0:16 - It's a known issue from BEEmod that I'm surprised has persisted as long as it did. It's been known that this entrance is faulty for probably years now 1:57 - Yeah, they have a tendency to do that lol 3:00 - I mean this with all the respect in the world: this excessive stalling is probably why this video is not any shorter lol Great video, and interesting puzzle for an otherwise very simple premise :P
For 0:16, I recall choosing the defunct sign deliberately to avoid having an indicator panel that lacked Zone signage on it with the rest of the major elements. In retrospect, it was probably not worthwhile, haha, and the default indicator would have been better.
very cool concept. the zone could be activated while you're just suspended above the field using a funnel as well i think. could lead to very interesting puzzles.
0:07 LOL 0:31 Really... 0:49 Fancy trigger. 1:00 As I said. Fancy Trigger. 1:13 That is correct. 1:37 I love how you can see elevated floor where the buttons would be. 1:54 Aperture Science Weight Detecting Massive Sensor cannot detect cubes unless modified. 2:05 You should not taste jam in the Aperture Science Weight Detecting Massive Sensor. 4:06 The Aperture Science Weight Detecting Massive Sensor should not have an effect on the person inside. This is an intentional behaviour so we can keep the fact that chell is heavy a secret because there's no other way to tell. As always, great video! I'm excited to see more Perperual testing!
I'm afraid that I procrastinated on leaving a comment on this video; I've been quite busy of late. Thank you very much for playing! I was very pleased to watch your experience. A few comments from watching: 0:23 - I chose the name "Aneonen" without ever speaking it aloud, so I often say that there's no "canonical" way to pronounce it, making you correct on both counts! 1:05 - I appreciate that you explicitly noted the deliberate similarity to the first room with the button, and I'm glad to see that the comparison influenced your interpretation of the Zone in the later rooms. 2:00 (and a few other times) - It's some useful feedback to hear of your natural inclination to interpret the Zone as a region that should have some effect on the player's movement. When I was looking for ways to visually indicate these invisible trigger regions, I decided to use a similar affect as seen in maps that indeed had "gravity zones" or some such systems (I believe that there was a map called 'Island' with such a construction, though tragically I cannot remember the author's name). It's a bit of an unfortunate, though understandable, inference, as the Zones have nothing to do with gravity in this map. However, at the time, I couldn't wrangle the particle editor well enough as to make the particles better indicate the actual effect. 2:03 - Interestingly, you aren't the first person to compare the Zone to food; the other that I know of compared it to Dr. Pepper. 4:10 - A good inference! I never decided on any Aperture-narrative for the Zone, but undoubtedly they would sear off a few layers of skin. 8:10 - I didn't realize it would occur, but it seems that almost every player I've spoken with has made the same false assumption about the necessity of what you describe here. However, you surpassed that assumption well. Again, thank you so much for playing! I'm always happy to see players engage with my work - it helps me learn, too. Perhaps unfortunately, due to time and energy constraints, I wasn't able to make the Zone maps form a "smooth curve," and so the difficulty escalates drastically in the next three. If you're interested in trying anything else on my workshop, I'd recommend Triple Trip, or maybe Shift Kebab - I'm not entirely familiar with your background or tastes, but with Intro Zone those are probably the most compact expressions of my typical mapping style.
1:13 You weren't introduced to the introduction button in the introduction to the introduction to the introduction to the Intro Zone! You were introduced to the introduction button in the introduction to the introduction to Intro Zone (Or at least it's first mechanic)!
"The white zone is for the immediate loading and unloading of passengers only, there is no stopping in the red zone." Congrats on the nearly 10k sub, dude!!
introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to intro zone of the zone zone of the nonzone zone.
