Another great video. If you run into the accuracy challenges where Ivy, I strongly recommend Celiac’s Tome Precision instead of standard +hit because it increases her dodge tankiness. It takes a bit longer to get for her but is worthwhile.
On the Warp/Rewarp Ivy vs Hortensia I still think Hortensia is slightly better at it, mainly because using the staff uses up the unit for that turn. I’d rather staff with Hortensia since I’d rarely ever attack with her anyway because of her lower stats, whereas losing an Ivy attack for a round hurts way more.
Soren with ivy is insane, I have speedtaker on ivy and once she reaches high enough speed to double. She can tank infinite enemy and probably kill them when popping engage. She is usually Tanky enough to tank hits and Soren’s skill will make her heal herself to full health when dealing damage. I use this strategy to tank 10+ units on the saphir mission and Sigurd paralogue.
I like to inherit divine pulse+ on ivy later on when her accuracy suffers more. It's pretty cheap and increases her hit average by a very significant amount
@@magegeneral6988 yeah, but it has base 50% and increases on top of that based on luck. Even the base 50% is worth it on her in my opinion, anything on top of that is just extra
@@radicalmchercules9307 yh but relying on %proc rates is not all that gr8 imo. But I do understand what u are saying. Also remember, every proc skill, Hit % works of the Fates RN system
@@magegeneral6988 That's true, but with Ivys low hit percantages you're relying on a dice roll anyways. Divine pulse+ just increases your hit percentage by a large amount for the cost because it's more impactful on lower hit percentages. For example, let's say you're in endgame and Ivy has a displayed hit percentage of 60. This is actually 68.4 due to true hit, so she has a miss chance of 31.6. Divine pulse cuts that in half, putting her at a 15.8 miss chance, which is 84.2 to hit. So, it has essentially the same effect as hit+15 which costs 1000 sp. Hit +15 would usually be stronger because it raises your displayed hit by 15, but divine pulse is just as good on her because it's more potent for lower hit rates. You also have to factor in that the proc rate will always be higher than 50% unless you have 0 luck. Basically I just think it's worth the 500 sp to greatly increase her consistency late game. If you pick it up on her you'll see it proc way more than you might expect
Early Hellfire/Bolganone with Marth's engrave to patch up her acc and low luck. Crit chance with grasping void odd is good too. Magic good, flyer good.
Excellent showing of flying bonded-shield. I ended up stumbling upon this with Wyvern Lapis using Lucina just to have a non-Backup contribute with my other back-ups for assist attacks. I had remembered how good bonded shield was in my first run, and eventually I used it with Levin Chloe and Ivy. Its great having a like a substitute tank or tanks in a pinch for several turns. Chloe is a monster for this strat since she not only can't be doubled, but usually doubles others and never even takes the hit. The bonded is just an insurance policy. However, if you've got the DLC, Ivy is a TON of fun with this setup because of Soren and Quick Riposte inherited.
I feel like running Sigurd on her could be really strong. Inherit Speedtaker and Speed 3/4/5 from Lyn. Sigurd's momentum will have niche uses, but you'd get canter+ and hit rate to fix her hit issues. Edit: Hortensia's passive only increases healing staff range. It has no effect on warp/reward afaik
She is so good with Lyn, but so is pretty much everyone with good damage output. I would up putting Lyn on Alcryst and putting Celica on Lyn in my most recent run. Alcryst hugely benefitted, and the bonus astra range was great. I inherited speed +4 and Alacrity+ on Ivy and that was enough to keep her doubling more or less at the same rate as when she had Lyn (a speedwing or two may be necessary depending on your stat luck) and having the bonus magic from Celica made her hit even harder. Another nice thing about the Celine bonus magic is that she can still manage to one-shot most wyverns with Excalibur even when she isn't fast enough to double.
Honestly I feel a bit like there's this early Lysithea syndrome going on. Where people just go and say "yeah you put all this investment in this unit to make them good because they're the best user of that investment" and that just doesn't sit right with me. Also a bit like Felix where she has clear strengths but is still overhyped as a unit by virtue of being really popular. Over half the cast would love to have Lyn and Ivy's Astra Storm isn't very noteworthy. I love using it to snipe those annoying Entrap users.
Lysithea was bonkers good in 3h, with access to warp and a great magic list, along with that game heavily rewarding min-maxed stats like hers. I think investing hard in units that can carry you has always been a good strategy in fire emblem so I wouldn't call it a syndrome. I do agree though that she isn't the best user of Lyn, since all she really wants from her are a) skills you can inherit anyway and b) the speed boost from equipping her which is 5 at max bond level
@@MegaScytheman Lysithea is clearly good, top 3 Golden Deer but I'm mostly referring to people who thinks along the lines of course you'd give her the Thyrsus and the Spirit Dusts as if you couldn't use them on other units as well.
I think she's more or less always a good unit. It's just that if you keep Lyn locked on her it makes her busted. Even if you want to give Lyn to someone else, you can probably keep Ivy in your deployed units.
@@MegaScytheman I agree. After you max Lyn, just give Ivy another emblem that would boost speed or build. Not a lot of of non-dlc choices for that though.
In my latest Randomized Maddening run, I ended up with Warrior Ivy with Byleth. She did pretty decently with a crit Radiant Bow! Divine Pulse + also helped her accuracy issues. Her STR Growth paired with Warrior's isn't bad either and she used a Silver Smash Axe well. Her color scheme also makes her Warrior look somewhat cute.
