I spent 7 hours flying to a planet in Starfield

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  • Опубликовано: 3 сен 2023
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Комментарии • 3,8 тыс.

  • @thesamuraiman
    @thesamuraiman 10 месяцев назад +6994

    I thank you for your contribution to science

    • @badm0t0rf1ng3r
      @badm0t0rf1ng3r 10 месяцев назад +91

      Alanaheimer.

    • @Dar1usz
      @Dar1usz 10 месяцев назад +13

      All people who player earlier bethesda games knew what to expect.
      I am shocked about number of NPCs thinking you can really fly to another planet.
      Typical bethesda, and typical fans - mod will fix all haha
      Imagine wasting 7hrs of your life on this haha

    • @badm0t0rf1ng3r
      @badm0t0rf1ng3r 10 месяцев назад +54

      @@Dar1usz she literally slept during most of it, editing down a video and then posted it and will probably make money off it...

    • @Jeymez
      @Jeymez 10 месяцев назад +2

      Science is wrong about Pluto, but that's neither here nor there.

    • @Dar1usz
      @Dar1usz 10 месяцев назад

      still wasted 7 hrs on shitty game to discover they made shitty universe with shitty exploration@@badm0t0rf1ng3r good for her, journalism at finest

  • @moshyura
    @moshyura 10 месяцев назад +5329

    This is gaming journalism

    • @Deedric_Kee
      @Deedric_Kee 10 месяцев назад +22

      👍

    • @draco2xx
      @draco2xx 10 месяцев назад +93

      starbage

    • @irecordwithaphone1856
      @irecordwithaphone1856 10 месяцев назад +216

      ​@@draco2xxTons of people disagree with you

    • @draco2xx
      @draco2xx 10 месяцев назад +34

      @irecordwithaphone1856 tell me exactly whats so great about starbage, please enlighten me. i wanna hear this

    • @TheJerknoid
      @TheJerknoid 10 месяцев назад

      @@draco2xxhow insufferable are you? Let people enjoy things that you don’t.

  • @K162KingPin
    @K162KingPin 10 месяцев назад +349

    I once spent 8 hours in a game called Space Engineers digging to the center of a planet, just to see if it was possible, and if there was anything special there. That game doesn't do orbits but it does do some interesting stuff with gravity. For example on a planet, the farther you get from the surface the lower gravity gets. So I thought, what if it works the same going down. I mean if we could actually get to the center of the Earth, we would be weightless as the gravitational pull from all the matter would be pulling equally in all directions. So just for the heck of it I started digging down in the game. It didn't take long to realize gravity was getting less, but I had to make it to the center and see if I was weightless. 8 hours later, I made it and gravity did indeed cancel out to zero. So there I was in the middle of a planet completely weightless. Good times.

    • @vanzeralltheway8638
      @vanzeralltheway8638 7 месяцев назад +14

      Lmao, we all know gravity doesn't work like that but that was a neat little detail of a game.
      If they are willing to set a better, more realistic approach, they should put a marker in the center of the planet and make it so that the gravity would instakill you the moment you reach a certain radius from the center of the planet even if the actual planet is hollow.

    • @cafiusklien
      @cafiusklien 7 месяцев назад +20

      ​@vanzeralltheway8638 Sorry, he is right.

    • @K162KingPin
      @K162KingPin 7 месяцев назад +42

      @@vanzeralltheway8638 I like that you are thinking outside the box. However what I said is scientifically accurate. In reality, the if a person were at the center of the Earth they would die from a variety of factors, like pressure, heat, lack of oxygen, etc. But if you were to put a person inside say a container which was insulated from the heat and pressure, along with air to breath, and you place that at the center of mass of the planet, a person would experience weightlessness.
      The thing to understand is that it is not the Earth as a whole which exerts a gravitational pull. We calculate it that way in relation to other celestial bodies, and objects we drop, but in reality it is every single atom which makes up the Earth, the air, the clouds, even other people moving around us which exerts the gravitational pull. It just so happens that the largest concentration of mass near us is usually under our feet. However, if you were to reach that point which is the center of mass for the inertial frame we common refer to as Earth, but is actually all things on, in, and around Earth, then all of that matter would be pulling you equally from all directions meaning, you would not be pulled more in any one direction than any other, and therefore you would be weightless.
      Remember that even in space, when astronauts experience weightlessness, they are still being pulled by Earths gravity, the moon, the sun, and everything else for light years in every direction. However, because the balance of all of those forces along with the inertia of their orbit are at a balance point, they are considered weightless. Consider that weightlessness, doesn't mean you are no longer affected by gravity, simply that there is no greater pull in any direction than any other force acting on you.
      Hopefully this made sense. If not, maybe this will further clarify.
      Earth's mass distribution:
      Assume the Earth is a perfect sphere with uniform density (ρ). Then, the mass (m) within a sphere of radius r centered at the Earth's center is:
      m = (4/3)πρr^3
      3. Calculating the gravitational force at the center:
      If a person is at the center of the Earth (r = 0), the distance (r) in the gravitational force equation becomes zero.

    • @Chronz
      @Chronz 6 месяцев назад

      Space is fake ​@@K162KingPin

    • @Person01234
      @Person01234 6 месяцев назад +6

      @@vanzeralltheway8638 It's actually exactly how gravity works.

  • @muntantmonsterx4365
    @muntantmonsterx4365 10 месяцев назад +526

    If the time and distance checks out starfield has designed the slowest spaceship in human history which is a really weird flex

    • @adamsmall5598
      @adamsmall5598 10 месяцев назад +24

      something like 340 km/h right? If Pluto is 2340 km and it took 7 hours to travel that distance?

    • @chrisw5477
      @chrisw5477 10 месяцев назад +79

      It's because those engines are made for docking and close combat. They have grav drives for actual travel

    • @TheReaverOfDarkness
      @TheReaverOfDarkness 9 месяцев назад +1

      EVE Online ships are quite a bit slower.

    • @28Decimo
      @28Decimo 9 месяцев назад +10

      @@adamsmall5598 340km/s. Especially since she saw how fast the planets are moving (as they do) game probably is bad with understanding some of these variables.

    • @evobsm2328
      @evobsm2328 8 месяцев назад +5

      ​@@chrisw5477or just a lazy excuse

  • @vanvino4074
    @vanvino4074 10 месяцев назад +1416

    Waking up every 30 minutes to adjust your ship from your wireless controller and the game streamed to your TV. A true gamer of culture right there XD

    • @russterror3926
      @russterror3926 10 месяцев назад +57

      That kind of girl gamers we need on twitch, but we get more thots

    • @MasterMandem
      @MasterMandem 10 месяцев назад

      why did you even comment this
      @@russterror3926

    • @rushnready
      @rushnready 10 месяцев назад +6

      yes a legend was born that night

    • @skylerakers1989
      @skylerakers1989 10 месяцев назад +15

      If a man did this crickets would still be chirping

    • @ddhb223sfyn
      @ddhb223sfyn 10 месяцев назад

      @@skylerakers1989literally dudes jus simp over gamer girls it’s insane😂”omg you have a wireless controller😍😍”😭😭😭fuckin lame

  • @TimeBucks
    @TimeBucks 10 месяцев назад +2765

    The planets always moving is so fantastic

    • @YouTubeCensors
      @YouTubeCensors 10 месяцев назад +50

      Yea, Space seems more interactive When there's asteroids or Debris. Sadly that doesn't happen often enough.

