Important note for if you want to use Byleth Sage Anna and want to stack Luck: never inherit past Luck +8, as Byleth at Bond 20 gives +12 luck and there’s a cap of +20 to a stat from Emblem + Skills, so any further would be a waste unless intending to switch to another emblem
It’s not perfect but I found it’s decent for enemy phasing small amount of fliers with Warrior Fogado, but yeah General Anna is the secret Hurricane Axe tech
Anna will be such a weird controversial unit for old school Fire Emblem players. There's a sort of honor code amongst them against doing any sort of kill feeding strat that slows down clear times as if they are playing LTC even when they aren't. The most extreme example of this would be Kurthnaga in Radiant Dawn. He is dead weight unless you grind him in endgame part 3 for like 100 turns. This is considered an exploit even though the developers intentionally provide this option so Kurth can contribute if you like him. Anna is far less high effort than Kurth, but she will be rated similarly by old school players because she is not immediately good.
@@zhoufang996 well, the issue would be that enemy phase tanking would cause any unit engaged with Leif to swap to a weapon that has advantage. If I remember correctly, Lightbrand is Leif's 3rd engage weapon, so you would automatically swap into one of the other two weapons if you get attacked by an enemy wielding anything other than an axe.
Also, to add, with dlc, the chrom on Anna is nice since since you get the 10 extra magic when engaged. (And chain attacks from being a back up). Nice video btw
@@shadoweclipse8357 her innate proficiency is Bow surprisingly enough they really wanted Anna to showcase the second seal lol mines is going to be a bow knight due to her axe proficiency as well
Something I don't see mentioned at all by anyone is the bonus stat cap. There's actually a limit of 20 on the amount you can raise a stat beyond its starting value. It doesn't come up super often since, on most stats, you have to go pretty far out of your way to hit that cap. However, Luck is a stat that tends to be given out in higher values on emblem rings and passives, which means it actually quite easy to hit and go over this cap without realizing it. Your first Anna actually did this - Byleth gives +12 Luck at max bond level and you had Luck + 10 on her, putting her two points over the cap. This can also happen pretty easily with HP, as well.
I tried the bring “4 units to Anna’s paralogue and feed her” method after your video and that felt pretty good. Using only four units also let me funnel some exp into Alear and Chloe when normally I’d have a lot of filler units coming along eating exp. It’s a little bit of setup but you get such a good unit in return after the reclass. Mage Knight Anna has been my most consistent unit in the mid game of my no dlc Maddening run. I’m gonna be trying Sigurd on her to help hold the Levin Sword and save myself room to inherit both Speedtaker and Sword Power when I’d normally want Canter for repositioning. While he doesn’t give Magic or Speed, the build bonus is indirect speed with her low build and Momentum is a damage increase so he boosts her offenses in roundabout ways other than strat +mag +speed.
Honestly I feel like radiant bow isn’t worth it in most cases since you can just use wind spells to take out fliers in a magic class. Sure the might is higher, but you also have a better magic stat to begin with, and you have access to other tomes like thunder and surge
Main reason why its better in taking out fliers(in terms of dmg) than wind tomes is due to how the game calculates effective damage. They calc this by Weapon MT x 3 then you add your MAG after that. At base Radiant bow already have 19 MT and only takes 5 silver to max which turns into 24 MT weapons. This is why in early game by reforging a Radiant bow is better in dealing with fliers rather than any other bows due to weapon Mt alone. Ofc this is only in terms of damage of Radiant bow vs Excalibur as I myself prefer Sage/MK Anna.
My fave anna build is mage knight anna with axe specialisation. This does require dlc but she works REALLY well with camilla, and the hurricane axe is perfect for dark inferno. High speed, high magic, can quad with lightning. Unstoppable gremlin child
The extra move and essentially being a flier is amazing too. I've been doing this setup with Jean, because Soren is just too good on Anna. As long as you have Hold Out, Soren lets you solo tank entire scenarios as long as you're engaged.
The video you made on leveling Anna during her own paralogue was great. I ended up doing a similar thing, Warp Ragnarok-ing Alear immediately into the middle, and then opening the middle chest where Anna is hiding on turn 2 (this will recruit her immediately). The Compact Axe +3 is such a good idea as well. I will say, the downside to this is that you're not getting any SP on that experience that round, since you can't hand her a ring the same way you hand her an axe.
I've used her in a few different ways in my latest run she's rocking over 50 luck with Tiki and Byleth's luck skills. Having her proc Make a Killing every other kill just gives you buckets of ducats to spend on whatever you like. She's a must deploy in my runs, usually Sage to max out her growths and luck stat.
At internal level 30, Pandreo will have 7 more effective speed with 3 less magic and a bit more bulk with a lot more evasion. Around internal level 40 their speed diff will still be effectively 7. It's just easier to patch up speed than it is magic. It's not like you're only allowed one magic user though. Jean's stats at the same internal level as Anna will have slightly higher points in everything except dex. All 3 are pretty close with Pandreo being more combat functional with no investment, Anna making some insane snowballing with money that can be invested into the well for more SP for everyone, and Jean is there too.
i didnt know about Anna's mag growth in my first playthrough so she was just on warrior for most of the game but i noticed sometime near the end that her mag stat was pretty big lol, and Alcryst wasnt doing much with the Radiant bow so i gave it to Anna and she shredded enemies. i made her a bow knight just cause and it was great
Ya know I wish they showed growth rates in game, because this unit on my first playthrough was so bad and I thought this would be like 3H Anna, little did I know, she’s a mage trying to carry an Axe. I also didn’t realize the first mage they hand you sucks on Mage
clanne promotes into mage knight, so i think the point is that his (mediocre) base magic will carry him up to level 10 where he can then run around with his sword seems to be developer intent at least
If you save the obstruct staff, you can easily get to level 10 in jean's paralogue as well (assuming you use it at level 9 with Micaiah engaged). Also super late since this is a month ago but I am at work and like having your vids in the background. With DLC, Anna as a Griffin Knight with the Tiki Ring and the Reprisal skill is just insane. Her str growth will only be 40%(that is with starsphere from tiki) but you have everything else really high, Especially magic for levin sword use) but with reprisal and the extra HP you gain from just having Tiki equipped you gain a decent amount of damage as well. You gain 5 to all stats while engaged too to make it even better, (Woot another 5% chance to get that gold proc) ** Edit again for anyone trying a new run and wants to try the Anna Grif Knight build, Make sure you power level her to 10 right away and use the master seal to make her a warrior. Use her in the Tiki map (along with Alcryst if you want) for easy kills on those flying dragons and then you get yourself an easy free tiki even on maddening. If anyone does online relay battles, you can easily get second and master seals for free as well (10% chance for participating and a chance for rewards for doing engage attacks). Edit again for anyone who is using dlc. If you have Soren and also have divine pulse learned, with Anna, you will basically never miss bolting due to divine pulse procs and her luck stat. Add in dancing and contact and you have 8 plus ranged attacks per turn for (up to 4 turns once you get the bond levels)
I personally wouldn’t level Anna on her own paralogue so that you can have a ring on her before the internal level gets too high. If you’re willing to delay promotion, you can second seal Anna into Mage and her Magic will turn out higher especially on fixed, however, if you do this, get the proficiencies to promote before Chapter 10. I was planning a High Priest Anna to get her luck up, but I realized after chapter 14 that she didn’t have Staff proficiency, which means she’s stuck in mage until Leif comes back. I had to delay paralogues so I could make the promotion. As for classes, I personally think Sage or High Priest is a better option than Mage Knight for a magic focused build. Mystical classes get way better use of Emblem rings than cavalry (unless you’re using Eirika or Sigurd). Sage for Damage, or High Priest for Luck. If you get to stat cap level, Mage Knight doesn’t even stay relevant. Caps would be 41 Magic 25 luck versus 49 magic 31 luck on sage and 46 Magic 39 luck on High priest. Mage knight has the same speed cap as high priest and only 2 more than sage, with only one extra build versus sage. (Actually the build cap on high priest is 13 to mage knight’s 12)
For anyone who says stat caps aren’t relevant, the example sage Anna has 4 levels on Luck before she caps out, if that Anna were second sealed to mage knight right there, she would be two points over the cap. I don’t know if the game lets her keep those luck levels, has that ever been tested?
