Your camera angles and explanations on this one were excellent. Bouncing between overhead and 1st person was seamless and super helpful. Thanks for this guide, Eye!
@@Eyecraftmc bro I already know that standered design is shit because it only gives you 50% of sugar cane then I make my owm farm with minecart and rails in it well results are not great as it 😅
most people do these tutorials in creative so I'm very thankful you did this build in survival. really helps map out the build for the people watching these types of tutorials. thank you.
this is always a big deal for me; if i'm following a step-by-step tutorial in survival, it takes me a lot more time to pillar up etc, whereas the person in the video can just fly around so easily. its not a deal breaker, but it is really nice when people take that into account
@@Gamerswell people in creative can fly up etc and build really quickly in ways that u cant follow, if they do it in survival u can copy them because u are doing the exact same thing as them and pausing a vid multiple times can be quite irritating
My quick and easy "fix" for my sugarcane farm was always to add 1 bamboo with an observer in the mix. Saves all the observers and triggers often enough to not waste sugarcane. Daylight detector with observer sounds much cleaner though
@@csharpcoffee Actually, i'd argue that the bamboo is a better choice due to the day/nighttime cycle is slower than the bamboo growth rate, meaning it will trigger the farm more often.
@@ratcrusher3251 Technically it would be but sugarcane and bamboo won't finish growing as fast as the time needed for bamboo to trigger the mechanism. Besides that, the height for bamboo can be left to grow even longer by expanding the glass chamber, maximising efficiency of the farm
First farm with mud under the sugarcane. Hoppers under the mud. Water source under the block the pistons are on. Glass box next to sugarcane. 100% lossless.
Yeah this is the farm i usually use aswell, the mud is easily obtained by just using a water bottle on dirt too, so I'm not sure why this method isn't more popular. I guess it is a lot of hoppers?
Plant it on mud blocks and put hoppers under them. Put the water under the pistons, not part of the collection system. The planted part of the farm can be 1 block wide, plus block walls and redstone around it, with no loss.
This did it for me. Hopper minecart wouldn't collect through sand blocks. It was expensive to build but it works like a charm. It produces a lot more than a regular farm and no loss! All that sugar turns to paper, and is sold to villager for emeralds.
@@mahtoosacks They should collect through blocks. The video's design uses less materials and creates less lag, so it scales better if you make it really large. On a normal scale, the mud system works great.
A quick correction to your description, Bamboo and Sugar cane can't be planted on moss blocks in Bedrock. That is unfortunately Java edition only. Edit: I have been told this functions properly now. Also yall Java players have no life to be harassing bedrock players for not playing java on a comment trying to give advice for the version with the majority of players.
For bedrock users, replacing the moss with dirt still works though, I completed this farm last night :) -- the only difference is it doesn't look as pretty with the amethyst blocks
yes I found out the hard way. broke the moss to replace with dirt water went everywhere completely wiped out all the rails pretty much had to start from scratch lol
The only reason you would grow it over mud is so hoppers can collect it, you can use any block that lets you grow sugar cane if you use a hopper minecart
Got to the water logged slabs and the water went right through and washed all my tracks away. I used birch since thats what I had on hand. I’m also playing on bedrock, is there a better option? UPDATE: so in bedrock it seems like moss blocks aren’t something that work for sugar cane, so I just used normal dirt along the sides. I also dropped the water to a full block by putting cobblestone down between all the tracks and getting rid of the slabs all together.
To save heavily on glass, you can start the farm with only the inner row of 40 (where the sugar cane is planted). When you expand, build another inner row exactly like the first one next to it and make sure the cart visits the second row as well. Rerouting can be done from the outside, no need to go under it again.
@@flammenwerferdas5888 They don't have a function really, at least in this farm. Glass blocks above the farm allow light in, but otherwise the main reason for them is just to let you see inside the farm. Personally I don't see the number of glass blocks needed being all that problematic. It's so easy to get glass blocks from librarian villagers that they're effectively infinite for me. The moss he built with is actually harder to obtain, as you either need to get lucky when checking shipwrecks, or else find a lush cave biome somewhere.
@@KageNoOnisu You could get them from Wandering Traders as well, but you could ideally just use mud, which you can produce by hand whenever you need it.
I've only gotten back into MC over the past few months after a years long hiatus, and there's so much new stuff. This tutorial was super helpful, especially being done in survival mode. I can't wait to craft lots of books and shelves lol. Thank you so much!! 😁
You can capture a villager, make him a librarian, convert to zombie then heal. Easy 1 emerald - 3 bookshelves. I already dont remember last time I crafted a book.
Personally, I'm fond of the observer BUD powering the piston design of sugarcane farm because only one slice will get triggered at a time not wasting any growth stages compared to the standard design. And as others have mentioned, mud and hoppers make it easier for item collection now. But you do have a point, it does use a lot of observers, making it hard to upscale. So props for not only making a cheaper design, but one that utilizes the underloved daylight detectors too
I think I use the same system as you. It's the most efficient for production rates per plant but it does take up more space and I have wondered if I'd be better off with more plants rather than higher efficiency per plant. Realistically though, I'm unlikely to change my design. I think the daylight sensor is not that efficient because I believe the average growth cycle is 20 minutes per sugar cane growth cycle which could interfere with the production rate significantly. I'm not sure on the growth rate though.
I personally love Tango's bamboo/sugarcane farm design. 100% lossless, tileable in all directions, cheap in observers compared to other designs. And becaause of its footprint, its so easy to hide it inside a building/skyscraper. I never used any other design when I started using that.
I don't like going to the nether so I'm trying to cut down on the number of observers and comparators I need, but this guide convinced me to go poke my head in there for just a few quartz, excellent build guide!
Or just replace the daylight detector with a hopper clock for underground use. 1 stack of 64 items in a hopper clock gives you one trigger every 25 seconds for example.
I used bamboo for mine cause I had a separate sugar cane farm so I used a lever with no roof too turn the pistons on simply cause I liked watching it fall
It’s an interesting design and uses less observers if that’s what your after. But you could have just taken the first design, planted it on dirt blocks and ran a hopper mine set under the dirt to collect the sugar/bamboo that collects on top. And on top of that it has the same inefficiency that I see in the normal building of the farm, breaking all at once before it is all grown. With just a slight tweak that makes the original farm 2 deeper you can make them fire off each individual pistons so you get the most efficiency for your sugarcane. Granted it still uses an observer per sugarcane/bamboo and adds a hopper minecart system to the original design. So it’s really what you are looking for in the build.
Are we really concerned about efficiency as drops collected per piston firing? Unless premature harvest of sugarcane/bamboo actually impacts growth rate? That'd be news to me.
@@BardedWyrm well I think it depends who you are. I am one who tries to min max as much as possible. The person who will build a farm on the surface and spend a week going through caves with torches or building a farm over the ocean or in the air. I generally play on a server and to keep lag down you have to think about efficiency as much as possible since building too much redstone will lag the server (and I love redstone) so we tend to limit farms. 1 iron farm, 1 sugar can farm, 1 general mob farm, etc. and for 4-6 people that slight difference can make a huge difference long term. But if you are playing solo or have your own farms it probably won’t make as big of a difference. Edit: so I wanted to give an example. Let’s say for 24 hours of play produces 20 stacks. Pick up rates bring cutting in half are a huge difference (from not having a minecart under it.) And a rough estimate of 10% to pistons breaking early (I'll explain that a little later on) Meaning if you normally would get 20 stacks (then you lose even %10 to the pistons) 20-2=18 (Then take half of the original number since it isn’t getting picked up equaling 10 stacks) and that leaves you at 8 stacks out of the possible 20 stacks during the same period of time whether thats 2 hours or 40 hours that is a big loss. Especially if you are on a server. Edit 2: I just looked up the rates and all I can see is that sugarcane tends to grow at a rate of about 1 every 18 minutes (Java) and 54 minutes (Bedrock) minutes and if you break it at the second level it resets the time for growth. So you could lose anywhere from a 1 second growth to 18 minutes (or 54 minute on bedrock) So there is a big possibility for loss in growth and time. Seeing as it only takes a single extra building block and a single redstone dust for every second sugarcane in the row to fix. It’s a cheap thing to fix. 100% worth it in my opinion.
@@BardedWyrm on servers being efficient is key. Especially when you work, and don't have a lot of time to wait for sugarcane to grow. And also if you dont have a chunk loader.
For anyone building this very early game you can replace all the Redstone blocks with Redstone torches, just mine one block down from the block that the powered rail would be and place a Redstone torch
@@Johnek. Anything that incorporates a rail system with separate redstone functionality becomes complex in my eyes. Probably flawed logic, but that’s how I see it.