I actually run Corrin on her and use her to pin down units that bunch up. Maybe not optimal but she’s saved a lot of units with her flying/attack range.
I've heard people saying she needs Lyn late game and honestly, she double wolves and swordies endgame with speed +, rally speed and speed taker. If you give her Celica, Eirika or Marth with a +5 bolganone she one rounds EVERY normal enemy in the game. She is this game's god, she'll always do the work.
I've never found her accuracy to be an issue. She hits hard, and has good, if not exceptional speed. With her high mobility, she usually has several options for what to target. Some of them are slow enough for her to double, and those ones aren't very evasive. And even if there are some minor accuracy issues, enemies usually don't get to counterattack her, so the misses don't tend to cause big problems as long as you make sure to have a backup unit. Now my first playthrough, the issue was that her luck wasn't high enough to keep enemy crit rates at 0. A 3% crit rate doesn't seem like a big deal, until 50 encounters later she just dies. I've made a point of taking countermeasures. I originally grabbed Ddg +10 off of Eirika. But these days, I favor engraving Tomes with ddg+, such as Celica's. Bolganone is my go to for her. Celica's engraving patches up her issue of being crit, and decreases the weight a bit. As she actually has passable build, Bolganone of Echoes only slows her down 2 points at base Lindwurm, so it functions well as a primary weapon, with only the occasional need to swap to Elfire to double. You lose 1 Mt, but it's still 5 stronger than Elfire, and actually cheaper to refine for some reason. I originally thought Ivy was the best unit in the game. I'm less certain now, but she's a candidate.I do think she's S tier. And she requires very little work. Her best Emblem I think is very much up in the air. Lyn gives her that extra speed, which is really nice, but as a 1-2 range attacker, Alacrity doesn't really help since the opponent usually can't hit back anyway. She's a magic attacker, and all of Lyn's Bows are Physical. She has access to staffs, so between the options of using a staff or dishing out damage, I rarely found time to create doubles. Astra Storm does very little with her. This doesn't make Lyn a bad option. Not needing to worry about Ivy's speed is really, really fantastic. And none of the go-to magic emblems are a perfect fit either. Celica doesn't show up until late, and Warp Ragnarok really just isn't that helpful on a 6 movement flyer. Micaiah makes any unit incredible, and Ivy can already use Staffs. Byleth is at his best on Mystics, Corrin on dragons, Eirika gives a magic boost, but her ability helps physical attacks. Personally, I think her best option may be to just use a random bond ring with some speed and magic. She has everything she needs to be a monster unit out of the box, with poor luck as her only notable weakness, which is easy to fix in a variety of different ways. Any time I look at an Emblem I think "Yeah. I guess that change Ivy from a high A tier unit an S tier. But that same Emblem could turn somebody else in my party from a C tier to an A tier." So in a sense, her being so good she can afford to run without an Emblem to benefit somebody else justifies her S tier placement for me.
I ran the Mae bond ring on Ivy and gave her a forged Thoron. I don’t care about doubling enemies because I don’t want her getting anywhere near the enemy because of the high crit risk(low Lck), and I might as well give her the hardest hitting Thoron in FE history. She doesn’t have the raw Mag to capitalize on Dire Thunder shenanigans, so Great Thunder Thoron is her best bet, and when you get Sigurd’s ring back later, you’ll be able to augment that Great Thunder Thoron with Momentum, made even better since she has a lot of room to move 6 spaces on account of being a flier. She may be good as an overall unit because she’s a flying caster, but she’s still a meh fighter, and flying doesn’t matter if your combat is mediocre. Lyn? Give that to Panette if she’s not using Ike, her raw Str getting doubled matters more than Ivy’s mid Magic. Or if you really want a magic Lyn user, give it to Mage Knight Pandreo and watch him go wild.
Easy S-tier unit. Bonded shield alongside an avoid tank Alear and a Wyvern Kagetsu with engraved Killing Edge is beyond busted on maddening. Every time there's a problematic group of enemies, you throw this squad in there and they melt down the entire group. Alear recovers their engag meter super fast with their special sword which helps do this multiple times per map. You don't even need Alear to be a flier in this case if you want to him being shot down by archers (although it's super helpful on some maps and much more consistent), as 90% proc rate usually is good enough with how much bulky Ivy and the natural avoid Kagetsu has. Throw the Ike tank on the other enemy flank side and you pretty much plug most hole you need to on maddening.
The thing about Lyn and Ivy is that I want my Astra Storm to hit harder or at least on Alcryst with chance of proccing Luna for each hit. So I just let her inherit Speedtaker then she gets better.
@@ajbickford312 I always benched Ivy after my first run, but after getting her to inherit Speedtaker in my current maddening run, I kinda like her more. Mage fliers are always a good class anyways. I put Byleth on her for the luck increase to reduce enemy crit, and chances of getting hit with Divine Pulse+. Lyn is always with Alcryst if I use him. I guess that’s just my play style.
I save SP for Speedtaker and move Lyn to Alcryst or Alear. Call Doubles and Astra Storm are kind of a waste on Ivy. Once Ivy has Speedtaker, she doesn't really need an Emblem.