Actually because her base magic growth is so high she loses 1 magic and gains more dex and speed if you keep her on axe fighter to 10 then swap her over to sage so either way can work
@@shadow11636 you’re right. A better reason to second seal to mage is to get Anna on Magic if you want your Master seals for other units (since you can only promote three units to use in Chapters 9+10 and one more for 11). I was more commenting that if you do that like I did, get bond levels on Leif/Micaiah so you aren’t missing proficiencies. (I figured out the Micaiah leveling strat too late and then Jean had Micaiah so Anna can’t become Sage until 17 is cleared.) Also do you know what happens on class change into a lower stat cap?
@JMagicd True thats a good reason, im pretty sure it dave your individual stat gains so you should be able to change to a class with lower stats without worry
@@shadow11636 I’m referring to caps, not bases, so one point of luck from the example sage Anna would, in theory not be kept should she turn into mage knight since MK has 1 lower base luck but a stat cap of 24 + 1 for Anna’s personal modifier. I have never tested that scenario though. I’m referring to the sage anna on screen that has 27 luck and is using luck +10 to reach 37
Best use for Anna that I have found is now this... skip jean paralogue unlock anna... take anna into jeans paralogue with miciah and 3 heal staffs... clear map accept archer boss and heal the npc until anna is lvl 10 mKe her a warrior and use her and etie to clear all dlc paralogues in ch 6 then either keep warrior Anna for radiant bow or reclass to sage
Should also note that Hold Out is incredibly useful for Nosferatu (or Soren) tanking. Anna will have low HP, so she should always be able to proc Hold Out and heal back above the threshold. Edit: lol you literally just mentioned Hold Out right after I posted this
I never thought luck build Anna was good, she gets a lot of procs without the extra luck but better to have combat utility and nuke of a unit. This is especially true if go speed taker Anna to double even the wolf knights with Byleth from long range or use her with bonded shield mage knight to one turn a bunch of enemies.
I'm using Anna on my current playthrough (maddening random growths, where I use the first 14 units) and she's been an incredible Mage Knight. Insane magic and speed, and she's bulky enough to take hits. I have her using Dire Thunder and Canter so she can easy soften up an enemy and retreat. Not sure how much I should attribute it to random growths, but she's very stat blessed and she carries
If you have DLC, get Anna, do Tiki's paralogue without Alcryst and you'll have Anna at lvl 10 in the least, if you bunker down and kill all reinforcements before entering the temple. Then go about your day as usual with Tiki at your side and you can recruit Jean later if you desire so. Yes I will admit it took me 57 turns to complete Tiki's paralogue but it was worth it.
I've ran alot of different Anna builds so far and I must say the radiant bow bow knight will be the next one I try. I had alcrest (with trash mag) and an upgraded raidiant bow and he was still wrecking stuff so I'd imagine it would be great on anna. As a side note, I havent had any problems with her dmg falling off as a mage knight. But I want to try the 20% dmg to all fire spells bond ring on her, just to see how high she can go. Would pretty much have to set passives to speed ones though since losing lyn is a decent lose, unless you've already inve6in speed passives.
I have used Ana as a griffin knight on maddening with her only offensive item being +3 Levin sword with michaya ingrave and Celica/lynd as an emblem and she was insane. I used self warp to warp in dth middle of 10 enemies and she killed like 8 of them in enemy phase. Enemy ai doesn't attack with 0 hit so if you want to enemy phase stand next to an enemy backup.
You mentioning how easy it is to powerlevel her early on reminds me how I figured it's also super easy to make Mozu viable almost out of the box if you wait one chapter or two to recruit camilla. You just throw a second seal and a E rank bow in her face at the same time you recruit her, give her Arthur pair up, and with Camilla's damage boost you can let her be a little scumbag taking revenge on 80% of the Faceless that raided her village. Hell, looking back on it you could do this after Ch 11 just so you also get Kaze for debuffing. It doesn't really matter as you want to deploy her on Ch 12 for the first time anyway, so your level 7ish Mozu can shoot Spear fighters with WTA and once she's level 10 she's golden. Long tangent but gonna try Anna next time, I'm thinking just giving her Byleth and all the Luck+ just for the memes and the big monee
Vantage Alacrity has been really good on Mage Knight Anna on my current maddening run. It's a bit reminiscent of Super Sorcerrors in Fates, except you're doubling instead of one-shotting before the enemy attacks. Really good for turning your brain off and letting Anna make money.
I turned her into a swordmaster with a Levin sword. Became my anti armor specialist and can hold her own against most any other unit. Around chapter 22 I turn her into an hero for a better class skill.
Iono man, “anna is low investment “ is kind of a crazy statement. Not sure if I got rng screwed but I used both her and clanne and at lvl 10 mage knight she has 3 more mag and 9 lessspd and doesn’t double without spdtaker.
I know Wyverns typically die to magic too, but radiant bow is for fliers specifically. Strong radiant bow users Anna (warrior), Fogado (warrior, cupido), one-shot fliers, even wyverns with 70+ health, and griffons that can't be normally doubled regardless of unit or class (like mage knight). So while mage knight (or magic classes) are typically better for like the rest of the game's units, radiant bow/radiant bow users are specifically there to kill fliers. Which are amongst the hardest units to kill in the game. You can typically use any magic user to kill those other enemies (Armors, mysticals on speedy/avoidy enemies like swordmasters or thieves), but radiant bow is specifically there to kill the hard-to-kill, avoidy, speedy griffons or tanky wyverns. It has a specific niche that nothing else really touches. Like griffons theoretically take a lot of damage from excalibur, but in my experience rarely get one-shot by it. So you have to find a way to deal the rest of the damage, which can be tricky with hit percent and/or because of their high speed. Radiant bow just ignores all that by one-shotting them with usually decent hit percent. And radiant bow wont do that on every bow-user. Like Etie for example, radiant bow sucks. I dont think it works on panette either. So only a couple of units make use of it, like Anna (and Fogado, which is why Fogado cupido is s tier imo, since he gets high magic and frees your Anna up to do other things)
Doesn’t Radiant Bow deal magic damage/calculate based on enemy’s res? If so, how would it be better at penetrating the high res stats of Griffin Knights than say a dedicated magic class with high magic stats using Excalibur?