    • @thetrashcanman7537
      @thetrashcanman7537 10 месяцев назад +88

      @@RUclipsCensorsyeah you haven’t explored enough

    • @TalentShameer2024
      @TalentShameer2024 10 месяцев назад +1

      Good

    • @seniorAlfredo
      @seniorAlfredo 10 месяцев назад +5

      Micheal does life already did this

    • @PunaljittDimasa-yl4xu
      @PunaljittDimasa-yl4xu 10 месяцев назад

      👍

  • @DavidTMSN
    @DavidTMSN 9 месяцев назад +65

    That's insane.
    I like the way Outer Wilds did space...that game feels right in terms of the physics of the game albeit on a much smaller scale.

    • @gottagowork
      @gottagowork 9 месяцев назад +5

      Did she ever play Outer Wilds? Yeah physics is greatly done there, planet interior are really moddeled, and no loading screens! In a playthrough I'm watching the player jumped while inside the home planet observatory/museum, where the gravity balls are, and the statement "gravity (from the moon) is affecting you right now" was really true - it pulled him sideways as he jumped. First time I ever saw anyone try that, and I've seen plenty of playthroughs. Amazing attention to detail. Pretty much obsessed with that game.

  • @sjoerdsiemes
    @sjoerdsiemes 10 месяцев назад +76

    I think they should make it so that if you get at a minimum distance from the planet it automatically starts a landing cut scene to the closet spot on the map

    • @blitzogalex67
      @blitzogalex67 6 месяцев назад +5

      Unfortunately I bet they’ll never do that because they’re cheap and lazy.

  • @PhuzzyBond
    @PhuzzyBond 10 месяцев назад +705

    Maybe the game should transition into the landing scene animation as soon as you are close enough to a planet where you cant proceed further and make you land. would feel more in tune with visiting a planet.

    • @sibusiso2841
      @sibusiso2841 10 месяцев назад +24

      You think that engine can do that?💀

    • @JakeIsLearning
      @JakeIsLearning 10 месяцев назад +175

      ​@@sibusiso2841Yeah. Probably pretty easily lol

    • @darrenscott6982
      @darrenscott6982 10 месяцев назад +54

      That would require effort, the game is garbage.

    • @westheking12
      @westheking12 10 месяцев назад +192

      @@darrenscott6982game is not garbage because of there not being seamless landing. Like come on. There’s literally a bunch of good content and systems in the game besides that

    • @brunohommerding3416
      @brunohommerding3416 10 месяцев назад +115

      @@westheking12 yeah, just ignore these people. Im up for valid criticism about mechanics, enine etc but some people just get a kick on hating everything regardless of it being good overall

  • @JackSpackProductions
    @JackSpackProductions 10 месяцев назад +486

    Theoretically if this process was sped up, it automatically assigned a landing zone based on trajectory, and it triggered a landing cutscene when you reached a certain distance, it could cut down on the feeling that you’re fast traveling everywhere whilst still being realistic and working within the systems that exist.

    • @MrSirGiuseppe
      @MrSirGiuseppe 10 месяцев назад +63

      This would be a very valid fix, its never gonna be an exploration game but that would be a nice feature.

    • @icarusgaming6269
      @icarusgaming6269 10 месяцев назад +19

      That's exactly how space exploration games work lol. It's always been fake

    • @paladinheadquarters7776
      @paladinheadquarters7776 10 месяцев назад +9

      @@icarusgaming6269what about no man’s sky? I mean it loads it in but it isn’t really a cutscene I don’t think.

    • @TheOnlyGhxst
      @TheOnlyGhxst 10 месяцев назад

      What about Kerbal Space Program? they should do that with Starfield, let you set up orbit trajectory and stuff, then simulate the flight paths.@@icarusgaming6269

    • @revemb4653
      @revemb4653 10 месяцев назад

      no mans sky has empty planets though@@aloistrancy9204

  • @sskyuubi1
    @sskyuubi1 10 месяцев назад +123

    I actually tried this with Deimos (moon of mars) because you start at around 150-200 km away and I wasn’t able to get more than 1km close to it. I hit an invisible wall at 9999m and when I boosted it went to 9995 then back to 9999 when the boost ended which is weird so I’m surprised it’s actually possible to fly into planets, maybe I just experienced something unique to moons. Deimos also isn’t a conventional sphere moon its just a really big asteroid so maybe that has something to do with it.

    • @leonbarnes1402
      @leonbarnes1402 9 месяцев назад +4

      Probably because you can't actually land on deimos as you said, it's a astroid type moon

    • @danteunknown2108
      @danteunknown2108 8 месяцев назад

      I did a similar experiment and got to a bizarre 6555M and hit that same wall 🤔

    • @skratz7933
      @skratz7933 8 месяцев назад

      Same with phobos

    • @juskahusk2247
      @juskahusk2247 8 месяцев назад +1

      The names mean Fear and Terror.

    • @icirisbo
      @icirisbo 7 месяцев назад

      Yeah that's What phobia is

  • @patgallant8583
    @patgallant8583 10 месяцев назад +3

    It’ll only take 17,800 years to fly from the sun to alpha centauri, try that one next.

  • @bombomos
    @bombomos 10 месяцев назад +461

    You absolute madlad. Makes me feel like I'm back in highschool, finding different ways to get out of the maps in Halo 3

    • @max6325974
      @max6325974 10 месяцев назад +34

      madlass*?

    • @Eyeyamgod
      @Eyeyamgod 10 месяцев назад +3

      The hell is madlass

    • @hoplite015
      @hoplite015 10 месяцев назад +3

      You aren't the only one. Were you ever following a tricking community called HIH (High Impact Halo)? They did speedruns, warthog launches, superjumps, glitches, you name it. They specialized in Halo 2 mostly.

  • @junnior_2262
    @junnior_2262 10 месяцев назад +1301

    Props to Alanah for sacrificing a good night's sleep in the name of starfield science. 😂😂😂

    • @yienmaster04
      @yienmaster04 10 месяцев назад +16

      It really seems like the solar system is one giant "cell", to use the term of Bethesda's engine. But there's no way to seamlessly transition from that cell to the cell that is the detailed landing spots on a planet. Just a limitation of the old trusty Creation/Gamebryo engine. BGS won't leave it behind until it stops making them money. Understandable, but a little bit more disappointing with every major release.

    • @DraythDrake
      @DraythDrake 10 месяцев назад +2

      @@yienmaster04 then again, it is almost a bgs trademark in games. it is not surprising, actually i expected it as such. just used to it.

