 the comment references the popular meme “hey guys did you know that in terms of male human and female pokemon breeding”, google it to read the whole thing
Become funny
idk about consistent, the last soft lock picking video was 6 months ago
that said its great content so i dont mind
Pikasprey's willingness not just to set these up and see what can be done _but then grind for seven hours to get out of it_ is legendary
For bonus points, activate a Max Repel beforehand.
To be fair, in the context of this series, this is a very quick and easy escape!
The Vaporeons aren't just named that to make it take more time. It also perfectly captures the feelings of the player trying to escape this situation
nice video, every upload from this channel feels like a special event
I imagine it sounds like the scream Rust characters used to make when they were injured and unable to walk. Look it up, it's hilariously messed up. look up: *SOUND BAIT* Rust Wounded Screaming
Or named after when they googled their name
They're also not shiny to just take more time, too. Being shiny makes people ever so slightly want to get out of this soft lock more just to have the shinies.
Wouldn't it be amazing if you softlocked a pokemon game and then named all the pokemon things like: hurry, escape, help me, why, bleed and sacrifice then hand your friend the game and watch them be creeped out as you say "I got the game in that state".
Yeah it does.
Screaming of joy when they realize they can get one shiny every hour on average
I noticed that Wingull has Supersonic and wondered about the viability of trying to use confusion to knock yourself out. Against a wingull this is a bad idea, every wingull on the routes available will know water-gun making parafusion strats incredibly risky (and it's probably better to just run if you get that 1% wailord encounter since it's guaranteed to have 2 water moves). Something that did however stick out to me is that Tentacool under level 25 and all Pellipers do not know a water attack. Most notable is the Pelliper, as it knows both supersonic and wing attack, the strongest hitting non-water move that an opponent can have here. This means that if you save Acid Armor to spam out against Pellipers not only do you have a chance for confusion damage to further lower your HP, but if you get Lucky one of the 35 wing attacks might get a crit against you to also help speed up. Though it's probably just better to go for a normal attack and hope they protect as to waste an attack PP without ending a battle, but it's still a fun thought to consider.
you'd have to get knocked out before using up all 64 acid armors while on +6 defense after just 3 of them. I don't think this would be quick, but I do think it'd be quicker than 1h. Also the enemy could just run out of moves and struggle lol
cant you just swap pokemon constantly and not use the pp moves at all? making it possible to keep the wild pokemon alive?
@@acters124 that is an option, but I'm pretty sure all encounters have water moves
@@mr.cauliflower3536 no. Wild moves are the 4 most recent on the learnlist. So you always know what you get, if you see the level.
It's funny that the reason videos take so long to come out from Pikasprey is because they genuinely take that long to record lmao
Also this goes without saying but great video as per usual
I always feel like being trapped in this sort of situation would lead you to either be very fond of your team, or grow to absolutely hate them lol
Question, why not have the vaporeon be level 99 or 98 so the game adds one little text box of exp gained, it would add up overtime
This is actually kinda genius
Good idea.
Also give all of them exp share for another textbox
Actually back in this game it gave you a different text box for each xp share so it'd be 1 more text box per unfainted mon
@@tezcanaslan2877 Items don't really add all that much time. The assumptions are that the person is playing optimally, so each held item only adds the amount of time it takes to remove said item.
if you wanted to add a little more to the timer, you could give each vaporeon a leppa berry, which automatically restores a move with 0PP by 10. they might notice that each vaporeon has an item and remove all of them, but this would add a minute onto the time.
They could just remove the leppa berry before battle
Releasing a soft lock with vaporeon on valentine's day. Nice touch
What do you mean by this
@@VEE_134 it means, yes
@@VEE_134 It probably has to do with the copypasta about Vaporeon being "the most compatible Pokémon for humans". Google it at your own risk.
if you know, you know.
help.
...because shiny Vaporeon is pink, of course.
these team compositions with 6 of the same pokemon all paralyzed are killing me every time 😂
I'ᴠᴇ ɢᴏᴛ sᴏᴍᴇᴛʜɪɴɢ sᴘᴇᴄɪᴀʟ ғᴏʀ ʏᴏᴜ 🎊
ᴛᴇʟᴇɢʀᴀᴍ ᴍᴇ ᴀʙᴏᴠᴇ...