My gripe with her is she wants Lyn(highly contested emblem) so bad on her kit for her to double. She may be able to get off with Lucina and inheriting speed+3/4 or speed taker and dump all speedwings to her but that would severely limit her skill inherit options. If you do permanently fixture lyn on her she will definitely pop off because lyn's sync skills perfectly match what she wants to do.
I took lyn off her and just ran her normally to double and kill armors. Late game maddening celine and hortensia couldn't actually one round armor all the time so I was perfectly happy with her as a canter+ hit and run machine
@@yes1667 How is Ivy one of the best Lyn users? The only part of Lyn's kit that Ivy benefits from is the speed boost. All the other amazing parts of her kit are completely wasted on Ivy. I mean, if your reason is "I love Ivy, so I want her to be my ORKO hard carry" then yeah, I get that,. But trying to somehow argue that this pairing is anywhere near optimal takes so much mental gymnastics.
Ivy is a pretty low investment unit, I run Lyn on her (original, I know). I inherit +build and +dex, give her a bolganone and send her on her way to enemy phase half the map. And I only give her spirit dust because I don't have any other targets that I'd rather give it to, maybe Anna is an exception
One of my Top 3 Waifus. One of the best Mages in the game. And please just keep using Lyn on her. The speed really helps. I admit that Ivy was having trouble for me, but she became one of my Go-to mages after a while. She was also one of my S Support considerations. Recommended Emblem Rings: I don’t think Sigurd is a good ring on her for physical strength, only for extra movement and Canter. The two best mages for non DLC: Micaiah (to better her staff usages) and Celica for improved magic and more options against Corrupted. Lyn (as stated before) and Corrin because of Draconic Hex (even if she misses with Thoron, the skill will still activate).
Ivy is one of my favourite units. I ended up putting Celica on her. With echo she could often kill two enemies a round... assuming she didn't miss. She seemed to do that a lot 😑
@@CrazyBreadWithSauce it was pretty late game and I'd given her nova. I'd given her speedtaker too from Lyn so she was usually doubling. So she was hitting 4 times, which would generally proc her passive too or a crit. Didn't work every time, but common enough. If the target survived I'd just use the second attack on the same target Each time you use echo too any backups nearby will attack each time. I had Kagetsu as a Hero and it paired great with brave assist
I'm running Dire Thunder on Ivy in my Maddening run because I couldn't get her speed patched up reliably without Lyn, and I was trying out Lyn on Alcryst. Getting rolls on Luna with the Astral Storm was worth it. Her accuracy on most units is pretty low, around 80. Against things like swordmasters or wolf knights it's really low, like 60. But it's very easy to patch up the accuracy by having her sit next to a couple of A rank supports, and with Thunder's range it's easy to position her to get those bonuses since on Maddening your group should mostly be hanging out close together anyways. It's still a very strong build and I'd say she's still one of my best units.
@@brandon3059 Thanks! I'm using Lyn on Alcryst as well - absolute beast. Just finished my hard run and going to start a maddening run with no DLC. I engraved my +5 thunder with Ike's engraving and it hits like a truck. If accurarcy is an issue, might e worth trying out one that gives + hit. Thunder + canter makes her super flexible
Part of the reason Ivy can't hit anything is her trash luck stat. I think luck effects hit rate with magic. I've found she hits with Bolgonon just fine when she is near Alear, which she likely is all the time when using a Lucina Flyer Ball. Supports are another good way to patch up hit rates. I find I like engraving Thoron better for her as hit and run strats with her large magic stat from 3 range is nice, but Thoron accuracy is the Axe of magic, very bad.
Well, I wouldn't call it "low investment" to give her the best non-DLC offensive ring...that's just about the single biggest investment you can make in this game. TBH Ivy is only "decent" as an offensive unit without Lyn, and Lyn can make many other units just as good as Lyn!Ivy. Giving her Lyn is already heavy favoritism. She's still solid A-tier just for being a flying mage with staves, but "she's really good with Lyn" is hardly an argument in favor of Ivy because that applies to most of the playable cast. Finally, the only aspect of Lyn's amazing all-around kit that Ivy can really take advantage of is is the speed boost. She doesn't have particular synergy with Lyn's doubles, Astra Storm, which is one of the best Engage attacks is wasted on her, and plenty of physical units would love to have access to something like Mulagir, which is again wasted on Ivy. I usually run her as my Corrin user or mobile chip damage or crit fisher with engraved Thoron, and I give Lyn to someone who can actually use more than 50% of its true potential.
I gave an engraved nova+ to ivy to let her crit and quad. On the last turn I danced her and she took out 2 hp bars of final boss as vengeance for eating her dad 😤
So I got the DLC, which means this won't be for everyone, but I really enjoy Soren on Ivy. this combined with draconic hex and divine pulse (expensive, I know), can make her an incredible debuff tank without even needing bonded shield. having assign decoy on ivy feels right too, for some reason.
@@yes1667 draconic hex + cataclysm, I'm also using thoron instead. she's not quite one rounding things with bolog... I can't spell it off the top of my head yet anyway, so it's a suitable replacement. plus, bolting to apply long distance debuffs with draconic hex is nice.