Aneonen is a great online person. Every interaction I’ve had with them has been very positive. Great mapper and eager to be helpful too
0:16 - It's a known issue from BEEmod that I'm surprised has persisted as long as it did. It's been known that this entrance is faulty for probably years now
1:57 - Yeah, they have a tendency to do that lol
3:00 - I mean this with all the respect in the world: this excessive stalling is probably why this video is not any shorter lol
Great video, and interesting puzzle for an otherwise very simple premise :P
For 0:16, I recall choosing the defunct sign deliberately to avoid having an indicator panel that lacked Zone signage on it with the rest of the major elements. In retrospect, it was probably not worthwhile, haha, and the default indicator would have been better.
very cool concept. the zone could be activated while you're just suspended above the field using a funnel as well i think. could lead to very interesting puzzles.
0:07 LOL
0:31 Really...
0:49 Fancy trigger.
1:00 As I said. Fancy Trigger.
1:13 That is correct.
1:37 I love how you can see elevated floor where the buttons would be.
1:54 Aperture Science Weight Detecting Massive Sensor cannot detect cubes unless modified.
2:05 You should not taste jam in the Aperture Science Weight Detecting Massive Sensor.
4:06 The Aperture Science Weight Detecting Massive Sensor should not have an effect on the person inside. This is an intentional behaviour so we can keep the fact that chell is heavy a secret because there's no other way to tell.
As always, great video! I'm excited to see more Perperual testing!
6:29 That part made me smile.
I'm afraid that I procrastinated on leaving a comment on this video; I've been quite busy of late. Thank you very much for playing! I was very pleased to watch your experience.
A few comments from watching:
0:23 - I chose the name "Aneonen" without ever speaking it aloud, so I often say that there's no "canonical" way to pronounce it, making you correct on both counts!
1:05 - I appreciate that you explicitly noted the deliberate similarity to the first room with the button, and I'm glad to see that the comparison influenced your interpretation of the Zone in the later rooms.
2:00 (and a few other times) - It's some useful feedback to hear of your natural inclination to interpret the Zone as a region that should have some effect on the player's movement. When I was looking for ways to visually indicate these invisible trigger regions, I decided to use a similar affect as seen in maps that indeed had "gravity zones" or some such systems (I believe that there was a map called 'Island' with such a construction, though tragically I cannot remember the author's name). It's a bit of an unfortunate, though understandable, inference, as the Zones have nothing to do with gravity in this map. However, at the time, I couldn't wrangle the particle editor well enough as to make the particles better indicate the actual effect.
2:03 - Interestingly, you aren't the first person to compare the Zone to food; the other that I know of compared it to Dr. Pepper.
4:10 - A good inference! I never decided on any Aperture-narrative for the Zone, but undoubtedly they would sear off a few layers of skin.
8:10 - I didn't realize it would occur, but it seems that almost every player I've spoken with has made the same false assumption about the necessity of what you describe here. However, you surpassed that assumption well.
Again, thank you so much for playing! I'm always happy to see players engage with my work - it helps me learn, too.
Perhaps unfortunately, due to time and energy constraints, I wasn't able to make the Zone maps form a "smooth curve," and so the difficulty escalates drastically in the next three.
If you're interested in trying anything else on my workshop, I'd recommend Triple Trip, or maybe Shift Kebab - I'm not entirely familiar with your background or tastes, but with Intro Zone those are probably the most compact expressions of my typical mapping style.
3:58 famous last words lol
1:13 You weren't introduced to the introduction button in the introduction to the introduction to the introduction to the Intro Zone! You were introduced to the introduction button in the introduction to the introduction to Intro Zone (Or at least it's first mechanic)!
"The white zone is for the immediate loading and unloading of passengers only, there is no stopping in the red zone."
Congrats on the nearly 10k sub, dude!!
He’s going off about jam again 2:04
To my knowledge he is british so what did you expect?
@klaus.sfc01official30 you are right 🤣. Not sure why I'm surprised
this looks like a .... danger zone.
Wow ! this is serene and nice test
와우! 이것은 조용하고 좋은 테스트입니다
thanks for new video;)
You should do a playthrough of portal: forbidden testing tracks
this feels very beemod
yayy
Nice!
hooray
Zones?
introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to the introduction to intro zone of the zone zone of the nonzone zone.