AAAAAAAAAA
I love how the ocean is always the buggiest part of the games
It all stems from having HMs that need specific pokemon in the party. Took game freak a pretty long time to realize it wasn't a good gameplay and development mechanics.
IGN's 7.8/10 wasn't a slight. It was a warning.
nice pfp
Yeah, you’d expect it to be the forest
Terrible joke I’m sorry
@@mysticrainbowdragon I genuinely laughed lol
Pikasprey is a trustworthy guy, he would never do anything bad to Vaporeon
Yeah, what a prude
I don't like the fact there's a deleted reply here. I'm scared! *MOM-*
@@doodoofartman please I'm sorry just pick me up PLEASE
And there're six of them god forbid
Hey guys? Did you know that in terms of escaping horrifying softlock situations, Vaporeon is the most compatible?
let it be known that these soft lock picking are my absolute favorite genre of video and i savor each and every one you make. complex logical puzzles + my favorite nostalgic video games? yes please!
Pilasprey my hat is as ever off to you, as someone interested in game dev it always fascinates me to see how simple minor edge cases can lead to absolute mayhem. A small oversight of ‘no one would ever end up in this scenario so why should I code a failsafe’ leads to ‘oh well this is a problem’. And as someone with a fondness for weird puzzles and escape rooms, this is some pure enrichment for me. Thank you for the video!
It's always a good day when a soft lock picking video is uploaded. I absolutely love this series ❤
Another great softlock. I think with many of these it may be even slower to be Level 99 or 98 instead of 100, so that you get experience points after defeating each wild Pokémon and maybe even a level up or two. I feel like the time for the Exp bar animations and additional text would more than make up for being very slightly easier to get knocked out due to having a couple fewer HP/Defense/Special Defense stats
Posting a vaporeon video on valentines is a bold move
He knows his demographic
*Hey guys,*
Why is that? Are valentine's day and Vaporeon not compatible for some reason?
@@Pesthuf You could say they are... the most compatible.
@@Pesthuf Who's goona tell him?
Let me get this straight: you sat down for around 8 hours just to check how long would this take? That’s some serious dedication and an abundance of time!
he more than likely timed how long it took for 1 to die and then multiplied that time by 6, also its literally his job to make these videos, i wouldnt refer to working a shift at home depot as an abundance of time. this is what he gets paid to do
Emulators can speed up the geme my dude
Big youtubers don't need to do 9-to-5, s yeah, they have quite a lot of time to spare.
@@chikenugets9165 Nope, he said it clearly that he timed it UNTIL he was warped back to Pokemon Center. In other words, he had to black out, i.e. have all his 6 Vaporeon faint.
Yeah it is insane. Personally I'd have just timed how long if took for one vaporian to get knocked out multiply it by 6 and call it a day.
It wasn't until you brought up Vaporeon's ability that i realized just how evil this is. XD
Yup, as soon as he mentioned that I busted out laughing!
Another!
@@oddishthoughts lol, took me a moment to realize what you were talking about (I literally just woke up), but yes my pfp is Kouichi Sakakibara from Another. Absolute favorite anime.
I always celebrate when these videos are released. I can't possibly imagine how long it takes to come up with the ideas, and spending 8 hours escaping your own softlock sounds like hell. thank you for pushing through to make this content :)
So this was the reason why you hadn't uploaded in so long!
Worth it!
Good to see another upload from ya, always look forward to them. You could probably extend the time slightly by giving every Vaporeon a -Atk+def nature and max def EV/IVs and 0 atk EV/IVs, since confusion damage is treated as a physical attack against yourself(hence why swagger's a thing). This would minimize the amount of extra self damage you could get off of everything knowing supersonic.
Another option I think would be a different pokemon that has an ability that reduces or prevents encounters.
You have no idea how much I love these soft lock picking videos, great work!
Amazing video! I know the pkmn soft lock videos are the most popular but your other series (megaman, castlevania, indie scary game, etc) are really entertaining too. Dont let them die❤
Yay! A new soft lock picking video!! Always love these!
I like the way you set this one up, walking people through the obvious ways to escape and removing each of those options instead of jumping straight into the full version of the softlock
I imagine after so many “but what about this thing you already explained”, it becomes necessary. Even so, I see a couple of these here.
ah feels like its been forever since ive seen a soft lock picking video. love these vids
Hey guys did you know in terms of getting yourself softlocked in the middle of the ocean, Vaporeon is the most compatible Pokemon
Yes.