Ivy isn't without her flaws (no unit in this game is nearly as broken as characters from recent titles such as Camilla and Edelgard), but I still think she is still one of the best units in the game. Part of that is just what is inherent to her - flying tome user who has access to staves. Ivy has access to every tome, most notably Nova, and she still has access to Warp, Rewarp and Rescue, the last being exceptionally good on fliers. Only Ivy and her sister have tome/staff/flying available and while her sister requires much less investment to fulfill her niche, Ivy's potential is some of the best in the game. Something that helps her is that her first map is basically designed to make her seem great, as it's a map that heavily rewards fliers. She will see a lot of combat and you'll likely need at least some healing, if not positional staffs too. Lynn massively helps her combat, but as others point out, it's best to move Lynn to a physical unit as her Astra Storm is pretty pathetic. I still think you can keep Lynn on her to help her start the snowball, and ultimately you can inherit Speedtaker, which is costly, but her other favourite skills are Speed+X and Divine Pulse, neither of which are that expensive. Plus , as you've demonstrated, she's one of the best units at abusing bonded shield, so she will likely see a lot of combat, therefore more SP. She may not be top tier (idk), but she's definitely a unit I'd recommend to first time maddening players.
Divine pulse triggers on luck, i think it’s a waste on ivy if you see her luck growth. 15 luck growth means you get 1 luck every 10 levels 😂 she starts with 4 luck so goodluck triggering divine pulse 😂 other skills would be better than divine pulse.
@@kiretan8599 Divine Pulse has a floor of 30% even if you had 0 luck, luck above 0 just gives you a bonus added to the trigger rate. That means it essentially takes a 3rd of Ivy's miss chance and converts it into hits. Divine Pulse is straight up the most underrated skill in the entire game for units with poor DEX, and it just costs 250 SP. And the upgrade turns half of your miss chance into hits at the cost of just 500 SP (You'll have to do the paralogue and have enough bond fragments for level 18 though).
@@Monkeys1467 thats good to know, i looked at it since my ivy has some hit issues then i saw triggers on luck then just shrugged it off, gonna do that on my next run
Is this bonded shield trick exclusive to Ivy? Because I don't get why this would be Ivy specific. You could also like reclass her to sage, set up an avo engrave and set up fog to dodgetank, though less reliable you'd still get enough avoid to dodge stuff without investing rings and engages.
Really weird unit honestly. The saving grace is her unique class. Slow, unaccurate but decent bulk to tank 1 or even 2 physical hits. Not a top tier, but has good stuffs that will always find a role in a 10 or more party. I probably pick Hortensia as chipper when not healing with better speeds since her low damage can be solved by refines and engraves. Also lyn ring is heavily contested by other party members who can survive better with clones. Basically, ivy needs dont' need investment to become useful, but require huge investment to be par with old fe lords. I like that lords in Engage are so mid that their retainers outlcass them most of the time. Realistic that others will fight for them instead of going to frontlines.
So what if my Ivy doesn’t have Lyn on her? I know I can give her speedtaker or plus speed, but my current Ivy is used as more of a poking/healer as Lyn is on Alcryst. I really want to use her but she’s falling behind.
using lyn on ivy is too bad, alear is just the best on her and u always has the lilina/olwen bond ring to using on her depend on if u trained citrine or celine, spd +3 is awesome skill in her, later u can give her canter/ draconic hex depend on how sp u have. If u have the dlc soren ring on camilla is just awesome with the perma heal bc her def stats are incredible, but when veyle arrives just give the soren ring to her and u pass the game 4 free xD
How to use ivy 1 promote 2 accuracy support or engrave a tome 3 equidistant Celica NOT LYNN and echo atk until 2k sp saved 4 inherit speedtaker 5 destroy this game as a side not a really good skill to get also is luck plus from byleth
Lyn is good on literally everyone, but I'd say Ivy is actually one of her worst partners. Ivy definitely appreciates the speed, but you lose out on Lyn's potent ability to nuke someone from across the whole map with a bow due to her low strength. Lyn is literally good on EVERYONE, so I think putting her on a unit that isn't utilizing everything she has well is a bad idea.
I like running Soren on her, Camilla feels like a waste since she already flies. Celica for echo nova was my go to for the last few maps. If Chrobin or Veronica have magic/dex + I might use that for her
Another great video. If you run into the accuracy challenges where Ivy, I strongly recommend Celiac’s Tome Precision instead of standard +hit because it increases her dodge tankiness. It takes a bit longer to get for her but is worthwhile.
Celiac LMAOOOO
@@rhettmitchell Darn you autocorrect!!!
Ivy is also a good dancer target because it allows you to activate her personal skill immidiatly.
3:36
In your graphics, can you show how much SP a unit starts out with?
On the Warp/Rewarp Ivy vs Hortensia I still think Hortensia is slightly better at it, mainly because using the staff uses up the unit for that turn. I’d rather staff with Hortensia since I’d rarely ever attack with her anyway because of her lower stats, whereas losing an Ivy attack for a round hurts way more.
The amount of times i procced world tree on entrap and other high value staves makes me jump for joy.
Soren with ivy is insane, I have speedtaker on ivy and once she reaches high enough speed to double. She can tank infinite enemy and probably kill them when popping engage. She is usually Tanky enough to tank hits and Soren’s skill will make her heal herself to full health when dealing damage. I use this strategy to tank 10+ units on the saphir mission and Sigurd paralogue.
if she didn't wear that funeral mask, she would improve her accuracy lol
I like to inherit divine pulse+ on ivy later on when her accuracy suffers more. It's pretty cheap and increases her hit average by a very significant amount
The problem I have found with that is that Divine Pulse procs off Luck%. Ivy has one of the lowest Luck in the game.