@@ItsVab Im not really sure, cuz tbh I dont do all those minute calculations that others do. But, it somehow does, for some reason. I mean the might of Radiant bow is 22-24 or so. And excalibur is like 12-14. So that likely has a lot to do with it. Honestly the might of the radiant bow is ridiculous in this game, its one of the strongest weapons in the game and really easy to level up. Even easier than the magics (and excalibur). But it is why the radiant bow only really works on some units (like Anna and Fogado cupido) due to their high magic growths and doesnt work much on peeps like Etie and Panette (especially Panette who is known for being ridiculous otherwise) because of their low magic growths. So in those cases, youre probably better off using Excalibur on a magic unit, but not in the case of Anna warrior or Fogado who get respectable magic, even Merrin has a decent magic stat on warrior.
I agree that people overstate how much you have to invest in Anna. And I would say the same for Jean. The pupil units do take some investment, but they end up requiring a lot less effort than other units in the long run. Like if you compare them to other OK-ish early game units like Boucheron or Framme, they end up requiring a lot less investment to be relevant over the course of a playthrough. They just require investment upfront in the early game instead of in the mid-late game. This actually makes it easier to run then since the early game is where it's a lot easier to feed units.
I think when people say the pupils need investment, they're comparing them to lategame units, some of which the game hands you already baked to perfection, no powerleveling or double sealing required, and that is a fair point to make.
@Möbius Wilhelm When you get them, Jean and Anna aren't competing with Panette and Goldmary for XP. They're competing with Framme and Louis and Boucheron and Etie. And if you give XP to Jean and Anna instead (which you should do because a lot of other early game units suck), they end up as good or better than the other power units you get in the mid game.
@@flip9118Yeah I don't understand the argument against them, it's not like they're like the Ests that come lategame so they'd be competing with units that are good from the get go, what are you going to use the exp on so early in the game anyways.
and Alear and Chloe and eventually Alcryst and maybe Lapis. It's not like Anna and Jean can just be used normally to kill stuff and clear the map. You have to set up kills for them and/or set up damage for them to heal to get 500/1000 XP, ideally before chapter 10, and use Master Seals and Second Seals asap, both of which are still pretty rare at that point. And its not like Jean will just immediately pop off no matter what class you put him on, he still needs a bunch of levels after that until his growths actually start mattering. When you get Kagetsu and Ivy, Jean will still be kinda eh in comparison because he didnt get to snowball yet. I agree that Jean and Anna are relatively low-maintenance, but not because of a comparison to low tier units like Framme or Boucheron, or points like "what else are you gonna use to clear maps", its mostly because giving them access to a bunch of free heal XP is super easy in this game.
70k extra gold from your first run with Anna? On average, that's 237 kills as a high priest, 275 as a sage, or 311 kills as a mage knight if you *start* from completely maxed luck.
Best girl. I can see the appeal of her magic growth, but personally I'd rather run her as a thief just for fun. I'll do a second run after the DLC drops.
I straight up consider Anna to be the second best unit in the game, second only to Seadall. The money makers were previously balanced by either having lower stats or their money ability taking a precious ability slot, but this is clearly not the case in Engage lol.
Most people who use points like high investment on her I generally just think as a huge skill issue. She isn't a detriment even if choose to not power level and easily levels herself as Miciah while back up unit and is better to invest in than other options like Celine for mid - end game. The only downside of Anna to my knowledge is without looking into growths and don't have a lot of game knowledge you can easily have issues building her such as second seal first (did this first playthrough) b/c don't know can second seal after master seal or want to get higher growths early at the cost of game play.
I think its more playstyle. Many of the 'good' players like speedrunners and people with 10+ maddening clears say she is not worth it. It takes her quite a lot of time to get better than other units.
While looking at her growths, most people will notice that she’s still made of paper. Not as paper as Citrinne but still paper. Also has some of the worst bases in the game. You have to run a paper unit for the entire first half of the game until she gits good for mid game in which she’s still paper and relies on avoids or 3 range in combat to not instantly die. Also being such high investment so early means you’re just going to gimp the other units that come with her including Alear and she rarely has enemy phase opportunity. All this makes her the worst unit in the game for an Iron Man too.
Def is a playstyle thing but idk about takes quite a lot of time she has been better than Padreo offensively every run by the time he comes as a recruit without being hard fed just using Miciah. The exp drop from putting too many resources into specific units like Chloe Celine or Alear kind of gimp other units similarly and Alcryst Diamant and them come at higher level anyway so ends up being very low exp gain from getting kills. Unlike magic units the game gives a lot of good physical units like Kagetsu Merrin Pannette etc that are generally much better than a fed Lapis Diamant Boucheron Clanne Etie Amber Jade Louis etc and overall replace them due to limited deployment slots. If you want to use front line Anna for some reason and that's main reason why calling her bad (she doesn't get one shot unlike Etie/ Citrinne and other notorious paper thin units) just run bonded shield Mage knight and you won't ever have to worry about that again.
@@thatoneguy78228 If you give her stats boosters or she has higher internal levle or she was blessed with random growths, she can have better stats. On fixed growths and same level she will not.
@@thatoneguy78228 relying on bond shield is not a real argument for enemy phase because literally everyone can bond shield but bond shield strategies are genuinely slow as fuck. Also the XP drop thing applies more to Anna than it does other units because she clearly needs to be fed kills and accommodated to do so. Also the “why use X unit from early game” argument is really bad. Look if you want to play the same game every run and not play all the interesting and powerful builds you can do with the early game units that’s on you, also you still need to fill out your deploy slots anyway just the “great” late game recruits isn’t enough. Anna would never get touched because Hortensia Ivy and Pandreo all are just better than her without ever having to focus on her so hard, and I don’t even like Pandreo as a unit that much despite him being better than Anna. The problem with any unit that can’t enemy phase due to being paper is that you have to accommodate for their position and movements constantly. And they tend to struggle against any enemy that can counter attack them. The only playstyle that compliments frail magic units in engage are when the rest of your army is so powerful that it doesn’t matter that your Mage is frail (aka it doesn’t matter that they exist) or you’re playing as slow as physically possible. Otherwise in normal play they’re a huge liability.
I used to think Anna's personal skill was super OP, but after playing for a while, gold in general starts getting kind of unnecessary. It's definitely possible to be fine in a maddening run with hardly ever spending gold at all. But she does still have that insane magic growth so she's still a good unit regardless
At least to me a majority of personal skills aren't all that great, and more money is never a bad thing. She can pay for her investment, as well as fund extra things like the well or forgeing
Just second seal her to a mage immediately and she will be successful even without grinding her. She is a slightly worse clanne for like 2 chapters and then your best magic unit for the rest of the game.