Just a suggestion if u take mud instead of dirt or other blocks you can use hoppers to cellect the sugar cane trough the block and seal the water so it only lands on the mud blocks witch make the farm so so you collect 100%off all broken sugarcane and bamboo
I recommend to leave a one-block-gap between the rails and the boarder of your farm as mine carts tend to get stuck if a rail directly touches a block next to it
I made this back when you first uploaded and omg it has made me so much emeralds! not only that, it springboarded the whole town's economy!! From all the product yielded, I was able to level up so many of the librarians and get those sweet sweet enchantments, which led to leveling up all the other jobs! I'd say this was the best build I have done in the whole world.
I do agree with some folks in making it one level deeper cause my cart got stuck, and some of the tracks were not covering all of the center. I mean, once you get the basics down the rest is easy peasy. Thank you for sharing!
Thank you so much for this video! The little red stone setup for making the cart stop until its payload was fully transferred was amazing. It’s so cool and solves some of my other farm problems. Such a game changer ❤️❤️
You can also use Mud Blocks as they are low enough for normal hoppers to pick up the drops. No need for a rail system if it suits you. Love the video, keep it up!
@@pioncham2584this is a bad design for a late game sugarcane farm. a lategame sugarcane farm would just be a massive field of sugarcane with a two way flying machine cutting them down
I could see this being more useful on smaller sugarcane farms, especially if you wanted to tuck one into a space on a very specific build- like a ship or a house that has a dead space you want to make more productive. The hopper and mud block design would be more compact, and would also be silent, which might be something you want in a build that's more about aesthetics than raw productivity. Also would be good if you had an iron farm or were near a mountain biome but didn't have a lot of gold. All very specific, but minecraft is about building how you want and not just raw production.
I rebuilt my sugar cane farm for that sole reason. Some of it didn't make it to the water so I just built a rail with a minecart with hopper directly below the canes and everything went right in. Perfect 😊
3:35 You could use mud…you can grow both sugarcane and bamboo on it, you can put hoppers directly under them and items can be collected through the mud, and that removes the need for hopper minecarts. It would mean more hoppers, sure, but it would be quite a bit quieter.
The first time I built this farm I used sand. I accidentally hit one piece of sand and every single piece fell into the farm, spilling water everywhere and completely washing out all my rails. I decided to finally rebuild it using moss blocks today and two minutes after finishing it- I accidentally broke one piece of moss and water went everywhere, breaking the system again 🫣 Next time I try this i will definitely be using either dirt or mud block because they don’t break with one punch 😭
Also sugarcane has 15 growth stages before it grows one block, so if you fire all pistons as the first one reaches 3 high you are loosing lots of those growth stages that would grow any second to the next block and all of them just get reset
This is the biggest loss in inefficiency. So link a watcher with one piston, add a hopper to collect the dropped down canes and it's efficient enough. Just have to figure out how to link it 1 on 1.
@@Confuzer I made a this function way back in the day but it's incredibly massive due to this. You need sticky pistons, and you need to expand this system so basically it goes: [Block] [Cane] [Observer (Output -->)] [Block (Solid) [Cane] [Block] [ S. Piston] [Cane] [Block] [N/A] With this design it only triggers to power a single piston with the observer, which increases efficiency but it's expensive to an extreme due to the sticky pistons, and it makes the contraption an extra block thicker.
The other work around would be to do this but add one block between each section of sugar cane (Cane, Block, Cane, Block) so the redstone does not link to all of them, removing need of sticky pistons yet still makes the contraption a block thicker.
I've been messing with both of these farms recently actually. Definitely going to take some inspiration from what you've done. - I'm keeping sugar cane and bamboo separate. Separate item collection too. - I'm going to use ilmamgo's Minecart collection that breaks the minecart for reduced entities. - Might use an etho hopper clock instead of a daylight sensor but that does make it pretty easy
Thank you for just making solid efficient content instead of piddling around and shouting "what's up" or asking me to subscribe before I even see the video (to any of which I will always respond by stopping the video immediately). You rock and I'm going to subscribe.
love your tuts, heres my easy fix: make it 1 wide (or deep?), place sugarcane on mud, have hoppers beneath. above the water place glowstones, so stuff doesnt get lost. :)
another thing you could do is add another row of pistons to the bottom block, and have repeaters go on the back to be at 1 click, and then connect all the redstone up to the other repeaters 1:47
MAJOR UPGRADE TIP (for sugarcane): Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!
Thx for the tip my sugar cane seems to grow at such slow rates now was curious if there was a better more efficient way I shall try this method and see if it improves otherwise I'll setup my old manual farm and go with that since I had much better rates
You can just put a mine cart hopper under the original design with like one powered rail to make it go back and forth so all sugar cane is harvested. You can also use just one observer anyway and it will still work. Way cheaper than getting all the gold for 20 powered rails.
@Ben Gray you're trying to make fun of him but you don't even have basic reading comprehension. He said "all the gold for 20 powered rails", not "20 gold for all the powered rails". 20 powered rails is actually about 120 gold or nearly 2 stacks of gold.
Easier answer Just use hoppers and mud blocks. Since mud isn't a full block, hoppers can pick up the sugarcane that would have been lost for 100% efficiency
I’ve always wondered why people didn’t put the water on the other side under the block. It stops wasting and if you use mud and a hopper chain it’s even faster. Basically the same design works with bamboo and kelp as well
@@herobrine1847 Well, he's right though. It's funny to people who don't have regular access to such things. If it was normal to you, it wouldn't be funny, just mundane.
Another great tutorial! I've built so many farms that you've designed, you've been a huge help to me. My survival world would not be the same without you! Thanks so much.
I like the idea of using the varying outputs from a day/night detector as a long-delay observer clock which doesn't screw up from chunk loading. That's smart stuff and I'd consider it the star of the show here, to the point that it should find use in other types of contraptions as well. Flood system for a mob spawner comes to mind. I think the collection system is a bit over-engineered, though. Since every component of a hopper is renewable and farmable, I figure it's easier to just put the minecart rails directly on top of a hopper chain, so the hopper minecart will just immediately pass everything it collects into the chain below and never need to stop. It's also cheaper to power redstone objects like powered rails by using a lever, though I guess redstone blocks aren't terribly expensive to begin with. I'm just an absolute penny pincher when it comes to stuff like that.
Yeah, hoppers are farmable, but they do create lag without a solid block above them. This is an issue for people with PCs on the lower end or on multiplayer servers. The line of hoppers also won't add anything to the system, save for absolutely massive systems that the minecart would have trouble picking up amd depositing everything before the next cycle, but again the lag issue becomes compounded when the size increases. If this system used mud blocks instead of the other blocks that sugarcane and bamboo can grow on, you can skip the minecart track all together. Since mud isn't a full block hoppers can pull through them, but still provides the aforementioned hopper lag. However, it's weird considering how much cheaper a hopper minecart is compared to lines of hoppers since you seem to care about reducing redstone costs (redstone block vs lever) but ignore the iron costs because it's farmable. Every single component is farmable: cobblestone from cobble generators, iron from golem farms, wood from tree farms, gold from zombified piglin farms, quartz from piglin bartering farms (can use gold from zombified piglin farm), and redstone from witch farms (which also provides sticks).
@@BaritoneMonkey yes, when there's a full block they don't have to constantly check if there's an item above them or not. Adding a full block stops them from making checks which eliminates most of the lag they create.
Wonderful tutorial. I'd love to see another one where you made this, for example, 3x as large to see how the rail way would work. Thanks for doing these videos, I'm a huge fan!
@@levindeed 3x wide is just as easy. You can expand in 4 block chunks. Just copy the design of the 4 blocks to either side (farm -> piston -> piston -> farm) so the single farm slice on the edge is doubled and you're left with a single farm on the new edge. The only change to the rails is that the end is one shorter and loops back around to the rear of the farm instead of returning to the collection area and the new end goes that one extra block to return. If you're expanding the farm later, you only have to break that one rail.
The only thing to keep in mind with flying machine based farms is that they can break if they're unloaded while operating. Not super great for full unattended AFK or while doing other things.
for anyone wanting to use this farm past 1.20, just plant your sugarcane on mud and you don’t need to put a hopper minecart if you aren’t willing to use them for lag reasons :) you can just put a hopper and mud is shorter than a block so hoppers can absorb items through it
@@Eyecraftmc I do have a question about the base. With the daylight sensor being the harvest determiner, how often does it collect? Once when it turns night and once when it turns day?
This one is a very nice design. My favorite sugar cane farm design particularly is the scicraft one. Its 100% stackable and surprisingly easy to build and insanely efficient. Good tutorial btw.