@@magegeneral6988 yeah, but it has base 50% and increases on top of that based on luck. Even the base 50% is worth it on her in my opinion, anything on top of that is just extra
@@radicalmchercules9307 yh but relying on %proc rates is not all that gr8 imo. But I do understand what u are saying. Also remember, every proc skill, Hit % works of the Fates RN system
@@magegeneral6988 That's true, but with Ivys low hit percantages you're relying on a dice roll anyways. Divine pulse+ just increases your hit percentage by a large amount for the cost because it's more impactful on lower hit percentages. For example, let's say you're in endgame and Ivy has a displayed hit percentage of 60. This is actually 68.4 due to true hit, so she has a miss chance of 31.6. Divine pulse cuts that in half, putting her at a 15.8 miss chance, which is 84.2 to hit. So, it has essentially the same effect as hit+15 which costs 1000 sp. Hit +15 would usually be stronger because it raises your displayed hit by 15, but divine pulse is just as good on her because it's more potent for lower hit rates. You also have to factor in that the proc rate will always be higher than 50% unless you have 0 luck. Basically I just think it's worth the 500 sp to greatly increase her consistency late game. If you pick it up on her you'll see it proc way more than you might expect
@@radicalmchercules9307 Ah tnx for that I get what u are saying now makes alot of sense
Early Hellfire/Bolganone with Marth's engrave to patch up her acc and low luck. Crit chance with grasping void odd is good too. Magic good, flyer good.
Excellent showing of flying bonded-shield. I ended up stumbling upon this with Wyvern Lapis using Lucina just to have a non-Backup contribute with my other back-ups for assist attacks. I had remembered how good bonded shield was in my first run, and eventually I used it with Levin Chloe and Ivy. Its great having a like a substitute tank or tanks in a pinch for several turns. Chloe is a monster for this strat since she not only can't be doubled, but usually doubles others and never even takes the hit. The bonded is just an insurance policy. However, if you've got the DLC, Ivy is a TON of fun with this setup because of Soren and Quick Riposte inherited.
I've been waiting for this!!
Ivy is great! Just a dash of speed and she starts popping off.
Also, she's a stalker.
I feel like running Sigurd on her could be really strong. Inherit Speedtaker and Speed 3/4/5 from Lyn. Sigurd's momentum will have niche uses, but you'd get canter+ and hit rate to fix her hit issues.
Edit: Hortensia's passive only increases healing staff range. It has no effect on warp/reward afaik
She is so good with Lyn, but so is pretty much everyone with good damage output. I would up putting Lyn on Alcryst and putting Celica on Lyn in my most recent run. Alcryst hugely benefitted, and the bonus astra range was great. I inherited speed +4 and Alacrity+ on Ivy and that was enough to keep her doubling more or less at the same rate as when she had Lyn (a speedwing or two may be necessary depending on your stat luck) and having the bonus magic from Celica made her hit even harder. Another nice thing about the Celine bonus magic is that she can still manage to one-shot most wyverns with Excalibur even when she isn't fast enough to double.
I think you mixed up Celine and Celica a few times 😅 something like that, but I think I still understand 99% of what you said
Yeah the whole Lyn x Ivy argument is mostly just about favoritism.
It's frankly such a waste putting the best physical offensive ring on Ivy.
Honestly I feel a bit like there's this early Lysithea syndrome going on. Where people just go and say "yeah you put all this investment in this unit to make them good because they're the best user of that investment" and that just doesn't sit right with me. Also a bit like Felix where she has clear strengths but is still overhyped as a unit by virtue of being really popular.
Over half the cast would love to have Lyn and Ivy's Astra Storm isn't very noteworthy. I love using it to snipe those annoying Entrap users.
Lysithea was bonkers good in 3h, with access to warp and a great magic list, along with that game heavily rewarding min-maxed stats like hers. I think investing hard in units that can carry you has always been a good strategy in fire emblem so I wouldn't call it a syndrome. I do agree though that she isn't the best user of Lyn, since all she really wants from her are a) skills you can inherit anyway and b) the speed boost from equipping her which is 5 at max bond level
@@MegaScytheman Lysithea is clearly good, top 3 Golden Deer but I'm mostly referring to people who thinks along the lines of course you'd give her the Thyrsus and the Spirit Dusts as if you couldn't use them on other units as well.
I think she's more or less always a good unit. It's just that if you keep Lyn locked on her it makes her busted.
Even if you want to give Lyn to someone else, you can probably keep Ivy in your deployed units.
@@MegaScytheman I agree. After you max Lyn, just give Ivy another emblem that would boost speed or build. Not a lot of of non-dlc choices for that though.
In my latest Randomized Maddening run, I ended up with Warrior Ivy with Byleth. She did pretty decently with a crit Radiant Bow! Divine Pulse + also helped her accuracy issues. Her STR Growth paired with Warrior's isn't bad either and she used a Silver Smash Axe well. Her color scheme also makes her Warrior look somewhat cute.
I'm doing a men only run, and basically my ivy replacement is Jean with a Levin sword on griffon knight. It works incredibly well.
I actually run Corrin on her and use her to pin down units that bunch up. Maybe not optimal but she’s saved a lot of units with her flying/attack range.
I've heard people saying she needs Lyn late game and honestly, she double wolves and swordies endgame with speed +, rally speed and speed taker.
If you give her Celica, Eirika or Marth with a +5 bolganone she one rounds EVERY normal enemy in the game.