    • @k--music
      @k--music 10 месяцев назад +19

      @@eqwalle4884the problem was they didn’t sell it as an open source for modders, or as a mass effect style mission focused game with a space backdrop. They sold it as an unparalleled exploration simulator where the classic Bethesda worlds are expanded to thousands of planets, with substantial ship exploration too. Totally understandable that non Bethesda fans would believe that instead of assuming everything is the most barebones, if technically accurate, version of what they say like we do

    • @Spongeboobie
      @Spongeboobie 10 месяцев назад +1

      @@eqwalle4884if you have to rely on modders to make your game good then you made a dogshit game. That simple.

    • @Spongeboobie
      @Spongeboobie 10 месяцев назад +11

      @@k--musicyea they basically just lied to everyone for years but Xbox users are so desperate for a hit they’re gonna defend this to the grave.

  • @reneberthet9168
    @reneberthet9168 10 месяцев назад +2

    Thank you for this! Love the description of your experience and it really helped me understand what this game is about and its limits.

  • @BigChuck777
    @BigChuck777 10 месяцев назад +8

    This is actuality awesome!!! You have saved people so much time

  • @krimhorn
    @krimhorn 10 месяцев назад +163

    I actually asked the same question that prompted this experiment the first time I warped to another system. I spent a little while flying toward it, saw that it was ticking down at about 1km per 5 seconds and determined it would take about 10 hours to collide with the planet if I were to keep going. Decided that I wouldn't do that and then asked Google if anyone else had the same question. Thankfully, you had and kept me from needing to try the experiment myself. :D

  • @cb_film_oz
    @cb_film_oz 10 месяцев назад +365

    truly a scientist of our time. well done Alanah

    • @TJOEL20
      @TJOEL20 10 месяцев назад +1

      Video games aren’t science
      Unless you’re talking about computer science, but that’s different

    • @Nickname006
      @Nickname006 10 месяцев назад +5

      ​@@TJOEL20This is what people call a joke.

    • @TJOEL20
      @TJOEL20 10 месяцев назад +2

      @@Nickname006 Ohhh. See, I was under the impression that jokes were supposed to be funny

    • @Nickname006
      @Nickname006 10 месяцев назад +4

      @@TJOEL20 That is a sign that you have no sense of humor.

    • @TJOEL20
      @TJOEL20 10 месяцев назад

      @@Nickname006 I laugh at everything, I think that’s just a sign that it’s a joke for nobody with an IQ above 25. But I’m glad your limited intelligence brings you joy with such an unfunny comment

  • @boombringer4078
    @boombringer4078 10 месяцев назад +3

    That is some insane commitment right there!🤣 Absolutely love it!

  • @R3tr0Gamer72
    @R3tr0Gamer72 6 месяцев назад

    Thank You For Your Valued Input en Making and Taking the Time to Experiment and Share Your Experience. Truly Valued.

  • @bloodspartan
    @bloodspartan 10 месяцев назад +278

    Because you said something, someone is probably going to spend the 10,000 hours trying to fly to a different system 😂😂

    • @GholaTleilaxu
      @GholaTleilaxu 10 месяцев назад +28

      That would be 1 year, 52 days and 16 hours of continuously running the video game Starfield, which is impossible unless they crack the game and do the experiment offline, with backup power generators.

    • @bloodspartan
      @bloodspartan 10 месяцев назад +57

      @@GholaTleilaxu there's some crazy people in the gaming community lol

    • @hubertET
      @hubertET 10 месяцев назад

      @@GholaTleilaxu Or it may be some bored-to-death rich kid from the USA who hires a few illegals to do that, his mansion equipped with solar panels etc.

    • @laurenfazenbaker9777
      @laurenfazenbaker9777 10 месяцев назад +23

      The closest system from Sol is Proxima Centauri, 4.2 light years away. It will take around 70k years.....in game and irl

    • @KABLAMMATS
      @KABLAMMATS 10 месяцев назад +5

      ​@@hubertETwhy this is so specific

  • @kiajimundi
    @kiajimundi 10 месяцев назад +408

    In next Starfield patch:
    - Calculate a landing coordinate once player gets too near a planet
    - transitions to the landing sequence
    I think a Bethesda programmer can whip up the code in 5 minutes.

    • @kavalogue
      @kavalogue 10 месяцев назад +96

      The question is why didn't they In the first place

    • @TheSuperDuperLS
      @TheSuperDuperLS 10 месяцев назад +68

      They'll leave it to the modders.

    • @MrSirGiuseppe
      @MrSirGiuseppe 10 месяцев назад +14

      Would still need to speed up travel somehow

    • @ReikiMaulana
      @ReikiMaulana 10 месяцев назад +24

      @@kavalogue It'a simply because the game was way too ambitious, and adding more stuff will just lead to more problems like even the optimization of this game is literally worse than Cyberpunk, you expect them to add more stuff??

    • @baldguyadventure
      @baldguyadventure 10 месяцев назад +5

      You mean like Frontier Development did in Elite Dangerous years ago?

  • @Sotanaht0
    @Sotanaht0 9 месяцев назад +3

    5:15 the problem with this game is that the "talking to people" is really, really REALLY bad. The dialog options in particular piss me off because there's 1 option to advance the dialog 90% of the time, which is the option to be super nice and excited about everything. All the other options are either to ask for them to repeat information you already know (because unlike every other game with dialog options, you don't get MORE information by choosing these options, the game already forcefeeds you all the information through the required dialog path), OR they are to leave the conversation (which will pick back up either where you left off or at the beginning the next time you initiate dialog). No alternative "shut the crap up I don't want to hear about your problems I just want to sell stuff" option exists, nor even an option to be rude and maybe get them to talk a little less. No, you either listen to all of the awful quest dialog that every NPC is going to shove in your face from the word hello (in most RPGs, you have to actually pick the option to ask about quest things from the dialog choices, otherwise they won't do more than hint that they might have a problem), or you don't get to talk to them at all.

  • @Vidhur
    @Vidhur 10 месяцев назад

    I am really glad someone tested this, I assumed most of the factoids about how orbits and space works in Starfield from observing some elements during normal gameplay, cool to see someone actually did the actual legwork to prove it.

  • @acudaican
    @acudaican 10 месяцев назад +251

    I feel like we've been cheated. You should have been rewarded by a secret, giant Todd Howard head inside of it. Like celestial body sized.

    • @The_Judge300
      @The_Judge300 10 месяцев назад +35

      Todd's head is plenty inflated as it is, so we do not need it any bigger at all.

    • @lasthopelost9090
      @lasthopelost9090 10 месяцев назад +17

      Ego the living planet

    • @nezfromhki
      @nezfromhki 10 месяцев назад +9

      Hahah, yes! Would be the perfect Easter Egg.