Top tier Guide: bedrockers without the mud design follow this one, Also Caveat, Using staircases when doing the sugar cane portion of your farm prevents you from causing a flood on your rail sysem if you accidentally break the dirt or moss where the bamboo is, destroying your rails if placed the right way
Ive done a variation of this in a creative world using the new mud blocks and hoppers since minecart noises drive me up the wall. I definitely say doing this on a survival world is much more economical using your way since iron as a resource can be difficult to acquire in some areas.
@SomeCoolGuy yeah, i got like 20ish stacks even after building a few farms, just built this one and it hardly uses any iron, depending on the number of pistons used
I tested this vs the original style with hopper minecarts added to it and the old style was slightly better. Tested it for 72 hours with 256 growing slots each and got 47 more sugarcane. I think that the constant obstruction above the plant lowers the growth chance by removing a couple game ticks every time
What was the total items for each farm? At 72 hours with 256 slots 47 seems more than possible to be within the realm of random chance based error, as even with some of the most efficient farms randomness on ticks can change rates. This genuinely seems like they're about the same. Judging on normal rates I get with smaller farms I'd assume that can't be more than a 10% differenced between the 2 farms, as 500 per hour is easily achievable below your described builds, and even large scale 546 slot slime based sugar can farms can have a variance of about 5-10%.
I've started using mud blocks to grow both sugar cane and bamboo on, as I can then just have regular hoppers underneath to pick it up, reducing the amount of lag (and loss)
@@Teismic Touché! It really is when you mention it, I just haven't thought about it as I usually got a pretty decent iron farm up by the time I care to make a sugarcane farm
I made the basic design in my world, but noticed it wasn't harvesting that quickly. I was better off farming bones at a spawner, and micro farming sugarcane. Then, one day, I just decided to rip off all observers, and attach a single one to a daylight detector, because I needed extra observers for another project immediately. The farm works splendid, since the pistons trigger 15+ times in daytime, so absolutely no sugarcane gets to grow to 3 blocks high. I have currently replaced half the sugarcane with bamboo.
Thanks for this. I’ll be ripping out my old system later today I think. There’s normally a revelatory change for me in each of your videos and this time it was the way the cart unloads. Never seen that before and I’m definitely stealing it for other things too 👍
This looks great! I've been meaning to get around to making a sugarcane farm, so maybe this is a sign that I should actually make that happen. I think I would like to try trading out the redstone blocks for something that uses less resources. (I probably have enough redstone, but I'm stingy lol) Maybe I could use a lever on the bottom of those blocks instead? It will be fun to experiment with. I think the best part of a following a tutorial is tweaking the design just a bit to make it your own.
As I was trying to figure out small-scale kelp block production (I ain't building a factory,) a redditer told me about mud blocks being "transparent" and plantable, so regular hoppers can pull items through them. So got a tileable kelp auto-farm bamboo fuel auto-farm design. Wanna see it?
Very nice video and cool design. I just wanted to point out that it isn't necessary to put dust on top of all pistons. We could, for example, remove the outer redstone dust lines (the ones on top of the pistons facing the outer glass walls) and they would still fire together with the directly powered ones. The reason for that is quasi-conectivity, btw. So by doing that we not only cut in half the cost in redstone dust but most importantly we reduce significantly the lag produced by the farm, specially if we choose to build a large scale one.
@@Eyecraftmc Ohh I see. That's very thoughtful of you ! Anyway, imo what you showed us in this video is indeed a very nice and probably the simplest workaround I've ever seen to the "sugar cane getting stuck" problem so thanks a lot for that !
@@dnadiluna8174 On paper is thoughtful, but all the Java players end up wasting redstone as a result and never know about it. if uploaded Java version instead, a bedrock player would quickly notice that only the ones with redstone above are working and just add more redstone to fix it. Edit: Noticed a comment that says that the design doesn't work in Bedrock anyway and have to waterproof the rails 😂
Playing on bedrock. This farm does NOT work with moss blocks. Save yourself the headache of spilling water all over the tracks and having to basically start over from scratch and just use dirt!
I love automated farms, but unless I _really_ want to save space, for sugarcane, I always go with manual harvesting. It's just so satisfying to sprint down rows of it, just holding left click, and collecting stack after stack of the stuff ☺
adding another daylight sensor and obvserver is redundant since the observer looks at changes in a block. that means it'll activate once in the morning and once in the night. adding another one won't do anything for you
Good stuff, tho addion of mud to the game fixes the initial designs flaws completely, as sugarcane can grow on mud and hoppers can collect trough mud removing the need for a water stream
I like this farm design and have built a variation of it before. The drop off unloader is fantastic, i always forget how to make that part. This is cheep for early game, but for big builds with all the pistens firing at once it can cause lag spikes. I still make this as soon as i can in each world along with a basic iron farm. Thanks for the tutorial it's a good reference for beginners and forgetful old people.❤
Some things I might change: Have a lever to power the hopper. This is effectively an on/off switch for the minecart when u dont want the farm active. Similarly, an on/off lever for the pistons so when u turn it on, the pistons extend and the farm is off. U can make a tilelable design of pistons, observers and (noteblocks? If i remember correctly )using quasi connectivity and having the noteblock update the piston. This means only the grown sugarcane will have its piston extended. This is better because it wont stop other plants from growing while u harvest this one (the extended piston head may stop other things growing). This is ofc if u are willing to invest in observers tho. Otherwise good job, was fairly happy with the design :)
i feel like everyone's forgetting that you can plant sugar cane on mud blocks (with a water source next to it ofc) and have hoppers be directly underneath the mud block. Because the block is slightly "shorter" than a regular block, any sugar cane that's knocked off will be picked up by the hopper system, thus saving space and preventing the noise you'd get from the minecart system
Rails are 6 iron for 16 rails, or 6 gold per 6 powered rails. Placing hoppers like that would need 80 hoppers for this farm, which would need 6 1/4 stacks of iron, compared to this farm, which uses 56 iron (for just the collection, it's 136 total, hopper/mud would need 7 1/2 stacks). Plus hopper lag exists, but the minecart is never broken/stopped in this system and hopper lag is minimal enough, so that probably wasn't much of a consideration. I'd personally go with hoppers (and lock them!), because an iron farm is one of the first things I make in a new world, but not everyone plays like that.
Hopper minecarts can pick up items through solid blocks, so dirt or sand will work just as fine for sugar canes. The only fear is bamboo items landing on themselves.
Just a tip instead of redstone blocks you can use redstone torches where the video says place redstone blocks dig two deep, place a torch, cover it and place the rails on top. Works the same and is a lot cheaper.
The only thing I found annoying with using waterlogged blocks instead of using a solid block for the base of the water is that if you were to break any of the border blocks it would cause a chain reaction of the water physics from the waterlogged blocks to start pouring water downward breaking all of the rails and ruining the entire build.
Two quick notes. The first is that as long as you leave a one block gap everywhere around where the minecart will travel, you could use half as many powered rails if not less and it'd still work. The second is that you don't need redstone blocks to power the rails. You can use a redstone torch underneath the block that the rail is sitting on.
As it was pointed out already, the "normal" farm isn't at all that inefficient, since the only 3 tall sugarcane would be the one that activated the pistons and thus the only one going to waste. But at the same time, this is surely a great way to do a similar farm with less resources, and I loved the creativity with the observer and the daylight sensor! I didnt do the math but with 30 activations per day/night cycle, i dont think many sugarcanes would be wasted by reaching more that 3 blocks tall, and even this is easily fixable by just raising the roof. Just another "hmm actually" moment: only one daylight sensor is enough, since when the day configuration reaches 0 output, the night one reaches 15 at the same time, and they update at almost the same time, so the night time will always be lacking updates. Regardless of that, great concept!
@@Eyecraftmc That's only really applicable until the first iron and tree farms are built. Nobody builds a sugarcane farm and goes, "Yup. That's the only item I need lots of and I'll only ever need them right here." If people are here, following your tutorials, then their end goal isn't to simply reach the end of the game, it's to build those resources where they're needed and remove the impracticality you're referencing.
Definitely use stairs instead of slabs. I had an enderman snatch one of the dirt blocks and the slab flooded the entire farm and broke all the rails beneath. Which meant I had to break everything down to fix it. SO ANNOYING 😂
Pro tip:dont make the water line ahead to clollect sugar cane rather use mud blocks to place sugarcane because the are 0.9 blocks tall and then use minecart with hopper below mud for collection system so no sugar gets lost.😊Also pin me so people know what to do.
