"=[ REFRACTION ]=" | Perpetual Testing | Portal 2 Community Maps & Mods

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  • Опубликовано: 15 сен 2024
  • Perpetual Testing (417)
    “=[ REFRACTION ]=”
    Hammerisation by RosemaryWebs
    Original Puzzle design "Photonic Grasp" by Snazz
    Portal 2 Community Maps & Mods
    Two steps back + One step forward, eventually makes progress …right?
    -----------------------------------
    Map: “=[ REFRACTION ]=” by RosemaryWebs
    steamcommunity...
    Original puzzle: “Photonic Grasp” by Snazz
    steamcommunity...
    More maps by RosemaryWebs
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    More maps by Snazz
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    Music: “Refraction” by Mini
    • Refraction
    / mini9658
    Maps by Mini: steamcommunity...
    RosemaryWebs RUclips: @RosemaryWebs
    / @rosemarywebs
    Snazz RUclips: @snazz2483
    / @snazz2483
    Mini RUclips: @MiniHQ
    / @minihq
    “2 Steps BacK” Contest hosted by Mike Daas and Thinking With Portals
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    Perpetual Testing Playlist:
    • Perpetual Testing | Po...
    If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
    ------- goo.gl/AMzcg3 -------
    Check out the ever growing list of maps and mods that have been recommended to me:
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    -----------------------------------
    In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
    Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
    All thanks to Cave Johnson and his Perpetual Testing Initiative.
    #Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
    -----------------------------------
    Game: Portal 2
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    -----------------------------------
    This map features an original soundtrack “Refraction” by Mini
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    All other music is in game, and is used in accordance with the Valve Video Policy:
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    -----------------------------------
    This video is not intended for children.

Комментарии • 29

  • @RosemaryWebs
    @RosemaryWebs 13 дней назад +5

    whats up! thank ya for playing it! (and thx Mini for recommending it; i was gonna wait till the competition was over before i recommended it myself lol). ANYWAY:
    1. all three puzzles for the competition were very well made. the idea of going back and forth to areas ya already been to were well done in all of them.
    2. the handrail next to the fizzler was purely done for decor, but it getting a use in preventing accidental portal removing was coincidental lol
    3. in Portal 1 (and therefore HL2), the handrails are shorter, which allows the player to jump over them. i whole heartedly abused that.
    4. the ending area was supposed to be longer, but i decided to just keep it short. i spent probably too long decorating the last room, but its def an improvement over what it was before
    5. the fact that u were able to pick up the cues on the proper solve, the "aha!" moments that puzzle designers love to make, just speaks volumes about how well the puzzle was made.
    Thanks Mini for the music and playtesting, Snazz for the puzzle, and Mikeastro (Mike Daas) and Wii2 for hosting this competition. absolutely loved it! ill be coming back to let yall know how i placed in this competition. happy mapping, yall!

  • @dr.smoothey
    @dr.smoothey 10 дней назад +1

    34:05 that tube is actually taking you through a room from Portal 1. It’s the part shortly after you escape GLaDOS where’s she’s like “you haven’t escaped you know. I can see you”

  • @HugoBDesigner
    @HugoBDesigner 13 дней назад +1

    30:58 - Very rare, but for next time, may I propose bringing back the ngeruma logo transition? The Batman-styled one :)
    Great video as per usual :D

  • @stacksmasherninja7266
    @stacksmasherninja7266 13 дней назад

    really clever puzzle. the cube swap around the fizzler is quite satisfying. also love the groovy music. keep these coming ngeruma
    that self kill icon is 10/10 as well haha

  • @elytron6758
    @elytron6758 13 дней назад

    Ooh! Snazz’s puzzle was probably my favorite from the puzzle design contest! And this hammerization was very well done

  • @P01Michael
    @P01Michael 13 дней назад +3

    There was a portalable wall in the hole so you could have avoided those 2 deaths. Would have to replace your portals through.

  • @elytron6758
    @elytron6758 13 дней назад +1

    19:49 The best ‘photonic grasp’…such a cool and satisfying move!

  • @alkalinekats8300
    @alkalinekats8300 13 дней назад

    It was so funny how you mentioned the solution about 27 minutes in and then you forgot that you mentioned it, i wouldn't have figured it out, but because of you i'm sitting here just being like AAAAAAAAAAAAAAAAAAA

  • @savasyn
    @savasyn 13 дней назад

    Trixy. Cool to see a Portal 1 behind the scenes environment, especially with light bridges and no HEPs!

    • @rosemaryholloway4141
      @rosemaryholloway4141 13 дней назад

      What is an HEP?

    • @savasyn
      @savasyn 12 дней назад

      High Energy Pellet. I'm not a big fan, so I thought a P1 style map without them was nice.

  • @protoborg
    @protoborg 12 дней назад

    The light bridge needs to lift the cube just enough to disable the "button". Then you drop down to where the exit door is and press the pedestal button. It will cycle the light bridge just long enough for you to slip into the opening in the floor then you drop down and when the button activates again you exit.
    26th

  • @Maggy-5201
    @Maggy-5201 13 дней назад

    19:52 Clap! I like this
    33:17 and this clever reusing

  • @netheritecraftondrugs5126
    @netheritecraftondrugs5126 13 дней назад

    I like the portal 1 style deadly goo its nostalgic (coming from someone who played portal 2 on the 360 before portal 1)

    • @rosemaryholloway4141
      @rosemaryholloway4141 13 дней назад

      Never should have played Portal 2 before Portal 1. Forget the games then have someone remind you in ten years to play them again /pos /hj

  • @cyanidethefox2160
    @cyanidethefox2160 12 дней назад

    I want to go to cubular land! sounds like a fun amusement park!

  • @callumstar1062
    @callumstar1062 13 дней назад

    Ohh a hammer map

  • @leepicscoop
    @leepicscoop 13 дней назад

    3:52
    mmm video compression
    edit: do NOT go to 13:19

  • @varahunter68
    @varahunter68 13 дней назад +1

    sec!

  • @landroverlover
    @landroverlover 13 дней назад

    Hi

  • @leon_the_core849
    @leon_the_core849 13 дней назад

    8 comments?

  • @IgnatYT612
    @IgnatYT612 13 дней назад +1

    Third

  • @rosemaryholloway4141
    @rosemaryholloway4141 13 дней назад

    Sixteenth

  • @arconnelly5365
    @arconnelly5365 13 дней назад +1

    First

  • @CalebJ6308
    @CalebJ6308 13 дней назад

    fourth