Played it quite a bit this weekend, worked perfectly fine, so I was kinda surprised at first, when you said, there are issues with it However I am on arch linux (though just with current mesa package from arch repositories, not mesa-git) and I have a 7900xtx in my PC so I guess thats why I didnt notice anything
I have it running it on Ubuntu 22.04.3 LTS with a few additions, kernel 6.5.1 -- MESA from kisak-mesa PPA and linux firmware from the github repo. after these update I've played it 8 hours without crashing. HW specs AMD radeon 7900 XT and Ryzen 7 3700
I'm going to sit this one out, probably until performance gets fixed on Nvidia/Windows and then actually dual-boot my dual-boot for the first time in over half a year.
Hans from proton sure haven't seen challenge like this since first release of vkd3d-proton and trust me , its not easily as said it done...what microsoft incorporate in vc++2022, its new code that introduce dirty command in arguments check markers in system memory registers that shouldn't be needed to do but betheseda they did it with ExecuteIndirect commands that nvidia have already upload NV_device_generated_commands_compute that reroute from memory register to vram to do in quicker process than cpu registers ...its workaround that will speed up by 10x per frame vs windows method .....its tricky but will work with nvidia linux only drivers due NV_device_generated_commands_compute in vulkan update in NVIDIA drivers
Been running on Debian with AMD gpu since launch. All I had to do was install flatpak support, steam and protontricks. runs good and very few crashes. I wish I knew how to do light modding with Debian.
1080p ulra no upscaling or vrs on 5900x + 6950xt mostly around 80 fps, sometimes dipping down to 60ish. On latest release kernel -+ mesa. Not great but fine. Sporadically crashes, mostly on fast travel.
how do you get it to work?, i try creating a new save file and it just freezes and forces me to turn off my pc to restart. Is this a nvidia drive issue?
Hi. After running Starfield on Linux, I observe some problems. In the first scene, after the launch, the textures of the environment and objects look destroyed and incomplete. For example: The character lacks a head, jaw, but has gums and teeth. The arm, torso, clothes and much more may be missing. There are also many parts of the rock missing in the mine. Objects and characters are only partially collected. In the second game level, on the planetary station, some parts of the wall, doors, beams and other structures look "transparent" (they are not).While in Windows Everything works fine. My video card is Vega 64 + KDE Neon. What's it? how to fix it?
I also have Pop!Os and it freezes at the loading screen after pressing new game. Is there anyway to make it work on pop!os or do I have to use another OS?
Does it still work on Linux - I can't for the life of me get it to run - it claims to be running and then stops immediately - Ubuntu 22.04 - 64 Bit - RTX2600 GPU - CPU : 12 core i7-9750H CPU @ 2.60GHz. 32GB Ram.
it shouldn't be running this bad in 60's fps on 6800xt vs my setup 3070ti windows 11 dlss3.5 77fps 1440p high and 104fps mining areas and 54-61 atlantis....due to fps fluctuations, Hans found its program to make executeindirect arg...and somehow game dev left it on for doing checks on checks to lag the game on purpose ...i hope patch with remove the executeindirect checks arg for everything you do in the game that cause massive 50% fps drop for doing it ...its weird for betheseda doing that...hence its why i can go 106 fps on 3070ti and 7900xtx supposed to hit 210fps but with checks on...it only running from 106fps to 61fps sometimes 140fps
In this case, you're right. Most games when you enable FSR2+ will bring down the resolution internally, but Starfield seems to rely on you manually turning down resolution scaling. Doh. Nevermind. Have YT doing an edit to remove that lil bit. Will update the last timestamp tomorrow when it finishes the edit :)
I think it's just a config option, but your mangohud version must be recentish to support it. There's a utility to configure mangohud without messing with config - I think overlay or something like ii - that supports it too
Yea, always form your opinion based of the internet hivemind. I'm playing through it now. It's fun. not a 10/10 masterpiece but I'm enjoying it for what it is and I'm glad I didn't jump on the internet hater bandwagon.
That’s a dumb comment not everyone hates the game. I went into it expected it to suck balls and it turned out to actually be a pretty good game. Last time I listen to RUclipsrs and critics. Still don’t think it’s GOTY but one of the better games this year imo
@@kvndodson91I've based that opinion on watching people play it on Twitch, and looking if it's a game for me. Not by simply repeating what other people are shouting about the game. But thanks for your concern.
@@gamingonlinux It would be nice getting that performance on the Steam Deck. But I rather play space games on a large screen anyways. Playing a space game on a 7" screen doesn't seem very spacey to me.
Buy Starfield on Humble Store with my partner link to support the channel: www.humblebundle.com/store/starfield?partner=gamingonlinux
So exciting a game like Starfield runs under Linux
can't wait that TES-VI that will also uses the same engine with starfield should be working fine as well in linux/deck
Played it quite a bit this weekend, worked perfectly fine, so I was kinda surprised at first, when you said, there are issues with it
However I am on arch linux (though just with current mesa package from arch repositories, not mesa-git) and I have a 7900xtx in my PC so I guess thats why I didnt notice anything
I have it running it on Ubuntu 22.04.3 LTS with a few additions, kernel 6.5.1 -- MESA from kisak-mesa PPA and linux firmware from the github repo.
after these update I've played it 8 hours without crashing.
HW specs AMD radeon 7900 XT and Ryzen 7 3700
Thanks Liam! Much appreciated
I'm going to sit this one out, probably until performance gets fixed on Nvidia/Windows and then actually dual-boot my dual-boot for the first time in over half a year.