You merge the collection mechanic of this farm with the usual farm. That way you still get the growth based harvest without the uncollected materials. Using light detectors is a creative way, but it can lower the maximum output if the plants grow faster than the light changes. Also for bamboo the flying machine harvester is much more fun.
Thanks for the great tutorial! I just built it on the server I play on and it works great! Really nice clear instructions, and I love the way you showed overhead views so I could check my work on the rails and glass and such.
Having many observers may be expensive but it actually has a purpose when used correctly (not like you first example). It helps eficiency because you actually check each individual sugar cane whenever it is updated and not just the entire plantation with out wasting ticks/time. And at large scale farms, it helps to prevent lag by not triggering all pistons at the same time. Therefore just use correctly and spend couple more minutes farming them, you´ll have much better results.
Hey Eye, this is interesting I made a "efficient" sugar cane farm a couple months ago and it's even more compact than this. Maybe I'll build one on the server to show you ?
Very nice, I never used observers in my farm, but used a sunlight detector with comparators so it triggers the pistons twice a day, when the sun rises or sets. I added a switch to this circuit so I can turn the farm off if I have too much production. I still use the water current to transport the sugar cane, but I don't lose any because I limited it's height to 2 blocks and used 2 pistons inline, so they push the sugarcane further, preventing it to fall on the ground instead on the water. This way I achieved zero loss at collection.
This can be made more efficient though…from what I recall, if a piston sets off above a sugarcane that isn’t fully grown it will reset the timer.with the observers facing down at the top of the sugarcane or bamboo and either clever redstone or alternating detector chain and redstone into the piston, or block on the piston you can individualize each independent block of sugarcane making it only activate the piston of the sugarcane that grew thus making in the most efficient it could possibly be. I’d be happy do build one up and send it to you if you’d like to review and compare. It’s something I worked on in one of my worlds a while back and I build it like that every time that I can recall since I’ve developed it.
I've been thinking about how inefficient sugar canes were for the past 5 years. Finally someone puts the time and effort to reduce that waste to 1%. Thank you :D
Nice design. One thing I did on my farm, since our server wants us to be able to turn off our farms for lag, is to have it when the pistons trigger it launches the minecart. The cart just sits idle most of the time. Less noise and lag that way.
It's probably been pointed out by now but in operation, only one piece of unglitched sugarcane needs to cross the observer to cull the shorter stems so you only really lose one. And I say unglitched because if the sugar cane does manage to zero tick grow twice into the sole observer's view of a more "efficient" design, the second growth wouldn't register and you would lose the whole row. A fix for that would be to hook up a daylight sensor for a twice a mc day clear, but that's more redstone and complication. By triggering the row on a single cane's 3 tall growth we overcome a potential 0 tick growth jam on an observer.
But you can fix this by just adding a hopper minecart under the sugarcane you actually planted so the top one that drops straight down gets picks up too. You also still need the original hopper there so it catches the middle cane that gets pushed by the piston. If you use this you want need the big rail systems but you would need a hopper minecart for every piece of planted sugarcane. But after doing this in my survival world you could also just use mud under the planted cane and then just put a hopper under the mud and you wouldn't need hopper minecart, hope this helps all new builders also if you wish you could try placing mud down where you plant and a hopper under the mud and the mud will allow items to go thru hopper hope this helps all 😊
A quick fix to the Classic design is to plant the sugarcane on mud because Mud is not a full block and items will pass through the mud if there is a hopper under it.
Your camera angles and explanations on this one were excellent. Bouncing between overhead and 1st person was seamless and super helpful. Thanks for this guide, Eye!
Glad you enjoyed it!
@@Eyecraftmc bro I already know that standered design is shit because it only gives you 50% of sugar cane then I make my owm farm with minecart and rails in it well results are not great as it 😅
@@Eyecraftmc BTW congrats for 200k in advance
@@Eyecraftmc I hope this works in bedrock cause I'm planning on building it as I just made a low efficiency creeper farm but it works !
@@Eyecraftmc you should do a creeper farm vid now that I look on your channel there isn't one currently
most people do these tutorials in creative so I'm very thankful you did this build in survival. really helps map out the build for the people watching these types of tutorials. thank you.
this is always a big deal for me; if i'm following a step-by-step tutorial in survival, it takes me a lot more time to pillar up etc, whereas the person in the video can just fly around so easily. its not a deal breaker, but it is really nice when people take that into account
@@chrisbartlett9769 Or you know...pause the video?
@@Gamerswell wait you can pause the video? holy shit i cant believe i never knew that
@@chrisbartlett9769 Apparently it's a big deal for you lmao
@@Gamerswell people in creative can fly up etc and build really quickly in ways that u cant follow, if they do it in survival u can copy them because u are doing the exact same thing as them and pausing a vid multiple times can be quite irritating
My quick and easy "fix" for my sugarcane farm was always to add 1 bamboo with an observer in the mix. Saves all the observers and triggers often enough to not waste sugarcane.
Daylight detector with observer sounds much cleaner though
dude you have 200 IQ, thats a suck idea
Your fix is a great temporary solution though. Pretty smart if you ask me.
The bamboo trick is super clever honestly! Daylight detector is probably better but i love the idea behind your trick.
@@csharpcoffee Actually, i'd argue that the bamboo is a better choice due to the day/nighttime cycle is slower than the bamboo growth rate, meaning it will trigger the farm more often.
@@ratcrusher3251 Technically it would be but sugarcane and bamboo won't finish growing as fast as the time needed for bamboo to trigger the mechanism. Besides that, the height for bamboo can be left to grow even longer by expanding the glass chamber, maximising efficiency of the farm
First farm with mud under the sugarcane. Hoppers under the mud. Water source under the block the pistons are on. Glass box next to sugarcane. 100% lossless.
indeed, maybe even 200%
Yeah this is the farm i usually use aswell, the mud is easily obtained by just using a water bottle on dirt too, so I'm not sure why this method isn't more popular. I guess it is a lot of hoppers?
@@Iceyiavideo is 2 years old. Mud version was added later
@@klaasj7808how does that make sense 😂
@philaplap3293 the time the video was uploaded there didnt exist mud yet 😂
Material List:
64+5 rails
27 power rails
1 hopper in minecart
9 redstone blocks
1 redstone comparator
1 redstone torch
2 chest (more if want)
2 hoppers (more if want)
1 lever
64*2+37 building blocks (tinted glass)
64+16 quarts slabs
64*3+30 glass
64+32 dirt (sugar cane blocks)
40 sugar cane
40 bamboo
2 water bucket
64+16 piston
64+19 red stone dust
1 daylight observer
1 observer
Gracias amigo un grande
bro he literally did a material list in the video
@@veedzfps what if someone needs to copy paste it somewhere
Does it work in minecraft bedrock?
@@thefroster120it does! 🙂
Plant it on mud blocks and put hoppers under them. Put the water under the pistons, not part of the collection system. The planted part of the farm can be 1 block wide, plus block walls and redstone around it, with no loss.
damn
This did it for me. Hopper minecart wouldn't collect through sand blocks. It was expensive to build but it works like a charm. It produces a lot more than a regular farm and no loss! All that sugar turns to paper, and is sold to villager for emeralds.
@@mahtoosacks They should collect through blocks. The video's design uses less materials and creates less lag, so it scales better if you make it really large. On a normal scale, the mud system works great.
U need many hopper that make ur world got lag
I used hoppers with mudblocks on them but it doesnt collect anything, am I doing something wrong?
A quick correction to your description, Bamboo and Sugar cane can't be planted on moss blocks in Bedrock. That is unfortunately Java edition only.
Edit: I have been told this functions properly now. Also yall Java players have no life to be harassing bedrock players for not playing java on a comment trying to give advice for the version with the majority of players.
For bedrock users, replacing the moss with dirt still works though, I completed this farm last night :) -- the only difference is it doesn't look as pretty with the amethyst blocks
I was wondering if anyone else had the same problem I did, thanks for the clarification! ⭐
yes I found out the hard way. broke the moss to replace with dirt water went everywhere completely wiped out all the rails pretty much had to start from scratch lol
Thats sad. I would be using java, however my computer doesnt want to download it properly. :(
@@Wolf-E-Romeo try reinstalling java
1:00 Smart people grow it on top of mud with a hopper minecart system underneath and bring the glass closer, therefore collecting everything
The only reason you would grow it over mud is so hoppers can collect it, you can use any block that lets you grow sugar cane if you use a hopper minecart
Or it instead of wasting all that iron and red stone yeah just use mud 🤣
Got to the water logged slabs and the water went right through and washed all my tracks away. I used birch since thats what I had on hand. I’m also playing on bedrock, is there a better option? UPDATE: so in bedrock it seems like moss blocks aren’t something that work for sugar cane, so I just used normal dirt along the sides. I also dropped the water to a full block by putting cobblestone down between all the tracks and getting rid of the slabs all together.