You skipped over how You could place her in High Priest at level 10, to power level her luck stat (30 extra luck growth Compared to Mage Knights 5). Keep her there for 13 to 16 levels before switching her back to either Sage or Mage Knight. Early game Anna doesn't need high level tomes. An upgrades Elfire or dire thunder is more than enough for her. Later in the game like chapter 18, 19, or 20 you'll definitely want to switch her back. (Whatever the chapter is before you get stuck on those continuous back to back chapters is when You'll probably want to switch her, Unless you hit level 20 early.) All this costs is one extra second seal, but really if you think about it, Anna was probably going to hit level 20 anyway if you just kept her as Mage Knight or Sage. So really the extra second seal isn't a waist at all.
@@IcedCoffeeGaming high Priest can use B rank Magic, their not stuck just punching people. B rank is enough to use Elfire, Elthunder. And I feel that mid game, so long as you upgrade an Elfire enough, it’s not even that far behind a Bolganon. Pulse it weighs less so she’ll double more often. Once you get high enough past mid game. Of course you should switch to a better class, I’m not saying she should stay in high priest forever, just long enough for you to get some satisfying luck stats.
Bow Knight only has a 23 magic cap. Radiant bow is Literally only good on Fogado's unique as his magic cap is 28(but good luck hitting it). Also why Radiant bow when you have wind spells?
Does Anna's personal skill make her a unit that you almost have to deploy each time? I've been debating doing a run with either Citrinne or Celine as one of my main mages, but Anna's stats and personal make it hard to ignore her.
Mage classes on this game have a bad speed cap. If you want to double anything that is over 35 speed you want either speed taker or speed+5 with speed boosting emblem. Mage Knight the 'speedier' mage have a cap of 32 at without any character modifier. The special classes fare better here but they won't be hitting the cap on your run. Lindwurm(Ivy) has 34 and Vidame(Celine) have a whopping 42(barely hits 31-32 with starsphere by endgame).
Honestly I ran MK Anna with Byleth or Lief without Speedtaker or Speed+ and she was still fast enough to double stuff with alacrity+. I might have slipped her the odd speedwing though, I can't remember. But I do think Speedtaker might be overkill on her, alacrity is more handy for dealing with 1-2 range enemies/wyrms without taking damage.
I feel like am being gaslit. Anne starts in thr wrong class and will take a while to get online, you have celine which is still decent and citrrine who is GOAT. Why should i waste so much time and exp and sp on her? If you have the dlc her ability is pointless since it showers you with so much stuff.
@@IcedCoffeeGaming "Yeah, bro. Just set aside 30 min to grind the Est. That's minimal investment, bro. She's really good, bro." -the same guy who said soft resetting for bond rings is a waste of time The problem with Anna is that she requires far more effort than any good unit to be good. Sure, the payoff is great but it usually is with Ests. But the fact that you have to go so far out of your way for her makes her mid tier.
Tbh warrior Anna is better in maddening the chain atk 3 range longbow revanche axe and later radiant bow plus the extra dmg vs broke enemies is better for dps and survival then any sage builds ever... warrior is imo the best class in the game
Anna can one turn without any broke enemies though, I think Sage Anna mostly shines if she is using Byleth otherwise I think mage knight is better in most cases. There are much better warrior options that fit more towards that sort of play style just imo.
@Thatoneguy the double dmg vs broke enemies works well against dragons with revival stones... sage Anna cannot orko them warrior Anna can its a flavor thing but I've gotten way more consistent use of warrior Anna then frail ass die in one round sage Anna is all also her magic dmg with radiant bow is just as high as sage Anna tomes
@@lil_mike_420 I never really had issues with dragons but that is something I didn't really consider and could be good just personally never had an issues with them. For me Anna has always lived being hit on enemy phase 4/5 of my maddening runs as sage but you can also run Mage knight bonded shield to always live and kill in return. I don't use Anna as often in unsafe situations due to Byleth Thyrus + multiple fliers chipping or killing enemies before they arrive which sets up for doubling and dealing with enemies in front of my units and making sure they die but takes a lot more positioning into account to not get hit by more than one enemy. For broken enemies passive taking a turn to break seems bad over just one rounding with a unit but sounds like might work with Miciah AoE break if multiple warriors. I just think theres better warriors / not her best role but I can def see it working. Edit: Forgot to mention additional damage is 50% not double which with Radiant bows weight isn't close to damage on all units as doubling with a tome
@Thatoneguy all good points but I still prefer Anna to have access to axes bows and magic damage for flexibility tomes can't break any one while having axes to axes and bows makes her beat armor calvary fliers mages from 3 range and also no one else in the game is really viable with the radiant bow so I use her to at least get a good use of the best bow in the game... also I don't put byleth on Anna put him on jean to plus 10 her luck and get gold every time...
Wow..... so u spent 23mins "explaining" almost every possible route to play her or raise her..... which is COMPLETELY USELESS....... what a great way to waste everyone's time.... all u said could be said in 5-6mins....
Important note for if you want to use Byleth Sage Anna and want to stack Luck: never inherit past Luck +8, as Byleth at Bond 20 gives +12 luck and there’s a cap of +20 to a stat from Emblem + Skills, so any further would be a waste unless intending to switch to another emblem
Not only did this save me bond points, but also my time. Great comment.
Would it still be worth to inherit Hp/Luck +10 though? It boosts her overall survival rates too...
@@ognoob1606 stack _str/def from Hektor
Secret Anna tech is to make her an axe General so that someone can make use of the hurricane axe.
It’s not perfect but I found it’s decent for enemy phasing small amount of fliers with Warrior Fogado, but yeah General Anna is the secret Hurricane Axe tech
I miss the bolt axe. Magic warrior build would have been cool.
Jade griffin knight is pretty good with hurricane axe
Actually you can make her a warrior to do that I believe
I did this on my playthrough and it's a pretty nice counter against armoured units on enemy phase.
Anna will be such a weird controversial unit for old school Fire Emblem players. There's a sort of honor code amongst them against doing any sort of kill feeding strat that slows down clear times as if they are playing LTC even when they aren't. The most extreme example of this would be Kurthnaga in Radiant Dawn. He is dead weight unless you grind him in endgame part 3 for like 100 turns. This is considered an exploit even though the developers intentionally provide this option so Kurth can contribute if you like him. Anna is far less high effort than Kurth, but she will be rated similarly by old school players because she is not immediately good.
Lief's light brand also gives you +10 luck, so if you want to use that while engaged it improves her skill's proc rate.
Problem with that is that you can't rely on it for enemy phase tanking. It would only work if you're only facing axe wielders.
@@longers1028 it's not ideal yeah, though you could use the anti-break Corrin vein... Finally that vein has an use!!
@@zhoufang996 well, the issue would be that enemy phase tanking would cause any unit engaged with Leif to swap to a weapon that has advantage. If I remember correctly, Lightbrand is Leif's 3rd engage weapon, so you would automatically swap into one of the other two weapons if you get attacked by an enemy wielding anything other than an axe.
Can confirm, radiant bow works well with her
Agreed 100%. Made mine a warrior and the radiant bow is so dang nice.