She is this game's god, she'll always do the work.
Yeah definitely give her speedtaker and let someone else actually use Lyn’s full abilities and she and lyn get even better by being with other people
I've never found her accuracy to be an issue. She hits hard, and has good, if not exceptional speed. With her high mobility, she usually has several options for what to target. Some of them are slow enough for her to double, and those ones aren't very evasive.
And even if there are some minor accuracy issues, enemies usually don't get to counterattack her, so the misses don't tend to cause big problems as long as you make sure to have a backup unit.
Now my first playthrough, the issue was that her luck wasn't high enough to keep enemy crit rates at 0. A 3% crit rate doesn't seem like a big deal, until 50 encounters later she just dies.
I've made a point of taking countermeasures. I originally grabbed Ddg +10 off of Eirika. But these days, I favor engraving Tomes with ddg+, such as Celica's. Bolganone is my go to for her. Celica's engraving patches up her issue of being crit, and decreases the weight a bit. As she actually has passable build, Bolganone of Echoes only slows her down 2 points at base Lindwurm, so it functions well as a primary weapon, with only the occasional need to swap to Elfire to double. You lose 1 Mt, but it's still 5 stronger than Elfire, and actually cheaper to refine for some reason.
I originally thought Ivy was the best unit in the game. I'm less certain now, but she's a candidate.I do think she's S tier. And she requires very little work.
Her best Emblem I think is very much up in the air. Lyn gives her that extra speed, which is really nice, but as a 1-2 range attacker, Alacrity doesn't really help since the opponent usually can't hit back anyway. She's a magic attacker, and all of Lyn's Bows are Physical. She has access to staffs, so between the options of using a staff or dishing out damage, I rarely found time to create doubles. Astra Storm does very little with her.
This doesn't make Lyn a bad option. Not needing to worry about Ivy's speed is really, really fantastic. And none of the go-to magic emblems are a perfect fit either. Celica doesn't show up until late, and Warp Ragnarok really just isn't that helpful on a 6 movement flyer. Micaiah makes any unit incredible, and Ivy can already use Staffs. Byleth is at his best on Mystics, Corrin on dragons, Eirika gives a magic boost, but her ability helps physical attacks.
Personally, I think her best option may be to just use a random bond ring with some speed and magic. She has everything she needs to be a monster unit out of the box, with poor luck as her only notable weakness, which is easy to fix in a variety of different ways. Any time I look at an Emblem I think "Yeah. I guess that change Ivy from a high A tier unit an S tier. But that same Emblem could turn somebody else in my party from a C tier to an A tier."
So in a sense, her being so good she can afford to run without an Emblem to benefit somebody else justifies her S tier placement for me.
I ran the Mae bond ring on Ivy and gave her a forged Thoron. I don’t care about doubling enemies because I don’t want her getting anywhere near the enemy because of the high crit risk(low Lck), and I might as well give her the hardest hitting Thoron in FE history. She doesn’t have the raw Mag to capitalize on Dire Thunder shenanigans, so Great Thunder Thoron is her best bet, and when you get Sigurd’s ring back later, you’ll be able to augment that Great Thunder Thoron with Momentum, made even better since she has a lot of room to move 6 spaces on account of being a flier.
She may be good as an overall unit because she’s a flying caster, but she’s still a meh fighter, and flying doesn’t matter if your combat is mediocre. Lyn? Give that to Panette if she’s not using Ike, her raw Str getting doubled matters more than Ivy’s mid Magic. Or if you really want a magic Lyn user, give it to Mage Knight Pandreo and watch him go wild.
I still want to see the smarty pants that said ivy was worse than framme in maddening where are you now big boy????
Easy S-tier unit. Bonded shield alongside an avoid tank Alear and a Wyvern Kagetsu with engraved Killing Edge is beyond busted on maddening. Every time there's a problematic group of enemies, you throw this squad in there and they melt down the entire group. Alear recovers their engag meter super fast with their special sword which helps do this multiple times per map.
You don't even need Alear to be a flier in this case if you want to him being shot down by archers (although it's super helpful on some maps and much more consistent), as 90% proc rate usually is good enough with how much bulky Ivy and the natural avoid Kagetsu has.
Throw the Ike tank on the other enemy flank side and you pretty much plug most hole you need to on maddening.
The thing about Lyn and Ivy is that I want my Astra Storm to hit harder or at least on Alcryst with chance of proccing Luna for each hit. So I just let her inherit Speedtaker then she gets better.
That’s exactly what I plan on doing my 2nd playthrough lol
@@ajbickford312 I always benched Ivy after my first run, but after getting her to inherit Speedtaker in my current maddening run, I kinda like her more. Mage fliers are always a good class anyways. I put Byleth on her for the luck increase to reduce enemy crit, and chances of getting hit with Divine Pulse+. Lyn is always with Alcryst if I use him. I guess that’s just my play style.
Great guide.
I save SP for Speedtaker and move Lyn to Alcryst or Alear. Call Doubles and Astra Storm are kind of a waste on Ivy. Once Ivy has Speedtaker, she doesn't really need an Emblem.
My gripe with her is she wants Lyn(highly contested emblem) so bad on her kit for her to double. She may be able to get off with Lucina and inheriting speed+3/4 or speed taker and dump all speedwings to her but that would severely limit her skill inherit options. If you do permanently fixture lyn on her she will definitely pop off because lyn's sync skills perfectly match what she wants to do.