It's high health pool allows many poundings from other Pokémon without fainting, meaning hours of excruciating battles!
ST•U
Nyehehe
You're not funny
This is the lockpicking lawyer, and today we're finding out WTF pikasprey has inflicted on Pokemon this time.
I love that you keep finding these. Well done!
i love watching these bizarre situations and imagining the pain someone would go through. great work.
I always get so excited when I see one of the Softlock Picking videos! 💙
Weird thing to say, but today has been pretty awful for me. Really, really relaxing to watch something so peaceful and pointless. Thanks for your content man, great video as always.
Aww, I hope you get better Rich! Hang in there friend.
Lol
Hang in there buddy.
Hope you’re better now
One of the best series on RUclips period
Fun to see a softlock with my favorite Pokemon. However, imagine the pain and suffering someone would endure of the Pokemon was even tankier, like Snorlax or Shuckle, AND had healing moves, like Recover or Softboiled.
ಠಿ_ಠ
[ *VINE BOOM SFX* ]🤨🤨🤨🤨
UWU
@@grindellion You're so fun!!!
I feel like vaporeon works better than other tanky Pokemon because of the extra annoyance of water absorb. Recovery moves will be exhausted before the main damage source that is struggle but water absorb is a problem during the struggle arc as well
This might be my favorite series of videos on RUclips, absolutely love Pokémon you show such interesting things in a entertaining way
It would be better (in terms of making the softlock worse to escape) to have one Vaporeon with Surf and Dive for the mandatory field moves but give the rest Haze and Tail Whip for the additional PP they have over Surf and Dive.
The player would still have the surf and dive HMs, they could just replace those moves.
I think that'll make the escape a lot faster, though. Considering Haze and Tail Whip don't do damage, even if they have more PP, you can just spam those throughout just a few encounters. Meanwhile, Surf and Dive will probably one/two shot every wild Pokémon, forcing you to go through several more encounters and in turn making things take a whole lot longer
As another commenter suggested, something like Bite would be an improvement but non-damaging moves are not a good option for this. Forcing the lockpicker to KO stuff and find a new encounter is MUCH slower than merely having to use a few extra non-damaging moves within the same battle.
6:14 Trapped in the middle of nowhere, away from the rest of the world, alone with 6 Vaporeons? Perfect~
I think the other thing you slightly overlooked is that certain encounters at certain levels won't know any water moves, so it can be safe to use a bunch of PP or such against them.
Always glad to see a new Pikasprey video on my home page, certainly brightens up a dull day.
I have a challenge for Pikasprey, since they're an expert on finding obscure ways to not play Pokemon anymore. What's the latest game that you could potentially softlock yourself in? Even better, what's the newest game you can softlock yourself in with a *_brand new softlock?_* Chances are that something like Scarlet/Violet or Sword/Shield can't be softlocked, but I'm curious to see just how late into the franchise you can still softlock yourself, and like I said, bonus points if it's a softlock we haven't seen before.
Cool. I think you could shave off a lot of time by replacing acid armor with Waterfall, as the player trying to get out of the lock though. That's about 300 moves across the team you can avoid.
Unless you can get Waterfall outside of an HM on your way to post-game that is.
i didn’t even think about this. you can’t toss HMs! you could totally do this!
I don't know if you'll see this, but I thought of a soft lock for gen 7 if you're interested.
What you need is a trevenant with harvest, skill swap, and trick holding a leppa berry and another pokemon with role play, recycle, and ingrain (maybe smeargle?) also holding a leppa berry.
1. get rid of all your balls, pokedolls, and adrenaline orbs
2. put pokemon #2 in front of your party
3. find a wild smeargle
4. use recycle (teaching the wild smeargle recycle)
5. swap to trevanant and use trick to give wild smeargle a leppa berry
6. use skill swap to give wild smeargle harvest
7. swap to pokemon #2 and use ingrain
Enjoy being stuck in a never ending battle
You shouldve given 5 of the 6 Vaporeons Wish over dive so they could heal whatever chip damage the wild pokemon did, and also give the pokemon Cleanse Tags or Leftovers to reduce spawns and reverse the struggle damage when paralyzed respectively. Plus, both would make the pre-striggle grind way worse.
