Product Rendering in Blender: Akai Tape Machine

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  • Опубликовано: 7 июн 2024
  • Hey everyone! Join me in this video as I dive into creating a stunning product rendering of an Akai tape machine. I'll start by showing you where I sourced the model and how I imported it into Blender from 3ds Max. We'll cover the process of converting textures and setting up the scene with all the assets. I'll walk you through each asset, then we'll get into the fun stuff like tweaking our composition, adjusting camera settings, and playing with the lighting. Stick around until the end to see how we pull it all together in Natron for the final image. Can't wait to show you how it's done!
    #blender #blendertutorial #nxstynate
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Комментарии • 20

  • @nxstynate5505
    @nxstynate5505  Месяц назад +3

    Im working on some more videos. However what other product rendering walkthroughs would you all like to see? Or let me know if you all have any other ideas…

    • @bodobanali
      @bodobanali Месяц назад +1

      Nice. I think everyday stuff would be very useful. Cause everyone kind of knows of the real thing looks. A razor/shaver, a pen, … such stuff. Just an idea tho

    • @bodobanali
      @bodobanali Месяц назад +1

      Also if the models would be free do download from somewhere, we could try to follow the steps parallel to the video. But idk if the is enough quality on those free stuff …

    • @nxstynate5505
      @nxstynate5505  Месяц назад

      @@bodobanali I like it thank you for the feedback.

    • @nxstynate5505
      @nxstynate5505  Месяц назад

      @@bodobanali yeah that's the only consideration is to find good models out there. But I am always on the lookout for free models so I'll continue the work to find some everyday items to use.

  • @mannyid8598
    @mannyid8598 Месяц назад +1

    The sound design on this video is phenomenal sir

  • @acidiearts
    @acidiearts Месяц назад +2

    Production looks like a Netflix movie

  • @basspig
    @basspig 26 дней назад

    I happen to own this very same Akai gx747dbx. Mine has the silver compound. Originally brought it at the Japanese stereo mukeshia in April of 1984. I see them going for as much as $4,000 on eBay today.

    • @nxstynate5505
      @nxstynate5505  25 дней назад

      Yeah the original model has the silver version too. That's really dope that you have the physical item. Some of these vintage items really hold their value. I plan on getting a reel to reel at some point to add to my audio signal chain. I have a all analog setup for making beats this add some more great texture to my music.

    • @basspig
      @basspig 24 дня назад +1

      @@nxstynate5505 The ONLY difference on the silver face model is the dbx button on mine is dark green anodized aluminum and the model shows a silver button. Whether AKAI changed it during production, I don't know. But yeah, I've had mine in a studio for forty years. Just did a PM on it last year, replaced rubber belts for the tension arms, new lamps and went through the mechanicals. Tested it on an audio analyzer and printed a test report for when I decide to sell it.
      The oldest trick is to feed the output of the left channel into the right while using sound on sound feature to record the left output to the right. This creates a delay effect. Was pretty crazy when I first discovered this in 1968 with a Panasonic deck I had bought at the time.

  • @joelsjodin
    @joelsjodin Месяц назад +1

    Awesome video what would you say is the main benefit of using this compositor rather than post process in photoshop ?

    • @nxstynate5505
      @nxstynate5505  Месяц назад +2

      Great question! The main difference between node-based compositing (like in Natron) and something like Photoshop boils down to how you manage your workflow and effects.
      In Photoshop, you're working with layers. Each effect or adjustment you make is stacked on top of each other in layers. This can get a bit messy if you have lots of adjustments because you're constantly tweaking and re-ordering those layers to get the right look.
      Node-based compositing, on the other hand, is like a flowchart. Each node represents a specific effect or adjustment, and you connect them together in a tree-like structure. This makes it super clear and organized, because you can see exactly how each effect feeds into the next. You can easily make changes or experiment without messing up your whole project.
      I’ll be sharing some other methods of post-processing as I release more videos. Thanks asking the question.

  • @basspig
    @basspig 26 дней назад

    There is a different model on CG Trader the non-dbx version of this tape deck but I can't find the model that you're using in this video do you have a link to it?

    • @nxstynate5505
      @nxstynate5505  25 дней назад +1

      Here's the link to the model.
      3dsky.org/3dmodels/show/akai_gx_747dbx

    • @basspig
      @basspig 24 дня назад +1

      @@nxstynate5505 Thank you. Only $7, too! How do you import this into Blender? Which format did you purchase?

    • @basspig
      @basspig 24 дня назад

      @@nxstynate5505 I tried to buy the model, but the system said it doesn't meet the minimum purchase! They just lost a sale due to that stupid policy.

    • @nxstynate5505
      @nxstynate5505  24 дня назад

      @@basspig I still use 3dsmax so I was able to open it in max to export it out as an .fbx

    • @basspig
      @basspig 24 дня назад

      @@nxstynate5505 I only have Blender now.