Howdy all, thanks for watching this tutorial! Consider joining our new Discord community server. Follow this link to join the server: discord.com/invite/f8UAsZDhzg I hope you enjoyed the video and if you have any questions, please let me know and I will see how I can help.
@@monkemanke-i2e its just hoppers under the unloader so just put the hoppers output going into another with its output going down and have a line of them and at the bottom put a output into a bubblevator or whatever you want to use
thanks for the tutorial! totally works for 1.17 java. tried 40 wide and 3 high... tho building a bublevator for the item transfer was a bit hard to find since it wasnt mentioned in the vid, but over all everything was clearly explained tnx ao much!
Rah! I'm sad that I just now discovered you. Your explanations are fantastic. I have a villager breeder/trading hall/iron farm of my own design. I want to add in a zombie curing station too. The way I designed it gives me issues with moving the villagers without breaking workstations. And then moving the villagers.
Thank you very much for the kind words, much appreciated! I would love to take a look at your contraption and see how I can help you with it, but I think it is best if we do that via Discord. If you join and post your problem in the Minecraft ask-for-help section, I'll see what I can do. Follow this link to join the server: discord.com/invite/f8UAsZDhzg
well im typicaly not that well when it comes to Redstone ,but i managed to make my farm simpler by removing the detector rail, i remembered i had a sea pickle farm that already had a system that unloads a hopper minecart u need the hopers down from the rails and make sure you have 2 powered rails ,and 2 hoppers going into a chest and one of the powered rails has to be in that ramp
1:32 thats a nice little farm, gonna build 9 of them in my survival world (1,152 sugar cane plants with the goal of producing at least 1 sugarcane per second…… i miss the zero tick farm)
Wow, that are some plans. I actually never used zero tick farm, always liked to build a regular farm for stuff. Plus half of them didn't work on Xbox or Bedrock versions of Minecraft. Good luck with the builds.
Ok so I built it, and used a comparator observer clock for the unloader. The problem I get is that the observer clock appears to be faster than the hopper. So the clock constantly stops and starts.
@@haydenfaulk4739 I'm not sure what kind of clock the comparator observer clock is. But with redstone hopper clocks it can boil down to this: Try and pull all blocks from the hoppers and set them in one of the hoppers, see if that works. If not, try the other hopper. They tend to fail when putting the blocks in the wrong hopper. If I'm way off with this answer, let me know.
@@TheRAH I tore the whole farm down and replaced it with a Mellon farm. Melon slices are great for composting (50% chance). Also there are many farm designs. Sugar cane on bedrock is ridiculously slow (the random tic speed is 1, not 3 like Java). Also there is probably a bug that makes it grow slower. It’s also a pain to build super tall, all within 1 chunk. The problem is probably the fault of the inconsistency of redstone on Minecraft bedrock.
Because this is a tutorial about the farm and not the transport system. I have a video on the bubblevators on my channel and that has stuff in there for connecting as well. For now that is all i have, but the transport system is on the todo list.
how do you guys make all row of rails be powered and how do you transport signal to upper layers? like if i flick the lever signal travels around 8 blocks wide and thats it. im going to use redstone blocks for now to keep all row powered but it looks ugly as hell and id like to change that
The lever has a redstone signal that travels for 15 blocks total, but it will power rails for 17. So that is 8 rails each way and 1 in the middle. Keeping that in mind, just place multiple levers to power every rail. The signal is not being transported to upper layers, just more levers.
I have a question. Whenever my observers detect something one in every 7 pistons stayes activated. Is this normal that this happens? Good video though!
Normally that should not happen no. Sounds like either a visual glitch, redstone not being powered down, chunk border issues or a bug. The bug I cannot help with obviously. The visual glitch can be checked by removing yourself from the area completely to unload the chunk. Not logging out, but moving at least 200 blocks away. If you come back and the piston is back to normal, it was probably a visual glitch. Redstone not being powered down: check behind the piston when it stays extended if the redstone is glowing or not. The redstone itself shouldn’t be glowing, otherwise the other pistons should get extended as well. If the redstone is glowing, you have something behind or around it that is interfering with it. Remove the interference and that should fix it. Chunk border: if the far. Is build on a chunk border, it can mess up the redstone when standing at certain places that allow the farthest chunk to be unloaded. Leaving the redstone to crash basically. Should not be an issue if every 7th piston is screwing up though. Check if the issue happens wherever you are around the farm. If you find a part of the farm giving trouble, you need to remove that part of the farm.
You can do it in various ways, but the best way I found is you need an unloading station on every level and let them shoot the sugarcane into a bubblevator. Like is briefly shown here at 04:27 If you want a tutorial on making such a bubblevator, check out this video: ruclips.net/video/6X_fHB1Xe9E/видео.html
Not more or less efficient as stacking them. It is the same which ever way you stack the farm. Just make sure you stay within simulation distance when making wide farms.
