"Dimensional Rotation" | Perpetual Testing | Portal 2 Community Maps & Mods

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  • Опубликовано: 31 янв 2025

Комментарии • 90

  • @AllisonGhost
    @AllisonGhost 11 месяцев назад +95

    Thanks for playing, I almost forgot I made this lol. Long time ago and I could have done a lot better on telegraphing the elements and making the chamber, but still pretty happy with it

    • @ItsLJcool
      @ItsLJcool 11 месяцев назад +7

      Question, did you get inspired from the Portal 2 PS3 Exclusive game? Or did you just accidentally come up with the idea?

    • @AllisonGhost
      @AllisonGhost 11 месяцев назад +15

      @@ItsLJcool it was inspired by the razor hydra motion pack DLC for portal 2, which i believe was indeed later ported to the ps3.

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      Hey sorry for the extremely late reply, and as always thank you so much for sharing such cool things like this with the community ❤

  • @fritz1793
    @fritz1793 11 месяцев назад +53

    Portals on moving surfaces: 👎
    Moving Portals on surfaces: 👍

    • @Drago_Whooves
      @Drago_Whooves 11 месяцев назад +8

      what about Moving Portals on moving surfaces?

    • @gamertypeawesome
      @gamertypeawesome 11 месяцев назад +2

      ​@@Drago_Whooves🟨

    • @lloydmartel
      @lloydmartel 11 месяцев назад +4

      @@Drago_Whooves 🤙

  • @NoahGooder
    @NoahGooder 11 месяцев назад +16

    in terms of making the source engine cry we have been doing it since the days of probably hl1 but most certainly hl2 and above. I know of multiple old hl2 coop maps that had stuff like moving water blocks, moving ladders, barrels connected to act like a janky tightrope with physics enabled. all sorts of ways to abuse the airboat. an old favorite was a "fishing" map were you had what amounted to "functioning" fishing rods and you would procced to fish for stuff like doors, antlion guards, antlions, zombies, the occassional headcrap of any type. Also as a bonus involving the moving ladders if you spammed jump a certain way you could easily fly.

    • @wj11jam78
      @wj11jam78 11 месяцев назад +1

      you couldn't have been making the source engine cry since the days of hl1, because hl1 doesn't run on source.

    • @Drago_Whooves
      @Drago_Whooves 11 месяцев назад +2

      @@wj11jam78 there was a official source port of HL1

    • @gamertypeawesome
      @gamertypeawesome 11 месяцев назад +1

      ​@@wj11jam78and also isn't source just very upgraded goldsrc? it has the same mapping tools and stuff

    • @WackoMcGoose
      @WackoMcGoose 11 месяцев назад +1

      @@gamertypeawesome Even Source2 has code going all the way back to the freakin' Quake 1 engine. It's one big tower of duct tape! Also speaking of _making Source cry,_ I believe the Black Mesa devs had to outright modify the Source base code in order to raise engine limits they kept crashing into...

    • @lloydmartel
      @lloydmartel 11 месяцев назад +1

      but half life 1 wasnt source

  • @MrGermandeutsch
    @MrGermandeutsch 11 месяцев назад +30

    How? How. How!
    This reminds me of the now-removed DLC for Portal 2 that featured exactly that.
    I think this dlc was for the Kinect, if I remember right?

    • @doctortwilight
      @doctortwilight 11 месяцев назад +11

      No, it was originally for a motion controller, then later ported to PS3 with PlayStation Move, then some webcam BS came around. Ossy Fawol made a nice vid about it.