I took lyn off her and just ran her normally to double and kill armors. Late game maddening celine and hortensia couldn't actually one round armor all the time so I was perfectly happy with her as a canter+ hit and run machine
Tbfvif you give her lyn she becomes an easy carry
Lyn is highly contested but she is arguably one of the best lyn users so its an incredible return on investment
@@yes1667 How is Ivy one of the best Lyn users? The only part of Lyn's kit that Ivy benefits from is the speed boost. All the other amazing parts of her kit are completely wasted on Ivy.
I mean, if your reason is "I love Ivy, so I want her to be my ORKO hard carry" then yeah, I get that,.
But trying to somehow argue that this pairing is anywhere near optimal takes so much mental gymnastics.
Ivy is a pretty low investment unit, I run Lyn on her (original, I know). I inherit +build and +dex, give her a bolganone and send her on her way to enemy phase half the map. And I only give her spirit dust because I don't have any other targets that I'd rather give it to, maybe Anna is an exception
One of my Top 3 Waifus. One of the best Mages in the game. And please just keep using Lyn on her. The speed really helps.
I admit that Ivy was having trouble for me, but she became one of my Go-to mages after a while. She was also one of my S Support considerations.
Recommended Emblem Rings: I don’t think Sigurd is a good ring on her for physical strength, only for extra movement and Canter. The two best mages for non DLC: Micaiah (to better her staff usages) and Celica for improved magic and more options against Corrupted. Lyn (as stated before) and Corrin because of Draconic Hex (even if she misses with Thoron, the skill will still activate).
Ivy is one of my favourite units.
I ended up putting Celica on her. With echo she could often kill two enemies a round... assuming she didn't miss. She seemed to do that a lot 😑
Lyn engrave my dude
Have her inherent speedtaker
She could could do only half enemy HP with Echo for me. Wasnt worth it most of the time.
@@CrazyBreadWithSauce it was pretty late game and I'd given her nova. I'd given her speedtaker too from Lyn so she was usually doubling. So she was hitting 4 times, which would generally proc her passive too or a crit.
Didn't work every time, but common enough. If the target survived I'd just use the second attack on the same target
Each time you use echo too any backups nearby will attack each time. I had Kagetsu as a Hero and it paired great with brave assist
I know you're not factoring in Hector, but I find it funny how well Ivy uses Hector, freeing up the Lyn slot for someone else.
How is dire thunder with a hit skill on maddening? It’s been a hard carry for me on hard mode - curious if accuracy is an issue on mad
I'm running Dire Thunder on Ivy in my Maddening run because I couldn't get her speed patched up reliably without Lyn, and I was trying out Lyn on Alcryst. Getting rolls on Luna with the Astral Storm was worth it.
Her accuracy on most units is pretty low, around 80. Against things like swordmasters or wolf knights it's really low, like 60.
But it's very easy to patch up the accuracy by having her sit next to a couple of A rank supports, and with Thunder's range it's easy to position her to get those bonuses since on Maddening your group should mostly be hanging out close together anyways.
It's still a very strong build and I'd say she's still one of my best units.
@@brandon3059 Thanks! I'm using Lyn on Alcryst as well - absolute beast. Just finished my hard run and going to start a maddening run with no DLC.
I engraved my +5 thunder with Ike's engraving and it hits like a truck. If accurarcy is an issue, might e worth trying out one that gives + hit. Thunder + canter makes her super flexible
I always deploy ivy in my runs for two good reasons:
I also like to deploy Yunaka for 2 reasons:
Part of the reason Ivy can't hit anything is her trash luck stat. I think luck effects hit rate with magic. I've found she hits with Bolgonon just fine when she is near Alear, which she likely is all the time when using a Lucina Flyer Ball. Supports are another good way to patch up hit rates. I find I like engraving Thoron better for her as hit and run strats with her large magic stat from 3 range is nice, but Thoron accuracy is the Axe of magic, very bad.
Me who has lyn on alfred and refuses to separate them 😶
I always debated on whether Sage or her default class, Lindwurm, was a better class for her. This helped me decided
Well, I wouldn't call it "low investment" to give her the best non-DLC offensive ring...that's just about the single biggest investment you can make in this game.
TBH Ivy is only "decent" as an offensive unit without Lyn, and Lyn can make many other units just as good as Lyn!Ivy. Giving her Lyn is already heavy favoritism.
She's still solid A-tier just for being a flying mage with staves, but "she's really good with Lyn" is hardly an argument in favor of Ivy because that applies to most of the playable cast.
Finally, the only aspect of Lyn's amazing all-around kit that Ivy can really take advantage of is is the speed boost. She doesn't have particular synergy with Lyn's doubles, Astra Storm, which is one of the best Engage attacks is wasted on her, and plenty of physical units would love to have access to something like Mulagir, which is again wasted on Ivy.
I usually run her as my Corrin user or mobile chip damage or crit fisher with engraved Thoron, and I give Lyn to someone who can actually use more than 50% of its true potential.
Supports can really help with her hit rate
I gave an engraved nova+ to ivy to let her crit and quad. On the last turn I danced her and she took out 2 hp bars of final boss as vengeance for eating her dad 😤
So I got the DLC, which means this won't be for everyone, but I really enjoy Soren on Ivy. this combined with draconic hex and divine pulse (expensive, I know), can make her an incredible debuff tank without even needing bonded shield. having assign decoy on ivy feels right too, for some reason.