    • @zac-1
      @zac-1 10 месяцев назад +3

      Pluto is much to small for the man who holds the universe in his hands

    • @Nahan_Boker94
      @Nahan_Boker94 10 месяцев назад +3

      a mods eventually did that one day

  • @Seekah_
    @Seekah_ 10 месяцев назад +1065

    This lady went full scientist mode to uncover the secrets of Starfield and I am fucking here for it

  • @maikhilsberg6062
    @maikhilsberg6062 10 месяцев назад +3

    I had the same idea and tried the same thing, but with phobos, because entering its orbit it was only like 1000 km away. I flew towards it (marker at the center) and at 10 km distance hit an invisible wall, not being able to go any closer

  • @jefftressler6283
    @jefftressler6283 10 месяцев назад +2

    Can not believe you did this Ive always wondered lol thank you for your service I salute you

  • @slowdro
    @slowdro 10 месяцев назад +98

    It was funny to see the gaming websites going out of their way to find different ways to say "well yes, but actually no", and for some reason using alternative ways to refer to you without just @'ing.
    Cool stuff 😀👍

  • @E-0trainless
    @E-0trainless 10 месяцев назад +419

    The input latency through your stream makes it just like real life when they send commands to the rovers/satellites (for 2330, in 2023 the delay is just over 4 hours from earth to Pluto)..truly immersive this is.

    • @cykeok3525
      @cykeok3525 10 месяцев назад +9

      Mars' distance from Earth (which determines rover latency) is 20 minutes 50 seconds at this particular moment, it does go up when it gets further, but I think the highest is still less than 25 minutes (4x10^11 m). The radio signals travel at 3x10^8 m/s of course (lightspeed).
      For 4 hours, you must have been following one of the space probes as it went past the outer planets, quite a round trip whenever we query the probe!

    • @E-0trainless
      @E-0trainless 10 месяцев назад +9

      @@cykeok3525 it’s insane the work they do and to have that much patience to do it is amazing!

    • @DrTheRich
      @DrTheRich 10 месяцев назад +1

      @@E-0trainless although the robot is a partially autonomous robot.. and also you can cue up commands.. so you don't have to send every input like you have to do in a game like this.

    • @biggzzify
      @biggzzify 10 месяцев назад +1

      flys through planet "immersive"

    • @MrBungled
      @MrBungled 10 месяцев назад

      @@E-0trainlessYou’re saying this as a troll right?

  • @UTubeGenius
    @UTubeGenius 7 месяцев назад

    I just discovered this channel today and I've have to say I like your content. SUBSCRIBED!!!

  • @muselabmusic
    @muselabmusic 10 месяцев назад +1

    The geekiness of this exercise fills me with joy ✨

  • @NovaHorizon
    @NovaHorizon 10 месяцев назад +117

    I am happy for this experiment to have happened. It at least confirms that you can travel out into the middle of space to avoid things if you want.

    • @ZimmermanTelegram
      @ZimmermanTelegram 10 месяцев назад +5

      There are still a lot of people who deny this. I hope this video changes their mind.

    • @technoartfest8708
      @technoartfest8708 10 месяцев назад

      Actually she just proof that Space in Starfield is completely fake. All that you have is Empty invisible spheres that project a hologram of the planet ,and is merely there for reference ,for distance projection . But NOT For landing on it. And you never see the actual planet. And when you press FAST TRAVEL to the planet , what the game does is start a cutscene with a prerecorded image of the place . So this Starfield space exploration is as fake as it can be . IF you want a Space exploration game ,an arcade shooter like Starfield is not the way , try instead another game like ELITE DANGEROUS ,that you actually fly to any part of the planet in real time to any crater or place and not just preselected towns . All planets are 99% empty ,but at least you can fly there , is not a fake cutscene. IF you try in Starfield to actually move in the direction on what looks like planets , what you will actually see is invisible sphere at planet surface. So the planets in Starfield are just visual effects , not actual places you fly. Whenever you set a course for any planet , is just a cinematic cut scene with a level loading , not a lot different to most space shooters like star wars. The difference between call of duty space shooter games and Starfield , is that Bethesda use a fake cut scene to make it look as if you are flying to other planents, Similar to Disney space rides , with virtual reality. Definitely this video proof Starfield is not a space simulation , is just call of duty shooter with cutscenes videos before any new game level is loaded.

    • @amritatamritat6815
      @amritatamritat6815 10 месяцев назад +3

      nah hostile space ships never stop follow you but you can grav away from them

  • @andredevarie1
    @andredevarie1 10 месяцев назад +33

    They mentioned this on IGN. Finally giving Alanah credit on her work even tho she no longer works there 😂

  • @bigcactus33
    @bigcactus33 8 месяцев назад

    Great video ! Very clear and cool, thank you from France :)

  • @nickjeffrey8050
    @nickjeffrey8050 10 месяцев назад

    I respect the dedication to get this done!!!!

  • @AviatorFox
    @AviatorFox 10 месяцев назад +13

    This seems to be a lot like how Elite Dangerous managed instancing their locations. You could physically fly from one system to another using the interplanetary drive, but you wouldn't be able to interact with the system once there. You could fly between planets with your maneuvering engines, but couldn't "catch up" to whatever you reached because your frame of reference was different, and would also fail to collide with that thing.

    • @xxGjbbyxx
      @xxGjbbyxx 10 месяцев назад +3

      In Elite Dangerous, I have flown from planet to space in normal flight mode. No Super Cruise. I have flown from a orbitng station to the planet surface, no super cruise. It takes hours. 10 hours from that station to planet surface. 7 hours from planet surface to space. None of it was a loading screen, and none of it was clipping inside of the planet, at all. Planet surface landing, and orbiting space station docking.
      From the orbiting space station, the planet did leave me once I got close. I had to reposition my ship's tragetory alot as I got closer, then on the planets second time around I was close enough to catch it's orbit.
      So in ED, that is a true thing, that can be done.
      I had planned to make a trip from orbiting station, to orbiting station, one day, then prepare to find a system where a neighboring system is close enough, that I can travel from one to the other. I know that will take days; will do it in super cruise though. In normal flight mode, it will take months, if not year/s.
      But that kind of travel is in Elite Dangerous.
      Love You All!
      God first!!!
      God bless!!!
      Love One Another, as Christ Jesus, Love Us!!!
      Amen
      Amen
      Amen

  • @niakitten2937
    @niakitten2937 10 месяцев назад +38

    I'm honestly hella impressed they modeled the orbits. That's really freaking cool.

    • @danilonden3782
      @danilonden3782 10 месяцев назад +1

      They didn't. At the start of the video, the sun is behind her. Halfway in the video the sun is in front of her. That means the sun is rotating around her.(skybox like minecraft/skyrim). The planet is probably just moving to create the illusion of orbit but it's definitely not orbiting the sun.

  • @gazrygames2481
    @gazrygames2481 10 месяцев назад +7

    Ever since I was young I’ve had an irrational fear of doing things like this in games. Like going out of bounds or places I’m not supposed to be.

    • @BionicPig95
      @BionicPig95 10 месяцев назад +1

      I actually used to think it was illegal. As in your house would be raided by the police if you did so.

    • @greg77389
      @greg77389 10 месяцев назад

      You're weird.

  • @jonathanj.3695
    @jonathanj.3695 5 месяцев назад +1

    Meanwhile, in Elite Dangerous and Star Citizen (two games much older than this one), you can quite literally land on a planet seamlessly from space with zero loading screens.

  • @chronoshift911
    @chronoshift911 10 месяцев назад +8

    I did this in a Halo custom multiplayer map before. Someone added the escape pod to a map, it was flyable, and instead of fighting, we found the ship, glitched out of the map, and flew to the moon that we eventually clipped through. It took us hours to get there, super fun journey.