I have a problem, mobs spawn on the night inside of the farm, and idk how to put some light so monsters cant spawn, without activating the observers. Can someone help me with that?
You can remove some glass in the front wall and replace those blocks with a light source block. Or you can do this on the side walls as well. You don't need to place any light inside the farm close to the observers.
Unfortunately that is impossible to say as the growth of sugar cane at one block varies between 25 and 65 minutes. And besides that it will also depend on the size of the one layer that you make. Simply put: The bigger you go, the faster you'll get sugar cane.
@@TheRAH built it last night it looks great, do u have a tutorial or the water elevator it's never rly explained and I couldn't get a clear view to replicate it.
@@cameronmackenzie5356 Correct, I decided to focus on the farm and not the transportation. I however do have a tutorial on that: ruclips.net/video/6X_fHB1Xe9E/видео.html
Howdy all, thanks for watching this tutorial!
Consider joining our new Discord community server. Follow this link to join the server: discord.com/invite/f8UAsZDhzg
I hope you enjoyed the video and if you have any questions, please let me know and I will see how I can help.
can you please make a video on how to make the unloading system stackable
@@monkemanke-i2e its just hoppers under the unloader so just put the hoppers output going into another with its output going down and have a line of them and at the bottom put a output into a bubblevator or whatever you want to use
thanks for the tutorial! totally works for 1.17 java. tried 40 wide and 3 high... tho building a bublevator for the item transfer was a bit hard to find since it wasnt mentioned in the vid, but over all everything was clearly explained tnx ao much!
Good to hear it works for you in Java. And thank you for the kind words. Enjoy the sugar canes!
Yeah I can totally see this guy having 1 million subscribers within the year
Thank you very much and let's hope so!
Rah! I'm sad that I just now discovered you. Your explanations are fantastic. I have a villager breeder/trading hall/iron farm of my own design. I want to add in a zombie curing station too. The way I designed it gives me issues with moving the villagers without breaking workstations. And then moving the villagers.
Thank you very much for the kind words, much appreciated!
I would love to take a look at your contraption and see how I can help you with it, but I think it is best if we do that via Discord. If you join and post your problem in the Minecraft ask-for-help section, I'll see what I can do.
Follow this link to join the server: discord.com/invite/f8UAsZDhzg
well im typicaly not that well when it comes to Redstone ,but i managed to make my farm simpler by removing the detector rail, i remembered i had a sea pickle farm that already had a system that unloads a hopper minecart u need the hopers down from the rails and make sure you have 2 powered rails ,and 2 hoppers going into a chest and one of the powered rails has to be in that ramp
1:32 thats a nice little farm, gonna build 9 of them in my survival world (1,152 sugar cane plants with the goal of producing at least 1 sugarcane per second…… i miss the zero tick farm)
Wow, that are some plans. I actually never used zero tick farm, always liked to build a regular farm for stuff. Plus half of them didn't work on Xbox or Bedrock versions of Minecraft.
Good luck with the builds.
You earned a new sub
The farm works and your explanations are very simple tysm:)
Thank you very much and welcome to the channel.
Very well explained and thorough in presentation. Thank you very much for this video, it helps a lot!
Thank you very much for the kind words, much appreciated.
Thx so much i really needed it
u have a new subscriber
Thank you as well and welcome to the channel!
Hey bro love the video and the explanation!!!
Brilliant video! Thank you! :)
And thank you as well!
this helped me so much thank you!
Good to hear and thank you as well.
Thanks for the video, it works really great, i play on a server with 80 tick speed and i get like a stack per minute
And thank you as well. Enjoy the loot!
Thnx, perfect for me
Glad to hear, enjoy the loot.
When you find the perfect video you’ve been searching for
Glad to hear it, enjoy the spoils!
Ok so I built it, and used a comparator observer clock for the unloader. The problem I get is that the observer clock appears to be faster than the hopper. So the clock constantly stops and starts.
@@haydenfaulk4739 I'm not sure what kind of clock the comparator observer clock is. But with redstone hopper clocks it can boil down to this: Try and pull all blocks from the hoppers and set them in one of the hoppers, see if that works. If not, try the other hopper. They tend to fail when putting the blocks in the wrong hopper.
If I'm way off with this answer, let me know.
@@TheRAH I tore the whole farm down and replaced it with a Mellon farm. Melon slices are great for composting (50% chance). Also there are many farm designs. Sugar cane on bedrock is ridiculously slow (the random tic speed is 1, not 3 like Java). Also there is probably a bug that makes it grow slower. It’s also a pain to build super tall, all within 1 chunk. The problem is probably the fault of the inconsistency of redstone on Minecraft bedrock.
jo man heb je ook een tutorial van de opslag en hoe de bubble elevator werkt hoe je hem hebt gemaakt in de video groetjes!!!
