"=[ REFRACTION ]=" | Perpetual Testing | Portal 2 Community Maps & Mods
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- Опубликовано: 15 сен 2024
- Perpetual Testing (417)
“=[ REFRACTION ]=”
Hammerisation by RosemaryWebs
Original Puzzle design "Photonic Grasp" by Snazz
Portal 2 Community Maps & Mods
Two steps back + One step forward, eventually makes progress …right?
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Map: “=[ REFRACTION ]=” by RosemaryWebs
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Original puzzle: “Photonic Grasp” by Snazz
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More maps by RosemaryWebs
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More maps by Snazz
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Music: “Refraction” by Mini
• Refraction
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Maps by Mini: steamcommunity...
RosemaryWebs RUclips: @RosemaryWebs
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Snazz RUclips: @snazz2483
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Mini RUclips: @MiniHQ
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“2 Steps BacK” Contest hosted by Mike Daas and Thinking With Portals
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If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Game: Portal 2
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This map features an original soundtrack “Refraction” by Mini
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All other music is in game, and is used in accordance with the Valve Video Policy:
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This video is not intended for children.
whats up! thank ya for playing it! (and thx Mini for recommending it; i was gonna wait till the competition was over before i recommended it myself lol). ANYWAY:
1. all three puzzles for the competition were very well made. the idea of going back and forth to areas ya already been to were well done in all of them.
2. the handrail next to the fizzler was purely done for decor, but it getting a use in preventing accidental portal removing was coincidental lol
3. in Portal 1 (and therefore HL2), the handrails are shorter, which allows the player to jump over them. i whole heartedly abused that.
4. the ending area was supposed to be longer, but i decided to just keep it short. i spent probably too long decorating the last room, but its def an improvement over what it was before
5. the fact that u were able to pick up the cues on the proper solve, the "aha!" moments that puzzle designers love to make, just speaks volumes about how well the puzzle was made.
Thanks Mini for the music and playtesting, Snazz for the puzzle, and Mikeastro (Mike Daas) and Wii2 for hosting this competition. absolutely loved it! ill be coming back to let yall know how i placed in this competition. happy mapping, yall!
34:05 that tube is actually taking you through a room from Portal 1. It’s the part shortly after you escape GLaDOS where’s she’s like “you haven’t escaped you know. I can see you”
30:58 - Very rare, but for next time, may I propose bringing back the ngeruma logo transition? The Batman-styled one :)
Great video as per usual :D
really clever puzzle. the cube swap around the fizzler is quite satisfying. also love the groovy music. keep these coming ngeruma
that self kill icon is 10/10 as well haha
Ooh! Snazz’s puzzle was probably my favorite from the puzzle design contest! And this hammerization was very well done
There was a portalable wall in the hole so you could have avoided those 2 deaths. Would have to replace your portals through.
19:49 The best ‘photonic grasp’…such a cool and satisfying move!
It was so funny how you mentioned the solution about 27 minutes in and then you forgot that you mentioned it, i wouldn't have figured it out, but because of you i'm sitting here just being like AAAAAAAAAAAAAAAAAAA
Trixy. Cool to see a Portal 1 behind the scenes environment, especially with light bridges and no HEPs!
What is an HEP?
High Energy Pellet. I'm not a big fan, so I thought a P1 style map without them was nice.
The light bridge needs to lift the cube just enough to disable the "button". Then you drop down to where the exit door is and press the pedestal button. It will cycle the light bridge just long enough for you to slip into the opening in the floor then you drop down and when the button activates again you exit.
26th
19:52 Clap! I like this
33:17 and this clever reusing
I like the portal 1 style deadly goo its nostalgic (coming from someone who played portal 2 on the 360 before portal 1)
Never should have played Portal 2 before Portal 1. Forget the games then have someone remind you in ten years to play them again /pos /hj
I want to go to cubular land! sounds like a fun amusement park!
Ohh a hammer map
3:52
mmm video compression
edit: do NOT go to 13:19
sec!
Correct
Hi
8 comments?
Third
Correct
Sixteenth
First
Correct
fourth
Correct