20 seconds spent removing the items before doing any battling hardly makes a difference when it takes nearly 8 hours at minimum to escape; also Wish has *way* less PP than any of the moves Pikasprey gave to the 6 Vaporeon, you only actually get healed by it half the time since you can spam it and, unless you're dumb enough to leave Wish as your last move to drain PP from, said healing is minuscule compared to how much Water absorb screws you over in the long run.
He has returned! I'm glad to see you around again, keep up the good work and I'm happy to be part of your community.
Funny thing about vaporeons is that they are also the most....
cool :)
Thanks as always for making these I alway really enjoy watching them and learning these truly evil setups.
Also my condolences for the unfortunate comment section on a video like this
You could shorten the time to escape by teaching the Vaporeon Waterfall after the player is trapped. There’s no part in which you specifically avoided receiving the HM from Wallace (if its even possible to) and you can’t remove it from your bag so you could replace Tackle and save yourself a few hundred encounters. Not much but its something, once again great video. Love seeing ways to trap yourself in ridiculous obscure ways
Since the Kyogre/Groudon events only start occurring after beating the league we have to assume he has waterfall. On a similar note, Vaporeon can also learn rock smash. Replacing both non hm moves would reduce the total PP from a total of 160 to 70, but still you have to account for the fact that you can probably cast all PP for acid armor in a single encounter. Does it take more to kill 15 pokemon with an attacking move or to use acid armor 64 times?
@@0criticalHit Vaporeon didn’t get access to Rock Smash until Gen IV
cant you just swap pokemon constantly and not use the pp moves at all? This way you don't use pp and your turn ends while each pokemon is getting hurt, until one is left shortening the amount of PP needed to use up to just one vaporeon?
@@acters124 You'd have to entirely rely on wild pokémon damaging you then, which is not at all a reliable method because they can always use a Water move and heal you instead.
My favorite RUclips series! Always enjoy the crazy stuff you do!
you could also set the pokemon centre on pacifidlog to give people a heart attack before realising they literally have a team of surf-having pokemon
Oh gosh, I was _just_ about going on Route 129 to catch my Kyogre with my fully HP EV-trained 6-Shiny Vaporeon team (I’m a Vaporeon fan), all with Water Absorb to reduce the risk of getting knocked down by Kyogre, while mashing A without looking, to speedup the text prompt when encountering the legendary.
Once again, RUclips algorythm saved my life.
Thank you for this video!
Could've taken longer. Have one Vaporeon learn Dive and Surf because it's necessary but have the five others know higher PP moves that do less or no damage. Something like Tail Whip as an example which IIRC would have 64 PP. Not only does it take longer for the obvious reason but it extends battles via Water Absorb. Opposing pokemon will end up using water moves to heal you. That in of itself doesn't necessarily matter since you won't be taking any damage that matters until you use struggle *but* it will cause an animation and text block for every time HP is gained.
Tail Whip over Surf is an extra 38 PP you need to burn. That times five Vaporeon is 190. Multiply that by fifty percent 285. Between the added paralyzed turns and the enemy pokemon using a water attack 25%-50% of the time you should end up with at least a hundred additional instances of being healed and the text block informing you about Water Absorb popping up. That's not an enormous amount of time but that even a floor of one hundred times should add two minutes to the total runtime.
This is just ballpark, I'm sure you could number crunch this.
Edit: Also more PP means you'll be hit with confusion more often from Supersonic. It's pretty much impossible to take a swing at how long that could add to the run because it has three variables creating such a wide range - Supersonic has 55% accuracy, confusion lasts 2-5 turns, and confusion effects the Pokemon 50% of the time.
"Tail Whip over Surf is an extra 38 PP you need to burn. That times five"
why do you multiply it by 5 here?
the next times 5 i get since there's 5 vaporeon, but i can't see what makes you use 5 times more pp here
The player would still have the Surf and Dive HMs and could replace these moves. Then surf and dive wouldn't be pp maxed so it's strictly worse. Or well, better for the unfortunate soul who has to do this I suppose.
You could just delete it for Surf/Dive, nullifying the extra PP
Upvoted for the Mizore Shirayuki PFP. XD
@@R.P.Genocraft You don't have to have the HMs items to use the moves in Emerald. The HM items themselves are technically optional.
This is so crazy, I was randomly wondering earlier today about this channel and when he will release a new video. Lo and behold, here it is.