I love this farm it is reliable for me
Thank you, good to know it is working and is reliable for you. Enjoy all the sugar cane!
why do you not explain the details of the system connected to a dropper and item elevator? for us simpletons, we need that explanation.
Because this is a tutorial about the farm and not the transport system. I have a video on the bubblevators on my channel and that has stuff in there for connecting as well.
For now that is all i have, but the transport system is on the todo list.
how do you guys make all row of rails be powered and how do you transport signal to upper layers?
like if i flick the lever signal travels around 8 blocks wide and thats it.
im going to use redstone blocks for now to keep all row powered but it looks ugly as hell and id like to change that
The lever has a redstone signal that travels for 15 blocks total, but it will power rails for 17. So that is 8 rails each way and 1 in the middle.
Keeping that in mind, just place multiple levers to power every rail. The signal is not being transported to upper layers, just more levers.
I have a question. Whenever my observers detect something one in every 7 pistons stayes activated. Is this normal that this happens? Good video though!
Normally that should not happen no. Sounds like either a visual glitch, redstone not being powered down, chunk border issues or a bug.
The bug I cannot help with obviously.
The visual glitch can be checked by removing yourself from the area completely to unload the chunk. Not logging out, but moving at least 200 blocks away. If you come back and the piston is back to normal, it was probably a visual glitch.
Redstone not being powered down: check behind the piston when it stays extended if the redstone is glowing or not. The redstone itself shouldn’t be glowing, otherwise the other pistons should get extended as well. If the redstone is glowing, you have something behind or around it that is interfering with it. Remove the interference and that should fix it.
Chunk border: if the far. Is build on a chunk border, it can mess up the redstone when standing at certain places that allow the farthest chunk to be unloaded. Leaving the redstone to crash basically. Should not be an issue if every 7th piston is screwing up though.
Check if the issue happens wherever you are around the farm. If you find a part of the farm giving trouble, you need to remove that part of the farm.
how does it transfer the sugar cane from higher levels to the lower levels so it all collects in the chest?
You can do it in various ways, but the best way I found is you need an unloading station on every level and let them shoot the sugarcane into a bubblevator. Like is briefly shown here at 04:27
If you want a tutorial on making such a bubblevator, check out this video: ruclips.net/video/6X_fHB1Xe9E/видео.html
How efficient is it if I do multiple layers and have a longer row of sugar cane
Not more or less efficient as stacking them. It is the same which ever way you stack the farm.
Just make sure you stay within simulation distance when making wide farms.
I have a problem, mobs spawn on the night inside of the farm, and idk how to put some light so monsters cant spawn, without activating the observers. Can someone help me with that?
You can remove some glass in the front wall and replace those blocks with a light source block. Or you can do this on the side walls as well.
You don't need to place any light inside the farm close to the observers.
How much sugarcane do I get per hour for only one layer you can also explain by stacks pls answer it would help alot
Unfortunately that is impossible to say as the growth of sugar cane at one block varies between 25 and 65 minutes.
And besides that it will also depend on the size of the one layer that you make. Simply put: The bigger you go, the faster you'll get sugar cane.
@@TheRAH 32 blocks of sugar cane
@@TheRAH and thx I made the sugarcane farm 4 layer 32 wide
@@ItsRSG2 That is a pretty big one. How is the harvest doing, got descent amount out of it?
Yes it's going good and made another one beside it so in total I have 2, 4 layer and 32 wide it gives 8 stacks both of them it total in a hour
This farm still works in 1.18
It certainly does.
can this be converted into a bamboo farm?
It can be yes. You can check this video I made on a similar farm but for bamboo: ruclips.net/video/N6-HEdg4uKQ/видео.html. They're not that different.
It is really for bedrock?
Yes it is.
It's really slow :(
That is because sugar cane grows at that speed. Nothing to do about that, except making a farm with a bone meal dispenser to make it grow faster.
@@TheRAH ok
is this work on 0 tick speed?
I wouldn't know. Zero tick speed farms are not what this channel is focused on.
Does this still work in current update?
It certainly does.
@@TheRAH built it last night it looks great, do u have a tutorial or the water elevator it's never rly explained and I couldn't get a clear view to replicate it.
@@cameronmackenzie5356 Correct, I decided to focus on the farm and not the transportation. I however do have a tutorial on that: ruclips.net/video/6X_fHB1Xe9E/видео.html
@@TheRAH I'll look at it at some point thats class. U deserve more views than u get
@@cameronmackenzie5356 Thank you very much. We're on our way with the channel ;)