  • @thesamuraiman
    @thesamuraiman 10 месяцев назад +15

    I just saw an article about a "streamer flies to pluto for 7 hours" on PCgamer published 18hrs ago. It popped up on my Google feed, but I didn't read it. I didn't realize that was about you until you uploaded this. 😂😂😂😂

  • @sbtraining1769
    @sbtraining1769 8 месяцев назад +34

    This makes me really appreciate no mans sky and its space exploration.

    • @LeonardoCarlosLizarazoDuarte
      @LeonardoCarlosLizarazoDuarte 7 месяцев назад

      No Man Sky it's really great. And since the Clouds are volumetric, ypu van fly and see beautiful scenes through the clouds in every planet

  • @bobbyjohnson6580
    @bobbyjohnson6580 10 месяцев назад

    This was the question on all our minds. Thanks for answering it because I didn't have 7 hours to spare

  • @irecordwithaphone1856
    @irecordwithaphone1856 10 месяцев назад +52

    The fact that it is open (albeit janky) makes me interested to see if modders will implement a faster flight option where you can walk around your ship as it goes to the destination

    • @PureBassO
      @PureBassO 10 месяцев назад +20

      Yes modders will add everything Bethesda said wasn't possible.... Bethesda is a terrible company I don't know how they get away with their bs every time they release a game

    • @mrflufflebunny4529
      @mrflufflebunny4529 10 месяцев назад +6

      ​@@PureBassO"it's all part of the charm"

    • @PureBassO
      @PureBassO 10 месяцев назад +4

      @@mrflufflebunny4529 Todd Howard lying about things you can do in the game is not charm 😂

    • @paybacksuper3670
      @paybacksuper3670 10 месяцев назад +12

      @@PureBassO you talk nonsense now, they literally said they don't have seamless planetary landing.

    • @nercksrule
      @nercksrule 10 месяцев назад +1

      @@PureBassO
      It's because they build the sandbox and give the modders the toys to build their own sand castles. Besides Baldur's Gate 3, there aren't any role playing games out there that bother to factor physics into their games to the same degree as Bethesda games.

  • @theboy1625
    @theboy1625 10 месяцев назад +128

    I knew someone would be making a video like this. It was only a matter of time

    • @WorldBeater123
      @WorldBeater123 10 месяцев назад +7

      It was only a matter of time and space

    • @InnerRise
      @InnerRise 10 месяцев назад +1

      A matter of time and space and clickbait.

    • @AKARazorback
      @AKARazorback 10 месяцев назад +1

      Have you heard of Star Citizen? Saw someone else comparing flight and planetary landing in both games, SC definitely looks very interesting after watching some videos. Seems much more freedom, better flight etc.

    • @deepblume6611
      @deepblume6611 10 месяцев назад

      ​@@AKARazorback bro i get it SC has a great premise and good implementation of space travel
      But starfield is not a Space Exploration game its a Bethesda style RPG with Space Exploration as a set piece, no sane person that actually followed the Progression of Starfield expects it to be like SC
      Starfield is a RPG first which is weird because majority of BGS games are more on exploration than RPG which is weird that they just focused on the RPG rather than the exploration
      Thats the reason why majority of Bethesdas gamers praised starfield for going in the right direction when it comes to the Writing and quest design and said that in terms of RPG-ness of Starfield its better than Skyrim and FO4 and this is the words of some New Vegas fanboys who demanded better RPG mechanics in their new Games

    • @shis1988
      @shis1988 10 месяцев назад

      ​@@AKARazorback vaporware

  • @Tavi78
    @Tavi78 10 месяцев назад

    thank you so much for this

  • @After_Pasta
    @After_Pasta 8 месяцев назад

    For anyone interested we often use a model of a sphere with a material in a scene rather than a skybox for space games
    so its just a large scene with a few spheres

  • @WarlordX7
    @WarlordX7 10 месяцев назад +10

    I tried doing this. After 30 minutes i gave up but you are a legend for doing this. Thanks, and now we know.

    • @pedromattos1129
      @pedromattos1129 10 месяцев назад +2

      Try passing time by sleeping, the ship will keep going, no need to wait.

  • @aeok18109
    @aeok18109 10 месяцев назад +133

    I been hearing about streamer flies to Pluto all day from various sources. To find out it was you and I’m like well damn. Guess I should follow on twitch 😂

    • @TimSenna
      @TimSenna 10 месяцев назад +5

      I found it funny too like they could have put "video game journalist" not like she isn't a very well known name in that field 😂

    • @afzalhakeen4941
      @afzalhakeen4941 10 месяцев назад +1

      michaeldoeslife did it first before her

    • @Takeit1500
      @Takeit1500 10 месяцев назад

      ​@@afzalhakeen4941it's over the shills hate the truth.

  • @TXFDA
    @TXFDA 10 месяцев назад

    Good to know. Kinda neat that the planets are still there, and all orbiting in time with everything else.

  • @Inaros404
    @Inaros404 7 месяцев назад +1

    I always thought the way they made this game was they had a regular size sand box, but made everything including us the character like x200 smaller to fit everything inside this sandbox, so you can go anywhere but it'll take accurately a long a ass time to get there lol

    • @Telorath
      @Telorath 6 месяцев назад

      From a computer math perspective, it's all the same. Distances are tracked using what's called floating-point math, usually using a 32-bit number where some of the bits are reserved to represent whether the number is positive or negative, and how large or small the number is. So the number 1 would be built essentially as a construct that is "Positive, 10^0 power, 1" The number 1/200 would be "Positive, 10^-3, 5" (Though notably computer math has to work with powers of two so it's a little more complicated than that). Either way everything you see on your screen is relative to this math. It only matters if
      A) your numbers are so large or so small that the part of the number set aside for power reaches its maximum(10^38) or minimum(10^-38) value
      B) Your numbers are so large relative to themselves that the exponent is not consistent during play, leading to math errors as the player gets further from the center(Some space games DO need to have a solution for this one, but the most well-known example of this happening is in the game minecraft where players teleport themselves to 'the far lands' which is not itself related to floating point error but is far enough from the center of the world that floating point error occurs out there)
      Both of these things would cause a game to break down, but generally speaking neither is something that could be circumvented by just makin things bigger or smaller by a given factor of any real significance.

  • @JimmyPage_sirzepp
    @JimmyPage_sirzepp 10 месяцев назад +5

    Amazing. Thanks for doing this!

  • @JoshWocka
    @JoshWocka 10 месяцев назад +93

    I thought you did great job conducting this little experiment. Microsoft had a game in early 2000's called Freelancer, and it was missing several elements and physics that Starfield has but was fun. They did have several star systems that you just had to travel through for hours because the in game federation or whatever hadn't put in fast travel points. This experiment reminded me of that. good work! Gotta sub from me!

    • @WWE2KUNIVERSEELITE
      @WWE2KUNIVERSEELITE 10 месяцев назад +18

      Tidbit facts the creator of freelancer is actually Chris Roberts the creator of star citizen.