To save heavily on glass, you can start the farm with only the inner row of 40 (where the sugar cane is planted). When you expand, build another inner row exactly like the first one next to it and make sure the cart visits the second row as well. Rerouting can be done from the outside, no need to go under it again.
Been struggling to understand the function of those glass blocks and wondering if it can be substituted
@@flammenwerferdas5888 They don't have a function really, at least in this farm. Glass blocks above the farm allow light in, but otherwise the main reason for them is just to let you see inside the farm. Personally I don't see the number of glass blocks needed being all that problematic. It's so easy to get glass blocks from librarian villagers that they're effectively infinite for me. The moss he built with is actually harder to obtain, as you either need to get lucky when checking shipwrecks, or else find a lush cave biome somewhere.
@@KageNoOnisu Yeah but you only need one piece of moss to produce it infinitely with bonemeal. I think wandering traders also sell moss blocks.
@@KageNoOnisu You could get them from Wandering Traders as well, but you could ideally just use mud, which you can produce by hand whenever you need it.
I've only gotten back into MC over the past few months after a years long hiatus, and there's so much new stuff. This tutorial was super helpful, especially being done in survival mode. I can't wait to craft lots of books and shelves lol. Thank you so much!! 😁
@blob6591they sound cool.
You can capture a villager, make him a librarian, convert to zombie then heal. Easy 1 emerald - 3 bookshelves. I already dont remember last time I crafted a book.
Personally, I'm fond of the observer BUD powering the piston design of sugarcane farm because only one slice will get triggered at a time not wasting any growth stages compared to the standard design. And as others have mentioned, mud and hoppers make it easier for item collection now. But you do have a point, it does use a lot of observers, making it hard to upscale. So props for not only making a cheaper design, but one that utilizes the underloved daylight detectors too
I think I use the same system as you. It's the most efficient for production rates per plant but it does take up more space and I have wondered if I'd be better off with more plants rather than higher efficiency per plant. Realistically though, I'm unlikely to change my design. I think the daylight sensor is not that efficient because I believe the average growth cycle is 20 minutes per sugar cane growth cycle which could interfere with the production rate significantly. I'm not sure on the growth rate though.
Thanks, that's what i just commented for the budpowering with a noteblock ^^
I personally love Tango's bamboo/sugarcane farm design. 100% lossless, tileable in all directions, cheap in observers compared to other designs. And becaause of its footprint, its so easy to hide it inside a building/skyscraper. I never used any other design when I started using that.
Allays make all these farm designs so much cheaper, and they work well enough for singleplayer worlds
Lol, i just use bonemeal
If you plant the sugarcane on mud you will 100 percent get the sugarcane because mud block is not a full block
And if the water is on the opposite side that of the mud
Yes that's what I did, mud is such a good block to use for sugarcane, glad they added it
I don't like going to the nether so I'm trying to cut down on the number of observers and comparators I need, but this guide convinced me to go poke my head in there for just a few quartz, excellent build guide!
Or just replace the daylight detector with a hopper clock for underground use. 1 stack of 64 items in a hopper clock gives you one trigger every 25 seconds for example.
This is what I did and its actually the same as using observers, if not better and not so tall
Yeah
Confused why it's a daylight sensor
Thank you🥰
I used bamboo for mine cause I had a separate sugar cane farm so I used a lever with no roof too turn the pistons on simply cause I liked watching it fall
One of the most underrated MC RUclipsrs, love your content Eyecraft!
Thank you!
It’s an interesting design and uses less observers if that’s what your after. But you could have just taken the first design, planted it on dirt blocks and ran a hopper mine set under the dirt to collect the sugar/bamboo that collects on top.
And on top of that it has the same inefficiency that I see in the normal building of the farm, breaking all at once before it is all grown. With just a slight tweak that makes the original farm 2 deeper you can make them fire off each individual pistons so you get the most efficiency for your sugarcane.
Granted it still uses an observer per sugarcane/bamboo and adds a hopper minecart system to the original design.
So it’s really what you are looking for in the build.
Are we really concerned about efficiency as drops collected per piston firing? Unless premature harvest of sugarcane/bamboo actually impacts growth rate? That'd be news to me.
@@BardedWyrm well I think it depends who you are. I am one who tries to min max as much as possible. The person who will build a farm on the surface and spend a week going through caves with torches or building a farm over the ocean or in the air.
I generally play on a server and to keep lag down you have to think about efficiency as much as possible since building too much redstone will lag the server (and I love redstone) so we tend to limit farms. 1 iron farm, 1 sugar can farm, 1 general mob farm, etc. and for 4-6 people that slight difference can make a huge difference long term.
But if you are playing solo or have your own farms it probably won’t make as big of a difference.
Edit: so I wanted to give an example.
Let’s say for 24 hours of play produces 20 stacks. Pick up rates bring cutting in half are a huge difference (from not having a minecart under it.) And a rough estimate of 10% to pistons breaking early (I'll explain that a little later on)
Meaning if you normally would get 20 stacks (then you lose even %10 to the pistons) 20-2=18 (Then take half of the original number since it isn’t getting picked up equaling 10 stacks) and that leaves you at 8 stacks out of the possible 20 stacks during the same period of time whether thats 2 hours or 40 hours that is a big loss. Especially if you are on a server.
Edit 2:
I just looked up the rates and all I can see is that sugarcane tends to grow at a rate of about 1 every 18 minutes (Java) and 54 minutes (Bedrock) minutes and if you break it at the second level it resets the time for growth. So you could lose anywhere from a 1 second growth to 18 minutes (or 54 minute on bedrock)
So there is a big possibility for loss in growth and time. Seeing as it only takes a single extra building block and a single redstone dust for every second sugarcane in the row to fix. It’s a cheap thing to fix.
100% worth it in my opinion.
@@BardedWyrm on servers being efficient is key. Especially when you work, and don't have a lot of time to wait for sugarcane to grow. And also if you dont have a chunk loader.
For anyone building this very early game you can replace all the Redstone blocks with Redstone torches, just mine one block down from the block that the powered rail would be and place a Redstone torch
No sane player would build this complicated farm. Just use slime flying machine to sweep those bamboos and sugarcanes.
@@masa_sjo How is this complicated farm brother?
@@Johnek. Anything that incorporates a rail system with separate redstone functionality becomes complex in my eyes. Probably flawed logic, but that’s how I see it.
Just a suggestion if u take mud instead of dirt or other blocks you can use hoppers to cellect the sugar cane trough the block and seal the water so it only lands on the mud blocks witch make the farm so so you collect 100%off all broken sugarcane and bamboo
hopper minecarts are cheaper if you have a bigger farm
@@d1annex yes they are but they are often realy buggy and don't work correctly on some servers because of their anti lag plug-ins
Would also prefer mud, very easy to get and use compared to the minecart version.
Sure, but it's undesirable to use tons of hoppers as they're costly and contribute to server lag since they do a bunch of work every game tick.
@@seigeengine they don't lag the server if a block is on top of it but yeah on big farms they are expensive as hell
I recommend to leave a one-block-gap between the rails and the boarder of your farm as mine carts tend to get stuck if a rail directly touches a block next to it
If you do this make sure to put torches underneath, I had spiders spawn in my rail system.
P😅😅😊@@MasterElements
I made this back when you first uploaded and omg it has made me so much emeralds! not only that, it springboarded the whole town's economy!! From all the product yielded, I was able to level up so many of the librarians and get those sweet sweet enchantments, which led to leveling up all the other jobs! I'd say this was the best build I have done in the whole world.
I'm so glad!
I do agree with some folks in making it one level deeper cause my cart got stuck, and some of the tracks were not covering all of the center. I mean, once you get the basics down the rest is easy peasy. Thank you for sharing!
Thank you so much for this video! The little red stone setup for making the cart stop until its payload was fully transferred was amazing. It’s so cool and solves some of my other farm problems. Such a game changer ❤️❤️
You can also use Mud Blocks as they are low enough for normal hoppers to pick up the drops. No need for a rail system if it suits you. Love the video, keep it up!
would u just put hoppers under every mud block? thats rlly expensive for an early game farm like this
@@burgre2965Actually, some people build it in late game as everyone want to fly high
@@pioncham2584this is a bad design for a late game sugarcane farm. a lategame sugarcane farm would just be a massive field of sugarcane with a two way flying machine cutting them down
I could see this being more useful on smaller sugarcane farms, especially if you wanted to tuck one into a space on a very specific build- like a ship or a house that has a dead space you want to make more productive. The hopper and mud block design would be more compact, and would also be silent, which might be something you want in a build that's more about aesthetics than raw productivity. Also would be good if you had an iron farm or were near a mountain biome but didn't have a lot of gold. All very specific, but minecraft is about building how you want and not just raw production.