@@Blood_Ronin mine was on sniper, i have dlc so i could splurge in a bit so she actually had good strenght and for some reason i +5 the s bow
Also, to add, with dlc, the chrom on Anna is nice since since you get the 10 extra magic when engaged. (And chain attacks from being a back up).
Nice video btw
@@shadoweclipse8357 her innate proficiency is Bow surprisingly enough they really wanted Anna to showcase the second seal lol mines is going to be a bow knight due to her axe proficiency as well
I gotta ask what would make Radiant Bow more appealing over being Sage or Mage Knight? Magic gets 1 to 2 range and her magic stat would be higher
Something I don't see mentioned at all by anyone is the bonus stat cap. There's actually a limit of 20 on the amount you can raise a stat beyond its starting value. It doesn't come up super often since, on most stats, you have to go pretty far out of your way to hit that cap. However, Luck is a stat that tends to be given out in higher values on emblem rings and passives, which means it actually quite easy to hit and go over this cap without realizing it. Your first Anna actually did this - Byleth gives +12 Luck at max bond level and you had Luck + 10 on her, putting her two points over the cap. This can also happen pretty easily with HP, as well.
I tried the bring “4 units to Anna’s paralogue and feed her” method after your video and that felt pretty good. Using only four units also let me funnel some exp into Alear and Chloe when normally I’d have a lot of filler units coming along eating exp. It’s a little bit of setup but you get such a good unit in return after the reclass. Mage Knight Anna has been my most consistent unit in the mid game of my no dlc Maddening run.
I’m gonna be trying Sigurd on her to help hold the Levin Sword and save myself room to inherit both Speedtaker and Sword Power when I’d normally want Canter for repositioning. While he doesn’t give Magic or Speed, the build bonus is indirect speed with her low build and Momentum is a damage increase so he boosts her offenses in roundabout ways other than strat +mag +speed.
Honestly my favorite Anna for being one of the only ones to have depth and care about anything other than money (other than OG, and warriors Anna)
She's also just a cute gremlin, and a good unit
Honestly I feel like radiant bow isn’t worth it in most cases since you can just use wind spells to take out fliers in a magic class.
Sure the might is higher, but you also have a better magic stat to begin with, and you have access to other tomes like thunder and surge
Main reason why its better in taking out fliers(in terms of dmg) than wind tomes is due to how the game calculates effective damage.
They calc this by Weapon MT x 3 then you add your MAG after that. At base Radiant bow already have 19 MT and only takes 5 silver to max which turns into 24 MT weapons. This is why in early game by reforging a Radiant bow is better in dealing with fliers rather than any other bows due to weapon Mt alone.
Ofc this is only in terms of damage of Radiant bow vs Excalibur as I myself prefer Sage/MK Anna.
In my second playthrough I’ve had anna turned into a high priest and paired with Tiki + the +10 hp/luck skill. So many money procs.
My fave anna build is mage knight anna with axe specialisation. This does require dlc but she works REALLY well with camilla, and the hurricane axe is perfect for dark inferno. High speed, high magic, can quad with lightning. Unstoppable gremlin child
The extra move and essentially being a flier is amazing too. I've been doing this setup with Jean, because Soren is just too good on Anna. As long as you have Hold Out, Soren lets you solo tank entire scenarios as long as you're engaged.
Why does it require the dlc?
Bc camillas a dlc emblem.... lol
The video you made on leveling Anna during her own paralogue was great. I ended up doing a similar thing, Warp Ragnarok-ing Alear immediately into the middle, and then opening the middle chest where Anna is hiding on turn 2 (this will recruit her immediately). The Compact Axe +3 is such a good idea as well.
I will say, the downside to this is that you're not getting any SP on that experience that round, since you can't hand her a ring the same way you hand her an axe.
I've used her in a few different ways in my latest run she's rocking over 50 luck with Tiki and Byleth's luck skills. Having her proc Make a Killing every other kill just gives you buckets of ducats to spend on whatever you like. She's a must deploy in my runs, usually Sage to max out her growths and luck stat.
At internal level 30, Pandreo will have 7 more effective speed with 3 less magic and a bit more bulk with a lot more evasion. Around internal level 40 their speed diff will still be effectively 7. It's just easier to patch up speed than it is magic.
It's not like you're only allowed one magic user though. Jean's stats at the same internal level as Anna will have slightly higher points in everything except dex.
All 3 are pretty close with Pandreo being more combat functional with no investment, Anna making some insane snowballing with money that can be invested into the well for more SP for everyone, and Jean is there too.
i didnt know about Anna's mag growth in my first playthrough so she was just on warrior for most of the game but i noticed sometime near the end that her mag stat was pretty big lol, and Alcryst wasnt doing much with the Radiant bow so i gave it to Anna and she shredded enemies. i made her a bow knight just cause and it was great
My strategy for building her give her ALL the goddess icons as soon as possible.
Ya know I wish they showed growth rates in game, because this unit on my first playthrough was so bad and I thought this would be like 3H Anna, little did I know, she’s a mage trying to carry an Axe.
I also didn’t realize the first mage they hand you sucks on Mage
clanne promotes into mage knight, so i think the point is that his (mediocre) base magic will carry him up to level 10 where he can then run around with his sword
seems to be developer intent at least
it's really not necessary if you look at there bases you know what is up with a unit 9 out of 10 times
If you save the obstruct staff, you can easily get to level 10 in jean's paralogue as well (assuming you use it at level 9 with Micaiah engaged).
Also super late since this is a month ago but I am at work and like having your vids in the background. With DLC, Anna as a Griffin Knight with the Tiki Ring and the Reprisal skill is just insane. Her str growth will only be 40%(that is with starsphere from tiki) but you have everything else really high, Especially magic for levin sword use) but with reprisal and the extra HP you gain from just having Tiki equipped you gain a decent amount of damage as well. You gain 5 to all stats while engaged too to make it even better, (Woot another 5% chance to get that gold proc) ** Edit again for anyone trying a new run and wants to try the Anna Grif Knight build, Make sure you power level her to 10 right away and use the master seal to make her a warrior. Use her in the Tiki map (along with Alcryst if you want) for easy kills on those flying dragons and then you get yourself an easy free tiki even on maddening. If anyone does online relay battles, you can easily get second and master seals for free as well (10% chance for participating and a chance for rewards for doing engage attacks).
Edit again for anyone who is using dlc. If you have Soren and also have divine pulse learned, with Anna, you will basically never miss bolting due to divine pulse procs and her luck stat. Add in dancing and contact and you have 8 plus ranged attacks per turn for (up to 4 turns once you get the bond levels)
I personally wouldn’t level Anna on her own paralogue so that you can have a ring on her before the internal level gets too high. If you’re willing to delay promotion, you can second seal Anna into Mage and her Magic will turn out higher especially on fixed, however, if you do this, get the proficiencies to promote before Chapter 10. I was planning a High Priest Anna to get her luck up, but I realized after chapter 14 that she didn’t have Staff proficiency, which means she’s stuck in mage until Leif comes back. I had to delay paralogues so I could make the promotion.