Hmm. Now that I'm starting to think seriously about this, getting stuck on some rocks surrounded by an endless ocean with 6 Vaporeons doesn't sound too bad. You don't have to worry about food or water, since your Vaporeon can capture food and turn salt water into drinkable water for you. Feeling like those little rocks are too small to live in? Just make a Vaporeon suck all those water elsewhere and voila, a big island resurfaced.
Also, Vaporeon is the most compati-
Hey guys, did you know that in terms of survivability on a desert island with 6 of the same pokemon, Vaporeon is one of the best choices? Normally grave problems like food are no issue as Vaporeon, due to its fish-like body, can dive underwater for likely minutes at a time to grab weaker fish for food. Vaporeon also have a surprisingly strong filtration ability, which solves the problem of drinking water as they can filter the salt out of salt water. Even if you can't even find a place to sleep, since Vaporeon are obviously of the water type, they can move around water in the ocean, eventually turning small rocks into decent islands! Vaporeon are extremely helpful in survivability for both you and them and will keep coming back for more
I did some calculations not to figure out how long it's likely to take (too many variables), but the absolute minimum amount of time it would take assuming optimal conditions across the board. In this case, that means a random encounter with a level 30+ wild Pokémon every step, the paralysis never stopping Vaporeon from attacking, all uses of Supersonic by the enemy missing, no attacing moves used ever being critical hits, and no Water-type moves used by the enemy (except to top off Vaporeon's HP the same turn it uses up its last PP because I like predictable numbers and Vaporeon's max HP is a predictable number). I used the video timer to find out about how long it takes to start a battle under the above optimal condition, as well as how long it takes for a turn to play out when Vaporeon uses Acid Armor, Tackle, or Struggle. I extrapolated how long it would take for Surf and Dive to play out from there based on what I remember of the animations of those moves. Again keep in mind that this is the absolute minimum, regardless of realism, so I assumed that every turn the enemy got they would use a non-water attacking move.
What I found was that even in the absolute best case scenario, miracle of miracles as laid out above and trusting the system enough to never stop to save, it would take more than 5 hours, almost 15 minutes more, to escape.
This soft lock is insane, I've been watching you for years and you've always found unique ways to ruin the save file. Thank you for the great content Pikasprey.
Steller video! Love your soft lock content. This one was definitely worth the wait. Cant wait to see more from you! Keep up the great work
I'ᴠᴇ ɢᴏᴛ sᴏᴍᴇᴛʜɪɴɢ sᴘᴇᴄɪᴀʟ ғᴏʀ ʏᴏᴜ 🎊
ᴛᴇʟᴇɢʀᴀᴍ ᴍᴇ ᴀʙᴏᴠᴇ...
How the heck are you coming up with these new ideas? Kudos for you!
Ooo always happy to see a video from you! They are far between but that is because of the quality of the videos
This could be made even longer by replacing Dive and Surf on the other 5 Vaporeons with Tackle and Bite since they have higher PP which would force you to knock out more wild Pokémon and have to sit through the battle victory screen more.
I was thinking that too, but Dive using 2 turns to attack would probably still take longer. For Surf tho, yeah replace it
I know he probably hacked for the Vaporeons and he can probably hack to activate the glitch but did you forget how the glitch is done?
I dunno what happens if you surf without surf but the best option is probably have only 1 learn surf and dive. Or just surf and using wall walk hacks.
@@TheUnovanZorua OP literally said "on the other 5 Vaporeon".
Eevee learns growl at level 16 and baton pass at level 36 in gen 3, both of which have 40 base PP (max 64, like acid armor), which would be even worse than that, especially since you'd be forced to switch out every time you use baton pass
edit: I overlooked the battle victory screen part, that's a good point
although the vaporeons in the video already have tackle, so maybe replacing surf and dive on the other 5 with bite and baton pass would be ideal
Replacing surf would work, except for the fact you can still teach it to all your vaporeon, removing the bonus pp one of your moves had
I love the part of these videos when he reveals how many grueling hours of fighting random low level Pokémon it takes to escape and it’s just one day of what I do for fun as a full odds shiny hunter lol
Never clicked so fast
Same asap
Saaaaame
Perhaps
Of course you haven't. It's a vaporeon vid
Same
Its unfortunate this can only be done in emerald. If there was some way you can get out of bounds like this in ruby and sapphire, you could be TRULY evil, and before setting this up, have your last pokemon center be at the pokemon league. You thought you escaped the softlock? SYKE! The game has only just begun!!