@@burgre2965 thats why you build an iron farm
I rebuilt my sugar cane farm for that sole reason. Some of it didn't make it to the water so I just built a rail with a minecart with hopper directly below the canes and everything went right in. Perfect 😊
22x8 area for build + 1x4 area for rails to storage + 1x3 area for storage chests
69 Rails (1 stack +5)
27 Powered rails
1 Hopper minecart
2 Hoppers
1+ Chests
9 Redstone blocks
83 Redstone dust (1 stack + 19)
1 Redstone torch
1 Redstone comparator
1 Lever
165 Building blocks (2 stacks +37)
80 Slabs/stairs (1 stack +16)
222 Glass (3 stacks +30)
96 Moss (1 stack +32) or other designated block to grow sugar cane / bamboo
40 or 80 Sugar Cane / Bamboo
2 Buckets of water (create temporary infinite water source)
80 Pistons (1 stack +16)
1 Observer
1 Daylight sensor
3:35
You could use mud…you can grow both sugarcane and bamboo on it, you can put hoppers directly under them and items can be collected through the mud, and that removes the need for hopper minecarts. It would mean more hoppers, sure, but it would be quite a bit quieter.
Mmm...maybe the hoppers are way easier to use than minecart system but it's way expensier than minecart hopper unless you have an iron farm.
@@XD1999cable
I only touched on that, but you’re right. Iron farms aren’t really that expensive, but they are a little Time consuming.
The first time I built this farm I used sand. I accidentally hit one piece of sand and every single piece fell into the farm, spilling water everywhere and completely washing out all my rails. I decided to finally rebuild it using moss blocks today and two minutes after finishing it- I accidentally broke one piece of moss and water went everywhere, breaking the system again 🫣 Next time I try this i will definitely be using either dirt or mud block because they don’t break with one punch 😭
1:20 Simple solution: hopper minecart under grass blocks.
At that point just make a better farm design
@@FRTangor Such as? The one using flying machine?
Even better: hoppers under mud
Also sugarcane has 15 growth stages before it grows one block, so if you fire all pistons as the first one reaches 3 high you are loosing lots of those growth stages that would grow any second to the next block and all of them just get reset
Good point, didn't realise that.
This is the biggest loss in inefficiency. So link a watcher with one piston, add a hopper to collect the dropped down canes and it's efficient enough. Just have to figure out how to link it 1 on 1.
I was wondering why this was so slow
@@Confuzer I made a this function way back in the day but it's incredibly massive due to this. You need sticky pistons, and you need to expand this system so basically it goes:
[Block]
[Cane] [Observer (Output -->)] [Block (Solid)
[Cane] [Block] [ S. Piston]
[Cane] [Block] [N/A]
With this design it only triggers to power a single piston with the observer, which increases efficiency but it's expensive to an extreme due to the sticky pistons, and it makes the contraption an extra block thicker.
The other work around would be to do this but add one block between each section of sugar cane (Cane, Block, Cane, Block) so the redstone does not link to all of them, removing need of sticky pistons yet still makes the contraption a block thicker.
I've been messing with both of these farms recently actually. Definitely going to take some inspiration from what you've done.
- I'm keeping sugar cane and bamboo separate. Separate item collection too.
- I'm going to use ilmamgo's Minecart collection that breaks the minecart for reduced entities.
- Might use an etho hopper clock instead of a daylight sensor but that does make it pretty easy
Thank you for just making solid efficient content instead of piddling around and shouting "what's up" or asking me to subscribe before I even see the video (to any of which I will always respond by stopping the video immediately). You rock and I'm going to subscribe.
love your tuts, heres my easy fix: make it 1 wide (or deep?), place sugarcane on mud, have hoppers beneath. above the water place glowstones, so stuff doesnt get lost. :)
another thing you could do is add another row of pistons to the bottom block, and have repeaters go on the back to be at 1 click, and then connect all the redstone up to the other repeaters 1:47
MAJOR UPGRADE TIP (for sugarcane):
Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!
Thx for the tip my sugar cane seems to grow at such slow rates now was curious if there was a better more efficient way I shall try this method and see if it improves otherwise I'll setup my old manual farm and go with that since I had much better rates
how does that work? because at some point the bamboo will reach max height and stop growing, right? How do you bypass that?
@@Fev333rYou would place an observer above the piston to break the bamboo
@@Westian14observer above the piston, right?
@@mannmanuel7762 Oh yeah my bad
You can just put a mine cart hopper under the original design with like one powered rail to make it go back and forth so all sugar cane is harvested. You can also use just one observer anyway and it will still work. Way cheaper than getting all the gold for 20 powered rails.
@Ben Gray you're trying to make fun of him but you don't even have basic reading comprehension. He said "all the gold for 20 powered rails", not "20 gold for all the powered rails". 20 powered rails is actually about 120 gold or nearly 2 stacks of gold.
@Ben Gray Sorry didn't realize it gave 6 per craft, thought it was only 1 on powered rails.
@Ben Gray bro why did you post in bursts of 3? you could've just posted once lol
bros just trolling at this point 💀💀
@@Evotionn i don't even know who's trolling who HAHAHHA
as a very traditional minecraft player, i was skeptical about giving up the usual sugarcane farm design at first, but this is just so much better!
Easier answer
Just use hoppers and mud blocks. Since mud isn't a full block, hoppers can pick up the sugarcane that would have been lost for 100% efficiency
too much iron
@@jdtgaming530 It's not that much if you got an Iron Farm set
@@AltMan-c4x indeed, but what a pain in the ass to get that zombie in haha
I’ve always wondered why people didn’t put the water on the other side under the block. It stops wasting and if you use mud and a hopper chain it’s even faster. Basically the same design works with bamboo and kelp as well
Bro didn’t want to say 69 rails
Maybe cuz people may make fun out of this number..
@@evereq8970 because it is a sexual position yes
69 was funny when I was 13
@@jayjasespudit’s still funnee
@@herobrine1847
Well, he's right though.
It's funny to people who don't have regular access to such things. If it was normal to you, it wouldn't be funny, just mundane.
Another great tutorial! I've built so many farms that you've designed, you've been a huge help to me. My survival world would not be the same without you! Thanks so much.
Does this farm work on bedrock?
@@sahilkadian4123 couldn't tell you, I only play Java. Sorry.
@@sahilkadian4123 i just built it in bedrock and it seems to function fine. I've only had it a few minecraft days though soooo
I like the idea of using the varying outputs from a day/night detector as a long-delay observer clock which doesn't screw up from chunk loading. That's smart stuff and I'd consider it the star of the show here, to the point that it should find use in other types of contraptions as well. Flood system for a mob spawner comes to mind.
I think the collection system is a bit over-engineered, though. Since every component of a hopper is renewable and farmable, I figure it's easier to just put the minecart rails directly on top of a hopper chain, so the hopper minecart will just immediately pass everything it collects into the chain below and never need to stop. It's also cheaper to power redstone objects like powered rails by using a lever, though I guess redstone blocks aren't terribly expensive to begin with. I'm just an absolute penny pincher when it comes to stuff like that.
Downside is that hoppers create lag, I'd argue
Yeah, hoppers are farmable, but they do create lag without a solid block above them. This is an issue for people with PCs on the lower end or on multiplayer servers. The line of hoppers also won't add anything to the system, save for absolutely massive systems that the minecart would have trouble picking up amd depositing everything before the next cycle, but again the lag issue becomes compounded when the size increases. If this system used mud blocks instead of the other blocks that sugarcane and bamboo can grow on, you can skip the minecart track all together. Since mud isn't a full block hoppers can pull through them, but still provides the aforementioned hopper lag.
However, it's weird considering how much cheaper a hopper minecart is compared to lines of hoppers since you seem to care about reducing redstone costs (redstone block vs lever) but ignore the iron costs because it's farmable. Every single component is farmable: cobblestone from cobble generators, iron from golem farms, wood from tree farms, gold from zombified piglin farms, quartz from piglin bartering farms (can use gold from zombified piglin farm), and redstone from witch farms (which also provides sticks).
@@atomkuehneoh, interesting! I knew hoppers created lag, but I didn't know why. So it's when there's not a full block above them that they create lag?
@@BaritoneMonkey yes, when there's a full block they don't have to constantly check if there's an item above them or not. Adding a full block stops them from making checks which eliminates most of the lag they create.