As for classes, I personally think Sage or High Priest is a better option than Mage Knight for a magic focused build. Mystical classes get way better use of Emblem rings than cavalry (unless you’re using Eirika or Sigurd). Sage for Damage, or High Priest for Luck.
If you get to stat cap level, Mage Knight doesn’t even stay relevant. Caps would be 41 Magic 25 luck versus 49 magic 31 luck on sage and 46 Magic 39 luck on High priest. Mage knight has the same speed cap as high priest and only 2 more than sage, with only one extra build versus sage. (Actually the build cap on high priest is 13 to mage knight’s 12)
For anyone who says stat caps aren’t relevant, the example sage Anna has 4 levels on Luck before she caps out, if that Anna were second sealed to mage knight right there, she would be two points over the cap. I don’t know if the game lets her keep those luck levels, has that ever been tested?
Actually because her base magic growth is so high she loses 1 magic and gains more dex and speed if you keep her on axe fighter to 10 then swap her over to sage so either way can work
@@shadow11636 you’re right. A better reason to second seal to mage is to get Anna on Magic if you want your Master seals for other units (since you can only promote three units to use in Chapters 9+10 and one more for 11). I was more commenting that if you do that like I did, get bond levels on Leif/Micaiah so you aren’t missing proficiencies. (I figured out the Micaiah leveling strat too late and then Jean had Micaiah so Anna can’t become Sage until 17 is cleared.) Also do you know what happens on class change into a lower stat cap?
@JMagicd True thats a good reason, im pretty sure it dave your individual stat gains so you should be able to change to a class with lower stats without worry
@@shadow11636 I’m referring to caps, not bases, so one point of luck from the example sage Anna would, in theory not be kept should she turn into mage knight since MK has 1 lower base luck but a stat cap of 24 + 1 for Anna’s personal modifier. I have never tested that scenario though.
I’m referring to the sage anna on screen that has 27 luck and is using luck +10 to reach 37
Best use for Anna that I have found is now this... skip jean paralogue unlock anna... take anna into jeans paralogue with miciah and 3 heal staffs... clear map accept archer boss and heal the npc until anna is lvl 10 mKe her a warrior and use her and etie to clear all dlc paralogues in ch 6 then either keep warrior Anna for radiant bow or reclass to sage
Should also note that Hold Out is incredibly useful for Nosferatu (or Soren) tanking. Anna will have low HP, so she should always be able to proc Hold Out and heal back above the threshold.
Edit: lol you literally just mentioned Hold Out right after I posted this
God I forgot the mage knight horses have witch hats lmao it’s so cute
I never thought luck build Anna was good, she gets a lot of procs without the extra luck but better to have combat utility and nuke of a unit. This is especially true if go speed taker Anna to double even the wolf knights with Byleth from long range or use her with bonded shield mage knight to one turn a bunch of enemies.
I'm using Anna on my current playthrough (maddening random growths, where I use the first 14 units) and she's been an incredible Mage Knight. Insane magic and speed, and she's bulky enough to take hits. I have her using Dire Thunder and Canter so she can easy soften up an enemy and retreat.
Not sure how much I should attribute it to random growths, but she's very stat blessed and she carries
Anna is best girl!
I use the Jean paralog power leveling, so she pops off early for me. Pure upside.
If you have DLC, get Anna, do Tiki's paralogue without Alcryst and you'll have Anna at lvl 10 in the least, if you bunker down and kill all reinforcements before entering the temple.
Then go about your day as usual with Tiki at your side and you can recruit Jean later if you desire so.
Yes I will admit it took me 57 turns to complete Tiki's paralogue but it was worth it.
I've ran alot of different Anna builds so far and I must say the radiant bow bow knight will be the next one I try. I had alcrest (with trash mag) and an upgraded raidiant bow and he was still wrecking stuff so I'd imagine it would be great on anna.
As a side note, I havent had any problems with her dmg falling off as a mage knight. But I want to try the 20% dmg to all fire spells bond ring on her, just to see how high she can go. Would pretty much have to set passives to speed ones though since losing lyn is a decent lose, unless you've already inve6in speed passives.
I did not use Anna at all, but in my next play through, I'd love to do Mage Knight.
Can't wait for the Mauvier analysis
I have used Ana as a griffin knight on maddening with her only offensive item being +3 Levin sword with michaya ingrave and Celica/lynd as an emblem and she was insane.
I used self warp to warp in dth middle of 10 enemies and she killed like 8 of them in enemy phase.
Enemy ai doesn't attack with 0 hit so if you want to enemy phase stand next to an enemy backup.
griffon knight has really low magic. and micaiah engraving lowers it further. i was thinking mage knight is better.
You mentioning how easy it is to powerlevel her early on reminds me how I figured it's also super easy to make Mozu viable almost out of the box if you wait one chapter or two to recruit camilla.
You just throw a second seal and a E rank bow in her face at the same time you recruit her, give her Arthur pair up, and with Camilla's damage boost you can let her be a little scumbag taking revenge on 80% of the Faceless that raided her village.
Hell, looking back on it you could do this after Ch 11 just so you also get Kaze for debuffing. It doesn't really matter as you want to deploy her on Ch 12 for the first time anyway, so your level 7ish Mozu can shoot Spear fighters with WTA and once she's level 10 she's golden.
Long tangent but gonna try Anna next time, I'm thinking just giving her Byleth and all the Luck+ just for the memes and the big monee
Vantage Alacrity has been really good on Mage Knight Anna on my current maddening run.
It's a bit reminiscent of Super Sorcerrors in Fates, except you're doubling instead of one-shotting before the enemy attacks. Really good for turning your brain off and letting Anna make money.
Wait does this work
I turned her into a swordmaster with a Levin sword. Became my anti armor specialist and can hold her own against most any other unit. Around chapter 22 I turn her into an hero for a better class skill.
Iono man, “anna is low investment “ is kind of a crazy statement. Not sure if I got rng screwed but I used both her and clanne and at lvl 10 mage knight she has 3 more mag and 9 lessspd and doesn’t double without spdtaker.
I see everyone saying Anna with Hurricane Axe, and I agree.
I raise you the fact that you can also give her Noatún that way 😎
I know Wyverns typically die to magic too, but radiant bow is for fliers specifically. Strong radiant bow users Anna (warrior), Fogado (warrior, cupido), one-shot fliers, even wyverns with 70+ health, and griffons that can't be normally doubled regardless of unit or class (like mage knight). So while mage knight (or magic classes) are typically better for like the rest of the game's units, radiant bow/radiant bow users are specifically there to kill fliers. Which are amongst the hardest units to kill in the game. You can typically use any magic user to kill those other enemies (Armors, mysticals on speedy/avoidy enemies like swordmasters or thieves), but radiant bow is specifically there to kill the hard-to-kill, avoidy, speedy griffons or tanky wyverns. It has a specific niche that nothing else really touches. Like griffons theoretically take a lot of damage from excalibur, but in my experience rarely get one-shot by it. So you have to find a way to deal the rest of the damage, which can be tricky with hit percent and/or because of their high speed. Radiant bow just ignores all that by one-shotting them with usually decent hit percent. And radiant bow wont do that on every bow-user. Like Etie for example, radiant bow sucks. I dont think it works on panette either. So only a couple of units make use of it, like Anna (and Fogado, which is why Fogado cupido is s tier imo, since he gets high magic and frees your Anna up to do other things)
Doesn’t Radiant Bow deal magic damage/calculate based on enemy’s res? If so, how would it be better at penetrating the high res stats of Griffin Knights than say a dedicated magic class with high magic stats using Excalibur?