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w 10 месяцев назад +3

      i just think it's sad that they couldn't even simulate the effect of space travel while you play, i'm glad to know that every planet is fixed in space somewhat orbit, but i would have liked for the game to be less load screen simulater and actually feel more like a space game even with the current limitations of the creation engine.
      travel takes time, i get this, but they wouldn't have to make that travel take forevor, this is scifi where we have gravdrives and such, so if the ship kind of took it's time and the player experienced some of this time which could be ajusted for gameplay so it's not too realistic, that it at the very least offers another feel to space travel to the player experience.
      i know the limitations of this engine and i also know how they could have at the very least done this kind of thing with these limitations to make the game actually feel more like a space game and not waste to much time on the idea.

    • @xDryZek
      @xDryZek 10 месяцев назад

      @@user-tp5yb4hr4w creator of freelancer is working hard on star citizen rn... I wish his dream becomes true

    • @JJ-FRASER-
      @JJ-FRASER- 10 месяцев назад

      It’s a game not a simulation ffs

    • @johnx585
      @johnx585 9 месяцев назад

      ​@@WWE2KUNIVERSEELITE any little ones around? 🥵

  • @alpine7840
    @alpine7840 8 месяцев назад

    What a cool video. Thank you!

  • @MattCantSpeakIt
    @MattCantSpeakIt 10 месяцев назад

    Kinda works like the different skyrim's towns! Whiterun isn't actually loaded until go activate the doors, you can't just jump into whiterun and expect stuff to load up

    • @myartmyrules
      @myartmyrules 10 месяцев назад

      Unless you use the no borders mod, and you can walk right in without the doors

  • @FintanMoloney
    @FintanMoloney 10 месяцев назад +6

    This was a really cool experiment. New subscriber :)

  • @Lycanite
    @Lycanite 10 месяцев назад +14

    In Empyrion a few year old indie game (still actively updated), you can fly from one planet to the next in a custom ship built in blocks/parts. Some planets (or moons I guess, lets call whales fish because they live in the sea) live on the rings of gas giants too.

    • @crispy9175
      @crispy9175 7 месяцев назад

      Empyrion is also 1000x better than Star Field, but don't expect Bethesda fans to know how to play a real space game.

    • @micharrow
      @micharrow 7 месяцев назад

      Empyrion is amazing and i wish me a remake

  • @lawrencehardwell8075
    @lawrencehardwell8075 10 месяцев назад

    Being able to enter and exit the atmosphere of planets is one of the best parts of space flight, in my opinion. Or flying on a planet with no restrictions

  • @utility00
    @utility00 7 месяцев назад +1

    The "planet" is just a picture. In Starfield there's np space, the whole game is just a series of loadable dungeons.

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 6 месяцев назад

      It's actually a sphere. You can type the orbit command and use console command to speed up orbit or travel to it

  • @Shandael
    @Shandael 10 месяцев назад +161

    Thank GOD you did this. Being a medicated OCD'er I would have been caught in this trap for an all-nighter, begging for any kind of release.
    Thanks for taking the bullet aimed at us....although I'm sure there's a few of us still sobbing and screaming at the screen racing for a dot that just never seems to get any bigger even as the distance counter entices us to forever maintain current course.

    • @TheOnlyGhxst
      @TheOnlyGhxst 10 месяцев назад +9

      Honestly, that's probably how real space travel feels lol... racing for a dot in the distance that never seems to get any bigger but you have no option but to maintain course... Realistically, it takes YEARS to fly to any other planet from Earth, so the distances in Starfield are pretty true-to-life.

    • @TheOnlyGhxst
      @TheOnlyGhxst 10 месяцев назад +1

      @@mjtigerfang well, aging works different, or even not at all in space. Aging is, at the very least, drastically slowed down in Zero G. So you probably could survive the flight to Mars, it’s just that no one that you know on Earth would still be alive by the time you get there, or get back.

    • @1lovesoni
      @1lovesoni 10 месяцев назад +5

      ​​@@TheOnlyGhxstThe aging process is only slowed relativisticly, and only if you're experiencing time dilation. So no, YOU won't perceive any difference in your aging or total life-span, it's just that everyone on earth is moving & aging faster than you. But from you're perspective their basically living in fast-forward mode. From their perspective you're living in super slow-motion. Basically earth seconds pass much faster than those away from our gravity. However, the oxidative stress part of aging will still affect you regardless of gravity.
      If we could halt, stop, or slow the aging process, just by sending people to space, then all the super-rich old folks would be desperately trying to buy themselves a seat on the next soyuz mission to the ISS.

    • @TheOnlyGhxst
      @TheOnlyGhxst 10 месяцев назад +3

      @@1lovesoni True. We would need to unlock lightspeed or near light speed travel first to truly unlock near immortality. And then you’d also have to be moving at relativistic speeds perpetually for eternity to be able to perceive the difference… in theory. Either way it’s not necessarily a good fate lol

    • @sampokemppainen3041
      @sampokemppainen3041 8 месяцев назад

      1.there is no ocd medication and 2.that is not ocd what you are describing.

  • @saber2010jhon
    @saber2010jhon 10 месяцев назад +3

    Thanks for the hard work it's definitely something

  • @clothesontheground
    @clothesontheground 10 месяцев назад +4

    what an amazing game, so hyped to fire it up!!!

    • @RifleEyez
      @RifleEyez 10 месяцев назад +1

      You joke but I'm ngl it's my favourite game of 2023 so far. 2-3am on a work night before I know it

  • @SlayerSla
    @SlayerSla 10 месяцев назад

    oh well i have waited for video like this :D

  • @juanjiviris
    @juanjiviris 10 месяцев назад +27

    I still haven't modded my PC version of Starfield, but I'm sure you can (or will be able to) mod the flight speed of the ships and try these experiments in minutes instead of hours or days.

    • @HiIeric117
      @HiIeric117 10 месяцев назад +6

      You don't even need mods. Creation engine has console commands to speed up game time arbitrarily fast. I'm sure someone has done it already, assuming the game doesn't just crash.

    • @AliceIniesta
      @AliceIniesta 10 месяцев назад

      You can increase the game speed, not actually used it for flying though

    • @obitwizzle3766
      @obitwizzle3766 10 месяцев назад +2

      Game engine itself may have a speed limit. Star Citizen originally had an in engine speed limit of 300m/s, which obviously is way too slow for spacecraft in the far future. They basically had to tear it down and rebuild it to function in space.

    • @KevinJohnson-cv2no
      @KevinJohnson-cv2no 10 месяцев назад

      Won't matter, they're just floating JPEG's lol

    • @SerBallister
      @SerBallister 10 месяцев назад +3

      @@obitwizzle3766 Yeah, the "standard" way of doing 3d math doesn't scale well to solar system scales, some special handling is needed.

  • @yourikhan4425
    @yourikhan4425 10 месяцев назад +3

    That was a great experiment. Kudos.
    Systems are more complicated than you think. The 3D is most likely using floats (like basically every game, especially one built on an archaic engine) and floats lose precision pretty quickly compared to the vast distance between systems.

  • @mgratk
    @mgratk 8 месяцев назад

    This is great. Earned a sub.