Wonderful tutorial. I'd love to see another one where you made this, for example, 3x as large to see how the rail way would work. Thanks for doing these videos, I'm a huge fan!
if you mean 3x as long, than the rails would work the same, just place 2-3 activated rails every 10 regular rails or so and it'll be fine.
@@levindeed 3x wide is just as easy. You can expand in 4 block chunks. Just copy the design of the 4 blocks to either side (farm -> piston -> piston -> farm) so the single farm slice on the edge is doubled and you're left with a single farm on the new edge. The only change to the rails is that the end is one shorter and loops back around to the rear of the farm instead of returning to the collection area and the new end goes that one extra block to return. If you're expanding the farm later, you only have to break that one rail.
For large-scale sugar cane farms, use a flying mashine! It looks and works well, especially paired with a minecart collection system.
The only thing to keep in mind with flying machine based farms is that they can break if they're unloaded while operating. Not super great for full unattended AFK or while doing other things.
for anyone wanting to use this farm past 1.20, just plant your sugarcane on mud and you don’t need to put a hopper minecart if you aren’t willing to use them for lag reasons :) you can just put a hopper and mud is shorter than a block so hoppers can absorb items through it
Only on Java, apparently
Great vid EyeCraft, solid info as always great delivery, one of your fans since the beginning 👋👍
Thank you I appreciate that!
@@Eyecraftmc I do have a question about the base. With the daylight sensor being the harvest determiner, how often does it collect? Once when it turns night and once when it turns day?
This one is a very nice design. My favorite sugar cane farm design particularly is the scicraft one. Its 100% stackable and surprisingly easy to build and insanely efficient. Good tutorial btw.
Nice that one looks awesome, I like the tangotek one - less complex at early game and also stackable
I made a sugar cane farm in my survival world, thanks for the tips!
Hoppers underneath the sugar cane, sugar cane growing on top of mud blocks resolves the issue with the "standard design"
Top tier Guide: bedrockers without the mud design follow this one, Also Caveat, Using staircases when doing the sugar cane portion of your farm prevents you from causing a flood on your rail sysem if you accidentally break the dirt or moss where the bamboo is, destroying your rails if placed the right way
Ive done a variation of this in a creative world using the new mud blocks and hoppers since minecart noises drive me up the wall. I definitely say doing this on a survival world is much more economical using your way since iron as a resource can be difficult to acquire in some areas.
since iron farms exist its actually one of the easiests things to get imo
@SomeCoolGuy yeah, i got like 20ish stacks even after building a few farms, just built this one and it hardly uses any iron, depending on the number of pistons used
Cool design. I might build this in another base in my world. (My first sugarcane farm is the one uses lots of observers)
I tested this vs the original style with hopper minecarts added to it and the old style was slightly better. Tested it for 72 hours with 256 growing slots each and got 47 more sugarcane. I think that the constant obstruction above the plant lowers the growth chance by removing a couple game ticks every time
What was the total items for each farm? At 72 hours with 256 slots 47 seems more than possible to be within the realm of random chance based error, as even with some of the most efficient farms randomness on ticks can change rates. This genuinely seems like they're about the same. Judging on normal rates I get with smaller farms I'd assume that can't be more than a 10% differenced between the 2 farms, as 500 per hour is easily achievable below your described builds, and even large scale 546 slot slime based sugar can farms can have a variance of about 5-10%.
love this farm! i'm basing underground so I'll set a redstone to a clock to emulate the daylight sensor.
I've started using mud blocks to grow both sugar cane and bamboo on, as I can then just have regular hoppers underneath to pick it up, reducing the amount of lag (and loss)
Now it's huge iron loss instead of cane
@@Teismic Touché! It really is when you mention it, I just haven't thought about it as I usually got a pretty decent iron farm up by the time I care to make a sugarcane farm
I made the basic design in my world, but noticed it wasn't harvesting that quickly. I was better off farming bones at a spawner, and micro farming sugarcane. Then, one day, I just decided to rip off all observers, and attach a single one to a daylight detector, because I needed extra observers for another project immediately. The farm works splendid, since the pistons trigger 15+ times in daytime, so absolutely no sugarcane gets to grow to 3 blocks high.
I have currently replaced half the sugarcane with bamboo.
Thanks for this. I’ll be ripping out my old system later today I think.
There’s normally a revelatory change for me in each of your videos and this time it was the way the cart unloads. Never seen that before and I’m definitely stealing it for other things too 👍
This looks great! I've been meaning to get around to making a sugarcane farm, so maybe this is a sign that I should actually make that happen.
I think I would like to try trading out the redstone blocks for something that uses less resources. (I probably have enough redstone, but I'm stingy lol) Maybe I could use a lever on the bottom of those blocks instead? It will be fun to experiment with. I think the best part of a following a tutorial is tweaking the design just a bit to make it your own.
I completely agree, customizing farms is always fun, and yes levers would definitely work if you prefer not to use the redstone blocks
Or torches. Saves you 11.111111% of redstone dusts in expense of you using part of little sticks.
Or, you put rails and a hopper minecart under the row of sugar cane and you have 0% loss on an already working design.
Yep
As I was trying to figure out small-scale kelp block production (I ain't building a factory,) a redditer told me about mud blocks being "transparent" and plantable, so regular hoppers can pull items through them.
So got a tileable kelp auto-farm bamboo fuel auto-farm design. Wanna see it?
He mentioned that at the start
He said that at 1:15
Hoppers underneath Mud also works great.
For 1.21 if you use mud you can use hoppers underneath and make it 100% lossless. Mud blocks are smaller than full blocks so items go through it.
Very nice video and cool design.
I just wanted to point out that it isn't necessary to put dust on top of all pistons. We could, for example, remove the outer redstone dust lines (the ones on top of the pistons facing the outer glass walls) and they would still fire together with the directly powered ones. The reason for that is quasi-conectivity, btw. So by doing that we not only cut in half the cost in redstone dust but most importantly we reduce significantly the lag produced by the farm, specially if we choose to build a large scale one.
That is correct however I designed it this way so it works the same for bedrock and java as bedrock edition doesn't have quasi connectivity
@@Eyecraftmc goddamn, someone that actually designs redstone with bedrock in mind???
@@Eyecraftmc Ohh I see. That's very thoughtful of you ! Anyway, imo what you showed us in this video is indeed a very nice and probably the simplest workaround I've ever seen to the "sugar cane getting stuck" problem so thanks a lot for that !
@@dnadiluna8174 On paper is thoughtful, but all the Java players end up wasting redstone as a result and never know about it. if uploaded Java version instead, a bedrock player would quickly notice that only the ones with redstone above are working and just add more redstone to fix it. Edit: Noticed a comment that says that the design doesn't work in Bedrock anyway and have to waterproof the rails 😂
Playing on bedrock. This farm does NOT work with moss blocks. Save yourself the headache of spilling water all over the tracks and having to basically start over from scratch and just use dirt!
just use a bone meal farm for bedrock bro
Always Make in creative first
Lmao
Use mud instead
Appreciate the warning.
I love automated farms, but unless I _really_ want to save space, for sugarcane, I always go with manual harvesting. It's just so satisfying to sprint down rows of it, just holding left click, and collecting stack after stack of the stuff ☺
Excellent creation, explained very well. But dude, please put some inflection in your voice, it is very monotonous in this video.
adding another daylight sensor and obvserver is redundant since the observer looks at changes in a block. that means it'll activate once in the morning and once in the night. adding another one won't do anything for you
Good stuff, tho addion of mud to the game fixes the initial designs flaws completely, as sugarcane can grow on mud and hoppers can collect trough mud removing the need for a water stream
Item List:
Shulker 1 :
165x Building Blocks
80x Slabs
222x Glass
96x Moss / Grass Block / Dirt
80x Sugarcane / 80x Bamboo
2x Water Bucket
80x pistons
83x Redstone Dust
2x Observer (Minimum 1)
2x Daylight Sensor (Minimum 1)
Shulker 2 :
69x Rail
27x Powered Rail
1x Hopper Minecart
9x Redstone Block
1x Comparator
1x Redstone Torch
2x Chest
2x Hopper
1x Lever
I don't know what I'm missing, how do the drops gonna traspass the moss blocks? When you ran the minecart obv there is nothing to get.
I like this farm design and have built a variation of it before. The drop off unloader is fantastic, i always forget how to make that part. This is cheep for early game, but for big builds with all the pistens firing at once it can cause lag spikes. I still make this as soon as i can in each world along with a basic iron farm. Thanks for the tutorial it's a good reference for beginners and forgetful old people.❤
Some things I might change:
Have a lever to power the hopper. This is effectively an on/off switch for the minecart when u dont want the farm active.