@@ItsVab Im not really sure, cuz tbh I dont do all those minute calculations that others do. But, it somehow does, for some reason. I mean the might of Radiant bow is 22-24 or so. And excalibur is like 12-14. So that likely has a lot to do with it. Honestly the might of the radiant bow is ridiculous in this game, its one of the strongest weapons in the game and really easy to level up. Even easier than the magics (and excalibur). But it is why the radiant bow only really works on some units (like Anna and Fogado cupido) due to their high magic growths and doesnt work much on peeps like Etie and Panette (especially Panette who is known for being ridiculous otherwise) because of their low magic growths. So in those cases, youre probably better off using Excalibur on a magic unit, but not in the case of Anna warrior or Fogado who get respectable magic, even Merrin has a decent magic stat on warrior.
I agree that people overstate how much you have to invest in Anna. And I would say the same for Jean. The pupil units do take some investment, but they end up requiring a lot less effort than other units in the long run. Like if you compare them to other OK-ish early game units like Boucheron or Framme, they end up requiring a lot less investment to be relevant over the course of a playthrough. They just require investment upfront in the early game instead of in the mid-late game. This actually makes it easier to run then since the early game is where it's a lot easier to feed units.
I think when people say the pupils need investment, they're comparing them to lategame units, some of which the game hands you already baked to perfection, no powerleveling or double sealing required, and that is a fair point to make.
@@ProtoTypeFM you still have to play the game to get to them though. I mean you can't just not use any units until then.
@Möbius Wilhelm When you get them, Jean and Anna aren't competing with Panette and Goldmary for XP. They're competing with Framme and Louis and Boucheron and Etie. And if you give XP to Jean and Anna instead (which you should do because a lot of other early game units suck), they end up as good or better than the other power units you get in the mid game.
@@flip9118Yeah I don't understand the argument against them, it's not like they're like the Ests that come lategame so they'd be competing with units that are good from the get go, what are you going to use the exp on so early in the game anyways.
and Alear and Chloe and eventually Alcryst and maybe Lapis. It's not like Anna and Jean can just be used normally to kill stuff and clear the map. You have to set up kills for them and/or set up damage for them to heal to get 500/1000 XP, ideally before chapter 10, and use Master Seals and Second Seals asap, both of which are still pretty rare at that point. And its not like Jean will just immediately pop off no matter what class you put him on, he still needs a bunch of levels after that until his growths actually start mattering. When you get Kagetsu and Ivy, Jean will still be kinda eh in comparison because he didnt get to snowball yet. I agree that Jean and Anna are relatively low-maintenance, but not because of a comparison to low tier units like Framme or Boucheron, or points like "what else are you gonna use to clear maps", its mostly because giving them access to a bunch of free heal XP is super easy in this game.
Marth(skill not emblem ring) offers avoid which stacks with her high speed and luck
Those are pretty insane growth rates
Griffin Knight is better than the other options for enemy phase, if you wanna squeeze as much gold out of her as possible. Griffin also has high luck.
agree , griffin knight was my go to end game class for both anna and pandreo.
70k extra gold from your first run with Anna? On average, that's 237 kills as a high priest, 275 as a sage, or 311 kills as a mage knight if you *start* from completely maxed luck.
Best girl. I can see the appeal of her magic growth, but personally I'd rather run her as a thief just for fun. I'll do a second run after the DLC drops.
I straight up consider Anna to be the second best unit in the game, second only to Seadall.
The money makers were previously balanced by either having lower stats or their money ability taking a precious ability slot, but this is clearly not the case in Engage lol.
She literally has to be in every team just to make money. It’s pretty tedious IMO…
Edit: However, she is my favorite version of Anna thus far…
Most people who use points like high investment on her I generally just think as a huge skill issue. She isn't a detriment even if choose to not power level and easily levels herself as Miciah while back up unit and is better to invest in than other options like Celine for mid - end game. The only downside of Anna to my knowledge is without looking into growths and don't have a lot of game knowledge you can easily have issues building her such as second seal first (did this first playthrough) b/c don't know can second seal after master seal or want to get higher growths early at the cost of game play.
I think its more playstyle. Many of the 'good' players like speedrunners and people with 10+ maddening clears say she is not worth it. It takes her quite a lot of time to get better than other units.
While looking at her growths, most people will notice that she’s still made of paper.
Not as paper as Citrinne but still paper. Also has some of the worst bases in the game.
You have to run a paper unit for the entire first half of the game until she gits good for mid game in which she’s still paper and relies on avoids or 3 range in combat to not instantly die.
Also being such high investment so early means you’re just going to gimp the other units that come with her including Alear and she rarely has enemy phase opportunity. All this makes her the worst unit in the game for an Iron Man too.
Def is a playstyle thing but idk about takes quite a lot of time she has been better than Padreo offensively every run by the time he comes as a recruit without being hard fed just using Miciah. The exp drop from putting too many resources into specific units like Chloe Celine or Alear kind of gimp other units similarly and Alcryst Diamant and them come at higher level anyway so ends up being very low exp gain from getting kills. Unlike magic units the game gives a lot of good physical units like Kagetsu Merrin Pannette etc that are generally much better than a fed Lapis Diamant Boucheron Clanne Etie Amber Jade Louis etc and overall replace them due to limited deployment slots. If you want to use front line Anna for some reason and that's main reason why calling her bad (she doesn't get one shot unlike Etie/ Citrinne and other notorious paper thin units) just run bonded shield Mage knight and you won't ever have to worry about that again.
@@thatoneguy78228 If you give her stats boosters or she has higher internal levle or she was blessed with random growths, she can have better stats. On fixed growths and same level she will not.
@@thatoneguy78228 relying on bond shield is not a real argument for enemy phase because literally everyone can bond shield but bond shield strategies are genuinely slow as fuck. Also the XP drop thing applies more to Anna than it does other units because she clearly needs to be fed kills and accommodated to do so. Also the “why use X unit from early game” argument is really bad. Look if you want to play the same game every run and not play all the interesting and powerful builds you can do with the early game units that’s on you, also you still need to fill out your deploy slots anyway just the “great” late game recruits isn’t enough. Anna would never get touched because Hortensia Ivy and Pandreo all are just better than her without ever having to focus on her so hard, and I don’t even like Pandreo as a unit that much despite him being better than Anna. The problem with any unit that can’t enemy phase due to being paper is that you have to accommodate for their position and movements constantly. And they tend to struggle against any enemy that can counter attack them.
The only playstyle that compliments frail magic units in engage are when the rest of your army is so powerful that it doesn’t matter that your Mage is frail (aka it doesn’t matter that they exist) or you’re playing as slow as physically possible. Otherwise in normal play they’re a huge liability.
