0:13 - One of the most prolific mappers out there 1:50 - Oh wow, that's a really cute and lovely detail! 2:14 - Climbable slants in Source are always 45° or less 28:52 - I suspected this would happen since the wall was over a floor 30:26 - _That's what she said_ 33:10 - Very well done!! The video runtime, however, tells me there's more where that came from :P 34:21 - Ah, one of 'em newfangled mechanics I see 51:34 - I'm pretty sure that was wrong, but I can't figure out a solution. I thought I had something with having a portal either side of the fizzler, then getting the cube bobbing, then lift it up with the funnel and have it drop back into the funnel, but that doesn't help the player get up to the exit area Great video and great map! You did really well with both puzzles :D
Always remember, if you think the map is very hard and takes ages to complete, just remember that the creator most likely had an even harder time designing it, troubleshooting it etc. These types of map just show how insanely clever and dedicated some people are, just imagine how long this map most likely took to design, create and troubleshoot, making sure every part of the puzzle is correct and works, I mean I would get confused at the first DESIGNING part (aka working out what the puzzle will be) nevermind all the actual work to make that. The insane dedication to these maps reminds me of Minecraft Hardcore Builds that are so over the top they appear to be using mods/cheats, but nope, it is ALL done by hand and it takes a LOT of time. - Both games being roughly the same age aswell yet still have insanely dedicated creators on each.
For example, a map that may take us 1 Hour to complete may take upwards of 12+ to create (from first though to final product). Just always keep that at the back of your mind and appreciate the dedication some people have, and the fact these maps are FREE to play.
If the portals only adhere to the white moon panels then you’d think they’d do a better job cleaning the mold off of them like how they take the cameras off the wall.
0:13 - One of the most prolific mappers out there
1:50 - Oh wow, that's a really cute and lovely detail!
2:14 - Climbable slants in Source are always 45° or less
28:52 - I suspected this would happen since the wall was over a floor
30:26 - _That's what she said_
33:10 - Very well done!! The video runtime, however, tells me there's more where that came from :P
34:21 - Ah, one of 'em newfangled mechanics I see
51:34 - I'm pretty sure that was wrong, but I can't figure out a solution. I thought I had something with having a portal either side of the fizzler, then getting the cube bobbing, then lift it up with the funnel and have it drop back into the funnel, but that doesn't help the player get up to the exit area
Great video and great map! You did really well with both puzzles :D
aftermath: my entire life past university
Always remember, if you think the map is very hard and takes ages to complete, just remember that the creator most likely had an even harder time designing it, troubleshooting it etc.
These types of map just show how insanely clever and dedicated some people are, just imagine how long this map most likely took to design, create and troubleshoot, making sure every part of the puzzle is correct and works, I mean I would get confused at the first DESIGNING part (aka working out what the puzzle will be) nevermind all the actual work to make that.
The insane dedication to these maps reminds me of Minecraft Hardcore Builds that are so over the top they appear to be using mods/cheats, but nope, it is ALL done by hand and it takes a LOT of time.
- Both games being roughly the same age aswell yet still have insanely dedicated creators on each.
For example, a map that may take us 1 Hour to complete may take upwards of 12+ to create (from first though to final product).
Just always keep that at the back of your mind and appreciate the dedication some people have, and the fact these maps are FREE to play.
Damn, you worked hard for this one, but you did it! And in this case, twice!
If the portals only adhere to the white moon panels then you’d think they’d do a better job cleaning the mold off of them like how they take the cameras off the wall.
oh goodie,a 50 minute ngeruma video. today is a good day
really good first puzzle. loved how you solved it as well.
It's funny because the only time I watch your series Is at night.
27:00 I was pretty sure that this would solve the puzzle. *ignoring the fact that there's still have half of the video time left
Almost one hour video yay
Classic Long Ngeruma Videos!
The name is Jose Pez DJ. It is pronounced like the Spanish first name, ie Hozay.
NEW NGRUMA VID
💙🧡
Your voice and accent is like Wheatley s
YOO
So much timing and ninja move BS...impressive map, but not very satisfying to solve for my tastes. Thanks for the video!
too much talking, not enough trial and error