    • @MrGermandeutsch
      @MrGermandeutsch 11 месяцев назад +3

      @@doctortwilight Ah, thanks for elaborating!
      I did try to look it up on the internet before I wrote this comment, but weirdly enough I didn't get any matching results, hence I was so unsure. 😅

    • @Fanfanysh
      @Fanfanysh 11 месяцев назад +5

      @@doctortwilight In 2011, the Motion Perceptual Pack was released, controlling the Razer Hydra, then it was released on the PS3, and after that the Sixense Perceptual Pack was released

    • @luckyperga
      @luckyperga 11 месяцев назад +2

      Sadly the sixense pack was removed from steam

    • @mr_shteynaz
      @mr_shteynaz 11 месяцев назад +1

      Not entirely from the internet though

  • @AmaroqStarwind
    @AmaroqStarwind 11 месяцев назад +3

    This feature is actually based on the old Sixsense Motion Pack for Portal 2. Well, somewhat.

  • @gummygal008
    @gummygal008 10 месяцев назад +3

    "intersting stuff get buried by all of the my first maps" so true

  • @SenseOllyTheFox
    @SenseOllyTheFox 11 месяцев назад +3

    This rotate mechanic came from forgotten DLC

  • @tigertacos2609
    @tigertacos2609 11 месяцев назад +2

    I came to this channel recently and wow I'm pretty much addicted to your videos. Thank you for make such funny and entertaining videos ❤

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      Hi sorry for the extremely late reply and thank you for saying that, really pleased you enjoy the videos :D

  • @stacksmasherninja7266
    @stacksmasherninja7266 11 месяцев назад +10

    this is neat! reminds me of a joke video by Krzyhau where he had both portals movable and no portal gun whatsoever. You literally carry portals as props.
    Good playthrough. I wonder if the next iteration would be the entire chamber rotating/moving at command to move all the internal elements

    • @1994CivicGLi
      @1994CivicGLi 11 месяцев назад +2

      guys something is wrong with my portals

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      That actually sounds like it would be a really cool mechanic to try out, i believe there is a map where you can carry some panels around, put them where you want and place portals on them, but to actually carry around a live portal would be fun.
      apologies for the extremely late reply, and thanks for watching

  • @kasperkallunki
    @kasperkallunki 11 месяцев назад +2

    I love seeing all the cool stuff people can come up with

    • @ngeruma
      @ngeruma  5 месяцев назад

      me too, it's awesome to see the creativity of the portal modding community.
      sorry for the very late reply and thank you for watching

  • @superr6films482
    @superr6films482 11 месяцев назад +3

    sixense motion pack:

  • @savasyn
    @savasyn 11 месяцев назад +1

    That mechanism turned out to be much more useful that I had originally guessed it would be, very cool! Love the ability to flip the light bridges around so they can reach different things.

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      Yeah the rotating bridge could definitely be useful for some interesting mechanics, the rotating gels was interesting too, i think if it was used with angled panels you could get more of a useful arc for aiming the gels.
      Apologies for the extremely late reply and as as always thank you :D

  • @elytron6758
    @elytron6758 11 месяцев назад +1

    Super cool mechanic. In awe of people implementing these kinds of things!

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      Same, it's awesome to see some of the stuff people can come up with and make work like this :D
      Sorry for the very late reply and thank you for watching

  • @Masuteri_
    @Masuteri_ 11 месяцев назад +4

    razer and valve together actually did something like this

    • @ralogz
      @ralogz 11 месяцев назад +1

      yeah with sixense too

  • @johannes914
    @johannes914 11 месяцев назад +1

    I am amazed at the ability of some people to make those things

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      Same, it's really awesome how creative the portal community it :D
      sorry for the very late reply and as always thank you for watching!

  • @Qwerbey
    @Qwerbey 11 месяцев назад +2

    As much as I love this map's concept, it not too surprising there aren't others like it. It's generally easier to do stuff like this by having the entry portal on a floor, and rotating that using the normal portal gun. Still, it's really cool to see one of the Razer Hydra mechanics get ported to the base game. Allison Ghost did a really good job on it

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      I can see what you mean, i think being able to control the angle of the light bridge at the point you want it placed is probably more useful than being able to rotate the gels as they come out.
      Also, yeah, Allison Ghost always delivers some really cool stuff like this.
      Sorry for the very late reply and thank you for watching!