Hans from proton sure haven't seen challenge like this since first release of vkd3d-proton and trust me , its not easily as said it done...what microsoft incorporate in vc++2022, its new code that introduce dirty command in arguments check markers in system memory registers that shouldn't be needed to do but betheseda they did it with ExecuteIndirect commands that nvidia have already upload NV_device_generated_commands_compute that reroute from memory register to vram to do in quicker process than cpu registers ...its workaround that will speed up by 10x per frame vs windows method .....its tricky but will work with nvidia linux only drivers due NV_device_generated_commands_compute in vulkan update in NVIDIA drivers
It's running amazing good on your rig.
Not running on pop os. It launches but when I try to start new game it starts to load and just freezes and crashes.
Same on ubuntu 23.04. But on Fedora 38 game runs perfectly fine.
@@MrAbradox let me guess: is fedora running flatpak steam?
@@PedroHenrique-pu9fp No, steam from rpm-fusion with proton-experimental
What a nice civil way to deal with the pirate captain … oh oh never mind lol
Been running on Debian with AMD gpu since launch. All I had to do was install flatpak support, steam and protontricks. runs good and very few crashes. I wish I knew how to do light modding with Debian.
Thank you Microsoft 😅
5950X and 6900 XT here, haven't been able to get running on Zorin 16.3 with Proton experimental...
I'm on 6.5.7 kernel and no love. Have tried 6.5.1 also. Any suggestions?
1080p ulra no upscaling or vrs on 5900x + 6950xt mostly around 80 fps, sometimes dipping down to 60ish. On latest release kernel -+ mesa. Not great but fine. Sporadically crashes, mostly on fast travel.
I get double the FPS on Windows with a 7900 XTX and 7800X3D. I'd play it on Windows if you can.
how do you get it to work?, i try creating a new save file and it just freezes and forces me to turn off my pc to restart. Is this a nvidia drive issue?
I wonder if my 3600xt + 5600xt combo could play this smoothly on 1080p?
ran fine on my 2600x and 1070, upgraded to 5900x and 7800 xt tho, so even better.
@@xipkore Thanks, good to know!
Hi. After running Starfield on Linux, I observe some problems. In the first scene, after the launch, the textures of the environment and objects look destroyed and incomplete. For example: The character lacks a head, jaw, but has gums and teeth. The arm, torso, clothes and much more may be missing. There are also many parts of the rock missing in the mine. Objects and characters are only partially collected. In the second game level, on the planetary station, some parts of the wall, doors, beams and other structures look "transparent" (they are not).While in Windows Everything works fine. My video card is Vega 64 + KDE Neon. What's it? how to fix it?
It work on my Kubuntu 3 days ago, but I since I upgraded my mesa drivers, it won't load up, it'll load up but freeze and boot my computer ;;~;; 23.1.7
I also have Pop!Os and it freezes at the loading screen after pressing new game. Is there anyway to make it work on pop!os or do I have to use another OS?
When do you think Starfield will be ready to play on the steam deck? Is it worth playing it on the deck?
Does it still work on Linux - I can't for the life of me get it to run - it claims to be running and then stops immediately - Ubuntu 22.04 - 64 Bit - RTX2600 GPU - CPU : 12 core i7-9750H CPU @ 2.60GHz. 32GB Ram.
it shouldn't be running this bad in 60's fps on 6800xt vs my setup 3070ti windows 11 dlss3.5 77fps 1440p high and 104fps mining areas and 54-61 atlantis....due to fps fluctuations, Hans found its program to make executeindirect arg...and somehow game dev left it on for doing checks on checks to lag the game on purpose ...i hope patch with remove the executeindirect checks arg for everything you do in the game that cause massive 50% fps drop for doing it ...its weird for betheseda doing that...hence its why i can go 106 fps on 3070ti and 7900xtx supposed to hit 210fps but with checks on...it only running from 106fps to 61fps sometimes 140fps
You enabled fsr but you left resolution slider to 100%..which is no fsr working
In this case, you're right. Most games when you enable FSR2+ will bring down the resolution internally, but Starfield seems to rely on you manually turning down resolution scaling. Doh. Nevermind. Have YT doing an edit to remove that lil bit. Will update the last timestamp tomorrow when it finishes the edit :)
@@gamingonlinux yes this game has the most difficult to enable fsr implementation..
How did you made mangohud to look like on steamdeck?
It's just the horizontal layout.
@@gamingonlinux great, but how to configure it in mangohud?
I think it's just a config option, but your mangohud version must be recentish to support it. There's a utility to configure mangohud without messing with config - I think overlay or something like ii - that supports it too
Meh, looks like it runs well enough for me.
Anyone get it working on Nvidia?
Do you like 20FPS? Then yes.
Sounds like allot of trouble for a game everyone already hates
Yeah, from what I've seen, I'm happy I didnt pre-order this. What a mess
Yea, always form your opinion based of the internet hivemind. I'm playing through it now. It's fun. not a 10/10 masterpiece but I'm enjoying it for what it is and I'm glad I didn't jump on the internet hater bandwagon.
game honestly isnt bad. I'm enjoying it. @@MickBenjamins
That’s a dumb comment not everyone hates the game. I went into it expected it to suck balls and it turned out to actually be a pretty good game. Last time I listen to RUclipsrs and critics. Still don’t think it’s GOTY but one of the better games this year imo
@@kvndodson91I've based that opinion on watching people play it on Twitch, and looking if it's a game for me. Not by simply repeating what other people are shouting about the game. But thanks for your concern.
Is this on the SD in desktop mode?
No, as explained, it's on desktop Linux. Not Steam Deck.
Just rewatched, missed it first time😅
@@gamingonlinux It would be nice getting that performance on the Steam Deck. But I rather play space games on a large screen anyways. Playing a space game on a 7" screen doesn't seem very spacey to me.