"aftermath" | Perpetual Testing | Portal 2 Community Maps & Mods

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  • Опубликовано: 3 янв 2025

Комментарии • 18

  • @HugoBDesigner
    @HugoBDesigner 2 месяца назад +6

    0:13 - One of the most prolific mappers out there
    1:50 - Oh wow, that's a really cute and lovely detail!
    2:14 - Climbable slants in Source are always 45° or less
    28:52 - I suspected this would happen since the wall was over a floor
    30:26 - _That's what she said_
    33:10 - Very well done!! The video runtime, however, tells me there's more where that came from :P
    34:21 - Ah, one of 'em newfangled mechanics I see
    51:34 - I'm pretty sure that was wrong, but I can't figure out a solution. I thought I had something with having a portal either side of the fizzler, then getting the cube bobbing, then lift it up with the funnel and have it drop back into the funnel, but that doesn't help the player get up to the exit area
    Great video and great map! You did really well with both puzzles :D

  • @kylewollman2239
    @kylewollman2239 2 месяца назад +6

    aftermath: my entire life past university

  • @thephoenixking1086
    @thephoenixking1086 Месяц назад +4

    Always remember, if you think the map is very hard and takes ages to complete, just remember that the creator most likely had an even harder time designing it, troubleshooting it etc.
    These types of map just show how insanely clever and dedicated some people are, just imagine how long this map most likely took to design, create and troubleshoot, making sure every part of the puzzle is correct and works, I mean I would get confused at the first DESIGNING part (aka working out what the puzzle will be) nevermind all the actual work to make that.
    The insane dedication to these maps reminds me of Minecraft Hardcore Builds that are so over the top they appear to be using mods/cheats, but nope, it is ALL done by hand and it takes a LOT of time.
    - Both games being roughly the same age aswell yet still have insanely dedicated creators on each.

    • @thephoenixking1086
      @thephoenixking1086 Месяц назад

      For example, a map that may take us 1 Hour to complete may take upwards of 12+ to create (from first though to final product).
      Just always keep that at the back of your mind and appreciate the dedication some people have, and the fact these maps are FREE to play.

  • @savasyn
    @savasyn 2 месяца назад +1

    Damn, you worked hard for this one, but you did it! And in this case, twice!

  • @dr.smoothey
    @dr.smoothey Месяц назад +1

    If the portals only adhere to the white moon panels then you’d think they’d do a better job cleaning the mold off of them like how they take the cameras off the wall.

  • @stacksmasherninja7266
    @stacksmasherninja7266 2 месяца назад

    oh goodie,a 50 minute ngeruma video. today is a good day
    really good first puzzle. loved how you solved it as well.

  • @Enitii
    @Enitii 2 месяца назад

    It's funny because the only time I watch your series Is at night.

  • @Maggy-5201
    @Maggy-5201 2 месяца назад

    27:00 I was pretty sure that this would solve the puzzle. *ignoring the fact that there's still have half of the video time left

  • @callumstar1062
    @callumstar1062 2 месяца назад +1

    Almost one hour video yay

  • @ConnorMitch
    @ConnorMitch 2 месяца назад

    Classic Long Ngeruma Videos!

  • @protoborg
    @protoborg Месяц назад

    The name is Jose Pez DJ. It is pronounced like the Spanish first name, ie Hozay.

  • @connorescudero9312
    @connorescudero9312 2 месяца назад +1

    NEW NGRUMA VID

  • @Paul_Frank.
    @Paul_Frank. 2 месяца назад

    💙🧡

  • @techinalbai2800
    @techinalbai2800 Месяц назад

    Your voice and accent is like Wheatley s

  • @connorescudero9312
    @connorescudero9312 2 месяца назад

    YOO

  • @elytron6758
    @elytron6758 Месяц назад

    So much timing and ninja move BS...impressive map, but not very satisfying to solve for my tastes. Thanks for the video!

  • @alphaomegawolf8365
    @alphaomegawolf8365 2 месяца назад

    too much talking, not enough trial and error