  • @DragonSlayer2189
    @DragonSlayer2189 11 месяцев назад +1

    Woah this reminds me of the portal 2 PS3 motion controller dlc thing

    • @ngeruma
      @ngeruma  5 месяцев назад

      Allison Ghost has said this was based on the ideas from the hydra sixsense dlc, which i think was what the ps3 thing might of been based on too?
      sorry for the very late reply and thanks for watching

  • @9TalesGames
    @9TalesGames 11 месяцев назад +2

    Actually its an feature of one of the portal dlc's.

    • @ngeruma
      @ngeruma  5 месяцев назад

      It was the hydra dlc six sense pack dlc apparently, and it sounds like there was something similar on ps3 using the motion controllers?
      Sorry for the very late reply and thank you for watching :D

  • @whytoexist9954
    @whytoexist9954 11 месяцев назад +2

    Didn't valve already do this except you need a fancy device to play it? I mean now you dont have to, so thats cool!

    • @ngeruma
      @ngeruma  5 месяцев назад

      apparently this was based on the six sense perceptual pack dlc that came out ages ago.
      store.steampowered.com/app/247120/Portal_2_Sixense_Perceptual_Pack/
      sorry for the very late reply

  • @Josiah100x
    @Josiah100x 11 месяцев назад +2

    THIS IS AWSOME this is a feature added YEEARS AGO for the portal 2 motion pack its FULLY OFFICIAL but i have never seen it done with keyboard/mouse||controler.\
    definatly hitting like
    edit: of course you had more control in the motion pack dlc like plane slideing portals so you could do what they called 'Portal Surfing' with excursion funnels

    • @ngeruma
      @ngeruma  5 месяцев назад

      I never had a chance or the hardware to try any of those, they do look interesting, this "portal surfing" sounds like it could be fun, hadn't heard of that before, i'll see if i can find some videos of it.
      sorry for the very late reply, and thank you for watching and commenting :D

  • @cyanidethefox2160
    @cyanidethefox2160 11 месяцев назад +2

    im pretty sure this comes from a portal 2 dlc that absolutely nobody bought because you had to use a motion controller to play it.

    • @wevefriends
      @wevefriends 11 месяцев назад

      lol

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      yeah you're right, and there was apparently also something on ps3 using the motion controllers, which i guess never really took off either.
      sorry for the very late reply and as always thanks for watching

  • @AlyxtheShark
    @AlyxtheShark 11 месяцев назад +1

    perpetual pack would be SOO FREAKIN COOL fr the vr mod of p2

    • @ngeruma
      @ngeruma  5 месяцев назад

      it would, i wouldn't be surprised if there was a modder out there either considering it or already working on it.
      Sorry for the very late reply and thank you for watching

  • @SunnyOst
    @SunnyOst 11 месяцев назад +3

    Oh wow, I don't think I even realized there was supposed to be a mechanic when I played this many years ago 😂 You can easily solve the chamber with [maybe not very pretty but] legitimate moves that don't require rotating portals. Unfortunate, I love weird mechanics like this :(

    • @ngeruma
      @ngeruma  5 месяцев назад +1

      That's actually pretty funny to think people played this one as just a regular chamber :D
      I too love weird mechanics, i'm always on the look out for maps that have them now, including some of yours!
      Sorry for the very late reply, and as always thank you for watching and commenting!

  • @callumstar1062
    @callumstar1062 11 месяцев назад +1

    From moskip labs I present movement gel (definitely not a ripoff of the blue and orange gels from aperture science) use the gels responsibility and practicality in the work place.

    • @ngeruma
      @ngeruma  5 месяцев назад

      but is it edible? what are the side effects? and most importantly, is it profitable?