  • @Ayomibello1
    @Ayomibello1 10 месяцев назад

    Wow amazing this is really good

  • @RandomnessChannelYT
    @RandomnessChannelYT 10 месяцев назад +37

    Amazingly explained without bs. Also kudos for the amount of patience involved 😅 I've tried to land in a random planet and in about 20 minutes I was giving up already 😅

  • @mdredheadguy1979
    @mdredheadguy1979 10 месяцев назад +4

    😂 This reminds me of the first six years of playing Star atrek Online. When you decide to leave a planet and "go to warp", often times my shop would suddenly pivot on its axis and warp *right through the planet!*
    😂

  • @parkavenue6006
    @parkavenue6006 9 месяцев назад

    I feel like when you finally reach the point of getting too close to a planet, the ship would stop and an alert would come up on the screen that says 'in orbit'. From there the ship stops and spins with the gravity of the planet. Just a creative way they could have gone with this

  • @tugrulserhat
    @tugrulserhat 10 месяцев назад

    small game studio called eleon studios, has a game that does this near perfectly. you see how far you are from the atmospehere both when you're in the planet and outside it, and there's a very small momentary loading happens when you're going in and out of atmosphere. PLUS the planet is spinning, and where you enter the atmosphere from directly effects where you end up on the planet. so if you know the terrain of the planet and where your base is, you can enter atmosphere above your base to avoid flying slower in atmosphere (cuz of air friction I guess you fly faster in space)

  • @reinerei8294
    @reinerei8294 10 месяцев назад +4

    This is dedication. Subscribed 🤟

  • @prjerm2146
    @prjerm2146 10 месяцев назад +30

    I was there for only a short part of her stream but i remember she responded back to a comment saying "Yes i know we can fast travel but where is the fun in that" Love this girl LUL. And im glad so many people tuned in and hung out for this. FOR SCIENCE !!!

    • @shis1988
      @shis1988 10 месяцев назад

      Exactly.
      I only fast traveled in Spider-Man '17 once to test it. No fun like swinging across NYC.

    • @DrTheRich
      @DrTheRich 10 месяцев назад +1

      would have been cool if they at least triggered the landing animation when you got close...

    • @prjerm2146
      @prjerm2146 10 месяцев назад

      @@DrTheRich thats not how this game works but i know what you mean. No Mans sky has that type if seemless transition from space to planet

    • @DrTheRich
      @DrTheRich 10 месяцев назад

      @@prjerm2146 i don't mean seamless. I just mean that they could have set it up where if you get in a certain distance of the circumference of the planet, it would just trigger the fast travel animation from were you would be landing.
      It wouldn't be that hard to implement and a fun nod to people who were silly enough to fly all the way.

    • @MrBungled
      @MrBungled 10 месяцев назад

      @@prjerm2146Exactly, No Man’s Sky had it and that games how old? Yet a 2023 AAA game can’t even fucking include landing animations or offer proper space exploration where you aren’t having to go into UI menus 24/7 to select travelling from A to B. Bethesda are complete cancer.

  • @saxwastaken
    @saxwastaken 8 месяцев назад +1

    Honestly if they were going to not completely block you from doing this they should have at least added a trigger so the moment you touch a planet physically it sends you into a loading screen to enter the planet

  • @crondor64
    @crondor64 10 месяцев назад +11

    I wonder if we'll get a mod that lets you fly to planets and actually land on them.

    • @atlantic_love
      @atlantic_love 10 месяцев назад +1

      Being that much of the game's assets and systems are borrowed from Fallout 4 (where you could never actually fly vertibirds), I highly doubt we'll get actual space travel and planet exploration.

    • @bossofthegym3093
      @bossofthegym3093 10 месяцев назад

      In star Citizen it’s a normal thing. You can land anywhere

    • @crondor64
      @crondor64 10 месяцев назад

      I'm aware, I'm not sold on 45$ for an early access game, especially since I don't have anyone to group with.@@bossofthegym3093

    • @Crese1947
      @Crese1947 9 месяцев назад

      @atlantic_love
      Pretty sure there are multiple Vertiberd mods for FO4

    • @atlantic_love
      @atlantic_love 9 месяцев назад +2

      @@Crese1947 That wasn't the point. Bethesda is the point.

  • @dennisgodman9732
    @dennisgodman9732 10 месяцев назад +9

    Really appreciate you doing this and the rest of your coverage for this game. Helped me save some time

    • @MrBungled
      @MrBungled 10 месяцев назад

      I’ll save you some time, don’t buy the game, it’s fucking dogshit.

  • @bloodmime
    @bloodmime 10 месяцев назад +9

    Thank you for making the sacrifice and boldly going where none had before! I absolutely love that the orbits are there, will give me something to look up at while I build my outpost :)

  • @CyrusWraithWalker
    @CyrusWraithWalker 9 месяцев назад

    I have wondered about this since I started seeing Starfield. People can say what they want about Star Citizen, but the planets are really there in full size and glory, you can quantum closer to a planet and either quantum down to a certain outpost or you can fly down through the atmosphere--atmospheric head hitting your windshield or view port, and there details of the planet just get better and better the closer you get but your actually flying down and landing on the planet with no loading screens and no tricks. All of the ships are like function mini abodes. While in Quantum you can get out of the pilot seat and gather your crew and have lunch in the galley, it;s just everything every other star game out their can't do.

  • @AtephiousCB
    @AtephiousCB 9 месяцев назад

    NMS had orbits and rotation and they got rid of it because people were getting confused because their locations were gone. We didn’t have waypoints the same way we do now. I still think it would have been cool to be able to fly between planets. Even if you had to still pick landing locations due to the way the mapping works. Still pretty cool.

  • @HarryTo1
    @HarryTo1 10 месяцев назад +6

    This is the investigative journalism we've been missing!

  • @mikeb1596
    @mikeb1596 10 месяцев назад +26

    Would be cool if you could control the ship in warp speed like in Everspace

    • @storb843
      @storb843 9 месяцев назад

      That would be cool but I cant be too critical. Space travel is just one aspect of starfield while that's the whole point of everspace. I'd expect everspace to have a more developed space travel system

  • @tannermccarty8207
    @tannermccarty8207 9 месяцев назад

    I needed this.. lol always wondered

  • @BioAlpha5
    @BioAlpha5 10 месяцев назад

    Thank you for you contribution to Starfield Science

  • @Wiradjuri217
    @Wiradjuri217 10 месяцев назад +4

    I cant remember your last youtube channel but I remember you, good to see you still doing gaming stuff. I'm gonna give Stanfield a go tomorrow

  • @Kubose
    @Kubose 10 месяцев назад +25

    The orbit thing is really cool, I landed on a planet for an artifact quest and it was nighttime when I entered the mining base, when I exited the sun was just coming over the horizon and it kind of blew my mind how crazy it looked, with the shadows casting off all the rocks and hills and stuff. Really cool and unexpected. Also PSA for anyone who doesn't know, Photo Mode photos are added to your loading screen, so if you see something pretty, take a photo and it'll become a loading screen picture.