Funny thing is, having worked on a romhack before of Emerald, it generally just treats dive spots as sort of "doors" that you activate with dive and take you to another "room" that being whatever section of map you're going to.
So it makes me highly curious how that weird dive spots works to teleport you. My guess is it's likely a leftover bit of code where they were going to make that map area somewhat larger that got left in by accident.
always excited when a new soft lock picking
video comes out!
I wonder if theres a similar scenario in other game where an absorb ability can be used in an area with only that attack type, making it physically impossible to faint. If there is, I think it'd be a really interesting soft lock, although I guess they'd also all have to be 100% accurate moves.
The ones I can think of are lightning rod, flash fire, water absorb.
The man the myth the legend, pikasprey. You really went through all the effort to take a time on getting out of it too
Hey guys, did you know that in terms of soft locking, Vaporeon is the most compatible...
No, mewtwo is
@@rambosister6703 mewtwo thicc
I see what you did there....and do not approve.
@@EtopiaCA No joke, I was watching Mewtwo Strikes Back at one point and my mum walked in and saw him and immediately commented on how big his butt is 😂
😳
another mind blowing video as always. dont know how you keep coming up with this stuff!
The door surfacing glitch is a throwback. I remember doing that as a kid, and it never really gets mentioned much anymore. Pretty funny they overlooked it.
Amazing. I love these videos.
I absolutely know someone that accept these challenges, get frustrated, and then give me the game back while telling me I'm a sadistic jerk! Wish I could just buy a cartridge in this state, it'd be worth it!
I think there is one small problem with the move choices. Given that this is a post game encounter for cave 129 you would have access to waterfall as a HM. Therefore you should bring Waterfall as a move with max PP since they can learn Waterfall to replace Tackle or Acid Armor reducing the move from 64 (56) to 15 PP.
Are you required to get waterfall before this point?
@@renakunisaki you would if it is required to reach the Elite 4.
cant you just swap pokemon constantly and not use the pp moves at all? you'll end your turn and all the vaporeons are taking damage until one vaporeon is left, and already badly damaged?
@@acters124 Wow....what you said might be the gold needle in the haystack of comments. Is it possible that by constantly switching it'll speed it up? The thing is that you still have to deal with water absorb and probably some tentacools have the move wrap which can block switching out. But the time difference could be a little lesser
There should be a Pokèmon Softlockpicking Contest where if anybody manages to crack any of the Soft Locks contributed by the community, they would win an actual cash prize, because I do not think anyone would not do this to their worst enemies under normal circumstances.
Still, I love how Pikasprey is still able to lay out the Softlock, and being able to crack it open even after all these years, even unveiling secrets from a game thats more than a decade old! Cheers, man!
Oh how I love being an internet user
The all shiny vaporeon is just the icing on the cake that is bruuuuuuutal
Wouldn't it be faster to get KO'd than to faint to struggle though? In gen 3 Tentacool only learns a water move at level 25, so wouldn't it be faster to look for a low level Tentacool and let it chip you down?
good luck not fainting the tentacools with your 150 PP of moves
Just get paralyze effect, get hit by Supersonic, and hit yourself every turn. That's how it always goes anyway.
@@pkmnfrk cant you just swap pokemon constantly and not use the pp moves at all?
I have an "optimized" set for these Vaporeon -
Vaporeon
Ability: Water Absorb
EVs: 252 HP / 252 Atk
Brave Nature
IVs: 0 SpA / 0 Spe
- Tackle
- Quick Attack
- Swift
- Bite
The Atk EVs and nature are here to make sure Tackle, Quick Attack, Swift, and Struggle OHKO everything on the encounter table. The -Spd nature and 0 Spd IVs are essential because when Vaporeon is paralyzed with this set, it will have 30 Speed, which is outsped by a substantial amount of the encounters. Even a level 20 Tentacool will outspeed that. Not only does this mean you have to watch the animation, but you also get a chance to water absorb. This neutralizes the damage taken from non-water attacks because of the low speed. Beyond that, Struggle is the most efficient way to reduce your HP anyways, so increasing the chance of failure (water absorb) on each encounter is paramount.