    • @callumstar1062
      @callumstar1062 5 месяцев назад +1

      @@ngeruma yes and yes

  • @UnknownArtist7646
    @UnknownArtist7646 11 месяцев назад +1

    why is the cleaning gel so tasty looking
    i want to eat it

    • @ngeruma
      @ngeruma  5 месяцев назад

      Aperture likely developed it alongside their other food like substances research :D

  • @a_british_lass_stream_archives
    @a_british_lass_stream_archives 11 месяцев назад +2

    reminds me of that dlc from dinkeya back

    • @ngeruma
      @ngeruma  5 месяцев назад

      Yeah it was apparently based on the hydra motion pack dlc, i think there was also something similar done on ps3 with the motion controllers.
      sorry for the very late reply, and thank you for watching

    • @a_british_lass_stream_archives
      @a_british_lass_stream_archives 5 месяцев назад +1

      @@ngeruma was certainly a shock seeing this
      i should be thanking you fall all this great portal content!
      have a great day :)

  • @kirtheweasel
    @kirtheweasel 11 месяцев назад +1

    Review for this video somehow reminded me of ItM mappack

    • @ngeruma
      @ngeruma  5 месяцев назад

      Hey sorry for the very late reply, i've not heard of that, was that a mod or something?

    • @kirtheweasel
      @kirtheweasel 5 месяцев назад +1

      @@ngeruma
      Into the Multiverse is cool mappack with a story of Blapperture Mesa.
      It doesn't have much puzzles but it's still very enjoyable one to play.

    • @ngeruma
      @ngeruma  5 месяцев назад

      Oh into the multiverse, sorry I didn't get that from ItM , yeah I've heard it's good, I have it on my to do list for when I have time to do series like that again

  • @dr.smoothey
    @dr.smoothey 11 месяцев назад +3

    Science isn’t about why. It’s about why not 😂

  • @-the-pupster
    @-the-pupster 11 месяцев назад +1

    cool

  • @flipping7
    @flipping7 11 месяцев назад +1

    Called it

  • @leonardfolchi6878
    @leonardfolchi6878 10 месяцев назад +1

    its from the movecontroler dlc for ps3 thats y its not a new idia😅

    • @ngeruma
      @ngeruma  5 месяцев назад

      Allison Ghost has said this was based on the Hydra six sense perception pack dlc that came out ages ago, which i think is what the ps3 motion controllers thing was also based on?
      Still very cool to see this idea ported and fully functional to the steam workshop content.
      Thank you for watching and sorry for the late reply

  • @LifeIsFunAndSoIsCoke
    @LifeIsFunAndSoIsCoke 11 месяцев назад +1

    Science isn't about why its about WHY NOT

    • @ngeruma
      @ngeruma  5 месяцев назад

      This is the Aperture Science way!

  • @commenterycasing
    @commenterycasing 11 месяцев назад +1

    Dude, you’re one of the best portal content creators, I just wish there were a few more cuts in editing to cut out long pauses in speech. Other than that, keep it up!

    • @ngeruma
      @ngeruma  5 месяцев назад

      Hey sorry for the very late reply, thanks for saying that i'm really glad you enjoy these.
      the pauses are literally my brain trying to work something out or just for it to catch up :D
      Thanks for watching and for the comment.

  • @taxer6278
    @taxer6278 11 месяцев назад +1

    I got here o early holy shit

  • @kylewollman2239
    @kylewollman2239 11 месяцев назад +1

    ¡looɔ ʎɹǝΛ

  • @ChiseledDeepslate_0
    @ChiseledDeepslate_0 11 месяцев назад +1

    Fr i was there

  • @GLITCHEDISHERE
    @GLITCHEDISHERE 11 месяцев назад +1

    2nd

  • @Dragonlovermaniak
    @Dragonlovermaniak 11 месяцев назад +1

    This is getting BS. XD

    • @ngeruma
      @ngeruma  5 месяцев назад

      indeed, but in a very enjoyable way :D