    • @darmor85
      @darmor85 10 месяцев назад +2

      That's my problem now 😂 I'm taking hella photos...I went to this random planet shit was metal planet..rocks etc but the emptiness was beautiful so I got up on my ship and start snapping photos like real life shit also its cool to have them on the loading screen

    • @DrTheRich
      @DrTheRich 10 месяцев назад

      I mean it's not really orbits.. like there is no gravity calculation done to simulate it. it's just some simple math to make things move in a circle around a point.
      which requires near zero programming skills to implement.
      they did like, the bare minimum, just to make tod Howard be able to say "the moon is really there" on stage...
      If they put in a little more effort and actually made some basic orbit mechanics, it would have been cool if to get to a planet you actually have to slow you ship down like irl, not speed it up. so you would fall down towards the planet. That way she also wouldn't have to reorient her ship all the time, because in space around planets you don't move in linear straight lines, but around the curves of space bend by gravitational bodies.

  • @GenXGamez
    @GenXGamez 10 месяцев назад

    I tried to do this with Earth last night. Thank you for saving me weeks.

  • @keenman07
    @keenman07 9 месяцев назад

    Great detective work

  • @unlimitedbagels
    @unlimitedbagels 10 месяцев назад +37

    Pretty cool. I played a lot of Elite Dangerous in the past and in that you have a faster “frame shift drive” to travel around (don’t think Starfield does). When out of that, it’s similar, it takes ages to get close to anything so you’d only do it for encounters.

    • @BlatentlyFakeName
      @BlatentlyFakeName 10 месяцев назад +11

      The galaxy in Elite is all to scale and you can fly anywhere. Starfield is all small zones. You can't just seamlessly fly between areas like Elite

    • @AG-ch4od
      @AG-ch4od 10 месяцев назад +5

      ​​@BlatentlyFakeName You can travel the distance between systems in Elite but nothing'll be there when you arrive. You have to use your Frame Shift Drive because that's the loading screen.
      Like when you jump from one star to the next in No Man's Sky... it looks good but those jumps are cut-scene-loading screens.
      Our universe, nay, even our galaxy is far to vast and it would take far too much memory to literally have everything in it in a game... even if the scale was cut right back.

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w 10 месяцев назад

      @@AG-ch4od
      the sad part about this idea is bethesda could have made their game function like this even with the limitations of their engine, however you just wouldn't have quite as much control, even in NMS you have most control when entering and leaving planets, yes it is a cutscnee sort of, you are still flying your ship up and down, but the game while it enters into another location prevents the player from seeing the new area loading up by abstructing the view with something like rentry fire and lots of screen shake so the player doesn't see the planet generating below so when it's fully loaded up it then takes away this abstruction so you can view it.
      but bethesda also chose to make every planet a box tile and hundreds of other box tiles that are randomly generated based on the kind of planet it is.
      if you really think about it, bethesda didn't really create a thousand planets, what they created was 1 planet with hundreds of cells that refresh themselves based on the location type to procedurally generate.
      so your going to one cell that is constantly generated and recycled every time you think your going to a new planet, the only maps that are diffrent are the ones that are massive cities, these ones stay the same during your playthrough.
      i think in the next elder scrolls game i really don't want them to do this procedural generation for the landscapes every time, i'm somewhat ok with them doing some of the land but sticking with the generated area so it stays the same every playthrough, however i don't mind if they use proceduraly generated weather based on time of the year in game so that it feels like the seasons are changing dynamically.

    • @valentijnrozeveld3773
      @valentijnrozeveld3773 10 месяцев назад +3

      frame shift drive = grav drive, i think you meant supercruise and without a form of super cruise you would never be able to fly from one planet to the next within a acceptable amount of time.

    • @AG-ch4od
      @AG-ch4od 10 месяцев назад

      @@valentijnrozeveld3773 That's still a loading screen which was my original point. Like going from one planet to the next in NMS.

  • @r0g3rw4bb17
    @r0g3rw4bb17 10 месяцев назад +41

    Okay. Seriously. I'm impressed. Good job. U the best Alanah

    • @xzxxx-km4vy
      @xzxxx-km4vy 10 месяцев назад

      What's impressive about something that Bethesda already told you from the start that you can not do which is planetary landing? did she at any point thought she would be able to land in the planet? If she did she is more stupid than half you idiots commenting on this video. You're not impressed , there is nothing new here to see, no discovery. Stop being a simp it's better

  • @lordshitpost31
    @lordshitpost31 9 месяцев назад

    There are orbits in the game, I realized it when trying to get a photo, moon of a gas giant was revolving around it.

  • @nfjdkdh
    @nfjdkdh 10 месяцев назад

    That’s amazing. I don’t even have 10 minutes to watch this video

  • @REDDEVIL9269
    @REDDEVIL9269 10 месяцев назад +45

    We all appreciate you taking one for the space explorers everywhere

  • @captain4318
    @captain4318 10 месяцев назад +60

    The planets always moving is so fantastic. A few planets I've found are very close together and it creates for amazing skies to look at, with another planet slowly going over you, shadows flowing over the land. It's amazing!

    • @oantran8060
      @oantran8060 10 месяцев назад +6

      ok

    • @captain4318
      @captain4318 10 месяцев назад +8

      @@oantran8060 thanks for sharing 👍🏻

    • @crini413
      @crini413 10 месяцев назад +12

      ​@captain4318 amazing pictures in the sky, knowing you can't actually fly there or interact with them. The illusion of exploration just doesn't do it for me (or most people it seems). Maybe they'll learn to code before Starfield 2 and we can get a real space game

    • @captain4318
      @captain4318 10 месяцев назад +6

      @@crini413Beautiful moving objects indeed 😍
      I don't think most people care about not being able to fly planet to planet. Reviews are highly positive, so definitely not a deal breaker.

    • @Beacers
      @Beacers 10 месяцев назад

      ​@@captain4318visit cassiopeia IV A

  • @MrOmid1955
    @MrOmid1955 9 месяцев назад

    Thank you for doing this. I am sure my OCD would have kicked, and I would to try the same. You saved 7 hours of my life.

  • @LycorisLilyP
    @LycorisLilyP 10 месяцев назад

    Was gonna try this myself, glad I saved myself the time lol

  • @frasermackie19
    @frasermackie19 10 месяцев назад +9

    Alanah, you are doing all of this for the greater good. Your findings are appreciated using this methodology, which concurs with all the mathematical equations. What I mean to say is, good job! Genuinely interesting to see this, looking forward to starting this tonight.

  • @JammyGuns
    @JammyGuns 10 месяцев назад +23

    This is actually really cool and an amazing effort.

    • @meridianline4022
      @meridianline4022 10 месяцев назад

      What's cool about clipping through planets that you should be able to land on...

    • @JammyGuns
      @JammyGuns 10 месяцев назад

      @@meridianline4022 It's cool that she went to the effort of finding out, and that said planets at least occupy a space to some degree. That said I ultimately agree with you that the player should be able to travel and directly land on planets without loading screens, especially when games like NMS were doing it damn near a decade ago...

  • @theBlankScroll
    @theBlankScroll 10 месяцев назад

    What a legend

  • @shadowdaulton9930
    @shadowdaulton9930 10 месяцев назад

    love the detail of the planets orbit