The moves are chosen because they have the highest PP in Vaporeon's offensive moveset and will OHKO nearly everything on the encounter table. I considered excluding Quick Attack because I thought it might enable time-saving strategies where you try to preserve non-water enemy attack damage without having to save every battle. However, the base chance for paralysis makes this strategy not work, so Quick Attack is fine. I also thought it might save time due to skipping enemy attack animations, but the alternatives have 32 PP vs QA's 48, and +50% encounters for the move slot is more meaningful. Water gun is a potential choice over Swift, but does not OHKO high-level Tentacool, Pelipper, or Wailord. This means you can waste 2 PP in an encounter, and the additional 8 PP are not substantial enough because you can abuse this to reduce encounter count by more than 8.
I notably do not use Baton Pass in this set because completing an encounter from start to finish takes more than twice as long as switching out. Despite BP's incredible 64 PP, I do believe Swift with 32 PP is the less efficient option. The same is true for moves like Dive and Dig. Each encounter might take a little longer, but not as long as additional encounters.
I also thought a low Atk set might be best to make the encounters longer once you get to struggle range as you can only take 1/4th of the opponents HP in damage per encounter, but even with minimum Atk and -Atk nature, Struggle OHKOs 95% of the encounter table, even with high Def IVs and +Def natures. Ensuring OHKOs on the majority of encounters with Tackle's gargantuan 56 PP seemed like the less efficient option over adding an additional turn to Pelipper and Wailord encounters.
It's a pity how the wandering caves were used only got emerald.
It with the mirage island and the tower in the desert would have been a nice gimmick to build upon to make the game world a little more interesting.
These videos always make my day, so thank you for taking your time to make these insane softlocks :)
Do all the Vaporeon have to have surf and dive? or could those two moves be replaced with other moves to make it even longer? My reccommendation for the best moves to replace it with would be Dig (TM) and Baton Pass (learn as Eevee before evolving) as dig would take twice as long as other moves due to it being a 2-turn move, and baton pass forcing you to switch with another vaporeon while keeping the acid armor buffs
Dig wouldn't work. While it would take longer to attack a Tentacool because of the super effective text, you could just waste all the PP against a single Wingull and not spend time searching for 15 more. Also, the Vaporeon all need to have Surf and Dive because you can't not have those HMs in your bag, so if any of them didn't have those moves, a smart player could teach them and save on PP. Baton Pass or Quick Attack might be better than Acid Armor though.
These kinds of challenges aren't even softlock picking, they're just Asprey crafting a personal hell for someone. I think they should be their own series, like Poketory or something
Interestingly, it might be possible to have a Vaporeon faint much faster. If you encounter a level 30+ Tentacool, it will know wrap. If you switch in an untouched Vaporeon until it runs out of uses of Bubblebeam, if the Tentacool still has any uses of wrap left you can then have it take out a bunch of that Vaporeon's health with wrap. Hopefully fainting it, but possibly not. On repeating this process with the next high level Tentacool, once it wastes all its Bubblebeams against a full health Vaporeon, you would switch in the low-health Vaporeon to have it get taken out. While doing this whole grind it might be useful to keep one of the Vaporeon as a dedicated full HP Vaporeon to switch to when facing Wingull, Wailord, or any level 24+ Tentacool, since those are the enemies with water moves. Knowing that, and considering how long it would take to breed up even one Max IV Shiny Vaporeon for myself, I would probably try to break the softlock rather than reset.
I'm impressed that you sat for almost 8 hours trying to get those pink Vaporeon to faint. You know what that is? Dedication.
One minor change I’d make to this set up is using a single max repel before handing the cartridge off to someone else. Even if it only adds a minute to the overall time, it’s an extra step of torture before the player realizes how bad the situation they’re in is.
You should do a soft lock picking tier list video. I'd love to hear your thoughts on these comparatively.
did you know
Hey! I was just checking your channel about 24 hours ago to see if you had uploaded.. pleased to see this pop up on my feed today! :)
I'ᴠᴇ ɢᴏᴛ sᴏᴍᴇᴛʜɪɴɢ sᴘᴇᴄɪᴀʟ ғᴏʀ ʏᴏᴜ 🎊
ᴛᴇʟᴇɢʀᴀᴍ ᴍᴇ ᴀʙᴏᴠᴇ..
Hey guys did you know that...
Pikasprey is the most cool? :)
Had us in the first half ngl
Oh dear god the mad lad is back at it again, I look forward to watching this set up!