Similarly, an on/off lever for the pistons so when u turn it on, the pistons extend and the farm is off.
U can make a tilelable design of pistons, observers and (noteblocks? If i remember correctly )using quasi connectivity and having the noteblock update the piston. This means only the grown sugarcane will have its piston extended. This is better because it wont stop other plants from growing while u harvest this one (the extended piston head may stop other things growing). This is ofc if u are willing to invest in observers tho.
Otherwise good job, was fairly happy with the design :)
i feel like everyone's forgetting that you can plant sugar cane on mud blocks (with a water source next to it ofc) and have hoppers be directly underneath the mud block.
Because the block is slightly "shorter" than a regular block, any sugar cane that's knocked off will be picked up by the hopper system, thus saving space and preventing the noise you'd get from the minecart system
Rails are 6 iron for 16 rails, or 6 gold per 6 powered rails. Placing hoppers like that would need 80 hoppers for this farm, which would need 6 1/4 stacks of iron, compared to this farm, which uses 56 iron (for just the collection, it's 136 total, hopper/mud would need 7 1/2 stacks). Plus hopper lag exists, but the minecart is never broken/stopped in this system and hopper lag is minimal enough, so that probably wasn't much of a consideration.
I'd personally go with hoppers (and lock them!), because an iron farm is one of the first things I make in a new world, but not everyone plays like that.
@@viviansusername true, i forgot to consider the cost of materials needed lol
That's a lot of iron for those hoppers though
you always want to use mud for the sugarcane. mud is one pixel smaller than normal blocks so the minecart with hopper will always pick up everything
Hopper minecarts can pick up items through solid blocks, so dirt or sand will work just as fine for sugar canes. The only fear is bamboo items landing on themselves.
Me: Yeah this is so cool, even though I'm never gonna build it :).
LOL
You can add hopper minecart collecting system to standard farm. Or using mud an hoppers underath. I dont see difference.
Just a tip instead of redstone blocks you can use redstone torches where the video says place redstone blocks dig two deep, place a torch, cover it and place the rails on top. Works the same and is a lot cheaper.
3:03 64+5 rails? Nice. 😂
LOL
The only thing I found annoying with using waterlogged blocks instead of using a solid block for the base of the water is that if you were to break any of the border blocks it would cause a chain reaction of the water physics from the waterlogged blocks to start pouring water downward breaking all of the rails and ruining the entire build.
use leaves
Two quick notes. The first is that as long as you leave a one block gap everywhere around where the minecart will travel, you could use half as many powered rails if not less and it'd still work. The second is that you don't need redstone blocks to power the rails. You can use a redstone torch underneath the block that the rail is sitting on.
Underrated Video, despite almost 2mil. Honestly one of the best and most reliable farms whilst not looking comically ass
As it was pointed out already, the "normal" farm isn't at all that inefficient, since the only 3 tall sugarcane would be the one that activated the pistons and thus the only one going to waste.
But at the same time, this is surely a great way to do a similar farm with less resources, and I loved the creativity with the observer and the daylight sensor! I didnt do the math but with 30 activations per day/night cycle, i dont think many sugarcanes would be wasted by reaching more that 3 blocks tall, and even this is easily fixable by just raising the roof.
Just another "hmm actually" moment: only one daylight sensor is enough, since when the day configuration reaches 0 output, the night one reaches 15 at the same time, and they update at almost the same time, so the night time will always be lacking updates. Regardless of that, great concept!
Why not use hopper and mud. Mud is not full block like soul sand but you can place sugarcane on the mud. What about that?
Simple, because the amount of iron you would need to collect all the sugarcane with hoppers makes it impractical
So are you gonna make sugarcane farm with mud next time pls?
@@Eyecraftmc That's only really applicable until the first iron and tree farms are built. Nobody builds a sugarcane farm and goes, "Yup. That's the only item I need lots of and I'll only ever need them right here." If people are here, following your tutorials, then their end goal isn't to simply reach the end of the game, it's to build those resources where they're needed and remove the impracticality you're referencing.
@@marsrevolutionary yeah you're right
@@marsrevolutionary sugar cane is a tipical early game farm because of villager trading.
Definitely use stairs instead of slabs. I had an enderman snatch one of the dirt blocks and the slab flooded the entire farm and broke all the rails beneath. Which meant I had to break everything down to fix it. SO ANNOYING 😂
skill issue tbh
Went afk for a bit and when I came back my farm was flooded starting to suspect an enderman was the culprit…
How will stairs help?
"64 plus 5 rails"
Mhm 😏
Pro tip:dont make the water line ahead to clollect sugar cane rather use mud blocks to place sugarcane because the are 0.9 blocks tall and then use minecart with hopper below mud for collection system so no sugar gets lost.😊Also pin me so people know what to do.
You merge the collection mechanic of this farm with the usual farm. That way you still get the growth based harvest without the uncollected materials. Using light detectors is a creative way, but it can lower the maximum output if the plants grow faster than the light changes. Also for bamboo the flying machine harvester is much more fun.
I can't tell you how long i've been playing with redstone, before just now learning you can switch minecart track directions with a lever...
Thanks for the great tutorial! I just built it on the server I play on and it works great! Really nice clear instructions, and I love the way you showed overhead views so I could check my work on the rails and glass and such.
Having many observers may be expensive but it actually has a purpose when used correctly (not like you first example). It helps eficiency because you actually check each individual sugar cane whenever it is updated and not just the entire plantation with out wasting ticks/time. And at large scale farms, it helps to prevent lag by not triggering all pistons at the same time. Therefore just use correctly and spend couple more minutes farming them, you´ll have much better results.
I've now come back to this video several times to build this farm. Thanks so much for an awesome video!
Hey Eye, this is interesting I made a "efficient" sugar cane farm a couple months ago and it's even more compact than this. Maybe I'll build one on the server to show you ?
Very nice, I never used observers in my farm, but used a sunlight detector with comparators so it triggers the pistons twice a day, when the sun rises or sets. I added a switch to this circuit so I can turn the farm off if I have too much production.
I still use the water current to transport the sugar cane, but I don't lose any because I limited it's height to 2 blocks and used 2 pistons inline, so they push the sugarcane further, preventing it to fall on the ground instead on the water. This way I achieved zero loss at collection.
This can be made more efficient though…from what I recall, if a piston sets off above a sugarcane that isn’t fully grown it will reset the timer.with the observers facing down at the top of the sugarcane or bamboo and either clever redstone or alternating detector chain and redstone into the piston, or block on the piston you can individualize each independent block of sugarcane making it only activate the piston of the sugarcane that grew thus making in the most efficient it could possibly be. I’d be happy do build one up and send it to you if you’d like to review and compare. It’s something I worked on in one of my worlds a while back and I build it like that every time that I can recall since I’ve developed it.
I've been thinking about how inefficient sugar canes were for the past 5 years. Finally someone puts the time and effort to reduce that waste to 1%. Thank you :D
Nice design. One thing I did on my farm, since our server wants us to be able to turn off our farms for lag, is to have it when the pistons trigger it launches the minecart. The cart just sits idle most of the time. Less noise and lag that way.
It's probably been pointed out by now but in operation, only one piece of unglitched sugarcane needs to cross the observer to cull the shorter stems so you only really lose one. And I say unglitched because if the sugar cane does manage to zero tick grow twice into the sole observer's view of a more "efficient" design, the second growth wouldn't register and you would lose the whole row. A fix for that would be to hook up a daylight sensor for a twice a mc day clear, but that's more redstone and complication. By triggering the row on a single cane's 3 tall growth we overcome a potential 0 tick growth jam on an observer.
2 Questions How do I expand it? How can I light it if I build it underground and what would be the cheapest way (to get light level 9) Great vid btw
But you can fix this by just adding a hopper minecart under the sugarcane you actually planted so the top one that drops straight down gets picks up too. You also still need the original hopper there so it catches the middle cane that gets pushed by the piston. If you use this you want need the big rail systems but you would need a hopper minecart for every piece of planted sugarcane. But after doing this in my survival world you could also just use mud under the planted cane and then just put a hopper under the mud and you wouldn't need hopper minecart, hope this helps all new builders also if you wish you could try placing mud down where you plant and a hopper under the mud and the mud will allow items to go thru hopper hope this helps all 😊
nice thanks
A quick fix to the Classic design is to plant the sugarcane on mud
because Mud is not a full block and items will pass through the mud if there is a hopper under it.
This video is super helpful. I built this farm using this guide for the second time just now. This is my favorite guide for this farm.
Amazing tutorials, love the modularity and the way you explain stuff