Honestly don't see the need for draconic hex on her because she's one rounding most things or at the very 90% hp
@@yes1667 draconic hex + cataclysm, I'm also using thoron instead. she's not quite one rounding things with bolog... I can't spell it off the top of my head yet anyway, so it's a suitable replacement. plus, bolting to apply long distance debuffs with draconic hex is nice.
@@Traestaree Im using this right now and she is my worst unit so far, though I havent invested in her apart from leveling soren with her.
Ivy isn't without her flaws (no unit in this game is nearly as broken as characters from recent titles such as Camilla and Edelgard), but I still think she is still one of the best units in the game.
Part of that is just what is inherent to her - flying tome user who has access to staves. Ivy has access to every tome, most notably Nova, and she still has access to Warp, Rewarp and Rescue, the last being exceptionally good on fliers.
Only Ivy and her sister have tome/staff/flying available and while her sister requires much less investment to fulfill her niche, Ivy's potential is some of the best in the game.
Something that helps her is that her first map is basically designed to make her seem great, as it's a map that heavily rewards fliers. She will see a lot of combat and you'll likely need at least some healing, if not positional staffs too.
Lynn massively helps her combat, but as others point out, it's best to move Lynn to a physical unit as her Astra Storm is pretty pathetic. I still think you can keep Lynn on her to help her start the snowball, and ultimately you can inherit Speedtaker, which is costly, but her other favourite skills are Speed+X and Divine Pulse, neither of which are that expensive. Plus , as you've demonstrated, she's one of the best units at abusing bonded shield, so she will likely see a lot of combat, therefore more SP.
She may not be top tier (idk), but she's definitely a unit I'd recommend to first time maddening players.
Divine pulse triggers on luck, i think it’s a waste on ivy if you see her luck growth. 15 luck growth means you get 1 luck every 10 levels 😂 she starts with 4 luck so goodluck triggering divine pulse 😂 other skills would be better than divine pulse.
@@kiretan8599 Divine Pulse has a floor of 30% even if you had 0 luck, luck above 0 just gives you a bonus added to the trigger rate. That means it essentially takes a 3rd of Ivy's miss chance and converts it into hits. Divine Pulse is straight up the most underrated skill in the entire game for units with poor DEX, and it just costs 250 SP. And the upgrade turns half of your miss chance into hits at the cost of just 500 SP (You'll have to do the paralogue and have enough bond fragments for level 18 though).
@@Monkeys1467 thats good to know, i looked at it since my ivy has some hit issues then i saw triggers on luck then just shrugged it off, gonna do that on my next run
Is this bonded shield trick exclusive to Ivy? Because I don't get why this would be Ivy specific. You could also like reclass her to sage, set up an avo engrave and set up fog to dodgetank, though less reliable you'd still get enough avoid to dodge stuff without investing rings and engages.
3:00 “Als”?
I used ivy on my maddening run because of you and I don’t regret it
i gonna try use ivy on bowknight for the radiant bow xD
Really weird unit honestly. The saving grace is her unique class. Slow, unaccurate but decent bulk to tank 1 or even 2 physical hits. Not a top tier, but has good stuffs that will always find a role in a 10 or more party. I probably pick Hortensia as chipper when not healing with better speeds since her low damage can be solved by refines and engraves. Also lyn ring is heavily contested by other party members who can survive better with clones. Basically, ivy needs dont' need investment to become useful, but require huge investment to be par with old fe lords.
I like that lords in Engage are so mid that their retainers outlcass them most of the time. Realistic that others will fight for them instead of going to frontlines.
So what if my Ivy doesn’t have Lyn on her? I know I can give her speedtaker or plus speed, but my current Ivy is used as more of a poking/healer as Lyn is on Alcryst. I really want to use her but she’s falling behind.
using lyn on ivy is too bad, alear is just the best on her and u always has the lilina/olwen bond ring to using on her depend on if u trained citrine or celine, spd +3 is awesome skill in her, later u can give her canter/ draconic hex depend on how sp u have.
If u have the dlc soren ring on camilla is just awesome with the perma heal bc her def stats are incredible, but when veyle arrives just give the soren ring to her and u pass the game 4 free xD
Ooh and Camilla has that doubling Thunder tome too, that sounds good for Ivy. Idk how accurate it is though lol
How to use ivy 1 promote 2 accuracy support or engrave a tome 3 equidistant Celica NOT LYNN and echo atk until 2k sp saved 4 inherit speedtaker 5 destroy this game as a side not a really good skill to get also is luck plus from byleth
I have a better way to use Luigi. Eight words:
KEEP. HER. SEVERAL. THOUSAND. FEET. AWAY. FROM. ALEAR!
Lyn is good on literally everyone, but I'd say Ivy is actually one of her worst partners. Ivy definitely appreciates the speed, but you lose out on Lyn's potent ability to nuke someone from across the whole map with a bow due to her low strength.
Lyn is literally good on EVERYONE, so I think putting her on a unit that isn't utilizing everything she has well is a bad idea.
Ivy had a bit of trouble keeping up with Anna but being able to use Nova really took her over the edge for me
I like running Soren on her, Camilla feels like a waste since she already flies.
Celica for echo nova was my go to for the last few maps.
If Chrobin or Veronica have magic/dex + I might use that for her