I used to think Anna's personal skill was super OP, but after playing for a while, gold in general starts getting kind of unnecessary. It's definitely possible to be fine in a maddening run with hardly ever spending gold at all. But she does still have that insane magic growth so she's still a good unit regardless
At least to me a majority of personal skills aren't all that great, and more money is never a bad thing. She can pay for her investment, as well as fund extra things like the well or forgeing
Just second seal her to a mage immediately and she will be successful even without grinding her. She is a slightly worse clanne for like 2 chapters and then your best magic unit for the rest of the game.
You're better off promoting her first, then second sealing to Mage Knight or Sage, reclassing to Mage has no upside.
@@ryuuzaakii1656 i notice that. Its just if you want her to start hitting hard before master seals become abundant then thats can do it.
@@no_life45678 That is true, at that point in the game you have very limited access to seals.
You skipped over how You could place her in High Priest at level 10, to power level her luck stat (30 extra luck growth Compared to Mage Knights 5). Keep her there for 13 to 16 levels before switching her back to either Sage or Mage Knight.
Early game Anna doesn't need high level tomes. An upgrades Elfire or dire thunder is more than enough for her. Later in the game like chapter 18, 19, or 20 you'll definitely want to switch her back. (Whatever the chapter is before you get stuck on those continuous back to back chapters is when You'll probably want to switch her, Unless you hit level 20 early.)
All this costs is one extra second seal, but really if you think about it, Anna was probably going to hit level 20 anyway if you just kept her as Mage Knight or Sage. So really the extra second seal isn't a waist at all.
Arts proficiency ?
@@IcedCoffeeGaming high Priest can use B rank Magic, their not stuck just punching people.
B rank is enough to use Elfire, Elthunder. And I feel that mid game, so long as you upgrade an Elfire enough, it’s not even that far behind a Bolganon. Pulse it weighs less so she’ll double more often.
Once you get high enough past mid game. Of course you should switch to a better class, I’m not saying she should stay in high priest forever, just long enough for you to get some satisfying luck stats.
Sorry, I misread you. Tiki gives Arts proficiency. You can get her as soon as you can get to DLC island. I think you unlock it at chapter 7.
Bow Knight only has a 23 magic cap. Radiant bow is Literally only good on Fogado's unique as his magic cap is 28(but good luck hitting it). Also why Radiant bow when you have wind spells?
So let me get this straight, you lvl anna to 10, master seal her to warrior then second seal her at lvl 1?
Boucheron is 50%dex, 45% speed, 20% build, 85% hp
Does Anna's personal skill make her a unit that you almost have to deploy each time? I've been debating doing a run with either Citrinne or Celine as one of my main mages, but Anna's stats and personal make it hard to ignore her.
i ran framme/chloe/anna as sages together and it worked pretty good
Jean Basic Unit Guide when 🤔
I have a question is this normal that my speed cap for my sage Anna is 31? This is so so bad, I don't understand, is this supposed to be like that?
Yeah, the sage cap is actually 30 but Anna has a +1 modifier to her speed cap so it goes to 31
Mage classes on this game have a bad speed cap. If you want to double anything that is over 35 speed you want either speed taker or speed+5 with speed boosting emblem.
Mage Knight the 'speedier' mage have a cap of 32 at without any character modifier.
The special classes fare better here but they won't be hitting the cap on your run. Lindwurm(Ivy) has 34 and Vidame(Celine) have a whopping 42(barely hits 31-32 with starsphere by endgame).
Doesn't she get the highest luck with High Priest though?
Why she has a growth rate on magic is very, very questionable.
What does Seige Mage mean?
Byleth on sage to give it long range and if the unit is fast, can also double/1 round on Thyrsus
Does thyris work with elsurge?
Yes, it has 3 range
This how i use anna and she turns into a good dodge tank with veronica engrave
ch 16 and my Anna still suck :[
Honestly I ran MK Anna with Byleth or Lief without Speedtaker or Speed+ and she was still fast enough to double stuff with alacrity+.
I might have slipped her the odd speedwing though, I can't remember. But I do think Speedtaker might be overkill on her, alacrity is more handy for dealing with 1-2 range enemies/wyrms without taking damage.
I feel like am being gaslit.
Anne starts in thr wrong class and will take a while to get online, you have celine which is still decent and citrrine who is GOAT. Why should i waste so much time and exp and sp on her?
If you have the dlc her ability is pointless since it showers you with so much stuff.
Celine isn't bad but Anna generally outpaces her in terms of SPD/MAG. Same with Citrinne, she needs dire thunder to double consistently (no dlc)
Look, we found the guy who thinks Amelia's good.
False equivalence fallacy.
@@IcedCoffeeGaming "Yeah, bro. Just set aside 30 min to grind the Est. That's minimal investment, bro. She's really good, bro."
-the same guy who said soft resetting for bond rings is a waste of time
The problem with Anna is that she requires far more effort than any good unit to be good. Sure, the payoff is great but it usually is with Ests. But the fact that you have to go so far out of your way for her makes her mid tier.
Tbh warrior Anna is better in maddening the chain atk 3 range longbow revanche axe and later radiant bow plus the extra dmg vs broke enemies is better for dps and survival then any sage builds ever... warrior is imo the best class in the game
Anna can one turn without any broke enemies though, I think Sage Anna mostly shines if she is using Byleth otherwise I think mage knight is better in most cases. There are much better warrior options that fit more towards that sort of play style just imo.
@Thatoneguy the double dmg vs broke enemies works well against dragons with revival stones... sage Anna cannot orko them warrior Anna can its a flavor thing but I've gotten way more consistent use of warrior Anna then frail ass die in one round sage Anna is all also her magic dmg with radiant bow is just as high as sage Anna tomes
+50% damage after the target is already dead is kind of pointless
@@lil_mike_420 I never really had issues with dragons but that is something I didn't really consider and could be good just personally never had an issues with them. For me Anna has always lived being hit on enemy phase 4/5 of my maddening runs as sage but you can also run Mage knight bonded shield to always live and kill in return. I don't use Anna as often in unsafe situations due to Byleth Thyrus + multiple fliers chipping or killing enemies before they arrive which sets up for doubling and dealing with enemies in front of my units and making sure they die but takes a lot more positioning into account to not get hit by more than one enemy. For broken enemies passive taking a turn to break seems bad over just one rounding with a unit but sounds like might work with Miciah AoE break if multiple warriors. I just think theres better warriors / not her best role but I can def see it working.
Edit: Forgot to mention additional damage is 50% not double which with Radiant bows weight isn't close to damage on all units as doubling with a tome
@Thatoneguy all good points but I still prefer Anna to have access to axes bows and magic damage for flexibility tomes can't break any one while having axes to axes and bows makes her beat armor calvary fliers mages from 3 range and also no one else in the game is really viable with the radiant bow so I use her to at least get a good use of the best bow in the game... also I don't put byleth on Anna put him on jean to plus 10 her luck and get gold every time...
Wow..... so u spent 23mins "explaining" almost every possible route to play her or raise her..... which is COMPLETELY USELESS....... what a great way to waste everyone's time.... all u said could be said in 5-6mins....
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